Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to head east. Once you finish that, open the Microsoft style locker. And then, take the cane from the Microsoft style locker within the garage. After that, put the cane on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. Let's see what's in here.
You can see a locked portmanteau.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style locker<|im_end|>take cane from Microsoft style locker<|im_end|>put cane on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to go to the west. Okay, and then, make an effort to go to the north. And then, try to head east. Then, pick up the fork from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go south. After that, make an effort to go to the west. With that over with, make absolutely sure that the safe in the cellar is wide open. And then, you can insert the insect inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading west. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a stick of butter, a Henderson's style passkey, an insect and a pen.

your action:

Response: go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be great if you could pick up the fondue from the floor of the office. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
An open safe is nearby. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue and a mouse on the floor.
You are carrying: a burger, a cauliflower and a stick of butter.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, head north. Then, head west. And then, close the suitcase in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in the place we're calling the vault.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Then, pick-up the type L passkey from the floor of the chamber. After that, unlock the type L safe within the chamber with the type L passkey. After that, ensure that the type L safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an unblocked exit to the east.
You are carrying: a cashew, a teapot and an Advent Calendar.

your action:

Response: go east<|im_end|>take type L passkey<|im_end|>unlock type L safe with type L passkey<|im_end|>open type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to venture east. If you can succeed at that, try to head north. That done, attempt to take a trip west. And then, retrieve the broom from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a gummy bear and a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. Following that, make an effort to travel east. And then, go to the north. After that, close the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You see a recliner. The recliner is ordinary. But there isn't a thing on it.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move south. Then, make an attempt to travel east. Then, retrieve the durian from the rack inside the shower. After taking the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a gleam over in a corner, where you can see a fridge.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie, a salad, a passkey and a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>take durian from rack<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could attempt to move west. Once you succeed at that, go south. With that over with, take the mug from the armchair within the office. After that, insert the mug inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You have walked into the most typical of all possible studys. You can barely contain your excitement.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a disk and a binder on the floor.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>go south<|im_end|>take mug from armchair<|im_end|>insert mug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the north. And then, go west. If you can succeed at that, travel south. After that, open the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a rack. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear, a spherical keycard and a Cat Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the box inside the laundry place is ajar. Having opened the box, retrieve the type 4 key from the box. And then, go to the west. With that accomplished, lock the type 4 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a candy bar and a chocolate bar.

your action:

Response: open box<|im_end|>take type 4 key from box<|im_end|>go west<|im_end|>lock type 4 chest with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. Next, pick up the bug from the bar inside the chamber. After that, attempt to go to the east. And then, toss the bug on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from bar<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. And then, take a trip east. Once you get around to doing that, pick up the key from the floor of the spare room. Then, lock the locker inside the spare room with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You see a coffer. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a tablet and a nest of spiders.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, open the vanilla scented safe. Then, take the pair of headphones from the vanilla scented safe in the garage. Then, head south. Then, drop the pair of headphones on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed vanilla scented safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a salad, a vanilla scented key and a controller.

your action:

Response: open vanilla scented safe<|im_end|>take pair of headphones from vanilla scented safe<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go north. With that over with, retrieve the key from the floor of the shower. And then, make an effort to head south. Then, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a closed chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. The armchair is typical. But there isn't a thing on it. Hm. Oh well
There is an open portal leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume, a vanilla scented key and a sock.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, make an attempt to go south. With that done, try to head west. And then, make it so that the case is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pear, a boysenberry, a legume, a top hat, a worm, an iron and a backup calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture south. That done, try to venture east. And then, attempt to take a trip north. Next, look and see that the box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
There is a mug and a coffee cup on the floor.
You are carrying: a salad and a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go west. And then, attempt to take a trip south. After that, travel east. If you can manage that, recover the monitor from the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin to take stock of what's here.
You can make out an opened typical looking dresser right there by you. The dresser is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a fondue, a salad and a vacuum.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the passkey from the display inside the pantry. After getting the passkey, attempt to travel east. And then, unlock the safe. After that, doublecheck that the safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a typical kind of place. That is to say, you're in a pantry. I guess you better just go and list everything you see here.
You can make out a display. The display contains a passkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the south.
There is a sandwich on the floor.
You are carrying: a book.

your action:

Response: take passkey from display<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the sandwich from the workbench. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a workbench. You see a sandwich on the workbench. You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: an iron, a telephone, an insect and a worm.

your action:

Response: take sandwich from workbench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to head south. And then, retrieve the Canadian latchkey from the chest within the cookhouse. And then, unlock the Canadian locker in the cookhouse with the Canadian latchkey. After you have unlocked the Canadian locker, open the Canadian locker in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an apple and a keycard.

your action:

Response: go south<|im_end|>take Canadian latchkey from chest<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head north. With that accomplished, retrieve the key from the floor of the dish-pit. After that, go south. After that, insert the key into the gate within the shower's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a cabbage on the floor.
You are carrying: a licorice strip and a sandwich.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Once you accomplish that, retrieve the key from the bed. After that, take a trip north. Okay, and then, make sure that the gate within the parlor is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. There is a closed gate leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying: a licorice strip and a cane.

your action:

Response: go south<|im_end|>take key from bed<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to travel west. Then, pick up the key from the counter. If you can get your hands on the key, try to move east. And then, lock the safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a safe. You make out a bookshelf. The bookshelf is usual. However, the bookshelf, like an empty bookshelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an insect, a fly larva and a cane.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the Canadian style latchkey from the locker inside the study. Then, insert the Canadian style latchkey into the Canadian style safe within the study's lock to unlock it. And then, open the Canadian style safe in the study. After opening the Canadian style safe, pick up the Cat Calendar from the Canadian style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian style safe. You can make out an opened locker, which looks usual, in the room. The locker contains a Canadian style latchkey and a mouse. Hmm. You always thought you'd be more excited to see a locker in a room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take Cat Calendar from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could move west. Once you get through with that, go south. Following that, retrieve the type X latchkey from the bench in the chamber. After that, look and see the type X safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You make out a drawer. What a letdown! The drawer is empty!
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>take type X latchkey from bench<|im_end|>lock type X safe with type X latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the fudge scented passkey from the bench. If you can get your hands on the fudge scented passkey, go east. After that, make absolutely sure that the fudge scented door is shut. And then, Insert the fudge scented passkey into the fudge scented door in the garage to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You can see a locked drawer. You can make out a bench. The bench is ordinary. On the bench you see a fudge scented passkey.
You need an unguarded exit? You should try going east.
There is a peanut on the floor.
You are carrying: a cashew and a watermelon.

your action:

Response: take fudge scented passkey from bench<|im_end|>go east<|im_end|>close fudge scented door<|im_end|>lock fudge scented door with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to take a trip west. Then, take a trip south. If you can get through with that, pick up the blender from the bowl in the cookery. After getting the blender, deposit the blender into the refrigerator within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen. You begin to take stock of what's here.
There is an open gate leading north. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: an apple, a chocolate bar and a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>take blender from bowl<|im_end|>insert blender into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move east. Following that, lift the Henderson's style keycard from the floor of the playroom. With the Henderson's style keycard, venture west. Then, check that the Henderson's style chest in the restroom is unlocked with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You have come into the most typical of all possible restrooms.
Hey, want to see a Henderson's style chest? Look over there, a Henderson's style chest. You can see an opened trunk. The trunk is empty! What a waste of a day!
There is a closed gate leading north. There is a closed gateway leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a peanut, a paper towel and a tablet.

your action:

Response: go east<|im_end|>take Henderson's style keycard<|im_end|>go west<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be fantastic if you could make an attempt to take a trip east. After that, make an attempt to travel south. That done, recover the spherical passkey from the floor of the laundry place. And then, unlock the spherical safe within the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You start to take note of what's in the room.
There is an open door leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
There is a peanut on the floor.
You are carrying: a fondue and a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Then, attempt to take a trip east. Once you finish that, open the fudge scented safe. Then, pick up the manuscript from the fudge scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a fudge scented key, a non-euclidean latchkey and a monitor.

your action:

Response: go north<|im_end|>go east<|im_end|>open fudge scented safe<|im_end|>take manuscript from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip south. Then, make an attempt to head east. And then, pick up the passkey from the floor of the basement. Once you have picked up the passkey, doublecheck that the locker within the basement is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You can see a coffer. The coffer is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chair. The chair is normal. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a durian and a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move north. Then, try to go east. After that, recover the stick of butter from the floor of the chamber. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip and a disk.

your action:

Response: go north<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, retrieve the Microsoft style keycard from the display in the vault. With the Microsoft style keycard, take a trip south. Then, make sure that the Microsoft style locker within the workshop is locked with the Microsoft style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You can make out a Microsoft style locker.
There is a closed gate leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
There is a grape, a desktop computer and a bug on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take Microsoft style keycard from display<|im_end|>go south<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. That done, make an attempt to go to the south. Once you accomplish that, make an attempt to venture east. Then, lift the pen from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
There is a closed portal leading east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: a keyboard and a sponge.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go east. With that over with, move south. After that, retrieve the key from the locker. With the key, check that the chest is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type A passkey and a bowl.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel south. Following that, move east. If you can get around to doing that, make an effort to travel north. Then, take the blender from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying: a fondue, a potato and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take blender from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel west. Then, attempt to go south. And then, take the fresh laundry scented keycard from the drawer within the launderette. Then, unlock the fresh laundry scented safe with the fresh laundry scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fresh laundry scented keycard from drawer<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. Next, travel south. With that done, try to head east. And then, look and see that the locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed Canadian style chest. You smell an interesting smell, and follow it to a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying: a stick of butter, a banana and a berry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Then, move west. That done, venture south. Next, pick up the textbook from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in a normal kind of place. That is to say, you're in an attic.
You see an opened suitcase. The suitcase is empty, what a horrible day! An open case is nearby. The case is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a licorice strip, a cauliflower, a keycard and a telephone.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. After that, open the gate. Then, try to go to the east. After that, pick-up the soap dispenser from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can see a locked locker here.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to head south. And then, retrieve the cane from the trunk in the attic. Once you have taken the cane, go north. After that, deposit the cane on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey and a latchkey.

your action:

Response: go south<|im_end|>take cane from trunk<|im_end|>go north<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the locker. If you have unlocked the locker, make it so that the locker inside the chamber is opened. Then, take the type A key from the locker. After that, make sure that the type A box within the chamber is locked with the type A key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed type A box. You can make out a locked locker.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a burger and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take type A key from locker<|im_end|>lock type A box with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make sure that the passageway inside the parlor is wide open. Then, venture south. And then, take the formless keycard from the counter within the vault. After that, assure that the formless hatch is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a laptop on the floor.
You are carrying: a key, a book and a Comic Strip Calendar.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take formless keycard from counter<|im_end|>unlock formless hatch with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go south. With that over with, try to travel west. After that, make an attempt to travel north. And then, pick-up the synthesizer from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
There is a towel on the floor.
You are carrying: a legume, a fondue, a stick of butter, a shadfly and a nest of caterpillars.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel south. With that over with, try to go west. And then, pick up the stick of butter from the shelf. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You begin to take stock of what's here.
There is a closed hatch leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a strawberry, a banana and a rectangular key.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the potato.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a latchkey, a bug and a pair of pants.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. After that, take the mop from the rack within the laundromat. And then, make an effort to head west. Then, place the mop on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You start to take note of what's in the room.
Look over there! a table. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying: a fondue, a pencil and a fly larva.

your action:

Response: go south<|im_end|>take mop from rack<|im_end|>go west<|im_end|>put mop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to move north. And then, retrieve the telephone from the floor of the studio. And then, travel south. Next, place the telephone on the table within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar. You can barely contain your excitement.
You smell a fine smell, and follow it to a table. The table is normal. On the table you see a stick of butter, so there's that.
There is a closed gate leading east. There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take telephone<|im_end|>go south<|im_end|>put telephone on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an attempt to venture east. That done, look and see that the safe is open. And then, retrieve the candy bar from the safe. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head east. And then, make an effort to move south. And then, take a trip west. And then, look and see that the Microsoft style chest inside the bedroom is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one.
You can see a desk. The desk is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a cucumber, an insect and a pen.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel south. And then, attempt to go west. After that, pick-up the laptop from the floor of the recreation zone. And then, put the laptop inside the dresser inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty standard here. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a golf tee and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop<|im_end|>insert laptop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the refrigerator. And then, make an attempt to venture north. Once you accomplish that, make an effort to go north. With that over with, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a refrigerator. The refrigerator contains a sandwich and a latchkey.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear, a pizza, a spork and a hat.

your action:

Response: take latchkey from refrigerator<|im_end|>go north<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to open the refrigerator. And then, recover the Canadian style key from the refrigerator in the kitchen. If you can get your hands on the Canadian style key, unlock the Canadian style door in the kitchen. And then, ensure that the Canadian style door is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a closed refrigerator right there by you.
There is a closed Canadian style door leading east. There is a closed door leading west.
You are carrying: a potato, a keycard and a passkey.

your action:

Response: open refrigerator<|im_end|>take Canadian style key from refrigerator<|im_end|>unlock Canadian style door with Canadian style key<|im_end|>open Canadian style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. And then, attempt to go east. Following that, recover the non-euclidean keycard from the workbench. Then, unlock the non-euclidean locker in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a trunk. What a letdown! The trunk is empty!
There is an unguarded exit to the south.
You are carrying: a cauliflower and a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>take non-euclidean keycard from workbench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to venture west. That done, take the printer from the safe inside the cubicle. After that, attempt to venture east. Okay, and then, deposit the printer on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You have moved into a bathroom. Not the bathroom you'd expect. No, this is a bathroom.
You can make out a closed rectangular box nearby. You can make out a bench. You see a rectangular passkey on the bench.
There is an open door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a monitor, a fly larva and an insect.

your action:

Response: go west<|im_end|>take printer from safe<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to travel east. Then, recover the poem from the floor of the bedroom. And then, go to the north. And then, place the poem inside the Canadian style safe in the shower. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a tv.

your action:

Response: go east<|im_end|>take poem<|im_end|>go north<|im_end|>insert poem into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could go to the east. Once you manage that, venture south. That done, recover the cashew from the floor of the scullery. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a pear, a lingonberry, a licorice strip, a monitor and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the TextWorld key from the bowl in the scullery. Then, head north. And then, move west. With that accomplished, unlock the TextWorld passageway inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a bowl. The bowl is typical. On the bowl you make out a TextWorld key and an insect. You can't wait to tell the folks at home about this! You can make out a plate. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and a teacup.

your action:

Response: take TextWorld key from bowl<|im_end|>go north<|im_end|>go west<|im_end|>unlock TextWorld passageway with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the type N portal in the studio is unlocked. Then, ensure that the type N portal is open. After that, make an effort to venture west. If you can finish that, close the type N portal in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have shown up in, you had to walk into an usual one.
There is a closed gate leading north. There is a closed type N portal leading west.
There is a staple on the floor.
You are carrying: a fondue, a sandwich and a type N key.

your action:

Response: unlock type N portal with type N key<|im_end|>open type N portal<|im_end|>go west<|im_end|>close type N portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. That done, travel south. With that over with, make an effort to travel east. Then, assure that the gate in the studio is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You see a desk. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed door leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a non-euclidean latchkey and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be a great idea if you could go to the north. And then, go to the east. Then, pick up the pillow from the floor of the salon. After that, sit the pillow on the bench inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rectangular locker. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>go east<|im_end|>take pillow<|im_end|>put pillow on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Following that, attempt to go south. After that, try to move east. And then, retrieve the worm from the shelf inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear and a mat.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, go to the south. After that, go to the west. With that over with, take the legume from the cabinet. After you have taken the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
There is an open gateway leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a Comic Strip Calendar, a ladle and a pair of headphones.

your action:

Response: go south<|im_end|>go west<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the key from the floor of the salon. Then, try to move north. And then, close the hatch. Then, lock the hatch in the launderette with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You see a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You see a couch. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a Quote of the Day Calendar, a cane and a fork.

your action:

Response: take key<|im_end|>go north<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the burger.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
There is a closed door leading south. There is a closed portal leading west.
There is a stick of butter and a fly larva on the floor.
You are carrying: a fondue and a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, move north. After that, venture east. Okay, and then, pick-up the shadfly from the floor of the shower. And then, put the shadfly on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a berry, a gummy bear and an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to move north. Then, attempt to take a trip west. Once you finish that, go south. Following that, take the paper towel from the basket. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place. I guess you better just go and list everything you see here.
You can see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is a closed hatch leading south. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fly larva and a blender.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to travel north. If you can succeed at that, take the grape from the stand inside the attic. Then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take grape from stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the type 5 hatch. And then, assure that the type 5 hatch in the parlor is ajar. Then, head west. Then, close the type 5 hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You make another one of your grand eccentric entrances into a parlor. You begin looking for stuff.
You can see a bed. However, the bed, like an empty bed, has nothing on it.
There is a closed gate leading north. There is a closed type 5 hatch leading west.
There is a book on the floor.
You are carrying: a type 5 keycard and a top hat.

your action:

Response: unlock type 5 hatch with type 5 keycard<|im_end|>open type 5 hatch<|im_end|>go west<|im_end|>close type 5 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go north. And then, pick up the top hat from the table. And then, attempt to head south. Then, throw the top hat on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a case. What a letdown! The case is empty!
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a cashew, a Henderson's keycard, a book and a paper towel.

your action:

Response: go north<|im_end|>take top hat from table<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. With that accomplished, make an effort to go to the east. And then, try to take a trip south. If you can manage that, recover the nest of toads from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly, a broom, a teaspoon and a pillow.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of toads from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. After that, attempt to go to the north. Once you manage that, retrieve the spherical latchkey from the stand. With the spherical latchkey, make it so that the spherical safe is locked with the spherical latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an usual kind of place. That is to say, you're in an attic. Let's see what's in here.
You make out a locked spherical locker, which looks ordinary, nearby.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a peanut and a spherical passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take spherical latchkey from stand<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to recover the TextWorld key from the counter. With the TextWorld key, go to the east. And then, unlock the TextWorld locker inside the pantry. And then, make absolutely sure that the TextWorld locker is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
Look out! It's a- oh, never mind, it's just a counter. You shudder, but continue examining the counter. On the counter you can see a TextWorld key. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld key from counter<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the cake scented locker is opened. And then, take the American limited edition key from the cake scented locker inside the kitchen. And then, check that the American limited edition box within the kitchen is unlocked with the American limited edition key. And then, ensure that the American limited edition box within the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into the most normal of all possible kitchens.
You can make out a locked American limited edition box right there by you. Look out! It's a- oh, never mind, it's just a cake scented locker.
There is a closed gate leading south. There is a closed gateway leading west.
There is a cake scented key on the floor.
You are carrying: a cuboid latchkey and a mop.

your action:

Response: open cake scented locker<|im_end|>take American limited edition key from cake scented locker<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. Following that, recover the nest of shrimp from the safe. After that, venture east. After that, place the nest of shrimp on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: an onion, a type M passkey, a frisbee, a fly larva, a sponge and a laptop.

your action:

Response: go west<|im_end|>take nest of shrimp from safe<|im_end|>go east<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. After that, move south. And then, take a trip west. Then, ensure that the crate in the cellar is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a candy bar and a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the latchkey. After that, open the box. After pulling open the box, recover the stick of butter from the box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. Let's see what's in here.
You see a locked box. You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed gate leading south. There is a closed passageway leading west.
You are carrying: a sandwich, a cashew, a latchkey and a fly larva.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head south. If you can finish that, make an attempt to travel east. And then, try to move north. If you can accomplish that, ensure that the dresser in the laundromat is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
There is a cauliflower on the floor.
You are carrying: a potato, a burger, a blanket and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the controller from the coffer. After that, attempt to travel east. And then, assure that the safe is opened. After that, you can insert the controller into the safe within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You have entered a parlor. Not the parlor you'd expect. No, this is a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a coffer. The coffer contains a controller.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue and a type 3 passkey.

your action:

Response: take controller from coffer<|im_end|>go east<|im_end|>open safe<|im_end|>insert controller into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. And then, travel east. Then, pick up the rectangular latchkey from the mantelpiece. After that, lock the rectangular safe with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. The room is well lit.
You smell a pungent smell, and follow it to a saucepan. The saucepan is typical. The saucepan appears to be empty. You can make out a pan! But the thing is empty.
There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a sandwich, a loaf of bread, a legume and a spork.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular latchkey from mantelpiece<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head south. With that accomplished, make an effort to venture east. Okay, and then, try to move north. Following that, pick-up the book from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
I am honoured to announce that you are now in the playroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a huckleberry on the floor.
You are carrying: a peanut, a cabbage, a grape, a Cat Calendar and a poem.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to head south. With that over with, take a trip south. With that done, retrieve the sandwich from the bowl within the cookhouse. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.
There is an unguarded exit to the south.
There is a ladle and a spoon on the floor.
You are carrying: a spherical latchkey and a keycard.

your action:

Response: go south<|im_end|>go south<|im_end|>take sandwich from bowl<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip north. Next, ensure that the suitcase is open. And then, pick up the sandwich from the suitcase. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
This might come as a shock to you, but you've just walked into a spare room.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the safe is open. Then, recover the pair of pants from the safe. After that, try to head west. After that, put the pair of pants inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey, a cane, a golf ball and a cushion.

your action:

Response: open safe<|im_end|>take pair of pants from safe<|im_end|>go west<|im_end|>insert pair of pants into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First step, venture west. With that accomplished, recover the Canadian style latchkey from the floor of the canteen. And then, go to the east. Once you get around to doing that, make it so the Canadian style chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>take Canadian style latchkey<|im_end|>go east<|im_end|>lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move east. With that done, pick-up the towel from the floor of the washroom. Then, go to the west. Then, deposit the towel on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a book and a broom.

your action:

Response: go east<|im_end|>take towel<|im_end|>go west<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, venture east. Okay, and then, take a trip north. Okay, and then, lift the fondue from the floor of the cubicle. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one.
A closed safe, which looks normal, is right there by you.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a latchkey and a glove on the floor.
You are carrying: a broccoli and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to go south. And then, attempt to head east. After that, move north. Then, doublecheck that the safe within the dish-pit is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You start to take note of what's in the room.
There is a closed portal leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie, a keycard and an Advent Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close safe<|im_end|>