Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. And then, ensure that the gateway is open. After that, head west. And then, open the cabinet in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see an opened locker. The locker is empty, what a horrible day!
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to head south. That done, attempt to travel south. Next, try to go east. Following that, retrieve the dvd from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty usual here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an apple, an iron and a paper towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take dvd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. Then, ensure that the passageway is open. After that, take a trip east. With that accomplished, make absolutely sure that the hatch is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a monitor on the floor.
You are carrying: a passkey and a dvd.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Following that, travel north. Next, attempt to head east. Then, open the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
There is an open hatch leading north. There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a honeydew, a keycard and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. Then, head west. Then, retrieve the coconut from the rack. And then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly and a knife.

your action:

Response: go south<|im_end|>go west<|im_end|>take coconut from rack<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to go to the north. And then, try to travel east. And then, recover the shadfly from the rack. Then, toss the shadfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a candy bar and a Quote of the Day Calendar on the floor.
You are carrying: a pear, a keycard, a paper towel and a hat.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly from rack<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip north. After that, make an attempt to take a trip west. Okay, and then, pick-up the passkey from the floor of the parlor. With the passkey, check that the chest is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
There is a closed gateway leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a stick of butter, an American limited edition passkey, a mop, an insect and a keyboard.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. Following that, lift the butterfly from the floor of the sauna. With the butterfly, make an effort to go to the south. Then, sit the butterfly on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one. You begin to take stock of what's here.
You can see a recliner. You see a shadfly and a cd on the recliner. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an insect, an iron, a broom and a keyboard.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the Microsoft locker is unlocked. After that, ensure that the Microsoft locker within the kitchen is open. After opening the Microsoft locker, pick up the rectangular latchkey from the Microsoft locker within the kitchen. After that, assure that the rectangular box in the kitchen is unlocked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You make out a rectangular box. You see a locked Microsoft locker. Were you looking for a chest? Because look over there, it's a chest. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a plate. But there isn't a thing on it.
There is a closed portal leading north. There is a closed gateway leading west.
There is a latchkey and a teapot on the floor.
You are carrying: a cookie, a Microsoft keycard and a worm.

your action:

Response: unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take rectangular latchkey from Microsoft locker<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, try to take a trip south. That done, try to take a trip south. And then, take the key from the cake scented chest. Then, lock the box within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a blender, a broom and a desktop computer.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from cake scented chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go north. And then, take a trip east. And then, head south. That done, ensure that the refrigerator within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a soap dispenser on the floor.
You are carrying: a grape and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make it so that the gate inside the parlor is open. And then, make an effort to take a trip south. Next, retrieve the American style latchkey from the floor of the basement. Then, unlock the American style safe with the American style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the couch.
There is a closed gate leading south. There is an unblocked exit to the east.
You are carrying: a blueberry and a burger.

your action:

Response: open gate<|im_end|>go south<|im_end|>take American style latchkey<|im_end|>unlock American style safe with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the couch. And then, venture south. Then, check that the locker is unlocked with the passkey. And then, ensure that the locker within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. The room is well lit.
You can make out a couch. The couch is normal. On the couch you make out a passkey. You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a stand. However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: take passkey from couch<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go north. After that, try to head west. After that, make an effort to head south. With that over with, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a fondue and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, move east. Then, open the vanilla scented locker. And then, pick up the broom from the vanilla scented locker in the laundry place. And then, toss the broom on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cranberry and a telephone on the floor.
You are carrying: a vanilla scented passkey, a dvd, a cane and a mouse.

your action:

Response: go east<|im_end|>open vanilla scented locker<|im_end|>take broom from vanilla scented locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the key from the stand. After getting the key, insert the key into the chest's lock to unlock it. After that, ensure that the chest in the cubicle is open. After that, take the telephone from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I never took you for the sort of person who would show up in a cubicle, but I guess I was wrong.
You make out a chest. You can see a stand. You see a key on the stand.
There is a closed gateway leading east. There is a closed hatch leading south. There is a closed door leading west.
You are carrying: a fondue, a cookie and a frisbee.

your action:

Response: take key from stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to take a trip south. Next, open the gate. Then, head east. With that done, close the case inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unguarded exit? You should try going south.
There is a legume on the floor.
You are carrying: a chocolate bar, a stick of butter, a sandwich and a fondue.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the non-euclidean key from the bench. If you can get your hands on the non-euclidean key, unlock the non-euclidean box. Then, ensure that the non-euclidean box inside the washroom is open. After that, recover the sock from the non-euclidean box within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You make another one of your grand eccentric entrances into a washroom.
You can see a non-euclidean box. You see a bench. You see a non-euclidean key on the bench, so there's that.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a butterfly and a bug.

your action:

Response: take non-euclidean key from bench<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take sock from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go north. And then, attempt to go to the east. And then, try to move south. Then, pick-up the cd from the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You begin looking for stuff.
You see a gleam over in a corner, where you can see a counter. The counter is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich and a Canadian passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel north. After that, move west. After that, look and see that the safe is ajar. After that, recover the sock from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north.
There is a sponge on the floor.
You are carrying: a coconut, a worm, a cloak, a plant and a bowl.

your action:

Response: go north<|im_end|>go west<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to move north. Then, open the gate. And then, take a trip west. Then, look and see that the box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can see a table. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a fly larva on the floor.
You are carrying: a banana, a stick of butter and a shadfly.

your action:

Response: go north<|im_end|>open gate<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. And then, make an attempt to take a trip west. Next, make an attempt to go south. If you can get through with that, ensure that the locker within the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You make out a closed display.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a mop.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to go south. Following that, pick up the disk from the cabinet. And then, make an attempt to go west. That done, place the disk on the bowl in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: an apple, a key and a novel.

your action:

Response: go south<|im_end|>take disk from cabinet<|im_end|>go west<|im_end|>put disk on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, move north. With that done, recover the loaf of bread from the safe inside the study. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a novel and a soap dispenser.

your action:

Response: go north<|im_end|>go north<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head south. After that, move south. Then, make an effort to go east. After that, retrieve the laptop from the armchair inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
Look out! It's a- oh, never mind, it's just a rack. The rack is standard. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the rack.
There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a gummy bear and a cauliflower.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, go to the south. With that done, make an attempt to go east. After that, travel north. With that accomplished, lift the Quote of the Day Calendar from the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying: a cookie and a printer.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make it so that the safe within the shower is unlocked. After that, ensure that the safe is open. After that, take the latchkey from the safe in the shower. Then, make it so that the locker inside the shower is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in an ordinary kind of place. That is to say, you're in a shower. You begin looking for stuff.
You see a locker. You make out a safe.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a carrot, a cookie, a keycard and a laptop.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, try to go east. Okay, and then, pick up the keycard from the floor of the cellar. After getting the keycard, insert the keycard into the safe's lock to unlock it. And then, ensure that the safe inside the cellar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You can see a chest. Wow, isn't TextWorld just the best?
There is a closed gate leading north. There is an open portal leading east.
There is a potato on the floor.
You are carrying: a stick of butter and a fondue.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Then, venture east. And then, take the Henderson's style keycard from the board. After that, insert the Henderson's style keycard into the Henderson's style chest's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. It seems to be pretty normal here.
You can make out a counter. On the counter you see a burger.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a mat on the floor.
You are carrying: a frisbee and a kettle.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's style keycard from board<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move west. After that, retrieve the type M passkey from the board within the shower. After picking up the type M passkey, attempt to move south. With that accomplished, lock the type M gate within the recreation zone with the type M passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a stick of butter, an apple, a peanut, a mop and a folder.

your action:

Response: go west<|im_end|>take type M passkey from board<|im_end|>go south<|im_end|>lock type M gate with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take the keycard from the safe. If you can get your hands on the keycard, look and see that the box in the attic is unlocked with the keycard. If you have unlocked the box, ensure that the box within the attic is open. And then, take the broom from the box within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You can make out a locked box, which looks normal, in the room. You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe contains a keycard.
There is a closed door leading east. You need an unblocked exit? You should try going west.
There is a pair of pants on the floor.
You are carrying: a coconut, a butterfly and a glove.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. With that done, open the gateway within the attic. And then, make an attempt to travel east. Then, look and see that the portmanteau inside the recreation zone is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an onion, a banana and a nest of shrimp.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to take a trip west. And then, attempt to go south. Then, move east. With that accomplished, pick up the vacuum from the table within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A closed standard looking box is close by.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture east. And then, recover the type 1 latchkey from the cabinet inside the study. And then, make an attempt to take a trip west. Then, assure the type 1 passageway is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is a closed type 1 passageway leading south. There is an open gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a berry, a loaf of bread, a chocolate bar, a bug, a cloak and an iron.

your action:

Response: go east<|im_end|>take type 1 latchkey from cabinet<|im_end|>go west<|im_end|>lock type 1 passageway with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go south. After that, head west. Once you finish that, retrieve the stick of butter from the table. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar and a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to try to go to the south. With that over with, make an effort to take a trip east. And then, recover the sandwich from the shelf in the laundry place. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're not going to believe this, but you've just entered a scullery. You begin looking for stuff.
You can make out a counter. You see a teaspoon on the counter.
There is an open portal leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to travel east. And then, take the passkey from the cabinet. Then, attempt to go south. And then, make absolutely sure that the box within the laundry place is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a potato, a cd, an Advent Calendar and a frisbee.

your action:

Response: go east<|im_end|>take passkey from cabinet<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel south. That done, make an effort to go to the west. After that, go to the north. And then, make absolutely sure that the chest in the workshop is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a latchkey and a key.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to venture south. After that, go west. Okay, and then, retrieve the type 2 passkey from the plate. After you have taken the type 2 passkey, check that the type 2 chest is unlocked with the type 2 passkey. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place.
You can see a dresser. The dresser is empty, what a horrible day!
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cauliflower and a shadfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 2 passkey from plate<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move west. And then, make an attempt to go to the south. With that over with, venture east. Next, open the portmanteau within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. Let's see what's in here.
There is a closed gate leading east. There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a berry, a pear, a cookie, a teapot and a bug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take a trip south. After that, attempt to head south. After that, go to the west. Following that, recover the worm from the type 7 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
There is an open door leading south. There is an unblocked exit to the west.
You are carrying: a cashew, a type 7 passkey, a key and a pencil.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take worm from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to venture south. Once you finish that, make an attempt to venture east. And then, attempt to move south. After that, close the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a cabbage, a salad, a Canadian style key and a controller.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move north. Next, head north. And then, travel east. And then, close the box in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in the place we're calling the kitchenette.
You see a shelf. The shelf is standard. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a durian, a soap scented passkey, a cd and a ladle.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. With that accomplished, make it so that the passageway within the sauna is wide open. And then, go north. Following that, close the gate within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a chocolate bar, a loaf of bread and a lightbulb.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be a great idea if you could try to head south. Next, open the gateway. Then, go west. Then, insert the lavender scented latchkey into the lavender scented door within the chamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
Look over there! a bookshelf. The bookshelf is normal. But oh no! there's nothing on this piece of junk.
There is an open door leading south. There is an unblocked exit to the west.
There is a burger and a mug on the floor.
You are carrying: a fondue, a lavender scented latchkey, a keyboard, a laptop and an insect.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>unlock lavender scented door with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go east. If you can get through with that, pick up the keycard from the platter inside the canteen. After that, travel west. That done, unlock the safe within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You can see a safe. Huh, weird.
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying: a laptop and a stapler.

your action:

Response: go east<|im_end|>take keycard from platter<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head east. Then, pick up the rectangular key from the shelf. Then, make an effort to move west. Following that, unlock the rectangular locker with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a rectangular locker. You can make out a saucepan. You wonder idly who left that here. The saucepan is usual. But the thing hasn't got anything on it.
There is an open hatch leading east. There is an open portal leading west.
You are carrying: a loaf of bread, a carrot, a cookie and a cashew.

your action:

Response: go east<|im_end|>take rectangular key from shelf<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move north. That done, attempt to take a trip west. Okay, and then, move south. If you can succeed at that, lift the pair of headphones from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You scan the room for a recliner, and you find a recliner. Why don't you take a picture of it, it'll last longer! The recliner is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear, a mop, a sponge and a Cat Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to move south. Then, make an effort to venture east. Following that, head north. Then, close the case. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You bend down to tie your shoe. When you stand up, you notice a chair. But there isn't a thing on it.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cucumber, a banana and a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's style passkey into the Henderson's style safe in the closet's lock to unlock it. And then, open the Henderson's style safe. And then, pick up the passkey from the Henderson's style safe within the closet. With the passkey, Insert the passkey into the gate to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look around you. Take it all in. It's not every day someone gets to be in a closet.
You see a Henderson's style safe.
There is a closed gate leading east. There is a closed portal leading west.
You are carrying: a garlic clove, a potato, a Henderson's style passkey and a fly larva.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, insert the keycard into the locker inside the cellar's lock to unlock it. Then, make sure that the locker is ajar. After that, pick up the spherical passkey from the locker. And then, Deposit the spherical passkey into the spherical chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a spherical chest. You can see a locker!
There is an unblocked exit to the west.
You are carrying: a sandwich, a keycard and a worm.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>lock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be great if you could unlock the type A locker within the office. And then, assure that the type A locker inside the office is open. Then, pick up the bug from the type A locker in the office. After that, drop the bug on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You can see a locked type A locker in the room.
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a loaf of bread and a type A keycard.

your action:

Response: unlock type A locker with type A keycard<|im_end|>open type A locker<|im_end|>take bug from type A locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, attempt to move west. Once you get through with that, doublecheck that the rectangular locker in the cookhouse is unlocked. And then, make it so that the rectangular locker inside the cookhouse is wide open. If you have opened the rectangular locker, take the bug from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed cabinet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a rectangular keycard.

your action:

Response: go west<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take bug from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head west. If you can finish that, recover the butterfly from the floor of the pantry. And then, try to go to the east. If you can get through with that, put the butterfly inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key and a ladle.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to move north. And then, attempt to move east. And then, go to the south. Once you get around to doing that, open the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one. You begin to take stock of what's here.
You can see a locked chest.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter and a key on the floor.
You are carrying: a berry, a cookie and a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to recover the Microsoft limited edition keycard from the cuboid chest in the office. Then, take a trip west. Once you get through with that, move south. That done, lock the Microsoft limited edition chest with the Microsoft limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a cuboid chest. The cuboid chest contains a legume, a Microsoft limited edition keycard and a cuboid latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from cuboid chest<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move east. With that done, make an effort to move north. Okay, and then, pick up the passkey from the floor of the scullery. And then, unlock the box in the scullery with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread, a binder and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. Then, go south. Next, try to head east. And then, close the suitcase inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a strawberry and a pear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go to the west. With that over with, recover the ladle from the floor of the canteen. After picking up the ladle, try to head east. Then, deposit the ladle on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You make out a coffer.
There is a closed gateway leading north. There is an open door leading west.
There is a sandwich on the floor.
You are carrying: a fondue and a butterfly.

your action:

Response: go west<|im_end|>take ladle<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, make an attempt to head north. After that, take the key from the cabinet. Then, make an attempt to move west. Then, lock the box inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place. The room is well lit.
You can see a counter. You see a loaf of bread on the counter. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to go south. Then, venture east. With that done, pick up the cd from the coffer within the chamber. After that, rest the cd on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can see a locked chest.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd from coffer<|im_end|>put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, make an attempt to move east. Once you get through with that, recover the worm from the floor of the studio. With the worm, head west. Next, rest the worm on the mantelpiece in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You scan the room, seeing a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a napkin.

your action:

Response: go east<|im_end|>take worm<|im_end|>go west<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could take the keycard from the coffer inside the bar. Then, make sure that the chest inside the bar is unlocked with the keycard. After that, make it so that the chest is open. After that, you can deposit the tablet into the chest within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. You start to take note of what's in the room.
A locked chest is nearby. What's that over there? It looks like it's a coffer. You can't wait to tell the folks at home about this! The coffer contains a keycard. You scan the room for a American box, and you find a American box. Classic TextWorld.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a tablet.

your action:

Response: take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the stapler from the floor of the study. And then, take a trip south. Then, try to venture east. Then, place the stapler on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
Look out! It's a- oh, never mind, it's just a spherical chest.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
There is a spherical keycard and a stapler on the floor.
You are carrying: a key, a sponge and a poem.

your action:

Response: take stapler<|im_end|>go south<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to retrieve the cabbage from the refrigerator. After that, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You start to take note of what's in the room.
What's that over there? It looks like it's a refrigerator. The refrigerator contains a cabbage.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter, a candy bar and a tablet.

your action:

Response: take cabbage from refrigerator<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the west. And then, pick up the monitor from the shelf in the salon. After that, go south. Then, drop the monitor on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Okay, just remember what you're here to do, and everything will go great.
You see an opened cabinet in the room. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a cookie and a sandwich.

your action:

Response: go west<|im_end|>take monitor from shelf<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. And then, go east. And then, pick-up the formless latchkey from the floor of the attic. And then, lock the formless chest within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked Microsoft box.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head north. After that, try to take a trip west. Once you get through with that, take the desktop computer from the mantelpiece. After that, toss the desktop computer on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich and a cane.

your action:

Response: go north<|im_end|>go west<|im_end|>take desktop computer from mantelpiece<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be great if you could move east. And then, make an attempt to go to the north. If you can get through with that, close the door in the attic. And then, lock the door within the attic with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can make out a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it.
There is an unblocked exit to the east.
There is a folder and a printer on the floor.
You are carrying: a keycard and a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go west. After that, recover the fondue from the case within the scullery. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a boysenberry, a cabbage, a sandwich, a broccoli, a knife and a napkin.

your action:

Response: go west<|im_end|>take fondue from case<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the textbook from the floor of the chamber. And then, try to venture south. Then, go east. After that, place the textbook on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a textbook on the floor.
You are carrying: a cashew.

your action:

Response: take textbook<|im_end|>go south<|im_end|>go east<|im_end|>put textbook on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the Microsoft chest is unlocked with the Microsoft keycard. And then, ensure that the Microsoft chest in the playroom is open. Then, pick up the berry from the Microsoft chest. With the berry, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You begin to take stock of what's in the room.
You see a locked Microsoft chest.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: a fondue, a Microsoft keycard and a pair of pants.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take berry from Microsoft chest<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the keycard from the desk within the bedroom. And then, make an attempt to take a trip east. And then, close the chest. And then, lock the chest with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just walked into a bedroom.
Oh wow! Is that what I think it is? It is! It's a desk. What a coincidence, weren't you just thinking about a desk? You see a keycard on the desk. You can see a bed stand. The bed stand is typical. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: take keycard from desk<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be great if you could go to the south. After that, attempt to go to the east. Following that, attempt to venture north. And then, retrieve the controller from the desk within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a sandwich and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take controller from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. Then, recover the cushion from the floor of the bedroom. And then, make an effort to head east. Once you succeed at that, drop the cushion on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar and a rectangular key.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, take a trip south. After that, attempt to head west. After that, retrieve the cuboid keycard from the floor of the scullery. After that, doublecheck that the cuboid hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You can see a counter. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a legume, a peanut, a broom and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid keycard<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. Then, take a trip east. With that over with, try to travel south. And then, retrieve the manuscript from the type 7 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You see a suitcase.
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a broccoli, a durian, a loaf of bread, a type 7 keycard, a scarf and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take manuscript from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to head south. That done, travel west. Following that, retrieve the teapot from the plate. And then, put the teapot on the saucepan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a paper towel, a nest of beetles and a bug.

your action:

Response: go south<|im_end|>go west<|im_end|>take teapot from plate<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. That done, take a trip south. After that, retrieve the spork from the plate. Then, rest the spork on the saucepan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You begin looking for stuff.
You can make out a shelf. You see a coconut on the shelf.
There is a closed hatch leading south. There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>take spork from plate<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to take a trip east. And then, head north. Then, retrieve the kettle from the fridge in the cookhouse. Then, rest the kettle on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. However, the mantle, like an empty mantle, has nothing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take kettle from fridge<|im_end|>put kettle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be fantastic if you could go north. With that over with, venture east. And then, try to travel south. Following that, take the sock from the table inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed formless box nearby.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a formless keycard on the floor.
You are carrying: a fondue and a fork.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. And then, go east. If you can get around to doing that, retrieve the bug from the freezer in the cookhouse. And then, ditch the bug on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You can see a mantle. The mantle is ordinary. On the mantle you can see a synthesizer.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from freezer<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Okay, and then, make an effort to take a trip east. Then, pick up the formless passkey from the floor of the cookhouse. Then, insert the formless passkey into the formless box inside the cookhouse's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You can see a locked non-euclidean chest right there by you.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean keycard and a whisk.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless passkey<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip east. And then, make an attempt to take a trip south. After that, pick-up the type Z latchkey from the floor of the attic. And then, make absolutely sure that the type Z box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a mantle. The mantle is ordinary. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>take type Z latchkey<|im_end|>unlock type Z box with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to head west. And then, take the mug from the rack. Then, try to go to the east. And then, sit the mug on the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen. You begin looking for stuff.
You smell an intriguing smell, and follow it to a lavender scented box. You wonder idly who left that here. You can make out a closed fridge here. You see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented passkey.

your action:

Response: go west<|im_end|>take mug from rack<|im_end|>go east<|im_end|>put mug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to go to the north. That done, try to travel west. Following that, head south. Then, rest the sponge on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: an American key, a sponge, a bug and a manuscript.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put sponge on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to take a trip south. Then, head east. With that over with, retrieve the keycard from the floor of the bar. After taking the keycard, assure that the locker in the bar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, try to go to the east. And then, make an attempt to go to the south. If you can accomplish that, retrieve the passkey from the floor of the sauna. Then, assure that the chest inside the sauna is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teacup and a teapot on the floor.
You are carrying: a fondue, a stick of butter, a candy bar and a coconut.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. If you can get through with that, retrieve the fondue from the floor of the office. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear, a stick of butter and a shirt.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, head east. Once you accomplish that, head north. With that over with, retrieve the fly larva from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Microsoft limited edition safe.
There is a closed passageway leading east. There is a closed door leading north. There is an unblocked exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move east. And then, move south. After that, recover the potato from the bench in the chamber. Then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a passkey, a staple, a whisk and a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>take potato from bench<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the key from the shelf. With the key, take a trip south. With that accomplished, attempt to venture east. After that, assure that the chest within the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is typical. On the shelf you can see a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a grape.

your action:

Response: take key from shelf<|im_end|>go south<|im_end|>go east<|im_end|>lock chest with key<|im_end|>