Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be good if you could attempt to venture north. After that, pick up the TextWorld latchkey from the shelf. And then, make it so that the TextWorld safe is unlocked. And then, make sure that the TextWorld safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
You can see a closed box in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a legume and a passkey on the floor.
You are carrying: a cauliflower and a towel.

your action:

Response: go north<|im_end|>take TextWorld latchkey from shelf<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the fresh laundry scented chest inside the garage is open. And then, retrieve the fresh laundry scented key from the fresh laundry scented chest in the garage. And then, close the fresh laundry scented chest in the garage. After that, make it so the fresh laundry scented chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a fresh laundry scented chest. You scan the room for a safe, and you find a safe. The safe is empty, what a horrible day! You make out a crate.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a chocolate bar and a loaf of bread.

your action:

Response: open fresh laundry scented chest<|im_end|>take fresh laundry scented key from fresh laundry scented chest<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the west. Then, try to go to the south. And then, go to the east. After that, lift the mug from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Guess what, you are in the place we're calling the lounge. You begin looking for stuff.
You can make out a mantle. You wonder idly who left that here. The mantle is typical. The mantle appears to be empty. You think about smashing the mantle to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed gateway leading north. There is a closed portal leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a raspberry, a honeydew and a book.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel west. And then, venture south. Okay, and then, go to the east. And then, lift the mouse from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Guess what, you are in the place we're calling the lounge. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying: a stick of butter, a passkey, a paper towel and a book.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could take the Henderson's latchkey from the pan. Then, unlock the Henderson's chest in the cookery with the Henderson's latchkey. And then, ensure that the Henderson's chest within the cookery is open. After pulling open the Henderson's chest, retrieve the napkin from the Henderson's chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Henderson's chest. You see a pan. Now why would someone leave that there? The pan is typical. On the pan you can see a peanut, a sandwich and a Henderson's latchkey. You see a table. Now why would someone leave that there? The table is typical. On the table you can make out a whisk.
There is a closed passageway leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: take Henderson's latchkey from pan<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take napkin from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, try to travel east. Following that, take the passkey from the table inside the steam room. And then, head west. After that, lock the box inside the vault with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
You see a closed box right there by you. You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana, a loaf of bread and a novel.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. That done, move north. After that, attempt to head west. And then, recover the shadfly from the bureau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is usual. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an open passageway leading east. There is an open gate leading north. You need an unguarded exit? You should try going south.
You are carrying: a licorice strip, a laptop and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the south. Once you do that, head east. With that over with, travel north. With that over with, recover the bug from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. The room is well lit.
You can make out a chair. The chair is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed portal leading east. There is a closed gate leading north. There is an unguarded exit to the south.
You are carrying: a cookie, a pair of pants and a mug.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to travel east. After that, move east. If you can get through with that, make an effort to go to the north. And then, pick up the napkin from the chair. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an open gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread, a latchkey and a tablet.

your action:

Response: go east<|im_end|>go east<|im_end|>go north<|im_end|>take napkin from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, make an effort to move east. Following that, lift the loaf of bread from the floor of the cubicle. After picking up the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a table. But the thing hasn't got anything on it. You see a workbench. The workbench is usual. But oh no! there's nothing on this piece of garbage.
There is a closed portal leading south. There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sandwich and a textbook.

your action:

Response: go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, pick up the American style latchkey from the stand inside the study. Then, venture north. And then, Deposit the American style latchkey into the American style locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. Let's see what's in here.
You can see a closed American style locker in the corner. You can make out a chest.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>take American style latchkey from stand<|im_end|>go north<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. And then, make an effort to go north. That done, take the fondue from the board in the restroom. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
There is a Quote of the Day Calendar on the floor.
You are carrying: a potato, a licorice strip, a shadfly and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>take fondue from board<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. That done, take a trip south. With that over with, attempt to take a trip east. Then, open the type E locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have walked into, you had to walk into an usual one.
You see a shelf. The shelf is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a shadfly and a pair of pants.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open type E locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make an attempt to head west. Then, lift the ladle from the floor of the kitchen. After picking up the ladle, go to the east. With that done, place the ladle on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the dish-pit.
There is an unguarded exit to the west.
There is a nest of spiders on the floor.
You are carrying: a berry, a sandwich and a napkin.

your action:

Response: go west<|im_end|>take ladle<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be great if you could try to travel west. Once you get through with that, make an attempt to go to the south. After that, make an effort to take a trip east. And then, you can place the manuscript inside the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a gummy bear and a coconut on the floor.
You are carrying: a cookie and a manuscript.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert manuscript into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the cuboid locker is unlocked with the cuboid key. After unlocking the cuboid locker, ensure that the cuboid locker within the cubicle is open. Then, recover the Cat Calendar from the cuboid locker in the cubicle. And then, place the Cat Calendar inside the display in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You smell an intriguing smell, and follow it to a display. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a cuboid locker. Now that's what I call TextWorld! You can make out a safe.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cuboid key, a key, a shadfly and a pillow.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take Cat Calendar from cuboid locker<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture south. Then, attempt to head east. Then, lift the insect from the floor of the cookhouse. After that, sit the insect on the counter within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at that board! What does it say? It says Welcome to the bedchamber? Well that's cool.
Look out! It's a- oh, never mind, it's just a couch. I guess it's true what they say, if you're looking for a couch, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich and a salad.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Once you get around to doing that, move east. And then, open the crate in the spare room. And then, retrieve the insect from the crate. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. The room is well lit.
You make out a locked box nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is typical. On the shelf you make out a latchkey.
There is a closed gateway leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take insect from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to travel south. After that, ensure that the portal is open. After pulling open the portal, move east. With that done, retrieve the bug from the stand in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can make out a table. Make a note of this, you might have to put stuff on or in it later on. The table is normal. On the table you can make out a spoon. You make out a board. The board appears to be empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a durian and a gummy bear.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the type Q chest inside the dish-pit is unlocked. After that, assure that the type Q chest is opened. And then, retrieve the type 0 key from the type Q chest within the dish-pit. Having got the type 0 key, check that the type 0 safe is unlocked with the type 0 key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a type 0 safe. You can't really describe the type 0 safe besides that it's standard. You can see a type Q chest.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cucumber, a cauliflower, a type Q latchkey, a mop and a novel.

your action:

Response: unlock type Q chest with type Q latchkey<|im_end|>open type Q chest<|im_end|>take type 0 key from type Q chest<|im_end|>unlock type 0 safe with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head west. If you can succeed at that, make an effort to venture south. Following that, travel south. And then, close the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into a restroom. Not the restroom you'd expect. No, this is a restroom.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a nest of kittens and a nest of earwigs.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, head north. And then, recover the lamp from the box in the bedchamber. If you can get your hands on the lamp, you can place the lamp inside the chest within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take lamp from box<|im_end|>insert lamp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the locker within the shower is unlocked with the key. And then, open the locker inside the shower. After opening the locker, pick up the fudge scented key from the locker within the shower. After getting the fudge scented key, make absolutely sure that the fudge scented box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You see a fudge scented box. You can see a locked locker.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take fudge scented key from locker<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the type 4 latchkey from the workbench. And then, unlock the type 4 locker inside the attic. After that, make sure that the type 4 locker in the attic is wide open. Then, take the scarf from the type 4 locker within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You scan the room, seeing a type 4 locker. Look out! It's a- oh, never mind, it's just a workbench. You see a type 4 latchkey on the workbench. Is this it? Is this what you came to TextWorld to see? a workbench?
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a key.

your action:

Response: take type 4 latchkey from workbench<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take scarf from type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Okay, and then, pick up the shirt from the board inside the bathroom. With the shirt, go east. After that, place the shirt into the American safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You can make out a American safe. The American safe contains an American passkey.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying: a salad and a peanut.

your action:

Response: go west<|im_end|>take shirt from board<|im_end|>go east<|im_end|>insert shirt into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to move east. Then, head south. Then, lift the Quote of the Day Calendar from the floor of the cubicle. And then, rest the Quote of the Day Calendar on the stand. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
Oh wow! Is that what I think it is? It is! It's a board. The board is usual. But the thing is empty. You can make out a counter. The counter appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a banana, a legume and a nest of beetles.

your action:

Response: go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, try to venture east. Next, venture south. Next, pick-up the fondue from the floor of the study. Then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
A laminated board tells you that you are now in the office.
You scan the room for an armchair, and you find an armchair. The armchair is typical. But the thing is empty, unfortunately.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
There is a binder on the floor.
You are carrying: a pear, a latchkey, a lamp and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the east. Once you succeed at that, pick-up the butterfly from the floor of the bedroom. And then, make an attempt to venture west. Following that, toss the butterfly on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. The room is well lit.
You can make out an opened cabinet, which looks normal, nearby. What a letdown! The cabinet is empty!
There is an open gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a gummy bear and a burger.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>go west<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go west. And then, make an attempt to head south. That done, attempt to take a trip east. After that, look and see that the cuboid locker inside the canteen is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
Were you looking for a bookshelf? Because look over there, it's a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is typical. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed door leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. And then, take the American limited edition keycard from the rack. With the American limited edition keycard, travel north. And then, unlock the American limited edition locker with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You can see a locked American limited edition locker. You see a soap scented safe.
There is a closed portal leading north. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey and an Advent Calendar.

your action:

Response: go south<|im_end|>take American limited edition keycard from rack<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to head west. After that, lift the passkey from the floor of the bar. Then, check that the box is unlocked with the passkey. And then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. The room is well lit.
There is an unguarded exit to the west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, venture north. Then, go to the east. Following that, try to venture south. Then, take the staple from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
You can see a suitcase. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel south. With that done, make an attempt to venture south. With that over with, make an effort to head west. And then, ensure that the cabinet in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You see a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, a burger, a passkey, a key and a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. With that over with, lift the American style keycard from the floor of the attic. Then, doublecheck that the American style portal is unlocked. Then, ensure that the American style portal in the attic is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in the place we're calling the scullery. You can barely contain your excitement.
You see a plate. The plate is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a pillow and an insect.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>unlock American style portal with American style keycard<|im_end|>open American style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel north. And then, move east. Then, recover the soap scented passkey from the suitcase. Then, lock the soap scented hatch inside the basement with the soap scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower, a legume and a carrot.

your action:

Response: go north<|im_end|>go east<|im_end|>take soap scented passkey from suitcase<|im_end|>lock soap scented hatch with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. After that, pick up the key from the floor of the bedchamber. And then, make an effort to travel south. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. I guess you better just go and list everything you see here.
You can make out a safe. Were you looking for a counter? Because look over there, it's a counter. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an open passageway leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cucumber and a peanut.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, open the Canadian limited edition safe. Then, recover the keycard from the Canadian limited edition safe within the dish-pit. Then, unlock the gate with the keycard. After unlocking the gate, make absolutely sure that the gate inside the dish-pit is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You make out a Canadian limited edition safe.
There is a closed door leading east. There is a closed portal leading north. There is a closed gate leading west.
There is a Canadian limited edition latchkey on the floor.
You are carrying: a peanut and a spherical latchkey.

your action:

Response: open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Henderson's chest is unlocked. Then, doublecheck that the Henderson's chest is wide open. Then, take the insect from the Henderson's chest within the pantry. After that, rest the insect on the table inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You make out a locked Henderson's chest in the room. You can make out a table. You shudder, but continue examining the table. The table is ordinary. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a shelf. But there isn't a thing on it.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a Henderson's passkey and a tablet.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take insect from Henderson's chest<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to look and see that the trunk is ajar. Once you have opened the trunk, pick up the laptop from the trunk. And then, make an attempt to go east. And then, you can insert the laptop inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the bedchamber. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fondue and a key.

your action:

Response: open trunk<|im_end|>take laptop from trunk<|im_end|>go east<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to move south. And then, make an effort to venture east. Then, retrieve the type 3 key from the refrigerator. After that, check that the type 3 safe is unlocked with the type 3 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a chocolate bar, a coconut and a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 3 key from refrigerator<|im_end|>unlock type 3 safe with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take a trip north. And then, venture west. After that, try to head south. After that, pick up the soap dispenser from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You can see a board. The board is typical. But there isn't a thing on it.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
There is a garlic clove on the floor.
You are carrying: a gummy bear and a nest of beetles.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's style safe inside the basement. And then, open the Henderson's style safe. Then, retrieve the licorice strip from the Henderson's style safe within the basement. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement.
You can see a Henderson's style safe. The light flickers for a second, but nothing else happens. You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a coconut, a Henderson's style keycard and a keyboard.

your action:

Response: unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take licorice strip from Henderson's style safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to venture east. After that, make an attempt to venture south. Following that, go west. And then, open the safe in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You can barely contain your excitement.
You see a formless chest. You can see a type D chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a formless keycard and a type D key on the floor.
You are carrying: a cd, an insect, a glove and a shirt.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to try to go to the south. Then, make an attempt to go to the south. With that over with, go to the west. And then, pick-up the hat from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
You can make out a mantle. The mantle is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an unblocked exit to the south.
There is a stick of butter on the floor.
You are carrying: a mop and a staple.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. After that, make an attempt to go to the west. If you can do that, recover the type 0 passkey from the bench. If you can get your hands on the type 0 passkey, unlock the type 0 box with the type 0 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed vanilla scented box.
There is an open door leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
There is a vanilla scented key on the floor.
You are carrying: a pear, a dvd and a keyboard.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 0 passkey from bench<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. That done, pick up the American limited edition keycard from the rack in the kitchen. Then, unlock the American limited edition gateway in the kitchen. Having unlocked the American limited edition gateway, ensure that the American limited edition gateway is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. Let's see what's in here.
You smell a hideous smell, and follow it to a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying: a Canadian style passkey.

your action:

Response: go west<|im_end|>take American limited edition keycard from rack<|im_end|>unlock American limited edition gateway with American limited edition keycard<|im_end|>open American limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to take a trip north. Following that, venture east. That done, pick up the key from the basket. If you have taken the key, Deposit the key into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from basket<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, attempt to head east. That done, make an effort to go south. Then, make an attempt to take a trip west. With that accomplished, recover the butterfly from the table inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty normal here.
You see a gleam over in a corner, where you can see a rack. Wow, isn't TextWorld just the best? The rack is ordinary. The rack appears to be empty. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
There is a stick of butter on the floor.
You are carrying: a fork and a nest of bugs.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to move north. And then, pick up the salad from the bookshelf in the studio. Then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take salad from bookshelf<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the type L locker in the basement is open. After pulling open the type L locker, pick up the non-euclidean passkey from the type L locker inside the basement. After picking up the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean chest inside the basement's lock to unlock it. After that, open the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You see a non-euclidean chest. You make out a type L locker. You see a stand. But there isn't a thing on it.
There is a closed door leading west. There is an open gateway leading east.
You are carrying: a peanut and a type L key.

your action:

Response: open type L locker<|im_end|>take non-euclidean passkey from type L locker<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip east. Then, pick-up the passkey from the floor of the steam room. After that, attempt to take a trip west. With that accomplished, make it so that the gate within the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. It seems to be pretty typical here.
You make out a dresser. The dresser is empty! What a waste of a day!
There is a closed gate leading south. There is a closed hatch leading west. There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a broom and a hat.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could venture east. And then, make an attempt to travel north. And then, lift the type 6 keycard from the floor of the workshop. Then, unlock the type 6 locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a pear, a mouse and a napkin.

your action:

Response: go east<|im_end|>go north<|im_end|>take type 6 keycard<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, travel east. With that over with, head south. And then, assure that the hatch in the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You scan the room, seeing a type 0 box. Oh, great. Here's a shelf. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a type 0 keycard on the floor.
You are carrying: a cauliflower, a boysenberry, a cashew and a nest of bunnies.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, make an attempt to take a trip north. Then, insert the rectangular passkey into the rectangular safe's lock to unlock it. And then, ensure that the rectangular safe is open. After that, recover the poem from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You can see a cabinet. Now why would someone leave that there?
You need an unblocked exit? You should try going north.
There is a worm on the floor.
You are carrying: a rectangular passkey and a keycard.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take poem from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to go to the east. Then, pick-up the salad from the floor of the studio. And then, eat the salad. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a bed. The bed appears to be empty. Were you looking for a mantle? Because look over there, it's a mantle. Unfortunately, there isn't a thing on it.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is an apple and a synthesizer on the floor.
You are carrying: a pizza, a type T key and a mug.

your action:

Response: go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take the key from the table in the office. Once you have picked up the key, try to travel east. Okay, and then, assure that the safe is unlocked. After unlocking the safe, open the safe in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a coffer. The coffer is empty! What a waste of a day! Hey, want to see a table? Look over there, a table. The table is ordinary. On the table you can see a key. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is normal. On the bookshelf you make out a loaf of bread.
There is an unblocked exit to the east.
You are carrying: a butterfly.

your action:

Response: take key from table<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to travel east. With that accomplished, pick up the paper towel from the board in the washroom. After getting the paper towel, go to the west. Then, put the paper towel inside the toolbox within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You can make out an opened toolbox. The toolbox is empty, what a horrible day!
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a legume, an iron and a fly larva.

your action:

Response: go east<|im_end|>take paper towel from board<|im_end|>go west<|im_end|>insert paper towel into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, attempt to move south. Once you succeed at that, insert the passkey into the locker's lock to unlock it. After that, ensure that the locker is open. And then, take the fork from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place.
You can see a recliner. But the thing is empty, unfortunately. You make out a couch. But the thing hasn't got anything on it.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a passkey and an iron.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. And then, make an attempt to travel east. Then, recover the hat from the cabinet. After taking the hat, put the hat into the American box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying: a gummy bear, an American keycard and a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>take hat from cabinet<|im_end|>insert hat into American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could go south. Then, take a trip south. If you can get around to doing that, make an attempt to travel east. And then, look and see that the chest in the recreation zone is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
Hey, want to see a counter? Look over there, a counter. However, the counter, like an empty counter, has nothing on it.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move east. And then, move north. With that done, make an effort to travel north. And then, retrieve the whisk from the chair in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. I guess you better just go and list everything you see here.
You can make out an opened locker in the corner. The locker is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
There is a stick of butter on the floor.
You are carrying: a sandwich and a golf tee.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take whisk from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the passageway is open. And then, venture south. And then, make an attempt to venture south. And then, assure that the door within the garage is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Look over there! a cabinet. You can see a bench. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear, a chocolate bar, a Comic Strip Calendar, a sponge and a book.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to take a trip east. Once you get through with that, make an attempt to go south. With that over with, go west. If you can finish that, retrieve the monitor from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an open gateway leading west. There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a durian on the floor.
You are carrying: a cookie, a passkey and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take monitor from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could attempt to go south. And then, make an attempt to go east. Then, recover the Henderson's key from the shelf. And then, make it so that the Henderson's chest inside the shower is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a manuscript and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's key from shelf<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel south. Then, attempt to take a trip east. Then, pick up the fly larva from the bookshelf inside the bedchamber. And then, you can insert the fly larva inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from bookshelf<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go north. And then, move west. Okay, and then, make an attempt to move south. And then, ensure that the Microsoft limited edition chest within the lounge is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a stick of butter, a berry and a Microsoft limited edition keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. And then, head south. And then, attempt to move east. With that over with, close the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a display. Wow, isn't TextWorld just the best? What a letdown! The display is empty!
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel east. That done, venture north. Once you do that, recover the type X passkey from the plate within the kitchen. With the type X passkey, Place the type X passkey into the type X box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked safe nearby.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a sandwich, a passkey and a fork.

your action:

Response: go east<|im_end|>go north<|im_end|>take type X passkey from plate<|im_end|>lock type X box with type X passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, try to move south. After that, attempt to take a trip east. And then, recover the latchkey from the floor of the pantry. With the latchkey, lock the gate inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a carrot on the floor.
You are carrying: a loaf of bread, a gummy bear, a peanut, a rectangular keycard and a nest of bunnies.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to take a trip west. With that over with, pick up the nest of insects from the trunk. If you can get your hands on the nest of insects, make an attempt to travel south. Then, put the nest of insects into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a sandwich, a raspberry, a worm and a bowl.

your action:

Response: go west<|im_end|>take nest of insects from trunk<|im_end|>go south<|im_end|>insert nest of insects into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could venture west. Then, try to move south. With that over with, make an attempt to take a trip east. If you can accomplish that, ensure that the formless chest within the steam room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You can barely contain your excitement.
You scan the room, seeing a bar. The bar is standard. However, the bar, like an empty bar, has nothing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot and a formless latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to travel north. With that done, take the fudge scented key from the chair within the office. And then, attempt to go south. Then, assure that the fudge scented chest inside the shower is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You see a fudge scented chest. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a basket.
There is a closed hatch leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sandwich and a sponge.

your action:

Response: go north<|im_end|>take fudge scented key from chair<|im_end|>go south<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick-up the keycard from the floor of the office. After that, make an effort to head north. And then, check that the portal is unlocked with the keycard. After that, open the portal. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a sandwich, a berry and a pair of pants.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the locker inside the shower is unlocked. And then, open the locker within the shower. After that, pick up the latchkey from the locker. Having picked up the latchkey, make it so that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. You begin to take stock of what's in the room.
You can make out a closed chest. You see a locked locker here. You can see a cabinet. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a garlic clove, a loaf of bread, a passkey and a dvd.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to head south. With that over with, travel south. With that over with, try to head east. And then, recover the pencil from the toolbox inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that board! What does it say? It says Welcome to the cookhouse? Well that's cool.
You can make out a fridge. The fridge is empty, what a horrible day!
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take pencil from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical gate. If you have unlocked the spherical gate, open the spherical gate. Then, attempt to travel west. And then, doublecheck that the chest is closed. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place. You begin to take stock of what's in the room.
There is a closed spherical gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, a spherical keycard, a Quote of the Day Calendar, a shadfly, a disk and a monitor.

your action:

Response: unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to go north. If you can manage that, make an effort to head west. And then, try to venture south. After that, retrieve the paper towel from the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a closed hatch leading south. There is an open gateway leading west. You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar, a loaf of bread and a lampshade.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. And then, venture west. With that done, make an effort to travel south. Once you manage that, assure that the locker is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
There is a shadfly on the floor.
You are carrying: an onion, a gooseberry and a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to move east. After that, try to go south. With that done, head west. Then, recover the golf tee from the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
You see a display. What a letdown! The display is empty!
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft key and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take golf tee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, attempt to venture north. After that, take the lamp from the couch within the parlor. And then, make an effort to go east. If you can finish that, ditch the lamp on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take lamp from couch<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to venture west. Then, recover the Comic Strip Calendar from the mantelpiece in the studio. And then, take a trip east. And then, place the Comic Strip Calendar on the shelf in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
You see a shelf. The shelf is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf. You see a bookshelf. Why don't you take a picture of it, it'll last longer! The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear and a latchkey.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>go east<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip east. If you can do that, pick up the synthesizer from the mantelpiece. After stealing the synthesizer, make an effort to go north. Then, you can deposit the synthesizer inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: go east<|im_end|>take synthesizer from mantelpiece<|im_end|>go north<|im_end|>insert synthesizer into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the non-euclidean box in the workshop. After that, assure that the non-euclidean box is opened. Then, pick up the latchkey from the non-euclidean box. After that, look and see that the door is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean box.
There is a closed door leading north. There is a closed passageway leading west.
There is a fondue on the floor.
You are carrying: a sandwich, a durian, a non-euclidean latchkey and a fork.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take the lavender scented keycard from the rack in the launderette. After that, try to venture north. And then, make sure that the lavender scented locker in the bedroom is unlocked with the lavender scented keycard. After that, open the lavender scented locker in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. On the rack you can see a lavender scented keycard. Classic TextWorld.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: take lavender scented keycard from rack<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. After that, venture north. Okay, and then, make an attempt to travel east. And then, pick-up the vacuum from the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a safe.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a salad, a Cat Calendar and a controller.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. Once you do that, recover the latchkey from the rack. And then, make an effort to go south. With that accomplished, Place the latchkey into the door to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
A crooked sign tells you that you are now in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading east. There is a closed door leading west. There is an unguarded exit to the north.
There is a blanket on the floor.
You are carrying: a loaf of bread, a paper towel and a broom.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, try to travel south. With that over with, make an attempt to go to the east. And then, lift the type R key from the floor of the studio. After picking up the type R key, lock the type R safe within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unblocked exit to the south.
There is a cashew on the floor.
You are carrying: a garlic clove and a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>take type R key<|im_end|>lock type R safe with type R key<|im_end|>