Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to travel east. After that, lift the latchkey from the floor of the cookery. Then, check that the locker inside the cookery is unlocked with the latchkey. After that, doublecheck that the locker in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed door leading north. There is an unblocked exit to the east.
There is a sponge on the floor.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the non-euclidean door inside the laundry place with the non-euclidean keycard. And then, ensure that the non-euclidean door is open. After that, attempt to head east. After that, pick-up the cushion from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You can barely contain your excitement.
You see a shelf! The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going north.
You are carrying: a sandwich, a non-euclidean keycard, a bug and a scarf.

your action:

Response: unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the gate within the chamber. After that, attempt to take a trip south. That done, retrieve the scarf from the locker in the attic. Then, throw the scarf on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
There is a closed gateway leading east. There is a closed gate leading south. There is an unguarded exit to the north.
You are carrying: a cabbage, a sandwich, a key, a keyboard and a knife.

your action:

Response: open gate<|im_end|>go south<|im_end|>take scarf from locker<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could attempt to move north. That done, make an effort to move east. And then, open the Microsoft safe in the studio. And then, you can put the keyboard into the Microsoft safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Hey, want to see a shelf? Look over there, a shelf. You wonder idly who left that here. The shelf is usual. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>go east<|im_end|>open Microsoft safe<|im_end|>insert keyboard into Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the gate. And then, open the gate. After that, make an effort to take a trip east. That done, put the broom on the workbench within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can see a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of trash.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a keycard, a broom and a fork.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick up the passkey from the chest within the pantry. After stealing the passkey, attempt to travel west. After that, insert the passkey into the box's lock to unlock it. And then, make sure that the box in the cubicle is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it typical? You better believe it is.
You can make out an opened chest. The chest contains a passkey. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a cashew and a fondue.

your action:

Response: take passkey from chest<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could check that the hatch is unlocked with the keycard. Then, open the hatch. And then, move south. After that, take the bug from the board inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a keycard, a mug and a nest of puppies.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take bug from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to venture east. Then, take a trip north. After that, take a trip west. And then, retrieve the paper towel from the shelf inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great standard vibes in this place, a wonderful standard atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is ordinary. But the thing is empty, unfortunately.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
There is a lightbulb on the floor.
You are carrying: a glove and a mat.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be a great idea if you could make absolutely sure that the type 0 door within the cookhouse is unlocked. After that, make absolutely sure that the type 0 door is wide open. After that, try to move west. Then, take the book from the dresser in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
There is a closed type 0 door leading west. You need an unguarded exit? You should try going north.
You are carrying: a legume and a type 0 key.

your action:

Response: unlock type 0 door with type 0 key<|im_end|>open type 0 door<|im_end|>go west<|im_end|>take book from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, go to the east. Then, make an effort to take a trip north. Then, recover the pear from the case inside the studio. And then, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the cookhouse.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go north<|im_end|>take pear from case<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could try to move east. After that, pick-up the TextWorld style latchkey from the floor of the chamber. And then, take a trip west. And then, look and see that the TextWorld style safe is unlocked with the TextWorld style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a TextWorld style safe. You can see a bureau. Wow, check out the price tag that hangs off the bureau! A hundred bucks!
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a hat.

your action:

Response: go east<|im_end|>take TextWorld style latchkey<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, take a trip south. With that done, make an effort to take a trip west. Once you get through with that, move south. After that, pick up the lightbulb from the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed fridge in the room. You smell an awful smell, and follow it to a bowl. You see a whisk on the bowl.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip and a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make an attempt to travel west. Then, retrieve the American keycard from the rack. Then, go east. And then, assure that the American locker in the bedchamber is unlocked with the American keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in an ordinary kind of place. That is to say, you're in a bedchamber.
You can see a American locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a novel, a pillow and a broom.

your action:

Response: go west<|im_end|>take American keycard from rack<|im_end|>go east<|im_end|>unlock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe within the cookhouse is ajar. Then, recover the pizza from the safe. After that, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse.
You make out a safe.
There is an open passageway leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a passkey and a laptop.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go west. Once you succeed at that, attempt to travel south. After that, venture south. Following that, retrieve the mop from the safe within the shower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You have come into the most ordinary of all possible saunas.
What's that over there? It looks like it's a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an iron and a pair of headphones.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. Then, recover the plant from the bar. And then, make an attempt to go to the south. After that, ditch the plant on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. The room is well lit.
Look out! It's a- oh, never mind, it's just a spherical safe.
There is an unguarded exit to the south.
You are carrying: a chocolate bar and a spherical passkey.

your action:

Response: go south<|im_end|>take plant from bar<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip east. Then, take the type Y latchkey from the safe. After that, go south. Once you accomplish that, unlock the type Y locker in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take type Y latchkey from safe<|im_end|>go south<|im_end|>unlock type Y locker with type Y latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to go to the south. After that, take the iron from the Henderson's style box. With the iron, make an effort to go to the west. Following that, place the iron on the plate within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am excited to announce that you are now in the cubicle. You begin to take stock of what's here.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a cabbage, a passkey and a Henderson's style key.

your action:

Response: go south<|im_end|>take iron from Henderson's style box<|im_end|>go west<|im_end|>put iron on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, venture east. Then, pick up the latchkey from the stand. And then, unlock the locker. After that, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. With that accomplished, go east. With that accomplished, recover the latchkey from the table in the shower. Having picked up the latchkey, look and see that the gate is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a berry, a cookie, a hat and a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from table<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Okay, and then, head south. If you can get through with that, attempt to head east. If you can manage that, ensure that the fudge scented chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit. You can barely contain your excitement.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fudge scented keycard, a cane, a novel, a fly larva, a cd and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to take a trip west. After that, take the keycard from the box in the pantry. After that, make an effort to go to the south. With that accomplished, lock the gateway inside the spare room with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You begin looking for stuff.
You can see a locked vanilla scented chest.
There is an open portal leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a vanilla scented passkey and a passkey.

your action:

Response: go west<|im_end|>take keycard from box<|im_end|>go south<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to venture east. Then, try to venture south. And then, head south. Then, take the mug from the chest in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to venture west. And then, go to the north. Once you get around to doing that, travel east. Next, take the nest of beetles from the shelf within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one.
You can see a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of beetles from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the cuboid safe is open. Then, retrieve the top hat from the cuboid safe in the closet. And then, attempt to move east. After that, deposit the top hat on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a typical kind of place. That is to say, you're in a closet. You begin looking for stuff.
You can see a closed typical looking cuboid safe in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a berry, a chocolate bar and a tablet.

your action:

Response: open cuboid safe<|im_end|>take top hat from cuboid safe<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel east. And then, take the binder from the desk. Then, attempt to move west. And then, you can insert the binder into the crate. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You can make out an opened crate. The crate contains a stick of butter and a sock.
There is an open hatch leading west. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take binder from desk<|im_end|>go west<|im_end|>insert binder into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, recover the type 9 latchkey from the floor of the cookhouse. After that, venture west. With that done, close the type 9 locker. After that, lock the type 9 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You scan the room for a chair, and you find a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a type 9 latchkey on the floor.
You are carrying: a loaf of bread and a blender.

your action:

Response: take type 9 latchkey<|im_end|>go west<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. After that, travel east. After that, take the broom from the toolbox. After that, put the broom on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
You are carrying: a formless passkey, a dvd and a pencil.

your action:

Response: go north<|im_end|>go east<|im_end|>take broom from toolbox<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to go north. Then, go to the east. And then, head south. Then, lift the shadfly from the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a bureau. The light flickers for a second, but nothing else happens. You see a bookshelf. The bookshelf is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head north. Following that, make an effort to move east. That done, pick up the key from the stand in the garage. After that, make it so that the box is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Here we are in the studio.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a vacuum, a Cat Calendar and a teacup.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Then, try to travel north. Then, go to the west. Okay, and then, take the fork from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You can make out a shelf. You see a garlic clove on the shelf.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a burger and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fork from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, make an effort to go to the west. Once you do that, pick-up the grape from the floor of the launderette. And then, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You can see a case, so there's that. The case is empty! This is the worst thing that could possibly happen, ever! You make out a box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a legume and a broccoli.

your action:

Response: go south<|im_end|>go west<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, venture south. Once you succeed at that, venture west. And then, pick up the printer from the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just fallen into an office. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar, a teacup and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take printer from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the west. Okay, and then, venture south. That done, take a trip east. Next, close the safe. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. The room is well lit.
You make out a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a lightbulb on the floor.
You are carrying: a rectangular passkey and a Cat Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel north. After that, venture west. And then, retrieve the teaspoon from the rack inside the scullery. With the teaspoon, place the teaspoon into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a carrot, a soap scented key and a frisbee.

your action:

Response: go north<|im_end|>go west<|im_end|>take teaspoon from rack<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go south. After that, make an effort to take a trip east. Then, pick up the latchkey from the cabinet. After that, unlock the safe within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
There is a closed portal leading east. There is an open door leading south.
You are carrying: a cookie, an insect, a mug and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, make an attempt to head south. After that, attempt to go east. Once you get around to doing that, pick up the towel from the rack in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a stick of butter and a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the south. And then, make an attempt to head south. After that, attempt to go to the east. That done, pick up the coffee cup from the bowl within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the garage.
You can make out a closed type S chest.
There is a closed hatch leading east. There is an open portal leading south.
You are carrying: a sandwich and a type S latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go west. Following that, pick up the type X latchkey from the suitcase. With the type X latchkey, make an attempt to travel east. That done, unlock the type X chest inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a type X chest.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X latchkey from suitcase<|im_end|>go east<|im_end|>unlock type X chest with type X latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the chest with the passkey. And then, open the chest. And then, retrieve the binder from the chest within the study. And then, put the binder inside the type 8 chest within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
Look over there! a type 8 chest. Is this what you came to TextWorld for? This... type 8 chest? The type 8 chest is empty, what a horrible day! You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading south. There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a passkey and a laptop.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>insert binder into type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick up the blender from the safe within the kitchenette. Then, attempt to travel south. That done, make an effort to venture west. Following that, place the blender on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have fallen into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. Let's see what's in here.
You can make out an opened safe. The safe contains a blender. Is this what you came to TextWorld for? This... safe?
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
There is a keycard and a spoon on the floor.
You are carrying: a cauliflower and a type W keycard.

your action:

Response: take blender from safe<|im_end|>go south<|im_end|>go west<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Once you finish that, make an effort to head east. Next, retrieve the worm from the floor of the restroom. And then, sit the worm on the table within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a bench. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a pear and a manuscript.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the type 7 keycard from the floor of the recreation zone. Then, unlock the type 7 chest inside the recreation zone with the type 7 keycard. Once you have unlocked the type 7 chest, ensure that the type 7 chest is open. And then, recover the tablet from the type 7 chest within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the recreation zone.
You can make out a locked normal looking type 7 chest right there by you.
There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
There is a type 7 keycard on the floor.
You are carrying: a loaf of bread, a Comic Strip Calendar and a binder.

your action:

Response: take type 7 keycard<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take tablet from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the east. With that accomplished, retrieve the passkey from the recliner within the chamber. With the passkey, make absolutely sure that the chest inside the chamber is unlocked with the passkey. After unlocking the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
There is an open gateway leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broccoli, a loaf of bread and a bowl.

your action:

Response: go east<|im_end|>take passkey from recliner<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an effort to take a trip south. Then, make an attempt to go east. And then, recover the spork from the bowl. And then, put the spork on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You begin to take stock of what's here.
You can make out a chest. Oh wow! Is that what I think it is? It is! It's a counter. But the thing is empty, unfortunately. Hm. Oh well
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a keycard and an American style key.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork from bowl<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could recover the cd from the case. After stealing the cd, move east. And then, take a trip south. That done, you can insert the cd into the dresser inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a case. The case contains a cd.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar, a garlic clove, a grape, a fondue and a teacup.

your action:

Response: take cd from case<|im_end|>go east<|im_end|>go south<|im_end|>insert cd into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the latchkey from the floor of the shower. After that, make an effort to go west. And then, close the locker in the laundry place. After that, make absolutely sure the locker within the laundry place is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a scarf and a napkin.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. And then, attempt to take a trip north. After that, head east. With that accomplished, make sure that the type 6 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You start to take note of what's in the room.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a spork and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take the spork from the board inside the cookhouse. With the spork, make an attempt to go to the south. And then, make an effort to move west. That done, rest the spork on the saucepan in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a board! The board is ordinary. On the board you can make out a spork.
There is an open hatch leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a stick of butter, a fondue, a monitor, a manuscript and a bug.

your action:

Response: take spork from board<|im_end|>go south<|im_end|>go west<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could try to travel south. With that over with, make an attempt to venture east. After that, take the cauliflower from the rack. Then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You smell an interesting smell, and follow it to a board. The board is typical. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the board.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a durian.

your action:

Response: go south<|im_end|>go east<|im_end|>take cauliflower from rack<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. And then, make an effort to go to the south. And then, make an attempt to take a trip east. Once you accomplish that, pick up the tv from the suitcase inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Welcome to the bathroom. You can barely contain your excitement.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a sandwich, a chocolate bar, a TextWorld limited edition latchkey and a controller.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. That done, open the type 5 chest inside the parlor. Then, recover the loaf of bread from the type 5 chest. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a cookie, a candy bar and a potato.

your action:

Response: go east<|im_end|>open type 5 chest<|im_end|>take loaf of bread from type 5 chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, assure that the chest is unlocked. After that, ensure that the chest is open. After pulling open the chest, retrieve the fork from the chest. After you have got the fork, toss the fork on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You smell a hideous smell, and follow it to a chest.
You need an unguarded exit? You should try going west.
You are carrying: a key and a laptop.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, try to go to the west. After that, retrieve the burger from the floor of the cookhouse. Then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's here.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar, a latchkey and a Microsoft limited edition key.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the Canadian style passageway is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style passageway inside the pantry is open. After that, take a trip south. Okay, and then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a closed coffer right there by you.
There is a closed hatch leading north. There is a closed Canadian style passageway leading south. You need an unblocked exit? You should try going west.
You are carrying: a Canadian style latchkey and a desktop computer.

your action:

Response: unlock Canadian style passageway with Canadian style latchkey<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head north. And then, try to go to the east. That done, pick up the spherical keycard from the platter in the scullery. After that, look and see that the spherical chest in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a bookshelf. But the thing is empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical keycard from platter<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip north. And then, retrieve the sponge from the floor of the bathroom. Having taken the sponge, try to venture south. And then, insert the sponge inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the cookhouse.
You can make out a fridge. There's something strange about this being here, but you can't put your finger on it. The fridge is empty! What a waste of a day! You see a locker.
There is a closed gate leading south. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a cookie and a keycard.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move west. Then, go south. And then, attempt to move east. That done, close the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the west. With that over with, move north. Following that, make an attempt to take a trip east. After that, open the lavender scented safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You begin to take stock of what's here.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the American limited edition hatch inside the chamber. And then, open the American limited edition hatch within the chamber. And then, attempt to travel north. That done, ensure that the safe within the salon is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You see a suitcase. You wonder idly who left that here. The suitcase is empty! What a waste of a day!
There is a closed American limited edition hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a fondue, an American limited edition keycard, a latchkey and a fork.

your action:

Response: unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the paper towel from the floor of the laundry place. After taking the paper towel, make an attempt to take a trip east. Then, make an effort to move north. Okay, and then, deposit the paper towel on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's great that you've just entered a laundry place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
There is a paper towel on the floor.
You are carrying: an onion, a loaf of bread, a legume, a passkey, a fly larva and a textbook.

your action:

Response: take paper towel<|im_end|>go east<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to venture west. And then, travel south. Then, venture east. Then, pick-up the blender from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a grape on the floor.
You are carrying: a pear, a coconut, a sponge and a hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the chest inside the canteen is wide open. And then, recover the key from the chest. If you can get your hands on the key, close the chest. Then, Place the key into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the canteen.
You see a chest.
There is a closed door leading east. There is a closed portal leading west.
There is a fondue on the floor.
You are carrying: a cauliflower, a loaf of bread, a mop, a Quote of the Day Calendar and a manuscript.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. Then, take the cuboid latchkey from the table. With the cuboid latchkey, attempt to head west. And then, doublecheck that the cuboid chest inside the scullery is locked with the cuboid latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Wow! You're in a scullery.
You make out a closed cuboid chest in the room.
There is a closed portal leading north. There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a cookie and a mouse.

your action:

Response: go east<|im_end|>take cuboid latchkey from table<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Okay, and then, retrieve the teaspoon from the floor of the kitchenette. And then, travel west. And then, toss the teaspoon on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
There is a closed passageway leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
There is a soap dispenser on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>go west<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to move west. After that, pick-up the type 2 keycard from the floor of the shower. Then, take a trip east. Following that, make it so that the type 2 safe inside the chamber is unlocked with the type 2 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 2 safe.
There is an open portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a pear, a type 8 key and a formless latchkey.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to travel west. If you can accomplish that, ensure that the box is open. And then, take the knife from the box inside the cookery. After you have got the knife, throw the knife on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread and a stick of butter on the floor.
You are carrying: a licorice strip, a fondue and a worm.

your action:

Response: go west<|im_end|>open box<|im_end|>take knife from box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move east. With that done, go to the south. Following that, try to head south. With that over with, put the cloak inside the TextWorld box in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty standard. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread, a TextWorld latchkey, a cloak and a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>insert cloak into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, attempt to travel east. Then, retrieve the type T passkey from the floor of the shower. After that, Insert the type T passkey into the type T chest in the shower to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. It seems to be pretty normal here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is a cushion on the floor.
You are carrying: a keycard and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take type T passkey<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, retrieve the keycard from the cabinet. With the keycard, unlock the locker with the keycard. And then, open the locker. And then, retrieve the paper towel from the locker inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a locker. I mean, just wow! Isn't TextWorld just the best? You make out a cabinet. The cabinet contains a keycard.
There is a closed door leading east. There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a licorice strip, a printer and an iron.

your action:

Response: take keycard from cabinet<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an effort to take a trip west. With that accomplished, attempt to head south. And then, pick-up the butterfly from the floor of the attic. And then, put the butterfly on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
Oh, great. Here's an armchair. The armchair is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove, a pear, a passkey and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take butterfly<|im_end|>put butterfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, make an attempt to go west. After that, take a trip north. And then, pick-up the keycard from the floor of the garage. Then, insert the keycard into the chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard kind of place.
You see a display. You wonder idly who left that here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an apple, a passkey and a laptop.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move south. After that, take a trip west. If you can accomplish that, recover the Cat Calendar from the floor of the office. And then, insert the Cat Calendar into the box inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a sock.

your action:

Response: go south<|im_end|>go west<|im_end|>take Cat Calendar<|im_end|>insert Cat Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the north. And then, pick up the paper towel from the bench in the shower. After that, venture west. Then, put the paper towel on the table inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a bug on the floor.
You are carrying: a burger and a salad.

your action:

Response: go north<|im_end|>take paper towel from bench<|im_end|>go west<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the east. After that, lift the vanilla scented latchkey from the floor of the parlor. After that, venture west. Then, doublecheck that the vanilla scented box within the dish-pit is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a vanilla scented box. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a teaspoon and a paper towel.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the gate in the kitchen. After that, venture south. If you can get around to doing that, go to the east. Then, pick up the novel from the type 5 box within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have shown up in, you had to come round a typical one. You begin to take stock of what's here.
There is a closed passageway leading north. There is a closed gate leading south.
You are carrying: a pear, a cashew, a type 5 passkey, a fork and a dvd.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take novel from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Once you do that, insert the fresh laundry scented key into the fresh laundry scented locker's lock to unlock it. If you have unlocked the fresh laundry scented locker, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, retrieve the fly larva from the fresh laundry scented locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
There is an open passageway leading east. There is an open portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread, a fresh laundry scented key and a manuscript.

your action:

Response: go north<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take fly larva from fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to attempt to venture east. Okay, and then, venture north. After that, close the American limited edition locker. And then, look and see the American limited edition locker within the bedroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You can see a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a durian, a cookie, an American limited edition key, a key, a shadfly and a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the passkey from the floor of the study. After that, check that the locker is unlocked with the passkey. And then, open the locker. After that, retrieve the printer from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked locker nearby. You can make out a mantle. The mantle is usual. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick-up the type 5 key from the floor of the studio. And then, attempt to go to the south. Once you accomplish that, venture east. Then, check that the type 5 locker within the attic is unlocked with the type 5 key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a type 5 key on the floor.
You are carrying: a sponge.

your action:

Response: take type 5 key<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to go north. With that accomplished, try to travel east. Then, venture south. Okay, and then, look and see that the box is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look around you. Take it all in. It's not every day someone gets to be in a recreation zone. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a legume and a grape.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. With that over with, pick-up the spherical latchkey from the floor of the cookhouse. And then, go north. And then, make sure the spherical gateway within the pantry is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
There is a closed spherical gateway leading east. There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a broom and a bug.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>go north<|im_end|>lock spherical gateway with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the rectangular latchkey from the chair. Then, check that the rectangular box is unlocked with the rectangular latchkey. After that, make it so that the rectangular box is ajar. Then, put the frisbee inside the rectangular box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You see a locked usual looking rectangular box nearby. You can see a chair. Wow, isn't TextWorld just the best? The chair is normal. On the chair you can see a rectangular latchkey. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. However, the stand, like an empty stand, has nothing on it.
There is an open hatch leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a peanut, a frisbee and a bowl.

your action:

Response: take rectangular latchkey from chair<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>insert frisbee into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture north. And then, make an attempt to move east. Then, pick up the top hat from the shelf. With the top hat, throw the top hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. You start to take note of what's in the room.
There is a closed door leading east. There is an open passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fly larva and a coffee cup.

your action:

Response: go north<|im_end|>go east<|im_end|>take top hat from shelf<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, make an attempt to go south. With that over with, head east. Then, recover the telephone from the case within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Welcome to the chamber. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take telephone from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. Then, attempt to venture south. After that, retrieve the sponge from the shelf within the laundry place. Having picked up the sponge, drop the sponge on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from shelf<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the display within the office. Then, retrieve the American limited edition passkey from the display within the office. And then, assure that the American limited edition chest in the office is unlocked. After unlocking the American limited edition chest, ensure that the American limited edition chest within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one. You begin to take stock of what's in the room.
You can see a American limited edition chest. Wow, isn't TextWorld just the best? You can see a display.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, an iron, a sponge and an Advent Calendar.

your action:

Response: open display<|im_end|>take American limited edition passkey from display<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, recover the TextWorld style latchkey from the rack. And then, unlock the TextWorld style chest in the spare room with the TextWorld style latchkey. Then, assure that the TextWorld style chest is open. Then, recover the shadfly from the TextWorld style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You scan the room for a TextWorld style chest, and you find a TextWorld style chest. You can make out a rack. You see a TextWorld style latchkey on the rack. You can't wait to tell the folks at home about this!
There is a closed gateway leading south. There is a closed hatch leading west. There is an open gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from rack<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take shadfly from TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be a great idea if you could unlock the type 5 safe. And then, ensure that the type 5 safe is open. And then, recover the Microsoft limited edition keycard from the type 5 safe. And then, unlock the Microsoft limited edition chest with the Microsoft limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the playroom. The room is well lit.
You can see a Microsoft limited edition chest. You make out a type 5 safe.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying: a type 5 key and a lamp.

your action:

Response: unlock type 5 safe with type 5 key<|im_end|>open type 5 safe<|im_end|>take Microsoft limited edition keycard from type 5 safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>