Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could make an attempt to venture south. After that, attempt to take a trip east. Then, make it so that the portal is shut. Then, make it so the portal in the cookhouse is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew, a gummy bear, a keycard, a book and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to go east. Then, travel south. Once you get around to doing that, recover the shadfly from the counter. If you have taken the shadfly, put the shadfly on the board within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual kind of place.
There is a closed gateway leading north. There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion, a plant and a lightbulb.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from counter<|im_end|>put shadfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to make absolutely sure that the type 0 safe within the steam room is unlocked. After you have unlocked the type 0 safe, look and see that the type 0 safe inside the steam room is opened. After that, take the stick of butter from the type 0 safe. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 0 safe. You see a American locker. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a type 0 latchkey, an American latchkey and a teaspoon.

your action:

Response: unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>take stick of butter from type 0 safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be a great idea if you could head south. Then, attempt to take a trip east. Next, take the shoe from the display. After that, insert the shoe inside the cabinet inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the office.
As if things weren't amazing enough already, you can even see a case. You can make out a desk. The desk is standard. But the thing hasn't got anything on it.
There is an open passageway leading east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take shoe from display<|im_end|>insert shoe into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Once you get through with that, attempt to travel south. Next, pick up the laptop from the portmanteau inside the cubicle. After that, you can put the laptop inside the trunk within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take laptop from portmanteau<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip south. And then, ensure that the passageway is open. And then, make an attempt to go south. Okay, and then, retrieve the glass from the pan within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just come into a cellar. You begin to take stock of what's in the room.
You can see a closed safe. You make out a case. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key, a keycard, a formless key, a mat and a Cat Calendar.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>take glass from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to head east. With that over with, make an attempt to head south. Then, venture south. That done, close the safe in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. I guess you better just go and list everything you see here.
There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a bowl on the floor.
You are carrying: a potato.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the west. And then, try to venture north. Following that, attempt to head east. With that done, pick up the worm from the bowl within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a key and an American limited edition passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, venture east. Following that, make an effort to go to the south. With that done, retrieve the sponge from the floor of the washroom. After stealing the sponge, you can place the sponge inside the trunk within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened cabinet here. What a letdown! The cabinet is empty! You can make out a table. Wow, isn't TextWorld just the best? The table is usual. On the table you see an insect.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge<|im_end|>insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to head south. Once you finish that, try to take a trip south. Then, go to the west. And then, retrieve the insect from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter, a banana, a type A keycard, a teaspoon and a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip west. And then, travel south. And then, travel east. After that, take the worm from the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading south. There is an open hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the south. Then, make an attempt to head south. With that over with, venture west. Following that, drop the Quote of the Day Calendar on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian, a grape, a cuboid latchkey, a Quote of the Day Calendar and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to move west. Okay, and then, ensure that the cabinet within the shower is open. Then, retrieve the fudge scented latchkey from the cabinet. And then, lock the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am excited to announce that you are now in the workshop.
You can see a stand. The stand is standard. The stand appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip, a banana, a spherical keycard and a sponge.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take fudge scented latchkey from cabinet<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move east. Next, take the rectangular key from the bookshelf. After you have picked up the rectangular key, make an attempt to move west. Following that, unlock the rectangular chest in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a rectangular chest.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a book.

your action:

Response: go east<|im_end|>take rectangular key from bookshelf<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to venture south. Once you get around to doing that, try to take a trip west. With that accomplished, make an attempt to venture north. Once you succeed at that, recover the nest of puppies from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place.
You can make out a safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a potato, a sandwich and a synthesizer.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take nest of puppies from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the box is open. And then, retrieve the type T key from the box. Then, attempt to head south. Following that, unlock the type T chest with the type T key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have shown up in, you had to walk into an usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
You need an unguarded exit? You should try going south.
You are carrying: a passkey, a book and a mop.

your action:

Response: open box<|im_end|>take type T key from box<|im_end|>go south<|im_end|>unlock type T chest with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. That done, head south. And then, make an attempt to venture west. Then, lift the tv from the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a coffee cup on the floor.
You are carrying: a blender and a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, venture south. Then, pick-up the broom from the floor of the cellar. If you can get your hands on the broom, try to travel west. After that, deposit the broom inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
There is an unblocked exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a Canadian limited edition latchkey and a laptop.

your action:

Response: go south<|im_end|>take broom<|im_end|>go west<|im_end|>insert broom into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. If you can manage that, make an effort to travel east. With that over with, make an attempt to go to the north. Then, take the broom from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one. You start to take note of what's in the room.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a disk.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the formless latchkey from the trunk inside the cubicle. After that, make absolutely sure that the formless safe in the cubicle is unlocked. After unlocking the formless safe, make it so that the formless safe in the cubicle is opened. Once you have opened the formless safe, take the Quote of the Day Calendar from the formless safe in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You begin to take stock of what's in the room.
You can make out a locked formless safe. You make out an opened trunk. The trunk contains a formless latchkey!
There is a closed gate leading east. There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying: a berry and a shadfly.

your action:

Response: take formless latchkey from trunk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Quote of the Day Calendar from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the safe. After unlocking the safe, ensure that the safe inside the vault is open. And then, recover the spherical key from the safe. And then, make it so that the spherical passageway is locked with the spherical key. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. I guess you better just go and list everything you see here.
You can make out a locked safe in the room.
There is a closed spherical passageway leading south. There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying: a cucumber and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>lock spherical passageway with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the spherical keycard from the chair within the office. If you can get your hands on the spherical keycard, check that the spherical safe within the office is unlocked with the spherical keycard. Then, assure that the spherical safe within the office is open. Having opened the spherical safe, pick up the insect from the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You see a spherical safe. You see a chair. The chair is typical. On the chair you see a spherical keycard. Look out! It's a- oh, never mind, it's just a mantle. The mantle appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a cashew.

your action:

Response: take spherical keycard from chair<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, unlock the box within the laundry place with the latchkey. Having unlocked the box, make absolutely sure that the box is opened. After that, retrieve the keycard from the box. Then, make sure that the gateway is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
Look out! It's a- oh, never mind, it's just a box.
There is a closed gateway leading east. There is a closed door leading west.
You are carrying: a cashew, a fondue, a latchkey, an insect and a teaspoon.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip north. After that, venture north. After that, make an effort to go west. Then, close the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the worm from the display. With the worm, venture north. After that, make an attempt to go to the east. Following that, deposit the worm on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a display. The display contains a worm and a folder.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cabbage and a non-euclidean keycard.

your action:

Response: take worm from display<|im_end|>go north<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest is unlocked. After that, doublecheck that the chest is open. And then, pick up the peanut from the chest. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You make another one of your grand eccentric entrances into a cookery.
A locked chest is here.
There is a closed gateway leading east. There is a closed portal leading west.
You are carrying: a stick of butter, a key and a worm.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip west. With that over with, pick up the cucumber from the shelf within the playroom. And then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
There is a closed hatch leading north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a cabbage on the floor.
You are carrying: a book.

your action:

Response: go west<|im_end|>take cucumber from shelf<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Following that, go to the east. That done, lift the TextWorld style passkey from the floor of the study. After that, make sure that the TextWorld style chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a crate.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take TextWorld style passkey<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the rectangular keycard into the rectangular box in the kitchen's lock to unlock it. Then, make absolutely sure that the rectangular box within the kitchen is ajar. Then, take the nest of bugs from the rectangular box within the kitchen. After that, throw the nest of bugs on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have sauntered into, you had to saunter into a normal one. You can barely contain your excitement.
You can make out a locked rectangular box.
There is a closed door leading north. There is an open hatch leading west. You need an unblocked exit? You should try going east.
You are carrying: a fondue, a watermelon, a stick of butter, a rectangular keycard and a tv.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take nest of bugs from rectangular box<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. After that, try to take a trip east. And then, retrieve the ladle from the chest within the kitchen. And then, sit the ladle on the table in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a stick of butter, a mug and a novel.

your action:

Response: go south<|im_end|>go east<|im_end|>take ladle from chest<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, unlock the box with the key. After unlocking the box, ensure that the box inside the studio is open. Then, pick up the keycard from the box. After that, make it so that the locker in the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You make out a locked locker. You make out a locked box.
There is a closed gate leading south. There is a closed portal leading west.
There is an insect on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, travel east. Next, attempt to move north. If you can manage that, move west. And then, retrieve the laptop from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a legume, a pear and a mug.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to take a trip east. After that, pick up the cake scented latchkey from the locker in the basement. After getting the cake scented latchkey, insert the cake scented latchkey into the cake scented chest in the basement's lock to unlock it. Then, open the cake scented chest inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a burger and a paper towel on the floor.
You are carrying: a stick of butter and a loaf of bread.

your action:

Response: go east<|im_end|>take cake scented latchkey from locker<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. With that done, venture south. And then, lift the spoon from the floor of the kitchenette. And then, you can put the spoon inside the refrigerator within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You scan the room for a mantle, and you find a mantle. The mantle is usual. On the mantle you can see a laptop.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cookie and a controller.

your action:

Response: go east<|im_end|>go south<|im_end|>take spoon<|im_end|>insert spoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless keycard from the shelf. And then, take a trip west. And then, make it so that the formless safe is unlocked. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty typical here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a dresser? Because look over there, it's a dresser. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. On the shelf you can make out a formless keycard and an iron.
There is an open gateway leading west. You need an unblocked exit? You should try going north.
You are carrying: a sandwich and a whisk.

your action:

Response: take formless keycard from shelf<|im_end|>go west<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Then, try to head south. With that accomplished, try to take a trip east. Following that, assure that the fresh laundry scented chest within the scullery is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most usual of all possible studios.
You make out a box. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a berry and a plant.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, venture west. After that, pick-up the fudge scented passkey from the floor of the office. After picking up the fudge scented passkey, unlock the fudge scented portal with the fudge scented passkey. If you have unlocked the fudge scented portal, open the fudge scented portal in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You scan the room for an armchair, and you find an armchair. The armchair is normal. On the armchair you can see a sandwich.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented portal with fudge scented passkey<|im_end|>open fudge scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the passageway is ajar. Once you have pulled open the passageway, make an effort to travel west. Then, try to travel north. Next, recover the paper towel from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in a place we're calling a lounge. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a desk! However, the desk, like an empty desk, has nothing on it. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a couch. You wonder idly who left that here. The couch is normal. However, the couch, like an empty couch, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
There is a legume on the floor.
You are carrying: a gummy bear.

your action:

Response: open passageway<|im_end|>go west<|im_end|>go north<|im_end|>take paper towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, travel west. With that done, attempt to head south. Then, try to go east. Then, recover the worm from the table within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
You can see a shelf. But the thing is empty.
There is a closed portal leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a stick of butter, an onion, a loaf of bread and a lampshade.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. Following that, move west. Okay, and then, head north. And then, close the hatch inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin looking for stuff.
There is an open hatch leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
There is a burger on the floor.
You are carrying: a cauliflower, a fondue and a tv.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the south. Then, recover the tablet from the floor of the lounge. Then, move south. Once you accomplish that, put the tablet inside the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
You can make out a closed Henderson's style locker right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a Henderson's style keycard on the floor.
You are carrying: a candy bar, a passkey, a shadfly and a sock.

your action:

Response: go south<|im_end|>take tablet<|im_end|>go south<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, check that the Canadian limited edition locker in the cookery is unlocked with the Canadian limited edition latchkey. And then, open the Canadian limited edition locker. After that, take the loaf of bread from the Canadian limited edition locker. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're not going to believe this, but you've just entered a cookery. You begin to take stock of what's here.
You see a Canadian limited edition locker.
There is a closed portal leading north. There is a closed gate leading west.
You are carrying: a peanut, a Canadian limited edition latchkey, a mat, a bug and a shirt.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take loaf of bread from Canadian limited edition locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, try to take a trip east. Then, travel south. Next, attempt to go west. And then, recover the broom from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading south. There is an unblocked exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move south. After that, head west. With that accomplished, go to the north. Then, retrieve the nest of grubs from the cabinet within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked basket, which looks standard, in the corner. You make out a recliner. The recliner appears to be empty.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying: a stick of butter and a type 7 latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take nest of grubs from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. And then, attempt to take a trip south. Following that, go to the south. With that done, open the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the laundromat.
You make out a counter. But the thing is empty, unfortunately. You can make out a table. On the table you can make out a broom.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, try to go to the west. And then, pick up the sock from the board. And then, deposit the sock inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go west<|im_end|>take sock from board<|im_end|>insert sock into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move west. And then, pick up the butterfly from the trunk. And then, make an effort to head north. That done, deposit the butterfly on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You can see a counter. The counter is typical. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: go west<|im_end|>take butterfly from trunk<|im_end|>go north<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to check that the non-euclidean box is unlocked with the non-euclidean latchkey. Then, open the non-euclidean box inside the bathroom. And then, recover the fondue from the non-euclidean box within the bathroom. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
Oh wow! Is that what I think it is? It is! It's a non-euclidean box.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a stick of butter, a non-euclidean latchkey, a TextWorld keycard, a printer, a worm and a towel.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take fondue from non-euclidean box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest within the chamber. And then, open the chest. And then, recover the vanilla scented latchkey from the chest in the chamber. After that, insert the vanilla scented latchkey into the vanilla scented locker in the chamber's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You scan the room for a vanilla scented locker, and you find a vanilla scented locker. You wonder idly who left that here. You can make out a locked chest. Hey, want to see a recliner? Look over there, a recliner. Make a note of this, you might have to put stuff on or in it later on. The recliner is normal. Looks like someone's already been here and taken everything off it, though. Oh, great. Here's a couch. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a loaf of bread, a latchkey and a pair of headphones.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. If you can do that, make absolutely sure that the gate is opened. And then, move south. After that, take the insect from the shelf in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
You see an opened usual looking coffer nearby. The coffer is empty, what a horrible day!
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. If you can get through with that, try to go to the south. After that, lift the vanilla scented passkey from the floor of the restroom. And then, doublecheck that the vanilla scented locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a banana, a legume, a fondue and a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the safe in the dish-pit. After that, make sure that the safe within the dish-pit is ajar. After that, take the butterfly from the safe. And then, toss the butterfly on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin to take stock of what's here.
You see a safe. Make a note of this, you might have to put stuff on or in it later on.
There is a closed gateway leading east. There is a closed gate leading west.
There is a napkin on the floor.
You are carrying: a latchkey and a type I key.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the west. And then, pick-up the fork from the floor of the dish-pit. And then, move south. Then, throw the fork on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You scan the room, seeing a chair. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a coconut and a cabbage.

your action:

Response: go west<|im_end|>take fork<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, pick-up the non-euclidean passkey from the floor of the shower. After that, head west. And then, unlock the non-euclidean door inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
You see a table. You shudder, but continue examining the table. The table is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed non-euclidean door leading west. You need an unblocked exit? You should try going east.
You are carrying: a gummy bear, a salad and a vanilla scented keycard.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could insert the passkey into the chest's lock to unlock it. Then, ensure that the chest is open. Having pulled open the chest, pick up the keycard from the chest. Then, unlock the hatch. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter, a cabbage, a passkey, a Microsoft style keycard and a spoon.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to take a trip north. Next, go west. With that accomplished, move south. And then, lift the cd from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading west. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a fondue, a bug and a fork.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to move north. If you can get around to doing that, venture north. And then, go to the east. And then, recover the sponge from the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. Let's see what's in here.
You make out a stand. The stand is usual. On the stand you can see an onion.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard, a butterfly and a book.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, check that the locker within the cubicle is unlocked with the passkey. After that, make it so that the locker is ajar. And then, retrieve the binder from the locker inside the cubicle. And then, toss the binder on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You see a cabinet, so there's that.
There is a closed hatch leading east. There is a closed passageway leading west.
You are carrying: a candy bar, a passkey, a pair of pants, a broom and a pillow.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move south. That done, ensure that the gateway is open. Then, attempt to move west. Okay, and then, close the gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Okay, so you're in a laundromat, cool, but is it standard? You better believe it is.
What's that over there? It looks like it's a bench. The bench is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger, a tv and a plant.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the latchkey from the plate in the scullery. After that, unlock the chest in the scullery. And then, ensure that the chest within the scullery is open. Then, you can insert the tablet into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have walked into the most standard of all possible scullerys.
You see a chest. The light flickers for a second, but nothing else happens. You can see a plate. You see a latchkey on the plate.
There is a closed gateway leading north. There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying: a Henderson's keycard, a key, a tablet and a blanket.

your action:

Response: take latchkey from plate<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, go south. And then, take the cloak from the table within the pantry. And then, go to the north. Then, deposit the cloak on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You begin to take stock of what's in the room.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a bug.

your action:

Response: go south<|im_end|>take cloak from table<|im_end|>go north<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the west. Once you succeed at that, make an effort to go to the north. And then, make an attempt to travel east. Then, make it so that the coffer is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a glove on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. That done, go east. With that accomplished, try to go south. Then, lift the butterfly from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. And then, head north. With that over with, make an effort to take a trip east. Then, retrieve the nest of caterpillars from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. Let's see what's in here.
There is an open hatch leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying: an onion, a broom and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. Then, pick up the whisk from the chair inside the scullery. And then, make an effort to go to the east. Next, you can insert the whisk inside the suitcase within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one. You begin looking for stuff.
You see an opened suitcase. What a letdown! The suitcase is empty! You make out a workbench. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar and a fondue.

your action:

Response: go west<|im_end|>take whisk from chair<|im_end|>go east<|im_end|>insert whisk into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, pick up the type J latchkey from the floor of the office. And then, make sure that the type J box is unlocked with the type J latchkey. And then, make it so that the type J box is opened. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You begin to take stock of what's in the room.
You can see an opened freezer. The freezer is empty! What a waste of a day! You can make out a case.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type J latchkey<|im_end|>unlock type J box with type J latchkey<|im_end|>open type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, take a trip east. Once you accomplish that, recover the cashew from the spherical box within the laundry place. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see an armchair. Wow, isn't TextWorld just the best? The armchair is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading north. There is an open passageway leading south.
You are carrying: a berry, an onion and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take cashew from spherical box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to insert the type 1 keycard into the type 1 gateway inside the recreation zone's lock to unlock it. And then, ensure that the type 1 gateway is open. And then, venture west. After that, retrieve the shadfly from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
There is a closed passageway leading north. There is a closed type 1 gateway leading west.
You are carrying: a pizza, a type 1 keycard, a latchkey and a nest of bunnies.

your action:

Response: unlock type 1 gateway with type 1 keycard<|im_end|>open type 1 gateway<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could go to the west. After that, go south. And then, attempt to move east. And then, pick up the nest of caterpillars from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You make out a safe.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a boysenberry and a pear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go north. With that over with, take a trip east. That done, recover the passkey from the mantle within the studio. And then, make sure that the locker within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cauliflower and a carrot on the floor.
You are carrying: a stick of butter and a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from mantle<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could travel south. With that done, try to head west. With that done, attempt to move north. That done, make it so that the rectangular locker is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
Hey, want to see a chest? Look over there, a chest.
There is a closed portal leading west. There is an open hatch leading north. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying: a rectangular keycard and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to travel west. And then, pick up the spherical passkey from the floor of the parlor. After that, unlock the spherical safe inside the parlor. After you have unlocked the spherical safe, make it so that the spherical safe within the parlor is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just come into a cubicle.
You see a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a berry and a peanut.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could doublecheck that the non-euclidean gate is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean gate inside the playroom is open. After that, venture south. With that done, recover the mouse from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. I guess you better just go and list everything you see here.
You can see a mantelpiece. The mantelpiece is standard. But the thing is empty, unfortunately.
There is a closed door leading north. There is a closed non-euclidean gate leading south.
You are carrying: a peanut, a stick of butter, an apple, a cucumber, a non-euclidean keycard and a tv.

your action:

Response: unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the keycard from the locker. Then, try to move north. After that, unlock the chest. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom.
You can make out a locker. Make a note of this, you might have to put stuff on or in it later on. The locker contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: take keycard from locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could try to head west. After that, go to the north. And then, make an effort to travel east. And then, open the box within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion, a folder, a nest of caterpillars and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could go to the south. With that over with, go west. Following that, retrieve the passkey from the floor of the workshop. And then, doublecheck that the box is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a gleam over in a corner, where you can see a counter. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a spoon on the floor.
You are carrying: a fondue, a nest of kittens and a printer.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. Then, make an attempt to travel west. Then, venture south. Then, pick up the cloak from the chest in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. I guess you better just go and list everything you see here.
You make out a rack. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter, a cookie and a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take cloak from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture west. Then, move south. With that over with, unlock the gate inside the chamber. After that, make sure that the gate within the chamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You can see a suitcase. You can't wait to tell the folks at home about this! You see a table. The table is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a latchkey and a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. And then, try to head south. And then, retrieve the type U latchkey from the floor of the canteen. And then, unlock the type U chest within the canteen with the type U latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>take type U latchkey<|im_end|>unlock type U chest with type U latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First step, try to move east. Okay, and then, make an effort to take a trip south. If you can accomplish that, take the TextWorld limited edition latchkey from the box. Then, assure that the TextWorld limited edition box inside the studio is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
Were you looking for a display? Because look over there, it's a display. Now that's what I call TextWorld! What a letdown! The display is empty!
There is a closed passageway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. Then, take the insect from the counter in the closet. If you have got the insect, try to head south. And then, rest the insect on the bench in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a durian, a stick of butter, a spherical key and a worm.

your action:

Response: go south<|im_end|>take insect from counter<|im_end|>go south<|im_end|>put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. With that accomplished, try to venture west. With that done, attempt to head south. Following that, close the hatch in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a chair. You see a fly larva on the chair.
There is an unguarded exit to the south.
You are carrying: a cashew, a sandwich, a fondue, a laptop and a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the type 3 chest within the bedchamber. After that, open the type 3 chest. Then, take the novel from the type 3 chest. Then, toss the novel on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
As if things weren't amazing enough already, you can even see a type 3 chest. You see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take novel from type 3 chest<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel south. Next, attempt to travel west. Okay, and then, retrieve the nest of kittens from the floor of the garage. After that, place the nest of kittens on the counter in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal one. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an apple, a plant and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of kittens<|im_end|>put nest of kittens on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go west. After that, try to travel north. And then, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe inside the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a coconut and a teaspoon on the floor.
You are carrying: a cashew, a vanilla scented key and a sponge.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip south. With that accomplished, attempt to go to the east. Then, open the box. After that, put the teacup inside the box inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You begin to take stock of what's here.
There is a closed door leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a gummy bear, a keycard, a teacup and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>insert teacup into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. After that, travel north. After that, recover the potato from the floor of the kitchen. After that, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. But oh no! there's nothing on this piece of trash. You can see a bench. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying: a legume, a candy bar and a tablet.

your action:

Response: go east<|im_end|>go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. With that over with, take the passkey from the display inside the study. Then, try to head east. And then, Deposit the passkey into the safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe. You make out a board! But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage, a loaf of bread, a keycard and a hat.

your action:

Response: go west<|im_end|>take passkey from display<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>