Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. And then, make an attempt to go to the west. And then, try to move north. If you can accomplish that, retrieve the coffee cup from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a fridge. What a letdown! The fridge is empty!
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take coffee cup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to insert the keycard into the chest's lock to unlock it. And then, ensure that the chest is open. After that, retrieve the passkey from the chest. And then, check that the hatch is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can see a chest.
There is a closed gateway leading north. There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a keycard, a laptop, a controller and a mop.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel south. And then, attempt to head east. Okay, and then, pick up the rectangular latchkey from the floor of the office. After stealing the rectangular latchkey, doublecheck that the rectangular locker inside the office is unlocked with the rectangular latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place. Let's see what's in here.
There is an open passageway leading east. There is an open gateway leading south.
You are carrying: a key, a vacuum and a manuscript.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to move north. Then, pick up the stick of butter from the floor of the kitchen. Once you have picked up the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the west.
There is a paper towel on the floor.
You are carrying: a fondue and a lampshade.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel north. Then, travel east. And then, pick-up the keycard from the floor of the pantry. If you can get your hands on the keycard, Deposit the keycard into the safe in the pantry to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You can make out an opened dresser. The dresser is empty! What a waste of a day!
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a peanut, a broccoli, a whisk, a worm and a ladle.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the pen from the chair. After that, move east. Okay, and then, open the chest within the bedchamber. And then, you can put the pen inside the chest within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
Look over there! a chair. On the chair you can make out a licorice strip and a pen.
There is an unblocked exit to the east.
You are carrying: an American limited edition latchkey and a shadfly.

your action:

Response: take pen from chair<|im_end|>go east<|im_end|>open chest<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip east. And then, take a trip north. After that, retrieve the pillow from the shelf inside the bedchamber. Then, deposit the pillow on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open chest is here. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>take pillow from shelf<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Following that, try to travel north. Okay, and then, retrieve the passkey from the workbench in the cellar. If you can get your hands on the passkey, doublecheck the chest inside the cellar is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into the most normal of all possible dish-pits. I guess you better just go and list everything you see here.
You see an opened fridge. What a letdown! The fridge is empty!
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a nest of ticks.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey from workbench<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go south. After that, take the sandwich from the cabinet inside the closet. If you can get your hands on the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. Let's see what's in here.
There is a closed door leading west. There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pear, a cashew, a burger and a type B latchkey.

your action:

Response: go south<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to travel east. Okay, and then, go south. After that, take the Comic Strip Calendar from the toolbox in the studio. And then, put the Comic Strip Calendar on the bookshelf inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber.
You see a portmanteau. There's something strange about this being here, but you can't put your finger on it.
There is a closed hatch leading north. There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a pizza and a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, recover the latchkey from the stand. Having taken the latchkey, try to move north. And then, make an effort to head east. With that over with, lock the box with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
You make out a stand. You see a coconut and a latchkey on the stand.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip, a cucumber, a teacup and a mop.

your action:

Response: take latchkey from stand<|im_end|>go north<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could open the type M chest inside the playroom. Then, pick up the type 1 passkey from the type M chest. Once you have picked up the type 1 passkey, unlock the type 1 chest within the playroom with the type 1 passkey. And then, assure that the type 1 chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
You can make out a locked type 1 chest here. You can see a type M chest.
There is a closed portal leading east. There is a closed gateway leading north. There is a closed door leading west.
There is a lamp on the floor.
You are carrying: a type M key, a nest of bugs and a whisk.

your action:

Response: open type M chest<|im_end|>take type 1 passkey from type M chest<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel west. After that, recover the burger from the shelf. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fresh laundry scented latchkey, a cuboid latchkey and a controller.

your action:

Response: go west<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel east. That done, retrieve the chocolate bar from the TextWorld safe within the cubicle. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a legume and a fly larva.

your action:

Response: go east<|im_end|>take chocolate bar from TextWorld safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to travel south. Then, move west. And then, attempt to head north. Okay, and then, pick up the paper towel from the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a gleam over in a corner, where you can see a stand. But the thing hasn't got anything on it.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a banana, a peanut, an insect and a glass.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be fantastic if you could head east. And then, go to the south. Then, try to go to the west. Next, pick up the monitor from the chest inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a butterfly on the floor.
You are carrying: a peanut, a candy bar, a coconut, a keycard and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, go to the east. Then, retrieve the banana from the cabinet inside the laundromat. And then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, a salad, a shirt and a worm.

your action:

Response: go east<|im_end|>take banana from cabinet<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to try to head south. And then, try to go east. Then, ensure that the type 4 box is open. Then, retrieve the glove from the type 4 box inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
There is an open passageway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich, a legume and a type 4 key.

your action:

Response: go south<|im_end|>go east<|im_end|>open type 4 box<|im_end|>take glove from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move east. After that, take a trip south. Then, make an attempt to head west. If you can get around to doing that, doublecheck that the TextWorld style locker in the pantry is closed. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Here we are in the launderette. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, a burger, a shirt and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to travel west. And then, venture south. Next, take a trip east. After that, take the teacup from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a locked type P safe.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type P passkey on the floor.
You are carrying: a burger, a sandwich, a loaf of bread and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teacup from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head east. Then, ensure that the box in the bar is open. And then, recover the manuscript from the box. If you can get your hands on the manuscript, put the manuscript into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a drawer.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a bowl and a golf club.

your action:

Response: go east<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the TextWorld limited edition passageway is unlocked. Then, look and see that the TextWorld limited edition passageway is wide open. Then, move east. Next, close the passageway in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You start to take note of what's in the room.
There is a closed TextWorld limited edition passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a poem on the floor.
You are carrying: a loaf of bread, a TextWorld limited edition keycard, a teacup and a broom.

your action:

Response: unlock TextWorld limited edition passageway with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, try to go to the south. With that over with, head east. After that, recover the cuboid latchkey from the shelf. After that, make sure that the cuboid gate inside the closet is locked with the cuboid latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a bug and a kettle.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey from shelf<|im_end|>lock cuboid gate with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. With that done, recover the mop from the drawer in the launderette. If you can get your hands on the mop, attempt to go to the east. And then, rest the mop on the bar in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You can make out a locked rectangular chest right there by you.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a sponge, a staple and a fly larva.

your action:

Response: go north<|im_end|>take mop from drawer<|im_end|>go east<|im_end|>put mop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to attempt to head east. And then, attempt to travel south. Once you get through with that, travel south. After that, pick up the fly larva from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see an opened locker. The locker is empty! What a waste of a day!
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a stick of butter, a cucumber, a cookie and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to venture east. After that, recover the passkey from the shelf in the studio. If you can get your hands on the passkey, make an attempt to venture west. After that, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe. You see a type Q box. Classic TextWorld. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a Cat Calendar and a blender.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the south. And then, go west. After that, travel north. Then, doublecheck that the coffer is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, open the portal within the studio. After that, go to the south. With that accomplished, pick up the insect from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger, a berry, a keycard, a Comic Strip Calendar and a sponge.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, lift the Comic Strip Calendar from the floor of the workshop. Then, try to take a trip west. After that, make an attempt to venture south. Following that, rest the Comic Strip Calendar on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Let's see what's in here.
You make out a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going west.
There is a Comic Strip Calendar on the floor.
You are carrying: a garlic clove, a fly larva, a glove and a soap dispenser.

your action:

Response: take Comic Strip Calendar<|im_end|>go west<|im_end|>go south<|im_end|>put Comic Strip Calendar on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. Then, try to head south. And then, move east. After that, lift the Comic Strip Calendar from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a bowl on the floor.
You are carrying: a loaf of bread, a fork and a telephone.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the cuboid locker is ajar. Then, retrieve the controller from the cuboid locker within the chamber. Then, head east. Then, put the controller on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed cuboid locker close by.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cuboid passkey and a blanket.

your action:

Response: open cuboid locker<|im_end|>take controller from cuboid locker<|im_end|>go east<|im_end|>put controller on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make sure that the cuboid locker within the kitchenette is unlocked with the cuboid keycard. Having unlocked the cuboid locker, look and see that the cuboid locker is opened. After that, take the stick of butter from the cuboid locker. With the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can make out a locked cuboid locker in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot, a fondue and a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take stick of butter from cuboid locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make it so that the cuboid locker is unlocked. And then, open the cuboid locker. If you have opened the cuboid locker, take the lavender scented key from the cuboid locker. And then, unlock the lavender scented safe inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You see a locked lavender scented safe. You see a cuboid locker. I mean, just wow! Isn't TextWorld just the best? You can see a chair. The chair is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a cuboid key, a dvd and a shadfly.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take lavender scented key from cuboid locker<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to move north. Following that, travel north. Then, take the banana from the desk. Then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop.
You can make out a locked chest.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a boysenberry, a key and a staple.

your action:

Response: go north<|im_end|>go north<|im_end|>take banana from desk<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the fresh laundry scented locker. Then, pick up the keycard from the fresh laundry scented locker inside the restroom. After picking up the keycard, insert the keycard into the locker inside the restroom's lock to unlock it. Then, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place.
You make out a locker. Hey, want to see a fresh laundry scented locker? Look over there, a fresh laundry scented locker.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fresh laundry scented passkey on the floor.
You are carrying: a stick of butter and a bug.

your action:

Response: open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the passageway within the vault. After that, venture south. And then, try to go east. Then, recover the blender from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. Let's see what's in here.
You scan the room, seeing a type 1 locker. Now that's what I call TextWorld!
There is a closed passageway leading south. There is an unguarded exit to the north.
There is a type 1 keycard and a sock on the floor.
You are carrying: a tv.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go north. Once you accomplish that, make an effort to go to the west. Then, go to the south. Following that, pick-up the kettle from the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You begin to take stock of what's in the room.
There is a closed portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread and a spoon.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be good if you could make an attempt to travel east. Okay, and then, pick up the bug from the stand. After that, head west. And then, place the bug on the workbench in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You start to take note of what's in the room.
You can see a closed safe. You make out a workbench. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>take bug from stand<|im_end|>go west<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to head west. After that, recover the broccoli from the locker within the vault. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Okay, just remember what you're here to do, and everything will go great.
You make out a locked box.
There is an open portal leading north. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot, a broom and a sponge.

your action:

Response: go west<|im_end|>take broccoli from locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. And then, recover the Quote of the Day Calendar from the floor of the workshop. After that, go east. After that, toss the Quote of the Day Calendar on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could travel south. And then, attempt to move east. And then, pick up the worm from the counter inside the pantry. After that, put the worm inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from counter<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture east. That done, move south. That done, go to the west. After that, recover the glass from the chair in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong. You begin to take stock of what's in the room.
You see a closed coffer, which looks standard, here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to take a trip north. With that accomplished, move east. With that done, move south. Next, retrieve the plant from the dresser inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread, an American limited edition latchkey and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take plant from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip north. Okay, and then, try to head north. Then, venture east. Then, make it so that the chest in the sauna is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
There is a mouse on the floor.
You are carrying: a hat.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, travel north. After that, retrieve the Quote of the Day Calendar from the chair. And then, you can place the Quote of the Day Calendar inside the coffer in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is an unguarded exit to the west.
You are carrying: a fondue and a shoe.

your action:

Response: go west<|im_end|>go north<|im_end|>take Quote of the Day Calendar from chair<|im_end|>insert Quote of the Day Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture west. And then, try to venture south. Then, go to the east. Following that, make sure that the locker within the cellar is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew, a passkey, a cloak and a hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel west. After that, attempt to go to the south. With that accomplished, attempt to head east. With that over with, make absolutely sure that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You begin looking for stuff.
You see a chest. The chest is empty, what a horrible day! You see a platter. The platter is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a gummy bear, a fondue and a loaf of bread.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the cuboid safe in the salon with the cuboid keycard. After that, open the cuboid safe. And then, pick up the insect from the cuboid safe in the salon. And then, you can place the insect inside the safe in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
An open safe, which looks typical, is here. What a letdown! The safe is empty! You can see a cuboid safe.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger and a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the box is open. After you have pulled open the box, take the passkey from the box inside the bedroom. With the passkey, insert the passkey into the chest within the bedroom's lock to unlock it. And then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is a closed door leading north. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key and a type E keycard.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, attempt to move south. And then, venture east. Then, assure that the non-euclidean chest is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
There is an open passageway leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an onion.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move east. Following that, make an effort to venture south. That done, travel west. If you can succeed at that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You can see a locker. You see an opened cabinet. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
There is a sock on the floor.
You are carrying: a candy bar, a passkey and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could go south. And then, venture east. Next, make it so that the non-euclidean locker inside the playroom is ajar. After that, recover the novel from the non-euclidean locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am stoked to announce that you are now in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a locker.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a mouse on the floor.
You are carrying: a licorice strip, a non-euclidean passkey and a cuboid key.

your action:

Response: go south<|im_end|>go east<|im_end|>open non-euclidean locker<|im_end|>take novel from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, make an effort to travel north. And then, go west. Then, try to take a trip south. After that, ensure that the safe within the kitchen is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip, a latchkey and a worm.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, move west. Then, move north. Then, pick-up the fudge scented latchkey from the floor of the bar. If you can get your hands on the fudge scented latchkey, unlock the fudge scented chest within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
You smell a fine smell, and follow it to a stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a nest of beetles.

your action:

Response: go west<|im_end|>go north<|im_end|>take fudge scented latchkey<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the portmanteau in the workshop. After that, make sure that the safe is unlocked with the latchkey. Then, open the safe. After that, pick up the folder from the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You make out a safe. You see an opened portmanteau in the room. The portmanteau contains a latchkey. Were you looking for a mantle? Because look over there, it's a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
There is a keyboard on the floor.
You are carrying: a peanut and a Microsoft style keycard.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go to the north. And then, go to the east. Then, make an attempt to travel south. That done, retrieve the pencil from the portmanteau within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a berry, a TextWorld latchkey, a type 8 latchkey and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take pencil from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. If you can succeed at that, attempt to take a trip south. Following that, take a trip east. After that, ensure that the type N locker within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. I guess you better just go and list everything you see here.
You make out an opened suitcase in the room. What a letdown! The suitcase is empty!
There is a closed portal leading north. There is a closed gateway leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut and a type N latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the spherical chest within the workshop is unlocked. And then, ensure that the spherical chest is open. After pulling open the spherical chest, recover the passkey from the spherical chest. After that, make it so the chest in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You smell an intriguing smell, and follow it to a chest. You see a locked typical looking spherical chest here.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a loaf of bread, a spherical latchkey and a golf tee.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to venture south. After that, open the door within the vault. And then, try to travel east. Then, assure that the suitcase is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying: a Henderson's latchkey, a teacup, a glass and a mat.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip west. Following that, head south. After that, go east. Next, recover the sponge from the safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a couch, and you find a couch. The couch is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the couch.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a banana, a coconut and a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to head east. That done, make an effort to venture south. Following that, make an attempt to go to the west. With that accomplished, pick up the shirt from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a peanut on the floor.
You are carrying: a fondue and a soap scented key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shirt from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, attempt to venture east. Then, take the broom from the dresser inside the steam room. If you have picked up the broom, go west. Okay, and then, place the broom on the recliner inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
You see a recliner. However, the recliner, like an empty recliner, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take broom from dresser<|im_end|>go west<|im_end|>put broom on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be great if you could open the passageway within the chamber. After pulling open the passageway, head west. And then, recover the nest of bunnies from the fridge. After taking the nest of bunnies, throw the nest of bunnies on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You bend down to tie your shoe. When you stand up, you notice a mantle. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a bug and a teaspoon.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take nest of bunnies from fridge<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go south. After that, venture east. And then, open the cabinet. Then, recover the bug from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Wow! You're in a launderette. You start to take note of what's in the room.
What's that over there? It looks like it's a case. You wonder idly who left that here. You see a rack. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a strawberry, a nest of spiders and a golf club.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, try to head south. Next, try to head east. After that, retrieve the shirt from the floor of the closet. After that, rest the shirt on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. The table is normal. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a gummy bear and a spherical latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take shirt<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type M keycard into the type M safe's lock to unlock it. And then, open the type M safe in the closet. Then, pick up the nest of shrimp from the type M safe within the closet. And then, rest the nest of shrimp on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
What's that over there? It looks like it's a type M safe. Wow, isn't TextWorld just the best? You can see a workbench. The workbench is standard. But the thing is empty. It would have been so cool if there was stuff on the workbench.
There is a closed hatch leading east. There is a closed passageway leading north. There is a closed gate leading west.
There is an insect on the floor.
You are carrying: a carrot, a pizza and a type M keycard.

your action:

Response: unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take nest of shrimp from type M safe<|im_end|>put nest of shrimp on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Following that, retrieve the sandwich from the floor of the washroom. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the vault.
You can see a trunk.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a loaf of bread, a burger, a fondue, a cucumber and a shadfly.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip north. That done, make an attempt to venture west. And then, recover the raspberry from the floor of the chamber. And then, eat the raspberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can see a closed standard looking refrigerator right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a fondue and a licorice strip.

your action:

Response: go north<|im_end|>go west<|im_end|>take raspberry<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. That done, attempt to venture east. Once you accomplish that, venture north. And then, open the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a blanket on the floor.
You are carrying: a stick of butter, a chocolate bar, a pear, a loaf of bread, a gummy bear, a fly larva and a cane.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, attempt to move north. If you can get through with that, take a trip north. And then, make an attempt to move east. Once you get through with that, recover the worm from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a cd on the floor.
You are carrying: a blueberry, a paper towel and a stapler.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, try to head west. Okay, and then, move north. With that over with, try to take a trip east. If you can finish that, retrieve the bug from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a drawer. What a letdown! The drawer is empty!
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar and a chocolate bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. After that, try to go to the south. With that done, try to venture east. After that, lift the shadfly from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a teacup, a blanket and a blender.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, pick up the TextWorld limited edition keycard from the floor of the playroom. Then, go to the east. With that over with, lock the TextWorld limited edition gate within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You see a locked TextWorld chest.
There is a closed TextWorld limited edition gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a pizza, a salad and a TextWorld latchkey.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard<|im_end|>go east<|im_end|>lock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the portal inside the lounge. Once you have pulled open the portal, travel south. With that accomplished, take a trip east. After that, close the freezer within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one.
You can make out a closed trunk. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle appears to be empty.
There is a closed door leading east. There is a closed portal leading south.
You are carrying: a Canadian limited edition latchkey, a glove and a mug.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the north. With that done, try to venture east. And then, retrieve the Microsoft limited edition keycard from the stand within the salon. Then, make it so that the Microsoft limited edition safe in the salon is unlocked with the Microsoft limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. The room is well lit.
An open locker is right there by you. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a display.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft limited edition keycard from stand<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to travel south. And then, pick up the paper towel from the floor of the sauna. If you can get your hands on the paper towel, move east. Following that, sit the paper towel on the stand inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now. The room is well lit.
You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a stick of butter and a cane on the floor.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to travel west. With that over with, make an attempt to go south. And then, attempt to go to the east. And then, pick up the cd from the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am obligated to announce that you are now in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a counter. Unfortunately, there isn't a thing on it. You can make out a rack. What a coincidence, weren't you just thinking about a rack? The rack is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a loaf of bread and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head south. After that, take a trip south. Next, venture west. Then, make sure that the spherical chest in the salon is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place. The room is well lit.
Hey, want to see a bench? Look over there, a bench. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue, an apple, a folder and a coffee cup.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. And then, retrieve the type 1 key from the floor of the office. After that, unlock the type 1 box. And then, ensure that the type 1 box inside the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying: a legume, a formless keycard and a sponge.

your action:

Response: go north<|im_end|>take type 1 key<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, check that the type 9 box is unlocked with the type 9 keycard. Then, ensure that the type 9 box within the studio is open. And then, pick up the printer from the type 9 box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a type 9 keycard, an insect, a bug, a fly larva and a broom.

your action:

Response: go north<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>take printer from type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the passkey from the floor of the office. Then, try to head north. Once you manage that, close the locker. And then, Put the passkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in a typical kind of place. That is to say, you're in an office.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying: a fondue and a cabbage.

your action:

Response: take passkey<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, look and see that the box inside the cellar is opened. Then, recover the American limited edition latchkey from the box inside the cellar. If you can get your hands on the American limited edition latchkey, Place the American limited edition latchkey into the American limited edition box within the cellar to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. Let's see what's in here.
There is a closed gate leading north. There is an open door leading east.
You are carrying: a stick of butter and a pen.

your action:

Response: go east<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>lock American limited edition box with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to go to the south. With that done, pick up the bug from the table within the washroom. Then, make an attempt to head north. Then, rest the bug on the stand within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You see a stand. However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading east. There is an open gateway leading north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take bug from table<|im_end|>go north<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, travel north. Then, pick-up the towel from the floor of the launderette. Then, venture south. Then, rest the towel on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. You begin to take stock of what's here.
You see a shelf. The shelf is standard. On the shelf you see a salad.
There is a closed passageway leading south. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>take towel<|im_end|>go south<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the American style gate with the American style key. Then, make sure that the American style gate within the closet is opened. After that, go north. After that, assure that the cabinet is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
There is a closed American style gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot, a stick of butter, an American style key, a keycard and a bug.

your action:

Response: unlock American style gate with American style key<|im_end|>open American style gate<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the passkey from the box. Then, assure that the locker in the washroom is unlocked with the passkey. And then, ensure that the locker within the washroom is open. After that, insert the cushion into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
Oh, great. Here's a locker. Oh wow! Is that what I think it is? It is! It's a box. Something scurries by right in the corner of your eye. Probably nothing. The box contains a passkey. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened basket. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a lavender scented key, a cushion and an insect.

your action:

Response: take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. And then, venture east. And then, retrieve the tv from the bed stand inside the bedchamber. After that, place the tv on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a cabbage, a fondue and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take tv from bed stand<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, make an attempt to head south. And then, make an attempt to move west. After that, retrieve the glass from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a shelf. The shelf is standard. But the thing is empty. You see a plate. I guess it's true what they say, if you're looking for a plate, go to TextWorld. But oh no! there's nothing on this piece of garbage.
There is a closed gate leading south. There is a closed portal leading west. There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go north. And then, go to the west. And then, pick up the nest of caterpillars from the floor of the vault. And then, rest the nest of caterpillars on the shelf in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
There is an unguarded exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go north<|im_end|>go west<|im_end|>take nest of caterpillars<|im_end|>put nest of caterpillars on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take a trip south. After that, make an attempt to go east. And then, retrieve the onion from the case. Having got the onion, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a bug and a nest of shrimp.

your action:

Response: go south<|im_end|>go east<|im_end|>take onion from case<|im_end|>eat onion<|im_end|>