Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, go south. Then, move east. After that, make an effort to go to the north. And then, make absolutely sure that the case is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You make out a couch. The couch is standard. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a candy bar and a pear.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. Then, go to the east. And then, recover the blender from the freezer in the cookery. And then, put the blender on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a cashew on the floor.
You are carrying: a sandwich, an American style passkey and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>take blender from freezer<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to venture south. After that, attempt to travel south. Then, attempt to head east. Then, pick-up the sock from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You need an unguarded exit? You should try going south.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be fantastic if you could travel south. And then, go to the south. After that, retrieve the lavender scented passkey from the floor of the basement. And then, doublecheck that the lavender scented safe inside the basement is unlocked with the lavender scented passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You make out a desk. The desk is normal. But the thing is empty, unfortunately.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fudge scented passkey and a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>take lavender scented passkey<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move south. If you can accomplish that, go to the east. Following that, make sure that the safe in the lounge is shut. And then, lock the safe within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You begin to take stock of what's here.
You make out a platter. The platter appears to be empty. What's the point of an empty platter? You see a bowl! The bowl is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a legume and a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. After that, recover the keycard from the board in the shower. With the keycard, make an attempt to venture east. Following that, unlock the safe within the bathroom with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a safe. Huh, weird.
There is a closed portal leading south. There is an open door leading west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, attempt to head south. Then, recover the insect from the floor of the spare room. After that, try to go east. With that over with, you can place the insect into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, take the latchkey from the bench. If you have got the latchkey, make sure that the locker within the bedchamber is unlocked with the latchkey. After that, assure that the locker is opened. And then, you can place the cloak into the locker within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locker. Look out! It's a- oh, never mind, it's just a bench. On the bench you can see a latchkey.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter, a grape, a cloak and a pair of headphones.

your action:

Response: take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert cloak into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, recover the iron from the chest. And then, make an effort to head east. Following that, insert the iron into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a trunk. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading north. There is an open gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a raspberry and a gummy bear.

your action:

Response: go west<|im_end|>take iron from chest<|im_end|>go east<|im_end|>insert iron into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, check that the vanilla scented chest within the studio is unlocked with the vanilla scented key. And then, ensure that the vanilla scented chest is open. Then, pick up the disk from the vanilla scented chest inside the studio. With the disk, put the disk on the chair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
You see a vanilla scented chest. You can see a display. What a letdown! The display is empty! An open suitcase is nearby. The suitcase is empty, what a horrible day! You can make out a chair. Wow, isn't TextWorld just the best? The chair is ordinary. But the thing hasn't got anything on it.
There is a closed portal leading north. There is a closed gate leading west.
You are carrying: a vanilla scented key and a printer.

your action:

Response: unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take disk from vanilla scented chest<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First step, make an attempt to go to the north. With that done, venture north. Then, try to go to the west. Then, retrieve the tablet from the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is an open gate leading north. You need an unblocked exit? You should try going west.
You are carrying: a cane and a shirt.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest with the latchkey. And then, doublecheck that the chest within the sauna is wide open. Then, pick up the sponge from the chest in the sauna. After stealing the sponge, put the sponge on the rack within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a locked chest here. You make out a rack. The rack is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a latchkey, a key and a cushion.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture west. And then, retrieve the American limited edition key from the floor of the shower. With the American limited edition key, make an attempt to move east. Then, make sure that the American limited edition box within the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You see a American limited edition box. Huh, weird. What's that over there? It looks like it's a saucepan. You wonder idly who left that here. The saucepan is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition keycard and a binder.

your action:

Response: go west<|im_end|>take American limited edition key<|im_end|>go east<|im_end|>lock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to head west. Then, take the sponge from the rack. If you can get your hands on the sponge, go south. Once you manage that, put the sponge inside the chest in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have walked into a shower. Not the shower you'd expect. No, this is a shower.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move south. And then, make an attempt to take a trip east. Okay, and then, pick up the mug from the bookshelf. After that, toss the mug on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open portal leading east. There is an open gate leading south.
There is a candy bar on the floor.
You are carrying: a salad and a berry.

your action:

Response: go south<|im_end|>go east<|im_end|>take mug from bookshelf<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the safe in the recreation zone is opened. After that, take the key from the safe. After you have got the key, insert the key into the box in the recreation zone's lock to unlock it. Then, make it so that the box within the recreation zone is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You can see a locked box. You make out a closed safe in the room. You make out an opened coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a cashew and a keycard.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to travel east. After that, ensure that the basket inside the bedroom is open. After pulling open the basket, recover the cushion from the basket in the bedroom. And then, throw the cushion on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's great that you've just entered a cubicle. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
There is a strawberry on the floor.
You are carrying: a pear and a fly larva.

your action:

Response: go east<|im_end|>open basket<|im_end|>take cushion from basket<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could look and see that the vanilla scented portal inside the studio is unlocked. And then, assure that the vanilla scented portal within the studio is wide open. Once you have pulled open the vanilla scented portal, venture north. Then, ensure that the safe in the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You make out a shelf. The shelf is standard. On the shelf you make out a stick of butter. As if things weren't amazing enough already, you can even see a stand. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed vanilla scented portal leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a Cat Calendar on the floor.
You are carrying: a cucumber, a vanilla scented keycard and a passkey.

your action:

Response: unlock vanilla scented portal with vanilla scented keycard<|im_end|>open vanilla scented portal<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, move east. And then, make an effort to take a trip north. Then, head west. Okay, and then, recover the backup calendar from the desk inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. You begin looking for stuff.
There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
There is a controller on the floor.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take backup calendar from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the east. And then, try to go south. With that over with, pick up the ladle from the fridge in the scullery. After that, place the ladle into the freezer inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You see a locked box.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a huckleberry, a broccoli and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take ladle from fridge<|im_end|>insert ladle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go east. Then, travel south. Next, take the key from the chest. After getting the key, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a legume on the floor.
You are carrying: a chocolate bar and a teaspoon.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to move south. Once you succeed at that, make an effort to move east. And then, take a trip north. And then, take the cane from the workbench in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a standard kind of place. That is to say, you're in a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a blanket, a frisbee, a shadfly, a bug and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cane from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head west. Then, go to the south. And then, try to take a trip east. After that, retrieve the tv from the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one.
Were you looking for a stand? Because look over there, it's a stand. The stand is typical. But there isn't a thing on it. Hm. Oh well Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. But oh no! there's nothing on this piece of trash. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a stick of butter, a legume, a potato and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move south. Okay, and then, make an attempt to move west. Once you do that, recover the spoon from the pan in the scullery. After that, ditch the spoon on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. Okay, just remember what you're here to do, and everything will go great.
You can make out a display.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar, a stick of butter and a formless keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>take spoon from pan<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. After that, make an attempt to go to the south. Then, try to go east. Then, close the passageway within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have walked into, you had to come round a standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cd and a mouse.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. Okay, and then, recover the mug from the saucepan. Then, head south. If you can succeed at that, place the mug inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin to take stock of what's here.
You can see a toolbox. The toolbox contains a durian. There's something about an object in a room that's just so... TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a table. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take mug from saucepan<|im_end|>go south<|im_end|>insert mug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. And then, take the formless key from the refrigerator inside the cookery. Then, move west. And then, make it so that the formless gateway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one. The room is well lit.
Hey, want to see a chair? Look over there, a chair. The chair is standard. But oh no! there's nothing on this piece of junk.
There is a closed formless gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a whisk on the floor.
You are carrying: a salad and a latchkey.

your action:

Response: go east<|im_end|>take formless key from refrigerator<|im_end|>go west<|im_end|>unlock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to venture west. After that, make an effort to go south. That done, attempt to head east. And then, pick-up the printer from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchenette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition safe.
There is an open door leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. That done, pick-up the glass from the floor of the cookhouse. After taking the glass, take a trip south. With that done, deposit the glass on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a spherical chest. The spherical chest contains an elderberry.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a spherical latchkey on the floor.
You are carrying: a gummy bear, a chocolate bar, a keycard, a staple, a fly larva and a printer.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take the Canadian keycard from the type Y box inside the basement. Then, travel south. If you can succeed at that, take a trip east. Then, unlock the Canadian box in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
You scan the room, seeing a type Y box. The type Y box contains a Canadian keycard.
There is an unblocked exit to the south.
You are carrying: a loaf of bread, a legume, a type Y keycard and a blanket.

your action:

Response: take Canadian keycard from type Y box<|im_end|>go south<|im_end|>go east<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go to the south. With that done, go to the east. That done, pick-up the burger from the floor of the workshop. Once you have taken the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a chest.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a peanut and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip east. And then, recover the fresh laundry scented key from the floor of the chamber. And then, insert the fresh laundry scented key into the fresh laundry scented chest in the chamber's lock to unlock it. After that, ensure that the fresh laundry scented chest is open. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You can see an opened trunk. The trunk is empty, what a horrible day! You can make out a drawer. Hmm. You always thought you'd be more excited to see a drawer in a room. You see a bench. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, pick up the rectangular latchkey from the safe. Then, unlock the rectangular locker with the rectangular latchkey. After that, open the rectangular locker inside the closet. Then, insert the butterfly inside the rectangular locker in the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a rectangular locker. You make out an opened safe. The safe contains a durian and a rectangular latchkey.
There is a closed gate leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a butterfly, a fly larva and a mug.

your action:

Response: take rectangular latchkey from safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>insert butterfly into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel south. Then, go east. Then, close the safe within the cubicle. And then, doublecheck that the safe is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is a closed door leading east. There is a closed portal leading north. There is an unblocked exit to the south.
There is a garlic clove and a desktop computer on the floor.
You are carrying: a banana, a keycard, an insect, a scarf and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. With that done, move west. With that over with, pick up the passkey from the floor of the dish-pit. If you can get your hands on the passkey, make it so that the box is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You can see a locked chest. Look out! It's a- oh, never mind, it's just a shelf. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard and a monitor.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to move west. Once you get around to doing that, head north. If you can manage that, take a trip east. Then, open the safe inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
You can make out a spherical chest. Oh, great. Here's a shelf. On the shelf you make out a spherical latchkey.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a latchkey and a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could attempt to take a trip south. If you can manage that, ensure that the box inside the bar is open. Then, retrieve the burger from the box. Having got the burger, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a mantelpiece. You wonder idly who left that here. The mantelpiece is ordinary. But oh no! there's nothing on this piece of trash. You can see a table. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table.
There is an open hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a mop and a golf ball.

your action:

Response: go south<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the east. Then, head south. Then, travel west. Then, place the cloak inside the cabinet within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Let's see what's in here.
You can make out a shelf. Why don't you take a picture of it, it'll last longer! The shelf is ordinary. But the thing is empty, unfortunately.
There is a closed door leading west. There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a legume, a cloak, a paper towel, a printer and a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert cloak into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. After that, retrieve the type 8 keycard from the stand. And then, make an effort to head east. After that, make absolutely sure that the type 8 hatch is unlocked with the type 8 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed portal leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut and a loaf of bread.

your action:

Response: go south<|im_end|>take type 8 keycard from stand<|im_end|>go east<|im_end|>unlock type 8 hatch with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to unlock the door. Then, ensure that the door is open. Having opened the door, go west. Then, close the door within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see an opened portmanteau right there by you. What a letdown! The portmanteau is empty!
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a key, a cd, a plant and a knife.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to travel north. Next, try to head north. If you can get through with that, travel east. Next, make it so that the non-euclidean safe inside the attic is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a carrot and a butterfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel south. Then, try to venture east. Once you do that, retrieve the passkey from the floor of the studio. And then, make sure that the hatch is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a bed stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a pear, a cauliflower and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. Then, make sure that the freezer is wide open. After that, retrieve the fudge scented passkey from the freezer. After taking the fudge scented passkey, look and see that the fudge scented chest in the scullery is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place.
You need an unguarded exit? You should try going east.
There is a carrot on the floor.
You are carrying: a pear, a broom, a laptop and a fly larva.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take fudge scented passkey from freezer<|im_end|>unlock fudge scented chest with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move west. After that, try to move south. After that, take the pair of headphones from the rack within the cellar. And then, place the pair of headphones on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You can make out a bench. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a coconut and a banana.

your action:

Response: go west<|im_end|>go south<|im_end|>take pair of headphones from rack<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, take a trip north. And then, make an effort to move east. Once you finish that, move south. Then, sit the nest of kittens on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the chamber.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a rectangular key, a nest of kittens, a shadfly and a book.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put nest of kittens on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to head north. And then, recover the cauliflower from the floor of the closet. After that, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened safe in the room. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a desk. You wonder idly who left that here. The desk is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey, a non-euclidean keycard, a spoon and a teacup.

your action:

Response: go north<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, try to go north. Then, retrieve the pillow from the mantelpiece in the chamber. If you have picked up the pillow, travel east. Then, put the pillow on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You can make out a board. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a legume, a burger and a nest of grubs.

your action:

Response: go north<|im_end|>take pillow from mantelpiece<|im_end|>go east<|im_end|>put pillow on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. Once you manage that, take the keyboard from the safe. And then, go to the south. After that, place the keyboard into the case in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a type 1 box. There's something strange about this being here, but you can't put your finger on it.
There is an open gateway leading south. There is an open portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 1 keycard and an American keycard.

your action:

Response: go north<|im_end|>take keyboard from safe<|im_end|>go south<|im_end|>insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to venture north. With that over with, make an effort to venture east. After that, head south. After that, recover the spork from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
You can see a bureau.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a loaf of bread, a sandwich, a mug and a fork.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spork from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to unlock the locker inside the shower. After that, ensure that the locker in the shower is open. And then, retrieve the cuboid passkey from the locker inside the shower. After getting the cuboid passkey, look and see that the cuboid safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You see a cuboid safe. You see a gleam over in a corner, where you can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian chest. Classic TextWorld.
There is a closed gateway leading west. There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the hatch. Then, travel north. With that done, attempt to take a trip west. With that over with, close the door in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. I guess you better just go and list everything you see here.
You can see a table. The table is ordinary. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading north. There is a closed gate leading south.
You are carrying: a broccoli, a fondue, a chocolate bar and a loaf of bread.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head south. If you can do that, recover the nest of puppies from the chair. Having got the nest of puppies, head east. Then, sit the nest of puppies on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie and a chocolate bar.

your action:

Response: go south<|im_end|>take nest of puppies from chair<|im_end|>go east<|im_end|>put nest of puppies on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, doublecheck that the chest inside the playroom is unlocked with the key. Then, open the chest. After that, pick up the synthesizer from the chest. If you have picked up the synthesizer, sit the synthesizer on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You can make out a locked chest. You see a couch. What a great pairing of adjectives and nouns! The couch is normal. On the couch you can see a cashew.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a key and a cushion.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the door inside the cookhouse. After pulling open the door, make an attempt to head east. After that, pick up the pair of headphones from the case within the vault. And then, you can insert the pair of headphones into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked box in the corner.
There is a closed door leading east. You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: open door<|im_end|>go east<|im_end|>take pair of headphones from case<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the table. After that, unlock the locker. After that, open the locker. And then, retrieve the teaspoon from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked locker nearby. You make out a table. You see a passkey on the table. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an open hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, a lamp and a monitor.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to try to go south. If you can accomplish that, venture east. After that, take the shadfly from the workbench. After picking up the shadfly, you can deposit the shadfly inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is an open gate leading south.
You are carrying: a cookie, a burger and a telephone.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from workbench<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Then, make an effort to go to the east. And then, attempt to go to the south. After that, look and see that the chest is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You see a gleam over in a corner, where you can see a Henderson's limited edition chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a Henderson's limited edition keycard on the floor.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. With that over with, look and see that the locker is ajar. And then, retrieve the keyboard from the locker in the workshop. Then, sit the keyboard on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
You bend down to tie your shoe. When you stand up, you notice a board. Wow, isn't TextWorld just the best? The board is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a legume.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, make an effort to go south. If you can accomplish that, try to go to the west. That done, take the Canadian style passkey from the mantle. And then, lock the Canadian style box in the study with the Canadian style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed gate leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage, a cucumber, a formless passkey and a key.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian style passkey from mantle<|im_end|>lock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be good if you could make an effort to take a trip west. That done, try to move south. And then, try to head east. Following that, recover the monitor from the recliner inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. After that, venture north. After that, head east. Once you accomplish that, take the bug from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You make out a chest. Wow, isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: an onion, a TextWorld limited edition passkey and a ladle.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the key from the floor of the sauna. After that, make an attempt to go east. Next, unlock the hatch within the spare room. And then, ensure that the hatch within the spare room is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a fresh laundry scented safe.
There is an open portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a potato, a chocolate bar, a loaf of bread and a fresh laundry scented key.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the south. Then, recover the cuboid latchkey from the chest inside the recreation zone. Then, make an attempt to head north. And then, unlock the cuboid gateway within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
There is a closed cuboid gateway leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cashew and a broccoli.

your action:

Response: go south<|im_end|>take cuboid latchkey from chest<|im_end|>go north<|im_end|>unlock cuboid gateway with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, travel north. Then, retrieve the fly larva from the toolbox in the study. And then, move east. With that done, you can put the fly larva into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a mug, a sponge, a tv and a folder.

your action:

Response: go north<|im_end|>take fly larva from toolbox<|im_end|>go east<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the golf tee from the workbench. And then, go west. With that accomplished, look and see that the chest is opened. After pulling open the chest, put the golf tee into the chest. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a gleam over in a corner, where you can see a workbench. I guess it's true what they say, if you're looking for a workbench, go to TextWorld. The workbench is ordinary. On the workbench you can make out a golf tee.
There is an unblocked exit to the west.
You are carrying: a fondue, a keycard, a nest of puppies and a mouse.

your action:

Response: take golf tee from workbench<|im_end|>go west<|im_end|>open chest<|im_end|>insert golf tee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could attempt to go south. If you can do that, attempt to venture west. After that, recover the sock from the floor of the vault. After picking up the sock, insert the sock into the display within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it normal? You better believe it is. You begin to take stock of what's in the room.
You can see a bed. But oh no! there's nothing on this piece of garbage. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a printer.

your action:

Response: go south<|im_end|>go west<|im_end|>take sock<|im_end|>insert sock into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, insert the keycard into the hatch's lock to unlock it. After that, assure that the hatch inside the chamber is opened. If you have opened the hatch, move south. Then, make absolutely sure that the hatch is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is a closed door leading north. There is a closed hatch leading south.
You are carrying: a sandwich, a carrot and a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. That done, attempt to go to the south. And then, travel east. After that, ensure that the formless locker inside the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
Look over there! a Henderson's limited edition locker.
There is an open hatch leading east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip west. Then, pick up the shadfly from the workbench. After that, try to move east. After that, you can put the shadfly into the suitcase in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out an opened standard looking suitcase nearby. The suitcase is empty! What a waste of a day! Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a type E latchkey and a non-euclidean passkey.

your action:

Response: go west<|im_end|>take shadfly from workbench<|im_end|>go east<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to move north. With that over with, take a trip east. With that done, make an attempt to head south. With that accomplished, take the bug from the plate inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a gummy bear, a fondue, a potato, a mat and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could travel east. And then, try to take a trip south. Next, open the locker within the cookhouse. Having opened the locker, recover the butterfly from the locker within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry.
You can see a formless safe.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless passkey on the floor.
You are carrying: a fondue, a coconut, a candy bar, a latchkey and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, you could, like, head west. And then, retrieve the sponge from the rack. Then, head east. That done, you can put the sponge into the coffer within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You make out an opened coffer. The coffer is empty! What a waste of a day! You smell a hideous smell, and follow it to a display. Empty! What kind of nightmare TextWorld is this? You see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take sponge from rack<|im_end|>go east<|im_end|>insert sponge into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe within the attic is unlocked with the key. After that, open the safe. Then, take the insect from the safe within the attic. Then, throw the insect on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You make out a locked safe. You see a rack. You wonder idly who left that here. The rack is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed passageway leading north. There is an open door leading west.
You are carrying: a stick of butter, a key and a printer.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Following that, take a trip south. And then, take a trip south. With that accomplished, doublecheck that the American style locker in the sauna is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You see a trunk. Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stapler.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. That done, move south. Next, retrieve the sponge from the floor of the launderette. And then, deposit the sponge into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it usual? You better believe it is. Let's see what's in here.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar, a pear and a vacuum.

your action:

Response: go south<|im_end|>go south<|im_end|>take sponge<|im_end|>insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the north. With that over with, pick up the Henderson's limited edition key from the dresser in the bedroom. And then, try to go west. Following that, insert the Henderson's limited edition key into the Henderson's limited edition box in the sauna's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. Let's see what's in here.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a peanut and a burger.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from dresser<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to attempt to venture east. Following that, retrieve the monitor from the desk. And then, make an attempt to take a trip south. And then, place the monitor on the rack inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. Let's see what's in here.
Oh, great. Here's a locker.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a keycard, a Canadian latchkey and a shadfly.

your action:

Response: go east<|im_end|>take monitor from desk<|im_end|>go south<|im_end|>put monitor on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Okay, and then, try to travel west. After that, pick-up the mat from the floor of the sauna. If you can get your hands on the mat, put the mat into the drawer in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: a pear, a pizza and a burger.

your action:

Response: go north<|im_end|>go west<|im_end|>take mat<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Once you get through with that, ensure that the type 4 locker is open. After that, take the latchkey from the type 4 locker. And then, unlock the passageway inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. You see a pair of headphones on the counter. You can see a workbench. The workbench is usual. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a worm.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to make an effort to venture north. After that, attempt to go east. With that done, try to venture north. If you can manage that, sit the iron on the bench in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to walk into a typical one.
You can make out a counter. The counter is typical. On the counter you see a cloak.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cabbage, an iron and a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, look and see that the box in the garage is unlocked with the latchkey. Then, open the box inside the garage. And then, recover the vanilla scented keycard from the box. And then, Place the vanilla scented keycard into the vanilla scented box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You begin looking for stuff.
You can see a vanilla scented box. Wow, check out the price tag that's still affixed to the vanilla scented box! Forty big ones! You make out a box.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to open the Henderson's style locker. And then, take the mug from the Henderson's style locker inside the cubicle. If you can get your hands on the mug, go west. And then, toss the mug on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You see a Henderson's style locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza and a Henderson's style key on the floor.
You are carrying: a Comic Strip Calendar and a mop.

your action:

Response: open Henderson's style locker<|im_end|>take mug from Henderson's style locker<|im_end|>go west<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. Next, move south. After that, attempt to travel east. With that done, take the broom from the rack within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
You can make out a case.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a candy bar, a fondue, a folder and a spork.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, attempt to move west. And then, make an effort to venture south. After that, make an effort to venture east. And then, make sure that the case is shut. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make another one of your grand eccentric entrances into a laundry place.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a stick of butter, a sandwich and a napkin.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture west. And then, travel south. After that, travel south. And then, pick up the binder from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make absolutely sure that the box in the recreation zone is unlocked. Then, ensure that the box inside the recreation zone is open. And then, recover the lavender scented key from the box. After that, Deposit the lavender scented key into the lavender scented portal to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the recreation zone.
You scan the room for a box, and you find a box. Were you looking for a desk? Because look over there, it's a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is ordinary. The desk appears to be empty.
There is a closed door leading north. There is a closed lavender scented portal leading south. There is a closed hatch leading west.
You are carrying: a candy bar, a salad and a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take lavender scented key from box<|im_end|>lock lavender scented portal with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could make an effort to go to the west. And then, pick up the insect from the shelf. Then, attempt to go east. And then, put the insect on the board inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the shower.
You make out a closed locker. Were you looking for a board? Because look over there, it's a board. The board is standard. However, the board, like an empty board, has nothing on it.
There is an open gate leading east. There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the box inside the sauna. Then, recover the broom from the box. And then, try to take a trip east. Following that, place the broom on the couch inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a closed ordinary looking box in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a cabbage and a controller.

your action:

Response: open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on couch<|im_end|>