Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Following that, retrieve the book from the floor of the chamber. After that, go north. And then, rest the book on the shelf within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You begin to take stock of what's here.
You can see a locked type J box here. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a type J key, a teapot and a keyboard.

your action:

Response: go south<|im_end|>take book<|im_end|>go north<|im_end|>put book on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the door. And then, move south. That done, travel east. Then, recover the broom from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You see a drawer.
There is a closed door leading south. There is an open gate leading north.
You are carrying: a cauliflower, a shadfly and a bowl.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. With that accomplished, try to move south. Then, try to take a trip east. After that, retrieve the nest of earwigs from the shelf within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a mantle. However, the mantle, like an empty mantle, has nothing on it.
There is a closed hatch leading north. There is an open gateway leading west.
You are carrying: a non-euclidean latchkey and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of earwigs from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take a trip west. And then, make an attempt to head south. After that, take the Advent Calendar from the table. Then, throw the Advent Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a golf tee and a pair of headphones.

your action:

Response: go west<|im_end|>go south<|im_end|>take Advent Calendar from table<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to venture north. Once you get through with that, move east. Then, go to the south. Then, look and see that the locker inside the closet is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have come into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You can see a locked formless safe.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a broccoli, a formless keycard and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip north. Once you get around to doing that, make an attempt to head north. Then, open the Microsoft limited edition safe. Then, pick up the insect from the Microsoft limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian latchkey and a golf ball.

your action:

Response: go north<|im_end|>go north<|im_end|>open Microsoft limited edition safe<|im_end|>take insect from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. Then, head north. Then, venture east. And then, make sure that the cabinet within the vault is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You begin to take stock of what's here.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could travel south. With that over with, head west. With that accomplished, lift the spherical keycard from the floor of the closet. After that, unlock the spherical portal within the closet with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is a closed portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard<|im_end|>unlock spherical portal with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the keycard from the case. With the keycard, try to venture west. Then, assure that the locker is unlocked. After that, make absolutely sure that the locker within the bar is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You can make out a case. The case contains a keycard. You make out a closed chest.
There is an unblocked exit to the west.
You are carrying: a sandwich, a Microsoft keycard and a teacup.

your action:

Response: take keycard from case<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, check that the chest inside the kitchen is unlocked with the key. And then, ensure that the chest inside the kitchen is open. Then, pick up the rectangular keycard from the chest in the kitchen. If you can get your hands on the rectangular keycard, make sure that the rectangular safe inside the kitchen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You begin to take stock of what's here.
You make out a locked rectangular safe. You make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an open hatch leading north. There is an open portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a key and a printer.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. With that over with, make an attempt to head east. And then, pick up the keyboard from the chair within the studio. Once you have got the keyboard, deposit the keyboard on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room.
You can make out a display. Now that's what I call TextWorld! The display is empty, what a horrible day!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a cane, a worm and a bowl.

your action:

Response: go south<|im_end|>go east<|im_end|>take keyboard from chair<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to travel south. Following that, make an effort to take a trip south. And then, recover the nest of earwigs from the saucepan within the canteen. And then, toss the nest of earwigs on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a cookie, an American limited edition passkey and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>take nest of earwigs from saucepan<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, assure that the hatch is unlocked. And then, ensure that the hatch inside the shower is open. After that, venture north. With that done, retrieve the pair of pants from the safe inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is an open door leading east.
You are carrying: a burger, a passkey, a keycard and a Cat Calendar.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>take pair of pants from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the gate is open. After you have pulled open the gate, make an effort to venture south. That done, open the type N chest. Then, you can put the teapot inside the type N chest in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You can make out a basket.
There is a closed gate leading south. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type N keycard, a teapot, a monitor, a sponge and a folder.

your action:

Response: open gate<|im_end|>go south<|im_end|>open type N chest<|im_end|>insert teapot into type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to head west. Next, venture south. If you can do that, recover the sponge from the trunk. Then, place the sponge on the counter within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You see a board. Make a note of this, you might have to put stuff on or in it later on. The board is typical. However, the board, like an empty board, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar and a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>take sponge from trunk<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head south. Next, attempt to travel east. With that accomplished, retrieve the burger from the desk inside the recreation zone. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a whisk and a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>take burger from desk<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, assure that the type 6 hatch is unlocked with the type 6 passkey. After that, open the type 6 hatch. After that, move west. And then, pick-up the shirt from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
There is a closed hatch leading north. There is a closed type 6 hatch leading west.
You are carrying: a type 6 passkey, a mug and a sponge.

your action:

Response: unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go west<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. After that, travel south. With that over with, take a trip west. And then, assure that the chest in the studio is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You make out a portmanteau.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to travel south. Then, attempt to move south. Following that, take a trip west. And then, make sure that the suitcase is ajar. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Fancy seeing you here. Here, by the way, being the parlor.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a type M keycard, a TextWorld passkey and a textbook.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go north. With that accomplished, make an attempt to venture west. That done, take a trip south. Following that, close the display within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. However, the rack, like an empty rack, has nothing on it.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
There is a cauliflower on the floor.
You are carrying: a latchkey, a sponge and a coffee cup.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel south. After that, try to head east. With that done, take the spoon from the type F box in the canteen. After that, drop the spoon on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spoon from type F box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the gateway in the kitchenette with the keycard. Then, ensure that the gateway is open. Once you have opened the gateway, head west. And then, close the gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed door leading south. There is a closed gateway leading west.
You are carrying: a keycard, a textbook, a mouse, a printer, a butterfly and a pair of headphones.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the Henderson's key into the Henderson's box inside the spare room's lock to unlock it. And then, make sure that the Henderson's box inside the spare room is ajar. After that, retrieve the lightbulb from the Henderson's box within the spare room. Then, sit the lightbulb on the table within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a Henderson's box. Look out! It's a- oh, never mind, it's just a table. The table is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You scan the room, seeing a shelf. The shelf is typical. But the thing is empty.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a cantaloupe and a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take lightbulb from Henderson's box<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go south. And then, try to take a trip south. Then, attempt to go east. That done, recover the monitor from the mantelpiece inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a candy bar, a gummy bear, a latchkey, a formless keycard and a paper towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. And then, make an attempt to take a trip south. With that over with, go to the east. If you can get around to doing that, make it so that the locker inside the attic is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a typical kind of place. That is to say, you're in a shower. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a rack. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey, a type 4 passkey, a type 9 key, a mug, a Quote of the Day Calendar and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to travel north. Then, go to the west. After that, make an attempt to travel south. Then, retrieve the hat from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a potato, a cookie, a textbook, a scarf and an Advent Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. That done, take a trip west. With that done, venture south. And then, doublecheck that the box in the shower is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You can make out a locked safe.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the south. And then, travel west. After that, pick up the tv from the bench. If you can get your hands on the tv, you can insert the tv inside the safe in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take tv from bench<|im_end|>insert tv into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to move west. And then, head south. Next, attempt to move east. After that, recover the bug from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You rest your hand against a wall, but you miss the wall and fall onto a formless safe.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying: a nest of insects.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the chest. Then, insert the passkey into the locker's lock to unlock it. After that, look and see that the locker is ajar. And then, pick up the top hat from the locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. You can barely contain your excitement.
You can see a locker. You can make out an opened standard looking chest right there by you. The chest contains a passkey and a key. You can't wait to tell the folks at home about this!
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a novel.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture west. And then, venture south. And then, pick up the rectangular latchkey from the floor of the office. And then, make sure the rectangular safe inside the office is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
Hey, want to see a platter? Look over there, a platter. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head north. Then, pick up the laptop from the floor of the chamber. After that, make an effort to venture south. Then, throw the laptop on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can make out a closed coffer.
There is an open door leading west. There is an unguarded exit to the north.
You are carrying: a sandwich and a tablet.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. After that, attempt to venture north. With that accomplished, retrieve the printer from the floor of the cubicle. After taking the printer, put the printer inside the box inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a cookie and a type T keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>take printer<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Following that, pick up the passkey from the shelf inside the playroom. With the passkey, go to the east. That done, unlock the locker in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. You begin to take stock of what's here.
Look over there! a spherical locker, so there's that.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the nest of shrimp from the recliner in the parlor. Then, make an attempt to venture east. After that, make an attempt to move north. Once you accomplish that, deposit the nest of shrimp into the locker in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal one.
Were you looking for a recliner? Because look over there, it's a recliner. The recliner is typical. On the recliner you see a nest of shrimp.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a peanut and a potato.

your action:

Response: take nest of shrimp from recliner<|im_end|>go east<|im_end|>go north<|im_end|>insert nest of shrimp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could travel west. That done, pick up the lightbulb from the table within the vault. And then, try to venture east. With that done, throw the lightbulb on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've seen better cookerys, but at least this one seems pretty usual. You begin to take stock of what's here.
There is an open hatch leading east. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a fondue and a spork.

your action:

Response: go west<|im_end|>take lightbulb from table<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, make an effort to take a trip west. And then, make an attempt to travel north. With that done, attempt to move east. And then, pick up the golf club from the table in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You see a rack. But the thing is empty, unfortunately.
There is a closed passageway leading east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a peanut and a type Z latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take golf club from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, attempt to head west. Okay, and then, pick up the worm from the rack. After picking up the worm, place the worm inside the trunk within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a cookie, an onion and a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm from rack<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, take the shadfly from the bookshelf. Having picked up the shadfly, go to the south. Then, move south. With that over with, sit the shadfly on the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle.
What's that over there? It looks like it's a bookshelf. You see a shadfly on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a monitor and a shirt.

your action:

Response: take shadfly from bookshelf<|im_end|>go south<|im_end|>go south<|im_end|>put shadfly on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. With that over with, move west. And then, recover the carrot from the bed in the salon. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a pizza, a loaf of bread and a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take carrot from bed<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, unlock the spherical hatch inside the bedchamber. And then, make absolutely sure that the spherical hatch is open. After that, make an effort to go north. If you can get through with that, retrieve the stapler from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
There is a closed door leading east. There is a closed spherical hatch leading north.
You are carrying: a cabbage, a spherical latchkey, a latchkey, a passkey, a glove and a nest of puppies.

your action:

Response: unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>take stapler from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the east. And then, take the fly larva from the bench inside the bar. After picking up the fly larva, make an attempt to head west. Then, deposit the fly larva inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You make out a safe. Now that's what I call TextWorld! The safe contains a coconut. You shudder, but continue examining the room. You can make out a rack. The rack is usual. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take fly larva from bench<|im_end|>go west<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move east. Then, take a trip north. And then, travel west. With that accomplished, retrieve the napkin from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American passkey and a cd.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. And then, make an attempt to take a trip east. Following that, try to travel north. With that over with, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You start to take note of what's in the room.
You see an opened normal looking safe in the corner. The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an apple, a legume, an onion, an American limited edition latchkey, a shoe and a teaspoon.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, recover the keyboard from the floor of the study. After stealing the keyboard, try to go to the east. Then, move south. And then, place the keyboard on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You begin to take stock of what's here.
You can make out a desk. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
There is a keyboard on the floor.
You are carrying: a cucumber, a shoe, a sponge and a vacuum.

your action:

Response: take keyboard<|im_end|>go east<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to move north. Then, make an attempt to venture west. With that over with, attempt to travel south. That done, recover the mug from the freezer in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a cauliflower, a chocolate bar, a stick of butter and a vanilla scented keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take mug from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to move east. If you can get around to doing that, make absolutely sure that the locker inside the cellar is unlocked. And then, ensure that the locker within the cellar is open. And then, retrieve the butterfly from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement. You begin to take stock of what's in the room.
You can make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
There is a golf ball and a hat on the floor.
You are carrying: a durian, a loaf of bread, a passkey and a cuboid keycard.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, recover the passkey from the table within the pantry. After stealing the passkey, take a trip east. With that over with, check that the safe within the spare room is unlocked with the passkey. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in a place we're calling a pantry.
You can see a table. What a coincidence, weren't you just thinking about a table? The table is usual. On the table you make out a passkey and a bug. Huh, weird.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition key and a knife.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. That done, ensure that the trunk is open. And then, recover the Henderson's limited edition latchkey from the trunk within the bedroom. Once you have taken the Henderson's limited edition latchkey, insert the Henderson's limited edition latchkey into the Henderson's limited edition safe within the bedroom's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard, a fly larva and a bug.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take Henderson's limited edition latchkey from trunk<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. Once you succeed at that, take a trip west. After that, go to the north. Then, retrieve the napkin from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You can barely contain your excitement.
You scan the room, seeing a safe. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a latchkey and a tablet.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the box is unlocked with the key. After that, ensure that the box within the vault is open. After that, pick up the shirt from the box. After you have picked up the shirt, throw the shirt on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin looking for stuff.
You can make out a locked usual looking box in the room. Hey, want to see a safe? Look over there, a safe.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a key and a cuboid latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the north. Then, attempt to move west. And then, take a trip south. With that over with, pick up the pillow from the bar inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You make out a locked dresser.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a disk, a dvd and a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take pillow from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type C keycard from the table in the closet. And then, attempt to head west. After that, try to take a trip south. And then, doublecheck that the type C box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
You make out a table. Make a note of this, you might have to put stuff on or in it later on. The table is typical. On the table you can see a type C keycard.
There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition keycard, a formless latchkey and a Canadian style latchkey.

your action:

Response: take type C keycard from table<|im_end|>go west<|im_end|>go south<|im_end|>lock type C box with type C keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, venture west. Once you succeed at that, attempt to go north. And then, attempt to travel east. Once you finish that, recover the broom from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a TextWorld passkey and a top hat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make an effort to venture south. Then, attempt to head east. With that over with, take the book from the coffer inside the parlor. And then, you can insert the book inside the dresser in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
Hey, want to see a platter? Look over there, a platter. But the thing is empty, unfortunately. This always happens!
There is an open door leading south. There is an unguarded exit to the east.
You are carrying: a keycard and a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from coffer<|im_end|>insert book into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go north. Then, make an effort to venture east. And then, attempt to take a trip south. Then, pick up the fly larva from the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's great that you've just entered a lounge. I guess you better just go and list everything you see here.
You can make out an opened coffer close by. The coffer is empty, what a horrible day!
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a Canadian style key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip east. Then, travel south. And then, travel south. After that, doublecheck that the case is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying: an apple, a key, a mop and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. And then, move south. With that accomplished, take the American key from the board inside the cookhouse. With the American key, doublecheck that the American passageway is unlocked with the American key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear, a candy bar, a cookie, a fondue and a glove.

your action:

Response: go east<|im_end|>go south<|im_end|>take American key from board<|im_end|>unlock American passageway with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Then, assure that the gateway is open. Then, go to the south. With that accomplished, retrieve the teaspoon from the case inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cane.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go south<|im_end|>take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move west. After that, retrieve the spherical passkey from the rectangular locker inside the shower. If you can get your hands on the spherical passkey, doublecheck that the spherical gate in the shower is unlocked. And then, ensure that the spherical gate is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an unblocked exit to the west.
You are carrying: a rectangular latchkey, a book and a spork.

your action:

Response: go west<|im_end|>take spherical passkey from rectangular locker<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the hatch inside the recreation zone is open. And then, take a trip west. After that, recover the rectangular key from the floor of the pantry. And then, assure the rectangular hatch is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the stand.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a cauliflower, a sponge and a textbook.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take rectangular key<|im_end|>lock rectangular hatch with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move south. With that over with, make an effort to go east. And then, close the box. After you have shut the box, assure the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread, a latchkey, a tablet and a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move west. With that done, make an attempt to go south. And then, take the fondue from the pan within the kitchenette. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take fondue from pan<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip south. Okay, and then, attempt to travel east. After that, retrieve the scarf from the cabinet inside the pantry. Then, place the scarf on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. You can barely contain your excitement.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a bowl on the floor.
You are carrying: a cucumber and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from cabinet<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. After that, pick up the bowl from the Henderson's box. After that, attempt to take a trip south. With that accomplished, toss the bowl on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a pizza, a strawberry and a mouse.

your action:

Response: go west<|im_end|>take bowl from Henderson's box<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the locker in the bedchamber. After that, ensure that the locker inside the bedchamber is open. And then, take the fudge scented key from the locker. And then, lock the fudge scented locker in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see a closed fudge scented locker nearby. A locked locker is in the corner.
There is a closed portal leading east. There is a closed gateway leading west.
You are carrying: a pizza, a sandwich, a key, a butterfly and a cd.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take fudge scented key from locker<|im_end|>lock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go south. And then, take a trip west. Then, pick up the keycard from the floor of the bathroom. After that, make it so that the hatch is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. You start to take note of what's in the room.
Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a salad and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, head west. Then, head north. And then, make an effort to head east. Then, retrieve the paper towel from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary one.
There is a closed gateway leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a gummy bear, a cashew and a passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to assure that the portal within the cellar is unlocked with the latchkey. After that, doublecheck that the portal is ajar. Then, make an effort to go to the west. Next, close the portal in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
There is a closed passageway leading north. There is a closed portal leading west.
You are carrying: a potato, an apple, a latchkey and a fork.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, move south. After that, go east. Then, lift the latchkey from the floor of the launderette. With the latchkey, assure the gateway is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
There is a passkey and a broom on the floor.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the locker with the key. After unlocking the locker, open the locker inside the bar. After that, take the textbook from the locker within the bar. After that, rest the textbook on the stand in the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
This just in- You, in the bar.
You bend down to tie your shoe. When you stand up, you notice a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand! oh well.
There is a closed hatch leading north. There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a burger, a legume, a key and a type B keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, try to take a trip south. With that accomplished, travel east. And then, pick-up the passkey from the floor of the shower. With the passkey, assure that the locker is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. You begin to take stock of what's here.
There is an open door leading south. There is an unguarded exit to the east.
You are carrying: a key and a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could take a trip south. And then, go east. And then, pick up the insect from the chair. Then, place the insect into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect from chair<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to take a trip north. Then, recover the fly larva from the suitcase within the playroom. If you have got the fly larva, make an attempt to venture west. Okay, and then, drop the fly larva on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
You make out a shelf. The shelf is normal. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a broom and a backup calendar.

your action:

Response: go north<|im_end|>take fly larva from suitcase<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip east. After that, go south. Then, attempt to venture west. That done, retrieve the stapler from the cabinet in the study. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. Let's see what's in here.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a burger, a sandwich and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take stapler from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. Okay, and then, pick up the paper towel from the floor of the laundromat. Then, attempt to venture east. Then, rest the paper towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You make out a chest. The chest contains a cashew and a candy bar.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loganberry.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head east. Then, retrieve the rectangular passkey from the floor of the recreation zone. And then, doublecheck that the rectangular safe in the recreation zone is unlocked with the rectangular passkey. After unlocking the rectangular safe, open the rectangular safe within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You scan the room for a bookshelf, and you find a bookshelf! The bookshelf is normal. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an onion and a fly larva.

your action:

Response: go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the Comic Strip Calendar from the case within the cubicle. Then, make an effort to move south. With that accomplished, attempt to travel west. With that accomplished, toss the Comic Strip Calendar on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You can barely contain your excitement.
You see a case. The case contains a Comic Strip Calendar. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and a cloak.

your action:

Response: take Comic Strip Calendar from case<|im_end|>go south<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to go south. With that over with, attempt to travel east. Okay, and then, open the locker. And then, pick up the whisk from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have entered a studio. Not the studio you'd expect. No, this is a studio.
There is an exit to the south. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, move south. Next, go to the west. With that over with, take the passkey from the stand in the attic. After that, unlock the chest inside the attic with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
You make out a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a gummy bear and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the south. With that accomplished, pick-up the broom from the floor of the vault. After that, go to the north. With that done, you can place the broom into the TextWorld limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a TextWorld limited edition locker. The TextWorld limited edition locker contains a TextWorld limited edition latchkey. You shudder, but continue examining the room.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move north. Then, go east. Then, go to the south. With that over with, pick up the nest of kittens from the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying: a sandwich and a plant.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of kittens from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Then, unlock the lavender scented safe with the lavender scented key. Once you have unlocked the lavender scented safe, look and see that the lavender scented safe inside the basement is ajar. Once you have opened the lavender scented safe, retrieve the glove from the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place.
There is an unblocked exit to the east.
There is a mop on the floor.
You are carrying: a blueberry, an onion, a grape and a lavender scented key.

your action:

Response: go east<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>take glove from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, ensure that the locker in the steam room is open. Then, pick up the worm from the locker within the steam room. And then, travel east. Next, you can insert the worm inside the coffer within the basement. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a locker. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>insert worm into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. Once you get through with that, lift the TextWorld style passkey from the floor of the playroom. Then, make an effort to go to the south. After that, Deposit the TextWorld style passkey into the TextWorld style box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take TextWorld style passkey<|im_end|>go south<|im_end|>lock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. Then, lift the loaf of bread from the floor of the dish-pit. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is a closed portal leading west. There is an open gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: a peanut and a latchkey.

your action:

Response: go south<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip north. That done, head east. Okay, and then, try to go to the south. With that over with, pick up the mop from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
There is a berry on the floor.
You are carrying: a gummy bear, a sandwich, a dvd and an Advent Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could check that the gateway inside the steam room is unlocked with the keycard. After unlocking the gateway, open the gateway. And then, venture west. With that done, retrieve the shadfly from the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading north. There is a closed gateway leading west.
There is a broom on the floor.
You are carrying: a loaf of bread, a candy bar, a keycard, a TextWorld latchkey and a bug.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the chest in the recreation zone is open. After that, retrieve the plant from the chest. Then, attempt to travel east. After that, rest the plant on the table within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You can see a chest.
You need an unguarded exit? You should try going east.
You are carrying: a peanut and a passkey.

your action:

Response: open chest<|im_end|>take plant from chest<|im_end|>go east<|im_end|>put plant on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the bug from the stand in the cellar. Then, go south. With that over with, travel east. After that, toss the bug on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
Look out! It's a- oh, never mind, it's just a stand! The stand is typical. On the stand you see a bug. There's something strange about this thing being here, but you don't have time to worry about that now. Oh, great. Here's a rack. The rack is usual. But the thing is empty.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a Cat Calendar and a cushion.

your action:

Response: take bug from stand<|im_end|>go south<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the west. After that, lift the type 5 keycard from the floor of the bathroom. And then, take a trip east. After that, make it so the type 5 chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin to take stock of what's here.
You can see a type 5 chest. You wonder idly who left that here.
There is a closed hatch leading east. There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a blackberry and a passkey.

your action:

Response: go west<|im_end|>take type 5 keycard<|im_end|>go east<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>