Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head east. With that over with, make an attempt to go to the south. And then, take the licorice strip from the case. After stealing the licorice strip, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am pleased to announce that you are now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
There is a banana on the floor.
You are carrying: an apple, a salad, a cabbage and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>take licorice strip from case<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could go to the east. After that, make an effort to move south. And then, try to go to the west. And then, pick-up the mop from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
There is an open passageway leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar, a ladle and a teaspoon.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to move south. And then, lift the type O passkey from the floor of the garage. And then, try to venture north. After that, make sure that the type O locker is unlocked with the type O passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room is well lit.
You see a type O locker. Were you looking for a chest? Because look over there, it's a chest. You can make out a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.
There is a closed portal leading east. There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cauliflower, a key and an American style latchkey.

your action:

Response: go south<|im_end|>take type O passkey<|im_end|>go north<|im_end|>unlock type O locker with type O passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to go west. Okay, and then, make an attempt to head south. And then, make an attempt to go east. Then, look and see that the gateway in the vault is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You scan the room for a safe, and you find a safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cashew and a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. Once you get through with that, recover the type 8 keycard from the toolbox in the garage. After that, move south. Okay, and then, lock the type 8 locker with the type 8 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a key and an insect.

your action:

Response: go south<|im_end|>take type 8 keycard from toolbox<|im_end|>go south<|im_end|>lock type 8 locker with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to move north. Then, retrieve the bug from the bowl within the canteen. Then, take a trip east. Okay, and then, throw the bug on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. You begin to take stock of what's here.
An open toolbox is here. The toolbox is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a laptop, a spork and a top hat.

your action:

Response: go north<|im_end|>take bug from bowl<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to go to the east. Okay, and then, open the locker. After opening the locker, retrieve the spork from the locker. With the spork, place the spork on the platter within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
You see an opened case in the room. What a letdown! The case is empty!
There is an unguarded exit to the east.
You are carrying: a fondue and a broom.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to move north. With that over with, pick up the keycard from the TextWorld style chest. If you can get your hands on the keycard, make an attempt to travel south. Following that, lock the box in the vault with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. You start to take note of what's in the room.
You make out a closed box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. Is this it? Is this what you came to TextWorld to see? a display?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>take keycard from TextWorld style chest<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, take a trip south. Next, try to venture south. Then, go east. Once you succeed at that, recover the fly larva from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You can see a shelf. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture north. After that, take the bowl from the fridge. And then, take a trip south. And then, throw the bowl on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
Oh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You make out a desk. You shudder, but continue examining the desk. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a teapot and a bug.

your action:

Response: go north<|im_end|>take bowl from fridge<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to go to the east. Then, retrieve the fly larva from the case within the dish-pit. If you can get your hands on the fly larva, make an effort to venture west. After that, throw the fly larva on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery. You start to take note of what's in the room.
You can see a refrigerator. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a loaf of bread and a mop.

your action:

Response: go east<|im_end|>take fly larva from case<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture east. Then, move south. With that accomplished, go west. With that over with, take the cd from the bed stand in the bar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You can make out a table. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed gateway leading north. There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying: a glove and a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take cd from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be good if you could venture north. Following that, ensure that the Microsoft limited edition locker within the sauna is open. Then, retrieve the latchkey from the Microsoft limited edition locker within the sauna. Then, make absolutely sure that the safe within the sauna is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading east. There is an open gate leading south. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a type X passkey, a butterfly and a mop.

your action:

Response: go north<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go south. With that accomplished, recover the controller from the bench. After taking the controller, make an attempt to travel west. Next, you can deposit the controller into the type 6 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
What's that over there? It looks like it's a coffer. You can't wait to tell the folks at home about this! What a letdown! The coffer is empty!
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 6 latchkey and a frisbee.

your action:

Response: go south<|im_end|>take controller from bench<|im_end|>go west<|im_end|>insert controller into type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to venture south. And then, try to go to the east. Then, pick up the sandwich from the mantle. Once you have taken the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You see a shelf. The shelf is ordinary. But there isn't a thing on it.
There is an open hatch leading east. There is an open gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: a cd and a folder.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from mantle<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, go to the south. Then, recover the onion from the floor of the garage. And then, eat the onion. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
There is an open portal leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume, a sandwich and a book.

your action:

Response: go south<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the north. Then, recover the fresh laundry scented key from the coffer inside the parlor. And then, go south. That done, make it so that the fresh laundry scented box is locked with the fresh laundry scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place. You can barely contain your excitement.
You can see a closed fresh laundry scented box. You scan the room, seeing a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is usual. But there isn't a thing on it.
There is a closed gateway leading west. There is an open passageway leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go north<|im_end|>take fresh laundry scented key from coffer<|im_end|>go south<|im_end|>lock fresh laundry scented box with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to take a trip west. Next, move north. With that done, recover the pear from the floor of the workshop. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying: a candy bar, a stick of butter, a potato and a passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, make an attempt to go to the north. Then, open the portal. Then, go to the west. After that, retrieve the tv from the bookshelf inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Okay, just remember what you're here to do, and everything will go great.
Look over there! a mantelpiece! The mantelpiece is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a cabbage and a loaf of bread.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>take tv from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the latchkey from the mantelpiece in the study. And then, unlock the chest. Having unlocked the chest, make sure that the chest inside the study is open. After that, recover the laptop from the chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
Oh wow! Is that what I think it is? It is! It's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a latchkey. Look over there! a shelf. The shelf is usual. The shelf appears to be empty. You move on, clearly upset by TextWorld.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, open the passageway within the shower. After you have pulled open the passageway, try to move east. Then, recover the passkey from the shelf. And then, assure that the safe is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is a closed passageway leading east. There is a closed gateway leading south.
There is a candy bar on the floor.
You are carrying: a gummy bear.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move south. With that over with, venture south. Then, take a trip west. Following that, recover the sock from the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying: a cantaloupe, a candy bar, a spoon, a bug and a blender.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, attempt to travel north. After that, pick up the passkey from the workbench in the garage. And then, go south. After that, make sure that the locker within the bedroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You make out a locker. You wonder idly who left that here. You make out a mantle. On the mantle you see a garlic clove.
There is a closed passageway leading east. There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a type 8 keycard and a mop.

your action:

Response: go north<|im_end|>take passkey from workbench<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go south. Okay, and then, recover the vacuum from the floor of the shower. After stealing the vacuum, move north. And then, toss the vacuum on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular box.
There is an open gateway leading south. There is an open portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a banana and a rectangular keycard on the floor.
You are carrying: a butterfly and a shadfly.

your action:

Response: go south<|im_end|>take vacuum<|im_end|>go north<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go north. And then, make an effort to venture east. Then, pick up the shirt from the rack. Then, drop the shirt on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a teacup and a vacuum.

your action:

Response: go north<|im_end|>go east<|im_end|>take shirt from rack<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move east. And then, open the locker inside the cubicle. And then, retrieve the Cat Calendar from the locker. Then, drop the Cat Calendar on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broccoli on the floor.
You are carrying: a cd and a tablet.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. And then, go east. If you can manage that, doublecheck that the drawer within the washroom is wide open. Having pulled open the drawer, take the soap dispenser from the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a couch. But oh no! there's nothing on this piece of junk.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open drawer<|im_end|>take soap dispenser from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. With that accomplished, pick up the tablet from the safe. Then, attempt to venture east. If you can finish that, put the tablet on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
You see a mantle. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from safe<|im_end|>go east<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. Then, make an effort to move east. Then, make an effort to move north. Once you do that, pick up the napkin from the plate inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The chest is empty!
There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a cashew and a fork on the floor.
You are carrying: a pear and a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take napkin from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the latchkey from the recliner within the bedchamber. And then, assure that the locker is unlocked. Then, ensure that the locker is open. Then, pick up the controller from the locker in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one. You start to take note of what's in the room.
You make out a locked locker. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is standard. On the recliner you can make out a latchkey.
You need an unblocked exit? You should try going west.
You are carrying: an iron.

your action:

Response: take latchkey from recliner<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to take a trip east. If you can succeed at that, travel south. With that over with, pick up the cauliflower from the freezer. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
What's that over there? It looks like it's an armchair. The armchair is standard. But there isn't a thing on it. You move on, clearly depressed by TextWorld.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spoon, a lamp and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>take cauliflower from freezer<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the rectangular key from the shelf. And then, move south. And then, doublecheck that the rectangular box is unlocked. After unlocking the rectangular box, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You bend down to tie your shoe. When you stand up, you notice a display. The light flickers for a second, but nothing else happens. The display is empty, what a horrible day! You can see a shelf. The shelf is usual. On the shelf you can see a rectangular key. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a book.

your action:

Response: take rectangular key from shelf<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. If you can do that, recover the cake scented passkey from the shelf. And then, go to the east. Next, make it so that the cake scented locker within the workshop is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a cake scented locker. You hear a noise behind you and spin around, but you can't see anything other than a trunk. You wonder idly who left that here. What a letdown! The trunk is empty!
There is a closed hatch leading east. There is an open passageway leading west. There is an unguarded exit to the north.
You are carrying: a pear, a chocolate bar, a gummy bear and a teacup.

your action:

Response: go west<|im_end|>take cake scented passkey from shelf<|im_end|>go east<|im_end|>lock cake scented locker with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, go to the south. Okay, and then, pick up the cucumber from the floor of the study. Then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a blanket.

your action:

Response: go south<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go east. Then, make an effort to head north. Following that, retrieve the shadfly from the rack inside the cookery. After that, drop the shadfly on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go east<|im_end|>go north<|im_end|>take shadfly from rack<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. Then, attempt to go to the east. Following that, try to travel south. Then, close the locker. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You can see a closed case close by.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a kettle and a bowl.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, doublecheck that the passageway is unlocked. After unlocking the passageway, look and see that the passageway in the cookery is wide open. After that, venture west. Okay, and then, assure that the dresser is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You start to take note of what's in the room.
There is a closed gateway leading north. There is a closed passageway leading west.
There is a potato on the floor.
You are carrying: a burger, a loaf of bread, a chocolate bar, a passkey and a butterfly.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, take a trip west. After that, open the gate. And then, venture north. With that accomplished, retrieve the spoon from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is normal. On the bowl you see a knife. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying: a burger, a legume and a mouse.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could venture east. That done, lift the stapler from the floor of the office. If you can get your hands on the stapler, move west. Next, toss the stapler on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take stapler<|im_end|>go west<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, attempt to move east. Then, recover the sandwich from the floor of the washroom. If you can get your hands on the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an open passageway leading south. There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a passkey and a top hat.

your action:

Response: go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to pick-up the keycard from the floor of the bedroom. After that, attempt to move west. With that over with, make it so that the box within the studio is unlocked. After unlocking the box, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a rectangular safe. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard and a rectangular key on the floor.
You are carrying: a peanut, a burger, a latchkey and an iron.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, look and see that the box is unlocked with the key. And then, open the box in the shower. After that, pick up the butterfly from the box in the shower. After that, sit the butterfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have entered the most ordinary of all possible showers. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box, which looks ordinary, close by. You make out a table. Why don't you take a picture of it, it'll last longer! The table is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading south. There is a closed passageway leading west.
You are carrying: a key and a cuboid keycard.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. With that done, travel south. And then, try to head west. If you can succeed at that, recover the teapot from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one. You begin to take stock of what's here.
What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is standard. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a peanut, a durian, a type Y keycard, a worm and a mop.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the Canadian limited edition latchkey from the crate in the spare room. After that, unlock the Canadian limited edition box inside the spare room. After that, assure that the Canadian limited edition box within the spare room is ajar. After that, you can put the knife inside the Canadian limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You see a gleam over in a corner, where you can see a Canadian limited edition box. You bend down to tie your shoe. When you stand up, you notice a crate. Huh, weird. The crate contains a Canadian limited edition latchkey.
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
There is a frisbee on the floor.
You are carrying: a knife and a manuscript.

your action:

Response: take Canadian limited edition latchkey from crate<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>insert knife into Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could try to venture north. With that done, go east. Next, attempt to take a trip south. And then, lift the printer from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a desk. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a potato, a legume and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the fresh laundry scented latchkey from the floor of the kitchenette. After that, make an effort to go east. If you can get through with that, make an effort to head south. With that over with, make it so that the fresh laundry scented safe in the study is locked with the fresh laundry scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fresh laundry scented latchkey and a teacup on the floor.
You are carrying: a pear, a key and an insect.

your action:

Response: take fresh laundry scented latchkey<|im_end|>go east<|im_end|>go south<|im_end|>lock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could travel north. With that over with, go to the east. Okay, and then, try to take a trip south. Then, retrieve the soap dispenser from the board in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
There is an insect on the floor.
You are carrying: a latchkey and a folder.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take soap dispenser from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, attempt to go to the south. Then, move west. After that, lift the shadfly from the floor of the attic. And then, you can put the shadfly inside the trunk within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
This just in- You, in the laundry place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You make out a rack. But the thing hasn't got anything on it. You can see a shelf. The shelf is normal. The shelf appears to be empty.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the type 3 door. Then, ensure that the type 3 door inside the kitchen is open. After that, make an attempt to take a trip south. If you can succeed at that, recover the cloak from the shelf inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
There is a closed type 3 door leading south. There is a closed hatch leading west. There is an open portal leading north.
You are carrying: a stick of butter and a type 3 latchkey.

your action:

Response: unlock type 3 door with type 3 latchkey<|im_end|>open type 3 door<|im_end|>go south<|im_end|>take cloak from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, make absolutely sure that the hatch is unlocked. And then, open the hatch within the playroom. Then, travel west. With that accomplished, pick-up the spoon from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a locked basket.
There is a closed door leading north. There is a closed hatch leading west.
There is a controller on the floor.
You are carrying: a burger, a keycard and a passkey.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go west<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, attempt to go east. Then, go south. And then, make an attempt to move south. After that, pick up the bug from the case within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You make out a closed cabinet close by.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a burger and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take bug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. If you can do that, go to the south. Once you do that, recover the shadfly from the rack within the cookhouse. And then, rest the shadfly on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from rack<|im_end|>put shadfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to try to go north. After that, pick-up the passkey from the floor of the scullery. If you can get your hands on the passkey, make an effort to move west. After that, Put the passkey into the gate to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You can barely contain your excitement.
You make out a desk. The desk is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza, a novel, a sponge, a shadfly and a cd.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go west<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, head west. That done, try to move south. And then, head east. After that, pick up the pencil from the armchair. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pencil from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the gate inside the office is open. And then, try to take a trip north. Once you do that, move east. And then, make sure that the gateway within the pantry is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make another one of your grand eccentric entrances into an office.
There is a closed gate leading north. There is a closed portal leading south.
There is an Advent Calendar on the floor.
You are carrying: a chocolate bar, a burger, a salad and a desktop computer.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to go west. Following that, take the iron from the board inside the sauna. After that, travel east. After that, rest the iron on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You see a stand. The stand is ordinary. But the thing is empty, unfortunately.
There is a closed hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>put iron on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, try to move west. Then, pick-up the mop from the floor of the shower. After that, deposit the mop inside the cabinet inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an onion.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. And then, take the type 2 latchkey from the bench. And then, try to take a trip east. And then, unlock the type 2 safe inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 2 safe. You see a type X box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a melon, a durian, a type X passkey and a nest of bugs.

your action:

Response: go west<|im_end|>take type 2 latchkey from bench<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move south. With that accomplished, retrieve the burger from the chest in the kitchenette. Then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a cabbage, a carrot, a candy bar, a lampshade and a tablet.

your action:

Response: go south<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the soap dispenser from the shelf. If you can get your hands on the soap dispenser, move east. Then, place the soap dispenser on the board inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in an ordinary kind of place. That is to say, you're in a shower.
You make out a board. The board appears to be empty. You see a counter. However, the counter, like an empty counter, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take soap dispenser from shelf<|im_end|>go east<|im_end|>put soap dispenser on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the gate inside the chamber is open. And then, take a trip east. And then, retrieve the latchkey from the platter. With the latchkey, assure that the hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You can see a locked chest in the room.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey, a laptop and a frisbee.

your action:

Response: open gate<|im_end|>go east<|im_end|>take latchkey from platter<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. With that done, lift the folder from the floor of the office. After that, make an attempt to head east. With that accomplished, you can deposit the folder into the box in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Let's see what's in here.
You make out a box, so there's that. The box is empty! This is the worst thing that could possibly happen, ever! You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a bookshelf! The bookshelf is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a peanut, a shoe, a lamp and a bug.

your action:

Response: go west<|im_end|>take folder<|im_end|>go east<|im_end|>insert folder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture east. With that accomplished, travel north. After that, try to head west. Then, take the shoe from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a mantelpiece. But the thing is empty.
There is an open portal leading west. There is an unblocked exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a key, an iron and a butterfly.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to make an effort to take a trip east. And then, recover the rectangular passkey from the table. With the rectangular passkey, go west. And then, make sure the rectangular safe inside the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a rectangular safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a suitcase.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a binder.

your action:

Response: go east<|im_end|>take rectangular passkey from table<|im_end|>go west<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the burger from the floor of the lounge. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Now that's what I call TextWorld! The locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a burger and a poem on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to travel south. With that over with, retrieve the TextWorld limited edition latchkey from the floor of the spare room. Then, make an attempt to venture south. And then, make it so the TextWorld limited edition box within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You make out a safe. Classic TextWorld.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip north. And then, head west. Okay, and then, move south. After that, retrieve the nest of beetles from the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter and a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to venture east. With that over with, pick-up the latchkey from the floor of the vault. And then, unlock the box in the vault. After that, make sure that the box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keyboard, a napkin and a shoe.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the gateway in the pantry with the passkey. Then, open the gateway within the pantry. Then, move east. Then, lift the Comic Strip Calendar from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You can make out a type 0 locker. You see a gleam over in a corner, where you can see a stand. The stand is ordinary. But there isn't a thing on it.
There is a closed gateway leading east. There is an open door leading north.
You are carrying: a passkey and a type 0 key.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to go west. That done, recover the passkey from the board. If you can get your hands on the passkey, attempt to take a trip east. Then, look and see that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You see a locked safe. You can see a closed portmanteau.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a rectangular latchkey.

your action:

Response: go west<|im_end|>take passkey from board<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. And then, make it so that the box is unlocked. Once you have unlocked the box, look and see that the box is wide open. Then, pick up the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement.
You scan the room, seeing a rack. The rack is standard. The rack appears to be empty.
There is an unguarded exit to the west.
There is a top hat on the floor.
You are carrying: a latchkey and a tv.

your action:

Response: go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, assure that the cabinet is opened. After pulling open the cabinet, take the passkey from the cabinet inside the kitchenette. If you can get your hands on the passkey, venture east. After that, unlock the locker in the kitchen with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cabinet. You wonder idly who left that here.
There is an unguarded exit to the east.
You are carrying: a cd and a paper towel.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, take a trip north. And then, head west. Then, venture south. Then, ensure that the type I locker in the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type I keycard and a fly larva.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open type I locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make absolutely sure that the gate is unlocked. Then, ensure that the gate is open. And then, make an attempt to take a trip south. After that, pick up the nest of beetles from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You see a locked locker.
There is a closed door leading north. There is a closed gate leading south.
You are carrying: a loaf of bread, a latchkey and a keycard.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could ensure that the hatch in the cookery is open. And then, go to the east. And then, recover the shoe from the floor of the attic. After that, rest the shoe on the workbench within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is a closed hatch leading east. There is an open gate leading north.
You are carrying: a cookie, a burger, a keyboard, a pillow and a teaspoon.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take shoe<|im_end|>put shoe on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the north. After that, pick-up the butterfly from the floor of the launderette. After that, attempt to head south. And then, place the butterfly into the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here. You start to take note of what's in the room.
You make out an opened safe nearby. The safe contains a strawberry. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an open hatch leading north. There is an open portal leading west.
There is a key on the floor.
You are carrying: a chocolate bar, a fresh laundry scented passkey, a stapler and a sock.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to take a trip east. Once you manage that, try to travel south. Then, head west. That done, make sure that the cabinet is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can make out a portmanteau. You make out a desk. The desk is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is a grape on the floor.
You are carrying: a sandwich, a mug, a worm and a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, retrieve the Quote of the Day Calendar from the case within the cubicle. And then, go south. And then, attempt to go to the east. Then, toss the Quote of the Day Calendar on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cubicle. You can barely contain your excitement.
You can see a case. The case contains a Quote of the Day Calendar. Now why would someone leave that there?
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: take Quote of the Day Calendar from case<|im_end|>go south<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First step, attempt to travel north. Then, go west. After that, pick up the Advent Calendar from the table. If you can get your hands on the Advent Calendar, place the Advent Calendar on the desk in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take Advent Calendar from table<|im_end|>put Advent Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the manuscript from the shelf in the chamber. If you can get your hands on the manuscript, make an effort to go east. And then, make an effort to move south. With that accomplished, place the manuscript into the fridge within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
A laminated board tells you that you are now in the chamber. Let's see what's in here.
You can see a shelf. You wonder idly who left that here. On the shelf you can see a manuscript and a cushion.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a berry and an apple.

your action:

Response: take manuscript from shelf<|im_end|>go east<|im_end|>go south<|im_end|>insert manuscript into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to attempt to venture south. That done, go to the west. With that accomplished, recover the latchkey from the mantle. After that, make it so that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, a key, a lightbulb and a telephone.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from mantle<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, move west. And then, recover the latchkey from the bed within the bedroom. After that, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You can make out a closed freezer.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter, a peanut and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from bed<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, head south. Following that, move east. And then, try to travel north. Following that, pick-up the sponge from the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. Let's see what's in here.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a durian, a loaf of bread, a type V passkey, a fly larva and a knife.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, head east. Then, take the butterfly from the counter inside the basement. Once you have taken the butterfly, attempt to venture south. After that, place the butterfly on the rack in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
You see a locked basket.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take butterfly from counter<|im_end|>go south<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to ensure that the type 0 locker is open. After you have pulled open the type 0 locker, recover the Canadian limited edition latchkey from the type 0 locker inside the garage. And then, unlock the Canadian limited edition hatch in the garage. And then, open the Canadian limited edition hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. I guess you better just go and list everything you see here.
You can make out a closed normal looking type 0 locker close by.
There is a closed door leading east. There is a closed Canadian limited edition hatch leading west.
You are carrying: a type 0 latchkey and a lamp.

your action:

Response: open type 0 locker<|im_end|>take Canadian limited edition latchkey from type 0 locker<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition latchkey<|im_end|>open Canadian limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the type K locker inside the kitchen is unlocked with the type K key. Then, ensure that the type K locker within the kitchen is open. Having pulled open the type K locker, pick up the fudge scented key from the type K locker inside the kitchen. And then, Insert the fudge scented key into the fudge scented safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
You can make out a closed fudge scented safe. You can see a locked type K locker. You can see a rack. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading east. There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a cabbage, a loaf of bread and a type K key.

your action:

Response: unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take fudge scented key from type K locker<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could take a trip north. Then, look and see that the box within the office is opened. And then, retrieve the chocolate bar from the box in the office. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
There is an unblocked exit to the north.
You are carrying: a cashew and a shadfly.

your action:

Response: go north<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to take a trip south. Then, venture west. And then, venture north. Then, recover the scarf from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You make out a stand. The stand is typical. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 4 keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the south. With that over with, attempt to venture south. After that, try to head east. Then, retrieve the teapot from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a loaf of bread, a non-euclidean keycard and a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teapot from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head south. With that accomplished, open the gate within the scullery. And then, travel west. And then, place the book on the shelf in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You have entered the most typical of all possible closets.
You can make out a locked box.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an apple, a formless passkey, a latchkey and a book.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>put book on shelf<|im_end|>