Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to travel west. After that, doublecheck that the safe in the kitchen is opened. And then, pick up the lavender scented keycard from the safe. And then, make absolutely sure that the lavender scented safe inside the kitchen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a box.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open safe<|im_end|>take lavender scented keycard from safe<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel south. With that accomplished, make an attempt to go to the west. That done, take the tv from the bed stand inside the salon. Then, throw the tv on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked rectangular safe in the corner. You scan the room for a workbench, and you find a workbench. You shudder, but continue examining the workbench. The workbench appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a rectangular key on the floor.
You are carrying: a stick of butter and a cashew.

your action:

Response: go south<|im_end|>go west<|im_end|>take tv from bed stand<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go east. If you can manage that, make an attempt to move north. If you can do that, attempt to go to the west. After that, retrieve the pillow from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just walked into a steam room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pillow from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go west. And then, take the scarf from the chest. And then, attempt to go to the south. Next, sit the scarf on the pan. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a paper towel, a broom and a bug.

your action:

Response: go west<|im_end|>take scarf from chest<|im_end|>go south<|im_end|>put scarf on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the garlic clove.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
There is a closed Canadian style hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove and a Canadian style passkey.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. That done, make an attempt to move east. After that, go north. With that accomplished, pick-up the mop from the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage.
You make out a workbench. You wonder idly who left that here. The workbench is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard and a spork.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the American limited edition box is opened. After that, pick up the lamp from the American limited edition box in the bar. Then, make an effort to go to the east. If you can accomplish that, sit the lamp on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You can make out a closed American limited edition box.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger, an American limited edition keycard and a paper towel.

your action:

Response: open American limited edition box<|im_end|>take lamp from American limited edition box<|im_end|>go east<|im_end|>put lamp on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the east. Then, go north. Following that, recover the passkey from the cabinet. After that, doublecheck that the locker inside the steam room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a peanut and a sandwich.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey from cabinet<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Then, head north. And then, retrieve the Microsoft key from the box inside the bedroom. After stealing the Microsoft key, lock the Microsoft safe in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
There is a napkin on the floor.
You are carrying: a chocolate bar, a key and a butterfly.

your action:

Response: go north<|im_end|>go north<|im_end|>take Microsoft key from box<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. That done, move south. And then, take a trip east. Once you finish that, pick up the Comic Strip Calendar from the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to go north. Okay, and then, move east. And then, try to head south. With that accomplished, recover the worm from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. You start to take note of what's in the room.
You make out a workbench. On the workbench you see a sandwich. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an open gateway leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a bug, an iron, a stapler, a shadfly and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel north. Once you get through with that, travel west. Then, make an attempt to travel south. Then, take the pillow from the bookshelf inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
There is a candy bar on the floor.
You are carrying: a broccoli, a fondue, a chocolate bar, a peanut and a Henderson's style latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take pillow from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to head south. After that, make an attempt to move east. Then, take the tv from the bed within the bedroom. If you can get your hands on the tv, place the tv on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a mantelpiece. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a laptop, a sponge and a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>take tv from bed<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be great if you could go to the south. And then, take a trip west. And then, take the pear from the recliner. And then, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
As if things weren't amazing enough already, you can even see a toolbox.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a type T passkey, a hat and a glove.

your action:

Response: go south<|im_end|>go west<|im_end|>take pear from recliner<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Then, go south. Then, recover the bowl from the counter. With the bowl, place the bowl on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a book.

your action:

Response: go east<|im_end|>go south<|im_end|>take bowl from counter<|im_end|>put bowl on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could venture north. And then, take a trip east. Following that, pick up the spoon from the platter inside the dish-pit. After you have picked up the spoon, ditch the spoon on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: a legume and a licorice strip.

your action:

Response: go north<|im_end|>go east<|im_end|>take spoon from platter<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular key from the floor of the garage. After that, try to take a trip east. If you can do that, look and see that the rectangular portal is closed. And then, lock the rectangular portal with the rectangular key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying: an apple, a berry, a sponge and a broom.

your action:

Response: take rectangular key<|im_end|>go east<|im_end|>close rectangular portal<|im_end|>lock rectangular portal with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could look and see that the locker inside the basement is open. After that, retrieve the American limited edition keycard from the locker inside the basement. And then, make an attempt to move east. If you can manage that, unlock the American limited edition gate within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. The room is well lit.
A closed locker is nearby.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a berry.

your action:

Response: open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the Canadian limited edition passkey from the suitcase. If you can get your hands on the Canadian limited edition passkey, look and see that the Canadian limited edition box in the garage is unlocked. Then, open the Canadian limited edition box inside the garage. Then, deposit the nest of ticks into the Canadian limited edition box inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
As if things weren't amazing enough already, you can even see a Canadian limited edition box. You see an opened suitcase. The suitcase contains a Canadian limited edition passkey.
There is a closed passageway leading east. There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: a cabbage, a nest of ticks, a vacuum and an iron.

your action:

Response: take Canadian limited edition passkey from suitcase<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>insert nest of ticks into Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, go to the north. If you can manage that, go east. Once you accomplish that, retrieve the Quote of the Day Calendar from the safe. Then, place the Quote of the Day Calendar on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal. The room is well lit.
You make out a suitcase. Look over there! a chair. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar, a burger and a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from safe<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest in the sauna is unlocked. If you have unlocked the chest, open the chest. Then, recover the key from the chest within the sauna. Then, lock the gate with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
You can make out a chest. You can see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading east. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip, a passkey and a fudge scented passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head north. After that, try to go to the north. After that, try to move east. Following that, retrieve the broom from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You see an opened trunk here. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a licorice strip and a nest of shrimp.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the rectangular gate in the kitchen is unlocked. Then, ensure that the rectangular gate in the kitchen is open. After opening the rectangular gate, make an effort to go to the north. And then, pick-up the Quote of the Day Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. I guess you better just go and list everything you see here.
There is a closed door leading east. There is a closed rectangular gate leading north.
There is a loaf of bread on the floor.
You are carrying: a cucumber and a rectangular passkey.

your action:

Response: unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. With that done, make an attempt to move north. After that, move west. Then, take the broom from the drawer within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is a closed hatch leading north. There is an open portal leading east. There is an unblocked exit to the south.
You are carrying: a coffee cup and a teaspoon.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, ensure that the passageway is open. After that, move south. After that, try to head south. Once you get around to doing that, pick up the worm from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is a closed passageway leading south. You need an unguarded exit? You should try going east.
You are carrying: a cabbage, a fondue and a laptop.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip south. After that, make an effort to take a trip south. Then, retrieve the rectangular latchkey from the bowl inside the dish-pit. Then, make absolutely sure that the rectangular locker inside the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Oh wow! Is that what I think it is? It is! It's a rack. The rack appears to be empty. Hm. Oh well
There is a closed door leading east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>take rectangular latchkey from bowl<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the south. Once you get around to doing that, recover the potato from the floor of the canteen. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a legume, a type G keycard and an insect.

your action:

Response: go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the west. And then, make an attempt to go south. Next, go east. Once you manage that, assure that the passageway inside the office is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You have moved into the most ordinary of all possible basements. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed safe in the room. You can make out a stand. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a passkey, a keycard, a dvd and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, attempt to go east. Okay, and then, recover the latchkey from the cabinet. After that, make an attempt to move south. And then, check that the safe is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in an usual kind of place. That is to say, you're in a washroom.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a peanut on the floor.
You are carrying: a gummy bear and a sandwich.

your action:

Response: go east<|im_end|>take latchkey from cabinet<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, make an attempt to go north. That done, make an attempt to go east. Next, pick up the grape from the floor of the closet. Then, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You can see an opened chest in the corner. The chest contains an American keycard. You can make out a American locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the north.
You are carrying: a gummy bear, an onion, a fly larva and a shirt.

your action:

Response: go north<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to attempt to go to the east. Once you succeed at that, try to take a trip north. That done, pick up the sponge from the floor of the laundry place. Then, sit the sponge on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue, a broom, a towel and a shadfly.

your action:

Response: go east<|im_end|>go north<|im_end|>take sponge<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to go to the south. After that, go to the south. Next, pick-up the tv from the floor of the lounge. After that, place the tv on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
This just in- You, in the bedchamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type W key.

your action:

Response: go south<|im_end|>go south<|im_end|>take tv<|im_end|>put tv on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to go to the west. Then, move south. Once you get around to doing that, try to venture east. Once you accomplish that, Put the key into the hatch to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in an usual kind of place. That is to say, you're in a playroom.
There is a closed hatch leading south. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a pear, a burger, a key and a type 7 key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could ensure that the rectangular box is open. And then, recover the shirt from the rectangular box in the shower. Then, venture north. Next, put the shirt on the mantle within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You can make out a rectangular box.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a type O key, a rectangular keycard and a fork.

your action:

Response: open rectangular box<|im_end|>take shirt from rectangular box<|im_end|>go north<|im_end|>put shirt on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move south. And then, head east. If you can accomplish that, pick up the keycard from the floor of the sauna. And then, lock the hatch with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a boysenberry on the floor.
You are carrying: a licorice strip, a broom, a fly larva and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the type D keycard from the floor of the steam room. After stealing the type D keycard, venture south. That done, make an attempt to take a trip west. And then, insert the type D keycard into the type D locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You scan the room, seeing a rack. The rack appears to be empty.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a type D keycard on the floor.
You are carrying: a sandwich, a peanut and an American style keycard.

your action:

Response: take type D keycard<|im_end|>go south<|im_end|>go west<|im_end|>unlock type D locker with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the east. Then, try to head south. Then, retrieve the sock from the cabinet in the launderette. After that, deposit the sock on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. Hmmm... what else, what else? What a letdown! The display is empty!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a durian and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>take sock from cabinet<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. Next, make an attempt to go west. And then, make an attempt to head south. And then, recover the mouse from the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. You begin to take stock of what's here.
What's that over there? It looks like it's a display. Huh, weird. The display is empty, what a horrible day! You see a box.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a stick of butter and a gummy bear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take mouse from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. After that, make an attempt to take a trip north. And then, take the fly larva from the shelf. Then, sit the fly larva on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a knife.

your action:

Response: go west<|im_end|>go north<|im_end|>take fly larva from shelf<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move north. Following that, travel north. That done, ensure that the locker in the canteen is open. After that, you can put the broom inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
As if things weren't amazing enough already, you can even see a table. The table is normal. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard, a latchkey and a broom.

your action:

Response: go north<|im_end|>go north<|im_end|>open locker<|im_end|>insert broom into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the plant from the cuboid safe. And then, travel north. Then, move west. Then, throw the plant on the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You scan the room for a cuboid safe, and you find a cuboid safe. The cuboid safe contains a plant. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
There is a cuboid key on the floor.
You are carrying: a pillow.

your action:

Response: take plant from cuboid safe<|im_end|>go north<|im_end|>go west<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head east. With that accomplished, go south. And then, take the mop from the cabinet. Then, put the mop on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
There is an open portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take mop from cabinet<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian style portal. And then, open the Canadian style portal within the kitchenette. And then, make an effort to travel west. Then, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You make out a chair. You wonder idly who left that here. The chair is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading north. There is a closed Canadian style portal leading west.
There is a gummy bear on the floor.
You are carrying: a durian, a cashew, a Canadian style passkey and a shadfly.

your action:

Response: unlock Canadian style portal with Canadian style passkey<|im_end|>open Canadian style portal<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip south. And then, lift the Comic Strip Calendar from the floor of the studio. After taking the Comic Strip Calendar, go to the south. Once you succeed at that, rest the Comic Strip Calendar on the bed in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. The room is well lit.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a pear.

your action:

Response: go south<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>put Comic Strip Calendar on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to travel north. Once you accomplish that, ensure that the portal is open. After that, move east. Then, assure that the safe within the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is.
You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bed stand! oh well.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a salad.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could insert the latchkey into the box in the chamber's lock to unlock it. After that, make absolutely sure that the box inside the chamber is ajar. Then, pick up the pillow from the box in the chamber. After that, throw the pillow on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin to take stock of what's here.
You see a locked box. You hear a noise behind you and spin around, but you can't see anything other than a desk. However, the desk, like an empty desk, has nothing on it.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a burger, a latchkey, an American passkey and a desktop computer.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pillow from box<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. Okay, and then, recover the insect from the safe. Then, go east. Next, deposit the insect on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a huckleberry, a key and a latchkey.

your action:

Response: go west<|im_end|>take insect from safe<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. Then, attempt to go west. With that accomplished, make an effort to move north. And then, lift the keyboard from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld style passkey and a Cat Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to travel north. Then, make an effort to go to the east. After that, retrieve the key from the counter. After getting the key, make absolutely sure that the box inside the restroom is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of spiders on the floor.
You are carrying: a sandwich, a fondue, a licorice strip and a stick of butter.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to take a trip west. And then, make an effort to venture north. And then, make an attempt to go to the east. Following that, assure that the box within the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a latchkey and a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head west. With that done, take the bug from the shelf. Then, make an attempt to head east. Then, sit the bug on the desk within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You begin to take stock of what's here.
You can see a desk. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a telephone on the floor.
You are carrying: a banana, a gummy bear, a loaf of bread and a mug.

your action:

Response: go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the type W passkey from the drawer. If you have taken the type W passkey, unlock the type W chest in the washroom with the type W passkey. And then, open the type W chest within the washroom. If you have opened the type W chest, retrieve the paper towel from the type W chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You can barely contain your excitement.
You can make out a locked type W chest. You can make out a drawer. The drawer contains a type W passkey.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: take type W passkey from drawer<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take paper towel from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the lavender scented box is open. Then, pick up the passkey from the lavender scented box within the kitchenette. And then, attempt to go to the south. With that done, make it so that the locker is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a lavender scented box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a TextWorld style keycard, a lavender scented passkey and a type 2 key.

your action:

Response: open lavender scented box<|im_end|>take passkey from lavender scented box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to head north. After that, pick up the candy bar from the rack inside the steam room. After stealing the candy bar, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber.
There is a closed gateway leading west. There is an open gate leading north.
You are carrying: a broccoli and a book.

your action:

Response: go north<|im_end|>take candy bar from rack<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. Then, make an effort to move east. Once you get through with that, open the chest within the vault. And then, you can place the mouse into the chest in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a sandwich, a mouse, a mug, a keyboard, a laptop and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, venture north. That done, take a trip west. That done, try to take a trip north. If you can do that, make it so that the gateway inside the chamber is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
Look out! It's a- oh, never mind, it's just a stand. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand.
There is an open hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a peanut, a chocolate bar, a broccoli, a fondue, a bug, a laptop and a mouse.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, try to go to the east. Okay, and then, go south. And then, take the cd from the chair. Then, put the cd into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is a bug on the floor.
You are carrying: a gummy bear and a coffee cup.

your action:

Response: go east<|im_end|>go south<|im_end|>take cd from chair<|im_end|>insert cd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. After that, travel south. That done, try to travel east. Following that, close the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You see a bureau. What a letdown! The bureau is empty!
There is a closed door leading south. There is an open passageway leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a fondue, a rectangular key and a blender.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Next, go east. Following that, pick up the cuboid key from the rack. After that, unlock the cuboid locker in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unblocked exit to the south.
There is a burger on the floor.
You are carrying: a durian, a licorice strip and a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid key from rack<|im_end|>unlock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go west. Next, make an attempt to go north. Following that, make an attempt to go to the east. And then, open the chest in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can see a rack. You wonder idly who left that here. The rack appears to be empty. Silly rack, silly, empty, good for nothing rack.
There is a closed passageway leading east. There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an insect on the floor.
You are carrying: a cauliflower, a grape, a keycard, a fly larva, a broom and a bug.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, try to move south. And then, attempt to move east. Then, pick up the laptop from the recliner within the bedchamber. And then, ditch the laptop on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
There is a cookie on the floor.
You are carrying: a ladle.

your action:

Response: go south<|im_end|>go east<|im_end|>take laptop from recliner<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, head east. And then, move south. With that done, make an attempt to take a trip west. After that, take the blanket from the bookshelf within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see a counter. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a loaf of bread and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take blanket from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could travel east. After that, make an attempt to go north. And then, head west. After that, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a Canadian style box.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a Canadian style keycard on the floor.
You are carrying: a soap dispenser and a textbook.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. With that done, make absolutely sure that the safe is wide open. After that, retrieve the stapler from the safe inside the study. If you can get your hands on the stapler, place the stapler on the desk within the study. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an open gateway leading north. There is an open passageway leading west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>put stapler on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head south. After that, try to take a trip south. If you can get through with that, move east. And then, lift the telephone from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style keycard and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel north. After that, try to head west. After that, try to take a trip south. Then, pick-up the teaspoon from the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
There is an open hatch leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a salad, a keycard and a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, travel north. With that over with, pick up the garlic clove from the dresser. After that, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a keycard, a key and a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>take garlic clove from dresser<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the south. And then, make an effort to take a trip south. Okay, and then, attempt to head east. Once you get through with that, assure that the basket inside the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just walked into a workshop.
You see a locked coffer close by.
There is an unguarded exit to the south.
There is a binder on the floor.
You are carrying: a butterfly and a keyboard.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the south. After that, make an effort to go west. And then, recover the key from the floor of the laundry place. After taking the key, lock the door within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a loaf of bread and a backup calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head west. Next, retrieve the type 0 key from the floor of the attic. If you have picked up the type 0 key, travel east. If you can finish that, make absolutely sure that the type 0 chest within the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a type 0 chest. You see a mantelpiece. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying: a Henderson's limited edition latchkey and a vacuum.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 chest with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the spherical safe inside the vault is unlocked. After unlocking the spherical safe, make absolutely sure that the spherical safe is open. After that, recover the sock from the spherical safe. And then, you can place the sock into the display inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
A decrepit signboard tells you that you are now in the vault.
You can make out an opened display. Empty! What kind of nightmare TextWorld is this? You can see a spherical safe. Hmm. You always thought you'd be more excited to see a spherical safe in a room.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take sock from spherical safe<|im_end|>insert sock into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel west. With that over with, go south. And then, make an effort to move east. After that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's awesome that you're in a workshop now.
You can make out a locked coffer.
There is a closed hatch leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey and a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. After that, take the Comic Strip Calendar from the spherical chest. And then, travel west. Next, drop the Comic Strip Calendar on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
There is a closed door leading west. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take Comic Strip Calendar from spherical chest<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to move south. Next, move west. After that, recover the key from the floor of the office. Then, assure that the safe inside the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
There is an exit to the south. Don't worry, it is unblocked.
There is a pillow on the floor.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be great if you could take the key from the mantelpiece. And then, make an attempt to travel south. With that over with, take a trip west. Then, unlock the box with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
Oh wow! Is that what I think it is? It is! It's a mantelpiece. Now why would someone leave that there? On the mantelpiece you can see a key. Now that's what I call TextWorld!
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a bug.

your action:

Response: take key from mantelpiece<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the door. After that, venture south. And then, pick up the TextWorld style key from the floor of the cubicle. If you have taken the TextWorld style key, Put the TextWorld style key into the TextWorld style locker inside the cubicle to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You can see a locked coffer. You see a chair. But the thing is empty, unfortunately. What's the point of an empty chair?
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a passkey, a kettle and a fly larva.

your action:

Response: open door<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>lock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. And then, recover the manuscript from the floor of the bedroom. Then, head east. If you can succeed at that, put the manuscript on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You see an armchair. Looks like someone's already been here and taken everything off it, though. You scan the room, seeing a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the floor of the cubicle. Then, make an effort to go to the east. After that, insert the passkey into the locker's lock to unlock it. Then, make absolutely sure that the locker inside the office is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that notice! What does it say? It says Welcome to the cubicle? Well that's cool. Okay, just remember what you're here to do, and everything will go great.
You can see an armchair. The armchair is usual. But oh no! there's nothing on this piece of garbage.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a cashew, a loaf of bread, a cookie, a ladle and a butterfly.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. That done, move south. With that over with, pick-up the passkey from the floor of the chamber. After that, unlock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You make out an opened refrigerator close by. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. With that accomplished, take a trip east. After that, open the safe. After that, take the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move east. After that, take a trip north. Once you get around to doing that, make an effort to venture west. Then, make it so that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You see a suitcase.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a lampshade, a mop, a spork, a bug and a scarf.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the latchkey from the board. After that, make an attempt to head east. Then, make sure that the passageway is unlocked. After unlocking the passageway, open the passageway within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I am obligated to announce that you are now in the shower.
You make out a board. You see a latchkey on the board. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east.
You are carrying: a keycard, a Canadian style passkey, a cushion and a sponge.

your action:

Response: take latchkey from board<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. And then, try to go to the south. Following that, head east. Then, look and see that the Microsoft limited edition box within the laundry place is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a blender, a golf ball, a worm, a cloak and a disk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the shadfly from the floor of the scullery. After that, head south. Okay, and then, attempt to venture east. With that accomplished, toss the shadfly on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. Let's see what's in here.
There is a closed door leading east. There is a closed gate leading north. You need an unguarded exit? You should try going south.
There is a shadfly on the floor.
You are carrying: a soap scented passkey and a dvd.

your action:

Response: take shadfly<|im_end|>go south<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, make an attempt to venture north. Then, make an attempt to go east. Then, ensure that the type T chest is open. Then, place the bug inside the type T chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a chocolate bar, a loaf of bread, a fondue, an apple, a stick of butter, a type T passkey, a bug and a ladle.

your action:

Response: go north<|im_end|>go east<|im_end|>open type T chest<|im_end|>insert bug into type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go south. And then, move west. And then, doublecheck that the chest is ajar. After that, recover the fly larva from the chest in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
You make out a shelf. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the shelf.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a TextWorld style latchkey and a golf tee.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to move north. After that, open the gate in the steam room. After that, go to the east. And then, doublecheck that the hatch in the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an ordinary kind of place. That is to say, you're in a cubicle.
You see an armchair. The armchair is ordinary. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a gummy bear, a stick of butter, a fondue, a garlic clove, an insect and a sock.

your action:

Response: go north<|im_end|>open gate<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. With that over with, recover the knife from the chair within the canteen. Then, attempt to head south. Then, place the knife on the shelf in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a shelf. But there isn't a thing on it. Hm. Oh well
There is a closed hatch leading east. There is a closed gateway leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a towel.

your action:

Response: go north<|im_end|>take knife from chair<|im_end|>go south<|im_end|>put knife on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. And then, retrieve the cd from the floor of the playroom. Then, take a trip east. That done, rest the cd on the recliner inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened chest right there by you. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a recliner. I guess it's true what they say, if you're looking for a recliner, go to TextWorld. The recliner is usual. On the recliner you make out a blanket.
There is an exit to the west. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying: a sponge, a worm and a dvd.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>put cd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, try to go to the south. Then, retrieve the passkey from the pan. After that, make an effort to venture north. Next, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You can make out a locker. You wonder idly who left that here. You can see a spherical box. Make a note of this, you might have to put stuff on or in it later on. The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a spherical key and a stapler.

your action:

Response: go south<|im_end|>take passkey from pan<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could attempt to head north. With that done, venture west. If you can get through with that, attempt to head south. Then, recover the top hat from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an open gateway leading south. There is an open gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread and a grape on the floor.
You are carrying: a garlic clove, a cucumber, a soap dispenser and a telephone.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, take the insect from the locker. And then, head east. Okay, and then, put the insect on the recliner inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now.
Oh wow! Is that what I think it is? It is! It's a recliner. But the thing is empty. You make a mental note to not get your hopes up the next time you see a recliner in a room. You see a bed stand. The bed stand is normal. The bed stand appears to be empty.
There is an open hatch leading north. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from locker<|im_end|>go east<|im_end|>put insect on recliner<|im_end|>