Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. Next, attempt to go to the south. And then, close the cuboid safe. And then, make sure that the cuboid safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a board. The board is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a board in a room.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage, a chocolate bar, a sandwich, a loaf of bread and a cuboid latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, go south. And then, take a trip west. With that done, make an attempt to venture north. And then, retrieve the worm from the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: a type 4 latchkey and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could head north. With that done, try to travel east. With that done, go south. And then, open the gateway inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You make out an opened freezer nearby. The freezer is empty! What a waste of a day!
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. With that done, take a trip north. After that, attempt to move west. Once you do that, open the chest within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room is well lit.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a potato.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take a trip east. Then, head north. Okay, and then, go to the west. Then, look and see that the safe in the workshop is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed toolbox.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a shadfly, a worm and a novel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, go east. After that, make an attempt to go to the south. After that, go to the west. Next, recover the keyboard from the box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut, a fly larva, a shoe and a golf ball.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. That done, attempt to take a trip south. And then, head east. With that over with, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the workshop.
You make out a locked display, which looks standard, here.
You need an unblocked exit? You should try going south.
You are carrying: a cookie, an apple, a cantaloupe and a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Then, recover the fly larva from the chest. Then, make an attempt to go to the east. After that, rest the fly larva on the rack in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a teapot on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take fly larva from chest<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel south. That done, recover the rectangular latchkey from the chest. After that, attempt to head north. If you can manage that, lock the rectangular box in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You begin to take stock of what's here.
You smell a terrible smell, and follow it to a rectangular box. You smell an interesting smell, and follow it to a refrigerator. The refrigerator is empty! What a waste of a day! You can make out a board. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
There is an open gate leading east. There is an open passageway leading south. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a teaspoon on the floor.
You are carrying: a sandwich and a fudge scented latchkey.

your action:

Response: go south<|im_end|>take rectangular latchkey from chest<|im_end|>go north<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture west. Then, make an attempt to head south. Once you succeed at that, go to the east. And then, recover the cushion from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You can make out a bar. The bar is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a shadfly and a teaspoon.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move west. With that done, take the shadfly from the board within the launderette. Having got the shadfly, go east. And then, toss the shadfly on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an open gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take shadfly from board<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the Henderson's style locker within the shower is opened. Then, recover the key from the Henderson's style locker inside the shower. After that, travel east. And then, look and see that the box inside the basement is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a Henderson's style locker.
You need an unblocked exit? You should try going east.
You are carrying: a fondue, a berry and a Henderson's style key.

your action:

Response: open Henderson's style locker<|im_end|>take key from Henderson's style locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head south. With that done, try to travel east. After that, venture south. Once you finish that, open the rectangular chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. But the thing is empty.
There is an open hatch leading east. There is an open passageway leading south.
You are carrying: a gummy bear, a rectangular latchkey, a bug and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to move east. Then, pick up the sponge from the bench. With the sponge, make an effort to go west. Okay, and then, toss the sponge on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
There is a closed portal leading north. There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter, a salad, a fondue, a non-euclidean latchkey, a shoe and a worm.

your action:

Response: go east<|im_end|>take sponge from bench<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cuboid latchkey from the floor of the bedroom. After that, attempt to head west. Following that, check that the cuboid box within the chamber is unlocked with the cuboid latchkey. And then, assure that the cuboid box within the chamber is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a normal kind of place. That is to say, you're in a bedroom.
You make out a locked safe in the room.
There is a closed passageway leading north. There is an open hatch leading west. You need an unblocked exit? You should try going south.
There is a cuboid latchkey and a key on the floor.
You are carrying: a salad and a cashew.

your action:

Response: take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go west. That done, go to the south. With that over with, move south. Okay, and then, recover the mug from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a stand. You see a disk on the stand. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is standard. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take mug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to travel north. Then, go east. And then, travel south. After that, look and see that the locker is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a scarf on the floor.
You are carrying: a stick of butter, a key and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move north. And then, move north. Next, attempt to move east. That done, make absolutely sure that the box within the scullery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You can see a closed type W chest right there by you.
There is an unguarded exit to the north.
You are carrying: a licorice strip, a passkey, a type W key, a vacuum and a glass.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the chest in the parlor is open. And then, pick up the formless passkey from the chest. And then, travel north. If you can get around to doing that, check that the formless safe within the scullery is unlocked with the formless passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one. You start to take note of what's in the room.
You make out a closed chest.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey, a butterfly and a cd.

your action:

Response: open chest<|im_end|>take formless passkey from chest<|im_end|>go north<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to move east. And then, recover the mop from the cabinet in the shower. Then, attempt to go to the west. Once you accomplish that, rest the mop on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place.
You can make out a table. However, the table, like an empty table, has nothing on it.
There is a closed gateway leading west. There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a cucumber, a Quote of the Day Calendar, a nest of ticks and a sponge.

your action:

Response: go east<|im_end|>take mop from cabinet<|im_end|>go west<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an effort to venture north. With that done, take a trip west. Next, retrieve the formless keycard from the locker. And then, insert the formless keycard into the formless portal's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>go west<|im_end|>take formless keycard from locker<|im_end|>unlock formless portal with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go south. After that, try to head east. With that done, ensure that the safe inside the office is open. After that, pick up the Quote of the Day Calendar from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You make out a closed chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: an apple, a durian, a key, a disk, a frisbee and a mouse.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to check that the non-euclidean box is unlocked with the non-euclidean key. Then, look and see that the non-euclidean box is opened. And then, recover the broccoli from the non-euclidean box within the sauna. And then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a locked non-euclidean box.
There is a closed gate leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a non-euclidean key, a keycard, a sock, a Comic Strip Calendar and a printer.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take broccoli from non-euclidean box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to head north. If you can accomplish that, retrieve the worm from the floor of the bedroom. Then, make an effort to take a trip south. After that, sit the worm on the rack in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in the place we're calling the laundry place.
You can see a locker. You can make out a rack. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is an open gate leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a cucumber, a cauliflower, a keycard, a fly larva and a keyboard.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, venture west. Once you manage that, retrieve the spork from the table. Then, attempt to go to the east. With that done, you can deposit the spork into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place. Let's see what's in here.
You can see a trunk. The trunk is empty! What a waste of a day!
There is an open gate leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take spork from table<|im_end|>go east<|im_end|>insert spork into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the type 2 chest. After that, retrieve the Henderson's style keycard from the type 2 chest. With the Henderson's style keycard, unlock the Henderson's style safe in the lounge with the Henderson's style keycard. After that, assure that the Henderson's style safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You can make out a locked Henderson's style safe. You see a type 2 chest.
There is a closed passageway leading south. There is a closed hatch leading west.
There is a type 2 latchkey on the floor.
You are carrying: a berry.

your action:

Response: open type 2 chest<|im_end|>take Henderson's style keycard from type 2 chest<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel west. And then, travel north. With that done, go to the east. With that accomplished, close the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a soap dispenser.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to ensure that the passageway is open. Once you have pulled open the passageway, head east. Then, take the cashew from the mantelpiece. And then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You see a fridge.
There is a closed passageway leading east. There is a closed portal leading north.
You are carrying: a fondue and a stick of butter.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take cashew from mantelpiece<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture south. With that accomplished, unlock the Canadian style locker inside the cubicle. Once you have unlocked the Canadian style locker, ensure that the Canadian style locker is open. After you have pulled open the Canadian style locker, retrieve the fly larva from the Canadian style locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a toolbox. The toolbox is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Canadian style key and a mouse.

your action:

Response: go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take fly larva from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, unlock the locker inside the shower with the latchkey. And then, assure that the locker in the shower is open. And then, take the onion from the locker. Then, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked locker close by.
There is a closed door leading east. There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a latchkey and a lightbulb.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip west. If you can do that, try to go south. Then, go east. With that accomplished, close the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You can make out a recliner. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick-up the latchkey from the floor of the cookhouse. And then, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. And then, retrieve the teacup from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You can barely contain your excitement.
You can make out a safe.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a legume and a laptop.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, make an effort to move south. Okay, and then, go west. And then, recover the novel from the couch. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
There is an open gateway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gummy bear, a Cat Calendar and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take novel from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the gateway is ajar. And then, make an attempt to head west. And then, pick up the cookie from the bed. If you have got the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You bend down to tie your shoe. When you stand up, you notice a chest. Hmmm... what else, what else?
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a passkey and a cloak.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take cookie from bed<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, doublecheck that the suitcase is opened. After that, recover the cuboid passkey from the suitcase in the recreation zone. And then, unlock the cuboid safe inside the recreation zone with the cuboid passkey. After that, ensure that the cuboid safe inside the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place. You begin to take stock of what's here.
You can make out a cuboid safe, so there's that. You see a closed suitcase.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a fondue.

your action:

Response: open suitcase<|im_end|>take cuboid passkey from suitcase<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could head south. And then, attempt to move east. And then, pick up the sandwich from the freezer. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from freezer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. After that, retrieve the insect from the floor of the attic. If you can get your hands on the insect, go west. And then, place the insect on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You can make out a chair. The chair is standard. On the chair you see a blender.
There is an open portal leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a cookie and a sponge.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, travel west. Then, attempt to go to the north. Once you accomplish that, try to go east. After that, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
An open formless box is close by. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a chair. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a formless key, a golf club, a top hat, a kettle and a controller.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. And then, make sure that the rectangular chest is wide open. Then, take the keycard from the rectangular chest. After that, make it so that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. You begin looking for stuff.
There is an open gate leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular chest<|im_end|>take keycard from rectangular chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe inside the laundry place. And then, open the safe in the laundry place. After that, recover the latchkey from the safe within the laundry place. And then, lock the portal with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a safe. You check the price tag on the safe. 75 bucks? What a deal! You'll have to ask where they got this! You rest your hand against a wall, but you miss the wall and fall onto a rectangular safe.
There is a closed door leading east. There is a closed portal leading west.
There is a shadfly on the floor.
You are carrying: a burger and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, unlock the Microsoft limited edition safe. After unlocking the Microsoft limited edition safe, ensure that the Microsoft limited edition safe is open. After that, retrieve the durian from the Microsoft limited edition safe. Then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a Microsoft limited edition safe. You can make out a closed safe right there by you.
There is a closed passageway leading east. There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a coconut, a Microsoft limited edition keycard and a whisk.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take durian from Microsoft limited edition safe<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, you could, like, make it so that the passageway is unlocked. And then, make it so that the passageway inside the canteen is open. And then, make an attempt to take a trip east. And then, take the lamp from the cake scented locker. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You see a locked type X chest close by. You make out a platter. The platter is standard. On the platter you see a type X latchkey.
There is a closed passageway leading east. There is a closed portal leading north.
You are carrying: a burger and a passkey.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take lamp from cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to head north. Then, pick up the passkey from the trunk in the bedchamber. And then, make sure that the chest is unlocked. After that, make absolutely sure that the chest in the bedchamber is wide open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. Let's see what's in here.
You can see a mantelpiece. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the mantelpiece.
You need an unguarded exit? You should try going north.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. After that, recover the poem from the floor of the lounge. Then, venture east. With that done, you can deposit the poem inside the trunk within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You begin to take stock of what's in the room.
You can see an opened usual looking trunk right there by you. The trunk is empty, what a horrible day! You see a counter. The counter is usual. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is a closed hatch leading east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a Canadian latchkey and a fly larva.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>insert poem into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the hatch in the restroom is unlocked. And then, assure that the hatch inside the restroom is ajar. After that, make an attempt to move east. After that, pick up the vacuum from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You begin looking for stuff.
You make out a closed type T safe.
There is a closed hatch leading east. There is an unguarded exit to the north.
There is a type T passkey on the floor.
You are carrying: a latchkey.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take vacuum from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to lift the passkey from the floor of the chamber. Then, make an effort to head south. Then, try to move south. With that over with, make sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a locked portmanteau.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying: a licorice strip, a cd and an insect.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. Then, pick up the stapler from the trunk inside the studio. And then, attempt to go to the west. Once you get around to doing that, put the stapler on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have shown up in, you had to walk into a normal one.
You can make out a coffer.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a blender and a fork.

your action:

Response: go south<|im_end|>take stapler from trunk<|im_end|>go west<|im_end|>put stapler on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to unlock the Henderson's style safe within the cubicle. And then, open the Henderson's style safe inside the cubicle. After that, take the cake scented key from the Henderson's style safe in the cubicle. Then, unlock the cake scented locker within the cubicle with the cake scented key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You scan the room, seeing a cake scented locker. You can see a locked Henderson's style safe here. You see a closed trunk.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a peanut, a Henderson's style key and a sponge.

your action:

Response: unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cake scented key from Henderson's style safe<|im_end|>unlock cake scented locker with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. Following that, retrieve the loaf of bread from the floor of the vault. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in the place we're calling the parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a rectangular keycard, a Canadian style latchkey and a tv.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could attempt to venture west. And then, head north. Following that, move east. With that over with, make it so that the dresser is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a broccoli, a cashew and a printer.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the east. With that accomplished, retrieve the top hat from the floor of the attic. With the top hat, head south. Okay, and then, rest the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You can barely contain your excitement.
You can see a bench. But the thing is empty. It would have been so cool if there was stuff on the bench.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an onion, a gummy bear and a fondue.

your action:

Response: go east<|im_end|>take top hat<|im_end|>go south<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to ensure that the hatch inside the basement is open. After that, make an attempt to travel north. With that accomplished, go east. Then, assure that the locker within the cellar is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a display. There's something strange about this being here, but you can't put your finger on it.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: an onion and a paper towel.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, attempt to travel south. And then, try to take a trip west. And then, ensure that the type 1 safe is open. And then, take the pair of pants from the type 1 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>go west<|im_end|>open type 1 safe<|im_end|>take pair of pants from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an effort to take a trip north. And then, attempt to go to the west. If you can succeed at that, recover the non-euclidean passkey from the floor of the playroom. And then, unlock the non-euclidean hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter and a mouse.

your action:

Response: go north<|im_end|>go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. Then, travel north. Then, make an attempt to venture east. Once you succeed at that, pick-up the shadfly from the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
You can make out a case. The case is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter, a cashew, a candy bar and a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick-up the broom from the floor of the restroom. After that, make an attempt to venture north. With that accomplished, make an attempt to head west. And then, place the broom inside the drawer within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a chocolate bar, a licorice strip, a hat and a butterfly.

your action:

Response: take broom<|im_end|>go north<|im_end|>go west<|im_end|>insert broom into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to try to venture north. After that, attempt to go to the west. With that over with, attempt to venture south. Next, look and see that the American limited edition chest within the canteen is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a closed suitcase in the corner.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower and an American limited edition latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, take a trip west. With that accomplished, try to venture south. With that accomplished, try to go east. With that accomplished, take the backup calendar from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most ordinary of all possible scullerys.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a poem, a nest of grubs and a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take backup calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the mat from the shelf inside the shower. Then, make an attempt to venture west. After that, make an effort to go to the north. That done, place the mat on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a gummy bear and a mat on the shelf.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lampshade and a laptop.

your action:

Response: take mat from shelf<|im_end|>go west<|im_end|>go north<|im_end|>put mat on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the keyboard from the floor of the studio. After taking the keyboard, attempt to travel south. Next, go south. Okay, and then, put the keyboard on the bowl inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
You can see a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keyboard on the floor.
You are carrying: an insect, a teacup and a worm.

your action:

Response: take keyboard<|im_end|>go south<|im_end|>go south<|im_end|>put keyboard on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make sure that the passageway inside the office is opened. After that, make an effort to head west. After that, pick up the tv from the basket in the lounge. And then, sit the tv on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed gate leading south. There is a closed passageway leading west.
You are carrying: a sandwich, a stick of butter and a vacuum.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take tv from basket<|im_end|>put tv on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to venture north. And then, head west. Next, recover the keyboard from the floor of the cubicle. Then, you can insert the keyboard inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You can barely contain your excitement.
You make out a counter. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a coconut and a spherical latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>take keyboard<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Once you get around to doing that, make an attempt to go south. And then, go east. And then, close the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed Microsoft limited edition box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a carrot, a keycard, a Microsoft limited edition passkey and a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip west. With that over with, make an attempt to go south. Once you get around to doing that, go east. And then, pick-up the broom from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a cucumber and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, go to the east. And then, make an attempt to go south. With that done, go west. And then, recover the laptop from the portmanteau in the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely standard.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a pear and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take laptop from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the east. And then, try to head north. Then, recover the pair of pants from the shelf inside the garage. After taking the pair of pants, you can deposit the pair of pants into the chest in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You make out a closed cuboid box in the corner.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
There is a cuboid key on the floor.
You are carrying: a burger.

your action:

Response: go east<|im_end|>go north<|im_end|>take pair of pants from shelf<|im_end|>insert pair of pants into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the broom from the floor of the laundromat. And then, travel south. With that done, attempt to head west. Next, toss the broom on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You can barely contain your excitement.
You see a chest. Huh, weird.
There is a closed portal leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is a passkey and a broom on the floor.
You are carrying: a sandwich and a spoon.

your action:

Response: take broom<|im_end|>go south<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to venture south. And then, pick up the keycard from the floor of the cellar. And then, try to go to the east. Once you accomplish that, lock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a cauliflower and a cookie.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to travel east. With that over with, doublecheck that the Henderson's limited edition safe is ajar. And then, recover the latchkey from the Henderson's limited edition safe in the attic. And then, unlock the box with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This just in- You, in the studio.
You can make out a trunk. The trunk contains a licorice strip.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: go east<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the passkey from the floor of the cookhouse. And then, make an attempt to venture north. After that, travel west. And then, check that the locker is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a pan. The pan is typical. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich, an apple, an insect and a sponge.

your action:

Response: take passkey<|im_end|>go north<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, travel east. With that accomplished, move south. Then, venture south. Okay, and then, rest the sponge on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a keycard, a sponge, a tv and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>put sponge on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, go to the south. If you can get through with that, travel west. Following that, make it so that the chest is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
Look out! It's a- oh, never mind, it's just a rack. The rack is typical. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a broccoli, a fondue, a sandwich and a stick of butter.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the spherical safe. And then, ensure that the spherical safe is open. Then, pick up the grape from the spherical safe. And then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You scan the room for a spherical safe, and you find a spherical safe.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a fondue, a spherical key, a plant and a mouse.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take grape from spherical safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could doublecheck that the hatch is unlocked. After unlocking the hatch, ensure that the hatch is open. And then, attempt to move east. After that, close the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
There is a closed hatch leading east. There is an unblocked exit to the north.
You are carrying: a fondue, a key and an iron.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, venture south. After that, open the non-euclidean locker. After pulling open the non-euclidean locker, pick up the cabbage from the non-euclidean locker inside the studio. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar. You can barely contain your excitement.
You see a stand. Now why would someone leave that there? But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading north. There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a hat on the floor.
You are carrying: a gummy bear, a pizza, a non-euclidean keycard, a monitor and a broom.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take cabbage from non-euclidean locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head east. And then, retrieve the gummy bear from the floor of the spare room. With the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a non-euclidean key, a sponge and a vacuum.

your action:

Response: go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could retrieve the keycard from the box inside the bedroom. Then, go to the west. Then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see an opened box. The box contains a keycard. Look over there! a dresser.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a nest of caterpillars, a butterfly and a hat.

your action:

Response: take keycard from box<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go east. Then, recover the American style latchkey from the workbench in the spare room. After picking up the American style latchkey, attempt to take a trip west. Then, doublecheck that the American style safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style safe. Huh, weird.
There is a closed gate leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take American style latchkey from workbench<|im_end|>go west<|im_end|>unlock American style safe with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to doublecheck that the type M chest in the studio is unlocked. Then, look and see that the type M chest is wide open. Then, recover the staple from the type M chest. Then, drop the staple on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into a studio. Not the studio you'd expect. No, this is a studio.
A locked type M chest, which looks ordinary, is in the corner.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a potato, a salad, a loaf of bread and a type M keycard.

your action:

Response: unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take staple from type M chest<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to venture east. After that, make an attempt to travel south. And then, head east. With that done, you can place the textbook inside the crate inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You need an unguarded exit? You should try going east.
There is a fondue on the floor.
You are carrying: a peanut, a textbook, a glove and an Advent Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>insert textbook into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move north. Okay, and then, assure that the safe is unlocked. And then, open the safe. Then, retrieve the cd from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a berry, a key and a broom.

your action:

Response: go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to move north. And then, unlock the type 3 chest with the type 3 passkey. And then, doublecheck that the type 3 chest inside the study is open. Then, recover the Quote of the Day Calendar from the type 3 chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 3 passkey and a Henderson's key.

your action:

Response: go north<|im_end|>unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take Quote of the Day Calendar from type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Then, try to head east. Next, recover the passkey from the suitcase. And then, make absolutely sure that the box inside the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You see a counter. You shudder, but continue examining the counter. But there isn't a thing on it.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a key and a book.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from suitcase<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. And then, make it so that the passageway inside the dish-pit is ajar. Then, head south. Next, close the locker within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one. You can barely contain your excitement.
A closed cabinet is in the corner.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a grape and a shirt.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to travel south. Then, ensure that the bureau is open. And then, take the keycard from the bureau. Then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You make out a suitcase. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a candy bar, a butterfly, a telephone, a nest of shrimp and a pen.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take keycard from bureau<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an attempt to head west. After that, travel south. After that, take the worm from the saucepan in the dish-pit. Then, place the worm on the pan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
There is an open passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go south<|im_end|>take worm from saucepan<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go south. That done, try to head east. Following that, lift the latchkey from the floor of the basement. And then, make absolutely sure the box within the basement is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a shadfly and a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the gate inside the cubicle is unlocked. And then, doublecheck that the gate inside the cubicle is open. After that, head west. With that over with, retrieve the teapot from the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a peanut, a broccoli and a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take teapot from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to take the non-euclidean latchkey from the table in the kitchen. If you can get your hands on the non-euclidean latchkey, try to head east. Next, attempt to go to the south. Once you finish that, look and see that the non-euclidean locker is locked with the non-euclidean latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. Let's see what's in here.
Were you looking for a table? Because look over there, it's a table. The table is normal. On the table you can see a non-euclidean latchkey.
There is an open hatch leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a pen, a nest of spiders, an Advent Calendar and a bug.

your action:

Response: take non-euclidean latchkey from table<|im_end|>go east<|im_end|>go south<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. And then, try to go north. Next, try to go west. After that, recover the shadfly from the shelf inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal. You begin looking for stuff.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a sandwich, a peanut and a butterfly.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make absolutely sure that the locker is unlocked. And then, ensure that the locker within the washroom is open. After that, take the berry from the locker within the washroom. After taking the berry, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
You can see a locked locker. You can see a board. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the board! oh well.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying: a pizza, a keycard, a cuboid keycard and a blanket.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take berry from locker<|im_end|>eat berry<|im_end|>