Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. And then, attempt to go north. Then, try to go to the east. With that over with, retrieve the shadfly from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You see a bar. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. If you can finish that, make an effort to go to the south. And then, pick-up the latchkey from the floor of the studio. Then, make sure that the safe is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a case.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove, a fondue and a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to venture east. That done, retrieve the licorice strip from the floor of the chamber. After that, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You see an opened box in the room. The box is empty! What a waste of a day! You can see a bed. But there isn't a thing on it. It would have been so cool if there was stuff on the bed.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a pillow.

your action:

Response: go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel west. And then, ensure that the door within the laundry place is open. After that, try to go to the south. With that over with, close the cabinet within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a crate. The crate is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. You shudder, but continue examining the stand. The stand is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a sandwich.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. After that, ensure that the passageway is open. And then, attempt to venture south. After that, close the passageway within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a sandwich, a Henderson's latchkey and a mop.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel south. Then, pick-up the broom from the floor of the bathroom. If you can get your hands on the broom, travel north. And then, you can deposit the broom inside the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip, a potato, a cauliflower and a top hat.

your action:

Response: go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to venture north. Then, venture east. With that over with, retrieve the insect from the stand inside the workshop. Then, you can deposit the insect into the cabinet within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a locked chest right there by you.
There is an open hatch leading east. There is an open gate leading north. There is an exit to the south. Don't worry, it is unguarded.
There is a pillow on the floor.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from stand<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, doublecheck that the chest in the bedchamber is open. After that, retrieve the passkey from the chest in the bedchamber. Then, look and see that the box is unlocked. After unlocking the box, make sure that the box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
You see a locked box. You can make out a chest. As if things weren't amazing enough already, you can even see a locker. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a sandwich.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel north. Once you manage that, go to the east. And then, venture south. Then, unlock the Henderson's safe in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread, a peanut, a Henderson's key and a glove.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, make sure that the passageway is opened. Then, head west. After that, pick up the cane from the rack in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an exit to the north. Don't worry, it is unguarded.
There is a teapot on the floor.
You are carrying: a cucumber, a broom and a worm.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>take cane from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go west. Next, retrieve the key from the floor of the shower. If you can get your hands on the key, try to go east. Then, check that the locker inside the canteen is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen.
You make out a locked locker, which looks normal, nearby. Were you looking for a safe? Because look over there, it's a safe.
There is a closed portal leading north. There is a closed door leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a keycard and a tv.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the hatch is open. And then, make an attempt to travel west. That done, close the type 0 locker inside the laundry place. And then, make it so that the type 0 locker is locked with the type 0 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened cabinet nearby. Empty! What kind of nightmare TextWorld is this? Were you looking for a platter? Because look over there, it's a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading north. There is a closed hatch leading west.
You are carrying: a type 0 latchkey and a type 8 keycard.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close type 0 locker<|im_end|>lock type 0 locker with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the keycard from the mantelpiece. After that, travel east. Okay, and then, look and see that the box inside the restroom is unlocked. And then, open the box in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You see a locker. The locker is empty, what a horrible day! You can see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is typical. On the mantelpiece you can see a keycard.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to travel west. And then, make an attempt to take a trip south. Next, retrieve the key from the coffer. After that, make absolutely sure that the portal within the bedroom is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a coconut, a legume, a sponge, a laptop and a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from coffer<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to venture south. And then, go west. After that, retrieve the licorice strip from the bed stand. After that, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're not going to believe this, but you've just entered a recreation zone. The room is well lit.
You can make out a locked Microsoft locker.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a Microsoft passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take licorice strip from bed stand<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the key from the rack. And then, venture east. And then, close the locker. Then, lock the locker inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place. You can barely contain your excitement.
Look over there! a rack. On the rack you can make out a key.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a plant and an Advent Calendar.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the spherical passkey into the spherical locker's lock to unlock it. And then, assure that the spherical locker is ajar. And then, retrieve the top hat from the spherical locker in the cellar. If you can get your hands on the top hat, rest the top hat on the table inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a spherical locker. Look out! It's a- oh, never mind, it's just a table. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
You are carrying: a broccoli, a stick of butter, a spherical passkey and a pair of headphones.

your action:

Response: unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take top hat from spherical locker<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, pick up the keycard from the floor of the laundromat. Then, make sure that the safe is unlocked. Then, ensure that the safe in the laundromat is open. After opening the safe, deposit the tablet into the safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You see a gleam over in a corner, where you can see a safe.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a coconut, a tablet and a fork.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the gate. Then, go to the south. Once you get through with that, move east. Then, make it so that the trunk is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is a closed portal leading north. There is a closed gate leading south.
You are carrying: a peanut, a banana, a Microsoft passkey, a lampshade and a book.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, move east. And then, make it so that the chest in the studio is opened. Then, retrieve the cd from the chest in the studio. After that, deposit the cd into the locker. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You scan the room for a shelf, and you find a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Then, travel south. And then, move east. Once you finish that, pick up the tablet from the dresser inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I just think it's awesome that you're in a kitchenette now.
You can make out a bowl. Wow, isn't TextWorld just the best? The bowl is typical. On the bowl you see a shadfly.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. Then, go south. And then, make an attempt to head east. And then, ensure that the fridge in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You smell an interesting smell, and follow it to a crate. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going south.
You are carrying: a burger, a sandwich, a candy bar, a peanut, a latchkey and an iron.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. Then, retrieve the spork from the fridge. If you have taken the spork, go to the east. And then, rest the spork on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is an insect on the floor.
You are carrying: a latchkey and a spherical key.

your action:

Response: go south<|im_end|>take spork from fridge<|im_end|>go east<|im_end|>put spork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Next, attempt to take a trip south. Then, travel east. Following that, pick up the laptop from the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a staple and a blender.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head west. And then, lift the non-euclidean latchkey from the floor of the shower. And then, venture south. After that, doublecheck that the non-euclidean safe is unlocked with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You begin to take stock of what's in the room.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a peanut, a loaf of bread and a fondue.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to try to go north. With that done, head east. Then, take a trip south. And then, doublecheck that the Canadian chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a cabbage on the floor.
You are carrying: a fondue, a gummy bear, a durian and a Canadian key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip north. Then, attempt to take a trip east. Then, move north. And then, retrieve the shirt from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a type A passkey and a TextWorld passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, attempt to take a trip south. With that accomplished, travel west. Following that, retrieve the type R key from the floor of the shower. And then, make absolutely sure that the type R portal is unlocked with the type R key. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
Oh, great. Here's a cabinet. The cabinet is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian style latchkey, a tablet, a nest of caterpillars and a textbook.

your action:

Response: go south<|im_end|>go west<|im_end|>take type R key<|im_end|>unlock type R portal with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel west. Then, take a trip north. Following that, attempt to move east. That done, pick up the bug from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. The room is well lit.
You can see a workbench. The workbench is typical. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying: a pear and a monitor.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Okay, and then, try to take a trip south. Following that, make an attempt to head west. And then, recover the insect from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a desktop computer on the floor.
You are carrying: a key, a coffee cup and a paper towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, travel south. With that done, recover the type X key from the chair within the cookery. With the type X key, look and see that the type X gate inside the cookery is unlocked. Having unlocked the type X gate, make absolutely sure that the type X gate is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
You can make out a locked chest.
You need an unblocked exit? You should try going south.
You are carrying: a durian and a non-euclidean key.

your action:

Response: go south<|im_end|>take type X key from chair<|im_end|>unlock type X gate with type X key<|im_end|>open type X gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, check that the cuboid safe within the office is unlocked with the cuboid key. And then, ensure that the cuboid safe within the office is open. Then, recover the keyboard from the cuboid safe. And then, you can place the keyboard into the locker in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office. Okay, just remember what you're here to do, and everything will go great.
You see an opened locker. The locker is empty! What a waste of a day! You can make out a locked cuboid safe right there by you.
You need an unblocked exit? You should try going west.
You are carrying: a cuboid key, a key and a mop.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to venture south. Next, make an attempt to move south. Following that, attempt to take a trip west. After that, recover the insect from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have sauntered into, you had to show up in a normal one.
You make out a locked toolbox.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be good if you could check that the spherical chest is unlocked with the spherical passkey. Then, ensure that the spherical chest is open. After pulling open the spherical chest, recover the key from the spherical chest inside the salon. After picking up the key, assure that the box within the salon is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You make out a locked box. You can make out a locked spherical chest. You make out a bookshelf. But oh no! there's nothing on this piece of junk. You make out a stand. The stand is ordinary. But the thing hasn't got anything on it.
There is a closed door leading north. There is a closed gate leading south. There is a closed portal leading west.
There is a cauliflower on the floor.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. If you can do that, go south. With that over with, pick up the key from the safe. After that, Put the key into the box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. Okay, just remember what you're here to do, and everything will go great.
There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a berry and a spoon.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from safe<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could pick-up the durian from the floor of the lounge. After that, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
You can see a mantle. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a durian, a stick of butter and a loaf of bread on the floor.
You are carrying: a sandwich and a bowl.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the hatch is open. Then, venture west. Then, lift the frisbee from the floor of the cellar. After that, sit the frisbee on the counter in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a broccoli, a monitor and a textbook.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take frisbee<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Then, take the latchkey from the bureau. After that, travel north. With that done, unlock the portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You bend down to tie your shoe. When you stand up, you notice a plate. But the thing hasn't got anything on it.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a cookie, a sandwich and a mop.

your action:

Response: go south<|im_end|>take latchkey from bureau<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, attempt to go south. Then, pick up the spherical keycard from the rack. And then, go north. That done, lock the spherical safe in the kitchenette with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You can see a closed spherical safe in the corner. What's that over there? It looks like it's a fridge. The fridge is empty! What a waste of a day!
There is a closed passageway leading east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go south<|im_end|>take spherical keycard from rack<|im_end|>go north<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go south. After that, take a trip east. Once you succeed at that, retrieve the printer from the floor of the cubicle. With the printer, you can put the printer into the box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can make out a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a cucumber and a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>take printer<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to take a trip south. After that, ensure that the portal inside the sauna is open. After that, move west. With that done, make sure that the chest inside the dish-pit is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most typical of all possible chambers.
You make out a portmanteau. You shudder, but continue examining the room. The portmanteau is empty, what a horrible day!
You need an unguarded exit? You should try going south.
There is a peanut on the floor.
You are carrying: a gooseberry, a coconut and a binder.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, go south. With that done, take the insect from the stand. After that, travel east. And then, put the insect on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the gate in the dish-pit is unlocked. After that, ensure that the gate is open. And then, make an attempt to take a trip west. And then, close the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. You can make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie, a berry, a latchkey and a shadfly.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, pick up the kiwi from the saucepan. With the kiwi, eat the kiwi. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
As if things weren't amazing enough already, you can even see a saucepan. The saucepan is ordinary. On the saucepan you see a kiwi. Huh, weird. You can make out a plate. The plate is typical. But the thing hasn't got anything on it. You can see a counter. The counter is typical. On the counter you make out a berry.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion and a durian.

your action:

Response: take kiwi from saucepan<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. And then, recover the TextWorld limited edition keycard from the shelf inside the chamber. And then, unlock the TextWorld limited edition gate inside the chamber. After unlocking the TextWorld limited edition gate, open the TextWorld limited edition gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locked locker.
There is an open gateway leading south. There is an open door leading west.
You are carrying: a spherical passkey and a type H passkey.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from shelf<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to take a trip north. Okay, and then, make an attempt to venture east. With that done, venture south. Okay, and then, pick up the shadfly from the coffer within the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. I guess you better just go and list everything you see here.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an insect, a fly larva and a hat.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, go to the south. And then, try to go to the east. Then, pick up the butterfly from the mantle in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a broccoli, an apple and a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, unlock the gate. And then, ensure that the gate inside the spare room is open. Then, make an effort to venture south. And then, close the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
There is a closed portal leading north. There is a closed gate leading south.
You are carrying: a legume, a passkey, a latchkey and a bug.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. Then, pick up the American limited edition latchkey from the floor of the cookery. Then, go to the south. And then, Deposit the American limited edition latchkey into the American limited edition hatch in the studio to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it usual? You better believe it is.
There is a closed American limited edition hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew and a formless passkey.

your action:

Response: go north<|im_end|>take American limited edition latchkey<|im_end|>go south<|im_end|>lock American limited edition hatch with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, attempt to go to the north. With that done, try to move north. After that, venture east. That done, recover the mug from the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a sandwich, a fondue and a butterfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take mug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the gummy bear from the cabinet. After getting the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into the most ordinary of all possible scullerys.
You make out a cabinet. You shudder, but continue examining the room. The cabinet contains a gummy bear. You shudder, but continue examining the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a potato, a Quote of the Day Calendar, a nest of ticks and a desktop computer.

your action:

Response: take gummy bear from cabinet<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to venture south. And then, venture south. Then, try to go to the east. And then, recover the insect from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. Okay, and then, pick up the cushion from the floor of the playroom. With the cushion, venture south. Then, put the cushion on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a passkey.

your action:

Response: go east<|im_end|>take cushion<|im_end|>go south<|im_end|>put cushion on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to head south. Then, travel east. With that accomplished, recover the mat from the floor of the launderette. Then, insert the mat into the drawer. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. Let's see what's in here.
You can see a type 1 box.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a gummy bear, a chocolate bar, a key and a type 1 key.

your action:

Response: go south<|im_end|>go east<|im_end|>take mat<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the TextWorld style locker is unlocked with the TextWorld style latchkey. Then, make absolutely sure that the TextWorld style locker within the canteen is ajar. And then, pick up the coffee cup from the TextWorld style locker. After you have picked up the coffee cup, you can insert the coffee cup into the freezer within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
Oh, great. Here's a freezer. The freezer is empty! What a waste of a day! You can make out a locked TextWorld style locker.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a TextWorld style latchkey, a bug and a synthesizer.

your action:

Response: unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take coffee cup from TextWorld style locker<|im_end|>insert coffee cup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. And then, pick up the loaf of bread from the counter inside the kitchenette. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's here.
You can see a closed case.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a Comic Strip Calendar, a bug and a tablet.

your action:

Response: go east<|im_end|>take loaf of bread from counter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to go south. And then, try to travel east. After that, pick up the sandwich from the floor of the study. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place. Let's see what's in here.
What's that over there? It looks like it's a box. What a letdown! The box is empty! You see a bench. The bench is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bench.
There is a closed door leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, an iron and a pair of pants.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. And then, retrieve the formless passkey from the floor of the garage. Then, move east. After that, look and see that the formless safe is unlocked with the formless passkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery.
You can see a formless safe.
There is a closed hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a durian, a nest of grubs and a cushion.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the formless portal. After that, ensure that the formless portal in the attic is open. Then, try to venture west. Next, close the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. The room is well lit.
There is a closed formless portal leading west. There is an open hatch leading north.
You are carrying: a peanut, a formless passkey and a nest of earwigs.

your action:

Response: unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture north. And then, attempt to travel east. With that over with, take the loganberry from the shelf. If you can get your hands on the loganberry, eat the loganberry. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a cane.

your action:

Response: go north<|im_end|>go east<|im_end|>take loganberry from shelf<|im_end|>eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, go north. After that, travel east. After that, go south. If you can get around to doing that, make absolutely sure that the door inside the attic is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, make an attempt to head north. Once you get around to doing that, move east. Then, retrieve the loaf of bread from the shelf in the shower. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a candy bar.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. After that, travel east. Then, go north. Then, recover the cushion from the recliner inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You begin to take stock of what's in the room.
You can see a counter. The counter is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the counter.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cushion from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, head south. And then, make an attempt to venture south. Then, move west. And then, take the bug from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You have entered a workshop. Not the workshop you'd expect. No, this is a workshop.
You need an unblocked exit? You should try going south.
You are carrying: a cucumber, a burger, a sponge, an insect and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head east. With that done, retrieve the key from the floor of the basement. After that, make an effort to go west. And then, make absolutely sure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a box. You can see a type 6 chest.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take a trip east. After that, try to move south. With that accomplished, retrieve the fondue from the platter. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You make out a refrigerator. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cloak and a golf tee.

your action:

Response: go east<|im_end|>go south<|im_end|>take fondue from platter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could check that the box is unlocked with the passkey. After that, open the box. After that, take the pear from the box within the chamber. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading south. There is a closed hatch leading west.
There is a berry on the floor.
You are carrying: a sandwich, a passkey, a printer and a teapot.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pear from box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the cabinet is open. And then, retrieve the keycard from the cabinet in the shower. And then, try to travel east. Then, doublecheck that the portal is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You see a closed cabinet.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter, a gummy bear, a binder and a manuscript.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. That done, retrieve the mat from the counter inside the washroom. Then, attempt to move south. After that, throw the mat on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a locked basket.
There is a closed gate leading west. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter, a sandwich, a licorice strip and a keycard.

your action:

Response: go north<|im_end|>take mat from counter<|im_end|>go south<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. And then, try to move west. After that, pick up the type J keycard from the counter. After getting the type J keycard, look and see that the type J box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a cookie, a mop and a shadfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take type J keycard from counter<|im_end|>lock type J box with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. With that accomplished, venture north. And then, move west. Following that, recover the mug from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You start to take note of what's in the room.
You see a closed fridge. You can make out a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a passkey and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to take a trip north. And then, venture west. If you can finish that, venture south. Okay, and then, pick up the book from the recliner within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
You see a desk. The desk is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a tv.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take book from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that accomplished, make an attempt to move east. And then, retrieve the sock from the counter. After you have got the sock, you can insert the sock into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take sock from counter<|im_end|>insert sock into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the passkey from the floor of the dish-pit. With the passkey, insert the passkey into the chest's lock to unlock it. After unlocking the chest, open the chest. And then, you can place the fly larva inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
A locked chest is close by.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying: a sandwich, a fondue and a fly larva.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to venture south. With that over with, try to venture east. And then, assure that the toolbox is open. And then, pick up the telephone from the toolbox in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can see a box.
There is a closed portal leading north. There is an open gateway leading south.
There is a key on the floor.
You are carrying: a garlic clove, a loaf of bread, a burger, an iron and a printer.

your action:

Response: go south<|im_end|>go east<|im_end|>open toolbox<|im_end|>take telephone from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip east. With that over with, travel south. Then, travel west. With that over with, retrieve the nest of shrimp from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a bench. But there isn't a thing on it.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of shrimp from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go north. After that, attempt to head west. Following that, pick up the latchkey from the counter inside the shower. After that, insert the latchkey into the gateway in the shower's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You begin to take stock of what's here.
You make out a locked toolbox close by.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a peanut and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, take a trip south. Then, make an attempt to take a trip west. Then, travel north. After that, take the whisk from the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You can make out a rack. The rack is standard. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a passkey, a telephone and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take whisk from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, make an effort to go to the south. Then, ensure that the passageway is open. Then, try to go west. Then, you can put the nest of spiders inside the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can see a safe. The safe is empty, what a horrible day!
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying: a peanut, a type B passkey and a nest of spiders.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>insert nest of spiders into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, go east. And then, make an attempt to head south. Once you do that, pick up the Microsoft style passkey from the shelf inside the sauna. Then, Deposit the Microsoft style passkey into the Microsoft style box within the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard kind of place.
You make out a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft style passkey from shelf<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the bug from the rack within the garage. After picking up the bug, attempt to travel east. Following that, ensure that the locker within the spare room is open. And then, you can insert the bug into the locker inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am obligated to announce that you are now in the garage.
You make out a rack! The rack is ordinary. On the rack you see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to head south. If you can get around to doing that, go to the east. And then, attempt to go to the north. Okay, and then, open the locker in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a closed cuboid chest in the room.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a keycard, a cuboid key, a formless keycard and a coffee cup.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, ensure that the hatch within the bedchamber is open. Then, make an attempt to go to the south. With that accomplished, attempt to venture east. And then, pick up the butterfly from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a recliner. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unguarded.
There is a cabbage and a textbook on the floor.
You are carrying: a cashew and an iron.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to travel east. After that, try to travel north. Once you succeed at that, make an attempt to take a trip west. Once you succeed at that, close the chest. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a licorice strip on the floor.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Then, retrieve the monitor from the recliner within the salon. After that, try to go to the south. Next, place the monitor on the counter inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
There is a shadfly on the floor.
You are carrying: an onion, a bowl and a sponge.

your action:

Response: go east<|im_end|>take monitor from recliner<|im_end|>go south<|im_end|>put monitor on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the TextWorld safe. Then, pick up the insect from the TextWorld safe. And then, take a trip north. After that, toss the insect on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You begin to take stock of what's in the room.
You make out a TextWorld safe. You can see a closed case.
There is an unguarded exit to the north.
There is a TextWorld keycard on the floor.
You are carrying: a stick of butter, a pair of pants and a napkin.

your action:

Response: open TextWorld safe<|im_end|>take insect from TextWorld safe<|im_end|>go north<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to head west. If you can do that, try to move south. And then, look and see that the spherical box is shut. Then, Deposit the spherical latchkey into the spherical box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
There is an unblocked exit to the west.
You are carrying: a carrot, an onion, a legume, a cashew, a spherical latchkey and a spoon.

your action:

Response: go west<|im_end|>go south<|im_end|>close spherical box<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. After that, venture west. And then, assure that the cabinet inside the shower is wide open. Then, pick up the sponge from the cabinet in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a gummy bear, a worm, a fly larva and a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head south. That done, go to the east. Next, unlock the Microsoft limited edition box in the workshop with the Microsoft limited edition passkey. After that, ensure that the Microsoft limited edition box in the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is a frisbee on the floor.
You are carrying: a candy bar, a stick of butter, a Microsoft limited edition passkey and a scarf.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, head west. Then, look and see that the non-euclidean locker is unlocked. Then, open the non-euclidean locker. And then, retrieve the sponge from the non-euclidean locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in a place we're calling a pantry.
You bend down to tie your shoe. When you stand up, you notice a stand. You wonder idly who left that here. The stand is normal. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean passkey, a Quote of the Day Calendar, a desktop computer and a lampshade.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First step, attempt to go north. And then, make an effort to take a trip east. After that, head south. Once you get through with that, retrieve the coffee cup from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a case. Wow, isn't TextWorld just the best?
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's style keycard, a teapot and a textbook.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the TextWorld limited edition locker is wide open. Then, take the vanilla scented passkey from the TextWorld limited edition locker within the studio. And then, make an effort to head west. Then, assure that the vanilla scented hatch is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a closed TextWorld limited edition locker.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a grape, a TextWorld limited edition latchkey and a pen.

your action:

Response: open TextWorld limited edition locker<|im_end|>take vanilla scented passkey from TextWorld limited edition locker<|im_end|>go west<|im_end|>lock vanilla scented hatch with vanilla scented passkey<|im_end|>