Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. And then, make it so that the safe inside the cubicle is open. Having opened the safe, pick up the key from the safe. With the key, make sure that the passageway is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You can make out a bench. But there isn't a thing on it. It would have been so cool if there was stuff on the bench! oh well. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is normal. The board appears to be empty.
There is an unguarded exit to the north.
You are carrying: a sandwich and a dvd.

your action:

Response: go north<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the door inside the steam room is ajar. If you have opened the door, move south. Then, take a trip east. Following that, pick up the pair of headphones from the table inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed portal leading east. There is a closed door leading south. There is an unguarded exit to the north.
You are carrying: a sandwich, a cashew, a TextWorld style keycard and a golf ball.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. Then, go south. And then, pick up the licorice strip from the recliner. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: an onion, a glass and a lampshade.

your action:

Response: go west<|im_end|>go south<|im_end|>take licorice strip from recliner<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Once you succeed at that, make an attempt to take a trip north. Okay, and then, close the type H safe. And then, make sure the type H safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type H passkey and a synthesizer.

your action:

Response: go east<|im_end|>go north<|im_end|>close type H safe<|im_end|>lock type H safe with type H passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make it so that the locker is unlocked with the key. And then, make it so that the locker is ajar. After that, retrieve the iron from the locker within the shower. And then, toss the iron on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You see a locked locker nearby.
There is a closed gate leading east. There is a closed gateway leading south. There is a closed hatch leading west.
You are carrying: a loaf of bread, a durian, a potato and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the locker within the parlor. Then, pick up the Microsoft limited edition passkey from the locker. And then, attempt to go to the south. With that done, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Of every parlor you could have shown up in, you had to show up in a typical one.
You can make out a locker.
There is an open hatch leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a sandwich.

your action:

Response: open locker<|im_end|>take Microsoft limited edition passkey from locker<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. If you can finish that, make it so that the box in the spare room is open. After that, take the shirt from the box within the spare room. Then, drop the shirt on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey, a nest of earwigs, an Advent Calendar and a coffee cup.

your action:

Response: go east<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to take a trip north. Then, head west. Next, move south. Then, recover the sock from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You smell an interesting smell, and follow it to a cabinet. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sock from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to open the fresh laundry scented chest. After that, pick up the TextWorld style passkey from the fresh laundry scented chest in the steam room. Then, take a trip south. After that, make it so that the TextWorld style locker in the kitchen is locked with the TextWorld style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented chest.
There is an unblocked exit to the south.
There is a fresh laundry scented keycard on the floor.
You are carrying: a stick of butter.

your action:

Response: open fresh laundry scented chest<|im_end|>take TextWorld style passkey from fresh laundry scented chest<|im_end|>go south<|im_end|>lock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to go to the north. Then, try to move east. Once you manage that, make an attempt to travel south. And then, recover the mouse from the case within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
There is a closed door leading east. There is a closed gate leading south. There is an open portal leading north.
There is a textbook on the floor.
You are carrying: a fondue, a loaf of bread, a passkey and a novel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mouse from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, move east. After that, make an attempt to travel north. Then, pick up the bug from the floor of the cookery. After that, you can insert the bug into the non-euclidean locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli, an apple and a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>take bug<|im_end|>insert bug into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go to the west. Then, recover the stapler from the floor of the workshop. And then, move south. Once you succeed at that, place the stapler on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it normal? You better believe it is. You start to take note of what's in the room.
You can make out a refrigerator.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a spoon, a paper towel and a pen.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go south<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Okay, and then, take a trip west. Then, head north. And then, make sure that the hatch is shut. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
What's that over there? It looks like it's a Canadian box.
There is a closed portal leading north. There is a closed gateway leading west. You need an unguarded exit? You should try going south.
There is a Canadian key on the floor.
You are carrying: a carrot and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the vanilla scented passkey from the floor of the scullery. Then, make an attempt to go west. That done, doublecheck that the vanilla scented portal is unlocked. And then, open the vanilla scented portal in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
Look out! It's a- oh, never mind, it's just a safe. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the west. Don't worry, it is unblocked.
There is a vanilla scented passkey on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented portal with vanilla scented passkey<|im_end|>open vanilla scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could insert the non-euclidean latchkey into the non-euclidean portal's lock to unlock it. And then, assure that the non-euclidean portal is open. After that, venture west. Following that, recover the lampshade from the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. Let's see what's in here.
There is a closed gate leading south. There is a closed non-euclidean portal leading west.
There is a cashew on the floor.
You are carrying: a broccoli, a non-euclidean latchkey and a key.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the south. And then, move south. After that, make an effort to head east. That done, doublecheck that the hatch is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a nest of bats on the floor.
You are carrying: a loaf of bread, a candy bar, an onion, a burger and a stick of butter.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, retrieve the keycard from the table inside the pantry. And then, make sure that the safe inside the pantry is unlocked. After that, open the safe. Then, you can insert the napkin inside the safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe. You can make out a table. You see a keycard on the table. You scan the room, seeing a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it.
There is a closed hatch leading south. There is a closed gateway leading west.
You are carrying: a napkin.

your action:

Response: take keycard from table<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture north. With that over with, make an effort to travel west. And then, attempt to head south. After that, make it so that the box inside the salon is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a potato and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the type J keycard from the locker within the basement. After you have got the type J keycard, go to the west. With that done, close the type J box within the office. And then, lock the type J box within the office with the type J keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You see an opened normal looking locker right there by you. The locker contains a type J keycard. You make out a locked TextWorld box.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a TextWorld passkey and a shadfly.

your action:

Response: take type J keycard from locker<|im_end|>go west<|im_end|>close type J box<|im_end|>lock type J box with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the portal within the studio is open. And then, go west. After that, pick up the passkey from the rack. After that, lock the gateway in the shower with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is a closed door leading north. There is a closed portal leading west.
You are carrying: a paper towel.

your action:

Response: open portal<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. Then, travel east. And then, open the non-euclidean box. After that, retrieve the manuscript from the non-euclidean box inside the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's great that you've just entered an attic.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a latchkey and a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>take manuscript from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. And then, retrieve the keycard from the floor of the study. After that, make absolutely sure that the door in the study is unlocked. And then, open the door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. You can barely contain your excitement.
You can see a mantle. The mantle appears to be empty.
There is an unguarded exit to the west.
You are carrying: a sandwich, a fondue, a fresh laundry scented latchkey, a worm and a nest of grubs.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, pick up the cashew from the cabinet. With the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a shelf. The shelf appears to be empty. What's the point of an empty shelf?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a candy bar, a shirt and a coffee cup.

your action:

Response: go west<|im_end|>take cashew from cabinet<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the gateway in the basement is open. Then, try to head west. Then, retrieve the teaspoon from the floor of the cookhouse. After that, sit the teaspoon on the board inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is a closed gateway leading west.
You are carrying: a candy bar and a knife.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take teaspoon<|im_end|>put teaspoon on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, take the passkey from the portmanteau. With the passkey, unlock the safe. Then, look and see that the safe is open. Then, place the shadfly inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked safe. You can see a portmanteau. The portmanteau contains a passkey. Wow, isn't TextWorld just the best?
There is a closed portal leading east. There is a closed door leading west. There is an open gate leading south.
You are carrying: a loaf of bread, a latchkey, a shadfly, a worm, a napkin and a fork.

your action:

Response: take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, take a trip west. And then, make an attempt to head north. That done, make an effort to take a trip east. Then, make it so that the trunk is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cranberry, a licorice strip, a latchkey, a type 8 keycard and a backup calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. With that over with, make an attempt to head south. Then, go east. And then, retrieve the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the broccoli from the cabinet. And then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You can see a cabinet. The cabinet contains a broccoli.
You need an unblocked exit? You should try going south.
You are carrying: a pear and a keyboard.

your action:

Response: take broccoli from cabinet<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. And then, move south. Then, go east. And then, take the insect from the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see an opened refrigerator. The refrigerator is empty! What a waste of a day!
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber and a knife.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to travel south. With that over with, head east. And then, ensure that the trunk is open. After that, pick up the shadfly from the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a plate. You see a bowl on the plate. Huh, weird.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a novel and a napkin.

your action:

Response: go south<|im_end|>go east<|im_end|>open trunk<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, go north. Following that, try to venture east. And then, pick up the worm from the coffer in the office. And then, drop the worm on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. Let's see what's in here.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a garlic clove, a cookie, a candy bar and a shoe.

your action:

Response: go north<|im_end|>go east<|im_end|>take worm from coffer<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to venture west. If you can finish that, travel north. Then, attempt to head east. Then, pick up the blanket from the trunk within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a standard kind of place. That is to say, you're in a garage. You start to take note of what's in the room.
You see a TextWorld style box. The TextWorld style box is empty! This is the worst thing that could possibly happen, ever! You can see a workbench! The workbench is standard. But the thing hasn't got anything on it.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld style latchkey on the floor.
You are carrying: a sandwich, a loaf of bread and a key.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take blanket from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture west. After that, pick up the pear from the pan. If you can get your hands on the pear, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You make out an armchair. The armchair is normal. The armchair appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
There is a stick of butter, a pen and a backup calendar on the floor.
You are carrying: an Advent Calendar and a Cat Calendar.

your action:

Response: go west<|im_end|>take pear from pan<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the north. After that, recover the knife from the platter. And then, make an attempt to travel east. With that accomplished, you can deposit the knife into the locker within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You can make out a trunk. The trunk is empty! What a waste of a day! You see a bed stand. The bed stand is typical. However, the bed stand, like an empty bed stand, has nothing on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take knife from platter<|im_end|>go east<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. And then, make an attempt to head east. And then, lift the laptop from the floor of the study. After that, sit the laptop on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>take laptop<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to venture east. Okay, and then, pick up the key from the cabinet. And then, make an effort to go to the west. Then, make sure the safe inside the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a safe. Now why would someone leave that there?
There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a loaf of bread, a carrot, a mug and a glass.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to open the portal inside the kitchenette. After that, go south. And then, pick up the formless passkey from the floor of the workshop. And then, unlock the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just entered a kitchenette.
You make out a pan. But oh no! there's nothing on this piece of garbage.
There is a closed gate leading east. There is a closed portal leading south. There is an unblocked exit to the west.
You are carrying: a stick of butter and a mat.

your action:

Response: open portal<|im_end|>go south<|im_end|>take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go south. And then, make an effort to move south. With that accomplished, pick up the passkey from the rack. And then, lock the box with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
Look over there! a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk contains a mug. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey from rack<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to venture west. With that over with, pick up the key from the floor of the vault. With the key, unlock the safe. And then, look and see that the safe within the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You see a chest. Huh, weird. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a cauliflower, a sandwich, a soap dispenser and a glove.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel north. After that, recover the salad from the bureau within the studio. Then, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a shelf. The shelf is typical. On the shelf you see a gummy bear.
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a loaf of bread and a manuscript.

your action:

Response: go north<|im_end|>take salad from bureau<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. And then, go to the east. After that, retrieve the candy bar from the counter. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a rack. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
There is a bug on the floor.
You are carrying: a peanut and a mug.

your action:

Response: go south<|im_end|>go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be a great idea if you could venture south. Next, go east. And then, venture north. With that accomplished, doublecheck that the gateway in the steam room is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a durian, a legume and a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head north. And then, ensure that the safe is open. If you have pulled open the safe, retrieve the synthesizer from the safe within the parlor. With the synthesizer, you can deposit the synthesizer into the suitcase inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. I guess you better just go and list everything you see here.
You can see a dresser. Wow, isn't TextWorld just the best?
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a peanut and a shadfly.

your action:

Response: go north<|im_end|>open safe<|im_end|>take synthesizer from safe<|im_end|>insert synthesizer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, travel west. With that done, head south. Following that, pick up the keycard from the bed. With the keycard, assure the passageway in the lounge is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
You can make out a stand. However, the stand, like an empty stand, has nothing on it.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a spoon and a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from bed<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular hatch with the rectangular passkey. Then, ensure that the rectangular hatch is open. And then, make an attempt to head north. With that accomplished, retrieve the worm from the board within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Guess what, you are in a place we're calling a bar.
You see an opened safe in the room. The safe is empty! What a waste of a day!
There is a closed rectangular hatch leading north. There is an open passageway leading east.
There is a lamp on the floor.
You are carrying: a sandwich, a rectangular passkey, a mug and a pencil.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take worm from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head west. With that done, make an effort to go south. After that, attempt to travel east. With that done, take the glass from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a berry on the floor.
You are carrying: a licorice strip, a cookie and a Canadian limited edition key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the door within the office. After that, take a trip east. Then, pick up the bug from the floor of the cellar. And then, put the bug inside the cabinet within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
There is a closed door leading east. There is a closed passageway leading south.
There is an insect on the floor.
You are carrying: a loaf of bread, a stick of butter, a cookie and a Henderson's limited edition passkey.

your action:

Response: open door<|im_end|>go east<|im_end|>take bug<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an effort to travel south. And then, travel south. Next, pick-up the passkey from the floor of the canteen. If you can get your hands on the passkey, doublecheck that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I am sorry to announce that you are now in the bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a peanut, a stick of butter, a key and a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. Okay, and then, open the soap scented box within the cellar. After that, take the passkey from the soap scented box. Having taken the passkey, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a grape, a key and a cd.

your action:

Response: go south<|im_end|>open soap scented box<|im_end|>take passkey from soap scented box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the gateway is wide open. Then, make an attempt to move north. Then, recover the latchkey from the floor of the kitchen. And then, make absolutely sure that the safe inside the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
There is a closed gateway leading north. There is an open portal leading east.
There is a lightbulb on the floor.
You are carrying: a potato, a fondue and a glass.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move north. Okay, and then, make it so that the passageway within the bedroom is ajar. Then, make an attempt to travel west. And then, take the butterfly from the bureau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty typical here.
You can see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>take butterfly from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to open the case in the vault. And then, recover the passkey from the case inside the vault. After that, travel east. That done, look and see that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in an usual kind of place. That is to say, you're in a vault.
You hear a noise behind you and spin around, but you can't see anything other than a case. You shudder, but continue examining the room.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the south. That done, make an attempt to move east. And then, venture north. Then, ensure that the trunk is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place.
There is a closed door leading east. There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich, a cabbage, a shirt and a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the trunk is opened. Having opened the trunk, recover the American latchkey from the trunk. With the American latchkey, check that the American gateway within the playroom is unlocked with the American latchkey. And then, ensure that the American gateway is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a trunk.
There is a closed portal leading east. There is a closed American gateway leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana, a keycard and a keyboard.

your action:

Response: open trunk<|im_end|>take American latchkey from trunk<|im_end|>unlock American gateway with American latchkey<|im_end|>open American gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture north. With that accomplished, make an effort to venture west. Following that, go south. And then, retrieve the pillow from the basket inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie, a loaf of bread and a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take pillow from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to travel east. Then, ensure that the suitcase within the attic is open. And then, recover the TextWorld keycard from the suitcase. And then, doublecheck the TextWorld box in the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying: a Microsoft style keycard and a spork.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take TextWorld keycard from suitcase<|im_end|>lock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to go to the east. Once you get around to doing that, move north. Then, make an attempt to venture west. And then, make absolutely sure that the drawer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You see a saucepan. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a paper towel and a textbook.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the portal in the bedroom. After that, attempt to travel south. Then, make an attempt to venture east. Then, pick up the mouse from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading east. There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cookie, a Comic Strip Calendar and a soap dispenser.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the box with the passkey. After that, open the box. And then, pick up the cashew from the box. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
What's that over there? It looks like it's a box. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a gummy bear, a legume, an onion, a passkey and a fly larva.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the gate in the laundry place is wide open. And then, venture west. Then, try to head north. With that accomplished, retrieve the sock from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed gateway leading south. There is a closed gate leading west.
You are carrying: a burger, a sandwich and a fresh laundry scented key.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take sock from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Then, retrieve the TextWorld key from the saucepan. After that, venture east. With that done, lock the TextWorld locker inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a TextWorld locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened case close by. What a letdown! The case is empty!
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is an insect on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take TextWorld key from saucepan<|im_end|>go east<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. Once you accomplish that, open the door in the workshop. After that, attempt to go to the east. After that, close the door inside the office. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying: a candy bar, a latchkey and a mouse.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head west. And then, retrieve the passkey from the floor of the bedchamber. Then, go to the east. Then, insert the passkey into the chest inside the shower's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You can make out a locked chest.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a vacuum on the floor.
You are carrying: a garlic clove, a loaf of bread, a boysenberry and a printer.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to take a trip east. That done, go east. After that, take a trip south. And then, make it so that the suitcase within the basement is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out an opened portmanteau in the corner. The portmanteau is empty, what a horrible day! You can make out a locked locker.
There is a closed gate leading north. There is an open gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the type 3 safe within the restroom with the type 3 key. Then, ensure that the type 3 safe within the restroom is open. And then, retrieve the latchkey from the type 3 safe in the restroom. And then, make absolutely sure that the portal in the restroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in an ordinary kind of place. That is to say, you're in a restroom.
You see a type 3 safe.
There is a closed portal leading east. There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a type 3 key and a cuboid latchkey.

your action:

Response: unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>take latchkey from type 3 safe<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, venture south. Okay, and then, make an attempt to venture west. That done, take the bug from the basket within the laundromat. After that, throw the bug on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the kitchen. You begin looking for stuff.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from basket<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to move east. After that, attempt to go to the north. Then, head west. That done, pick-up the fly larva from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread, a cookie and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the cd from the portmanteau inside the bedchamber. And then, travel north. Once you get around to doing that, go west. And then, put the cd inside the American safe in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You begin to take stock of what's here.
You can make out a portmanteau. The portmanteau contains a cd.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a gooseberry.

your action:

Response: take cd from portmanteau<|im_end|>go north<|im_end|>go west<|im_end|>insert cd into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip east. Okay, and then, go south. After that, pick up the key from the floor of the workshop. Then, doublecheck that the box within the workshop is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! What a waste of a day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a coconut, a glass, an insect and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the burger from the floor of the office. Once you have got the burger, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading west. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is a burger on the floor.
You are carrying: a peanut, an apple, a key and a bowl.

your action:

Response: take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the passageway is open. After you have opened the passageway, try to travel east. And then, make an effort to go to the south. And then, recover the whisk from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. I guess you better just go and list everything you see here.
There is a closed passageway leading east. There is a closed hatch leading north.
You are carrying: a cuboid keycard and a broom.

your action:

Response: open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Okay, and then, open the hatch within the garage. And then, move south. Okay, and then, recover the bug from the crate in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, a rectangular keycard, a sock and a telephone.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>take bug from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to go to the north. After that, take a trip east. That done, recover the latchkey from the table inside the spare room. After stealing the latchkey, lock the chest within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have entered the most usual of all possible studys.
What's that over there? It looks like it's a desk. The desk is standard. But the thing is empty, unfortunately. Silly desk, silly, empty, good for nothing desk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a type R key and a rectangular keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from table<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, venture south. And then, make an attempt to move east. After that, pick up the keycard from the floor of the laundry place. Then, doublecheck that the hatch is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have stumbled into the most normal of all possible scullerys.
You can make out a shelf. Wow, isn't TextWorld just the best? But there isn't a thing on it. You see a counter. Unfortunately, there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into the garbage, etc, until you get bored.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a gummy bear, a type 6 passkey and a mat.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go west. That done, go south. Okay, and then, head east. After that, pick-up the cloak from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
What's that over there? It looks like it's a safe.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a cucumber and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel south. Then, take a trip west. Then, retrieve the type N passkey from the floor of the bedchamber. And then, unlock the type N box in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! You can make out a closed cabinet nearby.
There is a closed gateway leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>take type N passkey<|im_end|>unlock type N box with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move east. With that accomplished, open the basket in the steam room. After pulling open the basket, recover the rectangular passkey from the basket within the steam room. If you can get your hands on the rectangular passkey, Deposit the rectangular passkey into the rectangular safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room is well lit.
There is an open gate leading east. There is an unblocked exit to the south.
You are carrying: a stick of butter, an American style keycard, a worm, a teapot and a sponge.

your action:

Response: go east<|im_end|>open basket<|im_end|>take rectangular passkey from basket<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, travel south. That done, take a trip east. And then, pick up the durian from the floor of the vault. After picking up the durian, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey, a golf tee and a napkin.

your action:

Response: go south<|im_end|>go east<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, try to venture west. And then, recover the lightbulb from the shelf in the garage. After that, attempt to take a trip east. And then, place the lightbulb on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a table. But there isn't a thing on it.
There is a closed gateway leading north. There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an apple, a blanket and a broom.

your action:

Response: go west<|im_end|>take lightbulb from shelf<|im_end|>go east<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to make an attempt to go to the east. If you can manage that, make an attempt to go north. Okay, and then, venture west. Next, make it so that the type R locker within the parlor is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an open passageway leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type R key, an American key, a glove and a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the Henderson's portal is open. After that, travel south. With that over with, look and see that the Henderson's portal inside the basement is shut. After that, assure the Henderson's portal inside the basement is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You see a platter. Wow, isn't TextWorld just the best? The platter is typical. However, the platter, like an empty platter, has nothing on it.
There is a closed passageway leading east. There is a closed Henderson's portal leading south. There is an open portal leading north.
You are carrying: a stick of butter, a Henderson's latchkey, a rectangular key and a cane.

your action:

Response: open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>lock Henderson's portal with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head east. Then, doublecheck that the gate is open. After that, attempt to head south. After that, pick-up the fly larva from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You can see an armchair. The armchair is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
You are carrying: a cashew, a stick of butter, a licorice strip, a pillow and an Advent Calendar.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, retrieve the teapot from the platter. If you can get your hands on the teapot, make an attempt to take a trip east. With that accomplished, ensure that the suitcase is open. After that, you can deposit the teapot into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You can see a locked freezer, which looks normal, in the corner. You can see a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is typical. On the platter you can make out a teapot.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style key, a mop, a plant and a spork.

your action:

Response: take teapot from platter<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert teapot into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could unlock the type 8 chest. After unlocking the type 8 chest, ensure that the type 8 chest inside the cellar is open. Then, retrieve the Henderson's limited edition latchkey from the type 8 chest. After that, check that the Henderson's limited edition safe is unlocked with the Henderson's limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar. You can barely contain your excitement.
You can see a Henderson's limited edition safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a type 8 chest.
There is a closed portal leading north. There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 8 keycard, a butterfly and a keyboard.

your action:

Response: unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition latchkey from type 8 chest<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. After that, pick up the licorice strip from the shelf. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. The trunk is empty! What a waste of a day!
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take licorice strip from shelf<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head south. Okay, and then, make an attempt to venture south. That done, take a trip west. After that, recover the bug from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can make out a board. Now why would someone leave that there? The board is normal. However, the board, like an empty board, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a non-euclidean latchkey, a worm and a backup calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture west. With that done, pick up the Henderson's key from the box. Then, assure that the Henderson's door is unlocked. And then, look and see that the Henderson's door is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 6 key and a sock.

your action:

Response: go west<|im_end|>take Henderson's key from box<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go west. Next, retrieve the formless latchkey from the plate. And then, take a trip north. And then, unlock the formless chest within the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar, a worm and a laptop.

your action:

Response: go west<|im_end|>take formless latchkey from plate<|im_end|>go north<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. And then, take the key from the box. And then, go to the east. That done, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You can make out a safe. You check the price tag that hangs off the safe. Three hundred dollars?! That's ridiculous! I got this person, their neighbour works for the president, who could get you one of those for 20 bucks! You can see a stand. However, the stand, like an empty stand, has nothing on it.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a sandwich and a teapot.

your action:

Response: go west<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel east. That done, attempt to move south. With that over with, pick up the towel from the floor of the steam room. After stealing the towel, put the towel on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
You can make out a basket.
There is a closed gate leading west. There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey, an American style passkey, a controller, a bowl and a staple.

your action:

Response: go east<|im_end|>go south<|im_end|>take towel<|im_end|>put towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go to the south. Then, take the insect from the chest within the workshop. After you have taken the insect, head north. Then, put the insect inside the portmanteau inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. Let's see what's in here.
Oh, great. Here's a portmanteau. The portmanteau contains a cookie.
There is a closed gate leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take insect from chest<|im_end|>go north<|im_end|>insert insect into portmanteau<|im_end|>