Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to travel south. Then, try to travel south. That done, move west. If you can succeed at that, recover the novel from the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a stand. The stand is ordinary. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a legume, a passkey and a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be great if you could travel west. Then, take a trip south. And then, move south. Then, ensure that the chest inside the garage is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a key and a teapot.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could venture east. Then, attempt to travel north. Then, retrieve the key from the freezer. After that, lock the box within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You make out a closed dresser in the corner.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear, a loaf of bread and a rectangular latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from freezer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the TextWorld safe in the spare room. And then, ensure that the TextWorld safe is open. And then, recover the fudge scented latchkey from the TextWorld safe in the spare room. And then, assure that the fudge scented hatch inside the spare room is locked with the fudge scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You can make out a locked TextWorld safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display.
There is a closed fudge scented hatch leading north. There is a closed portal leading south. There is a closed gateway leading west.
You are carrying: an apple, a TextWorld key, an insect and a broom.

your action:

Response: unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take fudge scented latchkey from TextWorld safe<|im_end|>lock fudge scented hatch with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to go east. Following that, retrieve the vacuum from the bench in the washroom. With the vacuum, try to go to the west. After that, rest the vacuum on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. You begin looking for stuff.
You can make out a closed freezer. You can make out a board. However, the board, like an empty board, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
There is a peanut on the floor.
You are carrying: a burger, a rectangular keycard and a ladle.

your action:

Response: go east<|im_end|>take vacuum from bench<|im_end|>go west<|im_end|>put vacuum on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the poem from the bed stand within the lounge. Then, move south. With that over with, make an effort to travel east. Then, toss the poem on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You can make out a bed stand. Now why would someone leave that there? The bed stand is usual. On the bed stand you can make out a loaf of bread and a poem.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take poem from bed stand<|im_end|>go south<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the west. Then, move south. Following that, attempt to take a trip east. Then, pick-up the fork from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is an open gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a legume, a cookie, a telephone, a teapot and a cloak.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to head west. With that accomplished, make an attempt to go to the south. And then, take the spherical latchkey from the table. After that, doublecheck the spherical hatch is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You can see a freezer. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying: an onion and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>take spherical latchkey from table<|im_end|>lock spherical hatch with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, take the keycard from the chest. After that, look and see that the safe is unlocked with the keycard. After that, ensure that the safe is open. And then, retrieve the insect from the safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one. I guess you better just go and list everything you see here.
You can see a locked safe. You see an opened chest in the corner. The chest contains a keycard and a key.
There is a closed passageway leading west. There is an open portal leading east.
You are carrying: a sandwich.

your action:

Response: take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, make an effort to venture west. Next, take a trip south. Then, travel east. And then, retrieve the shoe from the stand. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You can see a closed cabinet, which looks normal, in the room.
There is an open hatch leading east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
There is a Comic Strip Calendar on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could check that the Henderson's limited edition gate is unlocked with the Henderson's limited edition key. After that, ensure that the Henderson's limited edition gate is open. After that, go west. Once you manage that, you can place the cloak into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
There is a closed Henderson's limited edition gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread, a Henderson's limited edition key, a cloak and a pair of pants.

your action:

Response: unlock Henderson's limited edition gate with Henderson's limited edition key<|im_end|>open Henderson's limited edition gate<|im_end|>go west<|im_end|>insert cloak into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the portal in the bedroom. After you have unlocked the portal, ensure that the portal is open. Then, venture east. After that, doublecheck that the type 4 box in the scullery is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am stoked to announce that you are now in the bedroom. You start to take note of what's in the room.
There is a closed portal leading east. There is a closed gate leading north.
You are carrying: a passkey and a bug.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>close type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make it so that the hatch is unlocked. Then, look and see that the hatch in the laundry place is ajar. Once you have pulled open the hatch, go to the west. And then, ensure that the box inside the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a salad and a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to go east. After that, head south. Then, attempt to travel west. Then, close the soap scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into an usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
There is a berry on the floor.
You are carrying: a fondue, a licorice strip and a cauliflower.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, try to move east. After that, attempt to go south. After that, move west. And then, recover the Comic Strip Calendar from the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a folder and a paper towel.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Comic Strip Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the fresh laundry scented gateway is unlocked with the fresh laundry scented latchkey. After that, open the fresh laundry scented gateway within the workshop. After that, take a trip east. With that over with, recover the sock from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed fresh laundry scented gateway leading east. You need an unguarded exit? You should try going north.
There is a binder on the floor.
You are carrying: a cucumber, a fresh laundry scented latchkey, a shirt, a paper towel and an insect.

your action:

Response: unlock fresh laundry scented gateway with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gateway<|im_end|>go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip south. And then, travel west. If you can succeed at that, make an effort to go north. Then, pick up the shoe from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed typical looking chest nearby.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove, a licorice strip, a berry, a cashew and a shirt.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip south. Okay, and then, head east. After that, make an attempt to travel north. Then, assure that the refrigerator in the kitchen is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You can see an armchair. The armchair is usual. On the armchair you see a stick of butter. You see a mantle. The mantle appears to be empty. Hm. Oh well
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a gummy bear, a burger, a nest of toads and a spork.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, move south. After that, retrieve the type 6 passkey from the rack in the shower. With the type 6 passkey, travel east. And then, look and see that the type 6 box in the kitchenette is unlocked with the type 6 passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 passkey from rack<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, insert the passkey into the portal within the workshop's lock to unlock it. After that, ensure that the portal inside the workshop is open. After that, make an effort to go to the north. And then, recover the sock from the display within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a portmanteau.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take sock from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, take a trip north. That done, attempt to travel west. With that done, go to the south. After that, make absolutely sure that the dresser is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, a fondue and a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go west. Then, head south. And then, head east. Then, pick up the nest of earwigs from the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of earwigs from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, unlock the TextWorld gateway. And then, open the TextWorld gateway within the pantry. Then, go to the west. After that, make sure that the TextWorld gateway in the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You can see an opened display close by. The display is empty, what a horrible day! You can see a table. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed TextWorld gateway leading west. There is an unblocked exit to the south.
You are carrying: a stick of butter, a durian, a TextWorld key, a lavender scented latchkey, a fork and a sponge.

your action:

Response: unlock TextWorld gateway with TextWorld key<|im_end|>open TextWorld gateway<|im_end|>go west<|im_end|>close TextWorld gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could check that the locker is unlocked with the key. And then, make sure that the locker is opened. Then, pick up the Microsoft keycard from the locker inside the canteen. If you can get your hands on the Microsoft keycard, doublecheck that the Microsoft safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You scan the room for a Microsoft safe, and you find a Microsoft safe. You make out a locked locker.
There is a closed passageway leading north. There is a closed hatch leading west.
There is a ladle on the floor.
You are carrying: a key, a keycard and a bowl.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft keycard from locker<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be good if you could take the key from the mantle. Then, venture east. After that, make absolutely sure that the chest is unlocked. After unlocking the chest, ensure that the chest inside the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
Oh, great. Here's a mantle. Wow, isn't TextWorld just the best? You see a key on the mantle.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
There is a pear on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the formless latchkey from the counter. And then, go east. After that, attempt to venture south. Once you accomplish that, lock the formless hatch within the studio. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
Look out! It's a- oh, never mind, it's just a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can see a counter. The counter is usual. On the counter you can make out a loaf of bread and a formless latchkey.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a peanut, a glove and a pillow.

your action:

Response: take formless latchkey from counter<|im_end|>go east<|im_end|>go south<|im_end|>lock formless hatch with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. Then, go to the south. Then, lift the cucumber from the floor of the shower. After that, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Oh wow! Is that what I think it is? It is! It's a board. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go north. Once you succeed at that, pick up the latchkey from the bookshelf in the bedroom. After taking the latchkey, try to venture south. With that done, make sure that the locker inside the recreation zone is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You can make out a locked locker right there by you. You can see a locked usual looking dresser in the room.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a broom.

your action:

Response: go north<|im_end|>take latchkey from bookshelf<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the portal. After that, make an effort to move west. Then, take the key from the bar. And then, lock the box within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an iron, a nest of insects and a kettle.

your action:

Response: open portal<|im_end|>go west<|im_end|>take key from bar<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. Once you manage that, try to travel west. And then, attempt to go north. If you can get through with that, pick up the cane from the crate in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take cane from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to travel west. After that, recover the soap scented passkey from the display within the basement. And then, make an attempt to go south. With that accomplished, Place the soap scented passkey into the soap scented chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You see an opened locker in the room. The locker is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pear, an onion and a sponge.

your action:

Response: go west<|im_end|>take soap scented passkey from display<|im_end|>go south<|im_end|>lock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. With that done, retrieve the shirt from the box. And then, go to the south. Then, put the shirt on the table in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You can barely contain your excitement.
You can see a table. The table is typical. On the table you make out a candy bar. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take shirt from box<|im_end|>go south<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Okay, and then, open the non-euclidean safe within the vault. Then, pick up the non-euclidean keycard from the non-euclidean safe in the vault. After that, make it so that the non-euclidean locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You smell a pungent smell, and follow it to a bookshelf. You wonder idly who left that here. The bookshelf is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean keycard from non-euclidean safe<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, go to the south. And then, make an attempt to take a trip west. Following that, pick up the keyboard from the mantelpiece in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a carrot and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go to the east. Then, make an effort to go to the south. With that accomplished, make an attempt to take a trip west. And then, take the lampshade from the stand within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fly larva and a worm on the floor.
You are carrying: a stick of butter, a desktop computer, a pair of headphones and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to venture east. Okay, and then, head south. Following that, attempt to travel west. And then, retrieve the plant from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Let's see what's in here.
You see a closed Microsoft limited edition locker in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft limited edition key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, make an attempt to travel west. After that, ensure that the portal is open. Once you have opened the portal, make an effort to head south. Once you succeed at that, look and see that the safe within the chamber is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual one.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie, a keycard, a spherical latchkey and a shirt.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Following that, open the locker. If you have opened the locker, retrieve the whisk from the locker inside the kitchenette. Then, throw the whisk on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
There is an open passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a latchkey, a passkey and a Microsoft style key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go east. Then, pick up the spherical key from the display. If you can get your hands on the spherical key, unlock the spherical chest. And then, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
Oh wow! Is that what I think it is? It is! It's a platter. The platter is ordinary. But the thing is empty, unfortunately.
There is a closed door leading north. There is an unguarded exit to the east.
There is a licorice strip on the floor.
You are carrying: a loaf of bread, a shadfly and a controller.

your action:

Response: go east<|im_end|>take spherical key from display<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, venture east. And then, go to the north. Then, venture west. With that accomplished, retrieve the stapler from the shelf within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a coffee cup and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take stapler from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. With that accomplished, recover the American limited edition latchkey from the table in the launderette. After that, unlock the American limited edition locker within the launderette with the American limited edition latchkey. And then, open the American limited edition locker in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You make another one of your grand eccentric entrances into a washroom.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take American limited edition latchkey from table<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go south. After that, ensure that the refrigerator is open. Then, take the lavender scented latchkey from the refrigerator inside the canteen. After that, assure that the lavender scented safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one. You begin to take stock of what's here.
You make out a safe.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take lavender scented latchkey from refrigerator<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the gateway is open. After that, make an effort to go to the west. After that, close the gateway inside the washroom. And then, make sure that the gateway is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
An open normal looking trunk is nearby. What a letdown! The trunk is empty! You see a safe.
There is a closed door leading south. There is a closed gateway leading west.
There is a key on the floor.
You are carrying: a latchkey and a formless keycard.

your action:

Response: open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could move west. With that over with, venture south. With that over with, recover the kettle from the floor of the kitchenette. After that, deposit the kettle into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a monitor, a towel and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>take kettle<|im_end|>insert kettle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, head west. Once you succeed at that, move north. That done, pick-up the legume from the floor of the office. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading north. There is an open door leading west.
There is a peanut on the floor.
You are carrying: a loaf of bread, a cookie, a key, a type 2 latchkey and a napkin.

your action:

Response: go west<|im_end|>go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the south. With that accomplished, make an effort to travel west. And then, take a trip north. And then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in the place we're calling the washroom. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a drawer. The drawer is empty, what a horrible day!
There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a paper towel on the floor.
You are carrying: a cranberry and a napkin.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. Okay, and then, venture west. Then, pick up the key from the fridge within the cookery. And then, unlock the locker within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
There is a closed passageway leading north. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a mop and a disk.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from fridge<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the butterfly from the safe. Then, try to travel north. Then, sit the butterfly on the bench inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a passkey and a paper towel.

your action:

Response: go west<|im_end|>take butterfly from safe<|im_end|>go north<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go to the west. With that accomplished, open the American box inside the bathroom. And then, pick up the fly larva from the American box. And then, sit the fly larva on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one. You can barely contain your excitement.
A locked rectangular box is in the room.
There is an unguarded exit to the west.
There is an insect on the floor.
You are carrying: a rectangular key and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>open American box<|im_end|>take fly larva from American box<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. Following that, take a trip west. And then, take the latchkey from the counter. And then, look and see the chest in the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
You can see a closed freezer in the corner. Look out! It's a- oh, never mind, it's just a saucepan. The saucepan appears to be empty.
There is a closed door leading north. There is an open hatch leading south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. After that, make an attempt to move south. Then, head east. Once you get through with that, take the controller from the desk within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
I am honoured to announce that you are now in the study. You can barely contain your excitement.
You make out a locked TextWorld limited edition locker right there by you.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey and a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take controller from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to move west. After that, take the keycard from the board in the restroom. After that, go to the east. Following that, lock the box inside the washroom with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could venture north. With that done, take a trip west. Okay, and then, make an effort to venture south. And then, retrieve the paper towel from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well I'll be, you are in a place we're calling a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a cuboid latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to travel west. Then, take a trip south. And then, attempt to take a trip east. Next, make it so that the trunk is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a sponge.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could try to head west. That done, take a trip north. Once you finish that, make an effort to head east. That done, close the dresser inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
You can see a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the south. With that over with, take the nest of bugs from the platter in the kitchenette. After getting the nest of bugs, make an effort to move east. If you can succeed at that, drop the nest of bugs on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin to take stock of what's here.
You can see a chair. The chair is ordinary. The chair appears to be empty.
There is an open portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying: a telephone.

your action:

Response: go south<|im_end|>take nest of bugs from platter<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to assure that the door in the workshop is unlocked. After that, assure that the door is ajar. Then, venture west. And then, retrieve the mouse from the shelf in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a pear, a sandwich and a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take mouse from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go south. Once you accomplish that, move south. And then, take a trip west. And then, look and see that the portal within the dish-pit is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just entered a study.
You can make out a locked cabinet in the room. You smell a great smell, and follow it to a chair. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut, a cookie and a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an effort to venture west. Following that, take a trip north. Then, pick-up the whisk from the floor of the scullery. After that, you can deposit the whisk inside the locker in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've seen better lounges, but at least this one seems pretty usual. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a gummy bear and a durian.

your action:

Response: go west<|im_end|>go north<|im_end|>take whisk<|im_end|>insert whisk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, go to the north. With that accomplished, open the passageway. After opening the passageway, make an effort to head west. Then, doublecheck that the Canadian limited edition locker within the recreation zone is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is an unguarded exit to the north.
You are carrying: a Canadian limited edition keycard, a nest of bugs and a shadfly.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head west. After that, travel south. With that done, take the Henderson's keycard from the cabinet. And then, lock the Henderson's chest inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can make out a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's keycard from cabinet<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, pick up the keycard from the chest. With the keycard, travel east. That done, close the safe in the basement. And then, lock the safe with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
As if things weren't amazing enough already, you can even see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest contains a keycard. You can see a table! The table is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, travel north. After that, head west. And then, venture south. Following that, pick up the shadfly from the cuboid chest within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You see a chair. However, the chair, like an empty chair, has nothing on it.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread and a teacup on the floor.
You are carrying: a cuboid passkey and a blanket.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could try to head south. And then, make an attempt to travel east. If you can finish that, pick up the synthesizer from the floor of the bedchamber. Then, you can put the synthesizer inside the basket in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest. You can't wait to tell the folks at home about this! The chest is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. But there isn't a thing on it.
There is a closed passageway leading west. There is an open door leading east. There is an open portal leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a carrot, a broccoli and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take synthesizer<|im_end|>insert synthesizer into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel east. And then, open the TextWorld locker in the cookery. Then, pick up the key from the TextWorld locker. After that, lock the portal. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a potato, a TextWorld passkey and a folder.

your action:

Response: go east<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to travel west. Next, make an effort to go to the south. And then, ensure that the dresser inside the shower is open. And then, retrieve the sponge from the dresser within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You make out a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a durian on the floor.
You are carrying: a burger and a plant.

your action:

Response: go west<|im_end|>go south<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go east. With that over with, try to move south. And then, try to go to the west. And then, retrieve the nest of ticks from the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
There is a berry on the floor.
You are carrying: a coconut, a latchkey and a frisbee.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of ticks from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the type 2 passkey from the floor of the salon. And then, venture east. Next, unlock the type 2 box. If you have unlocked the type 2 box, ensure that the type 2 box within the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place.
You can make out an opened locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded.
There is a type 2 passkey on the floor.
You are carrying: a cd, a sock and a pen.

your action:

Response: take type 2 passkey<|im_end|>go east<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Then, make an effort to travel west. And then, try to go to the south. Following that, close the cabinet inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one. I guess you better just go and list everything you see here.
You see a chest. Hmmm... what else, what else?
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cauliflower, a fondue and a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, take the type O keycard from the type O locker inside the garage. Then, unlock the type O chest within the garage. Then, ensure that the type O chest within the garage is open. Then, take the golf ball from the type O chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You bend down to tie your shoe. When you stand up, you notice a type O chest. You scan the room, seeing a type O locker. The type O locker contains a type O keycard. You can see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading north. There is an unguarded exit to the east. There is an unguarded exit to the west.
There is a cauliflower and a type O latchkey on the floor.
You are carrying: a fondue.

your action:

Response: take type O keycard from type O locker<|im_end|>unlock type O chest with type O keycard<|im_end|>open type O chest<|im_end|>take golf ball from type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the non-euclidean portal is unlocked with the non-euclidean latchkey. And then, ensure that the non-euclidean portal is open. And then, attempt to go to the east. And then, assure that the non-euclidean portal in the bedchamber is shut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
There is a closed non-euclidean portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a candy bar, a non-euclidean latchkey, an American style key, a synthesizer and a mop.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go east<|im_end|>close non-euclidean portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move east. After that, make an effort to go south. Following that, travel south. Following that, open the type 1 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread and a Canadian key.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, head west. And then, retrieve the teacup from the freezer in the dish-pit. If you can get your hands on the teacup, attempt to travel east. After that, you can put the teacup inside the fridge in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see a fridge. I mean, just wow! Isn't TextWorld just the best? The fridge contains a spork.
There is a closed hatch leading east. There is an open gate leading west.
You are carrying: a glass and a mouse.

your action:

Response: go west<|im_end|>take teacup from freezer<|im_end|>go east<|im_end|>insert teacup into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, try to move south. With that accomplished, attempt to move south. Okay, and then, go east. Then, pick up the teapot from the platter inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
There is a closed passageway leading east. There is an open gateway leading south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teapot from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture south. Then, make an attempt to go east. And then, head north. And then, retrieve the tv from the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You have come into the most normal of all possible lounges. You begin to take stock of what's here.
What's that over there? It looks like it's a chest. You see a portmanteau.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a keycard, a lavender scented passkey, a mop, a teacup and a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to head west. And then, head south. And then, attempt to head east. Then, retrieve the bug from the display. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
Oh, great. Here's a counter. The counter is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the box inside the steam room is unlocked with the passkey. Then, assure that the box within the steam room is opened. Then, retrieve the sponge from the box in the steam room. Then, you can put the sponge into the safe within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. Okay, just remember what you're here to do, and everything will go great.
You smell a sickening smell, and follow it to a safe. The safe is empty, what a horrible day! You make out a locked box. You can see a board. However, the board, like an empty board, has nothing on it.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread, a cashew, a passkey, a blanket and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take a trip south. And then, go east. Then, recover the Cat Calendar from the mantelpiece. And then, deposit the Cat Calendar into the safe within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed suitcase. You see a table. You see a shirt on the table.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a carrot and a Henderson's limited edition key.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from mantelpiece<|im_end|>insert Cat Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. And then, go south. Once you get through with that, pick up the iron from the rack. If you can get your hands on the iron, ditch the iron on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You make out an armchair. On the armchair you can make out a stapler.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cucumber, a salad, a passkey and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take iron from rack<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the non-euclidean hatch inside the office is unlocked. And then, make sure that the non-euclidean hatch is ajar. And then, try to head west. And then, retrieve the top hat from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You can see a chest.
There is a closed hatch leading north. There is a closed non-euclidean hatch leading west.
There is a keycard on the floor.
You are carrying: a candy bar, a grape, a sandwich and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go west<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the door with the latchkey. And then, make sure that the door is opened. Then, move west. And then, take the insect from the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked case.
There is a closed gate leading north. There is a closed door leading west.
You are carrying: a latchkey, a coffee cup, a mouse, a worm and a lightbulb.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>take insect from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. And then, travel south. Then, make an attempt to travel east. That done, recover the butterfly from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a cookie, a peanut, a keycard, a Canadian key, a stapler and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the south. Then, move west. Then, recover the latchkey from the type C chest in the shower. And then, check that the door is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
What's that over there? It looks like it's a portmanteau.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a salad, a passkey and a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from type C chest<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could go to the east. And then, retrieve the sandwich from the floor of the workshop. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's in the room.
You can make out a locker.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cashew, a durian, a gummy bear, a mug and a folder.

your action:

Response: go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head north. Next, try to travel west. Then, attempt to venture south. And then, put the spoon on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a spoon and a fly larva.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. If you can get around to doing that, try to take a trip south. With that accomplished, attempt to travel east. That done, close the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You make out a drawer. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the south.
You are carrying: a stick of butter, a gummy bear, a legume, a cashew, a salad and a non-euclidean latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to venture south. After that, open the passageway. Having opened the passageway, move west. Next, look and see that the gate in the washroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. Okay, just remember what you're here to do, and everything will go great.
You make out an opened suitcase. The suitcase is empty! What a waste of a day! Were you looking for a shelf? Because look over there, it's a shelf. But there isn't a thing on it. What's the point of an empty shelf?
There is an unguarded exit to the south.
You are carrying: a pear, a sandwich and a loganberry.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. And then, take the textbook from the shelf. After that, go to the south. Okay, and then, put the textbook on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard, a fly larva, an insect and a keyboard.

your action:

Response: go west<|im_end|>take textbook from shelf<|im_end|>go south<|im_end|>put textbook on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, move west. Following that, pick up the non-euclidean key from the cabinet within the sauna. After that, venture south. After that, unlock the non-euclidean box in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in an ordinary kind of place. That is to say, you're in a restroom.
You can see an opened case in the corner. The case is empty, what a horrible day! You can make out a board. The board is normal. However, the board, like an empty board, has nothing on it. What's the point of an empty board?
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a burger on the floor.
You are carrying: a cauliflower and a pear.

your action:

Response: go west<|im_end|>take non-euclidean key from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. Then, move south. With that over with, go west. And then, close the cabinet in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can make out a case. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a sandwich and a chocolate bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. After that, recover the binder from the desk. With the binder, attempt to travel east. Then, deposit the binder on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing hasn't got anything on it. You see a board. The board is usual. However, the board, like an empty board, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take binder from desk<|im_end|>go east<|im_end|>drop binder<|im_end|>