Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. Then, ensure that the gateway is open. After that, make an attempt to travel east. Then, recover the broom from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've seen better restrooms, but at least this one seems pretty standard. I guess you better just go and list everything you see here.
You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a sponge on the floor.
You are carrying: a tv and a lightbulb.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to go south. Then, lift the type 8 passkey from the floor of the cubicle. After picking up the type 8 passkey, make an attempt to move south. After that, check that the type 8 chest within the office is unlocked with the type 8 passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to take the cloak from the rack. And then, try to go to the south. Okay, and then, move east. Following that, you can deposit the cloak inside the chest in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You begin to take stock of what's in the room.
You can make out a rack. The rack is usual. On the rack you make out a cloak. Something scurries by right in the corner of your eye. Probably nothing. You can make out a workbench. You shudder, but continue examining the workbench. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich, a passkey and an insect.

your action:

Response: take cloak from rack<|im_end|>go south<|im_end|>go east<|im_end|>insert cloak into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the knife from the table. If you can get your hands on the knife, attempt to head north. Then, ensure that the chest is open. Once you have pulled open the chest, you can put the knife inside the chest within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is usual. On the table you see a knife. Wow! Just like in the movies! Look over there! a plate. But the thing is empty. You can see a counter. The counter is normal. The counter appears to be empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a legume.

your action:

Response: take knife from table<|im_end|>go north<|im_end|>open chest<|im_end|>insert knife into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to move south. After that, attempt to go south. With that accomplished, attempt to head east. If you can accomplish that, pick-up the broom from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You need an unblocked exit? You should try going south.
There is a fondue on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Okay, and then, head south. And then, go east. Then, recover the mug from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture south. Then, attempt to head east. Following that, make an attempt to travel south. And then, retrieve the butterfly from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
What's that over there? It looks like it's a desk. The desk appears to be empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a passkey, a spoon and a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Then, try to move east. And then, pick up the passkey from the bowl. After you have got the passkey, unlock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You make out a mantle. Wow, isn't TextWorld just the best? The mantle is usual. The mantle appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a printer on the floor.
You are carrying: a worm, a book and a ladle.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from bowl<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip east. That done, make an attempt to venture north. And then, retrieve the laptop from the safe. And then, deposit the laptop on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a pear, a key and a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop from safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to go to the east. With that accomplished, go to the north. After that, head west. If you can get around to doing that, take the poem from the shelf inside the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a stick of butter and a shadfly.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take poem from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, venture east. After that, make an effort to venture south. And then, make an effort to go to the west. And then, put the monitor on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a trunk.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a broccoli, a sandwich, a loaf of bread, a monitor and a shoe.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture west. With that over with, make an attempt to move north. Then, go east. After that, make it so that the dresser is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. Then, take the cabbage from the fridge. After taking the cabbage, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one. You begin to take stock of what's here.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a book and a shirt.

your action:

Response: go north<|im_end|>take cabbage from fridge<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to take a trip east. After that, go north. With that done, take the key from the mantle. After stealing the key, assure that the locker is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a cookie and a loaf of bread.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from mantle<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to go south. And then, attempt to go to the east. After that, pick up the key from the bookshelf. And then, lock the locker with the key. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a latchkey and a lightbulb.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from bookshelf<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel north. Following that, go to the east. Okay, and then, try to go to the south. And then, open the chest inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that placard! What does it say? It says Welcome to the dish-pit? Well that's cool. Let's see what's in here.
You make out a bowl. What a coincidence, weren't you just thinking about a bowl? But the thing is empty.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a whisk on the floor.
You are carrying: a keycard, a fly larva and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. Then, move west. And then, retrieve the telephone from the stand. And then, deposit the telephone on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a fridge.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spork.

your action:

Response: go south<|im_end|>go west<|im_end|>take telephone from stand<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Then, pick-up the vanilla scented keycard from the floor of the cookery. And then, venture north. With that done, lock the vanilla scented box with the vanilla scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
A closed vanilla scented box, which looks ordinary, is in the corner. You can make out a closed rectangular safe close by.
There is a closed passageway leading east. There is an open gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a durian, a key, a shadfly and a bug.

your action:

Response: go south<|im_end|>take vanilla scented keycard<|im_end|>go north<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move south. Following that, travel west. Following that, pick up the monitor from the bench. And then, deposit the monitor on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's in the room.
You make out a rack. The rack is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a type W keycard and a novel.

your action:

Response: go south<|im_end|>go west<|im_end|>take monitor from bench<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, look and see that the Canadian limited edition portal is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition portal is open. And then, attempt to go to the east. And then, retrieve the teacup from the refrigerator in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. The room is well lit.
There is a closed Canadian limited edition portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a Canadian limited edition key and a hat.

your action:

Response: unlock Canadian limited edition portal with Canadian limited edition key<|im_end|>open Canadian limited edition portal<|im_end|>go east<|im_end|>take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, try to go to the south. After that, make absolutely sure that the passageway within the kitchenette is ajar. And then, try to take a trip west. With that done, make sure that the Henderson's box is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is an exit to the south. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying: a peanut, a Henderson's key, a sock and a shadfly.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. And then, travel east. Next, move north. After that, ensure that the coffer inside the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can make out a bookshelf. The bookshelf is usual. But the thing is empty, unfortunately. You scan the room for a table, and you find a table. The table is normal. However, the table, like an empty table, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a sandwich and a fresh laundry scented latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. Then, pick up the mop from the floor of the shower. After that, attempt to travel south. Then, ditch the mop on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple, a golf club and a Cat Calendar.

your action:

Response: go south<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to make an attempt to venture east. With that over with, recover the garlic clove from the freezer within the cookhouse. After that, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a banana, a nest of toads and a bug.

your action:

Response: go east<|im_end|>take garlic clove from freezer<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to move south. And then, travel east. Next, lift the passkey from the floor of the study. If you can get your hands on the passkey, make sure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is a closed passageway leading east. There is a closed gateway leading north. You need an unblocked exit? You should try going south.
There is a nest of ticks on the floor.
You are carrying: a fondue and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the type E locker. Then, ensure that the type E locker is open. Then, take the latchkey from the type E locker within the kitchenette. And then, insert the latchkey into the locker in the kitchenette's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
You make out a locked locker. You see a locked type E locker right there by you.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a candy bar, a sandwich and a type E passkey.

your action:

Response: unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. Following that, attempt to move north. After that, pick up the sponge from the locker. Then, toss the sponge on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am excited to announce that you are now in the cellar.
You can make out a counter. The counter is ordinary. The counter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spork.

your action:

Response: go west<|im_end|>go north<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, head west. And then, ensure that the portal in the attic is open. Then, try to travel north. With that accomplished, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an unguarded exit to the west.
There is a disk on the floor.
You are carrying: a sandwich, a passkey and a key.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the east. With that accomplished, head south. Then, attempt to travel west. With that over with, retrieve the sponge from the basket inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You can see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Look out! It's a- oh, never mind, it's just a workbench. The workbench is typical. But the thing is empty, unfortunately.
There is an open hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a spherical key and a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sponge from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an attempt to go west. With that over with, move south. After that, attempt to venture south. That done, pick up the cane from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
You see a closed TextWorld style box right there by you.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a TextWorld style key on the floor.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could lift the TextWorld style keycard from the floor of the office. Then, check that the TextWorld style safe is unlocked with the TextWorld style keycard. And then, make absolutely sure that the TextWorld style safe is ajar. Then, you can deposit the hat inside the TextWorld style safe inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld style safe. You make out a bureau. There's something strange about this being here, but you can't put your finger on it. You see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a TextWorld style keycard on the floor.
You are carrying: a legume, a berry, a hat and a laptop.

your action:

Response: take TextWorld style keycard<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>insert hat into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go west. Following that, retrieve the Microsoft key from the case. After you have picked up the Microsoft key, go east. With that done, lock the Microsoft chest. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am sorry to announce that you are now in the lounge. You begin looking for stuff.
A closed Microsoft chest is in the room.
There is an open gate leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cauliflower and a fly larva.

your action:

Response: go west<|im_end|>take Microsoft key from case<|im_end|>go east<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the passageway inside the restroom is open. Once you have opened the passageway, move west. Next, pick up the type 7 passkey from the floor of the dish-pit. After you have picked up the type 7 passkey, unlock the type 7 locker with the type 7 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. The room is well lit.
There is a closed hatch leading north. There is a closed passageway leading west.
You are carrying: a fondue, a cashew, an apple and a printer.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take type 7 passkey<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the coffer inside the playroom. After that, make it so that the safe is unlocked with the keycard. And then, look and see that the safe in the playroom is wide open. And then, take the synthesizer from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. You begin to take stock of what's in the room.
You can see a locked safe. Look over there! a coffer. The light flickers for a second, but nothing else happens. The coffer contains a keycard and a fly larva. Now why would someone leave that there? You see a cuboid chest.
There is a closed gateway leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid key on the floor.
You are carrying: a butterfly.

your action:

Response: take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take synthesizer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go south. After that, pick-up the napkin from the floor of the canteen. And then, try to venture north. Then, deposit the napkin on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a latchkey, a type 8 keycard and a bug.

your action:

Response: go south<|im_end|>take napkin<|im_end|>go north<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, pick up the keycard from the fridge within the scullery. After that, look and see that the safe is unlocked. And then, assure that the safe within the scullery is open. And then, retrieve the bug from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a locked safe in the room. You make out an opened fridge. The fridge contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the north. And then, make sure that the non-euclidean chest in the dish-pit is opened. After opening the non-euclidean chest, retrieve the spork from the non-euclidean chest. If you have picked up the spork, put the spork into the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin looking for stuff.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a non-euclidean keycard.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take spork from non-euclidean chest<|im_end|>insert spork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Then, take the type U key from the stand in the studio. Then, insert the type U key into the type U portal's lock to unlock it. And then, ensure that the type U portal is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to come round an usual one. Okay, just remember what you're here to do, and everything will go great.
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type U key from stand<|im_end|>unlock type U portal with type U key<|im_end|>open type U portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the east. And then, take a trip north. Once you do that, make an attempt to go west. And then, look and see that the cuboid chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is a closed passageway leading north. There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying: a cuboid latchkey and a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the south. If you can do that, take the keycard from the safe within the bedroom. If you can get your hands on the keycard, attempt to head west. And then, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You make out a closed trunk right there by you.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. And then, make an effort to go east. Then, ensure that the rectangular chest is open. And then, recover the monitor from the rectangular chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard kind of place. You begin to take stock of what's here.
An open display is right there by you. The display is empty, what a horrible day!
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a cucumber and a rectangular keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>open rectangular chest<|im_end|>take monitor from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, try to travel north. And then, retrieve the stapler from the floor of the workshop. And then, take a trip west. And then, sit the stapler on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
This might come as a shock to you, but you've just fallen into a launderette. You begin looking for stuff.
You see a case.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a latchkey and a pair of pants.

your action:

Response: go north<|im_end|>take stapler<|im_end|>go west<|im_end|>put stapler on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to move east. With that accomplished, venture south. After that, venture west. Following that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread and a pear on the floor.
You are carrying: a potato, a legume and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go to the west. Then, venture south. With that over with, pick up the cookie from the table. After that, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying: a candy bar, a mop, a cloak, an insect and a telephone.

your action:

Response: go west<|im_end|>go south<|im_end|>take cookie from table<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an attempt to move east. And then, go north. With that done, take a trip west. Following that, close the Microsoft limited edition chest within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. You begin to take stock of what's here.
You can see a crate.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a pizza, a pencil and a coffee cup.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to travel east. And then, venture south. Then, make an effort to travel south. Then, open the type 3 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place. You begin to take stock of what's in the room.
You can see a type 2 box.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a type 2 passkey on the floor.
You are carrying: a type 3 keycard, a latchkey and a paper towel.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. And then, retrieve the tv from the couch. Having got the tv, try to go east. And then, put the tv on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. You see a desk. The desk is ordinary. But the thing hasn't got anything on it.
There is an open portal leading west. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pear and a paper towel.

your action:

Response: go west<|im_end|>take tv from couch<|im_end|>go east<|im_end|>put tv on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. After that, pick up the key from the freezer within the cookery. And then, travel north. And then, assure that the chest inside the cubicle is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
There is a bowl and a shadfly on the floor.
You are carrying: a mouse and a dvd.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go north. After that, try to go to the west. And then, travel south. Okay, and then, take the cd from the stand in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You see a gleam over in a corner, where you can see a locker. The light flickers for a second, but nothing else happens.
There is a closed door leading west. There is an open passageway leading south. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a legume and a disk.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. After that, make an attempt to take a trip east. With that accomplished, pick up the tablet from the floor of the chamber. And then, you can deposit the tablet into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You make out a locked usual looking portmanteau close by.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a stick of butter and a key.

your action:

Response: go north<|im_end|>go east<|im_end|>take tablet<|im_end|>insert tablet into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. That done, move west. Then, make absolutely sure that the safe within the kitchen is shut. After that, look and see the safe within the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place.
There is a closed door leading north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a chocolate bar, a keycard and a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an effort to go east. Then, take a trip north. And then, retrieve the legume from the stand. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the garage.
You can make out a table. The table is normal. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cauliflower, a fondue, a gummy bear and a nest of caterpillars.

your action:

Response: go east<|im_end|>go north<|im_end|>take legume from stand<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, move south. Then, attempt to travel west. With that done, recover the sponge from the floor of the shower. After taking the sponge, put the sponge on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
Were you looking for a counter? Because look over there, it's a counter. But there isn't a thing on it. Hm. Oh well
There is an open hatch leading north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear and a lampshade.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. And then, move north. Then, venture west. That done, close the type W locker within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, a type W latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. Once you accomplish that, head south. Following that, pick-up the lavender scented key from the floor of the garage. And then, assure that the lavender scented passageway inside the garage is locked with the lavender scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You can make out a safe.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a latchkey and a kettle.

your action:

Response: go east<|im_end|>go south<|im_end|>take lavender scented key<|im_end|>lock lavender scented passageway with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. And then, move north. After that, make an attempt to head north. With that done, retrieve the sponge from the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have sauntered into, you had to show up in an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked drawer.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest within the closet. And then, make sure that the chest in the closet is open. And then, retrieve the broom from the chest. And then, deposit the broom on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
A locked chest, which looks typical, is right there by you.
You need an unblocked exit? You should try going west.
There is a worm on the floor.
You are carrying: a passkey and a soap dispenser.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go west. Then, pick up the cushion from the shelf inside the bedchamber. And then, try to take a trip east. And then, place the cushion on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
What's that over there? It looks like it's a chair. Now why would someone leave that there? The chair is standard. But oh no! there's nothing on this piece of trash. You can make out a pan. But the thing is empty.
There is a closed door leading east. There is an open gate leading north. There is an open hatch leading south. There is an unguarded exit to the west.
You are carrying: a lampshade and a bug.

your action:

Response: go west<|im_end|>take cushion from shelf<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. That done, make an effort to travel north. Okay, and then, travel west. Then, recover the blanket from the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
There is a cd on the floor.
You are carrying: a garlic clove and a desktop computer.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take blanket from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the licorice strip from the portmanteau. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You see a gleam over in a corner, where you can see a portmanteau. The portmanteau contains a licorice strip.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a salad, a keyboard and a Comic Strip Calendar.

your action:

Response: take licorice strip from portmanteau<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make an effort to venture west. And then, pick-up the vacuum from the floor of the washroom. After that, go to the east. Then, place the vacuum into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out an opened case. Empty! What kind of nightmare TextWorld is this? You can make out a pan. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a key, a non-euclidean latchkey and a glove.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. Then, pick up the coffee cup from the chair within the scullery. With the coffee cup, try to go to the south. If you can finish that, sit the coffee cup on the table within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a table. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! As if things weren't amazing enough already, you can even see a counter. But there isn't a thing on it. You move on, clearly infuriated by TextWorld. You can make out a bench. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading south. There is a closed portal leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coffee cup from chair<|im_end|>go south<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the south. If you can manage that, try to travel east. And then, take the keycard from the shelf in the office. If you can get your hands on the keycard, doublecheck that the safe is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
There is a closed gateway leading east. There is an open door leading south. There is an unguarded exit to the north.
You are carrying: a candy bar, a loaf of bread and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. And then, retrieve the keycard from the floor of the garage. If you have got the keycard, assure that the locker within the garage is unlocked. And then, assure that the locker within the garage is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a sandwich and an insect.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the south. And then, go east. Then, pick up the gummy bear from the mantelpiece inside the studio. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty typical here. Let's see what's in here.
There is an open hatch leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
There is a durian on the floor.
You are carrying: an apple, a candy bar, a key and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear from mantelpiece<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel south. Once you accomplish that, go east. Okay, and then, pick up the sponge from the drawer in the steam room. If you can get your hands on the sponge, place the sponge on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a book and a bug on the floor.
You are carrying: a peanut, a latchkey and a dvd.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge from drawer<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, make an effort to move east. And then, open the cabinet in the vault. And then, recover the pair of headphones from the cabinet inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a potato, a telephone and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take pair of headphones from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. After that, take a trip east. Next, try to move north. After that, retrieve the folder from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a cabinet. Huh, weird.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: an apple and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the south. With that over with, go east. After that, lift the American limited edition latchkey from the floor of the pantry. And then, unlock the American limited edition box with the American limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter, a salad, a cashew and a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to head west. After that, travel north. If you can manage that, make an attempt to go east. Then, recover the worm from the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type E latchkey and a sock.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to venture north. Then, take the key from the mantelpiece inside the salon. After that, insert the key into the hatch's lock to unlock it. And then, open the hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
You need an unguarded exit? You should try going north.
There is a pair of headphones on the floor.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take key from mantelpiece<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. Following that, take a trip west. With that accomplished, make an effort to go south. That done, lift the book from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
A decrepit board tells you that you are now in the cubicle.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a peanut, an apple, a Microsoft style passkey and a controller.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to go to the east. Once you succeed at that, pick up the type 1 latchkey from the floor of the cookhouse. Then, unlock the type 1 box with the type 1 latchkey. And then, open the type 1 box within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a stick of butter and a glove.

your action:

Response: go east<|im_end|>take type 1 latchkey<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture west. After that, open the chest inside the bedchamber. And then, take the licorice strip from the chest within the bedchamber. Having got the licorice strip, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You begin to take stock of what's here.
You see a bench. The bench is normal. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going west.
You are carrying: a berry and a keycard.

your action:

Response: go west<|im_end|>open chest<|im_end|>take licorice strip from chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go south. That done, ensure that the case within the study is open. After that, retrieve the legume from the case. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the south.
There is a paper towel on the floor.
You are carrying: a raspberry, a latchkey and a poem.

your action:

Response: go south<|im_end|>open case<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the keycard from the floor of the parlor. And then, try to move east. With that accomplished, make it so that the gateway is unlocked. After that, open the gateway inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a cabbage, a Henderson's style passkey, a spork and a shirt.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the gate is open. After that, try to go west. And then, try to move south. Okay, and then, close the bureau within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You make out a closed trunk.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: an American limited edition key, a fly larva and a kettle.

your action:

Response: open gate<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the portal. After that, attempt to travel south. With that over with, head east. After that, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Were you looking for a safe? Because look over there, it's a safe.
There is a closed hatch leading north. There is a closed portal leading south.
You are carrying: a key and a printer.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip west. And then, pick up the legume from the saucepan. After taking the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading north. There is an open gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, a shadfly and a bug.

your action:

Response: go west<|im_end|>take legume from saucepan<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, move west. Then, retrieve the keycard from the rack. After that, unlock the gateway. After you have unlocked the gateway, ensure that the gateway within the laundromat is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a safe. You see a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a banana, a stick of butter and a fondue.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the keycard from the portmanteau within the lounge. After that, try to go east. Then, make an attempt to take a trip north. Once you finish that, look and see that the safe inside the cookery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
I never took you for the sort of person who would show up in a lounge, but I guess I was wrong.
You see a gleam over in a corner, where you can see a portmanteau. The portmanteau contains a keycard. You shudder, but continue examining the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a carrot, a gummy bear, an iron and a blender.

your action:

Response: take keycard from portmanteau<|im_end|>go east<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. After that, make an attempt to move east. And then, retrieve the spherical passkey from the table within the basement. If you can get your hands on the spherical passkey, doublecheck that the spherical safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
A rusty sign tells you that you are now in the vault.
You can make out a closed chest.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go east<|im_end|>take spherical passkey from table<|im_end|>lock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to move north. If you can manage that, recover the spherical keycard from the mantle. And then, go south. That done, look and see that the spherical chest is locked with the spherical keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can make out a closed spherical chest.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber and a bowl.

your action:

Response: go north<|im_end|>take spherical keycard from mantle<|im_end|>go south<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, venture east. Then, recover the passkey from the floor of the bedroom. Then, make an effort to go to the west. And then, lock the gateway in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You begin to take stock of what's in the room.
You can see a toolbox. The toolbox is empty, what a horrible day! You can see a counter. However, the counter, like an empty counter, has nothing on it. It would have been so cool if there was stuff on the counter.
There is a closed gateway leading north. There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly, a pen and a whisk.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, move east. Then, pick up the type 6 passkey from the mantle inside the chamber. After that, head west. After that, insert the type 6 passkey into the type 6 portal inside the canteen's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. Let's see what's in here.
There is a closed type 6 portal leading south. There is an open gateway leading west. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a fly larva on the floor.
You are carrying: a cauliflower and a stick of butter.

your action:

Response: go east<|im_end|>take type 6 passkey from mantle<|im_end|>go west<|im_end|>unlock type 6 portal with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go east. With that over with, recover the bug from the case. And then, attempt to move west. And then, throw the bug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can make out a Canadian limited edition safe.
There is an unblocked exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian limited edition key on the floor.
You are carrying: a fondue, a loaf of bread, a chocolate bar and a gummy bear.

your action:

Response: go east<|im_end|>take bug from case<|im_end|>go west<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the box inside the study. Then, take the American style passkey from the box. With the American style passkey, doublecheck that the American style box inside the study is unlocked. Then, look and see that the American style box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
You see a American style box. You make out a closed normal looking box close by.
There is a closed portal leading east. There is a closed hatch leading north. There is a closed passageway leading west.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take American style passkey from box<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. That done, pick-up the paper towel from the floor of the laundry place. Then, travel south. With that done, deposit the paper towel on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is a closed portal leading south. There is an open passageway leading west.
You are carrying: a broccoli, a stick of butter, a sandwich and a burger.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the north. And then, recover the cookie from the floor of the attic. Then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a legume, a type 8 passkey and a Cat Calendar.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to travel north. Then, try to take a trip east. After that, try to go south. And then, pick up the printer from the coffer inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. I guess you better just go and list everything you see here.
You can see a safe. The safe contains a worm.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the north. After that, try to move west. Once you succeed at that, go to the north. After that, pick-up the worm from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You start to take note of what's in the room.
You see a formless chest.
There is an open door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless keycard and a disk on the floor.
You are carrying: a dvd and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move north. Next, take a trip east. After that, pick up the pair of pants from the shelf. Then, toss the pair of pants on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading east. There is a closed portal leading south. There is an unguarded exit to the north.
You are carrying: a cookie, a berry, a loaf of bread and an apple.

your action:

Response: go north<|im_end|>go east<|im_end|>take pair of pants from shelf<|im_end|>drop pair of pants<|im_end|>