Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. With that accomplished, lift the passkey from the floor of the basement. Then, make it so that the chest within the basement is unlocked. And then, assure that the chest in the basement is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is a closed hatch leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a loaf of bread, a bug and a golf tee.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be good if you could travel west. Following that, lift the pillow from the floor of the playroom. And then, move east. After that, throw the pillow on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a cloak, a shirt and a laptop.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the spherical locker is unlocked with the spherical latchkey. Then, ensure that the spherical locker is open. Once you have pulled open the spherical locker, take the garlic clove from the spherical locker inside the studio. And then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. I guess you better just go and list everything you see here.
Were you looking for a spherical locker? Because look over there, it's a spherical locker.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: a stick of butter, a spherical latchkey and a key.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take garlic clove from spherical locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, pick-up the type 5 keycard from the floor of the bedroom. And then, doublecheck that the type 5 locker inside the bedroom is unlocked. After that, ensure that the type 5 locker inside the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You can make out a type C chest. You scan the room for a counter, and you find a counter. The counter is standard. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a type C key on the floor.
You are carrying: a shadfly and a controller.

your action:

Response: go east<|im_end|>take type 5 keycard<|im_end|>unlock type 5 locker with type 5 keycard<|im_end|>open type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to try to move west. Then, retrieve the non-euclidean latchkey from the floor of the canteen. And then, go to the north. Following that, unlock the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft latchkey and a ladle.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>go north<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, make an effort to venture south. Then, make an attempt to move south. Then, head west. Then, retrieve the worm from the locker within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You make out a stand. Why don't you take a picture of it, it'll last longer! The stand is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an open door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter and a key.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the pear from the cabinet within the laundry place. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place. You start to take note of what's in the room.
You can make out an opened cabinet. The cabinet contains a pear.
There is an unblocked exit to the east. There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying: a non-euclidean key, a laptop and a pillow.

your action:

Response: take pear from cabinet<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could assure that the cabinet is ajar. If you have opened the cabinet, take the key from the cabinet within the shower. After that, make an attempt to move west. That done, make it so that the chest within the office is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Next, go west. Then, retrieve the bug from the floor of the kitchen. And then, you can place the bug inside the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
You can see a closed cabinet.
There is an unblocked exit to the north. There is an unblocked exit to the west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take bug<|im_end|>insert bug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip south. And then, travel south. And then, go west. Then, recover the synthesizer from the bookshelf inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
As if things weren't amazing enough already, you can even see a TextWorld limited edition box. Oh, great. Here's a counter. You see a sandwich on the counter.
There is an exit to the south. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying: a burger, a TextWorld limited edition passkey and a cushion.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take synthesizer from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go east. And then, move south. That done, make an effort to venture west. With that over with, pick-up the insect from the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a butterfly and a mop on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go west. And then, take a trip south. And then, take a trip east. Okay, and then, close the cabinet within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a binder on the floor.
You are carrying: a shadfly and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, take a trip south. Following that, go to the west. After that, attempt to go north. Then, close the hatch in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna.
There is an open gate leading north. There is an open passageway leading south.
You are carrying: a sponge and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. Then, attempt to venture south. And then, try to travel east. Then, recover the synthesizer from the Canadian style box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, travel north. If you can manage that, take the candy bar from the refrigerator. With the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an open hatch leading south. There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a gooseberry on the floor.
You are carrying: a fondue, a legume and a vacuum.

your action:

Response: go north<|im_end|>take candy bar from refrigerator<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, ensure that the Canadian style chest in the shower is open. And then, recover the fly larva from the Canadian style chest in the shower. Then, venture west. And then, you can deposit the fly larva inside the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can see a Canadian style chest. You can make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian style passkey on the floor.
You are carrying: an Advent Calendar and an insect.

your action:

Response: open Canadian style chest<|im_end|>take fly larva from Canadian style chest<|im_end|>go west<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to travel south. Next, go east. And then, retrieve the mat from the floor of the shower. Then, rest the mat on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can see an opened cabinet. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a carrot, a pair of pants and a teacup.

your action:

Response: go south<|im_end|>go east<|im_end|>take mat<|im_end|>put mat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to go east. Then, make an effort to go south. Okay, and then, go west. Following that, doublecheck that the box within the laundry place is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in a place we're calling a laundromat.
You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. It would have been so cool if there was stuff on the rack! oh well.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a candy bar, a passkey and a dvd.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the cabinet within the spare room. Having got the key, make an effort to go to the south. Then, unlock the safe with the key. After that, assure that the safe inside the studio is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You make out a cabinet. The cabinet contains a candy bar and a key. You can make out a workbench. Wow, isn't TextWorld just the best? But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: take key from cabinet<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. Next, make an attempt to go to the south. Next, make an effort to go west. And then, ensure that the chest inside the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. You begin looking for stuff.
You can see a locked standard looking type 3 safe in the corner. You make out a workbench. The workbench is ordinary. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a cucumber and a type 3 keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. Next, unlock the safe in the dish-pit with the keycard. If you have unlocked the safe, ensure that the safe inside the dish-pit is open. And then, retrieve the bowl from the safe in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an open door leading east. There is an unblocked exit to the south.
You are carrying: a stick of butter and a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to head east. Then, pick up the ladle from the saucepan in the dish-pit. After that, venture west. Then, throw the ladle on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is a closed gate leading west. There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take ladle from saucepan<|im_end|>go west<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to go to the west. That done, make an attempt to head south. After that, make an attempt to travel east. That done, recover the monitor from the shelf inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Canadian limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a board. You see a soap dispenser on the board.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian limited edition passkey on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the gate is open. After pulling open the gate, venture north. After that, pick up the key from the floor of the laundry place. And then, insert the key into the chest inside the laundry place's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You can make out a locked fresh laundry scented box.
There is a closed gate leading north. There is a closed passageway leading south.
There is a fresh laundry scented keycard on the floor.
You are carrying: a butterfly, a tablet and a pillow.

your action:

Response: open gate<|im_end|>go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the north. Next, recover the sponge from the safe within the restroom. After that, make an effort to take a trip south. Following that, put the sponge on the rack. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You smell a terrible smell, and follow it to a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. But the thing is empty.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread and a pillow.

your action:

Response: go north<|im_end|>take sponge from safe<|im_end|>go south<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. Once you accomplish that, retrieve the keyboard from the chest. After that, venture west. Then, place the keyboard inside the type L chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
Look out! It's a- oh, never mind, it's just a type L chest. There's something strange about this being here, but you can't put your finger on it. The type L chest is empty! This is the worst thing that could possibly happen, ever! You make out a coffer. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type L keycard.

your action:

Response: go east<|im_end|>take keyboard from chest<|im_end|>go west<|im_end|>insert keyboard into type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to take a trip east. Following that, open the portal. And then, travel south. With that done, pick up the laptop from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box nearby.
There is an open gate leading east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: an onion and a cashew.

your action:

Response: go east<|im_end|>open portal<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, make it so that the cake scented chest is unlocked. After unlocking the cake scented chest, make it so that the cake scented chest is ajar. After that, take the shoe from the cake scented chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You can barely contain your excitement.
Look over there! a rack! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a garlic clove, a fondue, a cake scented passkey, a Microsoft style passkey and a butterfly.

your action:

Response: go east<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take shoe from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to move south. Following that, make an effort to take a trip south. Then, venture west. After that, pick up the top hat from the cuboid safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a fondue, an insect and a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take top hat from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could take a trip west. Once you get through with that, retrieve the loaf of bread from the box inside the bedchamber. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a broccoli and a pair of pants on the floor.
You are carrying: a gummy bear and a chocolate bar.

your action:

Response: go west<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, lift the key from the floor of the cookhouse. And then, doublecheck that the locker is unlocked. And then, assure that the locker inside the cookhouse is ajar. And then, take the teaspoon from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You see a locked typical looking locker in the corner.
There is a closed passageway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a spoon and a shadfly.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. After that, try to go to the west. Following that, pick up the sandwich from the workbench inside the vault. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a suitcase.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a keycard, a cushion and a folder.

your action:

Response: go north<|im_end|>go west<|im_end|>take sandwich from workbench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the safe. After that, ensure that the safe in the chamber is open. Then, recover the key from the safe in the chamber. Then, make it so that the portal is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You can make out a safe.
There is a closed portal leading east. There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying: a latchkey, a textbook, a stapler and a nest of insects.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. Then, make an attempt to take a trip west. With that over with, recover the passkey from the Henderson's limited edition locker. After that, make sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a closed case here.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a berry and a novel.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from Henderson's limited edition locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to head east. Okay, and then, ensure that the box is open. And then, take the type R key from the box. And then, make absolutely sure that the type R safe within the dish-pit is unlocked with the type R key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You can barely contain your excitement.
You make out a closed soap scented chest in the corner.
There is a closed gate leading south. There is an unblocked exit to the east.
There is a fondue, a soap scented passkey and a mop on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take type R key from box<|im_end|>unlock type R safe with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, take a trip south. With that done, make an attempt to venture west. With that accomplished, take the latchkey from the bar inside the recreation zone. After you have got the latchkey, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stapler on the floor.
You are carrying: a sponge and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from bar<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel west. Next, unlock the safe in the cookery. After that, ensure that the safe is open. And then, you can insert the fork inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is ordinary. The counter appears to be empty.
There is a closed hatch leading north. There is an open gate leading west.
You are carrying: a burger, a key, a fork, a disk and a cushion.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go north. After that, go north. After that, travel east. With that done, lift the insect from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type X keycard and a type Q key.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to head east. Okay, and then, make an effort to take a trip north. And then, make an attempt to head north. If you can get around to doing that, insert the keycard into the passageway in the garage's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a broccoli, a keycard, a paper towel, a bug and a knife.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. After that, take the type N key from the bowl inside the kitchenette. Then, make an effort to head west. After that, doublecheck that the type N hatch is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked ordinary looking dresser in the corner.
There is a closed gateway leading south. There is a closed type N hatch leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a licorice strip, a legume and a potato.

your action:

Response: go east<|im_end|>take type N key from bowl<|im_end|>go west<|im_end|>unlock type N hatch with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to check that the type 0 chest in the launderette is unlocked with the type 0 keycard. After that, ensure that the type 0 chest is open. Once you have opened the type 0 chest, pick up the insect from the type 0 chest. And then, ditch the insect on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
This just in- You, in the launderette. You begin to take stock of what's in the room.
You make out a locked type 0 chest.
There is a closed passageway leading east. There is a closed portal leading west.
You are carrying: a loaf of bread, a stick of butter, a cabbage, a type 0 keycard, a passkey and a pen.

your action:

Response: unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take insect from type 0 chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the key from the floor of the shower. If you can get your hands on the key, unlock the box. Then, ensure that the box is open. And then, retrieve the iron from the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You begin to take stock of what's in the room.
You can make out a box.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a key and an insect on the floor.
You are carrying: a sandwich, a potato, a manuscript and a fly larva.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. Next, make an effort to go to the north. Then, retrieve the latchkey from the cabinet. And then, make sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a teapot and a broom.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, go to the south. With that done, ensure that the chest is open. Having pulled open the chest, pick up the TextWorld style keycard from the chest. After that, look and see that the TextWorld style box is unlocked with the TextWorld style keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a passkey, a sock and a worm.

your action:

Response: go south<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head west. And then, go to the south. Once you do that, make an attempt to travel east. Then, doublecheck that the passageway is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a pear and a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. With that done, attempt to head west. And then, retrieve the type 3 latchkey from the safe in the bedroom. After that, doublecheck that the type 3 box is unlocked with the type 3 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 3 latchkey from safe<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, venture south. After that, recover the insect from the basket. And then, take a trip south. And then, sit the insect on the bookshelf within the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty. Hm. Oh well
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from basket<|im_end|>go south<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the gateway. And then, make an attempt to head west. And then, attempt to take a trip south. Then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one.
You see a case. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a binder and an insect.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, attempt to take a trip south. Then, recover the candy bar from the floor of the pantry. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
There is a bug on the floor.
You are carrying: a stick of butter, a coconut, a laptop and a folder.

your action:

Response: go south<|im_end|>go south<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the north. And then, make an effort to travel west. Following that, close the box. After shutting the box, look and see the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a passkey, a fly larva and a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go south. Next, lift the coffee cup from the floor of the kitchen. After that, attempt to head north. And then, place the coffee cup into the case. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. You begin to take stock of what's here.
You see an opened usual looking case close by. The case is empty! This is the worst thing that could possibly happen, ever! You can see a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a staple, a paper towel, a synthesizer and a whisk.

your action:

Response: go south<|im_end|>take coffee cup<|im_end|>go north<|im_end|>insert coffee cup into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the hatch is open. And then, attempt to head north. Following that, make sure that the chest within the cookhouse is open. Then, you can put the pillow into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a pillow.

your action:

Response: open hatch<|im_end|>go north<|im_end|>open chest<|im_end|>insert pillow into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. Then, recover the paper towel from the bench in the launderette. And then, move north. If you can succeed at that, you can insert the paper towel inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study. The room is well lit.
You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a huckleberry and a Cat Calendar.

your action:

Response: go north<|im_end|>take paper towel from bench<|im_end|>go north<|im_end|>insert paper towel into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to go west. And then, retrieve the latchkey from the desk in the study. And then, go east. If you can do that, check that the chest in the studio is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into the most typical of all possible studios.
Look over there! a chest! You make out a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a printer on the floor.
You are carrying: a cookie, a Microsoft style key and a Henderson's style keycard.

your action:

Response: go west<|im_end|>take latchkey from desk<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the east. Then, head north. After that, make an attempt to go west. Once you manage that, ensure that the safe in the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
There is a cookie and an onion on the floor.
You are carrying: a licorice strip, a sandwich and a teacup.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip east. After that, ensure that the hatch is open. And then, go to the south. Then, recover the desktop computer from the bookshelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a monitor, a book and a staple.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take desktop computer from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head south. And then, attempt to venture east. Then, make an effort to travel north. After that, pick up the textbook from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture south. If you can finish that, try to go to the west. That done, venture north. With that accomplished, recover the fly larva from the chest inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You smell an intriguing smell, and follow it to a American style chest.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is an American style key on the floor.
You are carrying: a bug and a shirt.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to ensure that the passageway within the kitchenette is open. After that, make an effort to venture west. That done, pick-up the type P key from the floor of the study. If you have taken the type P key, doublecheck that the type P locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is a closed passageway leading west.
There is a cucumber on the floor.
You are carrying: a chocolate bar, a broccoli, a cauliflower, a burger and a loaf of bread.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take type P key<|im_end|>unlock type P locker with type P key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, travel north. After that, make an effort to move west. And then, retrieve the paper towel from the Microsoft limited edition chest. Then, throw the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty typical here. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>take paper towel from Microsoft limited edition chest<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the Microsoft limited edition chest in the sauna. If you have unlocked the Microsoft limited edition chest, doublecheck that the Microsoft limited edition chest within the sauna is open. After that, pick up the soap dispenser from the Microsoft limited edition chest inside the sauna. After that, sit the soap dispenser on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Look over there! a Microsoft limited edition chest. Hmmm... what else, what else? You make out a bench. The bench is ordinary. On the bench you can make out a sock. Oh wow! Is that what I think it is? It is! It's a counter. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a Microsoft limited edition keycard, a worm, a monitor and a pen.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take soap dispenser from Microsoft limited edition chest<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go east. And then, take the latchkey from the board. After that, check that the safe inside the washroom is unlocked with the latchkey. After that, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You begin to take stock of what's here.
You can make out an opened locker. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a burger and a sandwich.

your action:

Response: go east<|im_end|>take latchkey from board<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. That done, retrieve the cuboid passkey from the cuboid chest in the playroom. After that, insert the cuboid passkey into the cuboid safe in the playroom's lock to unlock it. And then, open the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a cuboid key and a key.

your action:

Response: go south<|im_end|>take cuboid passkey from cuboid chest<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Then, make an attempt to travel east. Okay, and then, take the nest of kittens from the locker inside the workshop. Then, put the nest of kittens on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a fondue, a bug and an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of kittens from locker<|im_end|>put nest of kittens on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an effort to travel east. After that, head north. Then, attempt to go west. Okay, and then, retrieve the butterfly from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You begin to take stock of what's here.
Oh, great. Here's a workbench. But the thing is empty, unfortunately. You can see a table. You shudder, but continue examining the table. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a strawberry, an apple and a Cat Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip west. Following that, open the gate. Having opened the gate, travel south. After that, close the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. It would have been so cool if there was stuff on the counter.
There is an open door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cucumber and a non-euclidean keycard.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, pick up the Canadian style passkey from the table inside the sauna. After stealing the Canadian style passkey, take a trip west. With that accomplished, check that the Canadian style gate is unlocked with the Canadian style passkey. After that, make absolutely sure that the Canadian style gate is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I am so happy to announce that you are now in the sauna. I guess you better just go and list everything you see here.
You make out a table. You see a Canadian style passkey and a bug on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume and a key.

your action:

Response: take Canadian style passkey from table<|im_end|>go west<|im_end|>unlock Canadian style gate with Canadian style passkey<|im_end|>open Canadian style gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip west. Then, move north. Okay, and then, retrieve the Microsoft style passkey from the rack. Then, make it so the Microsoft style safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a durian and a tv.

your action:

Response: go west<|im_end|>go north<|im_end|>take Microsoft style passkey from rack<|im_end|>lock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the sponge from the floor of the steam room. And then, try to venture east. Then, go to the south. And then, rest the sponge on the table within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin looking for stuff.
There is an unguarded exit to the east. There is an unguarded exit to the south.
There is a potato and a sponge on the floor.
You are carrying: a peanut, a Microsoft style keycard and a book.

your action:

Response: take sponge<|im_end|>go east<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to try to venture south. With that done, head east. Then, pick up the towel from the case within the shower. And then, sit the towel on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a manuscript, a sock and an Advent Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from case<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, travel north. With that done, go east. And then, head south. Following that, take the staple from the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the TextWorld limited edition chest in the spare room with the TextWorld limited edition key. And then, open the TextWorld limited edition chest. And then, pick up the fondue from the TextWorld limited edition chest within the spare room. If you can get your hands on the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it standard? You better believe it is. You start to take note of what's in the room.
You can make out a locked TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed hatch leading west.
There is a chocolate bar on the floor.
You are carrying: a legume, a sandwich, a TextWorld limited edition key and a sponge.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take fondue from TextWorld limited edition chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to take a trip south. With that done, move west. If you can manage that, try to travel north. Once you succeed at that, pick up the cushion from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad, a fondue, a pizza, a sandwich, a legume, a key and a nest of bunnies.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture north. Following that, assure that the portal is ajar. After that, try to move east. Next, pick-up the paper towel from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You see a gleam over in a corner, where you can see a plate. The plate is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a broom.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Okay, and then, make an attempt to move east. And then, go south. With that accomplished, recover the broom from the drawer inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a latchkey and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could try to head west. And then, take the formless keycard from the plate within the cookhouse. And then, make an attempt to go east. And then, look and see that the formless chest is locked with the formless keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a formless chest. Wow, check out the price tag on the formless chest! Sixty big ones! You make out a bench. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a burger, a legume and a keycard.

your action:

Response: go west<|im_end|>take formless keycard from plate<|im_end|>go east<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, go south. Then, pick-up the controller from the floor of the bedroom. After that, try to take a trip west. And then, sit the controller on the bench within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread, a sandwich, an apple, a fondue and a pen.

your action:

Response: go south<|im_end|>take controller<|im_end|>go west<|im_end|>put controller on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to move south. After that, make an effort to travel west. With that done, go north. And then, close the display. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could go west. Following that, try to take a trip south. With that accomplished, make an effort to venture east. And then, pick up the blanket from the couch in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an open gate leading south. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a coconut, a gummy bear and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. And then, travel east. If you can succeed at that, pick up the soap scented keycard from the cabinet. Having got the soap scented keycard, Place the soap scented keycard into the soap scented locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a freezer.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go east<|im_end|>take soap scented keycard from cabinet<|im_end|>lock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. And then, recover the worm from the stand in the workshop. Then, attempt to take a trip east. With that accomplished, drop the worm on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is an onion on the floor.
You are carrying: a banana, a fondue and a mug.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to head east. And then, try to move south. After that, head west. And then, pick up the paper towel from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a broccoli, a manuscript and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to check that the safe is unlocked with the latchkey. Then, open the safe in the attic. After that, take the butterfly from the safe inside the attic. With the butterfly, place the butterfly inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You see a chest. Empty! What kind of nightmare TextWorld is this? You make out a safe.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip south. And then, make an attempt to go west. Then, attempt to venture north. That done, retrieve the fork from the bowl inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. The room is well lit.
There is an unblocked exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fork from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture west. Okay, and then, take a trip north. And then, pick up the teapot from the plate in the cookery. With the teapot, rest the teapot on the saucepan within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a garlic clove on the floor.
You are carrying: a loaf of bread and a broom.

your action:

Response: go west<|im_end|>go north<|im_end|>take teapot from plate<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. After that, recover the Canadian style key from the platter. After you have picked up the Canadian style key, travel west. Once you do that, unlock the Canadian style safe inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can make out a Canadian style safe. You can make out a bench! Unfortunately, there isn't a thing on it.
There is a closed gate leading north. There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying: a legume, a peanut and a salad.

your action:

Response: go east<|im_end|>take Canadian style key from platter<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, open the gate within the chamber. And then, make an effort to travel south. Once you get through with that, travel east. With that done, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
There is a closed gateway leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, move west. With that done, make an effort to go to the south. Following that, pick up the worm from the bench inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a sock, a top hat and a blanket.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. That done, go west. After that, take a trip north. With that accomplished, lift the iron from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of shrimp, a nest of insects, a paper towel and a blanket.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the south. Next, go to the south. With that over with, make an attempt to head east. And then, ensure that the American limited edition chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
This is going to sound unbelievable, but you've just entered a scullery.
There is a closed passageway leading east. There is an open door leading south.
You are carrying: a fondue, an American limited edition passkey, a paper towel and a keyboard.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. If you can accomplish that, make an effort to travel south. After that, pick up the mop from the board. After that, throw the mop on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an open gateway leading south. There is an open hatch leading west.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>go south<|im_end|>take mop from board<|im_end|>drop mop<|im_end|>