Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the keycard from the trunk in the studio. Then, unlock the locker with the keycard. And then, look and see that the locker is ajar. Then, place the lamp inside the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a locked locker close by. You can see an opened trunk, which looks usual, nearby. The trunk contains a keycard.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a lamp and a disk.

your action:

Response: take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to venture south. Then, go to the east. With that over with, pick up the book from the stand. Then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broccoli and a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from stand<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. If you can manage that, venture south. That done, move east. After that, close the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
Look over there! a bureau. The bureau is empty! What a waste of a day! If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf appears to be empty.
There is an open gate leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to take a trip south. And then, make an effort to go to the west. And then, go to the north. With that accomplished, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You can make out a closed spherical box.
There is a closed passageway leading north. There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the passkey from the floor of the shower. After that, attempt to head south. And then, attempt to move east. And then, make it so that the box inside the laundry place is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a type H passkey.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to move north. Next, pick up the burger from the Henderson's style box. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take burger from Henderson's style box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move south. And then, recover the rectangular key from the floor of the spare room. Then, travel north. If you can accomplish that, doublecheck that the rectangular locker is locked with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a rectangular locker. You make out a refrigerator. The refrigerator is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a key, a bowl, a pair of pants and a bug.

your action:

Response: go south<|im_end|>take rectangular key<|im_end|>go north<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the south. If you can accomplish that, recover the key from the floor of the cubicle. Then, go to the east. Then, insert the key into the chest inside the workshop's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a fondue, a latchkey, a bug and a nest of bats.

your action:

Response: go south<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the Cat Calendar from the floor of the cubicle. After that, try to venture east. With that over with, open the spherical locker in the studio. And then, insert the Cat Calendar inside the spherical locker inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
There is a Cat Calendar on the floor.
You are carrying: a broccoli and a peanut.

your action:

Response: take Cat Calendar<|im_end|>go east<|im_end|>open spherical locker<|im_end|>insert Cat Calendar into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to check that the safe inside the canteen is unlocked with the key. And then, doublecheck that the safe inside the canteen is opened. And then, take the stick of butter from the safe. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking safe in the room. Look out! It's a- oh, never mind, it's just a fridge.
There is a closed portal leading east. There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a gummy bear, a carrot, a licorice strip and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, open the hatch. Then, travel west. And then, retrieve the garlic clove from the locker inside the office. Then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have walked into a garage. Not the garage you'd expect. No, this is a garage.
You can make out a Canadian chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading north. There is a closed hatch leading west.
There is a Canadian keycard on the floor.
You are carrying: a latchkey and a spherical keycard.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take garlic clove from locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could take a trip west. Then, take a trip south. After that, attempt to travel east. After that, pick up the shadfly from the locker in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a loaf of bread, a candy bar and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, attempt to venture east. Once you do that, recover the Microsoft style passkey from the mantelpiece. And then, go west. After that, insert the Microsoft style passkey into the Microsoft style safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place.
You make out a Microsoft style safe.
There is a closed gateway leading west. There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go east<|im_end|>take Microsoft style passkey from mantelpiece<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip south. Following that, move east. Then, move north. And then, pick up the spork from the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You see a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. But the thing is empty, unfortunately. Hm. Oh well Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a fondue and a spherical latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. With that accomplished, make an effort to travel south. Then, try to head east. Then, pick up the butterfly from the non-euclidean box inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the south.
You are carrying: a non-euclidean key, a folder and a shoe.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head south. That done, pick up the spork from the plate within the cookery. After that, travel west. And then, put the spork into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>take spork from plate<|im_end|>go west<|im_end|>insert spork into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel east. Once you succeed at that, venture south. Then, doublecheck that the chest inside the vault is shut. And then, make sure that the chest in the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You see a table. The table is usual. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a type 4 keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the cake scented key from the shelf. Then, unlock the cake scented safe. And then, doublecheck that the cake scented safe is ajar. And then, pick up the pen from the cake scented safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it usual? You better believe it is.
You can make out a cake scented safe. There's something strange about this being here, but you can't put your finger on it. You see a shelf. The shelf is typical. On the shelf you make out a cake scented key.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a nest of ticks, a butterfly and a sponge.

your action:

Response: take cake scented key from shelf<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take pen from cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. That done, retrieve the book from the dresser. And then, go east. Once you succeed at that, place the book on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a display.
There is a closed gateway leading south. There is an open hatch leading west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>take book from dresser<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker. And then, pick up the poem from the locker in the parlor. Then, venture east. Okay, and then, deposit the poem on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a typical kind of place. That is to say, you're in a parlor.
You see a gleam over in a corner, where you can see a locker. You can make out a bookshelf. The bookshelf appears to be empty.
There is an unguarded exit to the east.
You are carrying: a latchkey, a fly larva and a cane.

your action:

Response: open locker<|im_end|>take poem from locker<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. With that over with, open the TextWorld style box. And then, recover the keycard from the TextWorld style box inside the study. And then, unlock the locker with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here.
Oh, great. Here's a type 9 box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 9 passkey and a folder.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take keycard from TextWorld style box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the hatch within the cookery is unlocked with the key. If you have unlocked the hatch, ensure that the hatch is open. And then, try to head east. And then, pick-up the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is standard. But the thing is empty. You can see a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it.
There is a closed hatch leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a key, a Microsoft limited edition key and a worm.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the door in the parlor. After that, try to go west. And then, recover the coffee cup from the saucepan. And then, drop the coffee cup on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You begin to take stock of what's in the room.
There is a closed gate leading north. There is a closed door leading west.
There is a lamp on the floor.
You are carrying: a cashew, a shadfly, a nest of shrimp and a sock.

your action:

Response: open door<|im_end|>go west<|im_end|>take coffee cup from saucepan<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, doublecheck that the chest is unlocked. If you have unlocked the chest, open the chest within the chamber. And then, recover the type 7 passkey from the chest. Then, look and see that the type 7 locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You see a type 7 locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked chest here.
There is a closed passageway leading east. There is a closed door leading west.
You are carrying: a passkey and a key.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type 7 passkey from chest<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip south. Then, venture east. Okay, and then, pick up the shadfly from the bench. And then, you can put the shadfly into the type 0 safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You begin to take stock of what's here.
You can make out a mantle. The mantle is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading east. There is an open hatch leading south.
You are carrying: a stick of butter, a type 0 latchkey, a disk, a lightbulb and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from bench<|im_end|>insert shadfly into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the east. And then, venture north. Then, open the non-euclidean chest inside the bedchamber. Then, you can insert the Advent Calendar inside the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is an apple on the floor.
You are carrying: a salad and an Advent Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>open non-euclidean chest<|im_end|>insert Advent Calendar into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to go east. After that, make an attempt to go north. After that, recover the towel from the board in the shower. And then, place the towel on the table. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter, a broccoli, a cookie, a garlic clove, a fondue and a key.

your action:

Response: go east<|im_end|>go north<|im_end|>take towel from board<|im_end|>put towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. And then, make an attempt to move south. With that over with, retrieve the insect from the suitcase. And then, drop the insect on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a cuboid keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>take insect from suitcase<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. With that accomplished, go to the east. Once you get around to doing that, close the chest. After that, lock the chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
A decrepit sign tells you that you are now in the recreation zone.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a keycard, a cuboid passkey and a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Canadian style safe in the studio is ajar. Then, retrieve the Canadian style passkey from the Canadian style safe within the studio. After getting the Canadian style passkey, close the Canadian style safe. Then, lock the Canadian style safe within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a Canadian style safe.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a teacup, a lampshade and a coffee cup.

your action:

Response: open Canadian style safe<|im_end|>take Canadian style passkey from Canadian style safe<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, look and see that the gateway is opened. And then, go to the north. And then, close the TextWorld style chest inside the kitchen. And then, lock the TextWorld style chest within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a loaf of bread, a pear, a licorice strip, an apple, a TextWorld style passkey, a printer and a ladle.

your action:

Response: open gateway<|im_end|>go north<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture west. Then, pick up the keycard from the bench inside the bedchamber. And then, try to head east. That done, doublecheck that the gate in the studio is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. I guess you better just go and list everything you see here.
You can see a shelf. The shelf is standard. On the shelf you can see a nest of toads. You can make out a table. But oh no! there's nothing on this piece of junk.
There is a closed gate leading east. There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a peanut and a textbook.

your action:

Response: go west<|im_end|>take keycard from bench<|im_end|>go east<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, move east. Once you finish that, make an attempt to head south. After that, make an attempt to move west. Then, recover the mouse from the mantelpiece inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying: a latchkey, a cd and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mouse from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to assure that the portal is opened. Then, make an attempt to go to the south. After that, recover the keyboard from the cabinet in the studio. With the keyboard, put the keyboard on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is a closed hatch leading north. There is a closed portal leading south.
There is a coconut on the floor.
You are carrying: a fondue, a candy bar, a keycard, a mug and an insect.

your action:

Response: open portal<|im_end|>go south<|im_end|>take keyboard from cabinet<|im_end|>put keyboard on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, head south. Then, take a trip west. With that accomplished, make it so that the gateway in the washroom is closed. After shutting the gateway, make it so the gateway in the washroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a cashew, a burger, a passkey, a butterfly, a scarf, a bug and a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>close gateway<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. And then, try to go to the south. Once you accomplish that, make an effort to venture east. Next, make sure that the Canadian style locker inside the scullery is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture south. And then, make an effort to head east. After that, take a trip north. And then, close the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can see a workbench. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a burger, a loaf of bread, a fondue and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, try to go to the north. Then, make an effort to go east. After that, open the locker within the cookery. Then, take the teapot from the locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sponge and a cd.

your action:

Response: go north<|im_end|>go east<|im_end|>open locker<|im_end|>take teapot from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Then, retrieve the monitor from the basket. Then, attempt to go east. And then, insert the monitor into the trunk within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a trunk. Classic TextWorld. The trunk is empty, what a horrible day!
There is an open gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana, a pillow, a cushion and a soap dispenser.

your action:

Response: go west<|im_end|>take monitor from basket<|im_end|>go east<|im_end|>insert monitor into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to venture north. Then, ensure that the safe inside the pantry is open. After that, take the fly larva from the safe. Then, throw the fly larva on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that sign! What does it say? It says Welcome to the bedroom? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a bar. The bar is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a teaspoon, a teacup and a mouse.

your action:

Response: go north<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, insert the passkey into the passageway's lock to unlock it. Then, ensure that the passageway is open. And then, attempt to travel south. Then, close the passageway within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Welcome to the cookhouse.
There is a closed passageway leading south. There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: a peanut, a passkey, a glass and a nest of caterpillars.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, go to the west. With that over with, try to head north. And then, go east. Then, retrieve the glass from the rack within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty normal here.
You see an opened locker, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a paper towel and a mouse.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to head south. If you can finish that, make an effort to head east. That done, pick up the stick of butter from the floor of the lounge. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a garlic clove and a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel south. That done, pick-up the nest of insects from the floor of the canteen. Then, attempt to head north. After that, rest the nest of insects on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You make out a bed stand. The bed stand appears to be empty.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cauliflower, an apple, a mouse, a sock and a glass.

your action:

Response: go south<|im_end|>take nest of insects<|im_end|>go north<|im_end|>put nest of insects on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the door is open. Then, go to the south. With that done, make an effort to travel east. And then, doublecheck that the coffer is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
There is a closed door leading south. There is an open gateway leading north.
You are carrying: a carrot, a cookie and a binder.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could unlock the non-euclidean chest in the studio. And then, ensure that the non-euclidean chest in the studio is open. After that, retrieve the pencil from the non-euclidean chest. And then, drop the pencil on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio.
You can see a locked non-euclidean chest. You make out a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is a closed portal leading east. There is an unblocked exit to the west.
There is a mouse on the floor.
You are carrying: a fondue, a non-euclidean latchkey, a mug and a teaspoon.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take pencil from non-euclidean chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the type 7 key from the workbench. And then, check that the type 7 locker in the attic is unlocked with the type 7 key. Then, ensure that the type 7 locker inside the attic is open. After opening the type 7 locker, pick up the pair of headphones from the type 7 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You make out a type 7 locker. You can see a workbench. You see a type 7 key on the workbench. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a type 4 passkey, a shadfly and a worm.

your action:

Response: take type 7 key from workbench<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take pair of headphones from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel south. With that done, make absolutely sure that the safe within the bedroom is unlocked with the latchkey. After that, ensure that the safe in the bedroom is open. After that, retrieve the lamp from the safe in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a berry, a stick of butter, a fondue, an apple, a latchkey and a butterfly.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head south. And then, go to the east. If you can get around to doing that, retrieve the Henderson's limited edition passkey from the stand. And then, assure that the Henderson's limited edition passageway inside the studio is locked with the Henderson's limited edition passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. The room is well lit.
You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a cookie and a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from stand<|im_end|>lock Henderson's limited edition passageway with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the loaf of bread from the Microsoft limited edition box inside the laundromat. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a Microsoft limited edition box. Wow, isn't TextWorld just the best? The Microsoft limited edition box contains a loaf of bread.
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a sandwich, a worm and an insect.

your action:

Response: take loaf of bread from Microsoft limited edition box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. With that done, retrieve the fly larva from the floor of the canteen. With the fly larva, take a trip east. Then, drop the fly larva on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a chair. The chair is standard. But oh no! there's nothing on this piece of junk. You can see a saucepan. The saucepan is usual. But there isn't a thing on it.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian and a pear.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could attempt to venture west. Following that, make an attempt to go to the south. And then, move east. Then, retrieve the teacup from the safe within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Welcome to the dish-pit.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a fondue, an insect and a cd.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move east. With that done, pick-up the peanut from the floor of the chamber. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a fondue, a soap scented passkey and a Cat Calendar.

your action:

Response: go east<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. Then, head south. That done, travel west. And then, ensure that the cake scented box within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a mantle. The mantle is normal. The mantle appears to be empty. You can make out a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately. You see a shelf. The shelf is typical. But there isn't a thing on it. You move on, clearly angry about your TextWorld experience.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread and a tablet.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the keycard from the mantelpiece. After taking the keycard, try to go to the east. After that, make it so that the box is unlocked. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a salad, a mop and a fly larva.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip west. After that, lift the Quote of the Day Calendar from the floor of the studio. And then, try to travel east. After that, rest the Quote of the Day Calendar on the mantelpiece in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most ordinary of all possible chambers.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. But the thing hasn't got anything on it.
There is a closed passageway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter and a banana on the floor.
You are carrying: a coconut, a butterfly and a fork.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. With that over with, try to go west. And then, pick up the fresh laundry scented passkey from the dresser. After that, Put the fresh laundry scented passkey into the fresh laundry scented chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an American latchkey and a whisk.

your action:

Response: go north<|im_end|>go west<|im_end|>take fresh laundry scented passkey from dresser<|im_end|>lock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. After that, take the broom from the shelf. And then, head west. With that accomplished, put the broom into the coffer inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked dresser in the corner.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a coconut, a type P passkey and a type 5 key.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go west<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the Microsoft style box is unlocked with the Microsoft style key. After that, open the Microsoft style box. And then, recover the TextWorld limited edition passkey from the Microsoft style box. After you have got the TextWorld limited edition passkey, make it so that the TextWorld limited edition safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You see a gleam over in a corner, where you can see a TextWorld limited edition safe. You can see a locked typical looking Microsoft style box close by.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a garlic clove, a fondue, an apple, a Microsoft style key and a Comic Strip Calendar.

your action:

Response: unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take TextWorld limited edition passkey from Microsoft style box<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to venture east. With that over with, doublecheck that the box within the scullery is unlocked with the passkey. And then, make absolutely sure that the box inside the scullery is opened. And then, recover the mug from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cauliflower on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take mug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the safe is open. After that, pick up the licorice strip from the safe. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You can make out a safe. Huh, weird. You can see a bed. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a fondue, a legume, a cashew, a passkey and a spork.

your action:

Response: open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to travel east. Next, try to take a trip south. And then, try to take a trip west. Following that, make sure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a recliner. The recliner is standard. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a fondue and a cauliflower on the floor.
You are carrying: a keycard and a non-euclidean key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Next, head south. Once you get through with that, recover the book from the bench in the bedroom. Then, put the book on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I never took you for the sort of person who would show up in a scullery, but I guess I was wrong. I guess you better just go and list everything you see here.
You can make out a pan. But the thing hasn't got anything on it. You swear loudly. You make out a rack. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the rack.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter, a teacup and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take book from bench<|im_end|>put book on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the passkey into the box's lock to unlock it. And then, open the box in the shower. After that, retrieve the iron from the box. Then, deposit the iron on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a box.
There is a closed hatch leading west. There is an open door leading east.
You are carrying: a cashew, a gummy bear, a licorice strip, a passkey and a shadfly.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go south. Next, open the safe. After pulling open the safe, retrieve the burger from the safe. After stealing the burger, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a legume and a cashew on the floor.
You are carrying: a cucumber, a grape, a stick of butter, a pear, a glass and a bug.

your action:

Response: go south<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the rectangular door. After that, ensure that the rectangular door in the cellar is open. Then, venture west. And then, lift the pair of headphones from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed rectangular door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey and a formless passkey.

your action:

Response: unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, travel east. After that, travel north. Then, attempt to take a trip west. And then, ensure that the toolbox within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a pear and a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel east. After that, recover the sponge from the dresser. After that, attempt to travel west. Okay, and then, sit the sponge on the bowl inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a typical kind of place. That is to say, you're in a cookhouse.
Oh, great. Here's a bowl. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading south. There is an open hatch leading west. There is an unguarded exit to the east.
You are carrying: a cookie, an American style passkey, a folder and a Cat Calendar.

your action:

Response: go east<|im_end|>take sponge from dresser<|im_end|>go west<|im_end|>put sponge on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the chest in the scullery. If you have picked up the keycard, head east. After that, close the box. Then, make absolutely sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains a keycard. Something scurries by right in the corner of your eye. Probably nothing. You see a pan. The pan is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading south. There is an unblocked exit to the east.
You are carrying: an iron, a sock and a pair of pants.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the gate is unlocked with the keycard. After that, open the gate. Then, try to venture east. With that done, lift the insect from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You can barely contain your excitement.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar, a pizza and a keycard.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. After that, attempt to go to the west. Following that, recover the type R key from the floor of the sauna. Once you have got the type R key, unlock the type R passageway in the sauna with the type R key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>go west<|im_end|>take type R key<|im_end|>unlock type R passageway with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip south. Then, retrieve the sandwich from the box. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a burger on the floor.
You are carrying: a candy bar and a worm.

your action:

Response: go south<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, ensure that the locker in the scullery is open. After opening the locker, retrieve the sandwich from the locker. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. I guess you better just go and list everything you see here.
You can see a closed locker here.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a passkey, an American style key and an insect.

your action:

Response: open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture east. Okay, and then, ensure that the chest within the basement is open. And then, retrieve the burger from the chest. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an unblocked exit to the east.
You are carrying: a sandwich, a latchkey and a controller.

your action:

Response: go east<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the type H keycard from the floor of the studio. And then, check that the type H chest is unlocked with the type H keycard. Then, open the type H chest in the studio. After that, you can deposit the ladle inside the type H chest within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
You see a type H chest.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a type H keycard on the floor.
You are carrying: a sandwich, a ladle, a mug, a mouse and a cane.

your action:

Response: take type H keycard<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>insert ladle into type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to travel south. After that, make it so that the safe is wide open. After pulling open the safe, take the spherical latchkey from the safe. If you can get your hands on the spherical latchkey, assure that the spherical box inside the chamber is unlocked with the spherical latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a key, a non-euclidean passkey and an insect.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the passkey into the box in the chamber's lock to unlock it. Once you have unlocked the box, ensure that the box is open. And then, take the key from the box within the chamber. And then, assure that the passageway within the chamber is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to show up in a normal one.
You see a locked box, which looks standard, here. Hey, want to see a shelf? Look over there, a shelf. The shelf is normal. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading east. There is a closed door leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a passkey, a type T key and an iron.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the soap scented keycard from the table. And then, make an effort to travel south. And then, insert the soap scented keycard into the soap scented passageway's lock to unlock it. And then, open the soap scented passageway within the bar. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a table. Now why would someone leave that there? The table is normal. On the table you see a soap scented keycard.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and an iron.

your action:

Response: take soap scented keycard from table<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented keycard<|im_end|>open soap scented passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, look and see that the passageway is open. Then, take a trip south. With that done, pick up the type A latchkey from the floor of the vault. After that, check that the type A box in the vault is unlocked with the type A latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a toolbox. There's something strange about this thing being here, but you don't have time to worry about that now. The toolbox is empty, what a horrible day! Hey, want to see a table? Look over there, a table. The table is ordinary. The table appears to be empty.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take type A latchkey<|im_end|>unlock type A box with type A latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to go west. After that, go to the north. Then, try to take a trip east. That done, make it so that the cabinet inside the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You see a couch. The couch is ordinary. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a loaf of bread on the floor.
You are carrying: a coffee cup and a bug.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go west. Okay, and then, recover the cd from the non-euclidean locker within the office. After that, take a trip east. Then, drop the cd on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take cd from non-euclidean locker<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, assure that the gateway inside the bedroom is open. After that, try to travel north. Then, head north. And then, pick up the lampshade from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a closed box right there by you.
There is a closed door leading east. There is a closed gateway leading north.
There is a stick of butter on the floor.
You are carrying: a coconut, a passkey, a mop and an insect.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to travel west. And then, pick up the passkey from the floor of the scullery. And then, make an attempt to head east. That done, make it so that the box within the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
As if things weren't amazing enough already, you can even see a box. You can make out a closed usual looking locker in the corner.
There is a closed gateway leading east. There is an open door leading west.
You are carrying: a candy bar and a key.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be great if you could move east. And then, retrieve the apple from the bed in the bedchamber. If you can get your hands on the apple, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a closed spherical box.
There is a closed portal leading north. There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical latchkey and a formless passkey.

your action:

Response: go east<|im_end|>take apple from bed<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, go north. And then, retrieve the worm from the shelf. Then, make an attempt to move east. And then, deposit the worm inside the crate in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You see a locked Microsoft safe.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft key, an insect and a tablet.

your action:

Response: go north<|im_end|>take worm from shelf<|im_end|>go east<|im_end|>insert worm into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to ensure that the Canadian chest within the cookhouse is open. If you have pulled open the Canadian chest, retrieve the Canadian style passkey from the Canadian chest inside the cookhouse. Then, head north. With that over with, unlock the Canadian style safe with the Canadian style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You see a Canadian chest. You can make out a plate. The plate is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a Canadian latchkey on the floor.
You are carrying: a stick of butter and a Cat Calendar.

your action:

Response: open Canadian chest<|im_end|>take Canadian style passkey from Canadian chest<|im_end|>go north<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type W chest in the salon. After you have unlocked the type W chest, doublecheck that the type W chest is wide open. And then, retrieve the lamp from the type W chest within the salon. And then, put the lamp into the trunk inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You begin to take stock of what's in the room.
You can make out an opened trunk here. Empty! What kind of nightmare TextWorld is this? You can make out a locked type W chest in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a type W passkey and a butterfly.

your action:

Response: unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take lamp from type W chest<|im_end|>insert lamp into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. Then, attempt to go east. Next, lift the keycard from the floor of the parlor. After that, lock the hatch with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a nest of bunnies on the floor.
You are carrying: a gummy bear, a sandwich, a salad and a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker within the kitchenette. After that, ensure that the locker within the kitchenette is open. And then, retrieve the mug from the locker. After that, ditch the mug on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker.
There is a closed hatch leading east. There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a garlic clove and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>