Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture north. Next, open the fresh laundry scented locker inside the cellar. After that, retrieve the pair of pants from the fresh laundry scented locker. And then, put the pair of pants on the rack within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look at that board! What does it say? It says Welcome to the office? Well that's cool. The room is well lit.
You need an unguarded exit? You should try going north.
You are carrying: a cauliflower and a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>open fresh laundry scented locker<|im_end|>take pair of pants from fresh laundry scented locker<|im_end|>put pair of pants on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move west. And then, attempt to move south. With that done, attempt to take a trip south. Then, ensure that the case is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana, a vacuum, a bug and an iron.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, make an effort to travel north. Then, try to go east. With that done, retrieve the fresh laundry scented passkey from the mantle within the parlor. After you have got the fresh laundry scented passkey, check that the fresh laundry scented hatch is unlocked with the fresh laundry scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fresh laundry scented passkey from mantle<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could pick up the berry from the bench within the bathroom. And then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You see a berry on the bench. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a type 8 key and a desktop computer.

your action:

Response: take berry from bench<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel north. Then, recover the fork from the floor of the scullery. And then, try to go east. After that, ditch the fork on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli, a loaf of bread, a passkey and an insect.

your action:

Response: go north<|im_end|>take fork<|im_end|>go east<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move west. Then, make an attempt to take a trip north. After that, recover the vacuum from the board. After that, you can deposit the vacuum inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a spoon on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>take vacuum from board<|im_end|>insert vacuum into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. That done, attempt to move south. Then, venture south. After that, recover the pencil from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery.
You can make out a case. Now why would someone leave that there? You can make out a table. The table is ordinary. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a peanut and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head north. And then, open the door. And then, attempt to travel east. If you can do that, toss the towel on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
There is an insect on the floor.
You are carrying: a candy bar and a towel.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to travel south. After that, try to travel east. If you can do that, close the chest in the salon. And then, lock the chest in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a cucumber, a broccoli, a key, a teapot and a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to go west. And then, take a trip north. With that done, make an effort to go to the east. Following that, recover the coffee cup from the bowl within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to walk into a standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take coffee cup from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the gateway within the recreation zone is open. Then, move north. Next, recover the stick of butter from the floor of the kitchen. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin looking for stuff.
You can see an opened standard looking trunk right there by you. The trunk contains a plant. You see a bar. The bar is usual. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading north. There is an unblocked exit to the south.
You are carrying: a kiwi, a burger, a chocolate bar and a novel.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an attempt to venture south. And then, go south. Once you accomplish that, attempt to head east. After that, close the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. The room is well lit.
You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
You are carrying: a tv and a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go north. Okay, and then, travel east. With that done, make an effort to go to the south. And then, close the toolbox inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip south. That done, recover the Comic Strip Calendar from the TextWorld chest. And then, try to travel east. Once you do that, throw the Comic Strip Calendar on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Look over there! a couch. But oh no! there's nothing on this piece of trash. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a sandwich, a durian and a sponge.

your action:

Response: go south<|im_end|>take Comic Strip Calendar from TextWorld chest<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the key from the chair inside the workshop. And then, make an effort to go east. And then, make sure that the locker within the canteen is closed. Then, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
I am pleased to announce that you are now in the workshop.
You make out a chair. The chair is normal. On the chair you can see a key.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: an apple, a gummy bear and a glass.

your action:

Response: take key from chair<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the safe within the bedroom. After unlocking the safe, make absolutely sure that the safe within the bedroom is open. Then, recover the chocolate bar from the safe within the bedroom. After taking the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You make out a locked safe. You scan the room, seeing a bench. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a bed stand. The bed stand is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the bed stand! oh well.
There is a closed door leading west. There is an open passageway leading east.
You are carrying: a candy bar and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture west. Then, venture north. Following that, take the cuboid key from the cabinet inside the kitchenette. After that, look and see that the cuboid safe inside the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bowl on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make it so that the type U passageway in the attic is unlocked with the type U passkey. And then, open the type U passageway in the attic. After that, make an attempt to venture north. Next, take the lightbulb from the counter inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
There is a closed hatch leading east. There is a closed type U passageway leading north.
There is a hat on the floor.
You are carrying: a fondue, a type U passkey, a Comic Strip Calendar, a cloak, a worm and a whisk.

your action:

Response: unlock type U passageway with type U passkey<|im_end|>open type U passageway<|im_end|>go north<|im_end|>take lightbulb from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to travel south. With that over with, make an attempt to take a trip south. After that, retrieve the butterfly from the rack. After that, drop the butterfly on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have walked into, you had to saunter into a normal one.
There is an open door leading south. There is an unblocked exit to the west.
You are carrying: a stick of butter, a hat, a mug and a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>take butterfly from rack<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the west. With that done, make an effort to take a trip north. And then, retrieve the mop from the chest inside the shower. After stealing the mop, you can deposit the mop into the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a Quote of the Day Calendar and a tv.

your action:

Response: go west<|im_end|>go north<|im_end|>take mop from chest<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move north. With that accomplished, venture east. Okay, and then, try to travel south. Next, close the portal in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a lavender scented key, an American passkey, a passkey, a worm and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go north. Okay, and then, make an attempt to head east. And then, make an attempt to go to the south. Then, retrieve the fly larva from the chair inside the office. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture east. That done, make an attempt to venture north. And then, pick up the key from the shelf. With the key, look and see that the locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a lampshade.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from shelf<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the lightbulb from the table. And then, make an attempt to travel north. With that accomplished, head east. Okay, and then, drop the lightbulb on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
As if things weren't amazing enough already, you can even see a table. The table is standard. On the table you make out a lightbulb. You make out a stand. The stand is typical. On the stand you see a grape.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gojiberry and a mat.

your action:

Response: take lightbulb from table<|im_end|>go north<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the gate is wide open. Then, take a trip south. With that done, pick-up the shirt from the floor of the steam room. After that, insert the shirt inside the safe within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a sandwich, a licorice strip and a cushion.

your action:

Response: open gate<|im_end|>go south<|im_end|>take shirt<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. Then, ensure that the non-euclidean locker is open. And then, pick up the latchkey from the non-euclidean locker. If you can get your hands on the latchkey, lock the hatch with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an open passageway leading east. There is an open gateway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an apple, a poem and a golf club.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, make an effort to go to the east. With that over with, take a trip south. Following that, retrieve the cuboid key from the floor of the steam room. Then, unlock the cuboid hatch within the steam room with the cuboid key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid key<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the east. After that, move south. After that, attempt to travel west. After that, retrieve the textbook from the mantelpiece in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You see a table. The table is normal. However, the table, like an empty table, has nothing on it. Silly table, silly, empty, good for nothing table. Oh wow! Is that what I think it is? It is! It's a counter. Why don't you take a picture of it, it'll last longer! On the counter you make out a stick of butter.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: an apple, a pencil and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take textbook from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go west. And then, try to move north. And then, venture east. That done, close the Microsoft locker. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in a place we're calling a laundry place.
Hey, want to see a table? Look over there, a table. The table is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.
There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make an attempt to move east. Then, make it so that the Microsoft safe is unlocked. And then, make it so that the Microsoft safe inside the pantry is wide open. After that, take the scarf from the Microsoft safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying: a Microsoft keycard and a laptop.

your action:

Response: go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take scarf from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, ensure that the portal in the cookhouse is open. If you have pulled open the portal, go to the south. And then, pick up the non-euclidean keycard from the floor of the canteen. After that, assure the non-euclidean safe in the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
There is a closed portal leading south. There is an open door leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a kiwi on the floor.
You are carrying: a coconut.

your action:

Response: open portal<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to venture south. With that over with, make an attempt to go west. Then, pick-up the hat from the floor of the closet. Then, rest the hat on the table within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a salad.

your action:

Response: go south<|im_end|>go west<|im_end|>take hat<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head east. After that, retrieve the non-euclidean key from the basket inside the shower. And then, assure that the non-euclidean portal is unlocked with the non-euclidean key. After unlocking the non-euclidean portal, ensure that the non-euclidean portal is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place. Let's see what's in here.
You see a table. The table is typical. On the table you can see a shirt. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going east.
You are carrying: a coffee cup, a knife and a spoon.

your action:

Response: go east<|im_end|>take non-euclidean key from basket<|im_end|>unlock non-euclidean portal with non-euclidean key<|im_end|>open non-euclidean portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Then, make an effort to venture south. Okay, and then, head east. Then, make it so that the safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a locker. You can make out a bed. The bed appears to be empty.
You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a cookie, a passkey, a broom and an Advent Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, lift the scarf from the floor of the basement. If you can get your hands on the scarf, try to head south. With that done, venture east. With that accomplished, place the scarf on the stand inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to show up in a normal one.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: take scarf<|im_end|>go south<|im_end|>go east<|im_end|>put scarf on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, head south. Then, make an attempt to go to the south. After that, travel west. Once you manage that, pick up the insect from the shelf inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying: a fondue, a cashew and a stick of butter.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Following that, travel north. If you can finish that, ensure that the safe in the cubicle is open. And then, place the dvd inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in the place we're calling the cookery.
What's that over there? It looks like it's a plate. The plate is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a stick of butter, a keycard and a dvd.

your action:

Response: go west<|im_end|>go north<|im_end|>open safe<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, attempt to travel east. Then, recover the glass from the Microsoft limited edition safe inside the kitchenette. Then, place the glass on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
There is a closed passageway leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a knife.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass from Microsoft limited edition safe<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the safe is open. And then, pick up the sock from the safe within the shower. After that, go to the north. After that, place the sock on the rack. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a peanut, a latchkey and a glass.

your action:

Response: open safe<|im_end|>take sock from safe<|im_end|>go north<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. Then, retrieve the rectangular keycard from the shelf. After that, unlock the rectangular box inside the spare room. After unlocking the rectangular box, assure that the rectangular box within the spare room is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from shelf<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, look and see that the portal in the sauna is opened. And then, make an attempt to head west. And then, recover the spherical keycard from the floor of the spare room. And then, lock the spherical box with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You see a counter. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading north. There is a closed portal leading west.
You are carrying: a worm and a sponge.

your action:

Response: open portal<|im_end|>go west<|im_end|>take spherical keycard<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to go west. Then, take the type F key from the cabinet. If you can get your hands on the type F key, move north. After that, lock the type F safe with the type F key. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue and a stick of butter.

your action:

Response: go west<|im_end|>take type F key from cabinet<|im_end|>go north<|im_end|>lock type F safe with type F key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. Okay, and then, pick-up the passkey from the floor of the study. And then, attempt to venture south. With that done, lock the door with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
There is a closed door leading east. There is a closed gate leading west. There is an open hatch leading north.
You are carrying: a gummy bear, a pear and a latchkey.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go south. Okay, and then, attempt to take a trip east. Then, retrieve the butterfly from the basket in the bar. After that, toss the butterfly on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from basket<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture west. Following that, make an attempt to go to the south. Then, attempt to take a trip east. After that, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a legume, a keycard, a mat, a tv and an iron.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, open the gateway within the cookhouse. After pulling open the gateway, move south. And then, pick up the durian from the bookshelf. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty typical here. I guess you better just go and list everything you see here.
You scan the room for a freezer, and you find a freezer. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a keycard and a folder.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take durian from bookshelf<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, venture north. With that accomplished, try to go east. Then, pick up the shirt from the floor of the vault. After picking up the shirt, sit the shirt on the table in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
You can see a rack. The rack is normal. But oh no! there's nothing on this piece of garbage. You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it? You make out a stand. But the thing hasn't got anything on it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>take shirt<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go west. And then, go to the south. Then, take a trip east. And then, doublecheck that the box is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
You see an opened soap scented box. The soap scented box contains a soap scented key.
There is an open portal leading north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a key and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go west. Then, move north. After that, go to the east. With that done, retrieve the kettle from the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a pear, a shadfly and a teaspoon.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the safe within the vault. After unlocking the safe, open the safe. After that, take the loaf of bread from the safe. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, a keycard and a manuscript.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. And then, open the portal. Once you have pulled open the portal, make an attempt to take a trip south. Okay, and then, pick up the cane from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a blanket and a nest of earwigs.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the gate in the cookhouse is unlocked with the passkey. Then, open the gate. After pulling open the gate, venture east. Once you get around to doing that, make it so that the cabinet in the shower is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading east. There is a closed door leading north.
You are carrying: a garlic clove, a fondue, a passkey and a broom.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. Then, travel west. With that done, try to take a trip north. With that over with, recover the soap dispenser from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, recover the TextWorld keycard from the floor of the basement. Then, move south. And then, venture east. With that done, make it so that the TextWorld chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is a closed portal leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
There is a TextWorld keycard on the floor.
You are carrying: a keycard.

your action:

Response: take TextWorld keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Eat the berry.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a legume, a berry and an iron.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take the type X latchkey from the locker in the study. With the type X latchkey, make an effort to take a trip north. Once you manage that, head east. After that, assure that the type X safe in the canteen is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a type X latchkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a book.

your action:

Response: take type X latchkey from locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock type X safe with type X latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to travel south. Once you do that, attempt to move east. And then, go to the north. If you can manage that, take the pen from the Henderson's limited edition chest within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just come into a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a table. The table is typical. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a fondue, a peanut, a plant and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take pen from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. With that accomplished, recover the type 7 latchkey from the floor of the restroom. After that, attempt to go to the east. Once you finish that, lock the type 7 portal. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You smell an awful smell, and follow it to a bookshelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed type 7 portal leading north. There is an unguarded exit to the west.
There is a laptop on the floor.
You are carrying: a loganberry, a carrot, a folder and a novel.

your action:

Response: go west<|im_end|>take type 7 latchkey<|im_end|>go east<|im_end|>lock type 7 portal with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, take the sponge from the basket within the laundromat. Then, try to take a trip west. And then, you can place the sponge into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You can see an opened cabinet. The cabinet contains an insect. Now why would someone leave that there?
There is a closed gate leading west. There is an unblocked exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar, a loaf of bread and a textbook.

your action:

Response: go east<|im_end|>take sponge from basket<|im_end|>go west<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. After that, retrieve the keycard from the floor of the kitchen. If you have picked up the keycard, insert the keycard into the safe's lock to unlock it. After that, ensure that the safe inside the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
There is an open gate leading east. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a pizza, a sandwich and a sponge.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to move south. Then, make an attempt to go south. After that, take a trip west. Next, take the nest of shrimp from the bench inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack appears to be empty.
There is an unguarded exit to the south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take nest of shrimp from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an effort to move west. Then, take the formless key from the toolbox. Then, go to the south. With that done, look and see the formless safe inside the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. Let's see what's in here.
You can make out a shelf. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a mop and a soap dispenser on the floor.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take formless key from toolbox<|im_end|>go south<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the gate is open. After that, venture south. That done, look and see that the Microsoft style locker in the steam room is closed. After that, doublecheck the Microsoft style locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading north. There is a closed gate leading south. You need an unguarded exit? You should try going west.
There is a licorice strip and a soap dispenser on the floor.
You are carrying: a sandwich, a stick of butter, a Microsoft style latchkey, a keycard, a staple and a worm.

your action:

Response: open gate<|im_end|>go south<|im_end|>close Microsoft style locker<|im_end|>lock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the spherical passkey from the fridge. After that, insert the spherical passkey into the spherical chest within the canteen's lock to unlock it. And then, ensure that the spherical chest is open. And then, retrieve the bowl from the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked spherical chest. You see an opened usual looking fridge right there by you. The fridge contains a spherical passkey.
There is a closed portal leading north. There is a closed passageway leading south. There is a closed door leading west.
There is a burger on the floor.
You are carrying: a stick of butter and a grape.

your action:

Response: take spherical passkey from fridge<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take bowl from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip west. With that over with, attempt to go south. Once you accomplish that, take the cloak from the workbench within the basement. Once you have taken the cloak, deposit the cloak on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary one.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a candy bar, a passkey and a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>take cloak from workbench<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go south. And then, retrieve the lamp from the floor of the lounge. After that, travel north. With that accomplished, place the lamp on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. The toolbox is empty, what a horrible day! You can make out a case. You can see a shelf. The shelf is ordinary. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear, a key and a keyboard.

your action:

Response: go south<|im_end|>take lamp<|im_end|>go north<|im_end|>put lamp on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. Then, make an effort to head east. Then, take a trip north. That done, look and see that the safe in the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a wretched smell, and follow it to a rectangular chest. You see a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard, a rectangular keycard and a blanket.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the type 1 passageway in the scullery is unlocked. Then, doublecheck that the type 1 passageway in the scullery is opened. Then, attempt to move south. After that, recover the cd from the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
There is a closed passageway leading east. There is a closed type 1 passageway leading south.
You are carrying: a type 1 key and a latchkey.

your action:

Response: unlock type 1 passageway with type 1 key<|im_end|>open type 1 passageway<|im_end|>go south<|im_end|>take cd from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Then, recover the cucumber from the table in the kitchenette. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You start to take note of what's in the room.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a salad, a shadfly and a glass.

your action:

Response: go south<|im_end|>take cucumber from table<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip west. Following that, go south. Following that, move east. Following that, pick up the telephone from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am so happy to announce that you are now in the workshop.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a butterfly on the floor.
You are carrying: a carrot, a coconut, a ladle and a controller.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the TextWorld style keycard from the board inside the canteen. After picking up the TextWorld style keycard, try to move south. Okay, and then, try to move east. And then, check that the TextWorld style safe inside the salon is unlocked with the TextWorld style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You make out a chest. The chest is empty! What a waste of a day! You can make out a board. What a great pairing of adjectives and nouns! You see a TextWorld style keycard on the board. Oh, great. Here's a saucepan. The saucepan is usual. However, the saucepan, like an empty saucepan, has nothing on it. It would have been so cool if there was stuff on the saucepan.
There is a closed gate leading east. There is a closed hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from board<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. And then, move north. Once you do that, try to go to the east. If you can finish that, recover the napkin from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a pan. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower, a lightbulb and a lampshade.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could attempt to travel south. Following that, look and see that the box is wide open. And then, take the novel from the box within the salon. With the novel, ditch the novel on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You have come into the most ordinary of all possible bars. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a burger, a cabbage, a loaf of bread, a broccoli, a keycard and a fudge scented key.

your action:

Response: go south<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. After that, try to go south. After that, recover the keycard from the floor of the studio. With the keycard, lock the locker inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
There is a candy bar on the floor.
You are carrying: a loaf of bread, a burger and a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the north. With that done, make an attempt to venture east. And then, make an attempt to go south. Then, close the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head east. After that, make an attempt to travel south. After that, venture west. After that, recover the sock from the stand within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a stick of butter on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sock from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the spherical gateway within the chamber. After that, open the spherical gateway inside the chamber. Then, make an effort to take a trip north. Then, recover the lampshade from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed spherical gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a sandwich, a cookie, a spherical keycard, a controller, a coffee cup and a cane.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>take lampshade from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, attempt to go to the north. Then, recover the potato from the shelf. With the potato, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it normal? You better believe it is.
There is a closed gateway leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a burger, a cashew and a mop.

your action:

Response: go north<|im_end|>take potato from shelf<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could travel south. Then, doublecheck that the gate is ajar. After that, take a trip west. After that, recover the insect from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. You begin to take stock of what's here.
You see a plate. The plate is standard. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich and a desktop computer.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, try to go to the north. After that, move east. With that over with, travel south. Then, ensure that the coffer is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This just in- You, in the shower. You begin to take stock of what's in the room.
You make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a potato, a stick of butter, a shadfly and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head south. After that, make an effort to head west. And then, try to take a trip south. With that done, open the box within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a burger, a keycard, a butterfly, a novel and a Cat Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to venture west. Then, head north. Then, try to head east. Then, look and see that the Henderson's style safe is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type C keycard and a top hat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could ensure that the Henderson's style locker within the studio is open. And then, pick up the Advent Calendar from the Henderson's style locker within the studio. With the Advent Calendar, travel north. And then, toss the Advent Calendar on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You can make out a closed Henderson's style locker, which looks standard, in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
There is a Henderson's style key on the floor.
You are carrying: an onion, a chocolate bar and a cushion.

your action:

Response: open Henderson's style locker<|im_end|>take Advent Calendar from Henderson's style locker<|im_end|>go north<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture west. Then, go to the north. With that over with, doublecheck that the formless safe is open. After that, recover the sponge from the formless safe within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. You begin looking for stuff.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a salad and a golf ball.

your action:

Response: go west<|im_end|>go north<|im_end|>open formless safe<|im_end|>take sponge from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip east. Then, try to travel south. Once you get through with that, make sure that the locker within the vault is unlocked with the keycard. Then, ensure that the locker in the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You see a shelf. On the shelf you can make out a salad. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a keycard, a Microsoft limited edition key and a teapot.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip east. Then, move south. Next, recover the passkey from the case. Then, insert the passkey into the locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin to take stock of what's here.
An open spherical box, which looks typical, is here. The spherical box is empty, what a horrible day!
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to venture east. Then, make an effort to travel south. And then, recover the teacup from the saucepan. If you have taken the teacup, place the teacup on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You can barely contain your excitement.
You see an opened fudge scented safe. The fudge scented safe contains a fudge scented passkey.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a candy bar, a Comic Strip Calendar and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>take teacup from saucepan<|im_end|>put teacup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. After that, travel east. After that, recover the bowl from the table inside the cookhouse. Then, you can put the bowl inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a dvd on the floor.
You are carrying: a peanut and a teaspoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take bowl from table<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to try to head east. After that, pick up the licorice strip from the board. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement.
There is a closed gate leading north. There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cashew and a type 8 key.

your action:

Response: go east<|im_end|>take licorice strip from board<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, make an effort to go east. With that accomplished, retrieve the key from the drawer within the washroom. Then, doublecheck that the chest inside the washroom is unlocked. After that, ensure that the chest in the washroom is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
There is a Comic Strip Calendar on the floor.
You are carrying: a gummy bear, a cake scented keycard, a keycard and a stapler.

your action:

Response: go east<|im_end|>take key from drawer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to head west. And then, open the safe. If you have opened the safe, retrieve the broom from the safe inside the spare room. After that, deposit the broom inside the cabinet inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian, a sandwich, a type 6 passkey, a fly larva and a dvd.

your action:

Response: go west<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into cabinet<|im_end|>