Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the south. With that accomplished, try to take a trip east. And then, recover the non-euclidean latchkey from the desk within the parlor. Then, make absolutely sure that the non-euclidean locker inside the parlor is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bed. However, the bed, like an empty bed, has nothing on it.
There is an open gate leading south. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a pear.

your action:

Response: go south<|im_end|>go east<|im_end|>take non-euclidean latchkey from desk<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to venture north. Then, ensure that the locker is open. And then, pick up the paper towel from the locker. After that, sit the paper towel on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying: a legume.

your action:

Response: go north<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, recover the melon from the floor of the dish-pit. After that, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
You can make out a locked TextWorld box.
There is a closed portal leading west. There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a shirt on the floor.
You are carrying: a potato, a TextWorld latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>take melon<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go east. Then, pick up the keycard from the coffer. Then, make sure that the safe inside the studio is unlocked. After unlocking the safe, make sure that the safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spoon and a paper towel.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to venture east. After that, head north. After that, try to take a trip west. And then, recover the nest of beetles from the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
A well framed board tells you that you are now in the recreation zone. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take nest of beetles from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to go to the south. Okay, and then, venture west. After that, travel north. Then, retrieve the Cat Calendar from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a lampshade, a folder and a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could look and see that the chest is unlocked with the latchkey. After unlocking the chest, open the chest inside the sauna. And then, take the Canadian latchkey from the chest. And then, unlock the Canadian locker in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty ordinary.
A locked Canadian locker is nearby. You can see a chest. Hmmm... what else, what else?
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture west. After that, attempt to venture south. With that over with, go east. After that, doublecheck that the type 9 chest within the shower is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You scan the room for a basket, and you find a basket. You can't wait to tell the folks at home about this! You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a glove.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the west. Then, pick up the spherical key from the bowl. After that, make an attempt to travel east. And then, assure that the spherical chest inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can make out a spherical chest.
You need an unblocked exit? You should try going west.
You are carrying: a cookie, a Canadian keycard and a fly larva.

your action:

Response: go west<|im_end|>take spherical key from bowl<|im_end|>go east<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the south. And then, make an effort to travel south. And then, ensure that the refrigerator within the canteen is open. And then, pick up the bug from the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty standard here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a fondue, a legume, a formless passkey and a shirt.

your action:

Response: go south<|im_end|>go south<|im_end|>open refrigerator<|im_end|>take bug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the door. Then, attempt to venture south. And then, look and see that the basket is ajar. After that, take the manuscript from the basket. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is a closed door leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open door<|im_end|>go south<|im_end|>open basket<|im_end|>take manuscript from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. Then, try to move west. And then, venture south. Then, you can insert the keyboard into the chest inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a pear, a chocolate bar, a keyboard, a Quote of the Day Calendar and a dvd.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>insert keyboard into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the spherical box inside the bedroom. After unlocking the spherical box, ensure that the spherical box in the bedroom is open. Once you have pulled open the spherical box, retrieve the Canadian keycard from the spherical box. Then, look and see that the Canadian chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most standard of all possible bedrooms. Okay, just remember what you're here to do, and everything will go great.
You see a Canadian chest. You make out a locked spherical box in the corner.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut and a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian keycard from spherical box<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. After that, attempt to venture west. Then, take a trip south. And then, take the fork from the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take fork from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to go to the south. Once you accomplish that, try to go east. Next, retrieve the monitor from the stand. After that, you can put the monitor inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume, a cauliflower and a nest of puppies.

your action:

Response: go south<|im_end|>go east<|im_end|>take monitor from stand<|im_end|>insert monitor into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, go to the south. Then, make an attempt to go to the west. After that, attempt to take a trip north. Once you finish that, recover the bowl from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
You see a portmanteau. The portmanteau is empty! What a waste of a day! You can make out a bar. The bar is ordinary. But the thing hasn't got anything on it.
There is a closed gate leading west. There is an open gateway leading north. There is an unguarded exit to the south.
You are carrying: a durian and a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the keycard from the stand inside the parlor. Then, check that the locker is unlocked with the keycard. After you have unlocked the locker, ensure that the locker in the parlor is open. Then, you can place the scarf into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
Oh, great. Here's a locker. Wow, isn't TextWorld just the best? You scan the room, seeing a stand. You see a keycard on the stand.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear, a scarf and a knife.

your action:

Response: take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, try to go west. Once you finish that, make an attempt to move north. Then, make sure that the locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a toolbox.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cabbage, a keycard and a shadfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could head west. That done, try to go south. Once you get through with that, move east. And then, make it so that the door in the salon is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You make out an opened trunk. Empty! What kind of nightmare TextWorld is this?
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a coconut, a legume, a cd and a manuscript.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move south. With that over with, head east. After that, make absolutely sure that the chest is ajar. And then, insert the whisk into the chest inside the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You make out an opened freezer. The freezer is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a salad, a key, a whisk, a teacup and a backup calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture north. Then, make an attempt to head west. After that, lift the Henderson's limited edition latchkey from the floor of the study. And then, check that the Henderson's limited edition locker inside the study is unlocked with the Henderson's limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a box.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a passkey, a mop and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head east. And then, recover the telephone from the non-euclidean locker. After that, attempt to move west. After that, rest the telephone on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
You can make out a drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You make out a rack. You see a sandwich on the rack.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a legume, a loaf of bread and a teapot.

your action:

Response: go east<|im_end|>take telephone from non-euclidean locker<|im_end|>go west<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to head south. Then, travel west. That done, pick up the poem from the bench inside the salon. And then, insert the poem inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly and a nest of insects.

your action:

Response: go south<|im_end|>go west<|im_end|>take poem from bench<|im_end|>insert poem into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture north. After that, lift the fondue from the floor of the bar. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a bug.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to move north. Then, try to take a trip north. Then, try to venture west. Okay, and then, recover the backup calendar from the table in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed locker.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, an apple and a latchkey.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take backup calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the bench. And then, make an attempt to venture west. After that, assure that the box is unlocked. And then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
What's that over there? It looks like it's a bench. The bench is normal. On the bench you can see a latchkey. You see a table. But the thing hasn't got anything on it. You see a board. You see a cookie on the board.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a burger and a cashew.

your action:

Response: take latchkey from bench<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, open the non-euclidean safe. And then, pick up the cloak from the non-euclidean safe inside the basement. Then, travel east. Next, sit the cloak on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. You begin to take stock of what's in the room.
You can make out a non-euclidean safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a non-euclidean passkey on the floor.
You are carrying: a book and a printer.

your action:

Response: open non-euclidean safe<|im_end|>take cloak from non-euclidean safe<|im_end|>go east<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to go to the south. With that done, take the latchkey from the dresser. Then, try to move south. Once you do that, unlock the locker in the scullery with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You scan the room, seeing a refrigerator.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a candy bar and a Henderson's limited edition keycard.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the rectangular key from the fresh laundry scented box inside the cookery. After getting the rectangular key, attempt to move east. And then, look and see that the rectangular box is shut. Once you have shut the rectangular box, look and see that the rectangular box within the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You smell a lovely smell, and follow it to a fresh laundry scented box. The fresh laundry scented box contains a rectangular key. You shudder, but continue examining the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fresh laundry scented key on the floor.
You are carrying: a cashew and a peanut.

your action:

Response: take rectangular key from fresh laundry scented box<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go to the east. With that over with, attempt to go north. After that, take the keycard from the cabinet in the washroom. After taking the keycard, lock the safe within the washroom with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is normal. But there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a table. The table is standard. But the thing hasn't got anything on it.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a tv.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from cabinet<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the chest within the launderette is open. Then, pick up the cake scented keycard from the chest inside the launderette. And then, unlock the cake scented safe in the launderette. If you have unlocked the cake scented safe, ensure that the cake scented safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cake scented safe. There's something strange about this being here, but you can't put your finger on it. You scan the room for a chest, and you find a chest. You see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is normal. On the shelf you see a mop.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard, a non-euclidean passkey and a fork.

your action:

Response: open chest<|im_end|>take cake scented keycard from chest<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, take a trip east. Once you get through with that, open the spherical safe inside the parlor. And then, pick up the cucumber from the spherical safe in the parlor. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You see a gleam over in a corner, where you can see a mantle. The mantle appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying: a spherical keycard, a passkey and a shoe.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take cucumber from spherical safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head west. That done, move north. And then, head east. After that, pick up the insect from the chair within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a loaf of bread, a strawberry, a peanut and a non-euclidean keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take insect from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. After that, take a trip south. Then, retrieve the cashew from the floor of the scullery. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out a portmanteau. Empty! What kind of nightmare TextWorld is this? You see a locker.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, try to venture west. After that, go north. With that accomplished, try to head east. After that, recover the printer from the armchair within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed door leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a loganberry on the floor.
You are carrying: a pear, a fly larva and a textbook.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the keycard from the floor of the cubicle. And then, insert the keycard into the box in the cubicle's lock to unlock it. And then, ensure that the box is open. Then, pick up the printer from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You see a locked box. You make out an opened locker. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading east. There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a cashew and a broom.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, open the box inside the cookhouse. Then, recover the teacup from the box in the cookhouse. After taking the teacup, put the teacup into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You can barely contain your excitement.
You make out a portmanteau. What a letdown! The portmanteau is empty!
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take teacup from box<|im_end|>insert teacup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. And then, open the locker. After pulling open the locker, recover the butterfly from the locker. Then, place the butterfly into the dresser in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unguarded exit? You should try going south.
You are carrying: a durian, a cabbage, a key, a pair of headphones, a tablet and a pillow.

your action:

Response: go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip south. Then, make absolutely sure that the door is opened. After that, try to move west. Then, make sure that the door inside the scullery is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south.
You are carrying: an American style key and a kettle.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to move west. Next, pick up the type 0 key from the bookshelf. And then, try to head east. Okay, and then, check that the type 0 locker is unlocked with the type 0 key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the chamber.
You make out a locked type 0 locker.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 0 key from bookshelf<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. And then, head east. Then, pick-up the shadfly from the floor of the laundry place. After that, deposit the shadfly into the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is a cookie on the floor.
You are carrying: a burger and a mop.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>insert shadfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head west. Then, open the crate. And then, recover the latchkey from the crate. Then, make it so that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place. You begin to take stock of what's here.
You can see a chair. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a cucumber and a dvd.

your action:

Response: go west<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the north. Okay, and then, ensure that the locker is open. After that, retrieve the cushion from the locker inside the chamber. Then, deposit the cushion inside the suitcase in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You need an unblocked exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>insert cushion into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First stop, try to move south. With that accomplished, make an attempt to go to the east. If you can do that, make sure that the locker inside the cookery is ajar. Then, pick up the shadfly from the locker within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a chest. You wonder idly who left that here.
There is a closed portal leading east. There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a passkey and a disk.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, head east. With that accomplished, recover the insect from the locker within the cellar. After stealing the insect, try to venture west. And then, rest the insect on the counter within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat.
Hey, want to see a counter? Look over there, a counter. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a gummy bear and a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from locker<|im_end|>go west<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, recover the passkey from the floor of the salon. And then, make an attempt to head east. Next, doublecheck that the safe is closed. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a passkey and a monitor on the floor.
You are carrying: a key and a fly larva.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to recover the loaf of bread from the floor of the studio. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. Let's see what's in here.
You see a locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld chest!
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a sandwich, a passkey and a pillow.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to head north. With that over with, retrieve the tablet from the shelf. And then, make an effort to go south. And then, throw the tablet on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in a place we're calling a bar. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked chest.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take tablet from shelf<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could go to the south. Then, attempt to travel east. If you can manage that, take the latchkey from the trunk. Then, make sure the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a locker.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: an apple, a Henderson's limited edition keycard and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from trunk<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to go west. And then, lift the type 4 passkey from the floor of the vault. After that, make sure that the type 4 gateway is unlocked. Then, ensure that the type 4 gateway in the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unblocked.
There is a textbook on the floor.
You are carrying: a broom, a bug and a butterfly.

your action:

Response: go west<|im_end|>take type 4 passkey<|im_end|>unlock type 4 gateway with type 4 passkey<|im_end|>open type 4 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip south. Then, venture west. And then, lift the shadfly from the floor of the workshop. With the shadfly, deposit the shadfly into the chest in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You can see a locked fridge.
There is an open passageway leading north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a stick of butter, an apple, a type D key and a keyboard.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, attempt to head east. Once you manage that, retrieve the telephone from the bookshelf within the office. And then, make an attempt to travel south. And then, place the telephone on the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You can make out a board. The board is usual. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take telephone from bookshelf<|im_end|>go south<|im_end|>put telephone on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move south. Following that, retrieve the butterfly from the floor of the cubicle. Then, attempt to head east. And then, place the butterfly on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You begin looking for stuff.
You can see a bed stand. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. Okay, and then, head south. With that accomplished, travel west. Then, ensure that the cuboid box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a banana, a blackberry and a cuboid keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, look and see that the box is wide open. After pulling open the box, take the telephone from the box within the office. And then, attempt to venture east. Then, put the telephone on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. Now that's what I call TextWorld!
There is an unguarded exit to the east.
You are carrying: a legume and a keycard.

your action:

Response: open box<|im_end|>take telephone from box<|im_end|>go east<|im_end|>put telephone on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, attempt to travel east. And then, travel south. And then, retrieve the coconut from the board inside the canteen. After that, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a blanket and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>take coconut from board<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, recover the Canadian limited edition key from the case within the shower. If you can get your hands on the Canadian limited edition key, make absolutely sure that the Canadian limited edition box within the shower is unlocked with the Canadian limited edition key. After that, open the Canadian limited edition box in the shower. After that, you can place the fly larva into the Canadian limited edition box within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Canadian limited edition box in the corner. You can see an opened case. The case contains a Canadian limited edition key. You make out a counter. The counter is standard. But the thing is empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a fly larva and a hat.

your action:

Response: take Canadian limited edition key from case<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>insert fly larva into Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip west. And then, venture south. With that over with, make an attempt to go east. After that, retrieve the insect from the safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a durian, a sock, a tv and a whisk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, doublecheck that the rectangular safe in the shower is unlocked. And then, open the rectangular safe within the shower. And then, take the passkey from the rectangular safe inside the shower. With the passkey, unlock the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. I guess you better just go and list everything you see here.
You can see a locked rectangular safe here.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pizza and a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head west. Okay, and then, take the synthesizer from the desk in the parlor. After that, go east. Next, put the synthesizer on the shelf in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a shelf. The shelf is standard. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
There is an unguarded exit to the west.
You are carrying: a loaf of bread, a watermelon and a cushion.

your action:

Response: go west<|im_end|>take synthesizer from desk<|im_end|>go east<|im_end|>put synthesizer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the south. Then, go west. And then, pick-up the spherical passkey from the floor of the parlor. Then, make sure that the spherical door in the parlor is unlocked with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
There is a closed portal leading west. There is an open hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical passkey<|im_end|>unlock spherical door with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the safe within the shower with the keycard. Then, make it so that the safe is open. And then, retrieve the garlic clove from the safe within the shower. And then, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a safe. You see a gleam over in a corner, where you can see a cabinet. What a letdown! The cabinet is empty! You can see a table. You see a burger on the table.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying: a keycard and a teaspoon.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take garlic clove from safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the shirt from the rack. Then, try to go to the west. Then, open the chest in the vault. After that, you can place the shirt inside the chest within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
Oh, great. Here's a display. You check the price tag that the display's owner still hasn't taken off. Seventy dollars?! That's ridiculous! I have a person, they work out of city hall, who could get you one of those for 60 bucks! The display is empty! What a waste of a day! Look over there! a case. Now that's what I call TextWorld! What a letdown! The case is empty! You bend down to tie your shoe. When you stand up, you notice a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. You see a shirt on the rack. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage and a bug.

your action:

Response: take shirt from rack<|im_end|>go west<|im_end|>open chest<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. After that, recover the lightbulb from the counter. Then, take a trip east. After that, place the lightbulb on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fondue and a paper towel on the floor.
You are carrying: a carrot, a fudge scented key, a laptop and a bug.

your action:

Response: go west<|im_end|>take lightbulb from counter<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, go east. Then, head south. Then, attempt to go to the west. Following that, assure that the Henderson's limited edition safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a safe. Huh, weird. You make out a bookshelf. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a banana and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, assure that the hatch within the laundry place is open. If you have pulled open the hatch, make an effort to go to the west. Then, take the key from the mantelpiece within the bedroom. If you have taken the key, Place the key into the portal in the bedroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take key from mantelpiece<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move south. With that over with, make an attempt to move east. If you can get through with that, lift the type 5 passkey from the floor of the dish-pit. Then, lock the type 5 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am so happy to announce that you are now in the cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a cookie, a shirt, a sponge and a teaspoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 5 passkey<|im_end|>lock type 5 chest with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, assure that the Canadian gateway is unlocked with the Canadian key. And then, ensure that the Canadian gateway within the launderette is open. Then, go south. Next, pick up the tablet from the coffer inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
There is a closed Canadian gateway leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a cashew, a stick of butter, a Canadian key and a sponge.

your action:

Response: unlock Canadian gateway with Canadian key<|im_end|>open Canadian gateway<|im_end|>go south<|im_end|>take tablet from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, move west. With that accomplished, lift the fork from the floor of the canteen. After that, head north. With that over with, throw the fork on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You see a shelf. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear, a peanut and a blender.

your action:

Response: go west<|im_end|>take fork<|im_end|>go north<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. Then, attempt to go south. That done, move east. And then, assure that the trunk inside the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
A locked chest is here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a cuboid latchkey and a stapler.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move east. Then, retrieve the cuboid passkey from the chair inside the scullery. Having taken the cuboid passkey, go to the north. Then, unlock the cuboid chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a licorice strip and a grape.

your action:

Response: go east<|im_end|>take cuboid passkey from chair<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could move west. Once you get around to doing that, retrieve the folder from the floor of the studio. With the folder, move east. Then, deposit the folder into the cabinet within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one.
You see an opened cabinet. What a letdown! The cabinet is empty!
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a synthesizer, a golf tee, a nest of caterpillars, a Comic Strip Calendar and a shirt.

your action:

Response: go west<|im_end|>take folder<|im_end|>go east<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to venture south. That done, head west. And then, head north. Then, open the box in the studio. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
You see a fresh laundry scented safe. The light flickers for a second, but nothing else happens. Look over there! a cabinet.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a gummy bear on the floor.
You are carrying: a key, a type 7 key and a fresh laundry scented key.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to go north. Okay, and then, attempt to go west. After that, make an attempt to go south. Then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You see a shelf. The shelf is normal. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a carrot and a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, venture south. Then, try to take a trip west. And then, try to take a trip north. Then, close the hatch inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a cabinet. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a sandwich and an insect on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, try to travel north. Okay, and then, try to venture east. And then, pick-up the teaspoon from the floor of the cookery. And then, place the teaspoon on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic.
What's that over there? It looks like it's a table. The table is usual. Unfortunately, there isn't a thing on it.
There is an open hatch leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a spoon and a mouse.

your action:

Response: go north<|im_end|>go east<|im_end|>take teaspoon<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, try to venture east. Following that, make an effort to take a trip south. Following that, attempt to venture west. If you can get around to doing that, doublecheck that the locker within the cubicle is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately. This always happens!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a loaf of bread, a burger, a key and a shirt.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go south. After that, retrieve the sock from the floor of the garage. After that, try to head north. Next, put the sock on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
Oh wow! Is that what I think it is? It is! It's a desk! But the thing is empty, unfortunately. You see a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it.
There is a closed portal leading east. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sock<|im_end|>go north<|im_end|>put sock on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, venture west. And then, move north. Then, pick up the fork from the refrigerator. And then, place the fork inside the chest in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
There is a tv on the floor.
You are carrying: a loaf of bread, a cane and a telephone.

your action:

Response: go west<|im_end|>go north<|im_end|>take fork from refrigerator<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Once you finish that, take the teaspoon from the rack in the cookhouse. Then, try to go to the west. Following that, sit the teaspoon on the stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You see a stand. The stand is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
There is a cashew and a worm on the floor.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>take teaspoon from rack<|im_end|>go west<|im_end|>put teaspoon on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. Okay, and then, attempt to go to the west. Okay, and then, retrieve the broom from the locker inside the cellar. Then, deposit the broom into the cabinet within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You begin looking for stuff.
There is a closed portal leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the safe is open. And then, recover the Microsoft latchkey from the safe. And then, go east. That done, unlock the Microsoft box in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
You see a closed standard looking safe close by. You can see a type 8 safe.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fork on the floor.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>go east<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, unlock the non-euclidean box. After that, ensure that the non-euclidean box inside the laundromat is open. And then, pick up the type 5 latchkey from the non-euclidean box within the laundromat. After that, look and see that the type 5 chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin to take stock of what's in the room.
Look over there! a type 5 chest. You make out a non-euclidean box.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew, a non-euclidean keycard and a teapot.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take type 5 latchkey from non-euclidean box<|im_end|>lock type 5 chest with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, doublecheck that the portal is opened. Once you have pulled open the portal, attempt to take a trip east. That done, pick up the cake scented key from the box. After that, make absolutely sure the cake scented box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
You scan the room for a basket, and you find a basket. What a letdown! The basket is empty!
There is a closed portal leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular key, a nest of spiders, a bug and a pair of pants.

your action:

Response: open portal<|im_end|>go east<|im_end|>take cake scented key from box<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip west. Then, make an attempt to travel south. If you can accomplish that, go to the east. And then, retrieve the Comic Strip Calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a cabbage, a cookie, an apple, a type J latchkey, a worm and a lampshade.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Following that, take a trip east. Then, retrieve the cookie from the rack inside the shower. Then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You begin to take stock of what's in the room.
You can make out a locked box here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a pear, a desktop computer and a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, open the gateway in the scullery. And then, make an effort to travel west. Then, pick up the fondue from the floor of the bedchamber. If you can get your hands on the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room is well lit.
You see a shelf. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a shelf in a room.
There is a closed portal leading south. There is a closed gateway leading west.
You are carrying: a loaf of bread, a cashew, a berry and a gummy bear.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be good if you could take a trip east. After that, make an effort to head north. And then, lift the novel from the floor of the chamber. If you have got the novel, rest the novel on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. Let's see what's in here.
You can make out an opened case. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a safe. Now that's what I call TextWorld! The safe is empty! What a waste of a day!
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar, a cashew, a cookie and a shirt.

your action:

Response: go east<|im_end|>go north<|im_end|>take novel<|im_end|>put novel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be fantastic if you could make an effort to venture south. With that done, take the pen from the safe. And then, attempt to go east. Then, place the pen on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a broccoli, a durian, a shoe and a vacuum.

your action:

Response: go south<|im_end|>take pen from safe<|im_end|>go east<|im_end|>drop pen<|im_end|>