Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, go to the north. Then, travel west. And then, try to go south. With that done, pick up the mug from the saucepan within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a paper towel and an iron.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take mug from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. Once you manage that, attempt to venture east. After that, retrieve the loaf of bread from the table. After picking up the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a garlic clove and a salad.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move west. Okay, and then, attempt to take a trip south. Then, travel east. Then, deposit the mug on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a Comic Strip Calendar on the floor.
You are carrying: a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head east. With that accomplished, recover the TextWorld style key from the workbench. And then, make it so that the TextWorld style chest inside the pantry is unlocked. Once you have unlocked the TextWorld style chest, make sure that the TextWorld style chest inside the pantry is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You make out a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase is empty! What a waste of a day! You can see a toolbox. Empty! What kind of nightmare TextWorld is this?
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from workbench<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, retrieve the latchkey from the floor of the parlor. With the latchkey, move east. With that over with, make it so that the safe inside the lounge is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked usual looking safe here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, try to go east. And then, retrieve the rectangular key from the bookshelf inside the studio. And then, go west. If you can get around to doing that, unlock the rectangular passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
There is a closed rectangular passageway leading west. There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread and a carrot on the floor.
You are carrying: a gummy bear and a fly larva.

your action:

Response: go east<|im_end|>take rectangular key from bookshelf<|im_end|>go west<|im_end|>unlock rectangular passageway with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take the elderberry from the locker. After that, eat the elderberry. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened usual looking locker right there by you. The locker contains a peanut and an elderberry. You can make out a recliner. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich and a key.

your action:

Response: take elderberry from locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to pick-up the key from the floor of the basement. If you can get your hands on the key, make an attempt to travel north. And then, make sure that the portal within the dish-pit is shut. And then, doublecheck that the portal in the dish-pit is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a stick of butter, a fondue, a nest of toads, a top hat, a sponge and a vacuum.

your action:

Response: take key<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the east. After that, attempt to move north. If you can get through with that, venture west. With that over with, pick-up the shadfly from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue and a mouse.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip north. After that, venture east. Following that, recover the worm from the floor of the scullery. Having got the worm, place the worm into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You can barely contain your excitement.
What's that over there? It looks like it's a formless chest. The formless chest contains a stick of butter and a formless keycard.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take worm<|im_end|>insert worm into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to go to the west. Following that, head north. Then, pick up the shirt from the rack. Then, deposit the shirt on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out an opened typical looking Henderson's style safe close by. The Henderson's style safe is empty! What a waste of a day! You can make out a mantle. The mantle is typical. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a Henderson's style key on the floor.
You are carrying: a fork, an Advent Calendar and a vacuum.

your action:

Response: go west<|im_end|>go north<|im_end|>take shirt from rack<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go south. Following that, take the type 9 key from the freezer. After you have taken the type 9 key, try to take a trip north. And then, Put the type 9 key into the type 9 passageway inside the canteen to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place. You can barely contain your excitement.
You can see a locked lavender scented safe.
There is a closed door leading north. There is a closed type 9 passageway leading west. There is an unguarded exit to the south.
There is a lavender scented keycard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 key from freezer<|im_end|>go north<|im_end|>lock type 9 passageway with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the box within the spare room is open. After that, retrieve the Microsoft style passkey from the box in the spare room. And then, insert the Microsoft style passkey into the Microsoft style chest's lock to unlock it. And then, make sure that the Microsoft style chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's here.
You smell an awful smell, and follow it to a Microsoft style chest. You can't wait to tell the folks at home about this! You make out a box. You see a gleam over in a corner, where you can see a coffer.
There is a closed gate leading north. There is a closed hatch leading south. There is a closed portal leading west.
There is a keycard on the floor.
You are carrying: a laptop and a mat.

your action:

Response: open box<|im_end|>take Microsoft style passkey from box<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the licorice strip.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut, a licorice strip, a soap dispenser, a mug and a mouse.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, check that the soap scented locker is unlocked with the soap scented keycard. After that, ensure that the soap scented locker is open. And then, recover the poem from the soap scented locker within the bedchamber. And then, put the poem on the couch within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You make out a soap scented locker. Is this what you came to TextWorld for? This... soap scented locker? You can see a couch. The couch is normal. On the couch you see a licorice strip. As if things weren't amazing enough already, you can even see a recliner. The recliner appears to be empty.
There is a closed gateway leading east. There is a closed passageway leading west.
There is a loaf of bread on the floor.
You are carrying: a soap scented keycard and a bowl.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take poem from soap scented locker<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip north. After that, pick-up the fondue from the floor of the washroom. After you have picked up the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the fresh laundry scented chest. Then, retrieve the cuboid passkey from the fresh laundry scented chest. After taking the cuboid passkey, move east. Okay, and then, assure that the cuboid safe is locked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You see a closed fresh laundry scented chest close by.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
There is a fresh laundry scented keycard on the floor.
You are carrying: a loaf of bread, a top hat and an insect.

your action:

Response: open fresh laundry scented chest<|im_end|>take cuboid passkey from fresh laundry scented chest<|im_end|>go east<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go west. And then, move south. With that done, pick-up the controller from the floor of the chamber. And then, deposit the controller inside the portmanteau within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry.

your action:

Response: go west<|im_end|>go south<|im_end|>take controller<|im_end|>insert controller into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the gate is unlocked with the passkey. And then, ensure that the gate is open. And then, venture south. Following that, recover the nest of ticks from the table inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf! The shelf is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is a closed gate leading south. There is an open gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a durian, a cookie and a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take nest of ticks from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, go to the west. If you can get through with that, recover the textbook from the stand inside the bedroom. Then, go east. With that accomplished, put the textbook on the table inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've seen better studys, but at least this one seems pretty typical. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a table. On the table you can see a pen.
There is a closed passageway leading east. There is an unblocked exit to the west.
You are carrying: a sandwich and a formless passkey.

your action:

Response: go west<|im_end|>take textbook from stand<|im_end|>go east<|im_end|>put textbook on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the box inside the cookery is ajar. And then, retrieve the rectangular key from the box. And then, look and see that the rectangular locker is unlocked. Then, assure that the rectangular locker inside the cookery is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is.
You can see a rectangular locker. You make out a closed box here. You can make out a case. Classic TextWorld. The case is empty! What a waste of a day!
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a keycard and a butterfly.

your action:

Response: open box<|im_end|>take rectangular key from box<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, move north. Then, make an effort to go east. That done, retrieve the passkey from the mantelpiece in the studio. And then, look and see that the locker inside the studio is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a sandwich, a legume, a latchkey, a shadfly and an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from mantelpiece<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could doublecheck that the portal is open. After that, take a trip east. With that over with, take the frisbee from the shelf inside the cellar. After that, you can put the frisbee inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one. You begin to take stock of what's in the room.
You see a toolbox. There's something strange about this thing being here, but you don't have time to worry about that now. What a letdown! The toolbox is empty!
There is a closed portal leading east. There is a closed hatch leading north.
You are carrying: a salad.

your action:

Response: open portal<|im_end|>go east<|im_end|>take frisbee from shelf<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. That done, take a trip south. After that, go to the west. Following that, pick up the top hat from the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You see a closed crate.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a cauliflower on the floor.
You are carrying: a nest of bugs.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take top hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture north. And then, move east. With that done, take a trip south. Okay, and then, make sure that the suitcase is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You smell a great smell, and follow it to a safe.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel north. With that done, head north. And then, make an effort to go east. After that, pick up the knife from the board in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You see a box. What's that over there? It looks like it's a chest.
There is an unblocked exit to the east. There is an unblocked exit to the north.
There is a cookie and a passkey on the floor.
You are carrying: a grape, a legume and a keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take knife from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the fresh laundry scented safe within the sauna is unlocked. After you have unlocked the fresh laundry scented safe, ensure that the fresh laundry scented safe in the sauna is open. Having pulled open the fresh laundry scented safe, take the Microsoft passkey from the fresh laundry scented safe. If you can get your hands on the Microsoft passkey, doublecheck that the Microsoft gateway in the sauna is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're not going to believe this, but you've just entered a sauna.
You see a fresh laundry scented safe.
There is a closed Microsoft gateway leading east. There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter, a fresh laundry scented keycard, a printer and a staple.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take Microsoft passkey from fresh laundry scented safe<|im_end|>unlock Microsoft gateway with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, attempt to go north. Then, make an effort to take a trip east. And then, retrieve the frisbee from the table. Then, put the frisbee on the rack inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a bed stand. However, the bed stand, like an empty bed stand, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove and a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>take frisbee from table<|im_end|>put frisbee on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to take a trip west. With that accomplished, retrieve the iron from the shelf. After that, make an attempt to take a trip east. Then, place the iron into the portmanteau inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
Hey, want to see a portmanteau? Look over there, a portmanteau. What a letdown! The portmanteau is empty!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
There is a burger on the floor.
You are carrying: a shadfly and a folder.

your action:

Response: go west<|im_end|>take iron from shelf<|im_end|>go east<|im_end|>insert iron into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could travel north. And then, try to travel east. After that, take the shadfly from the case. And then, throw the shadfly on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
There is a mop on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly from case<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip south. With that done, retrieve the TextWorld keycard from the refrigerator in the cookery. After you have got the TextWorld keycard, unlock the TextWorld door with the TextWorld keycard. And then, assure that the TextWorld door in the cookery is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, an apple and a cashew.

your action:

Response: go south<|im_end|>take TextWorld keycard from refrigerator<|im_end|>unlock TextWorld door with TextWorld keycard<|im_end|>open TextWorld door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. With that done, take a trip south. Then, try to travel east. With that accomplished, recover the teapot from the Henderson's style locker inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a loaf of bread, a Henderson's style key, a broom and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teapot from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box within the cubicle with the passkey. And then, open the box in the cubicle. After that, take the Cat Calendar from the box in the cubicle. After that, deposit the Cat Calendar on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
Look over there! a box. Now that's what I call TextWorld!
There is a closed gate leading south. There is a closed passageway leading west.
You are carrying: a passkey, a lamp, a kettle, a teaspoon and a soap dispenser.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, take the knife from the safe. And then, go to the north. Then, venture west. After that, insert the knife inside the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a knife and a spork.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a stick of butter, a loaf of bread, a glove, a lampshade and a mouse.

your action:

Response: take knife from safe<|im_end|>go north<|im_end|>go west<|im_end|>insert knife into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. After that, make an attempt to go to the north. Then, attempt to go west. If you can finish that, recover the shadfly from the fridge in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel south. That done, make an attempt to take a trip south. Then, make an effort to travel east. After that, ensure that the chest in the restroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one.
You make out an opened refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cashew, a passkey, an American style key, a poem and a pen.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, make an effort to move north. With that done, ensure that the American style chest is open. And then, retrieve the blanket from the American style chest. Then, ditch the blanket on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've seen better laundry places, but at least this one seems pretty standard.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>open American style chest<|im_end|>take blanket from American style chest<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture west. That done, retrieve the keycard from the suitcase. Having got the keycard, check that the locker is unlocked with the keycard. And then, ensure that the locker in the study is open. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip and a passkey.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture south. That done, take the American style key from the fridge. After that, go to the north. Then, Place the American style key into the American style portal inside the bedroom to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
What's that over there? It looks like it's a suitcase.
There is a closed portal leading east. There is a closed American style portal leading west. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a legume, a Canadian latchkey and a telephone.

your action:

Response: go south<|im_end|>take American style key from fridge<|im_end|>go north<|im_end|>lock American style portal with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the chest. And then, make it so that the chest is ajar. After pulling open the chest, take the fly larva from the chest in the office. And then, deposit the fly larva on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You can make out a locked chest here.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a key, a binder, a mug and a Quote of the Day Calendar.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the locker in the cookhouse with the key. Then, doublecheck that the locker in the cookhouse is opened. Then, pick up the napkin from the locker. And then, you can place the napkin inside the case inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a case. What a letdown! The case is empty! You can make out a locker.
There is a closed passageway leading east. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take napkin from locker<|im_end|>insert napkin into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to move north. After that, try to move east. And then, head south. Then, pick-up the staple from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew, a loaf of bread, a cuboid keycard, a Comic Strip Calendar and a monitor.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. And then, make an attempt to move north. Then, make an attempt to venture east. After that, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type G latchkey and a cane.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be good if you could venture north. With that accomplished, attempt to travel east. And then, recover the latchkey from the couch within the bar. Then, lock the safe with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a rack. The rack appears to be empty.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a nest of caterpillars.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from couch<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to take a trip north. With that accomplished, attempt to take a trip west. After that, attempt to travel south. Once you get through with that, pick up the iron from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a legume, an onion, a Quote of the Day Calendar, a keyboard and a golf club.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move east. If you can finish that, pick up the keycard from the floor of the workshop. Then, unlock the safe. Then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry on the floor.
You are carrying: a cookie, a licorice strip, a sandwich and a laptop.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to go to the east. Then, make an effort to go south. And then, venture south. Then, recover the fly larva from the table within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. Let's see what's in here.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a peanut, an insect and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head north. With that over with, open the door in the office. And then, make an attempt to move east. Next, pick-up the worm from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one. You begin to take stock of what's in the room.
You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a fondue and a fly larva.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the south. That done, pick up the tv from the floor of the bedroom. And then, make an effort to travel west. With that over with, place the tv on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in a place we're calling a cookhouse.
You make out a rack. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue and a key.

your action:

Response: go south<|im_end|>take tv<|im_end|>go west<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, try to go to the east. That done, take a trip south. Then, venture east. And then, recover the sock from the workbench. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an unguarded exit to the east.
There is a book on the floor.
You are carrying: a cashew and a loaf of bread.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take sock from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make an attempt to go north. And then, head east. With that over with, attempt to take a trip south. After that, close the hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked dresser. You make out a rack. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a cashew on the floor.
You are carrying: a lightbulb and a broom.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip north. And then, take a trip east. And then, travel south. After that, close the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
There is a grape on the floor.
You are carrying: a chocolate bar, a sandwich and a manuscript.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. With that done, doublecheck that the chest inside the cookery is ajar. And then, recover the worm from the chest within the cookery. Once you have taken the worm, insert the worm inside the fridge inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
There is an unblocked exit to the north.
You are carrying: a chocolate bar, a teapot, a top hat and a pencil.

your action:

Response: go north<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>insert worm into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the type Y passkey from the floor of the bedchamber. After you have picked up the type Y passkey, check that the type Y box is unlocked with the type Y passkey. After that, ensure that the type Y box is open. Then, recover the plant from the type Y box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type Y box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading north. There is a closed portal leading west.
There is a type Y passkey on the floor.
You are carrying: a shadfly.

your action:

Response: take type Y passkey<|im_end|>unlock type Y box with type Y passkey<|im_end|>open type Y box<|im_end|>take plant from type Y box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. After that, take the broom from the board within the bathroom. Then, head west. Then, you can put the broom into the trunk within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can see a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk is empty, what a horrible day!
There is a closed passageway leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a grape and a non-euclidean key.

your action:

Response: go east<|im_end|>take broom from board<|im_end|>go west<|im_end|>insert broom into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, lift the key from the floor of the chamber. Then, make an attempt to go east. Next, make sure that the chest within the washroom is unlocked with the key. And then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a cashew.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. Once you do that, try to go south. That done, move east. If you can finish that, recover the paper towel from the counter inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip, a Comic Strip Calendar and a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, recover the iron from the Henderson's chest within the restroom. And then, make an effort to take a trip south. After that, make an effort to go south. And then, throw the iron on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
This is going to sound unbelievable, but you've just entered a restroom.
You see an opened Henderson's chest. The Henderson's chest contains an iron. You see a chest. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a banana and a passkey.

your action:

Response: take iron from Henderson's chest<|im_end|>go south<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the gate with the latchkey. And then, ensure that the gate inside the studio is open. Then, travel east. With that done, close the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe.
There is a closed gate leading east. There is a closed door leading south.
There is a licorice strip and a telephone on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip north. And then, make an effort to venture east. Then, go south. That done, open the type V locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
There is a closed door leading east. There is a closed passageway leading south. You need an unblocked exit? You should try going north.
You are carrying: a coconut, a cucumber and a lightbulb.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the American gate in the cubicle. And then, ensure that the American gate is open. After that, travel west. And then, pick up the napkin from the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. You can barely contain your excitement.
There is a closed hatch leading north. There is a closed American gate leading west.
There is a cashew on the floor.
You are carrying: an American passkey, an iron and an insect.

your action:

Response: unlock American gate with American passkey<|im_end|>open American gate<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, unlock the portal. And then, assure that the portal is wide open. After pulling open the portal, make an effort to move north. Once you get around to doing that, recover the laptop from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed portal leading north. There is a closed door leading west.
You are carrying: a burger, a passkey, a key and a cuboid key.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. Then, make absolutely sure that the gate within the workshop is ajar. After that, move east. Then, retrieve the fly larva from the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You see a locked chest close by.
There is an open portal leading east. There is an open hatch leading south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take fly larva from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, look and see that the hatch is unlocked. Then, open the hatch in the shower. And then, take a trip west. Then, take the butterfly from the shelf in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it normal? You better believe it is. You can barely contain your excitement.
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a cookie, a latchkey, a tv, a shirt and a bug.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to move south. And then, try to take a trip east. Then, pick-up the fudge scented keycard from the floor of the kitchenette. After taking the fudge scented keycard, unlock the fudge scented locker within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin to take stock of what's here.
You can make out a locked usual looking locker close by. You scan the room, seeing a case. What a letdown! The case is empty! You can see a table. The table is standard. The table appears to be empty.
There is a closed passageway leading east. There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a sandwich, a lamp and a Cat Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head north. And then, attempt to go east. Then, take a trip south. And then, recover the pair of pants from the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
Oh wow! Is that what I think it is? It is! It's a stand. The stand is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a stapler and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take pair of pants from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could take a trip south. Then, ensure that the hatch is open. After that, make an attempt to head east. Then, close the drawer inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type P box. The type P box contains a type P keycard.
There is an unguarded exit to the south.
You are carrying: a stick of butter and a fondue.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Then, move east. With that done, retrieve the key from the mantle. And then, lock the safe with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
There is an apple and a cookie on the floor.
You are carrying: a sandwich and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from mantle<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. And then, retrieve the latchkey from the rack inside the pantry. Then, attempt to travel south. Then, make it so that the gate within the canteen is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a formless latchkey and a vacuum.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. If you can manage that, try to go to the north. And then, try to go west. Once you get through with that, rest the tv on the workbench in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a lamp on the floor.
You are carrying: a candy bar, a tv and a binder.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip south. Next, try to go to the west. And then, venture north. After that, pick up the printer from the mantelpiece in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in an usual kind of place. That is to say, you're in a chamber. Okay, just remember what you're here to do, and everything will go great.
You make out a recliner. The recliner is standard. On the recliner you can make out a synthesizer.
There is a closed gateway leading west. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take printer from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the door in the study. Then, venture south. If you can do that, venture east. With that accomplished, pick up the paper towel from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You begin to take stock of what's here.
There is a closed passageway leading north. There is a closed door leading south.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to take a trip east. Okay, and then, take the keycard from the Henderson's limited edition safe. And then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a grape and a Henderson's limited edition key.

your action:

Response: go east<|im_end|>take keycard from Henderson's limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip south. With that accomplished, attempt to take a trip west. After that, recover the mop from the drawer within the restroom. And then, drop the mop on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a fondue and a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from drawer<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make it so that the box is open. And then, pick up the Cat Calendar from the box. Then, make an effort to go to the west. Following that, place the Cat Calendar on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a loaf of bread, a sandwich and a spherical latchkey.

your action:

Response: open box<|im_end|>take Cat Calendar from box<|im_end|>go west<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to head east. With that done, make an attempt to go south. Then, travel west. Following that, close the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You can barely contain your excitement.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a berry, a fondue and a carrot.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go east. With that over with, make an effort to venture north. Next, go west. And then, retrieve the vacuum from the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
You see a rack. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could try to go east. With that over with, go south. Then, venture west. Then, retrieve the soap dispenser from the locker in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You scan the room for a coffer, and you find a coffer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich, a durian, a monitor, a lampshade and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take soap dispenser from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. And then, travel south. With that done, make an attempt to go west. After that, lift the cloak from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You can make out a box. The box is empty, what a horrible day!
There is a closed gateway leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a gummy bear, a watermelon, a worm and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. Following that, make an effort to head north. With that over with, take a trip east. And then, unlock the formless box within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a mantle. Wow, isn't TextWorld just the best? The mantle is usual. The mantle appears to be empty.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a formless latchkey and a mop.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the west. Then, take a trip south. Following that, attempt to head east. And then, recover the pen from the shelf inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a raspberry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pen from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to move south. Then, move east. If you can finish that, make an attempt to move north. Once you get around to doing that, take the iron from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is a closed hatch leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a cashew, a type 2 key and a teapot.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, look and see that the door in the lounge is unlocked. And then, ensure that the door within the lounge is open. Then, take a trip west. Then, take the sock from the shelf within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can see a closed coffer.
There is a closed door leading west. There is an open hatch leading south.
You are carrying: an apple, a passkey and a bug.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First step, open the passageway. And then, go north. Next, take the keycard from the rack. After that, lock the gate with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great typical vibes in this place, a wonderful typical atmosphere.
There is a closed passageway leading north. There is an open portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented latchkey, a spoon and a glove.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take keycard from rack<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, venture south. After that, open the passageway. And then, make an attempt to go east. Okay, and then, open the type M safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just fallen into a cubicle.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a tv, an insect and a sock.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, take a trip west. With that over with, venture north. And then, recover the spherical key from the box in the steam room. After picking up the spherical key, unlock the spherical locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a licorice strip, a cookie and a type K key.

your action:

Response: go west<|im_end|>go north<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, make an effort to travel south. And then, try to take a trip south. Then, take the butterfly from the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a latchkey, a shirt, a napkin and a printer.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the type Z locker is open. Then, pick up the Comic Strip Calendar from the type Z locker in the office. Then, try to move north. Next, throw the Comic Strip Calendar on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Z locker. You wonder idly who left that here. You see a trunk.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a candy bar, a type Z keycard, a TextWorld style key and a butterfly.

your action:

Response: open type Z locker<|im_end|>take Comic Strip Calendar from type Z locker<|im_end|>go north<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move east. Then, move south. Once you get through with that, go west. Okay, and then, close the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
There is an open hatch leading north. There is an open door leading south. You need an unblocked exit? You should try going east.
You are carrying: a licorice strip, a gummy bear, a Microsoft keycard, a mat and a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to venture north. Next, pick up the non-euclidean latchkey from the pan inside the cookery. After that, try to travel south. Next, insert the non-euclidean latchkey into the non-euclidean hatch's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed non-euclidean hatch leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying: a fondue, a cashew and a shoe.

your action:

Response: go north<|im_end|>take non-euclidean latchkey from pan<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be good if you could try to head north. With that done, make an attempt to take a trip north. Then, go to the east. Following that, pick up the laptop from the bar within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You have entered a salon. Not the salon you'd expect. No, this is a salon. You begin to take stock of what's in the room.
You see a Microsoft locker!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a Microsoft passkey and a pen.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could insert the lavender scented latchkey into the lavender scented box's lock to unlock it. Then, open the lavender scented box. After that, retrieve the top hat from the lavender scented box. After that, place the top hat on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You begin looking for stuff.
You see a gleam over in a corner, where you can see a lavender scented box. A closed typical looking box is nearby.
There is a closed portal leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger, a lavender scented latchkey and a latchkey.

your action:

Response: unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take top hat from lavender scented box<|im_end|>drop top hat<|im_end|>