Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go south. And then, go to the west. And then, take the lamp from the chest in the playroom. After picking up the lamp, drop the lamp on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a cashew and a glove.

your action:

Response: go south<|im_end|>go west<|im_end|>take lamp from chest<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Next, unlock the formless safe within the workshop. Then, open the formless safe. After pulling open the formless safe, retrieve the printer from the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a formless latchkey, a passkey, a worm and a cloak.

your action:

Response: go south<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take printer from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the east. With that accomplished, attempt to venture north. Then, make an attempt to go to the west. And then, recover the butterfly from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can see a platter. The platter is typical. But there isn't a thing on it.
There is a closed door leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a salad, a stick of butter and a durian.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could venture south. That done, go west. With that done, retrieve the latchkey from the floor of the attic. Then, check that the box inside the attic is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a sandwich, a loaf of bread, a salad, a broom and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head west. That done, attempt to head north. After that, make an attempt to venture east. If you can get through with that, retrieve the blanket from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio. I guess you better just go and list everything you see here.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a grape.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, unlock the hatch. After that, open the hatch. And then, attempt to venture east. Then, put the insect into the fridge inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You scan the room for a table, and you find a table. On the table you can make out a berry. You shudder, but continue examining the room.
There is a closed hatch leading east. There is an open passageway leading north.
You are carrying: a coconut, a passkey and an insect.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>insert insect into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the west. Then, make an effort to head south. Next, venture east. With that done, pick-up the insect from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You see an opened chest close by. The chest contains a fly larva. Oh, great. Here's a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type S keycard and a non-euclidean key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the cushion from the floor of the recreation zone. After that, move east. Next, open the chest in the cellar. And then, you can place the cushion into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying: a sandwich.

your action:

Response: take cushion<|im_end|>go east<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. After that, make sure that the hatch is opened. And then, go to the east. Once you finish that, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in a place we're calling a kitchen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a grape, a spherical passkey, a key, a mouse and a synthesizer.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go to the north. Following that, pick up the banana from the floor of the study. Then, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a potato, a mop and a spork.

your action:

Response: go north<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, go to the west. Then, make an attempt to head south. Then, retrieve the latchkey from the counter. After that, lock the locker with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Look at you, bigshot, walking into a sauna like it isn't some huge deal.
What's that over there? It looks like it's a rectangular chest.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a rectangular latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from counter<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, check that the Henderson's style safe in the office is unlocked with the Henderson's style keycard. After that, open the Henderson's style safe. And then, take the butterfly from the Henderson's style safe within the office. After that, rest the butterfly on the bookshelf in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a Henderson's style safe. You look at the price tag that hangs off the Henderson's style safe. Fifty dollars?! Where'd they buy this Henderson's style safe, some kind of expensive place? You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is typical. But oh no! there's nothing on this piece of junk. This always happens!
There is a closed portal leading east. There is a closed gate leading west.
There is a fondue on the floor.
You are carrying: a sandwich and a Henderson's style keycard.

your action:

Response: unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take butterfly from Henderson's style safe<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the safe is ajar. Then, retrieve the key from the safe in the spare room. With the key, unlock the gate. Then, look and see that the gate in the spare room is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. Let's see what's in here.
You see a closed safe. You can make out an opened crate. The crate is empty, what a horrible day!
There is a closed passageway leading east. There is a closed gate leading south. There is a closed hatch leading west.
You are carrying: a cauliflower, a latchkey and a desktop computer.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to try to go south. Once you manage that, pick up the passkey from the table inside the washroom. Then, go to the north. And then, make sure that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a safe! You see a American style chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading west. There is an open gateway leading south.
You are carrying: an American style keycard and a nest of insects.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the drawer in the washroom. If you can get your hands on the key, make an attempt to travel south. After that, make sure that the locker inside the sauna is unlocked with the key. After that, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can see a drawer. The drawer contains a key, so there's that.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a peanut, a sandwich and a fondue.

your action:

Response: take key from drawer<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move south. Then, make an attempt to move east. And then, move south. After that, make it so that the cuboid locker inside the cubicle is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a tv, a whisk and a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. With that over with, take a trip east. Then, make an effort to venture south. Following that, make sure that the safe is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can make out a platter. The platter is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a spoon on the floor.
You are carrying: a gummy bear, a cookie and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, take a trip south. Then, travel east. Then, close the freezer inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am so happy to announce that you are now in the kitchenette.
You can make out a locked refrigerator in the room. Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a stick of butter, a licorice strip and a nest of shrimp.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. With that accomplished, take a trip east. Then, pick up the sponge from the basket within the laundry place. After stealing the sponge, put the sponge inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a licorice strip, a cashew and a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge from basket<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to assure that the hatch within the cubicle is opened. And then, go to the west. That done, pick up the laptop from the bed in the bedroom. Then, sit the laptop on the bar in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You begin to take stock of what's here.
There is a closed gateway leading north. There is a closed hatch leading west.
There is a mug on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take laptop from bed<|im_end|>put laptop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the spherical latchkey from the case. And then, go to the east. And then, check that the spherical gate in the launderette is unlocked with the spherical latchkey. Having unlocked the spherical gate, make sure that the spherical gate is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
You can make out a case. Make a note of this, you might have to put stuff on or in it later on. The case contains a spherical latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: take spherical latchkey from case<|im_end|>go east<|im_end|>unlock spherical gate with spherical latchkey<|im_end|>open spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, pick-up the printer from the floor of the study. Then, venture east. Once you accomplish that, make an effort to move south. With that done, ditch the printer on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
There is a printer on the floor.
You are carrying: a cauliflower, a burger, a cookie, a Henderson's style keycard and a blender.

your action:

Response: take printer<|im_end|>go east<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, attempt to go to the south. And then, attempt to travel west. And then, go to the north. And then, close the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a licorice strip, a broccoli, a chocolate bar and a legume.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make sure that the chest is unlocked. Then, make absolutely sure that the chest in the studio is wide open. Then, take the Henderson's style keycard from the chest within the studio. With the Henderson's style keycard, make it so that the Henderson's style door is unlocked with the Henderson's style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's here.
You smell a terrible smell, and follow it to a chest. An open standard looking bureau is here. The bureau is empty, what a horrible day!
There is a closed portal leading east. There is a closed Henderson's style door leading north. You need an unguarded exit? You should try going west.
You are carrying: a keycard, a latchkey and a tv.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's style keycard from chest<|im_end|>unlock Henderson's style door with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the cake scented gate is unlocked. And then, open the cake scented gate within the garage. And then, make an attempt to head south. That done, take the napkin from the table within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You make out a rack. The rack is usual. On the rack you can make out a scarf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed cake scented gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a burger and a cake scented passkey.

your action:

Response: unlock cake scented gate with cake scented passkey<|im_end|>open cake scented gate<|im_end|>go south<|im_end|>take napkin from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make it so that the Canadian limited edition box in the dish-pit is opened. And then, retrieve the worm from the Canadian limited edition box in the dish-pit. And then, attempt to move east. And then, deposit the worm on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You see a gleam over in a corner, where you can see a Canadian limited edition box. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a Canadian limited edition key.

your action:

Response: open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the formless latchkey into the formless safe in the canteen's lock to unlock it. After unlocking the formless safe, ensure that the formless safe is open. After that, take the kettle from the formless safe. With the kettle, you can put the kettle into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. Let's see what's in here.
You can see an opened safe, which looks normal, here. The safe is empty, what a horrible day! You see a locked standard looking formless safe close by.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey, a key and a cd.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take kettle from formless safe<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 9 key from the type 7 box within the bedroom. Then, unlock the type 9 locker inside the bedroom. And then, open the type 9 locker. After that, deposit the fly larva into the type 9 locker within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type 9 locker. I mean, just wow! Isn't TextWorld just the best? You make out an opened type 7 box. The type 7 box contains a type 9 key.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 7 passkey, a fly larva and a textbook.

your action:

Response: take type 9 key from type 7 box<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>insert fly larva into type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. Then, make an attempt to head west. With that done, make an attempt to venture north. With that done, retrieve the laptop from the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a coffer.
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. Following that, make an attempt to go to the north. After that, make absolutely sure that the TextWorld limited edition locker within the garage is closed. Then, look and see that the TextWorld limited edition locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just fallen into a kitchenette.
There is an unblocked exit to the west.
You are carrying: a pizza, a TextWorld limited edition latchkey, a manuscript and a soap dispenser.

your action:

Response: go west<|im_end|>go north<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could take a trip west. Then, retrieve the key from the platter within the scullery. After that, attempt to travel east. If you can get through with that, Insert the key into the box inside the laundromat to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You make out a closed box. You can make out a closed case. Hey, want to see a board? Look over there, a board. The board is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter.
There is an unblocked exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take key from platter<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. With that over with, make an attempt to go to the south. Okay, and then, move east. Then, take the napkin from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a mat on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Then, try to travel west. Next, pick-up the fondue from the floor of the studio. With the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean locker. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a non-euclidean keycard on the floor.
You are carrying: a broccoli and a durian.

your action:

Response: go south<|im_end|>go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the gate inside the basement. Then, travel west. Then, pick up the vanilla scented passkey from the stand. And then, Place the vanilla scented passkey into the vanilla scented chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
You can make out a table. Wow, isn't TextWorld just the best? The table is ordinary. However, the table, like an empty table, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: open gate<|im_end|>go west<|im_end|>take vanilla scented passkey from stand<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture west. With that accomplished, travel north. Once you get around to doing that, venture east. And then, pick up the desktop computer from the table within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
A closed formless box is here.
There is a closed passageway leading south. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a formless keycard on the floor.
You are carrying: a bug and a top hat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to travel west. After that, take the formless key from the chest inside the cookhouse. After getting the formless key, go east. After that, unlock the formless hatch within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed formless hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key from chest<|im_end|>go east<|im_end|>unlock formless hatch with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture north. Then, retrieve the keycard from the rack. Then, make an attempt to take a trip south. Then, make absolutely sure the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You scan the room for a safe, and you find a safe. Oh wow! Is that what I think it is? It is! It's a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! What a waste of a day! You smell a fine smell, and follow it to a locker. Wow, isn't TextWorld just the best?
There is an open gate leading east. There is an open door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger and a fondue.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. And then, retrieve the candy bar from the board. After that, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can make out a locked safe nearby.
There is an unblocked exit to the west.
You are carrying: a stick of butter and a key.

your action:

Response: go west<|im_end|>take candy bar from board<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, make it so that the hatch is open. And then, attempt to head east. Okay, and then, take the non-euclidean latchkey from the platter. After taking the non-euclidean latchkey, lock the non-euclidean portal with the non-euclidean latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a blender on the floor.
You are carrying: a legume, a glove and a worm.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take non-euclidean latchkey from platter<|im_end|>lock non-euclidean portal with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could move east. Then, take a trip south. Once you manage that, make an attempt to take a trip west. And then, pick up the nest of bunnies from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cabbage and a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to travel west. Then, travel south. Once you get around to doing that, make an attempt to head east. After that, open the box in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
There is an open gateway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
There is a coconut and a potato on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, assure that the portal inside the basement is unlocked. Then, make it so that the portal in the basement is open. After you have opened the portal, venture east. If you can manage that, open the formless box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato, a peanut, a key, a formless keycard and a Microsoft keycard.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go north. Then, try to travel north. And then, take the Canadian style keycard from the desk in the office. Then, make it so that the Canadian style box within the office is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
A rusty notice tells you that you are now in the workshop.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Canadian style keycard from desk<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move north. Once you do that, ensure that the locker within the studio is open. And then, recover the chocolate bar from the locker within the studio. If you can get your hands on the chocolate bar, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a freezer. Now why would someone leave that there? The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go north<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the south. After that, move east. Next, take the bug from the stand within the chamber. And then, place the bug on the mantelpiece in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from stand<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go south. With that accomplished, go west. Next, try to go north. Then, assure the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. You begin to take stock of what's in the room.
An open typical looking bureau is in the corner. The bureau is empty! This is the worst thing that could possibly happen, ever! You can make out a desk. However, the desk, like an empty desk, has nothing on it. Hm. Oh well
There is a closed portal leading north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a garlic clove, a key and an Advent Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, move south. And then, try to travel east. With that accomplished, take the butterfly from the rectangular chest inside the bedchamber. After that, sit the butterfly on the desk in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey, a type 9 keycard, a fly larva and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from rectangular chest<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head east. After that, try to go to the south. Once you finish that, make an effort to move west. Okay, and then, take the glass from the fridge within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You see an opened suitcase close by. The suitcase is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a mantelpiece? Look over there, a mantelpiece. You wonder idly who left that here. The mantelpiece is ordinary. Unfortunately, there isn't a thing on it.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, if it's not too much trouble, I need you to try to go east. Okay, and then, move north. And then, move west. Then, pick-up the bug from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in an ordinary kind of place. That is to say, you're in a playroom.
Hey, want to see a recliner? Look over there, a recliner. The recliner is normal. The recliner appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head south. Then, take a trip south. Then, pick-up the latchkey from the floor of the closet. If you can get your hands on the latchkey, Place the latchkey into the chest inside the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the spare room. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an apple and a poem.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to head west. Once you get around to doing that, take a trip south. Following that, attempt to move east. Next, pick up the controller from the mantle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take controller from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, insert the type 0 passkey into the type 0 safe's lock to unlock it. And then, doublecheck that the type 0 safe is open. After that, take the cucumber from the type 0 safe within the canteen. And then, eat the cucumber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 safe.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a garlic clove, a fondue and a type 0 passkey.

your action:

Response: unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take cucumber from type 0 safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, attempt to move south. And then, pick up the passkey from the floor of the salon. After you have taken the passkey, attempt to head east. Once you accomplish that, make absolutely sure that the safe inside the dish-pit is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just stumbled into a chamber.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. Then, venture south. And then, venture east. Once you manage that, pick up the Cat Calendar from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to make an attempt to venture east. With that done, make an effort to go south. And then, go to the west. That done, look and see that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest in the room.
There is a closed hatch leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a peanut and a type I key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the safe inside the study is unlocked with the passkey. After that, make sure that the safe is wide open. After that, recover the key from the safe. Then, check that the portal is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. The room is well lit.
You can see a locked safe close by.
There is a closed portal leading east. There is a closed gateway leading west.
You are carrying: a passkey and a glove.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move south. Then, recover the mouse from the portmanteau within the studio. After that, go west. Then, sit the mouse on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take mouse from portmanteau<|im_end|>go west<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, attempt to head south. And then, attempt to head west. With that over with, attempt to venture south. Okay, and then, pick-up the book from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a soap scented latchkey and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, move north. After that, attempt to venture west. With that done, retrieve the keycard from the bookshelf inside the study. With the keycard, lock the chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. You begin looking for stuff.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a keyboard on the floor.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from bookshelf<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the north. With that over with, go to the east. Then, go south. After that, take the fork from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You can see a closed coffer.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to unlock the portal within the studio with the key. Then, make absolutely sure that the portal is opened. And then, venture west. Next, close the gate inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a licorice strip, a broccoli, a cucumber, a key and an insect.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to move south. Following that, lift the bug from the floor of the garage. Then, venture east. After that, place the bug on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an open portal leading south. There is an unblocked exit to the east.
You are carrying: a chocolate bar, a book and a shadfly.

your action:

Response: go south<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the non-euclidean hatch with the non-euclidean key. And then, open the non-euclidean hatch inside the cookery. And then, make an attempt to take a trip south. And then, take the broom from the dresser in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's awesome that you're in a cookery now. You try to gain information on your surroundings by using a technique you call "looking."
You make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is a closed non-euclidean hatch leading south. There is a closed gate leading west.
You are carrying: a stick of butter, a salad and a non-euclidean key.

your action:

Response: unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>take broom from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, lift the type 3 passkey from the floor of the cubicle. After that, venture east. Okay, and then, unlock the type 3 safe. And then, ensure that the type 3 safe inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed box.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a type 3 passkey on the floor.
You are carrying: a pencil and a tablet.

your action:

Response: take type 3 passkey<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, make an effort to venture east. And then, venture south. Then, move south. Next, retrieve the worm from the crate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty usual here.
You can see a toolbox.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a cucumber and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take worm from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, doublecheck that the locker is unlocked. And then, doublecheck that the locker within the kitchen is wide open. If you have opened the locker, take the apple from the locker within the kitchen. With the apple, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
A locked locker is right there by you. You make out a chair. The chair is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a key, a glass, a napkin and a tablet.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the north. With that done, go west. And then, recover the carrot from the basket. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This just in- You, in the cookhouse.
You make out an opened case, which looks normal, right there by you. What a letdown! The case is empty!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>take carrot from basket<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. With that accomplished, make an attempt to venture east. Then, retrieve the soap scented key from the board. And then, unlock the soap scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take soap scented key from board<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the rectangular passkey from the fudge scented locker within the laundry place. Once you have taken the rectangular passkey, go east. Following that, make an effort to go to the north. If you can get around to doing that, unlock the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a fudge scented locker. The fudge scented locker contains a rectangular passkey. The light flickers for a second, but nothing else happens. Oh, great. Here's a rack. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fudge scented latchkey on the floor.
You are carrying: a stick of butter and a knife.

your action:

Response: take rectangular passkey from fudge scented locker<|im_end|>go east<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to venture north. If you can do that, open the gateway. And then, attempt to move west. And then, lift the iron from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You need an unguarded exit? You should try going north.
You are carrying: a grape and a gummy bear.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to travel east. Then, ensure that the chest is open. After that, recover the spherical keycard from the chest within the scullery. After that, assure that the spherical safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a workbench. What a coincidence, weren't you just thinking about a workbench? However, the workbench, like an empty workbench, has nothing on it.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter and a vacuum.

your action:

Response: go east<|im_end|>open chest<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, travel south. Next, go west. That done, assure that the Canadian limited edition locker is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You can make out a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a Canadian limited edition keycard and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, move east. After that, retrieve the key from the recliner inside the bar. If you can get your hands on the key, unlock the safe with the key. And then, make sure that the safe within the bar is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
There is an unblocked exit to the east.
You are carrying: a durian, a legume and a type K keycard.

your action:

Response: go east<|im_end|>take key from recliner<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the Canadian style safe in the bedroom. Then, ensure that the Canadian style safe inside the bedroom is open. Then, retrieve the monitor from the Canadian style safe in the bedroom. And then, place the monitor on the bench in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a Canadian style safe. You can make out a bench. The bench appears to be empty.
There is a closed hatch leading east. There is a closed passageway leading west.
You are carrying: a Canadian style passkey, a passkey and a butterfly.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take monitor from Canadian style safe<|im_end|>put monitor on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head east. And then, pick-up the type F passkey from the floor of the study. After picking up the type F passkey, doublecheck that the type F portal inside the study is unlocked with the type F passkey. After unlocking the type F portal, make it so that the type F portal in the study is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You need an unblocked exit? You should try going east.
You are carrying: a fondue, a boysenberry and a key.

your action:

Response: go east<|im_end|>take type F passkey<|im_end|>unlock type F portal with type F passkey<|im_end|>open type F portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the mop from the drawer. After that, attempt to travel south. With that done, go to the east. After that, drop the mop on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a drawer. The drawer contains a mop!
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying: an apple, a stick of butter and a fondue.

your action:

Response: take mop from drawer<|im_end|>go south<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, go west. Following that, move south. With that accomplished, try to go east. Then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a mantle? Because look over there, it's a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is ordinary. On the mantle you can see a tv.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel east. That done, retrieve the type 4 key from the safe. After stealing the type 4 key, look and see that the type 4 chest inside the launderette is unlocked. After that, make it so that the type 4 chest is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
Look out! It's a- oh, never mind, it's just a spherical chest.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a spherical keycard on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take type 4 key from safe<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, try to go north. Then, lift the fork from the floor of the scullery. After that, travel south. And then, place the fork on the recliner in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a recliner. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a formless keycard.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>put fork on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head east. With that accomplished, move south. Following that, pick up the lamp from the floor of the chamber. Then, put the lamp into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber.
Oh, great. Here's a bed stand. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take lamp<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could go north. Okay, and then, move east. And then, attempt to move south. Following that, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery. You can barely contain your excitement.
You can see a chair. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a lightbulb.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to make an effort to move west. After that, make an effort to go to the south. Then, go south. And then, pick-up the laptop from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a board. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a cauliflower on the floor.
You are carrying: a grape, a napkin and a printer.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type Y key from the stand. And then, unlock the type Y safe. After that, make sure that the type Y safe inside the cellar is ajar. Then, take the scarf from the type Y safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You can see a locked ordinary looking type Y safe here. You make out a stand. The stand is typical. On the stand you can see a type Y key.
There is a closed gateway leading north. There is a closed door leading west.
You are carrying: an onion and an insect.

your action:

Response: take type Y key from stand<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take scarf from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, try to move south. With that accomplished, take a trip east. And then, retrieve the fondue from the floor of the sauna. With the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading east. There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a laptop and a bowl.

your action:

Response: go south<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to head east. With that over with, attempt to go to the north. With that over with, venture west. And then, make absolutely sure that the safe within the restroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty standard here.
Look out! It's a- oh, never mind, it's just a type 5 safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
There is a folder on the floor.
You are carrying: a peanut, a gojiberry, a latchkey and a type 5 latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. Then, open the toolbox. After pulling open the toolbox, take the passkey from the toolbox. After that, unlock the box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich and a worm.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. Then, retrieve the sock from the floor of the steam room. Then, try to travel west. After that, deposit the sock on the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a key, a ladle and a napkin.

your action:

Response: go south<|im_end|>take sock<|im_end|>go west<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the locker in the studio is ajar. After that, retrieve the TextWorld style passkey from the locker. And then, check that the TextWorld style chest is unlocked with the TextWorld style passkey. Then, open the TextWorld style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. The room is well lit.
You can see a locked TextWorld style chest. You see a locker. Hmmm... what else, what else?
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a stick of butter, a keycard, a cuboid key, a textbook and a book.

your action:

Response: open locker<|im_end|>take TextWorld style passkey from locker<|im_end|>unlock TextWorld style chest with TextWorld style passkey<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go west. Then, pick up the pear from the workbench. If you can get your hands on the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You can make out a display. You wonder idly who left that here.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take pear from workbench<|im_end|>eat pear<|im_end|>