Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could move south. And then, make an effort to venture west. Then, take a trip north. Then, retrieve the paper towel from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird. The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a chocolate bar, a key and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to venture west. With that over with, go north. With that done, take the golf club from the coffer within the basement. With the golf club, you can deposit the golf club into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a table. The table is normal. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a salad.

your action:

Response: go west<|im_end|>go north<|im_end|>take golf club from coffer<|im_end|>insert golf club into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box in the kitchenette is open. Having pulled open the fresh laundry scented box, pick up the cucumber from the fresh laundry scented box. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked fresh laundry scented box.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a chocolate bar, a fresh laundry scented latchkey, a binder and a worm.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take cucumber from fresh laundry scented box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture north. With that accomplished, move west. Okay, and then, venture south. Following that, take the butterfly from the table in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You can see a closed TextWorld style safe right there by you. You make out a closed chest here.
There is an unblocked exit to the north. There is an unblocked exit to the west.
There is a TextWorld style keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. With that over with, pick up the keycard from the stand. Then, assure that the safe is unlocked with the keycard. Then, open the safe in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be good if you could head south. After that, try to move east. After that, retrieve the insect from the stand inside the cubicle. And then, you can place the insect into the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
You can see a closed cabinet in the corner. You make out a board. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to go west. Once you manage that, make an attempt to take a trip south. After that, make an effort to travel east. And then, pick up the printer from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Look at that signboard! What does it say? It says Welcome to the studio? Well that's cool.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, attempt to go to the north. And then, doublecheck that the passageway in the sauna is opened. And then, move east. That done, lift the laptop from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
You need an unguarded exit? You should try going north.
You are carrying: a stapler, a glass, a butterfly and a worm.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to look and see that the chest in the cubicle is opened. After that, pick up the type A passkey from the chest. After that, take a trip east. Following that, unlock the type A box. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can make out a closed chest here. What's that over there? It looks like it's a table. The table is standard. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an apple and a latchkey.

your action:

Response: open chest<|im_end|>take type A passkey from chest<|im_end|>go east<|im_end|>unlock type A box with type A passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, travel south. And then, pick up the stick of butter from the desk. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a pair of pants on the floor.
You are carrying: a peanut and a butterfly.

your action:

Response: go south<|im_end|>take stick of butter from desk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. And then, travel south. And then, travel east. Then, look and see that the locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a golf club on the floor.
You are carrying: a gummy bear, a poem and a Cat Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, insert the TextWorld key into the TextWorld locker's lock to unlock it. And then, open the TextWorld locker within the steam room. And then, recover the key from the TextWorld locker within the steam room. After that, make it so that the portal is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You see a TextWorld locker.
There is a closed portal leading north. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld key and a broom.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the fly larva from the type 3 box. After getting the fly larva, make an effort to head west. If you can finish that, make an effort to move north. That done, drop the fly larva on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You scan the room for a type 3 box, and you find a type 3 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The type 3 box contains a type 3 latchkey and a fly larva, so there's that.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a broccoli, a licorice strip and a Henderson's style passkey.

your action:

Response: take fly larva from type 3 box<|im_end|>go west<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. With that accomplished, head east. Next, pick up the shadfly from the chest. After that, place the shadfly on the bench inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from chest<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, move south. That done, take the passkey from the shelf in the bathroom. And then, make an effort to venture north. After that, lock the gateway. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have walked into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
There is a closed gateway leading east. There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip east. Following that, make an attempt to move north. And then, retrieve the insect from the floor of the bedroom. After you have picked up the insect, sit the insect on the mantelpiece in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a peanut, a potato and a top hat.

your action:

Response: go east<|im_end|>go north<|im_end|>take insect<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be fantastic if you could try to go to the west. And then, move north. With that done, make an effort to travel east. And then, recover the sponge from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a monitor on the floor.
You are carrying: a peanut and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head east. After that, head north. Following that, retrieve the dvd from the box. If you have taken the dvd, insert the dvd into the suitcase within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
You can make out an opened portmanteau. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>go north<|im_end|>take dvd from box<|im_end|>insert dvd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go to the east. With that done, make an effort to go south. Following that, make an attempt to move west. Okay, and then, lift the insect from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have shown up in, you had to come round a normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a nest of grubs.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to head north. After that, try to take a trip west. Next, make an attempt to travel south. Okay, and then, lift the worm from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. You can make out a rack. The rack appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying: a pear, a sandwich and a nest of puppies.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, make an effort to move south. And then, go west. Then, pick up the synthesizer from the couch. And then, deposit the synthesizer inside the dresser in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a napkin on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take synthesizer from couch<|im_end|>insert synthesizer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to move west. And then, go to the north. And then, head east. Then, ensure that the chest in the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a burger, a stick of butter and a bug.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the west. With that done, pick up the insect from the table in the kitchenette. And then, go east. Then, put the insect on the board inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a board. Unfortunately, there isn't a thing on it. Oh, great. Here's a rack. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition key.

your action:

Response: go west<|im_end|>take insect from table<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture north. Once you accomplish that, make an effort to move north. After that, go to the east. That done, retrieve the lightbulb from the chest in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. Following that, make an attempt to move south. That done, ensure that the portmanteau is open. After that, pick up the pillow from the portmanteau in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am stoked to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>open portmanteau<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, go to the west. Next, venture north. Following that, pick up the stick of butter from the table inside the garage. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You start to take note of what's in the room.
You see a closed lavender scented chest.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a lavender scented key and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the east. And then, ensure that the type 1 safe inside the study is open. Having pulled open the type 1 safe, recover the Comic Strip Calendar from the type 1 safe. Once you have picked up the Comic Strip Calendar, throw the Comic Strip Calendar on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You can make out a case. Empty! What kind of nightmare TextWorld is this? Were you looking for a board? Because look over there, it's a board. Now why would someone leave that there? However, the board, like an empty board, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: a licorice strip and a type 1 keycard.

your action:

Response: go east<|im_end|>open type 1 safe<|im_end|>take Comic Strip Calendar from type 1 safe<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. Then, head south. And then, travel south. And then, make it so that the soap scented locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a counter. Why don't you take a picture of it, it'll last longer! However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pear, a soap scented keycard and a paper towel.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. Then, try to go to the east. After that, recover the sock from the cabinet inside the laundry place. Then, you can insert the sock into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go east<|im_end|>take sock from cabinet<|im_end|>insert sock into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the rectangular gate within the study with the rectangular key. And then, open the rectangular gate inside the study. And then, go to the west. Next, make sure that the basket in the shower is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You see a coffer. The coffer contains a pear. You bend down to tie your shoe. When you stand up, you notice a mantle. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading south. There is a closed rectangular gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter, a rectangular key and a sponge.

your action:

Response: unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to move west. With that done, take the type 8 latchkey from the workbench within the pantry. If you can get your hands on the type 8 latchkey, make an attempt to move north. After that, lock the type 8 passageway within the cubicle with the type 8 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying: a cookie, a Microsoft style keycard, a formless key and a teaspoon.

your action:

Response: go west<|im_end|>take type 8 latchkey from workbench<|im_end|>go north<|im_end|>lock type 8 passageway with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. Then, pick up the American keycard from the floor of the parlor. And then, unlock the American chest within the parlor. After that, open the American chest within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take American keycard<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, head west. Then, go south. If you can manage that, take the broom from the rack. With the broom, drop the broom on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>take broom from rack<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Then, pick up the dvd from the bed stand inside the salon. And then, travel west. Okay, and then, throw the dvd on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
I never took you for the sort of person who would show up in a launderette, but I guess I was wrong.
You can see a table. The table is normal. But there isn't a thing on it.
There is a closed portal leading north. There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a bug.

your action:

Response: go east<|im_end|>take dvd from bed stand<|im_end|>go west<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the south. Then, make an attempt to head west. Then, retrieve the sponge from the bench inside the shower. With the sponge, place the sponge on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You start to take note of what's in the room.
Hey, want to see a type 1 locker? Look over there, a type 1 locker, so there's that.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cauliflower and a type 1 key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge from bench<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head south. After that, head east. Then, pick up the cashew from the board within the launderette. Then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You can see a American style safe. The light flickers for a second, but nothing else happens. The American style safe is empty! This is the worst thing that could possibly happen, ever! You see a desk. The desk is standard. But the thing is empty, unfortunately. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is an American style keycard on the floor.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>take cashew from board<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, travel east. And then, attempt to move south. Following that, go to the west. And then, ensure that the passageway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You can make out a safe! The safe is empty! What a waste of a day! You see a shelf. But the thing hasn't got anything on it. Silly shelf, silly, empty, good for nothing shelf.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a legume and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the cubicle. Then, make an effort to head east. Next, make an effort to take a trip south. And then, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can make out a closed suitcase. You can see a stand. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: an iron and a tv.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to head east. And then, pick-up the key from the floor of the cookhouse. Then, move west. Once you manage that, look and see that the passageway is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You begin to take stock of what's here.
There is a closed portal leading south. There is a closed passageway leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cucumber on the floor.
You are carrying: a loaf of bread and a TextWorld limited edition key.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the south. And then, make an attempt to travel east. With that accomplished, go south. And then, recover the broom from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. It seems to be pretty typical here. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a sandwich, a fondue and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take broom from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. After that, retrieve the key from the floor of the shower. After that, head south. Then, look and see that the safe in the recreation zone is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a coffer. What a letdown! The coffer is empty!
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a burger, a manuscript and a synthesizer.

your action:

Response: go east<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to move east. With that done, take the Advent Calendar from the table. And then, make an effort to travel west. And then, sit the Advent Calendar on the shelf inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have sauntered into, you had to saunter into an ordinary one.
You see a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the west.
There is a mop on the floor.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take Advent Calendar from table<|im_end|>go west<|im_end|>put Advent Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. With that accomplished, pick up the tablet from the portmanteau inside the chamber. And then, make an attempt to venture east. If you can get around to doing that, place the tablet on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one. You begin to take stock of what's here.
You can see a shelf. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar, a peanut, a stick of butter, a worm and a coffee cup.

your action:

Response: go west<|im_end|>take tablet from portmanteau<|im_end|>go east<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. With that accomplished, attempt to move east. After that, recover the Cat Calendar from the floor of the cubicle. Then, put the Cat Calendar on the bookshelf inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can make out a cabinet.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a mat and a hat.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>put Cat Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to move east. After that, take a trip south. And then, take the stick of butter from the couch. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
Hey, want to see a crate? Look over there, a crate. Now why would someone leave that there?
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pear, a loaf of bread and a nest of earwigs.

your action:

Response: go east<|im_end|>go south<|im_end|>take stick of butter from couch<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head west. With that done, travel south. Following that, attempt to take a trip east. Okay, and then, make absolutely sure that the locker in the recreation zone is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a potato, a passkey and a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, travel west. Next, try to go north. Then, attempt to go east. After that, make absolutely sure that the suitcase is closed. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a counter. But there isn't a thing on it.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a TextWorld keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the locker in the playroom is open. After that, take the laptop from the locker. With the laptop, attempt to head west. Then, rest the laptop on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
You can make out a closed locker.
There is a closed gate leading south. There is an open passageway leading west.
You are carrying: a pizza.

your action:

Response: open locker<|im_end|>take laptop from locker<|im_end|>go west<|im_end|>put laptop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the west. That done, retrieve the key from the floor of the kitchenette. If you can get your hands on the key, unlock the portal inside the kitchenette. After that, open the portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You scan the room for a formless locker, and you find a formless locker. Were you looking for a board? Because look over there, it's a board. The board is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the board.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a peanut, a formless key and a textbook.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. Then, make an effort to travel east. Then, head south. Following that, pick up the top hat from the chest inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You start to take note of what's in the room.
You can see a locked trunk.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a cucumber, a sponge and a laptop.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, head west. And then, take a trip south. After that, attempt to venture south. Once you succeed at that, close the Microsoft locker inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to move south. And then, try to go west. And then, recover the TextWorld limited edition passkey from the platter in the kitchen. With the TextWorld limited edition passkey, make sure that the TextWorld limited edition locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You have entered a basement. Not the basement you'd expect. No, this is a basement.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld limited edition passkey from platter<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture east. Okay, and then, make an effort to move south. And then, ensure that the safe is open. And then, put the top hat inside the safe within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying: a carrot, a top hat and a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>open safe<|im_end|>insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the keycard from the rack in the laundromat. After picking up the keycard, unlock the locker. Then, open the locker. And then, you can insert the poem into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a locked locker in the room. You can see a rack. The rack is usual. On the rack you see a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a poem.

your action:

Response: take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert poem into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the gateway is unlocked with the latchkey. And then, assure that the gateway is opened. After opening the gateway, head west. Next, make absolutely sure that the cabinet inside the basement is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a carrot, a chocolate bar, a cucumber, a latchkey, a Comic Strip Calendar and a pillow.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, travel north. Next, make an effort to venture north. Okay, and then, take a trip west. Then, ensure that the spherical box within the washroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sock, a frisbee and a broom.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, assure that the Canadian style safe is unlocked. After that, open the Canadian style safe in the parlor. After pulling open the Canadian style safe, pick up the lamp from the Canadian style safe. And then, place the lamp on the bench within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a Canadian style safe. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is standard. But the thing hasn't got anything on it. You can make out a recliner. I guess it's true what they say, if you're looking for a recliner, go to TextWorld. The recliner is standard. However, the recliner, like an empty recliner, has nothing on it. It would have been so cool if there was stuff on the recliner. You can see a shelf. But the thing is empty, unfortunately.
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying: a cookie and a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take lamp from Canadian style safe<|im_end|>put lamp on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip east. Then, head south. Following that, move west. Then, take the sponge from the table within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a stick of butter, a coconut, a candy bar, a fly larva and a lightbulb.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, open the gate inside the garage. Then, head south. After that, open the locker within the cubicle. And then, pick up the insect from the locker within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
Look over there! a box.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a key and a formless keycard.

your action:

Response: open gate<|im_end|>go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could take a trip west. And then, go to the south. And then, make an attempt to head east. Once you succeed at that, recover the broom from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. Let's see what's in here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. Once you get through with that, try to travel east. After that, pick up the mop from the cabinet. And then, put the mop on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one.
You make out a closed locker.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a frisbee and a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. Then, lift the Henderson's keycard from the floor of the chamber. With the Henderson's keycard, venture north. With that accomplished, make absolutely sure that the Henderson's passageway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading east. There is a closed Henderson's passageway leading west. There is an unblocked exit to the south.
You are carrying: an American style latchkey, a worm and a kettle.

your action:

Response: go south<|im_end|>take Henderson's keycard<|im_end|>go north<|im_end|>unlock Henderson's passageway with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take the TextWorld passkey from the rack inside the bathroom. And then, insert the TextWorld passkey into the TextWorld safe in the bathroom's lock to unlock it. Then, open the TextWorld safe within the bathroom. And then, take the bug from the TextWorld safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have shown up in, you had to saunter into a standard one. The room is well lit.
You see a locked TextWorld safe. You can see a rack. On the rack you can see a TextWorld passkey.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical key and a controller.

your action:

Response: take TextWorld passkey from rack<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take bug from TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel east. Next, take the soap dispenser from the trunk. If you can get your hands on the soap dispenser, go to the west. Then, place the soap dispenser on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You begin to take stock of what's here.
You see a bench. You see a tv on the bench.
There is an open hatch leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread and a keyboard.

your action:

Response: go east<|im_end|>take soap dispenser from trunk<|im_end|>go west<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. After that, retrieve the latchkey from the floor of the parlor. After that, go to the east. Then, lock the box in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can see a closed box. You make out a closed chest here.
There is a closed gate leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a spork, a laptop and a glass.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, attempt to head west. Next, pick-up the cuboid keycard from the floor of the cookhouse. After that, unlock the cuboid chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a licorice strip, a Henderson's style key and a kettle.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid keycard<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the broom from the stand in the spare room. After that, make an effort to move south. That done, venture south. Following that, rest the broom on the counter in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You see a stand. The stand is typical. On the stand you can make out a broom and a nest of grubs.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>go south<|im_end|>go south<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture west. After that, go south. Then, go to the east. After that, assure that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can see a closed safe. You can see a portmanteau. Is this it? Is this what you came to TextWorld to see? a portmanteau? You make out a bed stand. The bed stand is typical. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying: a burger, a spork and a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the south. If you can finish that, pick up the disk from the mantelpiece. And then, attempt to travel east. Then, deposit the disk inside the TextWorld style chest inside the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bathroom. You can barely contain your excitement.
You make out a TextWorld limited edition locker.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a salad, a TextWorld style latchkey, a TextWorld limited edition passkey and an Advent Calendar.

your action:

Response: go south<|im_end|>take disk from mantelpiece<|im_end|>go east<|im_end|>insert disk into TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could venture east. And then, take a trip north. Then, go west. Once you finish that, ensure that the fudge scented locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a fudge scented key.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. After that, recover the cake scented key from the portmanteau. If you can get your hands on the cake scented key, go to the south. After that, make it so the cake scented chest within the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it typical? You better believe it is. The room is well lit.
You can make out a cake scented chest.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a cucumber and a sandwich.

your action:

Response: go north<|im_end|>take cake scented key from portmanteau<|im_end|>go south<|im_end|>lock cake scented chest with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move east. After that, try to travel north. Then, venture west. With that over with, close the gateway. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. You can't wait to tell the folks at home about this! What a letdown! The drawer is empty! You see a closed box.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a knife.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, head east. And then, go north. With that accomplished, move west. After that, make it so that the spherical safe is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a mantle. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a fork and a plant.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move west. Once you get through with that, go north. Then, pick up the sponge from the locker. If you can get your hands on the sponge, drop the sponge on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You scan the room, seeing a cabinet. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to take a trip north. Then, move west. Then, make an attempt to go south. Then, ensure that the spherical chest within the spare room is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You see a trunk. Huh, weird. What a letdown! The trunk is empty!
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a blueberry, a pillow and a bowl.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to head south. And then, head east. And then, try to head north. Following that, open the TextWorld limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle.
You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, attempt to head north. And then, retrieve the cuboid key from the floor of the scullery. If you can get your hands on the cuboid key, unlock the cuboid safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a chocolate bar and a pair of pants.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the type 1 latchkey from the spherical locker. If you can get your hands on the type 1 latchkey, make an attempt to move south. With that accomplished, insert the type 1 latchkey into the type 1 locker within the bedroom's lock to unlock it. After that, open the type 1 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. Let's see what's in here.
You see a spherical locker. The spherical locker contains a type 1 latchkey.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
There is a spherical key on the floor.
You are carrying: a lamp and a vacuum.

your action:

Response: take type 1 latchkey from spherical locker<|im_end|>go south<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, go east. Then, make an attempt to go to the north. After that, retrieve the apple from the type 9 box. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>take apple from type 9 box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, attempt to go to the east. Following that, retrieve the lavender scented latchkey from the floor of the attic. After picking up the lavender scented latchkey, look and see that the lavender scented locker is unlocked. After that, doublecheck that the lavender scented locker in the attic is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a closed case close by.
There is an unguarded exit to the east.
You are carrying: a pair of pants, a towel, an iron and a lamp.

your action:

Response: go east<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. And then, pick-up the cd from the floor of the recreation zone. After you have picked up the cd, go east. Then, put the cd on the bench inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is standard. On the bench you make out a nest of bugs. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading east. There is an unguarded exit to the west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>put cd on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. And then, make an effort to take a trip east. And then, take the tablet from the box. After that, ditch the tablet on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest nearby.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a key, a nest of grubs and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take tablet from box<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. Once you manage that, make sure that the suitcase is opened. And then, take the keyboard from the suitcase. After you have got the keyboard, place the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a soap dispenser on the floor.
You are carrying: a candy bar and a golf ball.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take keyboard from suitcase<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, unlock the safe within the basement. Then, make absolutely sure that the safe is opened. And then, retrieve the scarf from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a berry on the floor.
You are carrying: a key, a worm, a shadfly and an insect.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take scarf from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the gate in the kitchenette is open. And then, try to head south. And then, go east. That done, pick up the fork from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a freezer.
There is a closed gateway leading east. There is a closed gate leading south.
There is a burger on the floor.
You are carrying: a vanilla scented passkey.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. With that accomplished, lift the rectangular passkey from the floor of the workshop. Once you have taken the rectangular passkey, make absolutely sure that the rectangular locker within the workshop is unlocked. After that, open the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. After that, attempt to move east. That done, take a trip north. With that over with, ensure that the spherical safe in the restroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it normal? You better believe it is.
You can make out a closed refrigerator here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. The platter is ordinary. But there isn't a thing on it. What's the point of an empty platter? You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a pear on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to venture south. Then, make an attempt to head east. With that done, ensure that the box within the chamber is open. After that, you can deposit the Cat Calendar inside the box within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You begin to take stock of what's in the room.
There is a closed door leading east. There is an open gate leading south. You need an unblocked exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying: a fondue and a Cat Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>insert Cat Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to travel south. If you can finish that, make an attempt to travel east. And then, travel south. Then, pick up the Cat Calendar from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty usual here. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a fudge scented chest, so there's that.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a fudge scented passkey and a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar<|im_end|>