Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, lift the disk from the floor of the studio. And then, attempt to go to the south. Next, travel west. With that over with, insert the disk into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see an opened suitcase here. What a letdown! The suitcase is empty! You see a mantelpiece. The mantelpiece is normal. But the thing is empty.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a disk on the floor.
You are carrying: a latchkey and a nest of shrimp.

your action:

Response: take disk<|im_end|>go south<|im_end|>go west<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, travel east. Following that, attempt to venture north. After that, pick up the paper towel from the rack. After that, ditch the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear, a fondue and a broom.

your action:

Response: go east<|im_end|>go north<|im_end|>take paper towel from rack<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the door within the studio is ajar. After that, venture east. With that done, check that the non-euclidean locker is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You make out a desk. The desk is normal. On the desk you can make out a licorice strip.
There is a closed door leading east. There is a closed gateway leading south. There is an open passageway leading north.
You are carrying: a legume, a non-euclidean passkey, a cuboid latchkey and a bowl.

your action:

Response: open door<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the key from the dresser. If you can get your hands on the key, insert the key into the safe inside the recreation zone's lock to unlock it. After you have unlocked the safe, ensure that the safe in the recreation zone is open. Then, take the tablet from the safe inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You see a locked safe. You make out an opened dresser. The dresser contains a key.
There is an unguarded exit to the west.
You are carrying: a cauliflower, an insect and a fork.

your action:

Response: take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make sure that the Microsoft style box in the studio is unlocked. Then, ensure that the Microsoft style box is open. Then, pick up the type 3 key from the Microsoft style box. After that, unlock the type 3 hatch in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio. You begin to take stock of what's here.
You can make out a locked Microsoft style box here. You see a toolbox.
There is a closed type 3 hatch leading east. There is a closed hatch leading west.
You are carrying: a cookie, a Microsoft style keycard and a passkey.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take type 3 key from Microsoft style box<|im_end|>unlock type 3 hatch with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. With that over with, make an effort to venture east. And then, open the safe. Then, take the insect from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a key.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the gateway is open. After that, travel south. With that over with, make an effort to go west. Then, look and see that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is a closed gateway leading south.
There is a loaf of bread on the floor.
You are carrying: a candy bar, a sandwich and a latchkey.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture north. With that accomplished, attempt to go to the east. And then, recover the non-euclidean key from the freezer in the scullery. And then, unlock the non-euclidean safe within the scullery with the non-euclidean key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an armchair. The armchair is standard. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a fondue and a pen.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from freezer<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, open the safe inside the cookery. Then, retrieve the latchkey from the safe. And then, insert the latchkey into the box's lock to unlock it. Then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You start to take note of what's in the room.
You can make out a box. You see a closed safe in the room.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a licorice strip.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to pick up the Henderson's style key from the counter. With the Henderson's style key, make an attempt to go east. And then, travel south. And then, check that the Henderson's style safe is unlocked with the Henderson's style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You see a gleam over in a corner, where you can see a counter. The counter is typical. On the counter you can make out a Henderson's style key.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a blanket.

your action:

Response: take Henderson's style key from counter<|im_end|>go east<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head north. With that done, recover the cuboid key from the dresser. After that, try to travel east. And then, make absolutely sure that the cuboid chest in the washroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from dresser<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. Then, head west. Following that, recover the lightbulb from the table inside the basement. After that, put the lightbulb into the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You see an opened Microsoft style chest in the room. The Microsoft style chest is empty! What a waste of a day!
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft style latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go west<|im_end|>take lightbulb from table<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. With that done, attempt to move south. With that accomplished, make an effort to go to the east. Following that, open the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
There is an open portal leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. After that, take the bug from the suitcase within the study. After that, head east. With that over with, place the bug on the plate in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cane on the floor.
You are carrying: a chocolate bar and a coffee cup.

your action:

Response: go north<|im_end|>take bug from suitcase<|im_end|>go east<|im_end|>put bug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, go to the west. If you can finish that, pick up the printer from the floor of the office. Then, go east. Then, drop the printer on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. But the thing is empty, unfortunately.
There is an open portal leading east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a key and a knife.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Then, retrieve the Canadian style passkey from the floor of the cookery. And then, make absolutely sure that the Canadian style locker inside the cookery is unlocked. If you have unlocked the Canadian style locker, ensure that the Canadian style locker inside the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pear, a cashew, a loaf of bread, a latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>take Canadian style passkey<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move west. After that, recover the type G passkey from the table inside the kitchenette. And then, go south. And then, doublecheck that the type G safe inside the garage is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop, a tv, a napkin and a nest of bugs.

your action:

Response: go west<|im_end|>take type G passkey from table<|im_end|>go south<|im_end|>unlock type G safe with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the box. And then, open the box in the kitchenette. And then, recover the knife from the box. Then, put the knife on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened cake scented box in the room. The cake scented box is empty, what a horrible day! Look over there! a platter. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying: a latchkey and a lightbulb.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the west. After that, look and see that the chest is ajar. After that, recover the broom from the chest within the shower. And then, toss the broom on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a potato, a cloak and a book.

your action:

Response: go west<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the bowl from the floor of the dish-pit. And then, try to take a trip south. Next, attempt to move west. And then, rest the bowl on the shelf inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just entered a dish-pit.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a legume, a bowl and a ladle on the floor.
You are carrying: a licorice strip.

your action:

Response: take bowl<|im_end|>go south<|im_end|>go west<|im_end|>put bowl on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to venture south. And then, go east. With that done, retrieve the cashew from the Henderson's style locker inside the cellar. After stealing the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's style keycard, a passkey and a textbook.

your action:

Response: go south<|im_end|>go east<|im_end|>take cashew from Henderson's style locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could doublecheck that the safe in the shower is opened. After opening the safe, recover the cashew from the safe in the shower. With the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
Were you looking for a safe? Because look over there, it's a safe. You can make out a table. The table is usual. But there isn't a thing on it.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a melon, a fondue, a passkey and a TextWorld style key.

your action:

Response: open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head south. After that, make an attempt to venture south. After that, make an attempt to go east. And then, pick up the fly larva from the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to saunter into a typical one.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry, a chocolate bar, a type G latchkey and a cane.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could try to head north. With that done, take the American style keycard from the rack. After that, make an effort to take a trip south. And then, look and see that the American style locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse. Let's see what's in here.
You can make out a American style locker.
There is an open gateway leading east. There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a worm and a bug.

your action:

Response: go north<|im_end|>take American style keycard from rack<|im_end|>go south<|im_end|>unlock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip south. Once you succeed at that, make an effort to go to the east. After that, attempt to head north. With that done, take the shadfly from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a soap scented key and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, go to the north. If you can accomplish that, venture west. And then, recover the blender from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a legume and a pair of pants.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take blender from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, attempt to go south. And then, make an attempt to go to the east. And then, pick up the blanket from the mantelpiece. Then, rest the blanket on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a blueberry.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket from mantelpiece<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to take a trip west. Then, head south. Following that, venture east. After that, open the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You see a locked toolbox.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a stick of butter, a broccoli and a banana.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to go to the west. After that, attempt to head south. After that, recover the nest of grubs from the bowl inside the kitchen. Then, you can insert the nest of grubs inside the freezer within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a tablet on the floor.
You are carrying: a loaf of bread and a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>take nest of grubs from bowl<|im_end|>insert nest of grubs into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to move east. With that done, try to take a trip south. Then, venture west. Then, close the portal inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an open portal leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a bug, a backup calendar and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an attempt to go west. That done, attempt to take a trip north. After that, try to go east. With that over with, take the glass from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cashew, a backup calendar, a binder and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make an attempt to move north. And then, ensure that the passageway is open. After that, make an attempt to go to the east. Next, make absolutely sure that the hatch in the study is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying: a chocolate bar, a cookie, a blender and a sponge.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to move north. And then, attempt to take a trip west. After that, take a trip north. Okay, and then, open the chest in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. Wow, isn't TextWorld just the best? The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go south. With that over with, open the portal. And then, try to take a trip east. With that over with, doublecheck that the portal is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
You see a closed box in the room.
There is an unguarded exit to the south.
There is a legume and a passkey on the floor.
You are carrying: a burger, a tv and a scarf.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to go to the north. Then, attempt to head west. And then, go to the south. And then, recover the spoon from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You have walked into the most typical of all possible cubicles.
You can see a locked cabinet in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a stick of butter, a butterfly and a napkin.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go west. After that, travel south. If you can accomplish that, pick-up the latchkey from the floor of the scullery. After picking up the latchkey, make absolutely sure the locker in the scullery is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is a closed hatch leading north. There is an open portal leading west.
You are carrying: a chocolate bar, a key, a paper towel, a worm and a cushion.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the east. Then, make it so that the type 7 locker is unlocked. After that, open the type 7 locker. And then, pick up the cd from the type 7 locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 7 passkey.

your action:

Response: go east<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take cd from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, venture east. Then, ensure that the cake scented box is open. Then, pick up the key from the cake scented box inside the office. And then, lock the gate in the office with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You see a box.
There is an unblocked exit to the east.
You are carrying: a cashew, a burger, a cake scented keycard and a sponge.

your action:

Response: go east<|im_end|>open cake scented box<|im_end|>take key from cake scented box<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the hatch inside the basement is unlocked. And then, assure that the hatch inside the basement is opened. Then, try to take a trip south. With that done, close the hatch inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You start to take note of what's in the room.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a stick of butter, a keycard, a non-euclidean passkey and a worm.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. And then, head east. Okay, and then, retrieve the cauliflower from the floor of the bedchamber. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed passageway leading east. There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded.
There is a legume and a peanut on the floor.
You are carrying: a banana, a teaspoon and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. After that, go south. With that accomplished, head west. And then, doublecheck that the type D locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is an open door leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying: a banana and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open type D locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to venture west. If you can finish that, pick-up the latchkey from the floor of the garage. With the latchkey, go to the south. And then, assure that the locker is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You start to take note of what's in the room.
You see a suitcase. The suitcase is empty, what a horrible day! You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is standard. But oh no! there's nothing on this piece of trash. Were you looking for a desk? Because look over there, it's a desk. The desk appears to be empty.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. With that over with, pick up the knife from the floor of the scullery. After taking the knife, venture east. After that, sit the knife on the bookshelf in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You can see a bookshelf. The bookshelf appears to be empty.
There is a closed hatch leading east. There is an open portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a carrot.

your action:

Response: go west<|im_end|>take knife<|im_end|>go east<|im_end|>put knife on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, travel south. With that accomplished, pick-up the TextWorld passkey from the floor of the cellar. And then, go west. Then, Place the TextWorld passkey into the TextWorld box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You can see a safe.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey, a folder and a pillow.

your action:

Response: go south<|im_end|>take TextWorld passkey<|im_end|>go west<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the passageway inside the bedroom is unlocked. And then, open the passageway inside the bedroom. And then, try to head west. Then, pick up the laptop from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a cucumber on the floor.
You are carrying: a passkey and a sock.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take laptop from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to head west. And then, take a trip north. Then, attempt to travel east. Then, close the chest within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a plate! The plate is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an open gate leading east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter, a durian, a cloak and a pair of pants.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to venture west. Next, open the non-euclidean box. And then, retrieve the tv from the non-euclidean box within the chamber. If you have taken the tv, put the tv into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. Let's see what's in here.
You smell a lovely smell, and follow it to a counter. Wow, isn't TextWorld just the best? The counter is usual. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type U keycard.

your action:

Response: go west<|im_end|>open non-euclidean box<|im_end|>take tv from non-euclidean box<|im_end|>insert tv into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip east. And then, recover the latchkey from the floor of the sauna. After that, go to the west. And then, unlock the box with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You can make out a locked box.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a cookie and a key.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel east. Then, recover the fondue from the floor of the study. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in an ordinary kind of place. That is to say, you're in a cellar.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a durian, a fly larva, a pair of headphones and a nest of earwigs.

your action:

Response: go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, retrieve the key from the floor of the laundromat. And then, unlock the locker inside the laundromat. Then, open the locker inside the laundromat. And then, retrieve the paper towel from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place.
You can make out a locker.
There is a closed hatch leading north. There is a closed portal leading west.
There is a key on the floor.
You are carrying: a spoon and a pillow.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, pick up the teaspoon from the floor of the kitchenette. With the teaspoon, make an effort to go to the east. Once you succeed at that, attempt to go south. Next, place the teaspoon on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a locked spherical locker in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter and a teaspoon on the floor.
You are carrying: a candy bar, a garlic clove, a fondue, a passkey and a spherical key.

your action:

Response: take teaspoon<|im_end|>go east<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to go to the south. After that, head west. Then, recover the peanut from the chest. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue and a pillow.

your action:

Response: go south<|im_end|>go west<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Microsoft style key from the Henderson's limited edition chest in the cubicle. If you have taken the Microsoft style key, unlock the Microsoft style chest in the cubicle. After that, make it so that the Microsoft style chest is open. After that, take the cd from the Microsoft style chest in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
Look over there! a Microsoft style chest. You hear a noise behind you and spin around, but you can't see anything other than a Henderson's limited edition chest. The Henderson's limited edition chest contains a Microsoft style key!
There is an unblocked exit to the west.
You are carrying: a fondue and a Henderson's limited edition latchkey.

your action:

Response: take Microsoft style key from Henderson's limited edition chest<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take cd from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go south. If you can get around to doing that, ensure that the door inside the office is open. After that, try to go east. Then, take the cd from the bed stand in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You begin looking for stuff.
You can see a table. You shudder, but continue examining the table. The table is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich, a stick of butter, a type G key and a paper towel.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>take cd from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. And then, retrieve the licorice strip from the cabinet. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a plate. The plate is ordinary. But the thing is empty.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a stick of butter, a cuboid keycard, a shadfly and a spork.

your action:

Response: go east<|im_end|>take licorice strip from cabinet<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to travel south. Following that, venture south. Next, head west. Following that, ensure that the safe within the dish-pit is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
You see a stand. The stand is ordinary. On the stand you see a stick of butter. You shudder, but continue examining the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a nest of spiders on the floor.
You are carrying: a spork.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. And then, go to the east. And then, recover the strawberry from the counter. After that, eat the strawberry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere.
Look over there! a table! The table is usual. The table appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>take strawberry from counter<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to venture south. Okay, and then, make an attempt to go west. Then, make an attempt to venture north. Then, open the portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a locker. You can see a desk. But the thing hasn't got anything on it.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a stick of butter, a chocolate bar, a burger and a Henderson's keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, make an attempt to head east. Once you do that, doublecheck that the spherical safe is unlocked with the spherical key. After that, make sure that the spherical safe in the bedchamber is ajar. After opening the spherical safe, recover the tablet from the spherical safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one. You can barely contain your excitement.
You make out a drawer. There's something strange about this being here, but you can't put your finger on it. The drawer contains a mop.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take tablet from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip south. And then, go west. Then, open the Canadian style chest. And then, take the worm from the Canadian style chest in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You begin looking for stuff.
You make out a locked Microsoft limited edition safe here.
There is a closed door leading north. There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying: a Canadian style keycard and a Microsoft limited edition passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the type 0 safe. After that, open the type 0 safe within the attic. After that, retrieve the keycard from the type 0 safe within the attic. Then, doublecheck that the portal within the attic is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You make out a locked type 0 safe right there by you.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a type 0 key, a cane, a spork, a butterfly and a whisk.

your action:

Response: unlock type 0 safe with type 0 key<|im_end|>open type 0 safe<|im_end|>take keycard from type 0 safe<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the north. And then, make an effort to go to the east. Following that, make an effort to head south. After that, retrieve the cushion from the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cauliflower, a textbook and a nest of toads.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel east. After that, make an attempt to go to the north. And then, move west. Following that, retrieve the folder from the toolbox in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place. I guess you better just go and list everything you see here.
Were you looking for a rack? Because look over there, it's a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a counter. The counter is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a pear on the floor.
You are carrying: a fondue, an Advent Calendar and a fly larva.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take folder from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip south. Then, go east. Following that, make an effort to go to the north. With that accomplished, pick up the bug from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin looking for stuff.
You can see a trunk.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the hatch is open. Then, move west. And then, pick-up the insect from the floor of the basement. After that, rest the insect on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a table? Look over there, a table. But the thing is empty, unfortunately. You can see a mantle. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You can make out a desk. But the thing hasn't got anything on it.
There is a closed hatch leading west. There is an open gate leading north.
You are carrying: a gummy bear, a loaf of bread and a tablet.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take insect<|im_end|>put insect on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go west. With that accomplished, pick up the Microsoft keycard from the freezer. And then, make an attempt to travel east. With that done, check that the Microsoft safe within the canteen is unlocked with the Microsoft keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to come round a typical one. You begin looking for stuff.
You see a Microsoft safe. Now why would someone leave that there? You can see an opened chest. Empty! What kind of nightmare TextWorld is this? You can see a locker.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>take Microsoft keycard from freezer<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Following that, make sure that the portal within the basement is opened. And then, try to travel west. Then, lift the butterfly from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian, a sponge and a shadfly.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip west. With that over with, recover the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, make an effort to take a trip east. That done, Deposit the latchkey into the hatch inside the cubicle to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can make out an opened type C box. The type C box is empty! This is the worst thing that could possibly happen, ever! You can make out a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going west.
There is a type C passkey on the floor.
You are carrying: a formless passkey and a ladle.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, make an attempt to take a trip south. Following that, recover the passkey from the floor of the study. And then, attempt to travel north. After that, insert the passkey into the door within the garage's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
Oh, great. Here's a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a candy bar and a fudge scented latchkey.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip west. After that, make an attempt to travel south. After that, try to go east. After that, open the Canadian style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You see a bench. The bench is normal. On the bench you can make out a fly larva.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a fondue, a Canadian style keycard and a kettle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could go east. Okay, and then, open the American style safe inside the study. After opening the American style safe, recover the Henderson's style key from the American style safe inside the study. After you have picked up the Henderson's style key, doublecheck that the Henderson's style safe inside the study is locked with the Henderson's style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty standard. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a rack. Why don't you take a picture of it, it'll last longer! However, the rack, like an empty rack, has nothing on it. You make out a bench. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American style safe<|im_end|>take Henderson's style key from American style safe<|im_end|>lock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the passageway is open. After that, go to the south. Once you accomplish that, attempt to take a trip east. Then, pick-up the glove from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the kitchen.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains a passkey. Look out! It's a- oh, never mind, it's just a chest.
There is a closed hatch leading north. There is a closed passageway leading south.
You are carrying: a poem and a shoe.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, venture south. After that, go west. And then, recover the telephone from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. With that accomplished, go to the south. Once you get through with that, make an effort to go east. And then, retrieve the napkin from the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread and a controller.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, make an effort to venture south. And then, make an attempt to head west. Then, take the shirt from the Microsoft limited edition box. Then, place the shirt on the table in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You can make out a rectangular locker. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
There is a legume on the floor.
You are carrying: a Microsoft limited edition keycard and a rectangular keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>take shirt from Microsoft limited edition box<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the rectangular keycard from the cabinet. Then, make it so that the rectangular locker is unlocked with the rectangular keycard. And then, open the rectangular locker. After that, retrieve the bowl from the rectangular locker inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can see a locked rectangular locker. You can make out a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet contains a rectangular keycard. What's that over there? It looks like it's a shelf. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a garlic clove.

your action:

Response: take rectangular keycard from cabinet<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take bowl from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip west. And then, go south. And then, pick up the latchkey from the platter within the cookhouse. After that, make sure that the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. I guess you better just go and list everything you see here.
You make out a closed box.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a chocolate bar and a spherical key.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from platter<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make sure that the box is unlocked. Then, ensure that the box is open. And then, pick up the keycard from the box. After that, make absolutely sure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
A locked box is nearby.
There is a closed door leading north. There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a coconut on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Then, ensure that the non-euclidean chest within the workshop is open. And then, retrieve the gummy bear from the non-euclidean chest in the workshop. After taking the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You have walked into the most normal of all possible kitchens. I guess you better just go and list everything you see here.
You can see a cabinet. The light flickers for a second, but nothing else happens.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take gummy bear from non-euclidean chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. And then, pick up the durian from the floor of the bedroom. With the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a teacup on the floor.
You are carrying: a burger, a loaf of bread and a bug.

your action:

Response: go west<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. Okay, and then, make an effort to go north. Then, move east. Okay, and then, pick up the golf ball from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You can make out a safe.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take golf ball from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to go south. Then, recover the glass from the rack. And then, make an attempt to head east. And then, you can insert the glass inside the type M safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey and a spoon.

your action:

Response: go south<|im_end|>take glass from rack<|im_end|>go east<|im_end|>insert glass into type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, move west. Following that, retrieve the passkey from the floor of the cellar. After that, unlock the safe. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in the place we're calling the restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key and a shadfly.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could move west. Then, attempt to go to the south. Then, try to head east. And then, pick up the scarf from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. The room is well lit.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a fondue and a formless passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip north. Once you do that, make an effort to move west. Following that, venture south. Then, recover the insect from the armchair inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one. You start to take note of what's in the room.
You can see a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take insect from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First thing I need you to do is to ensure that the Canadian limited edition locker within the shower is open. After that, pick up the passkey from the Canadian limited edition locker. Then, check that the locker in the shower is unlocked with the passkey. Then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a locker? Because look over there, it's a locker. Were you looking for a Canadian limited edition locker? Because look over there, it's a Canadian limited edition locker.
You need an unblocked exit? You should try going west.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the hatch is unlocked with the keycard. Then, open the hatch within the sauna. And then, go south. And then, pick-up the broom from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just moved into a sauna. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. There is a closed hatch leading south.
You are carrying: a legume, an onion, a keycard and a Henderson's passkey.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go to the east. After that, attempt to take a trip south. With that accomplished, make an attempt to go west. Then, open the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You can see a table. The table is standard. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, an Advent Calendar and a tv.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. And then, go to the south. After that, take the cushion from the bench. If you can get your hands on the cushion, place the cushion on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You make out a rack. The rack is usual. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cabbage, a loaf of bread and a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>take cushion from bench<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go to the north. Following that, make an effort to move east. And then, lift the whisk from the floor of the kitchenette. Then, you can put the whisk inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great normal vibes in this place, a wonderful normal atmosphere. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey, a formless keycard and a mouse.

your action:

Response: go north<|im_end|>go east<|im_end|>take whisk<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, pick up the passkey from the bench. After you have taken the passkey, assure that the chest in the parlor is unlocked. Then, ensure that the chest in the parlor is open. And then, recover the blanket from the chest inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a chest! You can see a portmanteau. You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is usual. On the bench you see a passkey.
There is an unblocked exit to the west.
You are carrying: a stick of butter, a peanut and a printer.

your action:

Response: take passkey from bench<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>