Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to attempt to go south. Then, attempt to venture east. If you can get around to doing that, retrieve the Canadian keycard from the suitcase. After taking the Canadian keycard, doublecheck the Canadian locker within the chamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You can make out a coffer. The coffer contains a candy bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard from suitcase<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, head north. Then, go east. Then, make sure that the formless box inside the parlor is wide open. And then, you can place the top hat into the formless box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a stick of butter, a formless passkey, a top hat and a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>open formless box<|im_end|>insert top hat into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the non-euclidean chest inside the kitchenette is unlocked. After unlocking the non-euclidean chest, open the non-euclidean chest. And then, pick up the Microsoft keycard from the non-euclidean chest in the kitchenette. If you have got the Microsoft keycard, unlock the Microsoft chest with the Microsoft keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can make out a Microsoft chest. You can see a locked non-euclidean chest. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is a closed passageway leading east. There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a non-euclidean passkey, a passkey and a shadfly.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft keycard from non-euclidean chest<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, travel west. Next, move south. And then, move east. After that, recover the worm from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You see a saucepan. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: an onion, a key and an American style key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could venture south. Then, doublecheck that the gateway within the cellar is opened. After that, travel east. Then, close the American safe within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened standard looking locker close by. The locker is empty, what a horrible day!
There is an unblocked exit to the south.
You are carrying: a legume, an American key, a type A key, a desktop computer and a paper towel.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to travel south. Following that, pick up the keycard from the table within the spare room. Then, venture east. Then, unlock the box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You make out a closed safe.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, retrieve the key from the freezer. After that, check that the safe in the cookery is unlocked with the key. After that, open the safe. And then, pick up the mug from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
This cookery you have just entered is definitely standard. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe in the corner. You make out an opened freezer right there by you. The freezer contains a key. You look at the price tag that the freezer's owner still hasn't taken off. Fifty dollars?! Where'd they buy this freezer, some kind of expensive store?
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a bug, a sock and a Comic Strip Calendar.

your action:

Response: take key from freezer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture north. With that done, move west. After that, try to venture south. Following that, ensure that the box within the chamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keyboard and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick-up the rectangular latchkey from the floor of the vault. And then, make an attempt to move west. Then, make it so that the rectangular hatch inside the studio is shut. And then, Place the rectangular latchkey into the rectangular hatch to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying: a vanilla scented passkey, a tv, a paper towel and a golf tee.

your action:

Response: take rectangular latchkey<|im_end|>go west<|im_end|>close rectangular hatch<|im_end|>lock rectangular hatch with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, make an attempt to take a trip west. Then, recover the lampshade from the floor of the spare room. And then, take a trip east. Then, you can put the lampshade inside the box within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a box. What a letdown! The box is empty!
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, take a trip east. And then, ensure that the type 2 locker is open. If you have opened the type 2 locker, pick up the non-euclidean keycard from the type 2 locker in the workshop. Then, unlock the non-euclidean chest inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can make out a closed fresh laundry scented safe. You see a locked trunk in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a fresh laundry scented key.

your action:

Response: go east<|im_end|>open type 2 locker<|im_end|>take non-euclidean keycard from type 2 locker<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to head south. With that accomplished, open the fridge in the kitchen. Then, take the formless latchkey from the fridge inside the kitchen. And then, assure that the formless gateway is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
There is an unguarded exit to the south.
You are carrying: a sandwich, a stick of butter and a type C key.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take formless latchkey from fridge<|im_end|>lock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to go to the west. Then, lift the Advent Calendar from the floor of the office. And then, try to travel east. If you can accomplish that, toss the Advent Calendar on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a peanut and a bug.

your action:

Response: go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move south. Next, lift the latchkey from the floor of the studio. After you have got the latchkey, make an attempt to go to the north. If you can get around to doing that, unlock the safe within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe. You can make out a locker. Huh, weird.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a broccoli and a stapler.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip north. And then, retrieve the nest of bunnies from the shelf. Then, make an attempt to move south. If you can do that, you can put the nest of bunnies inside the cuboid box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. Okay, just remember what you're here to do, and everything will go great.
You can see an opened cuboid box right there by you. The cuboid box is empty! This is the worst thing that could possibly happen, ever! You see a stand. The stand is standard. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a legume, a grape, a sandwich, a cuboid key and a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take nest of bunnies from shelf<|im_end|>go south<|im_end|>insert nest of bunnies into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could move south. Then, take a trip west. After that, pick-up the disk from the floor of the cubicle. After that, sit the disk on the bookshelf in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You can see a closed crate.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a gojiberry and a knife.

your action:

Response: go south<|im_end|>go west<|im_end|>take disk<|im_end|>put disk on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make an effort to go to the east. Next, pick up the book from the mantelpiece. With the book, move south. Following that, rest the book on the shelf inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a gummy bear and a cabbage.

your action:

Response: go east<|im_end|>take book from mantelpiece<|im_end|>go south<|im_end|>put book on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture east. And then, try to move north. And then, recover the whisk from the freezer in the cookery. After that, insert the whisk into the cabinet in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a banana, a sandwich and a bug.

your action:

Response: go east<|im_end|>go north<|im_end|>take whisk from freezer<|im_end|>insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. After that, move south. Okay, and then, move east. Following that, retrieve the nest of spiders from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see an opened drawer. The drawer is empty! What a waste of a day! You can make out a board. You wonder idly who left that here. The board is typical. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a key and a formless keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the hatch inside the dish-pit. Having pulled open the hatch, try to head north. After that, attempt to move east. And then, make sure that the formless locker within the shower is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lingonberry, a stick of butter, a pear, a formless keycard and a frisbee.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to go to the east. And then, check that the type 0 chest inside the kitchenette is unlocked with the type 0 keycard. After that, look and see that the type 0 chest is ajar. And then, take the coffee cup from the type 0 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You start to take note of what's in the room.
You can see a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion, a type 0 keycard, a pair of headphones and a shadfly.

your action:

Response: go east<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take coffee cup from type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to move east. After that, open the type 8 box. After that, recover the passkey from the type 8 box. After that, make sure that the portal in the chamber is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
There is an unguarded exit to the east.
You are carrying: a legume, a type 8 key and a butterfly.

your action:

Response: go east<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. Next, make an attempt to take a trip east. That done, open the safe inside the canteen. And then, retrieve the glass from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip, a loaf of bread, a passkey and a blanket.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. After that, attempt to go east. And then, retrieve the Microsoft style passkey from the freezer. If you have taken the Microsoft style passkey, make absolutely sure that the Microsoft style chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: an apple, a durian, a passkey and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft style passkey from freezer<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. And then, attempt to go west. That done, make an effort to travel north. With that over with, open the passageway within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You smell a lovely smell, and follow it to a chest. What a letdown! The chest is empty!
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an apple, a licorice strip and a cookie.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take a trip east. Then, try to venture north. And then, retrieve the butterfly from the floor of the bedroom. And then, place the butterfly on the couch within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
You see a closed safe.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a cashew and a formless latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take butterfly<|im_end|>put butterfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel north. After that, attempt to head east. Next, take the Canadian keycard from the mantelpiece. Then, make absolutely sure that the Canadian safe is locked with the Canadian keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is an open hatch leading north. There is an unblocked exit to the east.
You are carrying: a gummy bear, a Henderson's limited edition passkey, a formless key and a stapler.

your action:

Response: go north<|im_end|>go east<|im_end|>take Canadian keycard from mantelpiece<|im_end|>lock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move north. And then, attempt to move east. With that accomplished, try to take a trip south. And then, pick up the shoe from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most ordinary of all possible bedrooms.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a loaf of bread and an American passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the gate inside the scullery is opened. After that, venture north. With that done, head west. With that over with, pick up the insect from the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're not going to believe this, but you've just entered a scullery.
There is a closed gate leading north. There is an open passageway leading south.
You are carrying: a banana, a cloak and a butterfly.

your action:

Response: open gate<|im_end|>go north<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. And then, make an effort to move south. If you can do that, take a trip east. Okay, and then, close the gate in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
There is a closed hatch leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
There is a butterfly on the floor.
You are carrying: a fondue, a Quote of the Day Calendar and a cushion.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the coffer. After that, head east. After that, close the box. Then, lock the box in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. The coffer contains a latchkey.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a licorice strip, a coconut and a paper towel.

your action:

Response: take latchkey from coffer<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to venture south. Then, retrieve the worm from the coffer. After that, head north. Once you get around to doing that, drop the worm on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
Were you looking for a display? Because look over there, it's a display. The display is empty, what a horrible day!
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a loaf of bread, a napkin and a nest of kittens.

your action:

Response: go south<|im_end|>take worm from coffer<|im_end|>go north<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move west. Then, attempt to head south. If you can finish that, go east. And then, open the portal within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
There is a closed portal leading south. There is an open gate leading north. There is an unguarded exit to the west.
You are carrying: a coconut, a licorice strip, a fondue, a blanket, a shadfly and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move east. Okay, and then, try to go to the north. Then, take a trip west. Next, doublecheck that the chest in the shower is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You see a stand. The stand is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a pizza, a carrot, a peanut and a chocolate bar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to travel west. After that, recover the sponge from the floor of the shower. After that, attempt to venture east. Once you do that, rest the sponge on the board inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You make out a board. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can see a bench. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to travel west. With that accomplished, attempt to travel north. That done, attempt to travel east. After that, retrieve the worm from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. The table is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a durian and a cd.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. And then, go east. And then, take the spork from the counter in the cookhouse. And then, insert the spork into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place. You start to take note of what's in the room.
You can make out a stand. The stand is typical. The stand appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an open gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spork from counter<|im_end|>insert spork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the type W latchkey from the floor of the cellar. After that, go to the north. And then, unlock the type W box inside the closet. And then, make sure that the type W box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty standard here. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
There is a peanut, a sandwich and a type W latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: take type W latchkey<|im_end|>go north<|im_end|>unlock type W box with type W latchkey<|im_end|>open type W box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to venture west. After that, make sure that the safe inside the laundromat is open. After that, retrieve the sponge from the safe in the laundromat. After stealing the sponge, sit the sponge on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly and a blender.

your action:

Response: go west<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, travel west. If you can accomplish that, go north. After that, attempt to go to the east. If you can manage that, pick up the bug from the cabinet inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented key and a nest of bunnies.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head west. Then, attempt to go to the south. With that accomplished, make an effort to move east. With that accomplished, look and see that the freezer within the dish-pit is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a garlic clove, a licorice strip, a candy bar, a loaf of bread, a potato and a teacup.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the desk. And then, take a trip east. After that, assure that the safe within the pantry is unlocked. Then, assure that the safe within the pantry is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a desk. You see a passkey on the desk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a grape on the floor.
You are carrying: a type 3 keycard.

your action:

Response: take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. After that, make absolutely sure that the TextWorld style locker is open. And then, retrieve the shoe from the TextWorld style locker. And then, you can insert the shoe inside the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>open TextWorld style locker<|im_end|>take shoe from TextWorld style locker<|im_end|>insert shoe into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. After that, make an attempt to go west. And then, take the cashew from the trunk. After you have got the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
I am so happy to announce that you are now in the washroom.
You can make out a rack. But the thing hasn't got anything on it.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a pizza, a cd and a cloak.

your action:

Response: go south<|im_end|>go west<|im_end|>take cashew from trunk<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head west. After that, head south. And then, travel south. Next, make it so that the safe is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You can make out a table. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go to the south. With that over with, attempt to take a trip west. And then, attempt to move north. Then, make it so that the passageway within the closet is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You start to take note of what's in the room.
Oh, great. Here's a refrigerator. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But the thing hasn't got anything on it. You move on, clearly angry about your TextWorld experience. Hey, want to see a saucepan? Look over there, a saucepan. The saucepan is ordinary. The saucepan appears to be empty.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the formless gateway inside the shower is unlocked. Then, ensure that the formless gateway within the shower is open. After that, head north. Then, pick up the shirt from the dresser in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading east. There is a closed formless gateway leading north.
There is a paper towel on the floor.
You are carrying: a formless passkey, a passkey, a cushion and a lamp.

your action:

Response: unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>take shirt from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. With that over with, make an effort to move north. With that done, go to the west. If you can manage that, pick up the sock from the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You make out a case. What a letdown! The case is empty!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pizza and a candy bar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular passageway is unlocked with the rectangular keycard. And then, ensure that the rectangular passageway is open. After that, take a trip west. And then, look and see that the spherical locker within the office is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
There is a closed rectangular passageway leading west. You need an unguarded exit? You should try going south.
You are carrying: a cabbage, a peanut, a rectangular keycard, a keycard and a coffee cup.

your action:

Response: unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go west<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could go to the south. Okay, and then, attempt to venture east. After that, take the lightbulb from the counter inside the garage. After that, put the lightbulb on the stand inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
You make out a suitcase. What a letdown! The suitcase is empty! You can see a crate.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lightbulb from counter<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to go to the south. After that, try to venture west. With that accomplished, venture north. If you can manage that, retrieve the shadfly from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
You see a closed ordinary looking trunk right there by you.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a candy bar and a tv.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shadfly from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. With that done, go to the south. Next, head east. And then, doublecheck that the gateway is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a dresser.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot, a legume and a Microsoft key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, doublecheck that the box is unlocked. And then, open the box within the canteen. And then, retrieve the cake scented keycard from the box in the canteen. After that, make it so that the cake scented chest in the canteen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
What's that over there? It looks like it's a cake scented chest. You make out a box.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>lock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, look and see that the chest is unlocked. After that, make it so that the chest within the study is open. After that, recover the spherical passkey from the chest in the study. Then, unlock the spherical safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You make out a locked spherical safe. You make out a chest.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a gummy bear, a key and a lightbulb.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go south. And then, make an effort to travel south. Then, try to move east. If you can accomplish that, make sure that the cake scented locker is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You see a formless chest. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
There is a formless key on the floor.
You are carrying: a lightbulb and a nest of insects.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Canadian limited edition latchkey from the counter. And then, unlock the Canadian limited edition locker in the vault. Having unlocked the Canadian limited edition locker, open the Canadian limited edition locker within the vault. Then, pick up the nest of earwigs from the Canadian limited edition locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a Canadian limited edition locker! You can make out a counter. The counter is standard. On the counter you make out a Canadian limited edition latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cucumber and a coffee cup.

your action:

Response: take Canadian limited edition latchkey from counter<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take nest of earwigs from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip south. With that over with, travel south. Okay, and then, make an effort to take a trip east. And then, open the type 1 box within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place.
There is an open door leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. Then, pick up the Henderson's limited edition keycard from the box. And then, head south. Then, doublecheck that the Henderson's limited edition chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a coconut and a gummy bear.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from box<|im_end|>go south<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to head east. And then, travel north. After that, take a trip west. That done, pick up the telephone from the chair in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cantaloupe.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take telephone from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the washroom.
I just think it's awesome that you're in a washroom now. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter, a non-euclidean key and a whisk.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel east. After that, pick up the latchkey from the shelf inside the launderette. Then, make it so that the locker is unlocked with the latchkey. After that, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a cookie and a mouse.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip east. After that, take a trip north. With that done, take a trip west. After that, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You see a dresser.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the potato.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You can make out a locked box in the room. You can see a stand. The stand is usual. But oh no! there's nothing on this piece of trash. Silly stand, silly, empty, good for nothing stand.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a potato, a keycard and a Microsoft style key.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. And then, retrieve the cane from the floor of the spare room. Then, go to the south. After that, you can deposit the cane inside the chest inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You can see a chest. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a passkey, a shoe and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>insert cane into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip east. With that accomplished, open the passageway. After opening the passageway, venture south. After that, pick up the shirt from the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a cashew, a stick of butter, a controller, a nest of caterpillars and a towel.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the table inside the cookery. And then, try to head east. After that, make absolutely sure that the box is shut. After that, lock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a freezer. Classic TextWorld. The freezer is empty! What a waste of a day! You make out a table. The table is normal. On the table you can see a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Following that, open the case. After that, recover the key from the case in the kitchenette. After that, insert the key into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. You shudder, but continue examining the board. The board is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the board.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter, a grape and a pizza.

your action:

Response: go east<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, make an attempt to take a trip west. Then, attempt to travel north. After that, pick-up the type Y passkey from the floor of the pantry. With the type Y passkey, lock the type Y box in the pantry with the type Y passkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume, a stick of butter and a rectangular keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>take type Y passkey<|im_end|>lock type Y box with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to go to the north. If you can do that, take the mouse from the mantelpiece. If you can get your hands on the mouse, go to the south. After that, deposit the mouse on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is ordinary. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: an apple.

your action:

Response: go north<|im_end|>take mouse from mantelpiece<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture south. Then, open the gate within the bathroom. Then, move south. Then, retrieve the cushion from the shelf in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter and a salad.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>take cushion from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to venture east. After that, head south. Then, head south. Then, lift the mug from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a cookie, a type Q passkey, a Quote of the Day Calendar and a teacup.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the safe in the playroom. Then, ensure that the safe is open. And then, pick up the textbook from the safe in the playroom. With the textbook, you can put the textbook inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into a playroom. Not the playroom you'd expect. No, this is a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened chest, which looks ordinary, in the corner. The chest is empty! This is the worst thing that could possibly happen, ever! You see a locked safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a legume and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>insert textbook into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, take a trip north. After that, pick up the TextWorld limited edition key from the rack in the dish-pit. After that, Place the TextWorld limited edition key into the TextWorld limited edition chest within the dish-pit to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You can make out a cabinet.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear and an onion.

your action:

Response: go east<|im_end|>go north<|im_end|>take TextWorld limited edition key from rack<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, insert the Canadian latchkey into the Canadian safe within the dish-pit's lock to unlock it. After that, look and see that the Canadian safe is ajar. After opening the Canadian safe, pick up the chocolate bar from the Canadian safe. And then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You make out a locked Canadian safe.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian latchkey, a keycard and a book.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take chocolate bar from Canadian safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, open the suitcase. And then, recover the tv from the suitcase. After that, sit the tv on the bed within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
You make out a basket.
There is a closed gateway leading north. There is an open door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a stick of butter and a synthesizer.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take tv from suitcase<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head south. Then, venture east. If you can accomplish that, make an attempt to go north. Following that, close the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
Look over there! a workbench. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
There is a worm on the floor.
You are carrying: a kiwi, a licorice strip and a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could take a trip south. Then, pick-up the loaf of bread from the floor of the bathroom. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locker. Now why would someone leave that there? The locker contains a sandwich.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, an apple and an insect.

your action:

Response: go south<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to try to go to the south. After that, try to go to the east. That done, look and see that the locker inside the workshop is ajar. Then, take the keyboard from the locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a gummy bear on the floor.
You are carrying: a lightbulb, a dvd, a textbook and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go east. And then, make an effort to move south. After that, recover the potato from the portmanteau. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You make out a locked coffer right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>take potato from portmanteau<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel east. After that, make an attempt to take a trip south. And then, go to the west. And then, pick up the poem from the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You can barely contain your excitement.
You see a stand. However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying: an apple and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take poem from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip west. Then, retrieve the keycard from the counter inside the cookhouse. After that, take a trip east. Then, doublecheck that the locker is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You see a locker.
There is a closed passageway leading south. There is an open gateway leading east. There is an unblocked exit to the west.
You are carrying: a cashew and a formless latchkey.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to venture west. After that, attempt to travel south. Okay, and then, move east. With that accomplished, lift the cane from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
Oh, great. Here's a shelf. But the thing is empty.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a loaf of bread, a salad and a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to head west. And then, pick up the latchkey from the table. And then, make an effort to travel east. And then, look and see that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You can see a locker.
There is a closed door leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a nest of puppies and a pair of headphones.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the keycard from the floor of the studio. And then, attempt to travel east. Then, take a trip south. Once you get through with that, check that the safe is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the studio.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a broccoli and a keycard on the floor.
You are carrying: a chocolate bar, a garlic clove, a peanut, a coconut and a towel.

your action:

Response: take keycard<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the north. Then, venture east. Then, retrieve the fork from the table inside the canteen. If you can get your hands on the fork, sit the fork on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a sandwich and a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>take fork from table<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to go west. With that accomplished, recover the raspberry from the floor of the cubicle. After that, eat the raspberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take raspberry<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. And then, make an attempt to head south. Following that, attempt to go to the east. And then, close the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the non-euclidean locker is unlocked. And then, ensure that the non-euclidean locker inside the kitchenette is open. And then, take the spoon from the non-euclidean locker. After that, sit the spoon on the board in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You make out a locked non-euclidean locker nearby. You can make out a board. Wow, isn't TextWorld just the best? The board is usual. Looks like someone's already been here and taken everything off it, though. You see a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a non-euclidean latchkey and a paper towel.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take spoon from non-euclidean locker<|im_end|>put spoon on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. Then, make an attempt to venture south. After that, close the safe. And then, make absolutely sure that the safe in the cubicle is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: a loaf of bread, a key, a spherical keycard and a frisbee.

your action:

Response: go east<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go south. And then, lift the nest of beetles from the floor of the bedchamber. If you have got the nest of beetles, travel west. Next, you can place the nest of beetles into the Microsoft style locker in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You can make out a table. The table is typical. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a cane and a bug on the floor.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take nest of beetles<|im_end|>go west<|im_end|>insert nest of beetles into Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the latchkey from the floor of the bedroom. Having picked up the latchkey, make an attempt to venture north. If you can get around to doing that, make an attempt to travel west. If you can finish that, check that the box is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You make out a locked safe.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a pizza, a loaf of bread and a keycard.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>