Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go north. After that, recover the TextWorld latchkey from the floor of the scullery. And then, attempt to go to the south. Then, lock the TextWorld locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You see a TextWorld locker. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a TextWorld style passkey, a worm and a sponge.

your action:

Response: go north<|im_end|>take TextWorld latchkey<|im_end|>go south<|im_end|>lock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to move north. If you can get through with that, try to go to the west. And then, pick-up the latchkey from the floor of the closet. And then, doublecheck that the safe in the closet is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an attempt to go north. And then, try to go east. And then, head south. Then, retrieve the mat from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: an onion, a fondue and a nest of grubs.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to venture west. That done, go north. Then, make an attempt to go east. Then, make sure that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broccoli, a loaf of bread and a lamp.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go east. After that, attempt to go to the north. Once you succeed at that, make an effort to venture west. That done, make absolutely sure that the suitcase is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You can make out a stand. The stand is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a sponge and a dvd.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to travel east. Then, recover the shirt from the workbench inside the closet. With the shirt, venture south. After that, place the shirt on the counter in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Wow! You're in a salon. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a carrot, a shadfly and a sock.

your action:

Response: go east<|im_end|>take shirt from workbench<|im_end|>go south<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. After that, recover the latchkey from the counter. If you have picked up the latchkey, make an effort to go west. Following that, make sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to head south. Once you succeed at that, retrieve the fork from the chest inside the kitchen. After getting the fork, attempt to travel north. Then, place the fork on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You see a bookshelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset by your TextWorld experience.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fork from chest<|im_end|>go north<|im_end|>put fork on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to venture south. And then, make an effort to travel south. Next, make an attempt to take a trip east. And then, open the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You can make out an opened locker. The locker is empty! This is the worst thing that could possibly happen, ever! You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cabbage, a fondue and a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to head south. Then, move east. Next, attempt to go south. That done, lift the mop from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. You can barely contain your excitement.
You smell a wretched smell, and follow it to a case. Now why would someone leave that there? What a letdown! The case is empty!
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a legume and a key.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Quote of the Day Calendar from the case in the workshop. After that, attempt to head north. With that accomplished, open the type 2 chest within the chamber. And then, place the Quote of the Day Calendar inside the type 2 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out an opened case. The case contains a Quote of the Day Calendar. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 2 passkey, a mug and a fly larva.

your action:

Response: take Quote of the Day Calendar from case<|im_end|>go north<|im_end|>open type 2 chest<|im_end|>insert Quote of the Day Calendar into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go north. After that, make an attempt to travel west. Okay, and then, go to the south. Then, doublecheck that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the south. That done, make an attempt to head west. Then, pick up the grape from the mantle. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading north. There is an open door leading south.
There is a tablet on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>take grape from mantle<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the hatch is unlocked. And then, open the hatch within the bedroom. After that, travel east. Once you succeed at that, recover the nest of insects from the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed hatch leading east. There is an open portal leading north.
You are carrying: a sandwich, a potato, a keycard and a fork.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take nest of insects from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. With that done, go east. And then, attempt to go south. Following that, close the portmanteau inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You smell a great smell, and follow it to a shelf. The shelf is normal. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread, an onion and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, make an effort to venture south. And then, make an attempt to take a trip south. Then, venture west. After that, recover the bowl from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You begin looking for stuff.
What's that over there? It looks like it's a bench. The bench is standard. On the bench you make out a cabbage.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower and a type 1 key.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go west. And then, attempt to head north. With that done, move east. That done, pick up the worm from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
What's that over there? It looks like it's a portmanteau. The portmanteau is empty! What a waste of a day!
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey and a book.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, assure that the rectangular chest is unlocked with the rectangular passkey. After unlocking the rectangular chest, open the rectangular chest. Then, take the peanut from the rectangular chest in the cellar. With the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked rectangular chest in the corner. You can see a crate. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey, a bug and a blender.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take peanut from rectangular chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to move east. With that over with, recover the key from the floor of the bedchamber. After that, make absolutely sure that the safe in the bedchamber is unlocked. If you have unlocked the safe, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a sock and an insect.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the American style safe is unlocked. After that, ensure that the American style safe within the salon is open. If you have pulled open the American style safe, retrieve the non-euclidean latchkey from the American style safe. After that, lock the non-euclidean gateway within the salon with the non-euclidean latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. I guess you better just go and list everything you see here.
You make out a American style safe. You see a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it. Hm. Oh well
There is a closed gateway leading east. There is a closed non-euclidean gateway leading west.
You are carrying: an American style passkey and a sponge.

your action:

Response: unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take non-euclidean latchkey from American style safe<|im_end|>lock non-euclidean gateway with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. Then, make an attempt to go south. Then, go east. And then, unlock the safe with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can see a bed stand. But oh no! there's nothing on this piece of garbage. You can make out a mantelpiece. The mantelpiece appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a keycard and a binder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the TextWorld limited edition locker in the recreation zone is open. And then, pick up the latchkey from the TextWorld limited edition locker inside the recreation zone. Once you have picked up the latchkey, take a trip north. If you can succeed at that, unlock the safe inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You begin to take stock of what's here.
You can make out a closed TextWorld limited edition locker.
You need an unguarded exit? You should try going north.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a loaf of bread, a stick of butter and a gummy bear.

your action:

Response: open TextWorld limited edition locker<|im_end|>take latchkey from TextWorld limited edition locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be fantastic if you could try to move north. Then, venture north. Okay, and then, try to travel east. With that accomplished, lift the bug from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. I guess you better just go and list everything you see here.
You can see a American chest.
You need an unguarded exit? You should try going north.
There is an American latchkey on the floor.
You are carrying: a gummy bear, a pear and a teacup.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the keyboard from the armchair. With the keyboard, make an effort to travel south. With that over with, travel east. And then, deposit the keyboard on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
Oh, great. Here's an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is ordinary. On the armchair you see a keyboard.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a cd on the floor.
You are carrying: a paper towel.

your action:

Response: take keyboard from armchair<|im_end|>go south<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. Then, make an effort to travel north. Then, venture west. After that, close the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can make out a locked locker.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a burger, a keycard and a glove.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. With that accomplished, take a trip south. Then, recover the worm from the cabinet within the restroom. And then, place the worm on the rack in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Here we are in the cubicle.
You can see a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take worm from cabinet<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture west. And then, recover the passkey from the trunk in the workshop. And then, unlock the safe within the workshop with the passkey. And then, open the safe within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
Look out! It's a- oh, never mind, it's just a plate! The plate is standard. Unfortunately, there isn't a thing on it. You can make out a pan. The pan is normal. However, the pan, like an empty pan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a blender on the floor.
You are carrying: a salad, a sandwich and a cookie.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the TextWorld limited edition gateway. Then, make an attempt to head west. After that, close the TextWorld limited edition gateway. After that, lock the TextWorld limited edition gateway within the garage. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're not going to believe this, but you've just entered a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed TextWorld limited edition gateway leading west. There is an unblocked exit to the south.
There is a loaf of bread and a butterfly on the floor.
You are carrying: a TextWorld limited edition keycard, a latchkey, a bug and an insect.

your action:

Response: open TextWorld limited edition gateway<|im_end|>go west<|im_end|>close TextWorld limited edition gateway<|im_end|>lock TextWorld limited edition gateway with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to head west. And then, ensure that the Microsoft style box inside the bar is open. Then, pick up the blanket from the Microsoft style box within the bar. And then, deposit the blanket on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an unguarded exit to the west.
You are carrying: a banana, an apple and a shoe.

your action:

Response: go west<|im_end|>open Microsoft style box<|im_end|>take blanket from Microsoft style box<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, go east. Then, make an attempt to head north. Following that, ensure that the box inside the bar is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can see a desk. The desk is standard. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue and a TextWorld latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the north. With that done, go west. And then, pick up the latchkey from the plate in the scullery. After that, doublecheck the locker in the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. I guess you better just go and list everything you see here.
You see an opened safe here. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from plate<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the passageway with the latchkey. And then, open the passageway. After that, make an effort to take a trip east. Then, deposit the blender on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
There is a closed passageway leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a candy bar and a nest of earwigs on the floor.
You are carrying: a pizza, a latchkey, an American key and a blender.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, go to the east. Next, pick-up the sponge from the floor of the sauna. And then, place the sponge inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just walked into a bedroom.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a cookie, a peanut, a cashew, a teaspoon and a mug.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make an effort to go north. Okay, and then, attempt to go east. Following that, pick up the keycard from the floor of the closet. And then, unlock the chest with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You see a board. Looks like someone's already been here and taken everything off it, though.
There is an open portal leading north. There is an unblocked exit to the south.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move west. And then, lift the bug from the floor of the laundry place. After you have got the bug, try to head south. After that, place the bug on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. The room is well lit.
Were you looking for a rack? Because look over there, it's a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron and a pair of pants.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the Microsoft limited edition key from the couch inside the salon. And then, make an effort to move north. Then, venture west. Once you finish that, lock the Microsoft limited edition locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a typical kind of place. That is to say, you're in a salon.
You can make out a couch. The couch is typical. On the couch you make out a Microsoft limited edition key.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a sandwich.

your action:

Response: take Microsoft limited edition key from couch<|im_end|>go north<|im_end|>go west<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make an effort to go south. With that done, make absolutely sure that the gateway within the sauna is open. Then, attempt to venture west. That done, pick up the nest of kittens from the case. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Welcome to the steam room. You begin to take stock of what's here.
You see a board. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>take nest of kittens from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type W safe in the cubicle is unlocked with the type W keycard. After that, open the type W safe. After that, recover the spherical key from the type W safe within the cubicle. Then, insert the spherical key into the spherical locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're not going to believe this, but you've just entered a cubicle. You start to take note of what's in the room.
Look over there! a spherical locker. You can make out a locked type W safe.
There is a closed door leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a burger, a peanut, a type W keycard, a spork and a worm.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take spherical key from type W safe<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the gateway within the recreation zone is unlocked. After that, ensure that the gateway is open. After that, take a trip west. Then, make absolutely sure that the gateway inside the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying: a berry, a pear, a durian, a latchkey and a passkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be good if you could make absolutely sure that the locker is opened. And then, retrieve the latchkey from the locker. And then, make absolutely sure that the box is unlocked with the latchkey. After unlocking the box, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. You can see a closed locker close by.
There is a closed door leading south. There is an open passageway leading west.
You are carrying: a stick of butter, a lightbulb and a golf ball.

your action:

Response: open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. Next, pick up the TextWorld key from the floor of the kitchenette. Then, unlock the TextWorld hatch inside the kitchenette. After that, open the TextWorld hatch inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a shelf. The shelf is usual. The shelf appears to be empty. You can see a mantelpiece. The mantelpiece is typical. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You smell an intriguing smell, and follow it to an armchair. But the thing is empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter, a pencil and a sponge.

your action:

Response: go south<|im_end|>take TextWorld key<|im_end|>unlock TextWorld hatch with TextWorld key<|im_end|>open TextWorld hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the latchkey from the fridge within the dish-pit. Once you have taken the latchkey, unlock the safe with the latchkey. If you have unlocked the safe, ensure that the safe is open. After that, take the shadfly from the safe inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can see a locked safe. You can see an opened fridge nearby. The fridge contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a cucumber, a shirt and an iron.

your action:

Response: take latchkey from fridge<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. And then, make an effort to head east. With that over with, attempt to take a trip south. Okay, and then, doublecheck that the suitcase within the bedroom is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a bar. The bar appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, go to the south. With that done, make an attempt to go west. With that over with, make an attempt to go north. With that accomplished, insert the teaspoon inside the box within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>insert teaspoon into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to go to the south. Next, pick up the peanut from the basket inside the bar. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You see a Microsoft limited edition safe. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a stand. The stand is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take peanut from basket<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. And then, move east. Once you finish that, attempt to move north. With that done, recover the Advent Calendar from the mantle inside the office. That's it!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the study.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move west. Once you manage that, take the keycard from the table. Then, make absolutely sure that the box inside the laundromat is unlocked with the keycard. After that, make it so that the box within the laundromat is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
I never took you for the sort of person who would show up in a sauna, but I guess I was wrong. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a cabinet.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a grape, a fly larva, a teaspoon and a pillow.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to head south. And then, pick-up the non-euclidean passkey from the floor of the bedroom. If you can get your hands on the non-euclidean passkey, assure that the non-euclidean hatch inside the bedroom is unlocked with the non-euclidean passkey. Then, make it so that the non-euclidean hatch is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. Let's see what's in here.
You can see a suitcase.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
There is a sandwich and a loaf of bread on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could move east. Okay, and then, open the type 2 chest. Then, recover the spherical key from the type 2 chest. And then, Insert the spherical key into the spherical safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a passkey. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going east.
There is a backup calendar on the floor.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>open type 2 chest<|im_end|>take spherical key from type 2 chest<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture north. Then, move east. With that over with, retrieve the type 1 keycard from the trunk. And then, lock the type 1 chest inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You begin looking for stuff.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a latchkey, a mop, a dvd and a shirt.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 1 keycard from trunk<|im_end|>lock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the portal inside the bedroom is ajar. And then, try to travel south. Once you finish that, pick-up the shadfly from the floor of the recreation zone. With the shadfly, rest the shadfly on the bed stand in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's here.
What's that over there? It looks like it's a chest.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
There is a key and a dvd on the floor.
You are carrying: a legume.

your action:

Response: open portal<|im_end|>go south<|im_end|>take shadfly<|im_end|>put shadfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Once you do that, take a trip east. With that done, lift the worm from the floor of the scullery. After taking the worm, rest the worm on the table within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an elderberry, a cookie and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the American limited edition keycard from the case. Then, make an effort to travel west. That done, insert the American limited edition keycard into the American limited edition safe's lock to unlock it. And then, open the American limited edition safe inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty typical here. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a case. The case contains an American limited edition keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a shirt.

your action:

Response: take American limited edition keycard from case<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to venture south. After that, move west. Okay, and then, recover the teapot from the saucepan within the cookery. If you have taken the teapot, sit the teapot on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and a pear.

your action:

Response: go south<|im_end|>go west<|im_end|>take teapot from saucepan<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the portal is open. And then, move south. With that over with, venture south. And then, recover the novel from the mantle. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened freezer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a fridge. Huh, weird. The fridge contains a gummy bear. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>take novel from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. Once you do that, ensure that the formless chest inside the workshop is open. Then, retrieve the nest of bugs from the formless chest. And then, deposit the nest of bugs on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. I guess you better just go and list everything you see here.
You can see a locker.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take nest of bugs from formless chest<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, go south. Okay, and then, attempt to take a trip east. Once you accomplish that, pick up the frisbee from the case inside the garage. If you can get your hands on the frisbee, toss the frisbee on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a American box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is an iron on the floor.
You are carrying: an American keycard and a mouse.

your action:

Response: go south<|im_end|>go east<|im_end|>take frisbee from case<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. With that done, attempt to take a trip west. With that over with, make an attempt to go south. Then, make sure that the suitcase is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You see a shelf. The shelf is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a cashew and a nest of insects.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be great if you could make an effort to head west. Okay, and then, open the formless chest. Having pulled open the formless chest, recover the nest of bugs from the formless chest. Then, toss the nest of bugs on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You can make out a locked freezer nearby.
You need an unguarded exit? You should try going west.
You are carrying: a berry, a formless passkey, a TextWorld latchkey, a key, a sock and a paper towel.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take nest of bugs from formless chest<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move west. That done, try to travel south. And then, make an attempt to go to the east. And then, look and see that the gate within the pantry is shut. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You see a gleam over in a corner, where you can see a table. The table is typical. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a fondue, a controller, a fly larva and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip north. And then, make an attempt to take a trip east. Next, make an attempt to venture south. And then, look and see that the door is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is a closed portal leading south. There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a berry, a banana, a keycard and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Then, move west. Next, take a trip south. And then, take the mug from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You scan the room for a bench, and you find a bench. The bench is usual. On the bench you can see a mat. Oh, great. Here's a counter. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
You are carrying: a pear, a stick of butter and a textbook.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take mug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go south. If you can succeed at that, try to head west. Then, open the safe. Then, pick up the nest of bugs from the safe inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a pear, a durian, a keycard and a coffee cup.

your action:

Response: go south<|im_end|>go west<|im_end|>open safe<|im_end|>take nest of bugs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move west. And then, pick up the vacuum from the rack. And then, take a trip east. After that, place the vacuum on the bench within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one. You begin looking for stuff.
You see a bench. The bench is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bench.
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take vacuum from rack<|im_end|>go east<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, travel east. With that accomplished, try to go to the north. Once you finish that, take the Henderson's latchkey from the chest. After taking the Henderson's latchkey, lock the Henderson's chest inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is standard. But the thing hasn't got anything on it. You move on, clearly angry about TextWorld.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a cookie, a paper towel and a Cat Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's latchkey from chest<|im_end|>lock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, try to travel west. With that accomplished, assure that the case is wide open. And then, retrieve the grape from the case. And then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a cabinet. You make out a counter. The counter is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open case<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to venture south. Following that, attempt to travel east. Then, make an effort to move north. After that, recover the worm from the toolbox in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter, an iron and a whisk.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, doublecheck that the locker is unlocked. Then, open the locker inside the sauna. Then, pick up the butterfly from the locker. If you can get your hands on the butterfly, sit the butterfly on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
You smell a great smell, and follow it to a locker. You can make out a bench. However, the bench, like an empty bench, has nothing on it.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a loaf of bread and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture north. Next, make an attempt to head west. Following that, recover the American latchkey from the board within the cookhouse. After that, lock the American gate inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower, a nest of beetles and a staple.

your action:

Response: go north<|im_end|>go west<|im_end|>take American latchkey from board<|im_end|>lock American gate with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. With that over with, take the manuscript from the couch within the bedchamber. With the manuscript, attempt to head west. If you can succeed at that, rest the manuscript on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can see a table. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take manuscript from couch<|im_end|>go west<|im_end|>put manuscript on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, attempt to venture north. And then, recover the butterfly from the rack within the closet. Then, make an attempt to venture west. With that done, put the butterfly on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
There is an open portal leading west. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
There is a keyboard on the floor.
You are carrying: a key and a tablet.

your action:

Response: go north<|im_end|>take butterfly from rack<|im_end|>go west<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, venture east. Once you get around to doing that, make an attempt to move south. After that, head west. After that, open the box within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You begin to take stock of what's here.
You see a locked non-euclidean chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a chocolate bar, a stick of butter, a TextWorld key and a non-euclidean key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the hatch is open. After pulling open the hatch, take a trip south. And then, lift the rectangular latchkey from the floor of the studio. Once you have taken the rectangular latchkey, look and see that the rectangular box in the studio is unlocked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is a closed hatch leading south. There is a closed portal leading west.
There is an insect on the floor.
You are carrying: a laptop.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to take the disk from the stand. After that, make an attempt to go to the west. That done, take a trip south. After that, place the disk on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You see a stand. The stand is normal. On the stand you can see a disk.
There is an open gateway leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: take disk from stand<|im_end|>go west<|im_end|>go south<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make absolutely sure that the cake scented passageway is unlocked. And then, look and see that the cake scented passageway within the study is ajar. And then, attempt to go to the north. If you can do that, pick-up the bug from the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You scan the room, seeing a display.
There is a closed cake scented passageway leading north. You need an unguarded exit? You should try going west.
There is a telephone on the floor.
You are carrying: a cauliflower and a cake scented passkey.

your action:

Response: unlock cake scented passageway with cake scented passkey<|im_end|>open cake scented passageway<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, recover the bowl from the counter. Once you have taken the bowl, attempt to head east. Okay, and then, ditch the bowl on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a folder.

your action:

Response: go west<|im_end|>take bowl from counter<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, try to move north. That done, travel west. And then, take the nest of caterpillars from the chair within the kitchenette. If you can get your hands on the nest of caterpillars, toss the nest of caterpillars on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a Microsoft passkey and a formless key.

your action:

Response: go north<|im_end|>go west<|im_end|>take nest of caterpillars from chair<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the table in the sauna. Then, unlock the locker in the sauna. After that, ensure that the locker is open. And then, take the fly larva from the locker. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a locked locker, which looks standard, nearby. You see an opened dresser. The dresser is empty! What a waste of a day! You see a table. You see a key on the table.
You need an unguarded exit? You should try going west.
You are carrying: a cashew and a keycard.

your action:

Response: take key from table<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. If you can get through with that, venture west. Then, go south. If you can manage that, open the refrigerator within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an open door leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a Canadian limited edition latchkey, a broom and a cloak.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, make an effort to take a trip south. And then, move west. Then, take the latchkey from the case within the study. Having picked up the latchkey, make sure that the chest within the study is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You see a basket.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, a pear, a keycard, a scarf and a frisbee.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from case<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to head east. Following that, travel north. With that over with, take the cd from the desk within the bedchamber. With the cd, deposit the cd on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out a box.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cd from desk<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could move west. Following that, recover the key from the floor of the kitchen. After that, go to the east. Then, Place the key into the chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You can barely contain your excitement.
You see a closed chest close by.
There is an open gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a broccoli and a fork.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the platter. After that, take a trip south. And then, travel west. And then, lock the locker inside the dish-pit with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in a place we're calling a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is standard. On the platter you can see a key and a whisk, so there's that. Were you looking for a pan? Because look over there, it's a pan. The pan is typical. On the pan you can see a mug.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a spork on the floor.
You are carrying: a vanilla scented passkey and a ladle.

your action:

Response: take key from platter<|im_end|>go south<|im_end|>go west<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel east. And then, pick-up the latchkey from the floor of the kitchenette. And then, take a trip west. And then, Put the latchkey into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You scan the room for a safe, and you find a safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go to the south. That done, open the gate in the cookery. And then, travel east. And then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You make out a closed dresser. You make out a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
There is a candy bar on the floor.
You are carrying: a gummy bear, a plant and an insect.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel east. Then, go south. With that accomplished, recover the staple from the armchair inside the workshop. And then, place the staple on the chair. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
You can make out a rack. The rack is ordinary. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>take staple from armchair<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, check that the safe within the cubicle is unlocked with the keycard. Then, look and see that the safe is ajar. After that, recover the key from the safe. After stealing the key, insert the key into the chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. I guess you better just go and list everything you see here.
You can see a locked chest right there by you. You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a bookshelf. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a pizza, a keycard and a kettle.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to take a trip north. Once you accomplish that, try to go to the east. And then, travel south. Next, make sure that the type 0 locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a gleam over in a corner, where you can see a refrigerator. Wow, isn't TextWorld just the best? The refrigerator contains a cookie.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a cashew, a type 0 key and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to move east. If you can finish that, make absolutely sure that the non-euclidean safe is wide open. And then, take the monitor from the non-euclidean safe inside the bedroom. After that, sit the monitor on the bed in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying: a peanut, a legume and a non-euclidean keycard.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take monitor from non-euclidean safe<|im_end|>put monitor on bed<|im_end|>