Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go west. After that, attempt to go to the south. After that, make an attempt to head east. That done, retrieve the monitor from the dresser inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You make out a cake scented locker.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cake scented key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the box. And then, retrieve the licorice strip from the box inside the pantry. With the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You start to take note of what's in the room.
You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head south. Once you do that, travel south. With that accomplished, move east. After that, make sure that the chest is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You can make out a box. The box is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture south. Then, retrieve the latchkey from the floor of the dish-pit. And then, assure that the chest is unlocked with the latchkey. Then, make it so that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
What's that over there? It looks like it's a trunk. Empty! What kind of nightmare TextWorld is this? You can see a bookshelf. The bookshelf is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it? Were you looking for a bed stand? Because look over there, it's a bed stand. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a burger, a broccoli and a Cat Calendar.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, venture west. And then, try to go to the north. Then, go east. Then, pick up the napkin from the cabinet inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pair of pants on the floor.
You are carrying: a non-euclidean passkey, an Advent Calendar, a binder and a mop.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take napkin from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. After that, attempt to move east. With that done, retrieve the cucumber from the floor of the restroom. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a banana, a laptop and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. If you can accomplish that, attempt to go to the east. Next, make an effort to travel south. And then, pick up the shadfly from the case inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a disk on the floor.
You are carrying: an onion, a shirt and a mug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. And then, recover the peanut from the rack in the shower. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the studio.
Look out! It's a- oh, never mind, it's just a locker. You make out a mantle. The mantle is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, venture south. With that done, close the formless passageway inside the kitchen. After that, make sure the formless passageway inside the kitchen is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless latchkey, a vanilla scented passkey, a laptop, a lightbulb, a pair of headphones and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>close formless passageway<|im_end|>lock formless passageway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to venture east. Okay, and then, lift the latchkey from the floor of the attic. After that, doublecheck that the door inside the attic is unlocked. And then, open the door inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Wow! You're in a launderette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, venture north. Next, venture west. Then, make an attempt to go to the south. With that over with, recover the butterfly from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a peanut, a banana, a fondue and a fly larva.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. Then, travel west. Next, take the sponge from the drawer. And then, drop the sponge on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great typical vibes in this place, a wonderful typical atmosphere. Okay, just remember what you're here to do, and everything will go great.
You can see a stand. Make a note of this, you might have to put stuff on or in it later on. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. You see a rack. The rack is normal. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge from drawer<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to go to the south. And then, make an effort to go east. And then, pick up the coconut from the floor of the bedchamber. If you can get your hands on the coconut, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is a soap dispenser on the floor.
You are carrying: a pear, a candy bar, a licorice strip and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. After that, ensure that the gateway in the dish-pit is open. Then, make an attempt to travel east. Then, pick-up the shadfly from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a safe.
You need an unguarded exit? You should try going north.
You are carrying: a grape, a key and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head north. After that, attempt to head east. After that, pick up the insect from the table within the spare room. If you can get your hands on the insect, put the insect into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in an usual kind of place. That is to say, you're in a steam room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a dvd.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from table<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the south. With that over with, pick-up the keycard from the floor of the office. If you have taken the keycard, check that the safe inside the office is unlocked with the keycard. After unlocking the safe, ensure that the safe inside the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a standard kind of place. That is to say, you're in a kitchen. You start to take note of what's in the room.
There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a poem and a paper towel.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. Next, pick-up the shadfly from the floor of the restroom. After that, go to the south. With that done, place the shadfly inside the chest in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains an insect.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a banana, a non-euclidean keycard, a mug and a controller.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, take a trip south. And then, make an effort to move east. After that, lift the folder from the floor of the office. After that, put the folder on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great normal vibes in this place, a wonderful normal atmosphere.
You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar and a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>take folder<|im_end|>put folder on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make sure that the TextWorld style chest is open. And then, take the strawberry from the TextWorld style chest. And then, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just fallen into a kitchen.
You see a closed TextWorld style chest.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
There is a TextWorld style keycard on the floor.
You are carrying: a cauliflower, a Canadian limited edition keycard, a pen and a paper towel.

your action:

Response: open TextWorld style chest<|im_end|>take strawberry from TextWorld style chest<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the toolbox. Then, insert the passkey into the chest's lock to unlock it. Then, make sure that the chest inside the vault is opened. After that, recover the nest of shrimp from the chest in the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You can make out a chest. You see a toolbox. The toolbox contains a passkey and an insect. You make out a closed typical looking safe in the corner.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread and a teacup.

your action:

Response: take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of shrimp from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. Okay, and then, try to head east. With that done, recover the coconut from the rack. And then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You need an unguarded exit? You should try going north.
There is a cauliflower and a loaf of bread on the floor.
You are carrying: a licorice strip, a stick of butter and a hat.

your action:

Response: go north<|im_end|>go east<|im_end|>take coconut from rack<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel north. With that accomplished, lift the keycard from the floor of the workshop. With the keycard, head south. Then, lock the chest within the kitchenette with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a chest. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a bowl. But the thing hasn't got anything on it.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a type 4 key and a coffee cup.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, make an effort to go south. Following that, go to the west. That done, retrieve the golf tee from the rack. After that, you can put the golf tee into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is.
You can see a closed suitcase, which looks typical, close by.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a blender.

your action:

Response: go south<|im_end|>go west<|im_end|>take golf tee from rack<|im_end|>insert golf tee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, look and see that the box in the cookery is open. And then, take the whisk from the box inside the cookery. And then, make an attempt to travel south. Then, rest the whisk on the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
Look out! It's a- oh, never mind, it's just a box. Now that's what I call TextWorld! You see a gleam over in a corner, where you can see a board. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey, a worm, a shirt and a monitor.

your action:

Response: open box<|im_end|>take whisk from box<|im_end|>go south<|im_end|>put whisk on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, go to the south. With that accomplished, move east. Then, retrieve the teacup from the freezer in the dish-pit. After you have got the teacup, place the teacup on the bowl within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a candy bar, a sandwich, a passkey and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>take teacup from freezer<|im_end|>put teacup on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the box in the studio is unlocked with the passkey. And then, ensure that the box is open. And then, retrieve the type M passkey from the box. Then, make it so that the type M box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. You begin to take stock of what's here.
You can make out a type M box. You see a locked box here. What's that over there? It looks like it's a mantle. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading north. There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: a passkey and a type B latchkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type M passkey from box<|im_end|>lock type M box with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the west. Then, travel north. After that, retrieve the poem from the floor of the chamber. With the poem, you can deposit the poem inside the portmanteau inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a cashew, a candy bar, a soap scented latchkey and a plant.

your action:

Response: go west<|im_end|>go north<|im_end|>take poem<|im_end|>insert poem into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. After that, try to venture south. Following that, retrieve the TextWorld latchkey from the floor of the bedroom. After picking up the TextWorld latchkey, lock the TextWorld box with the TextWorld latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a saucepan. The saucepan is standard. However, the saucepan, like an empty saucepan, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You scan the room for a pan, and you find a pan. The pan is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a fudge scented latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld latchkey<|im_end|>lock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, travel north. Okay, and then, assure that the type 8 chest inside the bedroom is wide open. And then, retrieve the cuboid key from the type 8 chest within the bedroom. If you can get your hands on the cuboid key, unlock the cuboid passageway inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
There is an unblocked exit to the north.
You are carrying: a gummy bear, a legume and a top hat.

your action:

Response: go north<|im_end|>open type 8 chest<|im_end|>take cuboid key from type 8 chest<|im_end|>unlock cuboid passageway with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to head east. With that accomplished, attempt to venture north. With that over with, take a trip west. Following that, assure that the basket inside the salon is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a sandwich, a licorice strip, a loaf of bread, a stick of butter and a candy bar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the passageway is open. And then, try to venture west. And then, pick up the worm from the crate within the basement. And then, ditch the worm on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in the place we're calling the bar. Let's see what's in here.
You see a dresser. The dresser is empty! What a waste of a day! You can make out a locker.
There is a closed passageway leading west. There is an open gateway leading north.
You are carrying: a garlic clove and an insect.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take worm from crate<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go east. After that, take a trip north. After that, attempt to go to the west. And then, pick up the blanket from the mantle in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You can see a desk. But there isn't a thing on it.
There is a closed door leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a shadfly and a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take blanket from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. And then, venture east. And then, lift the bowl from the floor of the cookhouse. After taking the bowl, insert the bowl into the chest inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You begin to take stock of what's in the room.
You can see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume, a peanut, a loaf of bread and a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take bowl<|im_end|>insert bowl into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the gateway. After that, try to move west. And then, recover the kettle from the floor of the kitchen. And then, sit the kettle on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. I guess you better just go and list everything you see here.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pizza, a type 9 keycard, a Henderson's style keycard and a shadfly.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take kettle<|im_end|>put kettle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. After that, make an attempt to go south. Next, ensure that the basket inside the salon is open. After that, take the butterfly from the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a safe. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a stick of butter and a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>open basket<|im_end|>take butterfly from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip south. Once you get around to doing that, go east. After that, travel north. And then, pick-up the scarf from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a cuboid latchkey and a sock.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head east. If you can get around to doing that, retrieve the type Q keycard from the cabinet. After that, take a trip west. With that over with, unlock the type Q hatch. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You begin to take stock of what's here.
You can see a rack. The rack is standard. But the thing hasn't got anything on it.
There is a closed type Q hatch leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a sandwich, a fondue, a candy bar and a novel.

your action:

Response: go east<|im_end|>take type Q keycard from cabinet<|im_end|>go west<|im_end|>unlock type Q hatch with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to take a trip west. After that, try to travel south. Next, go east. Following that, open the chest within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is a closed gateway leading east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey, a book and a shirt.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head south. Next, recover the pair of headphones from the workbench inside the spare room. After that, make an effort to go east. Following that, place the pair of headphones on the stand inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have walked into, you had to saunter into a typical one.
You scan the room, seeing a couch. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a shelf. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey and a broom.

your action:

Response: go south<|im_end|>take pair of headphones from workbench<|im_end|>go east<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head west. After that, lift the mop from the floor of the sauna. Then, head south. And then, put the mop into the fridge within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a soap dispenser.

your action:

Response: go west<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the east. Okay, and then, recover the sponge from the shelf in the washroom. If you can get your hands on the sponge, go to the west. And then, deposit the sponge on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a keycard and a stapler.

your action:

Response: go east<|im_end|>take sponge from shelf<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel south. Then, make an attempt to go to the east. Then, take a trip north. That done, take the printer from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cabbage, a keycard and a scarf.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take printer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the hatch in the studio is ajar. After that, head east. And then, take a trip south. Next, close the locker within the shower. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You make out a type 9 locker.
There is a closed hatch leading east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is a type 9 keycard on the floor.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move north. That done, make sure that the gate is wide open. Then, attempt to venture east. With that accomplished, retrieve the pair of headphones from the chest inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed suitcase.
There is an unguarded exit to the north.
You are carrying: a gummy bear, a rectangular passkey, a paper towel and a mat.

your action:

Response: go north<|im_end|>open gate<|im_end|>go east<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, attempt to take a trip east. After that, take the Comic Strip Calendar from the desk within the study. And then, place the Comic Strip Calendar on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench. You scan the room, seeing a couch. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading east. There is an open gateway leading south. There is an unguarded exit to the north.
You are carrying: a passkey, a plant and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from desk<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to pick-up the key from the floor of the cookhouse. Then, make an attempt to take a trip west. If you can manage that, venture north. And then, check that the box in the pantry is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. I guess you better just go and list everything you see here.
Were you looking for a refrigerator? Because look over there, it's a refrigerator.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a legume.

your action:

Response: take key<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest with the passkey. After that, ensure that the chest is open. After that, take the knife from the chest in the cookhouse. After that, you can put the knife inside the soap scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened soap scented locker, which looks typical, here. What a letdown! The soap scented locker is empty! A locked chest is nearby. You make out an opened freezer in the corner. The freezer contains a soap scented key.
There is an open gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pear and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>insert knife into soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. Next, head south. Once you succeed at that, try to head west. Okay, and then, pick-up the worm from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a plant.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, open the gate within the shower. After opening the gate, go east. Next, pick-up the vacuum from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
There is an open portal leading east. There is an open door leading north.
You are carrying: a dvd.

your action:

Response: go north<|im_end|>open gate<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, ensure that the hatch is open. After that, go west. Then, doublecheck that the spherical safe is closed. And then, lock the spherical safe in the canteen with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
An open case is in the corner. The case is empty! What a waste of a day!
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a spherical key and a nest of insects.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the Henderson's limited edition portal inside the bedchamber is unlocked. After unlocking the Henderson's limited edition portal, open the Henderson's limited edition portal within the bedchamber. After that, make an attempt to go to the west. After that, open the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading south. There is a closed Henderson's limited edition portal leading west.
You are carrying: a loaf of bread, a chocolate bar, a Henderson's limited edition passkey and a pillow.

your action:

Response: unlock Henderson's limited edition portal with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition portal<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, go to the east. After that, pick up the strawberry from the floor of the vault. And then, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You scan the room, seeing a cabinet.
There is an open gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a berry, a loaf of bread, a keycard and a textbook.

your action:

Response: go east<|im_end|>take strawberry<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, ensure that the gateway is open. If you have opened the gateway, try to take a trip east. With that done, take the loaf of bread from the board in the kitchenette. Once you have picked up the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just entered a steam room. Let's see what's in here.
There is a closed gateway leading east. There is a closed door leading south.
There is a mop on the floor.
You are carrying: a grape and a soap dispenser.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take loaf of bread from board<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the non-euclidean locker is unlocked with the non-euclidean key. Once you have unlocked the non-euclidean locker, open the non-euclidean locker inside the attic. After pulling open the non-euclidean locker, pick up the key from the non-euclidean locker within the attic. Then, unlock the gateway with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Here we are in the attic. You begin looking for stuff.
You make out a locked non-euclidean locker nearby.
There is a closed door leading east. There is a closed gateway leading west.
There is a shadfly on the floor.
You are carrying: a non-euclidean key, a coffee cup and a plant.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the type C key from the floor of the chamber. And then, unlock the type C chest. Then, open the type C chest. After opening the type C chest, pick up the blanket from the type C chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to saunter into an usual one.
You see a locked type C chest right there by you. You make out a desk. The desk is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a type C key on the floor.
You are carrying: a candy bar and a book.

your action:

Response: take type C key<|im_end|>unlock type C chest with type C key<|im_end|>open type C chest<|im_end|>take blanket from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head south. Then, travel south. After that, travel west. With that done, close the box in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You can see a locked cabinet.
There is an open gate leading south. There is an unblocked exit to the west.
You are carrying: a loaf of bread, a fondue, a cucumber and a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, make an effort to take a trip north. With that over with, attempt to go to the west. With that over with, take the bug from the mantelpiece in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a stand. The stand is ordinary. But the thing is empty, unfortunately. You swear loudly.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a cashew, a stick of butter and a loaf of bread.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take bug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture north. Then, try to venture east. That done, pick up the worm from the floor of the cookhouse. And then, place the worm into the Henderson's chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a burger and a pair of pants.

your action:

Response: go north<|im_end|>go east<|im_end|>take worm<|im_end|>insert worm into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move east. With that done, try to go to the south. Next, take a trip west. Then, make sure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
There is a salad on the floor.
You are carrying: a carrot, a peanut, a key and a type 4 passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, open the gateway. And then, go to the south. After that, head east. With that over with, ditch the hat on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. The shelf appears to be empty.
There is a closed door leading north. There is a closed gateway leading south. There is a closed gate leading west.
You are carrying: a gummy bear, a formless key and a hat.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type Y latchkey from the chest inside the workshop. After stealing the type Y latchkey, unlock the type Y safe with the type Y latchkey. After you have unlocked the type Y safe, open the type Y safe within the workshop. After you have pulled open the type Y safe, recover the mouse from the type Y safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You can make out a type Y safe. Hmm. You always thought you'd be more excited to see a type Y safe in a room. Oh wow! Is that what I think it is? It is! It's a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains a type Y latchkey.
There is a closed gate leading east. There is a closed gateway leading west.
There is a key on the floor.
You are carrying: a cashew.

your action:

Response: take type Y latchkey from chest<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take mouse from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the type 9 locker within the vault. After opening the type 9 locker, take the Microsoft style passkey from the type 9 locker. And then, check that the Microsoft style locker within the vault is unlocked with the Microsoft style passkey. After that, open the Microsoft style locker inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. The room is well lit.
You make out a locked Microsoft style locker close by. You can make out a type 9 locker. You see a display. The display is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a type 9 latchkey.

your action:

Response: open type 9 locker<|im_end|>take Microsoft style passkey from type 9 locker<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. Next, move south. And then, travel east. And then, close the trunk inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You scan the room for a chest, and you find a chest. The chest is empty, what a horrible day! You make out a rack. The rack is typical. On the rack you see a nest of insects.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a Henderson's limited edition latchkey, a shadfly and a shoe.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, you could, like, try to head east. And then, head south. Following that, attempt to take a trip west. If you can finish that, recover the lampshade from the table inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cabbage, a sandwich, a shirt and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be a great idea if you could attempt to move west. That done, retrieve the sponge from the floor of the laundry place. With the sponge, venture east. If you can get around to doing that, put the sponge on the table in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a table. Now why would someone leave that there? The table is typical. However, the table, like an empty table, has nothing on it. You see a shelf. The shelf is typical. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! What's that over there? It looks like it's a rack. The rack is usual. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a rack in a room.
You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, attempt to head north. After that, lift the nest of kittens from the floor of the bathroom. After that, make an attempt to head south. Then, place the nest of kittens on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a trunk. You make out a counter. Now why would someone leave that there? You see a fondue and a bug on the counter.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a hat on the floor.
You are carrying: an apple and a sock.

your action:

Response: go north<|im_end|>take nest of kittens<|im_end|>go south<|im_end|>put nest of kittens on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture north. After that, try to take a trip east. And then, make an effort to head south. Then, pick-up the fly larva from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can make out a closed case. What's that over there? It looks like it's a counter. The counter is usual. The counter appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey, a novel and a tablet.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to travel south. With that done, head south. And then, retrieve the poem from the floor of the lounge. And then, rest the poem on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. The room is well lit.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue and a lamp.

your action:

Response: go south<|im_end|>go south<|im_end|>take poem<|im_end|>put poem on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the east. Once you get through with that, go north. Then, pick up the hat from the floor of the basement. After you have picked up the hat, sit the hat on the table inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You see a board. But the thing is empty.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a legume, a butterfly and a spork.

your action:

Response: go east<|im_end|>go north<|im_end|>take hat<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel south. And then, take a trip south. And then, make an effort to go to the east. With that over with, make absolutely sure that the locker in the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room is well lit.
You smell a terrible smell, and follow it to a case.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, pick up the latchkey from the floor of the study. After you have got the latchkey, go to the east. Next, unlock the gate inside the launderette with the latchkey. After that, open the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You see a stand. The stand is standard. On the stand you can see a staple. You bend down to tie your shoe. When you stand up, you notice a table. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: an apple and a stick of butter.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, move south. With that accomplished, make an attempt to travel east. After that, take the loaf of bread from the bed stand. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one. The room is well lit.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
There is a printer on the floor.
You are carrying: a peanut, a raspberry, a key and a mop.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from bed stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to go to the north. And then, make an attempt to take a trip east. And then, head north. Then, pick up the dvd from the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular key and a nest of earwigs.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take dvd from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the type 9 gateway in the workshop is unlocked. Then, look and see that the type 9 gateway is opened. And then, make an attempt to travel east. If you can get around to doing that, pick up the worm from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one. You begin to take stock of what's in the room.
There is a closed type 9 gateway leading east. There is a closed hatch leading north.
You are carrying: a type 9 latchkey and a nest of bunnies.

your action:

Response: unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go east<|im_end|>take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the locker is open. And then, pick up the shadfly from the locker in the kitchen. Then, venture east. Then, you can insert the shadfly inside the American box. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You begin to take stock of what's here.
You see a locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a cookie, an American keycard and a sponge.

your action:

Response: open locker<|im_end|>take shadfly from locker<|im_end|>go east<|im_end|>insert shadfly into American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the American key from the bookshelf. And then, attempt to move south. Then, attempt to go to the east. Following that, assure that the American locker is locked with the American key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a bookshelf. The bookshelf is usual. On the bookshelf you can see an American key.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a sandwich, a worm, a nest of puppies and a pillow.

your action:

Response: take American key from bookshelf<|im_end|>go south<|im_end|>go east<|im_end|>lock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go west. Then, go to the north. Okay, and then, go to the east. Then, pick up the shirt from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just walked into a cubicle.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a tablet, a cane and a bug.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, assure that the non-euclidean chest in the bathroom is unlocked. And then, open the non-euclidean chest. And then, take the vacuum from the non-euclidean chest. Then, ditch the vacuum on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I am obligated to announce that you are now in the bathroom. The room is well lit.
You can make out a locked non-euclidean chest. Oh wow! Is that what I think it is? It is! It's a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty, what a horrible day! You see a rack. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with TextWorld.
There is a closed hatch leading east. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard and a lampshade.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take vacuum from non-euclidean chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip west. After that, move south. And then, retrieve the top hat from the stand. If you can get your hands on the top hat, toss the top hat on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>take top hat from stand<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Following that, take a trip east. And then, retrieve the passkey from the counter. And then, unlock the locker within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a candy bar and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the basket inside the bedchamber. And then, check that the locker in the bedchamber is unlocked with the latchkey. Then, open the locker within the bedchamber. After opening the locker, you can deposit the golf tee into the locker within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You make out a locked locker in the room. You can make out an opened basket close by. The basket contains a latchkey. You can see a bookshelf! But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading east. There is a closed portal leading west.
You are carrying: a peanut, a golf tee and a poem.

your action:

Response: take latchkey from basket<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert golf tee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to go to the south. Then, make an effort to venture east. With that accomplished, try to travel north. Okay, and then, close the bureau within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a type O latchkey and a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be fantastic if you could make an attempt to head east. That done, attempt to take a trip north. After that, assure that the safe within the chamber is closed. Then, doublecheck that the safe is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
This might come as a shock to you, but you've just come into a launderette.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an unguarded exit to the west.
There is a fondue and a fly larva on the floor.
You are carrying: a potato, a keycard and a tablet.

your action:

Response: go east<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, travel east. After that, pick up the insect from the floor of the workshop. After that, make an effort to go to the west. That done, sit the insect on the rack within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
As if things weren't amazing enough already, you can even see a rack. But the thing is empty.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a legume, a peanut and a rectangular passkey.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. Then, make an attempt to head south. And then, move east. Then, pick-up the Advent Calendar from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar and a butterfly on the floor.
You are carrying: a sandwich and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture south. And then, retrieve the key from the dresser. And then, assure that the passageway is unlocked. Then, ensure that the passageway in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a rectangular key and a frisbee.

your action:

Response: go south<|im_end|>take key from dresser<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to take a trip east. And then, open the passageway. And then, make an effort to venture north. Okay, and then, pick up the kettle from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go north<|im_end|>take kettle from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to go to the north. Next, head north. Next, take a trip east. And then, close the box. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You make out a workbench. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north.
You are carrying: a potato.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to go west. And then, head north. And then, ensure that the Microsoft limited edition locker within the closet is open. Having pulled open the Microsoft limited edition locker, deposit the cd into the Microsoft limited edition locker in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. However, the board, like an empty board, has nothing on it.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, a cd and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>open Microsoft limited edition locker<|im_end|>insert cd into Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture south. And then, doublecheck that the trunk in the garage is wide open. And then, retrieve the hat from the trunk in the garage. And then, ditch the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You make out a chest. You make out a desk. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a golf club and a worm.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take hat from trunk<|im_end|>drop hat<|im_end|>