Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel west. Then, attempt to travel north. And then, recover the tablet from the safe within the chamber. If you can get your hands on the tablet, place the tablet on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You see a gleam over in a corner, where you can see a couch. What a coincidence, weren't you just thinking about a couch? But there isn't a thing on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a cucumber, a passkey and a broom.

your action:

Response: go west<|im_end|>go north<|im_end|>take tablet from safe<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip south. With that done, take the key from the TextWorld limited edition locker. And then, insert the key into the hatch in the garage's lock to unlock it. After that, open the hatch in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
You smell an awful smell, and follow it to a box. There's something strange about this being here, but you can't put your finger on it. The box is empty, what a horrible day!
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: an apple, a pizza and a TextWorld limited edition keycard.

your action:

Response: go south<|im_end|>take key from TextWorld limited edition locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip east. And then, travel south. Following that, move west. Then, make absolutely sure that the case in the canteen is closed. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
There is a legume, a fondue and a nest of earwigs on the floor.
You are carrying: a key, a TextWorld style keycard and a Cat Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, make an effort to go west. That done, pick up the shadfly from the mantelpiece inside the office. And then, make an attempt to venture east. Then, deposit the shadfly on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
There is an unblocked exit to the west.
You are carrying: a sandwich, a type 6 latchkey, a towel and a nest of insects.

your action:

Response: go west<|im_end|>take shadfly from mantelpiece<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the passageway is open. And then, make an attempt to venture west. With that done, try to head south. If you can succeed at that, assure that the box is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one. You start to take note of what's in the room.
There is a closed passageway leading west. There is an open hatch leading south.
You are carrying: a cauliflower, a licorice strip, a latchkey and a worm.

your action:

Response: open passageway<|im_end|>go west<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to travel north. And then, venture east. Once you get through with that, go south. And then, recover the worm from the shelf inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the east. After that, attempt to go to the south. After that, go to the south. Then, pick up the Comic Strip Calendar from the non-euclidean locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying: a candy bar, a gummy bear, a non-euclidean keycard and a binder.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take Comic Strip Calendar from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the north. And then, retrieve the latchkey from the non-euclidean box. After that, try to travel south. If you can get around to doing that, look and see that the locker in the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed locker, which looks usual, nearby.
There is an open door leading east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is a broccoli on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take latchkey from non-euclidean box<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could doublecheck that the gate within the bar is unlocked. After that, open the gate in the bar. And then, make an attempt to venture west. Then, ensure that the gateway inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just come into a bar.
You see an opened coffer nearby. The coffer is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading west. There is an open portal leading south.
You are carrying: a key, a non-euclidean passkey, a novel and a printer.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the south. Okay, and then, attempt to go east. After that, close the vanilla scented safe. After closing the vanilla scented safe, lock the vanilla scented safe within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Fancy seeing you here. Here, by the way, being the scullery.
You can see a Microsoft safe. You see an opened chest. The chest is empty! What a waste of a day!
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: a legume, a berry, a vanilla scented latchkey and a disk.

your action:

Response: go south<|im_end|>go east<|im_end|>close vanilla scented safe<|im_end|>lock vanilla scented safe with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the gate in the dish-pit. And then, attempt to go to the south. With that accomplished, make an attempt to travel east. After that, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
There is a closed door leading north. There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a garlic clove, a latchkey, a Microsoft style key and a passkey.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the butterfly from the counter inside the vault. After that, make an effort to take a trip south. And then, make an effort to travel east. After that, drop the butterfly on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You can see a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a counter. You wonder idly who left that here. You see a non-euclidean keycard and a butterfly on the counter.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a plant.

your action:

Response: take butterfly from counter<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. With that done, make an attempt to go to the north. Next, recover the fudge scented keycard from the stand within the studio. And then, check that the fudge scented gate is unlocked with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one. You begin looking for stuff.
You make out a case. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition key and a bowl.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented keycard from stand<|im_end|>unlock fudge scented gate with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to go east. With that over with, open the door. Then, head north. And then, pick up the paper towel from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard and a cd.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the portal. And then, go south. That done, try to travel east. With that over with, recover the teacup from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
There is a closed hatch leading north. There is a closed portal leading south.
You are carrying: a chocolate bar and a spherical keycard.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head west. If you can finish that, lift the staple from the floor of the study. With the staple, move east. If you can finish that, toss the staple on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place. Let's see what's in here.
You can make out an opened freezer here. What a letdown! The freezer is empty! You can make out a bowl. On the bowl you can make out a whisk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to go west. With that accomplished, venture north. Following that, take a trip east. And then, ensure that the safe within the lounge is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to venture west. And then, retrieve the key from the case inside the canteen. After taking the key, check that the chest is unlocked with the key. After that, make it so that the chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a garlic clove, a fondue and a worm.

your action:

Response: go west<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, try to go to the north. And then, pick up the licorice strip from the floor of the cookery. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shirt on the floor.
You are carrying: a broccoli, a cookie, a pair of headphones and a sponge.

your action:

Response: go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go south. With that over with, make an attempt to go to the south. Following that, take the loaf of bread from the bed. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger and an onion.

your action:

Response: go south<|im_end|>go south<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft limited edition safe is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition safe is open. Then, retrieve the lavender scented passkey from the Microsoft limited edition safe. After picking up the lavender scented passkey, unlock the lavender scented safe inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle. You can barely contain your excitement.
You see a locked lavender scented safe in the corner. You can make out a locked Microsoft limited edition safe. You can see a bookshelf. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a cucumber, a peanut and a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take lavender scented passkey from Microsoft limited edition safe<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the box is open. Then, retrieve the passkey from the box inside the bedroom. And then, go east. After that, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed box. You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue, a candy bar, a chocolate bar, a key and an iron.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, retrieve the passkey from the counter. Then, venture west. And then, unlock the safe in the office. After that, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one. The room is well lit.
You scan the room, seeing a counter. The counter is typical. On the counter you see a passkey.
There is an unblocked exit to the west.
You are carrying: a disk and a shadfly.

your action:

Response: take passkey from counter<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the formless keycard from the floor of the steam room. With the formless keycard, attempt to go to the south. Then, make an attempt to head east. With that over with, assure that the formless locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in an usual kind of place. That is to say, you're in a steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless keycard and a broom on the floor.
You are carrying: a sponge.

your action:

Response: take formless keycard<|im_end|>go south<|im_end|>go east<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the chest is open. Then, pick up the worm from the chest. After that, make an attempt to venture east. Following that, rest the worm on the chair within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel west. After that, venture south. With that accomplished, make an attempt to head south. Following that, close the trunk in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a cabbage, a lavender scented latchkey and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, go to the east. And then, try to venture south. Then, try to move west. Then, lock the TextWorld limited edition portal with the TextWorld limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a box.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower, a TextWorld limited edition latchkey, a nest of earwigs, a nest of bugs and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock TextWorld limited edition portal with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the latchkey from the floor of the bedroom. And then, check that the locker is unlocked with the latchkey. Then, open the locker. After that, take the fly larva from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You make out a locked locker, which looks typical, right there by you.
There is a closed hatch leading east. There is a closed gate leading west.
There is a latchkey on the floor.
You are carrying: a burger.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. Next, make an effort to take a trip west. And then, take a trip south. After that, take the worm from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out an armchair. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, head north. With that over with, head west. And then, retrieve the spoon from the board inside the kitchen. Then, ditch the spoon on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a passkey, a vanilla scented passkey and a paper towel.

your action:

Response: go north<|im_end|>go west<|im_end|>take spoon from board<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go to the west. That done, recover the folder from the bureau. Having taken the folder, make an attempt to take a trip east. After that, sit the folder on the armchair in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a candy bar and a honeydew.

your action:

Response: go west<|im_end|>take folder from bureau<|im_end|>go east<|im_end|>put folder on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be fantastic if you could retrieve the key from the floor of the bedroom. Then, insert the key into the chest's lock to unlock it. And then, doublecheck that the chest is opened. And then, take the manuscript from the chest in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You can barely contain your excitement.
A locked chest, which looks typical, is right there by you. You can make out a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The coffer is empty, what a horrible day!
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a stick of butter and a key on the floor.
You are carrying: an apple and a chocolate bar.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Once you manage that, make an effort to go east. Okay, and then, retrieve the ladle from the platter inside the scullery. With the ladle, place the ladle inside the chest inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a fly larva on the floor.
You are carrying: a chocolate bar, a pear and a plant.

your action:

Response: go south<|im_end|>go east<|im_end|>take ladle from platter<|im_end|>insert ladle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, head south. Okay, and then, try to go to the west. And then, open the cabinet in the garage. Then, pick up the shoe from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to come round an ordinary one.
You can make out a shelf. The shelf is usual. The shelf appears to be empty. Silly shelf, silly, empty, good for nothing shelf.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: a kiwi, a paper towel and a shirt.

your action:

Response: go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>take shoe from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the cabinet. After opening the cabinet, recover the peanut from the cabinet within the workshop. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's here.
You make out a closed cabinet nearby.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a sandwich.

your action:

Response: open cabinet<|im_end|>take peanut from cabinet<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be fantastic if you could make sure that the non-euclidean chest is open. After that, take the latchkey from the non-euclidean chest. And then, make an effort to travel east. After that, assure that the locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You make out a closed non-euclidean chest.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a salad, a stick of butter, a fondue, a non-euclidean keycard and a butterfly.

your action:

Response: open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could attempt to head south. If you can succeed at that, head east. With that accomplished, pick up the paper towel from the board inside the shower. With the paper towel, place the paper towel on the counter inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
A crooked board tells you that you are now in the chamber. I guess you better just go and list everything you see here.
You see a bar. But the thing is empty. You can see a couch. The couch is normal. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a candy bar, a fresh laundry scented passkey and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from board<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to insert the type 3 key into the type 3 hatch's lock to unlock it. After you have unlocked the type 3 hatch, ensure that the type 3 hatch is open. And then, attempt to move east. After that, close the cake scented locker within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You make out a freezer. Huh, weird.
There is a closed type 3 hatch leading east. There is a closed passageway leading south.
You are carrying: a type 3 key, a broom and a printer.

your action:

Response: unlock type 3 hatch with type 3 key<|im_end|>open type 3 hatch<|im_end|>go east<|im_end|>close cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, unlock the hatch within the vault. After that, ensure that the hatch is open. And then, try to go west. If you can accomplish that, close the cabinet inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place. You start to take note of what's in the room.
You see a locked box right there by you. You see a crate. The crate is empty, what a horrible day!
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a key, a keycard, a passkey and a bug.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to travel west. Following that, pick up the cucumber from the locker inside the cellar. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. The room is well lit.
There is a closed hatch leading north. There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a chocolate bar, a teaspoon, a poem and a sock.

your action:

Response: go west<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move east. And then, head south. And then, attempt to travel west. And then, close the dresser in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. The room is well lit.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move north. Then, make an effort to move west. With that over with, make an effort to take a trip south. And then, take the paper towel from the shelf within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place.
You can make out a bookshelf. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset. You see a recliner. The recliner is standard. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar, a cushion and a nest of puppies.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip west. With that done, make sure that the cuboid chest is ajar. And then, pick up the mat from the cuboid chest. And then, deposit the mat on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a non-euclidean locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key, a non-euclidean keycard and a folder.

your action:

Response: go west<|im_end|>open cuboid chest<|im_end|>take mat from cuboid chest<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, recover the cuboid key from the floor of the kitchenette. And then, unlock the cuboid safe within the kitchenette. Then, ensure that the cuboid safe is open. Then, take the insect from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You can see a locked cuboid safe right there by you. Look over there! a cabinet.
There is an unguarded exit to the west.
There is a cuboid key on the floor.
You are carrying: a coconut and a mat.

your action:

Response: take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the lightbulb from the shelf. And then, attempt to venture west. With that over with, travel south. Once you finish that, put the lightbulb into the coffer within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You see a shelf. You see a chocolate bar and a lightbulb on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a legume, a fly larva and a tv.

your action:

Response: take lightbulb from shelf<|im_end|>go west<|im_end|>go south<|im_end|>insert lightbulb into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, attempt to take a trip east. Then, recover the rectangular keycard from the toolbox in the cellar. And then, look and see that the rectangular safe is unlocked. And then, make sure that the rectangular safe in the cellar is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
You need an unblocked exit? You should try going east.
You are carrying: a burger and a cashew.

your action:

Response: go east<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could recover the latchkey from the floor of the cubicle. With the latchkey, make it so that the chest inside the cubicle is unlocked. And then, open the chest. Then, retrieve the worm from the chest inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: an apple and a scarf.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to assure that the gate within the salon is wide open. And then, head west. Once you succeed at that, pick up the chocolate bar from the floor of the chamber. After taking the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
There is a closed gate leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a pizza, a loaf of bread and a folder.

your action:

Response: open gate<|im_end|>go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could travel east. Then, open the cuboid chest. Then, pick up the blanket from the cuboid chest. If you can get your hands on the blanket, sit the blanket on the bed within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar, a legume and a folder on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take blanket from cuboid chest<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture east. After that, open the hatch in the shower. And then, make an attempt to move south. With that over with, pick up the tv from the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one.
You can make out a recliner. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a licorice strip and a butterfly.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, go to the west. If you can do that, doublecheck that the passageway in the shower is open. Then, head south. And then, retrieve the coffee cup from the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You see a spherical chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume, a fondue, a spherical latchkey and a glass.

your action:

Response: go west<|im_end|>open passageway<|im_end|>go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. Okay, and then, make it so that the hatch is opened. After that, go north. After that, close the dresser in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, ensure that the spherical safe is open. And then, recover the key from the spherical safe within the canteen. After that, make an effort to travel north. And then, Place the key into the box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a spherical safe. Oh, great. Here's a saucepan. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: open spherical safe<|im_end|>take key from spherical safe<|im_end|>go north<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the passageway with the keycard. After unlocking the passageway, open the passageway. And then, go east. Then, close the passageway inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
A crooked placard tells you that you are now in the cellar.
As if things weren't amazing enough already, you can even see a workbench. The workbench appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed passageway leading east. There is a closed gate leading south.
You are carrying: a banana, a licorice strip, a keycard and a worm.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to head west. And then, make an effort to go to the south. Then, go to the east. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a toolbox. Wow, check out the price tag on the toolbox! Thirty big ones! The toolbox is empty! What a waste of a day!
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, retrieve the nest of bugs from the basket inside the bedchamber. After that, head south. That done, travel south. With that accomplished, throw the nest of bugs on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You see an opened basket. The basket contains a nest of bugs.
There is an unguarded exit to the south.
You are carrying: a pear, a stapler and a paper towel.

your action:

Response: take nest of bugs from basket<|im_end|>go south<|im_end|>go south<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel east. Then, recover the Microsoft limited edition keycard from the table. And then, venture west. And then, Deposit the Microsoft limited edition keycard into the Microsoft limited edition box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You can make out a Microsoft limited edition box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading north. There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from table<|im_end|>go west<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go north. Then, move west. With that accomplished, make it so that the safe is shut. And then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You see a locked trunk.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard, a Canadian passkey and a spork.

your action:

Response: go north<|im_end|>go west<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, go east. With that over with, attempt to go south. Once you finish that, pick up the apple from the suitcase within the studio. Then, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a monitor and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take apple from suitcase<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, open the door inside the vault. After that, move east. With that accomplished, ensure that the safe is open. And then, retrieve the mop from the safe inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You start to take note of what's in the room.
You can see a table. But the thing is empty, unfortunately. This always happens, here in TextWorld! You see a workbench. You see a licorice strip on the workbench.
There is a closed door leading east. There is an open gateway leading north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread.

your action:

Response: open door<|im_end|>go east<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go south. And then, go to the west. Then, doublecheck that the non-euclidean locker is shut. After that, lock the non-euclidean locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cookery. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a pear and a non-euclidean passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close non-euclidean locker<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move west. After that, pick up the mop from the floor of the laundry place. After that, head east. Next, rest the mop on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is normal. But the thing is empty. It would have been so cool if there was stuff on the bench. You see a board. The board is ordinary. But the thing hasn't got anything on it.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a candy bar, a coconut, a licorice strip, a mug and a fly larva.

your action:

Response: go west<|im_end|>take mop<|im_end|>go east<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head east. And then, go to the south. With that over with, try to move west. If you can finish that, close the box within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a cabinet.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut and a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, travel north. With that done, retrieve the passkey from the stand inside the cubicle. After that, make an effort to move south. And then, make sure that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a closed safe.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a key, a fork and a mop.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the passkey from the floor of the office. After that, venture west. And then, check that the safe within the spare room is unlocked with the passkey. Then, open the safe inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the west.
There is a cashew and a passkey on the floor.
You are carrying: a burger, a paper towel, a napkin and a folder.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go west. That done, attempt to take a trip south. Then, try to head east. And then, retrieve the telephone from the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug, a keyboard and a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take telephone from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make it so that the door within the parlor is wide open. Then, try to move west. After that, retrieve the type M latchkey from the floor of the kitchenette. After that, assure that the type M safe within the kitchenette is unlocked with the type M latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
You make out a bed stand. The bed stand is standard. However, the bed stand, like an empty bed stand, has nothing on it. Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, check that the chest is unlocked with the keycard. Once you have unlocked the chest, open the chest. And then, pick up the rectangular passkey from the chest inside the kitchenette. After that, make it so that the rectangular chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin looking for stuff.
You can make out a locked rectangular chest. You see a locked chest nearby. Were you looking for a saucepan? Because look over there, it's a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it.
There is a closed portal leading east. There is a closed passageway leading north. There is a closed door leading west.
There is a loaf of bread and a whisk on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, take a trip south. And then, travel east. And then, look and see that the display in the closet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am pleased to announce that you are now in the chamber.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a manuscript on the floor.
You are carrying: a Microsoft limited edition key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to head south. If you can get through with that, attempt to take a trip east. Then, retrieve the whisk from the case inside the canteen. After stealing the whisk, toss the whisk on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You see a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You see a counter. The counter is normal. But the thing is empty.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take whisk from case<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the box is open. And then, retrieve the TextWorld style keycard from the box inside the recreation zone. After that, attempt to move east. After that, unlock the TextWorld style safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
You can make out a box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter, a broom and a cd.

your action:

Response: open box<|im_end|>take TextWorld style keycard from box<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel east. And then, take the formless keycard from the mantle. And then, unlock the formless box. Then, open the formless box. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry.
You see a closed cabinet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a loganberry.

your action:

Response: go east<|im_end|>take formless keycard from mantle<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. With that accomplished, attempt to go to the west. Then, recover the sponge from the box within the steam room. After that, toss the sponge on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You scan the room, seeing a crate. Is this what you came to TextWorld for? This... crate?
There is an exit to the north. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying: a fondue, a cauliflower, a nest of caterpillars and a pair of headphones.

your action:

Response: go north<|im_end|>go west<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. With that done, take a trip south. Next, pick up the latchkey from the bookshelf. And then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
A laminated notice tells you that you are now in the attic. Let's see what's in here.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
There is a pair of pants on the floor.
You are carrying: a gummy bear, a potato and an American style latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. Okay, and then, make an attempt to travel east. Then, close the Microsoft safe within the pantry. Then, make absolutely sure that the Microsoft safe in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You have walked into a parlor. Not the parlor you'd expect. No, this is a parlor.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cucumber and a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close Microsoft safe<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Then, make an effort to go to the east. With that over with, attempt to move south. And then, take the bug from the table. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the type 4 key from the mantle. After that, unlock the type 4 safe within the bedroom. Then, assure that the type 4 safe is open. Then, pick up the dvd from the type 4 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can make out a locked type 4 safe nearby. You see a mantle. On the mantle you make out a type 4 key. You can't wait to tell the folks at home about this!
There is a closed hatch leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 4 key from mantle<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take dvd from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to insert the rectangular latchkey into the rectangular safe's lock to unlock it. After that, open the rectangular safe in the shower. And then, pick up the keycard from the rectangular safe. After getting the keycard, lock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You start to take note of what's in the room.
You make out a locked rectangular safe here.
There is a closed gate leading north. There is a closed portal leading west.
There is a shadfly on the floor.
You are carrying: a cookie, a rectangular latchkey, a formless passkey and a broom.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go north. Then, retrieve the keycard from the table in the pantry. Then, make an attempt to head west. Then, make sure that the chest inside the cookhouse is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a Henderson's limited edition chest. You can see a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a legume, a broccoli and a Henderson's limited edition passkey.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the keycard from the Canadian limited edition safe. And then, make sure that the locker in the closet is unlocked with the keycard. After that, open the locker. Then, take the nest of caterpillars from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one.
You see a locker. Is this it? Is this what you came to TextWorld to see? a locker? You make out an opened Canadian limited edition safe. The Canadian limited edition safe contains a keycard.
There is a closed passageway leading north. There is a closed hatch leading west.
There is a Canadian limited edition latchkey and a pair of headphones on the floor.
You are carrying: a lightbulb.

your action:

Response: take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take nest of caterpillars from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could go north. Then, recover the printer from the toolbox. After taking the printer, travel south. Then, deposit the printer on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You see a refrigerator. Now why would someone leave that there?
There is a closed gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an insect and a napkin.

your action:

Response: go north<|im_end|>take printer from toolbox<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip south. Once you accomplish that, recover the passkey from the case. And then, unlock the safe. And then, make absolutely sure that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
You make out a bench. Wow, isn't TextWorld just the best? The bench appears to be empty.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: an onion, a garlic clove, a fondue, a keycard and a mop.

your action:

Response: go south<|im_end|>take passkey from case<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, take a trip south. And then, retrieve the nest of earwigs from the freezer. And then, make an attempt to travel north. Then, rest the nest of earwigs on the table within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one.
You can see a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go south<|im_end|>take nest of earwigs from freezer<|im_end|>go north<|im_end|>put nest of earwigs on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the latchkey from the dresser inside the sauna. Then, make sure that the safe is unlocked. Then, make it so that the safe within the sauna is opened. Then, take the mop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty standard here.
You see a locked standard looking safe here. You make out a dresser. Now why would someone leave that there? The dresser contains a latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the west.
You are carrying: a potato, a sandwich, a grape and a passkey.

your action:

Response: take latchkey from dresser<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to go south. After that, take the latchkey from the bar. Then, try to move north. Next, look and see that the portal is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is a closed passageway leading east. There is a closed portal leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take latchkey from bar<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move north. And then, try to take a trip east. With that over with, pick up the carrot from the board. After that, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take carrot from board<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to recover the loaf of bread from the type V locker. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can make out an opened type V locker close by. The type V locker contains a loaf of bread.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type V key and a butterfly on the floor.
You are carrying: a peanut, a legume, a scarf and a sponge.

your action:

Response: take loaf of bread from type V locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First stop, unlock the safe. And then, open the safe inside the scullery. And then, retrieve the latchkey from the safe. After that, Deposit the latchkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in the place we're calling the scullery. You can barely contain your excitement.
You scan the room for a locker, and you find a locker. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage, a key, a TextWorld passkey and a coffee cup.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head east. And then, venture south. Once you get through with that, move west. Then, assure that the suitcase is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom. You begin to take stock of what's here.
Look over there! a stand. But the thing is empty. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
There is an unguarded exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. That done, open the hatch. After that, attempt to take a trip east. Next, make sure that the hatch is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a cantaloupe, a sandwich, a cauliflower and a non-euclidean latchkey.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>