Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head west. And then, try to move north. Then, venture east. Then, take the towel from the safe inside the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You see a bed. The bed is typical. But the thing hasn't got anything on it.
There is a closed gate leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a fondue, a grape and a legume.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip north. Then, head east. After that, venture south. That done, retrieve the sponge from the drawer inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a stand. However, the stand, like an empty stand, has nothing on it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: an onion.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go north. After that, pick up the stapler from the floor of the cubicle. Having got the stapler, make an attempt to venture south. With that done, drop the stapler on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed gateway leading east. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
There is an insect on the floor.
You are carrying: a pear and a peanut.

your action:

Response: go north<|im_end|>take stapler<|im_end|>go south<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. If you can get around to doing that, venture south. After that, venture east. With that accomplished, retrieve the glass from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a berry, a sandwich and a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. After that, go north. After that, recover the rectangular passkey from the coffer. And then, lock the rectangular passageway. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a soap dispenser on the floor.
You are carrying: an onion, a nest of bugs and a frisbee.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular passkey from coffer<|im_end|>lock rectangular passageway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the east. After that, ensure that the type 4 chest in the bathroom is open. Then, pick up the peanut from the type 4 chest inside the bathroom. With the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber. You can barely contain your excitement.
You can see a stand. The stand is typical. Unfortunately, there isn't a thing on it. You can see a recliner! The recliner is usual. But there isn't a thing on it.
There is a closed portal leading north. There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a worm.

your action:

Response: go east<|im_end|>open type 4 chest<|im_end|>take peanut from type 4 chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move north. Then, travel west. After that, make an attempt to take a trip south. After that, doublecheck that the hatch is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a keyboard, a pair of pants and a glove.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to travel west. And then, pick-up the fudge scented key from the floor of the dish-pit. After that, assure that the fudge scented door inside the dish-pit is unlocked. Then, doublecheck that the fudge scented door inside the dish-pit is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
You make out a shelf. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented door with fudge scented key<|im_end|>open fudge scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could move east. And then, head south. And then, head west. With that done, close the lavender scented locker within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You have come into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You smell an awful smell, and follow it to a bureau.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a latchkey, an insect, a mop and an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel east. Okay, and then, pick up the sock from the bench. After that, move north. Then, you can place the sock inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from bench<|im_end|>go north<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to head east. After that, take a trip south. Then, venture west. Okay, and then, pick up the mouse from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the chamber. You begin looking for stuff.
Oh, great. Here's a portmanteau. Hmm. You always thought you'd be more excited to see a portmanteau in a room.
There is a closed gate leading south. There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mouse from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to move north. Then, make sure that the spherical chest in the bedroom is wide open. And then, take the book from the spherical chest. Once you have picked up the book, ditch the book on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical chest<|im_end|>take book from spherical chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Next, retrieve the worm from the dresser inside the restroom. Then, venture east. Then, deposit the worm inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You make out an opened display, which looks normal, close by. What a letdown! The display is empty! You make out a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from dresser<|im_end|>go east<|im_end|>insert worm into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, go east. Then, make an attempt to move north. And then, head west. With that done, pick up the Comic Strip Calendar from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
There is a coffee cup on the floor.
You are carrying: a loaf of bread, an onion, a cuboid passkey and a mop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take Comic Strip Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. Then, attempt to head south. After that, go west. After that, take the worm from the toolbox inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it normal? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a glove, a stapler and a nest of grubs.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to go to the west. And then, retrieve the folder from the armchair. After that, make an effort to travel east. Once you finish that, place the folder on the bench in the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
You can see a box. You see a gleam over in a corner, where you can see a bench. The bench is standard. On the bench you make out a laptop.
There is an open gate leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a pizza and a controller.

your action:

Response: go west<|im_end|>take folder from armchair<|im_end|>go east<|im_end|>put folder on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go east. After that, make an effort to take a trip north. With that done, retrieve the stick of butter from the floor of the scullery. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, assure that the Microsoft style gateway is unlocked. Then, open the Microsoft style gateway inside the lounge. After that, take a trip south. Then, close the Microsoft style gateway within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed portal leading east. There is a closed Microsoft style gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cd on the floor.
You are carrying: a Microsoft style key, a keycard, a Henderson's style keycard and a Microsoft latchkey.

your action:

Response: unlock Microsoft style gateway with Microsoft style key<|im_end|>open Microsoft style gateway<|im_end|>go south<|im_end|>close Microsoft style gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. And then, pick up the passkey from the cabinet in the shower. Having got the passkey, make an effort to go north. Then, unlock the safe inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You make out a safe.
There is a closed door leading east. There is an open hatch leading north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a pear and a coconut.

your action:

Response: go south<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. Following that, take the Henderson's limited edition keycard from the armchair within the workshop. After that, make an effort to go north. Following that, make it so that the Henderson's limited edition safe is locked with the Henderson's limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into the most typical of all possible laundry places.
You can see a Henderson's limited edition safe.
There is a closed hatch leading west. There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a key, a Microsoft limited edition key, a cd and a pair of pants.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from armchair<|im_end|>go north<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. And then, head east. Then, pick up the cauliflower from the floor of the spare room. And then, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's safe. What a letdown! The Henderson's safe is empty!
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
There is a Henderson's key on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to unlock the locker. Then, ensure that the locker inside the shower is open. And then, pick up the key from the locker. Then, look and see that the hatch inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You make out a locked locker. You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is usual. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it! Oh, great. Here's a board. The board is typical. But the thing is empty, unfortunately.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a stick of butter and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, move west. Then, pick up the scarf from the suitcase. After that, ditch the scarf on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a printer.

your action:

Response: go north<|im_end|>go west<|im_end|>take scarf from suitcase<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the south. Then, lift the latchkey from the floor of the cubicle. After stealing the latchkey, make an effort to travel west. And then, make it so the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower, a non-euclidean passkey, a passkey and a cd.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip south. And then, travel south. With that done, venture east. That done, lift the fly larva from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You see a desk. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Then, move west. Then, make an effort to venture south. If you can manage that, close the spherical box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
You make out a board. However, the board, like an empty board, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a teapot and a worm.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the box in the chamber is unlocked. If you have unlocked the box, make it so that the box is opened. Then, pick up the key from the box. And then, unlock the safe inside the chamber with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You scan the room for a safe, and you find a safe. You make out a locked box.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: a burger, a loaf of bread, a passkey, a plant and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the locker is open. And then, recover the Henderson's limited edition passkey from the locker inside the study. Then, travel east. After that, unlock the Henderson's limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You see a locker, so there's that.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a tv and a shadfly.

your action:

Response: open locker<|im_end|>take Henderson's limited edition passkey from locker<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make an attempt to head east. After that, attempt to travel north. Once you finish that, take the American style latchkey from the table. After taking the American style latchkey, make absolutely sure the American style door in the kitchenette is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. You start to take note of what's in the room.
You can make out a pan. Now why would someone leave that there? But the thing is empty, unfortunately.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: an apple, a stick of butter, a burger, a garlic clove and a pair of pants.

your action:

Response: go east<|im_end|>go north<|im_end|>take American style latchkey from table<|im_end|>lock American style door with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. Then, make an effort to go to the east. Next, retrieve the stick of butter from the case. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to come round a typical one.
You make out a stand. The stand is usual. But the thing is empty. You can make out a table. The table is ordinary. However, the table, like an empty table, has nothing on it. What's the point of an empty table?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a loaf of bread, a sandwich and a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the west. And then, make an effort to move north. And then, move east. Then, look and see that the display is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a locked Microsoft style chest right there by you.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear, a rectangular latchkey, a Microsoft style latchkey and a tv.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to travel west. Then, recover the latchkey from the pan inside the kitchenette. And then, attempt to move east. And then, make absolutely sure the box in the cookhouse is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a box. Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the west.
You are carrying: a passkey, a spherical latchkey and a lampshade.

your action:

Response: go west<|im_end|>take latchkey from pan<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to move south. Next, move east. With that over with, venture north. Okay, and then, make absolutely sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a salad, a stick of butter and a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could take the vanilla scented key from the box. And then, move north. And then, head east. Okay, and then, insert the vanilla scented key into the vanilla scented safe in the laundry place's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened box. The box contains a vanilla scented key.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a stick of butter.

your action:

Response: take vanilla scented key from box<|im_end|>go north<|im_end|>go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go to the west. Once you finish that, try to venture north. After that, take a trip east. If you can do that, take the worm from the cabinet in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a gummy bear, a shadfly and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip south. And then, take a trip east. After that, make an effort to move north. Next, pick-up the frisbee from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can see a locked chest right there by you. Oh wow! Is that what I think it is? It is! It's a board. You shudder, but continue examining the board. The board is normal. But the thing is empty, unfortunately. Hm. Oh well
There is a closed portal leading east. There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the passageway in the cookery is opened. Then, move south. And then, try to go east. Then, retrieve the bug from the platter in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
There is a closed door leading east. There is a closed passageway leading south.
There is a peanut and a bowl on the floor.
You are carrying: a fondue and an insect.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take bug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to take a trip south. And then, take a trip west. Okay, and then, take the passkey from the mantelpiece. After that, assure the gateway in the bedroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You can barely contain your excitement.
You can see a cabinet.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
There is a melon on the floor.
You are carrying: a blanket.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from mantelpiece<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the south. With that done, venture east. Following that, pick up the fly larva from the stand. After that, put the fly larva on the bookshelf within the study. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You make out a closed box here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from stand<|im_end|>put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to head west. And then, venture south. After that, try to take a trip east. Then, assure that the cabinet within the garage is closed. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
There is a closed portal leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head west. With that done, make an effort to go to the south. After that, attempt to venture east. And then, lift the insect from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a cabbage, a stick of butter, a coconut and a type M keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. With that accomplished, make an effort to go west. And then, make an effort to venture north. And then, recover the insect from the spherical chest in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. It seems to be pretty standard here.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a type L key, a type Z passkey, a butterfly, a staple and a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the east. That done, ensure that the portal in the cookhouse is open. After that, travel south. And then, ensure that the fridge is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual kind of place. The room is well lit.
You can see a board! The board is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich and a nest of bats.

your action:

Response: go east<|im_end|>open portal<|im_end|>go south<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to travel north. Okay, and then, go west. Then, pick-up the type E keycard from the floor of the scullery. Once you have got the type E keycard, Insert the type E keycard into the type E box within the scullery to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You make out an opened box. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a Microsoft style key and a tv.

your action:

Response: go north<|im_end|>go west<|im_end|>take type E keycard<|im_end|>lock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, try to take a trip west. After that, move south. And then, attempt to go south. After that, recover the Cat Calendar from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
Oh, great. Here's a fudge scented safe.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
There is a fudge scented latchkey on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, make an effort to travel west. After that, make an effort to venture south. Then, venture east. After that, retrieve the laptop from the mantle inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a cookie, a banana, a stick of butter, a textbook and a shirt.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, go north. After that, go west. With that done, recover the shirt from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a durian, a broccoli, a stick of butter and a fudge scented key.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Following that, attempt to venture south. Then, head east. After that, open the formless safe in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in the place we're calling the recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a mantle. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a grape on the floor.
You are carrying: a candy bar, a latchkey and a manuscript.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could unlock the gate with the keycard. Then, look and see that the gate in the sauna is wide open. And then, make an effort to move west. And then, lift the bug from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a cashew, a keycard, an American style keycard and a soap dispenser.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go west. Then, pick-up the keycard from the floor of the study. And then, make an effort to move east. Then, lock the chest in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a chest. Now that's what I call TextWorld! You make out an opened safe. The safe is empty, what a horrible day!
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go to the south. And then, make absolutely sure that the cuboid box is open. After opening the cuboid box, retrieve the knife from the cuboid box. And then, rest the knife on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take knife from cuboid box<|im_end|>put knife on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture east. And then, try to venture south. With that accomplished, make an effort to take a trip west. If you can succeed at that, take the insect from the coffer in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet.
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a nest of bunnies on the floor.
You are carrying: a sandwich, a coconut and a mat.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to venture south. With that done, make an effort to go east. Once you get around to doing that, travel north. And then, pick up the blender from the shelf inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take blender from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to go to the north. And then, pick-up the napkin from the floor of the dish-pit. After that, go to the east. With that over with, sit the napkin on the counter inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Look at you, bigshot, walking into a washroom like it isn't some huge deal.
You can make out a dresser. Make a note of this, you might have to put stuff on or in it later on.
There is an open gate leading north. There is an unblocked exit to the east.
You are carrying: a garlic clove, a loaf of bread and a cane.

your action:

Response: go north<|im_end|>take napkin<|im_end|>go east<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, you could, like, ensure that the gate within the sauna is open. Once you have opened the gate, move east. And then, pick-up the fondue from the floor of the laundromat. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're not going to believe this, but you've just entered a sauna.
A locked normal looking drawer is in the corner.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: open gate<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head north. And then, make an attempt to take a trip east. After that, move south. And then, lift the coffee cup from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. But there isn't a thing on it. You swear loudly. You see a rack. Looks like someone's already been here and taken everything off it, though. Silly rack, silly, empty, good for nothing rack.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a burger and a spork.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture south. And then, ensure that the non-euclidean box within the bathroom is open. And then, take the type G latchkey from the non-euclidean box in the bathroom. And then, make sure that the type G chest inside the bathroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an unblocked exit to the south.
You are carrying: a gummy bear, a huckleberry, a non-euclidean keycard and a sock.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take type G latchkey from non-euclidean box<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, try to move west. With that accomplished, go south. With that done, lift the latchkey from the floor of the bathroom. And then, make sure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You smell an awful smell, and follow it to a table. The table is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a blanket and a bowl.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, venture south. And then, try to go east. After that, pick-up the stick of butter from the floor of the office. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You start to take note of what's in the room.
There is a closed door leading east. There is an open gate leading south. There is an exit to the north. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying: a carrot, a cucumber, a spoon and a mouse.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the west. Following that, travel north. With that done, go to the east. After that, retrieve the towel from the table in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
There is a staple on the floor.
You are carrying: a cashew and a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to move north. Then, take a trip west. If you can accomplish that, make an effort to move south. If you can accomplish that, open the gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You make out a locker. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie, a keycard, a tablet and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to move east. If you can accomplish that, head south. And then, go to the west. After that, make absolutely sure that the drawer is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a fondue and a poem.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Then, make an effort to take a trip east. And then, move north. Then, retrieve the broom from the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a cookie and a cauliflower.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. That done, ensure that the American limited edition box is open. Then, pick up the fly larva from the American limited edition box inside the cookery. If you can get your hands on the fly larva, put the fly larva on the counter inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shoe and a nest of grubs.

your action:

Response: go east<|im_end|>open American limited edition box<|im_end|>take fly larva from American limited edition box<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an effort to venture east. And then, recover the Canadian limited edition key from the TextWorld limited edition box within the studio. After that, attempt to travel south. Okay, and then, assure that the Canadian limited edition box is unlocked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take Canadian limited edition key from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to head north. And then, go east. With that accomplished, lift the TextWorld limited edition passkey from the floor of the sauna. After that, make absolutely sure that the TextWorld limited edition gateway in the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread, a gummy bear, a peanut, a broom, a knife and a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>lock TextWorld limited edition gateway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make sure that the fudge scented chest is unlocked. And then, make absolutely sure that the fudge scented chest within the office is wide open. And then, recover the broccoli from the fudge scented chest. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You bend down to tie your shoe. When you stand up, you notice a fudge scented chest.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a cabbage, a cookie and a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take broccoli from fudge scented chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip south. Okay, and then, make an attempt to venture west. And then, travel north. And then, recover the mug from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a shelf. The shelf is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a salad, a burger and a blanket.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Once you get around to doing that, make an effort to go to the east. After that, make an attempt to go to the south. Then, retrieve the telephone from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey, a keycard and a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick-up the blender from the floor of the kitchenette. Having taken the blender, attempt to head south. After that, attempt to head east. And then, place the blender on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a blender on the floor.
You are carrying: a coffee cup, a mug and a bug.

your action:

Response: take blender<|im_end|>go south<|im_end|>go east<|im_end|>put blender on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel west. With that done, take the key from the board. Once you have taken the key, go to the east. With that done, assure that the chest inside the cubicle is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a chest, and you find a chest. You see a closed safe.
There is a closed portal leading north. There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying: a pizza, a formless passkey and a top hat.

your action:

Response: go west<|im_end|>take key from board<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip south. And then, try to go east. Okay, and then, take the sponge from the dresser. Then, you can put the sponge inside the chest inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You can make out a locked crate. You can make out a stand. The stand is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a broom, a staple and a dvd.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge from dresser<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to venture north. With that done, venture west. Okay, and then, recover the telephone from the floor of the office. And then, you can insert the telephone into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
There is an unblocked exit to the north.
There is an onion on the floor.
You are carrying: a loaf of bread, a fondue, a bug, a Cat Calendar and a spork.

your action:

Response: go north<|im_end|>go west<|im_end|>take telephone<|im_end|>insert telephone into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to move south. After that, go south. With that over with, attempt to venture west. Then, take the manuscript from the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear and a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take manuscript from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the coffer is open. After that, pick up the pair of pants from the coffer. And then, go east. And then, place the pair of pants inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
Hey, want to see a coffer? Look over there, a coffer. You shudder, but continue examining the room.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a cookie.

your action:

Response: open coffer<|im_end|>take pair of pants from coffer<|im_end|>go east<|im_end|>insert pair of pants into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move south. And then, recover the sponge from the case inside the sauna. If you can get your hands on the sponge, travel west. If you can get through with that, you can deposit the sponge into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a type 7 latchkey.

your action:

Response: go south<|im_end|>take sponge from case<|im_end|>go west<|im_end|>insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, attempt to venture south. Following that, recover the paper towel from the rack. After that, place the paper towel on the counter inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a bowl, and you find a bowl. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take paper towel from rack<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. With that over with, ensure that the gate inside the canteen is open. Then, make an effort to venture south. That done, doublecheck that the safe within the chamber is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
There is a closed hatch leading west. There is an open portal leading south.
There is a fondue on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to move south. Then, go to the west. After that, recover the paper towel from the bench inside the launderette. If you can get your hands on the paper towel, ditch the paper towel on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, an iron and a shoe.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel from bench<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, try to take a trip south. Following that, attempt to venture west. With that accomplished, take the passkey from the chest. With the passkey, insert the passkey into the locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
Were you looking for a workbench? Because look over there, it's a workbench. The workbench is standard. But oh no! there's nothing on this piece of junk.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pear, a glass and a bug.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head south. That done, venture east. After that, pick up the cd from the bookshelf within the salon. After that, put the cd inside the coffer in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a grape, a licorice strip and a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd from bookshelf<|im_end|>insert cd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make sure that the safe in the canteen is opened. And then, recover the kettle from the safe. And then, try to venture north. Then, deposit the kettle into the box within the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You can barely contain your excitement.
You make out a closed safe nearby. You scan the room, seeing a saucepan. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying: a legume and a key.

your action:

Response: open safe<|im_end|>take kettle from safe<|im_end|>go north<|im_end|>insert kettle into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, go to the west. With that done, retrieve the keycard from the floor of the bedroom. Having got the keycard, make an effort to take a trip east. Once you do that, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You begin to take stock of what's here.
You can make out a box.
There is a closed gateway leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an apple, a lightbulb and a frisbee.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to go south. Then, take a trip east. After that, make an effort to take a trip north. If you can finish that, take the synthesizer from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a cookie and a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take synthesizer from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the chest is unlocked with the latchkey. After unlocking the chest, make absolutely sure that the chest is wide open. And then, pick up the keycard from the chest in the scullery. Then, make absolutely sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. The room is well lit.
You make out a closed box in the corner. Look over there! a chest.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, look and see that the box is ajar. And then, pick up the cuboid passkey from the box inside the cubicle. After that, make absolutely sure that the cuboid box is unlocked with the cuboid passkey. After you have unlocked the cuboid box, ensure that the cuboid box inside the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can make out a cuboid box. You can make out a box! You see a cabinet. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a top hat.

your action:

Response: open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the box within the playroom is open. After that, recover the tv from the box. Having got the tv, head north. Then, drop the tv on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. Now that's what I call TextWorld!
There is an unguarded exit to the north.
You are carrying: a coconut, a TextWorld passkey, a key and a nest of bugs.

your action:

Response: open box<|im_end|>take tv from box<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to try to head south. With that done, make an effort to move west. And then, go to the north. And then, pick up the butterfly from the chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. Let's see what's in here.
You make out an opened trunk in the room. The trunk is empty! What a waste of a day!
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a potato and a soap dispenser on the floor.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the north. That done, venture east. If you can manage that, make an effort to venture south. With that accomplished, lift the sponge from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a lamp.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could go to the south. If you can do that, go to the south. And then, attempt to travel west. With that done, close the Microsoft limited edition box within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. Let's see what's in here.
You can make out a locker. You see a workbench. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a cauliflower, a Microsoft limited edition keycard, a latchkey and a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, ensure that the hatch in the restroom is open. After that, venture east. Next, take a trip south. That done, recover the napkin from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. Let's see what's in here.
You see a chest.
There is a closed hatch leading east. There is an open door leading west. You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying: a candy bar and a pencil.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go south<|im_end|>take napkin from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel north. Then, recover the backup calendar from the floor of the workshop. If you can get your hands on the backup calendar, make an attempt to move west. If you can get around to doing that, rest the backup calendar on the counter inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
There is a stapler on the floor.
You are carrying: a stick of butter, a cashew and a shadfly.

your action:

Response: go north<|im_end|>take backup calendar<|im_end|>go west<|im_end|>put backup calendar on counter<|im_end|>