Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could attempt to travel south. Next, go to the south. Then, make an attempt to move east. And then, retrieve the controller from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains a legume and a bug.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear, a vacuum, an insect and a golf ball.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to open the portal. After pulling open the portal, attempt to head east. Then, doublecheck that the safe in the cookhouse is closed. And then, lock the safe within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. You can barely contain your excitement.
There is a closed portal leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
There is a coconut on the floor.
You are carrying: a garlic clove and a keycard.

your action:

Response: open portal<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel south. After that, open the gate. After that, attempt to move east. And then, recover the worm from the table inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. Okay, just remember what you're here to do, and everything will go great.
There is an open passageway leading north. There is an open hatch leading south.
You are carrying: a potato, a licorice strip, a grape and a staple.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel south. With that over with, attempt to travel east. And then, go to the north. Then, open the hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Okay, and then, make an attempt to travel east. With that accomplished, move south. With that over with, retrieve the nest of spiders from the recliner inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying: a durian and a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take nest of spiders from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, pick up the keycard from the counter. Then, make an effort to move west. With that over with, unlock the door. After unlocking the door, open the door within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You see a counter. The counter is typical. On the counter you can see a keycard. Is this it? Is this what you came to TextWorld to see? a counter? You can make out a shelf. But the thing is empty.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower, a gummy bear and a mat.

your action:

Response: take keycard from counter<|im_end|>go west<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the gateway is open. After that, go west. Then, look and see that the Henderson's box is unlocked. Then, open the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You start to take note of what's in the room.
You can make out a TextWorld style box.
There is a closed hatch leading north. There is a closed gateway leading west.
There is a TextWorld style keycard on the floor.
You are carrying: a broccoli and a Henderson's passkey.

your action:

Response: open gateway<|im_end|>go west<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. With that done, move south. With that over with, make an effort to go east. That done, retrieve the glass from the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
There is an open portal leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a knife on the floor.
You are carrying: a licorice strip and a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go east. And then, try to go to the south. With that accomplished, go to the west. Next, make absolutely sure that the display is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You have entered a canteen. Not the canteen you'd expect. No, this is a canteen. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 8 passkey, a lamp, a plant and a teacup.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, head north. And then, attempt to head east. Following that, retrieve the blender from the table in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a banana, a loaf of bread, a stick of butter, a cookie and a telephone.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take blender from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the rectangular safe inside the pantry is unlocked. And then, open the rectangular safe. After pulling open the rectangular safe, recover the fondue from the rectangular safe inside the pantry. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can see a locked rectangular safe.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a durian, a rectangular keycard, a Microsoft latchkey and a frisbee.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take fondue from rectangular safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to head south. And then, make an attempt to head west. Okay, and then, take the butterfly from the bed. And then, deposit the butterfly on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a carrot on the floor.
You are carrying: a licorice strip, a candy bar, a gummy bear and a mop.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from bed<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make it so that the box inside the bedroom is unlocked. After that, ensure that the box within the bedroom is open. Then, pick up the gummy bear from the box. If you have taken the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most usual of all possible bedrooms.
You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a passkey and a fudge scented key.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the American limited edition latchkey from the floor of the bathroom. After that, insert the American limited edition latchkey into the American limited edition safe inside the bathroom's lock to unlock it. After that, open the American limited edition safe. Once you have opened the American limited edition safe, take the broom from the American limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. You start to take note of what's in the room.
You can see a American limited edition safe!
There is a closed gateway leading north. There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a sponge.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take broom from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the nest of shrimp from the American box. And then, attempt to head north. Then, make an attempt to go to the east. After that, sit the nest of shrimp on the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Fancy seeing you here. Here, by the way, being the laundromat. You begin to take stock of what's here.
You make out a American box. The American box contains a nest of shrimp.
There is a closed gateway leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume, an American key, an iron and a pair of pants.

your action:

Response: take nest of shrimp from American box<|im_end|>go north<|im_end|>go east<|im_end|>put nest of shrimp on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, head south. Following that, travel east. And then, recover the sandwich from the floor of the canteen. After you have picked up the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can see a closed toolbox.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a coconut, a Canadian latchkey and a novel.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Next, make an attempt to take a trip west. If you can accomplish that, retrieve the butterfly from the box. After that, place the butterfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in an usual kind of place. That is to say, you're in a bar. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana, a sponge and a bug.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, travel west. Next, pick up the book from the desk within the bedroom. And then, attempt to travel south. Once you get through with that, deposit the book on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the playroom.
You make out a closed box.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar and a loaf of bread.

your action:

Response: go west<|im_end|>take book from desk<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. And then, make an effort to travel south. Okay, and then, retrieve the passkey from the chest within the kitchenette. If you have picked up the passkey, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, attempt to venture west. With that done, take a trip south. After that, recover the vanilla scented passkey from the shelf. Then, doublecheck the vanilla scented chest inside the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a bowl. The bowl is ordinary. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cucumber and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take vanilla scented passkey from shelf<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the passkey from the coffer. Then, take a trip west. That done, check that the chest is unlocked with the passkey. Then, ensure that the chest in the sauna is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You make out a coffer. The coffer contains a passkey.
There is an unblocked exit to the west.
You are carrying: a knife.

your action:

Response: take passkey from coffer<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to go to the south. Okay, and then, attempt to go east. With that over with, head north. With that over with, retrieve the cd from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You make out a rack. The rack appears to be empty.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a loaf of bread, a fondue and a disk.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel north. Then, venture east. Then, go south. After that, retrieve the ladle from the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a glass and a teapot on the floor.
You are carrying: a fondue, a cauliflower, a soap dispenser and a shoe.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the type 5 key from the suitcase. And then, attempt to travel east. If you can do that, make it so that the type 5 safe inside the study is unlocked with the type 5 key. Then, ensure that the type 5 safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to come round a typical one.
You can see a suitcase. The suitcase contains a type 5 key. You make out a trunk.
There is an unblocked exit to the east.
You are carrying: a loaf of bread, a type D key and a bug.

your action:

Response: take type 5 key from suitcase<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 key<|im_end|>open type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip east. Then, attempt to move south. Then, move south. Then, make it so that the cuboid box is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. You begin to take stock of what's here.
You can see a locked display right there by you.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
There is a fly larva on the floor.
You are carrying: a cuboid passkey and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could try to go south. And then, make an attempt to go west. And then, recover the sponge from the floor of the restroom. With the sponge, place the sponge inside the trunk inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a cabinet. The cabinet is empty! What a waste of a day! You can make out an opened case. The case is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying: a key and a nest of bats.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge<|im_end|>insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the west. And then, make an attempt to move south. Following that, head east. And then, pick up the fly larva from the bench within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to lift the latchkey from the floor of the cookery. After that, try to head south. After that, unlock the chest. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger and a latchkey on the floor.
You are carrying: a peanut and a Microsoft latchkey.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head west. Then, lift the latchkey from the floor of the cubicle. After that, try to head east. After that, check that the box inside the spare room is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've seen better spare rooms, but at least this one seems pretty normal.
You make out a locked box here.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a cashew.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. Once you accomplish that, make an attempt to go to the south. With that over with, attempt to go to the east. And then, make it so that the Canadian style chest in the laundromat is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You smell an intriguing smell, and follow it to a couch. But oh no! there's nothing on this piece of garbage. You see a bed stand. However, the bed stand, like an empty bed stand, has nothing on it.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a cashew and a Canadian style keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, move north. And then, take the blender from the board within the scullery. After that, ditch the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened toolbox close by. The toolbox is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: an apple, a legume and a bowl.

your action:

Response: go west<|im_end|>go north<|im_end|>take blender from board<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could take a trip north. And then, make an attempt to take a trip east. Once you do that, ensure that the chest in the cubicle is open. After that, recover the Comic Strip Calendar from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You see a suitcase. Now that's what I call TextWorld! You can see a table. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east. There is an unblocked exit to the north.
There is a stick of butter on the floor.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. After that, ensure that the TextWorld style safe in the bar is open. Then, recover the controller from the TextWorld style safe within the bar. After you have picked up the controller, insert the controller inside the locker inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a locker! The locker is empty, what a horrible day! You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. Oh wow! Is that what I think it is? It is! It's a cuboid safe. You can make out an opened box. The box is empty, what a horrible day!
There is a closed passageway leading east. There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and a keyboard.

your action:

Response: unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take controller from TextWorld style safe<|im_end|>insert controller into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could travel west. That done, retrieve the American passkey from the floor of the bedchamber. If you can get your hands on the American passkey, make an attempt to travel north. After that, doublecheck that the American box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a soap dispenser and a bowl.

your action:

Response: go west<|im_end|>take American passkey<|im_end|>go north<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move south. With that accomplished, venture east. And then, recover the golf tee from the display. After you have got the golf tee, you can insert the golf tee inside the toolbox in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You scan the room for a box, and you find a box. Now why would someone leave that there? What a letdown! The box is empty!
There is a closed passageway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard, a latchkey and a dvd.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf tee from display<|im_end|>insert golf tee into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the passkey from the suitcase. Then, unlock the safe with the passkey. And then, ensure that the safe inside the cubicle is open. Then, pick up the mouse from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can make out a locked safe right there by you. You can make out an opened suitcase. The suitcase contains a passkey. You can see a portmanteau.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to move west. With that done, ensure that the passageway in the dish-pit is open. And then, venture north. After that, lift the bug from the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one.
Look over there! a counter. Wow, isn't TextWorld just the best? The counter is standard. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pizza, a candy bar, a honeydew, a keycard and a lavender scented keycard.

your action:

Response: go west<|im_end|>open passageway<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to move east. If you can accomplish that, pick up the fondue from the pan in the canteen. After you have got the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the sauna. The room is well lit.
You can see a bench. Why don't you take a picture of it, it'll last longer! The bench is normal. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a carrot on the floor.
You are carrying: a berry and a worm.

your action:

Response: go east<|im_end|>take fondue from pan<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. With that over with, look and see that the toolbox within the attic is open. After that, recover the type N latchkey from the toolbox inside the attic. Then, assure that the type N locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a sandwich, a printer, a bug and a butterfly.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take type N latchkey from toolbox<|im_end|>unlock type N locker with type N latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the locker inside the cookery is unlocked. Then, ensure that the locker is open. After that, pick up the worm from the locker within the cookery. If you have taken the worm, drop the worm on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookery.
You see a gleam over in a corner, where you can see a locker.
There is a closed door leading east. There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a ladle on the floor.
You are carrying: an apple and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture west. And then, venture north. After that, venture east. After that, make absolutely sure that the locker within the chamber is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see a shelf. Unfortunately, there isn't a thing on it.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a sandwich and a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to move south. Okay, and then, venture south. Following that, go east. Then, pick up the disk from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cake scented safe. You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, head south. Then, pick up the formless passkey from the rack. After that, unlock the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading east. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a legume, a sandwich and a chocolate bar.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless passkey from rack<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move east. Following that, travel north. Then, recover the sock from the floor of the closet. Then, deposit the sock inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You see an opened locker. The locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a sandwich, a stick of butter, a type F keycard and a fly larva.

your action:

Response: go east<|im_end|>go north<|im_end|>take sock<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. With that over with, make an attempt to head west. Once you do that, pick-up the lightbulb from the floor of the garage. Then, sit the lightbulb on the rack. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey and a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>take lightbulb<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel east. Then, go south. After that, make an effort to go west. With that done, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
There is an open hatch leading south. There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broom on the floor.
You are carrying: a fondue, a latchkey, a non-euclidean passkey and a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. With that over with, retrieve the fondue from the table within the study. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. Let's see what's in here.
You see a platter. Wow, isn't TextWorld just the best? The platter is normal. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a stick of butter, a garlic clove and a broom.

your action:

Response: go south<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. Then, try to go south. And then, venture east. With that done, ensure that the box in the attic is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a fondue, a loaf of bread, a keycard and a cuboid key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the type T door in the workshop is unlocked with the type T passkey. And then, open the type T door in the workshop. After that, travel west. That done, pick up the Quote of the Day Calendar from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. Let's see what's in here.
Look over there! a cabinet. Wow, isn't TextWorld just the best?
There is a closed door leading north. There is a closed type T door leading west.
You are carrying: a stick of butter, a type T passkey and a blender.

your action:

Response: unlock type T door with type T passkey<|im_end|>open type T door<|im_end|>go west<|im_end|>take Quote of the Day Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, go north. Okay, and then, try to move east. After that, try to head south. And then, pick up the insect from the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, move south. After that, make an effort to go south. With that over with, make an effort to head east. With that over with, close the drawer inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter, a burger, a laptop and a sock.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go north. Okay, and then, attempt to take a trip east. With that done, make an attempt to travel south. With that accomplished, take the telephone from the table inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. You begin looking for stuff.
There is a closed hatch leading east. There is a closed gateway leading south. You need an unblocked exit? You should try going north.
You are carrying: a salad and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take telephone from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First, it would be fantastic if you could unlock the portal in the garage. And then, ensure that the portal inside the garage is open. After that, go to the east. And then, take the tablet from the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You begin looking for stuff.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keycard, a fork, a worm and a nest of ticks.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take tablet from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel south. Then, attempt to head south. With that accomplished, attempt to venture east. With that done, take the paper towel from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most typical of all possible bedrooms.
You see a couch. However, the couch, like an empty couch, has nothing on it.
You need an unblocked exit? You should try going south.
You are carrying: a cushion, a spoon and a cane.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the washroom is wide open. If you have opened the chest, pick up the key from the chest within the washroom. Then, insert the key into the box's lock to unlock it. And then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. Okay, just remember what you're here to do, and everything will go great.
You smell an awful smell, and follow it to a box. You can make out a closed chest close by.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a carrot and a keycard.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to venture west. And then, go to the south. And then, attempt to go to the south. Once you succeed at that, open the cabinet inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar and a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. With that over with, make an attempt to take a trip south. After that, assure that the rectangular chest within the cookery is closed. After that, make absolutely sure that the rectangular chest is locked with the rectangular keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You make out a drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look out! It's a- oh, never mind, it's just a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a candy bar, a rectangular keycard and a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip east. And then, pick up the latchkey from the counter inside the bathroom. After that, go west. Then, unlock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can make out a locked box.
There is a closed hatch leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a gummy bear.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to open the rectangular safe inside the closet. Then, recover the top hat from the rectangular safe within the closet. If you can get your hands on the top hat, try to head north. Then, you can insert the top hat into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You see a rectangular safe.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, a gummy bear, a rectangular passkey and a shadfly.

your action:

Response: open rectangular safe<|im_end|>take top hat from rectangular safe<|im_end|>go north<|im_end|>insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to go north. Then, make an effort to go east. With that accomplished, retrieve the Canadian limited edition keycard from the fridge in the cookery. And then, check that the Canadian limited edition box is unlocked with the Canadian limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a loaf of bread, a type 4 passkey and an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take Canadian limited edition keycard from fridge<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type V passageway inside the playroom is unlocked. If you have unlocked the type V passageway, open the type V passageway. And then, go east. And then, lift the spoon from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You begin looking for stuff.
You can see a stand. The stand is usual. But oh no! there's nothing on this piece of garbage.
There is a closed type V passageway leading east. There is a closed hatch leading north.
You are carrying: a carrot and a type V latchkey.

your action:

Response: unlock type V passageway with type V latchkey<|im_end|>open type V passageway<|im_end|>go east<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. After that, make an effort to move south. Then, try to move south. And then, close the gateway inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere.
You see a display. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a potato and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. Then, go west. With that over with, attempt to travel north. Then, doublecheck that the chest within the bedroom is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. The room is well lit.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, make an effort to head east. And then, make absolutely sure that the type 8 locker in the washroom is unlocked. Then, ensure that the type 8 locker in the washroom is open. Once you have opened the type 8 locker, retrieve the sponge from the type 8 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You can see a locked coffer close by.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a garlic clove, a type 8 keycard and an insect.

your action:

Response: go east<|im_end|>unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take sponge from type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, pick up the nest of earwigs from the stand. After that, go south. And then, take a trip west. With that done, deposit the nest of earwigs on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You begin to take stock of what's in the room.
You smell a great smell, and follow it to a stand. The stand is standard. On the stand you make out a nest of earwigs.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a bug and a soap dispenser.

your action:

Response: take nest of earwigs from stand<|im_end|>go south<|im_end|>go west<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head north. Okay, and then, go to the north. And then, ensure that the rectangular chest is open. After that, retrieve the paper towel from the rectangular chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
There is a fondue on the floor.
You are carrying: a stick of butter, a honeydew, a cucumber, a rectangular key and a lampshade.

your action:

Response: go north<|im_end|>go north<|im_end|>open rectangular chest<|im_end|>take paper towel from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to head north. With that over with, take a trip west. After that, make an effort to take a trip south. Following that, take the mop from the basket in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. The room is well lit.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a berry, a sponge and a synthesizer.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take mop from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go to the west. Okay, and then, go south. And then, recover the teacup from the chest. And then, put the teacup on the counter inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a locker. The locker is empty, what a horrible day!
There is an open portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey and a fork on the floor.
You are carrying: a controller.

your action:

Response: go west<|im_end|>go south<|im_end|>take teacup from chest<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the passkey from the mantle. Then, take a trip east. Then, close the safe. Then, assure that the safe inside the canteen is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You see a gleam over in a corner, where you can see a basket. A basket... Is that really what you were looking for? Look over there! a mantle. You wonder idly who left that here. You see a peanut and a passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pair of headphones and a cd.

your action:

Response: take passkey from mantle<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to recover the non-euclidean passkey from the stand in the attic. After that, unlock the non-euclidean locker inside the attic. And then, look and see that the non-euclidean locker in the attic is ajar. And then, you can insert the butterfly inside the non-euclidean locker inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You can make out a locked non-euclidean locker. You see a stand. On the stand you can see a non-euclidean passkey. Classic TextWorld.
There is a closed passageway leading east. There is an open gate leading west.
You are carrying: a fondue and a butterfly.

your action:

Response: take non-euclidean passkey from stand<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>insert butterfly into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head south. After that, go to the south. And then, try to head east. And then, doublecheck that the locker within the cubicle is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You can barely contain your excitement.
You see a freezer. The freezer is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the non-euclidean key into the non-euclidean locker's lock to unlock it. After unlocking the non-euclidean locker, open the non-euclidean locker inside the pantry. And then, recover the butterfly from the non-euclidean locker. After that, sit the butterfly on the workbench within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. I guess you better just go and list everything you see here.
Were you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker. You can see a workbench. You wonder idly who left that here. The workbench is ordinary. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience. Look out! It's a- oh, never mind, it's just a table. The table is usual. However, the table, like an empty table, has nothing on it. Hm. Oh well
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying: a non-euclidean key, a ladle and a laptop.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. Next, pick up the stick of butter from the stand within the cubicle. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You make out a American style safe. Now why would someone leave that there?
There is an open hatch leading east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a cookie, a banana, an American style latchkey and a broom.

your action:

Response: go south<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, travel south. After that, attempt to travel east. Then, attempt to move north. With that accomplished, retrieve the bowl from the chair. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the cuboid keycard from the saucepan within the cookhouse. And then, take a trip east. With that over with, make an attempt to venture south. Then, lock the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
What's that over there? It looks like it's a saucepan. You see a cuboid keycard on the saucepan. You can make out a plate. The plate is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter, a chocolate bar and a book.

your action:

Response: take cuboid keycard from saucepan<|im_end|>go east<|im_end|>go south<|im_end|>lock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, go west. Next, try to go to the south. After that, try to move east. And then, pick-up the poem from the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a durian, a tv, a blanket and a broom.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip north. Okay, and then, travel east. Okay, and then, venture south. With that accomplished, make absolutely sure that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
Hey, want to see a mantle? Look over there, a mantle. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a coffee cup, a teacup and a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip east. Next, try to head north. With that over with, retrieve the printer from the floor of the cubicle. Then, place the printer on the stand in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a type L key.

your action:

Response: go east<|im_end|>go north<|im_end|>take printer<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
You can make out a safe. What a letdown! The safe is empty!
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a sandwich, a spork, a sock and a fork.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head west. Then, pick up the butterfly from the safe within the sauna. Having taken the butterfly, head east. After that, put the butterfly on the table within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
You bend down to tie your shoe. When you stand up, you notice a table. What a coincidence, weren't you just thinking about a table? The table is typical. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue, a Microsoft limited edition key and a cd.

your action:

Response: go west<|im_end|>take butterfly from safe<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Okay, and then, take a trip west. Then, move south. Then, assure that the case in the scullery is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
Were you looking for a bed? Because look over there, it's a bed. What a coincidence, weren't you just thinking about a bed? The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear, a coconut and a passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to move east. After that, take a trip north. And then, close the type D safe. After closing the type D safe, Deposit the type D latchkey into the type D safe inside the salon to lock it. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can make out a box. You see a gleam over in a corner, where you can see a shelf. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a fondue, a type D latchkey and a dvd.

your action:

Response: go east<|im_end|>go north<|im_end|>close type D safe<|im_end|>lock type D safe with type D latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the keycard from the safe inside the bar. If you can get your hands on the keycard, insert the keycard into the chest inside the bar's lock to unlock it. After that, ensure that the chest in the bar is open. Then, take the monitor from the chest. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
A locked chest is in the corner. You can make out an opened safe. The safe contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed gate leading west.
You are carrying: a fondue, a gummy bear, a Canadian latchkey and a Quote of the Day Calendar.

your action:

Response: take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could travel west. If you can accomplish that, take the keyboard from the stand. After that, take a trip east. With that accomplished, you can place the keyboard inside the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a printer on the floor.
You are carrying: an apple, a cashew, a lightbulb, a mop and a controller.

your action:

Response: go west<|im_end|>take keyboard from stand<|im_end|>go east<|im_end|>insert keyboard into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. With that done, try to head north. After that, venture north. After that, take the Advent Calendar from the toolbox inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go north<|im_end|>take Advent Calendar from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make it so that the spherical safe is open. And then, pick up the Henderson's style key from the spherical safe. And then, go north. And then, lock the Henderson's style door. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. The room is well lit.
You can see a closed spherical safe in the corner.
You need an unguarded exit? You should try going north.
There is a spherical passkey on the floor.
You are carrying: a cashew, a soap scented keycard and a folder.

your action:

Response: open spherical safe<|im_end|>take Henderson's style key from spherical safe<|im_end|>go north<|im_end|>lock Henderson's style door with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head south. After that, retrieve the nest of bunnies from the floor of the vault. Then, attempt to move north. After that, place the nest of bunnies on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
You see a table. Wow, isn't TextWorld just the best? The table is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take nest of bunnies<|im_end|>go north<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the hatch is open. Once you have opened the hatch, attempt to go to the west. Then, take the latchkey from the stand. And then, lock the gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed hatch leading west. There is an open passageway leading north.
There is a laptop on the floor.
You are carrying: an American key.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take latchkey from stand<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. And then, head west. Okay, and then, head south. Then, pick up the knife from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You have moved into a sauna. Not the sauna you'd expect. No, this is a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a banana and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take knife<|im_end|>