Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. Next, make an effort to go south. Then, try to go west. Then, recover the nest of caterpillars from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place. You begin to take stock of what's in the room.
You can make out a closed trunk right there by you.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a grape, an onion, a coconut and a pair of pants.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to venture south. If you can succeed at that, lift the fondue from the floor of the recreation zone. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the south.
There is a sandwich on the floor.
You are carrying: a legume, a sponge, a lampshade and a stapler.

your action:

Response: go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box in the bathroom is unlocked with the passkey. After that, ensure that the box is open. And then, recover the keycard from the box. Then, lock the chest within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a chest. You can see a box. You see a counter. But the thing is empty, unfortunately. Hm. Oh well
There is a closed door leading north. There is an open passageway leading west.
You are carrying: a passkey, a laptop and a Cat Calendar.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to venture north. Okay, and then, take a trip east. Okay, and then, travel south. After that, pick up the nest of puppies from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You see an opened locker close by. The locker is empty! What a waste of a day! You make out a locked usual looking formless chest close by.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Once you get around to doing that, venture east. Then, make an attempt to take a trip north. Following that, retrieve the cushion from the chest within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You make out an opened coffer. The coffer is empty, what a horrible day!
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to move south. Okay, and then, make an attempt to go to the west. Then, attempt to go to the north. Then, assure that the gate is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have come into the most usual of all possible saunas. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a soap dispenser on the floor.
You are carrying: a sandwich, a stick of butter and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to venture south. Once you accomplish that, venture east. Then, lift the passkey from the floor of the laundromat. Then, unlock the chest with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is a closed portal leading east. There is an open passageway leading south.
There is a legume on the floor.
You are carrying: an onion.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the stapler from the floor of the studio. After picking up the stapler, go west. And then, try to go north. Okay, and then, place the stapler inside the trunk within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an exit to the west. Don't worry, it is unblocked.
There is a stapler on the floor.
You are carrying: a laptop and a backup calendar.

your action:

Response: take stapler<|im_end|>go west<|im_end|>go north<|im_end|>insert stapler into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to attempt to travel east. And then, attempt to go north. Then, doublecheck that the trunk is ajar. After that, you can insert the tv inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
You scan the room for a portmanteau, and you find a portmanteau. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: an apple, a tv, a mug and a pillow.

your action:

Response: go east<|im_end|>go north<|im_end|>open trunk<|im_end|>insert tv into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to move south. Next, head east. And then, try to go to the north. With that accomplished, retrieve the pair of pants from the suitcase in the attic. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place. You begin looking for stuff.
There is a closed gate leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take pair of pants from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could venture east. And then, try to travel south. With that accomplished, recover the bowl from the platter. After that, rest the bowl on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You can make out a chest. The light flickers for a second, but nothing else happens. The chest is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go east<|im_end|>go south<|im_end|>take bowl from platter<|im_end|>put bowl on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, make an attempt to venture south. With that accomplished, attempt to travel east. Following that, look and see that the Microsoft locker is shut. After that, lock the Microsoft locker inside the basement with the Microsoft keycard. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
You make out a locked cabinet.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a candy bar, a Microsoft keycard and a key.

your action:

Response: go south<|im_end|>go east<|im_end|>close Microsoft locker<|im_end|>lock Microsoft locker with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, make an attempt to venture east. After that, pick up the sponge from the floor of the shower. After that, place the sponge on the bench in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one.
You make out a drawer. The drawer is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a peanut, a loaf of bread, a blanket and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Okay, and then, recover the bug from the coffer within the attic. Then, make an effort to move north. And then, ditch the bug on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed box.
There is a closed gate leading east. There is an open hatch leading north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar, a sandwich and a glove.

your action:

Response: go south<|im_end|>take bug from coffer<|im_end|>go north<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move east. Then, recover the non-euclidean key from the trunk inside the shower. With the non-euclidean key, check that the non-euclidean box is unlocked with the non-euclidean key. And then, look and see that the non-euclidean box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
Hey, want to see a chest? Look over there, a chest. Huh, weird.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a loaf of bread and an American latchkey.

your action:

Response: go east<|im_end|>take non-euclidean key from trunk<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the south. Then, attempt to travel east. And then, venture north. Then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. The room is well lit.
You make out a suitcase.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a lightbulb on the floor.
You are carrying: a loaf of bread and a pear.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip south. That done, attempt to go to the east. And then, go north. And then, make absolutely sure that the chest inside the closet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a cabinet. Now that's what I call TextWorld!
There is a closed gateway leading east. There is a closed passageway leading north. There is an unblocked exit to the south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to head west. Following that, recover the non-euclidean key from the floor of the scullery. Then, go to the east. If you can do that, check that the non-euclidean box is unlocked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You begin looking for stuff.
You make out a locked non-euclidean box.
There is an unblocked exit to the west.
You are carrying: a gummy bear, a grape, a keycard, a fork and a keyboard.

your action:

Response: go west<|im_end|>take non-euclidean key<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. That done, retrieve the latchkey from the case in the cookhouse. After getting the latchkey, try to go to the east. And then, doublecheck the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Once you accomplish that, go to the south. And then, make an attempt to travel east. Then, retrieve the book from the box inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a candy bar and a type 6 latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the south. After that, go south. Once you get through with that, take a trip west. And then, pick up the cushion from the coffer in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a pizza, a mug and a bowl.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take cushion from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to venture west. And then, retrieve the latchkey from the table inside the pantry. If you can get your hands on the latchkey, venture east. After that, make sure that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You begin to take stock of what's here.
Hey, want to see a chest? Look over there, a chest. I mean, just wow! Isn't TextWorld just the best?
There is an open gate leading east. There is an open hatch leading west.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could open the American style chest within the cellar. After that, take the Henderson's limited edition keycard from the American style chest in the cellar. And then, move west. And then, doublecheck the Henderson's limited edition door inside the study is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see a closed American style chest. You see a closed display. You see a table. The table is standard. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is an American style keycard on the floor.
You are carrying: a plant.

your action:

Response: open American style chest<|im_end|>take Henderson's limited edition keycard from American style chest<|im_end|>go west<|im_end|>lock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to try to go to the south. After that, move south. Then, try to head east. And then, recover the sock from the counter within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
This attic you have just entered is definitely usual. You can barely contain your excitement.
You make out a case. Look out! It's a- oh, never mind, it's just a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is typical. The workbench appears to be empty.
There is a closed portal leading east. There is an open passageway leading south.
There is a broom on the floor.
You are carrying: a pear, a spoon and a nest of bugs.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sock from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to head east. Next, pick up the passkey from the counter. And then, doublecheck that the gateway is unlocked. And then, open the gateway within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a paper towel and a nest of ticks.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to venture west. Then, pick up the key from the dresser within the recreation zone. Then, make an effort to go south. With that over with, assure the locker inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. You begin to take stock of what's here.
You can make out a Microsoft limited edition locker.
There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a backup calendar.

your action:

Response: go west<|im_end|>take key from dresser<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, retrieve the candy bar from the floor of the cookhouse. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar and a pear on the floor.
You are carrying: a stick of butter, a coconut, a burger, a gummy bear, a grape and a mouse.

your action:

Response: take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to go to the south. With that done, make an attempt to go to the east. And then, recover the keycard from the case in the cookhouse. Then, unlock the safe in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
You see a refrigerator.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cucumber and a nest of puppies.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the American box in the cellar. After pulling open the American box, take the Canadian latchkey from the American box in the cellar. After that, unlock the Canadian passageway with the Canadian latchkey. And then, open the Canadian passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You make out a American box.
There is a closed hatch leading north. There is a closed portal leading south. There is a closed Canadian passageway leading west.
There is an American latchkey on the floor.
You are carrying: a cauliflower.

your action:

Response: open American box<|im_end|>take Canadian latchkey from American box<|im_end|>unlock Canadian passageway with Canadian latchkey<|im_end|>open Canadian passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. That done, make sure that the hatch within the washroom is open. Then, make an effort to go north. Following that, close the cabinet inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an unblocked exit to the west.
There is a tv on the floor.
You are carrying: a potato and a cushion.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could check that the gate is unlocked with the keycard. And then, make it so that the gate is opened. And then, go west. And then, place the insect on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. I guess you better just go and list everything you see here.
You see a locker. What a letdown! The locker is empty!
There is a closed portal leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an onion, a fondue, a sandwich, a keycard and an insect.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go north. With that done, go east. That done, make an effort to go to the south. Then, take the vacuum from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
You see a locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a durian, a chocolate bar and a TextWorld limited edition latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture east. Following that, look and see that the chest is unlocked. And then, ensure that the chest is open. After opening the chest, pick up the vacuum from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is an unblocked exit to the east.
You are carrying: a key, a latchkey and a sponge.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. And then, ensure that the chest is open. And then, take the stapler from the chest. After that, rest the stapler on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a salad, a keycard and a lamp.

your action:

Response: go east<|im_end|>open chest<|im_end|>take stapler from chest<|im_end|>put stapler on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could open the type 7 safe. After that, retrieve the spork from the type 7 safe. And then, go east. Then, deposit the spork inside the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You make out a closed standard looking type 7 safe in the corner. You smell an intriguing smell, and follow it to a fridge. You can't wait to tell the folks at home about this! The fridge is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going east.
You are carrying: a fondue and a type 7 keycard.

your action:

Response: open type 7 safe<|im_end|>take spork from type 7 safe<|im_end|>go east<|im_end|>insert spork into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, make an attempt to travel north. With that done, make an attempt to venture west. After that, recover the kettle from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it usual? You better believe it is.
Look out! It's a- oh, never mind, it's just a bed stand. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cabbage, a burger, a book, a dvd and a shadfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the east. If you can manage that, take the desktop computer from the mantelpiece. After stealing the desktop computer, take a trip south. Then, you can insert the desktop computer into the locker in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You can see a bed. The bed is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed! oh well.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a kettle, a teacup and a whisk.

your action:

Response: go east<|im_end|>take desktop computer from mantelpiece<|im_end|>go south<|im_end|>insert desktop computer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Then, recover the soap dispenser from the table inside the launderette. Then, venture east. After that, deposit the soap dispenser on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. There is an open portal leading north. There is an open gate leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard and a fly larva.

your action:

Response: go south<|im_end|>take soap dispenser from table<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, look and see that the TextWorld locker is unlocked. And then, assure that the TextWorld locker is opened. And then, recover the book from the TextWorld locker within the bedchamber. And then, ditch the book on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am required to announce that you are now in the bedchamber. You begin to take stock of what's here.
You see a locked ordinary looking TextWorld locker close by. What's that over there? It looks like it's a desk. Looks like someone's already been here and taken everything off it, though. You can make out a bed. The bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading south. There is a closed door leading west.
You are carrying: a sandwich, a TextWorld key and a sponge.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take book from TextWorld locker<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to go north. Then, move east. And then, pick up the latchkey from the workbench within the vault. If you can get your hands on the latchkey, make sure that the safe within the vault is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
There is an open passageway leading north. There is an unguarded exit to the east.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make absolutely sure that the dresser is ajar. After that, retrieve the latchkey from the dresser. If you can get your hands on the latchkey, make it so that the passageway is unlocked. And then, open the passageway inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed dresser.
There is a closed hatch leading east. There is a closed passageway leading south. There is a closed door leading west.
You are carrying: a stick of butter, a keycard and a passkey.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go north. After that, lift the fly larva from the floor of the shower. And then, travel east. Then, rest the fly larva on the stand inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. And then, go to the east. With that done, make an effort to head south. After that, retrieve the bug from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room is well lit.
You see a rack. The rack is ordinary. The rack appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a paper towel on the floor.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the trunk. After that, unlock the box within the playroom. Then, open the box. After pulling open the box, retrieve the bug from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
You can make out a locked box nearby. You make out a trunk. Something scurries by right in the corner of your eye. Probably nothing. The trunk contains a latchkey and a controller.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go north. And then, go east. And then, take the cake scented key from the rack. Then, make it so that the cake scented safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
There is a legume on the floor.
You are carrying: a raspberry, a stick of butter, a teacup and a nest of toads.

your action:

Response: go north<|im_end|>go east<|im_end|>take cake scented key from rack<|im_end|>unlock cake scented safe with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the west. If you can manage that, head north. Next, attempt to go east. That done, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying: a honeydew, a fondue, a latchkey and a sponge.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could go north. And then, head east. And then, retrieve the laptop from the floor of the study. After that, sit the laptop on the bookshelf within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You can see a rack. The rack is usual. But the thing hasn't got anything on it. You see a counter. The counter is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>take laptop<|im_end|>put laptop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. Then, make an attempt to venture east. With that accomplished, make an effort to go south. Then, open the box in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece! oh well.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: an onion and a telephone.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. And then, move east. Once you get through with that, head south. With that over with, ensure that the safe within the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, go west. Then, head north. After that, make an attempt to take a trip east. That done, retrieve the teaspoon from the bowl in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed gateway leading north. There is an open gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter, a carrot and a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move west. After that, move north. Okay, and then, move east. Next, retrieve the butterfly from the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to take a trip north. After that, make an attempt to go east. After that, recover the Cat Calendar from the floor of the cubicle. After that, you can deposit the Cat Calendar inside the suitcase within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
You can make out a counter. The counter is standard. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a cashew and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>insert Cat Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest. And then, ensure that the chest inside the office is open. Then, retrieve the loaf of bread from the chest within the office. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Let's see what's in here.
You can make out a locked chest. You see a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a salad, a burger, a latchkey and a lightbulb.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel west. Once you get around to doing that, venture north. Once you do that, attempt to go to the east. Once you do that, recover the telephone from the armchair in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a pan. Unfortunately, there isn't a thing on it.
There is an open hatch leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread, a coconut, a shadfly and a sponge.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take telephone from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the south. And then, travel west. Next, pick up the worm from the floor of the pantry. With the worm, put the worm on the stand in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. But oh no! there's nothing on this piece of garbage.
There is a closed hatch leading north. There is an open door leading south.
You are carrying: a broccoli, a frisbee and a nest of bunnies.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the cuboid key from the saucepan within the kitchen. After that, try to move west. With that over with, close the cuboid box. After that, assure the cuboid box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You bend down to tie your shoe. When you stand up, you notice a saucepan. You see a cookie and a cuboid key on the saucepan.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a grape, a fondue, an onion and a sandwich.

your action:

Response: take cuboid key from saucepan<|im_end|>go west<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Then, make an attempt to travel west. Then, make an attempt to go to the north. After that, recover the broom from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one.
You scan the room for a shelf, and you find a shelf. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue, a type 6 latchkey, a mop and a monitor.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Okay, and then, make an effort to take a trip east. And then, go to the south. After that, take the monitor from the bed inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's here.
There is a closed hatch leading east. There is an open passageway leading south. There is an unguarded exit to the north.
There is a lightbulb on the floor.
You are carrying: a fondue, a cashew, a keycard and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take monitor from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, lift the telephone from the floor of the office. Then, try to move north. Then, look and see that the American limited edition locker in the shower is wide open. Then, deposit the telephone inside the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey and a telephone on the floor.
You are carrying: an American limited edition key and a shadfly.

your action:

Response: take telephone<|im_end|>go north<|im_end|>open American limited edition locker<|im_end|>insert telephone into American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the hatch within the playroom. And then, head east. And then, recover the butterfly from the floor of the cookhouse. After you have got the butterfly, rest the butterfly on the table inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You see a type S chest.
There is a closed hatch leading east. There is an unguarded exit to the south.
You are carrying: an onion, a type S keycard and a shadfly.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take butterfly<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to go north. Then, travel west. And then, make an attempt to go south. If you can get through with that, make it so that the drawer is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
A crooked sign tells you that you are now in the launderette.
You can see a basket.
There is a closed gateway leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a stick of butter and a broom.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, venture west. Then, lift the rectangular latchkey from the floor of the office. And then, make it so that the rectangular locker in the office is unlocked. And then, look and see that the rectangular locker within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
There is an unblocked exit to the west.
You are carrying: a keycard, a paper towel and a lightbulb.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move west. If you can accomplish that, go north. Following that, move east. If you can manage that, recover the pair of headphones from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked trunk.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, an apple, a grape and a keyboard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, retrieve the laptop from the coffer. Then, attempt to venture east. And then, you can put the laptop inside the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You begin to take stock of what's here.
You make out a cabinet. Is this what you came to TextWorld for? This... cabinet? The cabinet is empty! What a waste of a day! You make out a bench. However, the bench, like an empty bench, has nothing on it.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a sandwich, a legume, a printer, a shoe and a shadfly.

your action:

Response: go west<|im_end|>take laptop from coffer<|im_end|>go east<|im_end|>insert laptop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. Following that, pick up the garlic clove from the workbench in the spare room. Then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to saunter into a typical one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a cranberry, a key and an insect.

your action:

Response: go west<|im_end|>take garlic clove from workbench<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to take a trip west. If you can finish that, venture south. With that over with, pick up the non-euclidean latchkey from the suitcase. After that, doublecheck that the non-euclidean chest in the vault is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You begin looking for stuff.
You can see a safe. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
There is an insect on the floor.
You are carrying: a strawberry, a latchkey and a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>take non-euclidean latchkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could unlock the locker with the keycard. After you have unlocked the locker, open the locker. After opening the locker, retrieve the rectangular key from the locker. With the rectangular key, unlock the rectangular safe inside the chamber with the rectangular key. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You make out a locked rectangular safe. You can see a locker. You make out a bar. The bar is usual. But the thing is empty, unfortunately.
There is a closed gateway leading south. There is a closed hatch leading west.
You are carrying: a burger and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. After that, pick up the type G passkey from the bookshelf in the salon. And then, assure that the type G chest is unlocked with the type G passkey. Then, make sure that the type G chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
As if things weren't amazing enough already, you can even see a table. But the thing hasn't got anything on it.
There is an open gate leading west. There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a tv, a Comic Strip Calendar, a mouse and a laptop.

your action:

Response: go south<|im_end|>take type G passkey from bookshelf<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to go west. Then, retrieve the passkey from the floor of the cookhouse. After that, venture east. After that, make it so that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You can see a box. A box... Is that really what you were looking for?
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a knife and an Advent Calendar.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, try to venture east. With that done, make an effort to venture north. Okay, and then, make it so that the crate is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You begin looking for stuff.
You can see a rack. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a ladle on the floor.
You are carrying: a fondue, a type V keycard, a synthesizer and a manuscript.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, head west. And then, attempt to venture north. That done, open the type S chest. After that, take the fly larva from the type S chest inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a chocolate bar, a durian and a type S key.

your action:

Response: go west<|im_end|>go north<|im_end|>open type S chest<|im_end|>take fly larva from type S chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to attempt to take a trip west. With that over with, go to the south. Then, make an attempt to move south. After that, take the broom from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is. You begin to take stock of what's in the room.
Look over there! a bench. You see a candy bar on the bench.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying: a golf tee.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. Next, take the bug from the box within the studio. After that, go east. And then, you can insert the bug into the type N box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You see an opened type N box close by. What a letdown! The type N box is empty!
There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is a type N key on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take bug from box<|im_end|>go east<|im_end|>insert bug into type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, attempt to take a trip south. Then, recover the type 1 latchkey from the counter. And then, venture east. And then, check that the type 1 chest within the office is unlocked with the type 1 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cauliflower and a sock on the floor.
You are carrying: a glass.

your action:

Response: go south<|im_end|>take type 1 latchkey from counter<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, travel east. Then, pick-up the potato from the floor of the scullery. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed drawer here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to check that the safe is unlocked with the keycard. After that, look and see that the safe inside the garage is ajar. Then, recover the golf club from the safe. And then, toss the golf club on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You make out a locked safe.
There is a closed passageway leading east. There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a nest of kittens on the floor.
You are carrying: a keycard, a type 9 passkey and a Cat Calendar.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take golf club from safe<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, open the door within the pantry. Once you have pulled open the door, go west. Once you accomplish that, close the gate inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a shelf. You see a legume on the shelf. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying: a chocolate bar, a sponge, a manuscript and a fly larva.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to make an effort to head east. If you can manage that, pick up the latchkey from the bowl in the cookhouse. And then, check that the gateway in the cookhouse is unlocked with the latchkey. And then, open the gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You make out a mantle. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a loaf of bread, a banana and a glove.

your action:

Response: go east<|im_end|>take latchkey from bowl<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the east. Following that, open the cake scented box. And then, take the mug from the cake scented box inside the kitchen. After you have taken the mug, you can put the mug inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume, a cake scented key and a key.

your action:

Response: go east<|im_end|>open cake scented box<|im_end|>take mug from cake scented box<|im_end|>insert mug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, try to head south. Once you succeed at that, attempt to go south. Then, travel east. With that done, recover the pair of pants from the coffer within the basement. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying: a lampshade and a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the chair in the office. And then, doublecheck that the box is unlocked with the keycard. Then, ensure that the box is open. After that, recover the Advent Calendar from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You can barely contain your excitement.
You make out a locked box nearby. You see a chair. You see a keycard on the chair. Look out! It's a- oh, never mind, it's just a mantle. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the mantle.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying: a fly larva and a teapot.

your action:

Response: take keycard from chair<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Advent Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel west. Then, head south. And then, make an effort to move east. With that over with, take the pair of pants from the cuboid locker within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying: a sandwich, a cookie, a cuboid latchkey and a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your first objective is to make an effort to head west. If you can succeed at that, try to take a trip south. Next, move east. If you can accomplish that, take the fly larva from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You see a gleam over in a corner, where you can see a table. But the thing is empty, unfortunately.
There is a closed gate leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a cashew, a fondue, a keycard and a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, insert the spherical key into the spherical chest within the study's lock to unlock it. After that, ensure that the spherical chest inside the study is open. And then, recover the mouse from the spherical chest within the study. After you have taken the mouse, rest the mouse on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can make out a spherical chest. You wonder idly who left that here. You can see a stand. The stand is standard. The stand appears to be empty.
There is a closed portal leading east. There is a closed gateway leading south. There is a closed hatch leading west.
You are carrying: a candy bar, a spherical key, a shadfly and a glove.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take mouse from spherical chest<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, open the case inside the kitchen. After that, recover the type F passkey from the case. Then, head west. If you can finish that, lock the type F gateway with the type F passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. Let's see what's in here.
You can see a closed case.
You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a latchkey, a vanilla scented key, a shadfly, a book and a mouse.

your action:

Response: open case<|im_end|>take type F passkey from case<|im_end|>go west<|im_end|>lock type F gateway with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. Then, make an attempt to head east. And then, move north. That done, make sure that the case within the cookhouse is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have walked into the most usual of all possible bedchambers.
You can make out a coffer. The coffer is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a licorice strip and a type G latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move south. Once you manage that, make an effort to take a trip south. Okay, and then, head east. And then, look and see that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a teacup.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Once you manage that, travel east. After that, go south. And then, recover the poem from the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a cashew and a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take poem from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. That done, move south. Okay, and then, make an attempt to move east. Then, pick up the teaspoon from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. The room is well lit.
You need an unguarded exit? You should try going south.
There is a towel on the floor.
You are carrying: a rectangular key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to venture west. And then, ensure that the box is open. And then, take the nest of beetles from the box inside the sauna. And then, deposit the nest of beetles on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to head south. With that accomplished, attempt to move south. Then, head east. With that done, close the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You make out a stand. The stand is typical. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a kiwi and a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move east. If you can do that, pick up the kettle from the table. Then, venture north. That done, put the kettle on the stand in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take kettle from table<|im_end|>go north<|im_end|>put kettle on stand<|im_end|>