Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to move east. Then, head south. With that accomplished, make an attempt to go to the east. Then, recover the bug from the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pizza and a coffee cup.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to move west. Okay, and then, make an effort to travel south. After that, recover the peanut from the display. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You scan the room, seeing a mantle. The mantle is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: a durian and a textbook.

your action:

Response: go west<|im_end|>go south<|im_end|>take peanut from display<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, go east. Following that, recover the printer from the floor of the office. Then, go west. After that, deposit the printer on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place. Let's see what's in here.
There is a closed portal leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a licorice strip and a passkey.

your action:

Response: go east<|im_end|>take printer<|im_end|>go west<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. If you can get around to doing that, retrieve the insect from the table. After that, travel west. With that done, you can place the insect inside the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a gleam over in a corner, where you can see a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a closed safe in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: go east<|im_end|>take insect from table<|im_end|>go west<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. Then, recover the latchkey from the floor of the office. With the latchkey, try to venture south. After that, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You make out a locked chest.
There is an open hatch leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fly larva, a broom and a worm.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the south. Then, go west. Okay, and then, retrieve the passkey from the floor of the basement. And then, lock the chest in the basement with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed lavender scented box. A locked usual looking fresh laundry scented locker is right there by you.
There is an exit to the south. Don't worry, it is unguarded.
There is a lavender scented passkey on the floor.
You are carrying: a broccoli and a cookie.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head south. And then, assure that the trunk is opened. Then, retrieve the disk from the trunk. And then, drop the disk on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an open hatch leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a candy bar, a latchkey, a nest of shrimp, an insect and a nest of kittens.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take disk from trunk<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the Microsoft limited edition gate is unlocked. After that, doublecheck that the Microsoft limited edition gate within the chamber is wide open. After pulling open the Microsoft limited edition gate, go to the south. After that, make it so that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
Oh, great. Here's a bed. On the bed you can see a tablet.
There is a closed Microsoft limited edition gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cd on the floor.
You are carrying: a sandwich and a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to head north. With that done, take a trip west. Then, try to move south. Then, open the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. I guess you better just go and list everything you see here.
You can make out a locked case, which looks standard, in the room. Hey, want to see a bookshelf? Look over there, a bookshelf. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a bookshelf in a room.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a cookie and a licorice strip.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Microsoft style key from the Canadian style chest in the basement. If you can get your hands on the Microsoft style key, make absolutely sure that the Microsoft style locker within the basement is unlocked with the Microsoft style key. And then, open the Microsoft style locker. And then, take the fly larva from the Microsoft style locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a Microsoft style locker. You can see a Canadian style chest. You shudder, but continue examining the room. The Canadian style chest contains a Microsoft style key. You can see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
There is a Canadian style keycard on the floor.
You are carrying: a pizza.

your action:

Response: take Microsoft style key from Canadian style chest<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take fly larva from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, move south. Once you do that, travel east. If you can succeed at that, attempt to take a trip north. Then, close the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've seen better closets, but at least this one seems pretty typical. You begin to take stock of what's in the room.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion, a formless passkey, a soap dispenser and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. If you can get around to doing that, pick up the sock from the board inside the washroom. And then, move north. Then, place the sock on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You make out a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva and an iron.

your action:

Response: go west<|im_end|>take sock from board<|im_end|>go north<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the broom from the coffer. And then, attempt to travel north. After that, travel east. Then, sit the broom on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer. The coffer contains a broom. You shudder, but continue examining the room.
There is an unguarded exit to the north.
You are carrying: a burger, a peanut, a formless key and a tv.

your action:

Response: take broom from coffer<|im_end|>go north<|im_end|>go east<|im_end|>put broom on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture west. Then, recover the butterfly from the floor of the cubicle. After that, attempt to go east. Okay, and then, ditch the butterfly on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. You begin to take stock of what's here.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying: a pair of headphones and a sponge.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make absolutely sure that the type M gateway is unlocked. After that, open the type M gateway. And then, go east. That done, recover the keyboard from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one. Let's see what's in here.
There is a closed type M gateway leading east. There is an unguarded exit to the north.
There is a coconut on the floor.
You are carrying: a berry, a type M keycard and a shadfly.

your action:

Response: unlock type M gateway with type M keycard<|im_end|>open type M gateway<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to attempt to venture west. With that accomplished, go to the north. And then, travel east. And then, recover the broom from the drawer in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. I guess you better just go and list everything you see here.
You make out a chest.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a carrot, a garlic clove and a vacuum.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to take a trip east. Then, make sure that the toolbox is open. After that, recover the telephone from the toolbox within the workshop. And then, sit the telephone on the mantelpiece within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a fondue, a keycard, a knife and a scarf.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take telephone from toolbox<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, unlock the chest with the keycard. Then, ensure that the chest is open. Then, take the passkey from the chest in the bedchamber. With the passkey, lock the door with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bedchamber.
You see a chest. You check the price tag on the chest. Sixty dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 85 bucks! You can see a bar. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading north. There is a closed door leading west.
You are carrying: a keycard, a fork and a monitor.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, travel east. And then, go to the north. With that done, travel north. After that, recover the monitor from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
Look over there! a chest. Hmmm... what else, what else?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard and a glass.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take monitor from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that over with, make an effort to go north. Next, travel west. With that accomplished, recover the golf tee from the table in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one.
There is an open hatch leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cake scented keycard, an insect and a desktop computer.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take golf tee from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. Once you manage that, make an attempt to venture north. After that, try to go to the east. Okay, and then, pick up the paper towel from the board. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's here.
You can make out a chest. Hmm. You always thought you'd be more excited to see a chest in a room.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter and a sock.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. If you can do that, go to the west. Next, recover the spoon from the fridge inside the cookery. After that, you can put the spoon inside the refrigerator within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a stand! The stand is typical. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a berry on the floor.
You are carrying: a garlic clove and a licorice strip.

your action:

Response: go north<|im_end|>go west<|im_end|>take spoon from fridge<|im_end|>insert spoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. Once you get through with that, pick up the latchkey from the case in the laundry place. And then, venture east. With that done, assure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. Hmmm... what else, what else?
There is a closed door leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a potato, a garlic clove and a shadfly.

your action:

Response: go west<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. And then, ensure that the cabinet is open. And then, take the burger from the cabinet within the canteen. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a case.
You need an unblocked exit? You should try going east.
There is a cookie on the floor.
You are carrying: a stick of butter, a type P passkey and a sock.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take burger from cabinet<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, recover the keycard from the shelf within the playroom. Then, go to the north. With that over with, make an attempt to head west. And then, Put the keycard into the chest within the kitchenette to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. On the shelf you can make out a keycard. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go north<|im_end|>go west<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. With that done, attempt to go west. That done, go to the south. If you can get through with that, assure that the case is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one. You start to take note of what's in the room.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a latchkey and a formless keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, take the American style latchkey from the counter inside the shower. And then, insert the American style latchkey into the American style box's lock to unlock it. After you have unlocked the American style box, doublecheck that the American style box within the shower is opened. After you have opened the American style box, recover the broom from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You make out a American style box. Wow, isn't TextWorld just the best? You see a counter. Why don't you take a picture of it, it'll last longer! You see an American style latchkey on the counter. You can see a board. The board is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm and a mop.

your action:

Response: take American style latchkey from counter<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take broom from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to take a trip south. And then, open the safe within the workshop. After that, take the telephone from the safe in the workshop. After that, insert the telephone inside the locker within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. What a letdown! The basket is empty!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broccoli and a keyboard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>insert telephone into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. Next, retrieve the bug from the chair in the scullery. And then, make an effort to move west. Then, place the bug on the desk within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty normal here.
You can make out a pan. On the pan you can see a fondue.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a licorice strip, a loaf of bread, a stick of butter and a cucumber.

your action:

Response: go south<|im_end|>take bug from chair<|im_end|>go west<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, retrieve the formless latchkey from the armchair. Then, unlock the formless chest. And then, ensure that the formless chest within the study is open. After that, recover the book from the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a locked formless chest right there by you. You make out a coffer. Now why would someone leave that there? You can see an armchair. The armchair is typical. On the armchair you make out a formless latchkey.
There is a closed gateway leading west. There is an open gate leading south.
You are carrying: a fondue and a poem.

your action:

Response: take formless latchkey from armchair<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take book from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. Once you accomplish that, go to the west. If you can manage that, venture south. After that, recover the fly larva from the TextWorld style locker inside the study. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld style keycard, a knife and a cd.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take fly larva from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to travel south. With that over with, take a trip east. And then, unlock the rectangular safe with the rectangular latchkey. After that, open the rectangular safe inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an iron on the floor.
You are carrying: a cabbage, a sandwich and a rectangular latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, make an effort to move east. With that accomplished, take the potato from the board in the steam room. Then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
You can see a box. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a broccoli, a passkey and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>take potato from board<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel west. And then, venture south. Then, recover the keycard from the cuboid safe inside the chamber. And then, unlock the chest with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from cuboid safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could head west. After that, open the trunk. And then, pick up the insect from the trunk within the attic. Then, rest the insect on the workbench in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a mantelpiece. The mantelpiece is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the mantelpiece.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take insect from trunk<|im_end|>put insect on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the hatch within the office is open. After that, take a trip east. Once you accomplish that, assure that the box inside the kitchenette is shut. Then, lock the box inside the kitchenette with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the office.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece appears to be empty.
There is a closed hatch leading east. There is a closed passageway leading south.
There is a fondue on the floor.
You are carrying: a loaf of bread, a key, a fly larva and a scarf.

your action:

Response: open hatch<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, unlock the gateway with the key. Then, ensure that the gateway is open. And then, head east. And then, pick up the bowl from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a closed chest.
There is a closed gateway leading east. There is a closed door leading south.
You are carrying: a banana, a pear, a key, a latchkey and a shadfly.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the portal within the garage. After that, go to the east. After that, open the chest inside the bedchamber. And then, recover the tablet from the chest. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You make out a display. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a counter. But the thing is empty.
There is a closed portal leading east. You need an unblocked exit? You should try going south.
You are carrying: a cucumber.

your action:

Response: open portal<|im_end|>go east<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, take the tv from the type E safe. After taking the tv, travel east. And then, travel north. If you can accomplish that, place the tv on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can see a type E safe. The type E safe contains a tv. There's something strange about this thing being here, but you don't have time to worry about that now. Oh, great. Here's a locker.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying: a type E passkey, a fly larva and a laptop.

your action:

Response: take tv from type E safe<|im_end|>go east<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip south. Next, go to the south. And then, go to the west. Next, take the whisk from the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked drawer nearby.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a cashew, a blanket and a folder.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take whisk from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, lift the spoon from the floor of the kitchen. And then, make an attempt to travel east. And then, place the spoon on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broom, a mouse and a lampshade.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, go west. Then, close the locker. After that, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. I guess you better just go and list everything you see here.
You make out a closed formless box.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
There is a stick of butter and a formless passkey on the floor.
You are carrying: a keycard and a shoe.

your action:

Response: go south<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go west. That done, venture south. With that over with, move east. And then, retrieve the worm from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be a great idea if you could take the fondue from the rack within the attic. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. On the rack you can make out a fondue. You smell a sickening smell, and follow it to a table. You see a cucumber on the table. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a candy bar, a Microsoft keycard, a laptop, a desktop computer and a fork.

your action:

Response: take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the south. And then, make absolutely sure that the door is open. Then, make an effort to venture east. And then, close the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. The room is well lit.
You see a chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey and a laptop on the floor.
You are carrying: a licorice strip, a fork and a tablet.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to make sure that the passageway inside the pantry is ajar. After that, take a trip east. Once you do that, lift the spherical latchkey from the floor of the garage. And then, assure that the spherical chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's in the room.
You can see a case. What a letdown! The case is empty!
There is a closed passageway leading east. There is a closed gateway leading south.
You are carrying: a peanut, a fondue and a coconut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. After that, recover the worm from the floor of the shower. Then, travel south. Then, ditch the worm on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
Look out! It's a- oh, never mind, it's just a stand. The stand is usual. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it! You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash. This always happens!
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take worm<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, attempt to go to the east. That done, try to venture south. That done, make an attempt to go to the south. And then, ensure that the safe within the office is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. What's the point of an empty stand?
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a potato, a cucumber, a broom and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. With that done, recover the cuboid passkey from the counter. And then, make an effort to move east. Then, lock the cuboid box inside the washroom with the cuboid passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cuboid box.
There is a closed door leading south. There is an open gateway leading west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from counter<|im_end|>go east<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the west. Then, take a trip south. Following that, take the cd from the mantle within the chamber. After that, put the cd on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a banana, a passkey and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>take cd from mantle<|im_end|>put cd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to move west. Following that, retrieve the key from the floor of the pantry. Once you have taken the key, make an attempt to take a trip east. Then, check that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one.
You can see a chest.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, a burger, a cauliflower and a passkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. After that, make an effort to head west. Then, close the Canadian style safe. After that, make it so that the Canadian style safe within the shower is locked with the Canadian style key. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: an apple, a peanut, a fondue, a Canadian style key and a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move north. After that, retrieve the Henderson's limited edition keycard from the desk in the office. And then, travel west. Then, look and see that the Henderson's limited edition chest is locked with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard from desk<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. After that, try to head west. Next, lift the American latchkey from the floor of the bedchamber. And then, look and see that the American safe in the bedchamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, attempt to take a trip south. After that, go to the east. Following that, take the towel from the bench in the laundromat. If you have taken the towel, rest the towel on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a candy bar and a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from bench<|im_end|>put towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. After that, head south. And then, ensure that the formless locker inside the canteen is open. Having opened the formless locker, take the worm from the formless locker within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
Hey, want to see a rack? Look over there, a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a fondue, a peanut, a formless passkey and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>open formless locker<|im_end|>take worm from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move east. And then, attempt to go to the south. And then, pick up the plant from the floor of the bar. With the plant, you can insert the plant into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a table. The table is typical. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew, an Advent Calendar, a broom and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>take plant<|im_end|>insert plant into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to ensure that the portal is open. Then, head south. Then, recover the type 7 passkey from the rack inside the shower. With the type 7 passkey, doublecheck that the type 7 safe is unlocked with the type 7 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You see a trunk. What a letdown! The trunk is empty! You can see a workbench. But the thing hasn't got anything on it.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type 7 passkey from rack<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. Then, move south. Next, make an attempt to take a trip east. Then, retrieve the insect from the table within the launderette. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, insert the formless passkey into the formless hatch's lock to unlock it. And then, open the formless hatch in the salon. Then, head east. And then, make sure that the freezer is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a TextWorld locker.
There is a closed formless hatch leading east. There is a closed door leading north.
There is a TextWorld keycard on the floor.
You are carrying: a sandwich, a cashew, a peanut, a formless passkey and a laptop.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. After that, take a trip south. After that, attempt to go to the west. With that over with, ensure that the locker inside the dish-pit is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
What's that over there? It looks like it's a stand. The stand is normal. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teaspoon, a desktop computer, a butterfly and a coffee cup.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, try to travel south. Okay, and then, make an attempt to head south. And then, assure that the fridge within the dish-pit is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to move east. With that accomplished, make an attempt to go south. And then, retrieve the sandwich from the chest inside the bedroom. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
Hey, want to see a desk? Look over there, a desk. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You think about smashing the desk to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed portal leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a top hat.

your action:

Response: go east<|im_end|>go south<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the safe inside the scullery. After that, retrieve the worm from the safe. Having taken the worm, make an attempt to take a trip east. And then, toss the worm on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a closed safe. You can make out an opened case, which looks normal, right there by you. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: a fondue, a spoon and a fly larva.

your action:

Response: open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the cuboid keycard from the floor of the washroom. After that, venture south. And then, try to move east. Okay, and then, lock the cuboid box within the laundry place with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You can barely contain your excitement.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid keycard on the floor.
You are carrying: a cabbage.

your action:

Response: take cuboid keycard<|im_end|>go south<|im_end|>go east<|im_end|>lock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could go west. After that, make an attempt to venture south. Then, go south. With that done, close the door inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You can see a closed cabinet. You see a counter. The counter is usual. The counter appears to be empty.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a banana, a passkey and a teacup.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could travel south. Then, venture west. With that done, recover the latchkey from the saucepan. With the latchkey, check that the passageway in the kitchenette is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a banana and a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from saucepan<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could recover the passkey from the bed. Then, make it so that the safe is unlocked with the passkey. After that, ensure that the safe is open. And then, pick up the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. The room is well lit.
You see a locked safe. You can see a bed. You see a passkey on the bed. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
There is a monitor on the floor.
You are carrying: a burger, a worm and a paper towel.

your action:

Response: take passkey from bed<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, take a trip south. Then, move west. With that accomplished, pick-up the folder from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a legume, a strawberry, a latchkey and a pair of headphones.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to move south. And then, travel west. Following that, make absolutely sure that the locker within the canteen is unlocked with the latchkey. And then, make it so that the locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
There is an unblocked exit to the north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a fondue, a cabbage, a grape and a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Once you manage that, move south. And then, travel east. And then, pick up the worm from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard, a non-euclidean passkey and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. And then, attempt to move south. Then, try to venture east. With that over with, pick up the Quote of the Day Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the cashew from the stand inside the workshop. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a stand. You see a legume, an onion and a cashew on the stand. It doesn't get more TextWorld than this!
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a cushion.

your action:

Response: take cashew from stand<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, go to the west. That done, recover the sock from the floor of the restroom. And then, attempt to go to the south. And then, you can put the sock into the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an open gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sock<|im_end|>go south<|im_end|>insert sock into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, take a trip east. Then, make sure that the type W chest inside the spare room is open. Then, take the key from the type W chest inside the spare room. After getting the key, lock the chest within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a safe. You can make out an opened freezer right there by you. The freezer is empty! What a waste of a day!
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: go east<|im_end|>open type W chest<|im_end|>take key from type W chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. With that done, open the portal in the garage. After that, try to venture east. Then, close the drawer in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a chest.
There is an open hatch leading south. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head west. And then, head north. With that over with, take the butterfly from the bureau. And then, put the butterfly on the chair within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
There is a stick of butter and a licorice strip on the floor.
You are carrying: a chocolate bar and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>take butterfly from bureau<|im_end|>put butterfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, assure that the chest is unlocked. And then, make it so that the chest in the basement is wide open. Then, pick up the shoe from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying: a licorice strip, an apple, a loaf of bread, a key and a fly larva.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, make an effort to move east. Then, open the coffer in the recreation zone. After pulling open the coffer, retrieve the blanket from the coffer inside the recreation zone. Then, deposit the blanket on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a salad, a broom and a sponge.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take blanket from coffer<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, attempt to go to the south. With that over with, make an attempt to move east. Then, pick-up the rectangular key from the floor of the cellar. Then, check that the rectangular safe is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a gleam over in a corner, where you can see a pan. The pan is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First stop, make an effort to go to the west. Then, recover the Canadian limited edition keycard from the floor of the study. If you have taken the Canadian limited edition keycard, head east. Then, lock the Canadian limited edition box with the Canadian limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. You begin looking for stuff.
You make out a Canadian limited edition box. You see a locked suitcase.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread and a paper towel.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard<|im_end|>go east<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could try to move south. Once you finish that, go west. And then, pick-up the type 1 latchkey from the floor of the scullery. And then, insert the type 1 latchkey into the type 1 box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
There is an unguarded exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a burger and a broom on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 1 latchkey<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, attempt to venture north. Once you get around to doing that, go to the east. With that done, travel south. After that, you can place the nest of shrimp inside the trunk in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a typical kind of place. That is to say, you're in a shower.
You make out a counter. The counter is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a sandwich, a cashew, a fondue, a cauliflower, a Microsoft limited edition latchkey, a nest of shrimp and a pair of pants.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of shrimp into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. After that, attempt to travel south. That done, recover the fondue from the safe. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>go south<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, try to go north. With that over with, head north. After that, make an effort to travel east. After that, pick up the bug from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a candy bar, a worm, a spork, an insect and a pair of pants.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go to the south. After that, venture west. If you can get through with that, retrieve the key from the chair. Having got the key, make absolutely sure that the safe is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a soap scented box. You see a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a bookshelf in a room.
There is an open portal leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a candy bar, a loaf of bread, a soap scented keycard, a poem and a mop.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from chair<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make sure that the passageway within the closet is wide open. Then, attempt to head south. Once you manage that, travel east. With that over with, make absolutely sure that the box in the bedroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed Microsoft style safe.
There is a closed hatch leading east. There is a closed passageway leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a durian, a passkey and a Microsoft style key.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the cuboid portal in the workshop is unlocked with the cuboid latchkey. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the workshop is wide open. Then, try to go to the east. After that, throw the mug on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid portal leading east. There is a closed passageway leading north.
You are carrying: a fondue, a sandwich, a cuboid latchkey and a mug.

your action:

Response: unlock cuboid portal with cuboid latchkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. And then, attempt to venture west. If you can get through with that, retrieve the type 5 passkey from the floor of the studio. And then, assure that the type 5 gateway is locked with the type 5 passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cucumber, a passkey, a butterfly, a shirt and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 5 passkey<|im_end|>lock type 5 gateway with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to head north. Then, assure that the gate in the parlor is ajar. After opening the gate, make an effort to venture west. With that accomplished, pick up the insect from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north.
You are carrying: a sandwich, a Canadian style key, a printer, a Comic Strip Calendar, a pen and a teacup.

your action:

Response: go north<|im_end|>open gate<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be good if you could go west. Okay, and then, pick-up the rectangular key from the floor of the shower. After that, make an attempt to travel east. After that, unlock the rectangular box in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
You see a rectangular box.
There is an open door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cucumber, a gummy bear and a keycard.

your action:

Response: go west<|im_end|>take rectangular key<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>