Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take a trip west. And then, make an effort to head south. With that over with, venture east. Then, lift the bowl from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a bug on the floor.
You are carrying: an iron.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go north. And then, open the gateway inside the vault. Then, attempt to move east. And then, close the locker in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a box.
There is an unblocked exit to the north.
You are carrying: a berry, a lightbulb and a coffee cup.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be good if you could make absolutely sure that the gate is wide open. And then, travel south. And then, make an attempt to move west. And then, look and see that the gateway is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying: a carrot and a sandwich.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the formless passageway in the cellar is unlocked with the formless passkey. Then, ensure that the formless passageway inside the cellar is open. Then, move west. With that over with, make sure that the formless passageway inside the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's in the room.
There is a closed hatch leading north. There is a closed formless passageway leading west.
You are carrying: a cookie, a licorice strip, a formless passkey, a bowl and a backup calendar.

your action:

Response: unlock formless passageway with formless passkey<|im_end|>open formless passageway<|im_end|>go west<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel south. Following that, make an attempt to travel east. Then, close the hatch. And then, make absolutely sure the hatch inside the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
There is a closed gateway leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: an elderberry, a key, an insect and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move south. And then, travel east. With that done, retrieve the TextWorld style latchkey from the safe. With the TextWorld style latchkey, lock the TextWorld style safe with the TextWorld style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a non-euclidean locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take TextWorld style latchkey from safe<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. After that, travel south. Then, pick up the cookie from the floor of the spare room. With the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
A crooked signboard tells you that you are now in the playroom.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a burger on the floor.
You are carrying: an iron.

your action:

Response: go west<|im_end|>go south<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the passageway is ajar. Then, make an attempt to take a trip west. Okay, and then, pick up the desktop computer from the table inside the study. After taking the desktop computer, put the desktop computer into the coffer within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a stand. You wonder idly who left that here. But the thing is empty. You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you can see a blanket.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take desktop computer from table<|im_end|>insert desktop computer into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to head west. With that done, pick up the hat from the floor of the garage. And then, travel east. Next, toss the hat on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a gleam over in a corner, where you can see a safe. The safe is empty, what a horrible day! You can make out a stand. The stand is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the stand.
There is a closed gateway leading north. There is an open hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a blender and a laptop.

your action:

Response: go west<|im_end|>take hat<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. Once you finish that, move south. And then, go to the east. If you can get through with that, recover the book from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You see a rack. The rack is ordinary. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to travel west. With that over with, make an attempt to take a trip south. That done, make an attempt to go east. Following that, pick up the bug from the Microsoft limited edition chest in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You begin to take stock of what's here.
You can make out a dresser. The dresser is empty! What a waste of a day!
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an apple, a Microsoft limited edition keycard and a frisbee.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could insert the American limited edition keycard into the American limited edition box's lock to unlock it. After unlocking the American limited edition box, ensure that the American limited edition box is open. Having pulled open the American limited edition box, take the cd from the American limited edition box inside the studio. And then, put the cd on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a normal kind of place. That is to say, you're in a studio. You begin to take stock of what's here.
You see a American limited edition box. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: an American limited edition keycard and a coffee cup.

your action:

Response: unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take cd from American limited edition box<|im_end|>put cd on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head east. And then, make an effort to move south. Then, attempt to venture west. And then, recover the bowl from the chair inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key, a latchkey and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, attempt to take a trip east. With that done, try to travel north. After that, venture west. And then, close the safe within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is a closed door leading north. There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip west. Okay, and then, make an attempt to head south. After that, unlock the type 8 locker within the bathroom with the type 8 passkey. And then, open the type 8 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
Look out! It's a- oh, never mind, it's just a plate. Wow, isn't TextWorld just the best? You see a fly larva on the plate.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 8 passkey, an insect and a bug.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to attempt to go west. That done, pick up the pillow from the floor of the recreation zone. After stealing the pillow, venture east. And then, put the pillow inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty! What a waste of a day!
There is a closed portal leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a cloak and a nest of toads.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>insert pillow into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go west. Then, ensure that the gate inside the bedchamber is open. After you have opened the gate, make an effort to take a trip south. Next, make absolutely sure that the refrigerator is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You can see an opened portmanteau. The portmanteau contains a novel.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a sponge and a shadfly.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. Then, venture west. And then, go south. After that, close the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
What's that over there? It looks like it's a case.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the potato from the cabinet. After that, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You start to take note of what's in the room.
You can make out an opened cabinet close by. The cabinet contains a potato. You see a shelf. The shelf appears to be empty.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a cashew, a stick of butter and a fondue.

your action:

Response: take potato from cabinet<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel south. After that, recover the type 4 keycard from the floor of the studio. After that, travel north. After that, look and see the type 4 chest within the garage is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You see a type 4 chest. You can make out a shelf. On the shelf you can see a grape.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar, a loaf of bread, a shadfly and a fork.

your action:

Response: go south<|im_end|>take type 4 keycard<|im_end|>go north<|im_end|>lock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go north. With that over with, make absolutely sure that the Microsoft style locker is opened. Then, recover the American limited edition keycard from the Microsoft style locker in the closet. Then, make absolutely sure that the American limited edition locker in the closet is locked with the American limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked cabinet, which looks normal, nearby.
There is an unblocked exit to the north.
You are carrying: a Microsoft style key, a paper towel and a pillow.

your action:

Response: go north<|im_end|>open Microsoft style locker<|im_end|>take American limited edition keycard from Microsoft style locker<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip north. Then, try to take a trip east. With that over with, pick-up the chocolate bar from the floor of the chamber. If you can get your hands on the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You make out an opened standard looking locker nearby. What a letdown! The locker is empty!
There is an open portal leading north. There is an open gateway leading west.
You are carrying: a cauliflower, a passkey and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to head north. And then, take a trip west. And then, pick up the keycard from the plate inside the kitchen. With the keycard, Insert the keycard into the portal to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread and a candy bar.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from plate<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to go west. And then, recover the cane from the rack in the closet. Then, make an effort to go east. And then, rest the cane on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You have fallen into the most standard of all possible workshops.
You can make out a safe. There's something strange about this being here, but you can't put your finger on it. Hey, want to see a chair? Look over there, a chair. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a type 4 keycard, a lightbulb, a top hat and a broom.

your action:

Response: go west<|im_end|>take cane from rack<|im_end|>go east<|im_end|>put cane on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. And then, attempt to head south. And then, go to the south. After that, make it so that the chest is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell an interesting smell, and follow it to a pan. The pan is typical. On the pan you can make out a teacup.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage, a key and a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, go east. After that, head south. And then, retrieve the glove from the toolbox inside the pantry. Then, drop the glove on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a dvd on the floor.
You are carrying: a pizza and a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>take glove from toolbox<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest inside the restroom is unlocked. And then, make absolutely sure that the chest is opened. Then, recover the insect from the chest. After that, you can deposit the insect into the safe within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You can see a safe. The safe is empty, what a horrible day! Hey, want to see a chest? Look over there, a chest.
There is a closed passageway leading north. There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume, a passkey and a controller.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, take a trip south. And then, pick up the fly larva from the trunk in the study. After that, make an effort to travel west. If you can finish that, place the fly larva on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty normal here.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a burger, a salad, an insect, a keyboard and a mug.

your action:

Response: go south<|im_end|>take fly larva from trunk<|im_end|>go west<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to head south. Following that, make an effort to move east. Following that, pick up the fly larva from the basket. If you can get your hands on the fly larva, deposit the fly larva on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a carrot, a sandwich, a TextWorld limited edition keycard, a Comic Strip Calendar, a bug and a book.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from basket<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to retrieve the type G keycard from the platter within the scullery. And then, make an attempt to head east. Once you do that, try to venture north. Then, unlock the type G box with the type G keycard. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a platter. On the platter you see a type G keycard. You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is standard. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's key and a broom.

your action:

Response: take type G keycard from platter<|im_end|>go east<|im_end|>go north<|im_end|>unlock type G box with type G keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, unlock the portal inside the study with the keycard. After that, open the portal. Then, head west. Okay, and then, make sure that the fridge is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
Hey, want to see a mantle? Look over there, a mantle. But the thing is empty, unfortunately.
There is a closed door leading south. There is a closed portal leading west.
You are carrying: a strawberry, a keycard, a formless latchkey and a blanket.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to open the gate. Then, make an attempt to travel south. Then, recover the keycard from the floor of the salon. And then, assure the box in the salon is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one. I guess you better just go and list everything you see here.
There is a closed gate leading south. There is an open passageway leading north.
You are carrying: a cauliflower, a salad, a lingonberry and a sock.

your action:

Response: open gate<|im_end|>go south<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head south. With that accomplished, move south. Following that, go east. After that, recover the paper towel from the basket inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can make out a safe. Huh, weird. You can make out a mantle! The mantle appears to be empty. It would have been so cool if there was stuff on the mantle.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a candy bar, a blender, a printer and a cushion.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could go to the south. After that, make an effort to take a trip west. And then, take the Comic Strip Calendar from the safe. With the Comic Strip Calendar, put the Comic Strip Calendar on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin looking for stuff.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
There is a keyboard on the floor.
You are carrying: a durian, a latchkey and a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>take Comic Strip Calendar from safe<|im_end|>put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip north. And then, pick-up the grape from the floor of the vault. With the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You see a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You scan the room for a chair, and you find a chair. You shudder, but continue examining the chair. The chair is typical. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying: a key, a sock and a hat.

your action:

Response: go north<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. With that done, pick up the butterfly from the floor of the vault. After that, make an attempt to travel west. And then, you can put the butterfly inside the Microsoft style box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the scullery.
You smell a great smell, and follow it to a Microsoft style box. What a letdown! The Microsoft style box is empty!
There is a closed gateway leading west. There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a durian, a Microsoft style passkey, a pair of pants and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>go west<|im_end|>insert butterfly into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, make an attempt to head west. Then, make it so that the type U chest is closed. Then, make sure the type U chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a stick of butter and a type U key.

your action:

Response: go south<|im_end|>go west<|im_end|>close type U chest<|im_end|>lock type U chest with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move south. With that accomplished, make an effort to venture east. Then, make it so that the box in the basement is wide open. Then, recover the shadfly from the box inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pear, a cookie and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to travel east. With that over with, make it so that the box is open. After that, retrieve the key from the box. Then, make sure that the gate is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
There is a stick of butter on the floor.
You are carrying: a burger, a strawberry, an onion, a keycard and a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take key from box<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to venture west. If you can manage that, move south. With that over with, try to take a trip east. With that accomplished, recover the sponge from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: a pear, a broccoli, a book and an Advent Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the gateway in the office is opened. After that, travel east. Then, make it so that the spherical locker within the steam room is unlocked. After unlocking the spherical locker, doublecheck that the spherical locker is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You begin to take stock of what's here.
You see a bureau. Now why would someone leave that there?
There is a closed gateway leading east. There is an open portal leading north.
You are carrying: a stick of butter, a spherical latchkey and a cd.

your action:

Response: open gateway<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to head west. And then, take a trip south. With that over with, take a trip south. Then, recover the nest of earwigs from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a TextWorld style key, a fresh laundry scented key, a sponge and a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, doublecheck that the type 4 chest is opened. And then, retrieve the passkey from the type 4 chest within the canteen. After that, insert the passkey into the portal's lock to unlock it. And then, open the portal in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You make out a type 4 chest. You make out a locked refrigerator.
There is a closed portal leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a potato, a burger, a type 4 latchkey and a spork.

your action:

Response: open type 4 chest<|im_end|>take passkey from type 4 chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First thing I need you to do is to travel south. If you can get around to doing that, go to the south. After that, try to travel west. Next, pick up the sock from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a latchkey, a ladle and a towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the portal is open. Then, make an attempt to head north. Then, try to take a trip north. And then, assure that the dresser in the launderette is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely usual. You begin looking for stuff.
You can make out a suitcase.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey and a spoon.

your action:

Response: open portal<|im_end|>go north<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the keycard from the box in the steam room. And then, make absolutely sure that the chest is unlocked with the keycard. After that, ensure that the chest is open. And then, retrieve the broom from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You have fallen into the most normal of all possible steam rooms.
You see a locked chest. You can see an opened box. The box contains a licorice strip and a keycard.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a coconut, a loaf of bread, a top hat and a book.

your action:

Response: take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture south. After that, recover the key from the floor of the bedchamber. After that, make absolutely sure that the safe within the bedchamber is unlocked with the key. Once you have unlocked the safe, make absolutely sure that the safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key and a type L passkey.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel north. With that over with, attempt to move east. If you can accomplish that, take the backup calendar from the safe inside the studio. With the backup calendar, drop the backup calendar on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter and a cookie.

your action:

Response: go north<|im_end|>go east<|im_end|>take backup calendar from safe<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to move west. Okay, and then, head north. And then, attempt to take a trip east. After that, make absolutely sure that the Microsoft safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You scan the room for a table, and you find a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a counter. Now why would someone leave that there? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar and a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could make an effort to travel east. And then, pick up the American style keycard from the recliner. And then, make an effort to take a trip north. Once you get around to doing that, insert the American style keycard into the American style chest within the bathroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a passkey and a monitor.

your action:

Response: go east<|im_end|>take American style keycard from recliner<|im_end|>go north<|im_end|>unlock American style chest with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, look and see that the Canadian limited edition box is opened. And then, take the mouse from the Canadian limited edition box in the cubicle. And then, make an attempt to move south. And then, place the mouse on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see a closed Canadian limited edition box right there by you.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue, a Canadian limited edition keycard, a lampshade and a telephone.

your action:

Response: open Canadian limited edition box<|im_end|>take mouse from Canadian limited edition box<|im_end|>go south<|im_end|>put mouse on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to check that the gateway in the bedroom is unlocked with the passkey. After that, ensure that the gateway within the bedroom is open. Then, head west. Then, assure that the gateway inside the cookery is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading north. There is a closed gateway leading west.
There is an onion on the floor.
You are carrying: a pear, a passkey, an insect, a bowl and a coffee cup.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to try to go to the south. Then, go east. And then, attempt to go north. And then, ensure that the rectangular locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just stumbled into a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could take a trip east. And then, travel north. Next, head west. Then, pick-up the hat from the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is an Advent Calendar on the floor.
You are carrying: a stick of butter and a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go east. Okay, and then, go south. With that done, recover the desktop computer from the mantelpiece in the study. If you can get your hands on the desktop computer, place the desktop computer on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a type 1 box.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a type 1 key on the floor.
You are carrying: a grape.

your action:

Response: go east<|im_end|>go south<|im_end|>take desktop computer from mantelpiece<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the trunk is open. If you have pulled open the trunk, retrieve the cloak from the trunk inside the spare room. After that, make an effort to go to the east. And then, throw the cloak on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. The room is well lit.
You smell a sickening smell, and follow it to a trunk.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey and a shadfly.

your action:

Response: open trunk<|im_end|>take cloak from trunk<|im_end|>go east<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go south. After that, try to take a trip west. And then, try to travel south. Once you get around to doing that, place the fly larva on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
You can see a closed normal looking non-euclidean locker here. You see a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack! oh well.
There is an unblocked exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a pizza, a chocolate bar, a candy bar, a fondue, a fly larva and a cloak.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to try to take a trip south. With that over with, take a trip west. Following that, close the door within the workshop. And then, doublecheck that the door is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a bed. The bed is standard. But there isn't a thing on it. You move on, clearly infuriated by TextWorld.
There is a closed portal leading north. There is an open gate leading south.
You are carrying: an onion, a loaf of bread and a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, doublecheck that the type 7 safe is unlocked. After that, make it so that the type 7 safe is open. And then, retrieve the spherical latchkey from the type 7 safe in the study. And then, unlock the spherical hatch within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You smell an intriguing smell, and follow it to a type 7 safe.
There is a closed spherical hatch leading south. There is a closed gate leading west.
You are carrying: a gummy bear, a type 7 latchkey and a Microsoft latchkey.

your action:

Response: unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take spherical latchkey from type 7 safe<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the TextWorld style passkey from the bench. If you can get your hands on the TextWorld style passkey, head west. Then, unlock the TextWorld style portal with the TextWorld style passkey. After that, make sure that the TextWorld style portal is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You scan the room, seeing a bench. The bench is typical. On the bench you see a peanut and a TextWorld style passkey. You make out a board. The board is standard. But the thing is empty, unfortunately.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a key.

your action:

Response: take TextWorld style passkey from bench<|im_end|>go west<|im_end|>unlock TextWorld style portal with TextWorld style passkey<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the passageway inside the laundry place is unlocked with the keycard. After that, look and see that the passageway is ajar. If you have opened the passageway, go east. And then, pick-up the disk from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying: a keycard, a teapot, a worm and a sponge.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, ensure that the portal is open. And then, go south. Then, retrieve the soap scented passkey from the stand inside the office. Once you have picked up the soap scented passkey, unlock the soap scented locker with the soap scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's here.
You can see a closed TextWorld limited edition box, which looks usual, close by. You can make out a bench. The bench is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading east. There is a closed door leading north. There is a closed portal leading south.
You are carrying: a TextWorld limited edition latchkey and a printer.

your action:

Response: open portal<|im_end|>go south<|im_end|>take soap scented passkey from stand<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the fly larva from the floor of the cookhouse. If you can get your hands on the fly larva, venture east. Once you accomplish that, open the cabinet inside the workshop. And then, place the fly larva into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. Let's see what's in here.
There is an unblocked exit to the east.
There is a potato, a candy bar and a fly larva on the floor.
You are carrying: a burger and a shirt.

your action:

Response: take fly larva<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Eat the cookie.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a counter. The counter is ordinary. But oh no! there's nothing on this piece of junk. What's the point of an empty counter?
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a cookie, a passkey, a fudge scented key, a disk and a fly larva.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to go east. Then, take the sandwich from the table in the workshop. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette. You start to take note of what's in the room.
You can see a bowl. The bowl is normal. But the thing is empty. You can see a pan. The pan is normal. On the pan you see a fondue and a kettle. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a salad and a manuscript.

your action:

Response: go east<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head north. And then, try to head west. Okay, and then, pick up the lavender scented latchkey from the workbench. And then, lock the lavender scented gateway within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. I guess you better just go and list everything you see here.
There is an open passageway leading north. You need an unblocked exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>take lavender scented latchkey from workbench<|im_end|>lock lavender scented gateway with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move east. After that, pick-up the lavender scented latchkey from the floor of the laundry place. And then, assure that the lavender scented door is unlocked. After unlocking the lavender scented door, ensure that the lavender scented door within the laundry place is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. You begin to take stock of what's in the room.
There is an open portal leading east. There is an unblocked exit to the north.
There is a broom on the floor.
You are carrying: a cucumber, a latchkey, a napkin, a laptop and a paper towel.

your action:

Response: go east<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented door with lavender scented latchkey<|im_end|>open lavender scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go west. Then, make an attempt to travel south. If you can succeed at that, check that the locker within the sauna is unlocked with the latchkey. Then, doublecheck that the locker inside the sauna is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantelpiece. The mantelpiece is typical. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is an unblocked exit to the west.
You are carrying: a broccoli, a latchkey and a nest of earwigs.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to take a trip south. If you can get through with that, make sure that the formless locker in the bar is unlocked with the formless keycard. And then, ensure that the formless locker within the bar is open. And then, recover the worm from the formless locker in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. I guess you better just go and list everything you see here.
A closed coffer is in the room.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a stick of butter, a durian and a formless keycard.

your action:

Response: go south<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take worm from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel west. Then, take the shadfly from the saucepan. After that, head east. Once you get through with that, sit the shadfly on the shelf in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a shelf. The shelf is ordinary. On the shelf you can make out a worm. Wow! Just like in the movies! You see a pan. But the thing hasn't got anything on it. What's the point of an empty pan? You can see a board. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from saucepan<|im_end|>go east<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. And then, go to the west. That done, take the carrot from the shelf. And then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You make out a table. The table is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a chocolate bar on the floor.
You are carrying: a pizza and an Advent Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>take carrot from shelf<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the door in the bedchamber is open. And then, make an attempt to move west. Okay, and then, pick up the fly larva from the floor of the canteen. After that, sit the fly larva on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a dresser. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a suitcase.
There is a closed portal leading south. There is a closed door leading west.
You are carrying: a loaf of bread, a burger, a lingonberry, an onion, a Comic Strip Calendar, a blender and a cane.

your action:

Response: open door<|im_end|>go west<|im_end|>take fly larva<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel north. Then, attempt to venture west. Next, travel south. Following that, assure that the drawer within the laundry place is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
You see a board. But the thing is empty, unfortunately.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad, a fondue, a stick of butter and a blender.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. With that done, take a trip west. With that done, pick up the salad from the shelf. And then, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a keycard and a sock.

your action:

Response: go south<|im_end|>go west<|im_end|>take salad from shelf<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could travel south. Then, attempt to move west. And then, recover the paper towel from the cabinet within the sauna. Then, deposit the paper towel on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel from cabinet<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture west. Following that, take a trip south. With that accomplished, attempt to take a trip east. After that, ensure that the suitcase is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to recover the sock from the shelf. Then, attempt to go east. That done, open the toolbox. After that, you can insert the sock inside the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is standard. On the shelf you can make out a sock. You can make out a counter. The counter is typical. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sock from shelf<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert sock into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move south. Next, travel east. Once you do that, recover the teaspoon from the floor of the kitchen. After that, put the teaspoon on the bowl inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a potato on the floor.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>go east<|im_end|>take teaspoon<|im_end|>put teaspoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go west. Then, open the portal inside the studio. After that, make an effort to venture north. After that, make absolutely sure that the portal within the attic is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You can make out a Henderson's chest.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a peanut, a key, a Henderson's keycard, a broom, a paper towel and a novel.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could take a trip north. If you can accomplish that, attempt to venture east. And then, lift the mop from the floor of the launderette. After picking up the mop, you can insert the mop into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a carrot and a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>take mop<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, recover the pear from the fridge. Then, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You see a fridge. The fridge contains a pear. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a hat.

your action:

Response: take pear from fridge<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, attempt to go to the north. Then, open the portal. And then, make an effort to travel east. That done, make absolutely sure that the portal is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a locker? Because look over there, it's a locker.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a watermelon, a latchkey and a staple.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. Once you get around to doing that, travel south. After that, pick-up the knife from the floor of the canteen. And then, you can place the knife inside the type 3 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
You can see an opened usual looking drawer right there by you. The drawer is empty! What a waste of a day! You can make out a locked safe close by.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>go south<|im_end|>take knife<|im_end|>insert knife into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the salon. Then, check that the locker is unlocked with the passkey. After that, ensure that the locker is open. After opening the locker, pick up the shadfly from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. The room is well lit.
You see a locked locker.
There is a closed gateway leading south. There is a closed portal leading west.
There is a passkey on the floor.
You are carrying: a sock.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the door with the key. After that, open the door inside the shower. And then, take a trip east. That done, take the paper towel from the cabinet in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower.
There is a closed door leading east. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a potato, a key, a fly larva and a nest of insects.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the locker within the garage. After that, recover the scarf from the locker in the garage. Then, travel north. Once you get through with that, you can deposit the scarf inside the dresser. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it usual? You better believe it is.
You see a locker. You can see a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a latchkey and a sponge.

your action:

Response: open locker<|im_end|>take scarf from locker<|im_end|>go north<|im_end|>insert scarf into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the north. Then, pick up the cuboid passkey from the vanilla scented locker within the kitchen. Then, assure that the cuboid safe is unlocked with the cuboid passkey. After that, ensure that the cuboid safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from vanilla scented locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to lift the Comic Strip Calendar from the floor of the study. After that, attempt to move east. After that, open the locker. Then, you can place the Comic Strip Calendar inside the locker inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: an insect and a worm.

your action:

Response: take Comic Strip Calendar<|im_end|>go east<|im_end|>open locker<|im_end|>insert Comic Strip Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. And then, retrieve the fly larva from the board. Then, make an effort to go south. Then, rest the fly larva on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin to take stock of what's here.
You see a counter. However, the counter, like an empty counter, has nothing on it. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying: a Canadian passkey, a Quote of the Day Calendar and a paper towel.

your action:

Response: go north<|im_end|>take fly larva from board<|im_end|>go south<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the south. Following that, travel east. And then, take a trip south. After that, ensure that the formless safe in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
There is an open hatch leading south. There is an unblocked exit to the east.
You are carrying: a cashew, a formless key, a passkey, a TextWorld limited edition keycard and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open formless safe<|im_end|>