Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, attempt to move north. Then, move east. And then, go south. And then, place the worm on the table within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the office.
You scan the room for a locker, and you find a locker.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying: a fondue, a key, a worm and a textbook.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. Following that, pick up the key from the floor of the laundry place. Then, attempt to go east. With that done, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
You make out a case.
There is an open door leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to take a trip south. And then, make absolutely sure that the formless box in the vault is ajar. Then, pick up the key from the formless box inside the vault. Having picked up the key, look and see that the chest inside the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. Let's see what's in here.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a hat on the floor.
You are carrying: a loaf of bread, a pencil and a nest of bats.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, try to travel south. And then, retrieve the broom from the cabinet. And then, travel east. And then, sit the broom on the table inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You have fallen into the most ordinary of all possible restrooms.
You see a bench. The bench is ordinary. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread and a soap scented key.

your action:

Response: go south<|im_end|>take broom from cabinet<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. If you can manage that, attempt to go south. After that, take the key from the mantle inside the workshop. After stealing the key, lock the chest with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a stapler, a spoon and a broom.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from mantle<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the south. After that, take a trip east. Okay, and then, pick-up the legume from the floor of the workshop. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You make out a closed safe. You scan the room, seeing a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a peanut and a teacup.

your action:

Response: go south<|im_end|>go east<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the formless keycard into the formless chest's lock to unlock it. And then, ensure that the formless chest inside the canteen is open. After opening the formless chest, retrieve the Microsoft latchkey from the formless chest within the canteen. If you can get your hands on the Microsoft latchkey, make sure that the Microsoft safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can see a Microsoft safe. What's that over there? It looks like it's a formless chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a counter. The counter is standard. But the thing is empty. You make a mental note to not get your hopes up the next time you see a counter in a room.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make sure that the gate within the vault is open. After that, make an attempt to move west. After that, pick up the cd from the table. With the cd, ditch the cd on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You have come into the most standard of all possible vaults. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it! You make out a stand. The stand is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading north. There is a closed gate leading west.
You are carrying: a peanut.

your action:

Response: open gate<|im_end|>go west<|im_end|>take cd from table<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to travel south. If you can manage that, try to venture east. Okay, and then, retrieve the keycard from the freezer within the canteen. If you can get your hands on the keycard, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most ordinary of all possible attics.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a gummy bear and a coffee cup.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from freezer<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, make an attempt to venture north. And then, go to the north. And then, try to take a trip west. And then, make it so that the door in the vault is opened. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just walked into a bedchamber.
You see an opened coffer here. The coffer contains a lamp. You shudder, but continue examining the room. A locked safe, which looks typical, is close by.
You need an unguarded exit? You should try going north.
You are carrying: a broccoli, a key and a spork.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture south. Next, pick-up the keycard from the floor of the chamber. Then, go to the north. And then, check that the portal is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
What's that over there? It looks like it's a counter. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a gummy bear on the floor.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to head east. Then, insert the passkey into the chest in the canteen's lock to unlock it. And then, open the chest inside the canteen. If you have pulled open the chest, recover the whisk from the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a passkey, a non-euclidean key and a laptop.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, take a trip north. After that, attempt to go to the west. With that accomplished, travel south. After that, retrieve the fork from the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You begin to take stock of what's in the room.
You make out a counter. You shudder, but continue examining the counter. The counter is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a durian and a shirt.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. Then, move west. Then, close the rectangular box inside the cubicle. And then, make sure that the rectangular box within the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot, a sandwich, a rectangular keycard and a type 5 latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. Okay, and then, move west. If you can get around to doing that, retrieve the frisbee from the shelf within the cellar. Then, rest the frisbee on the stand within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
A closed box is in the corner.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>go west<|im_end|>take frisbee from shelf<|im_end|>put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, go south. Okay, and then, make an attempt to go to the east. Next, travel north. Then, pick up the backup calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a gummy bear, a latchkey and a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head east. Following that, recover the non-euclidean keycard from the saucepan in the canteen. After that, unlock the non-euclidean safe. After unlocking the non-euclidean safe, open the non-euclidean safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a freezer. Now that's what I call TextWorld! The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an open portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a staple.

your action:

Response: go east<|im_end|>take non-euclidean keycard from saucepan<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip north. Then, pick up the latchkey from the board. If you can get your hands on the latchkey, take a trip south. After that, insert the latchkey into the locker in the chamber's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the chamber.
You make out a locked locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>take latchkey from board<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel north. Then, pick up the keycard from the counter in the steam room. And then, venture south. That done, Insert the keycard into the locker inside the closet to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a closed locker.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a passkey and a blanket.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. With that over with, attempt to move north. That done, attempt to go to the east. Then, lift the worm from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a bureau. The bureau is empty! What a waste of a day! What's that over there? It looks like it's a mantle. The mantle is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the mantle.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. With that done, open the non-euclidean locker. After that, take the cookie from the non-euclidean locker. After that, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's great that you've just entered a bathroom.
You bend down to tie your shoe. When you stand up, you notice a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a gummy bear, a non-euclidean latchkey and a glove.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take cookie from non-euclidean locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. Then, go to the south. With that accomplished, move east. With that done, pick up the stapler from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich, a peanut and a spork.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take stapler from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel south. Following that, retrieve the Canadian keycard from the spherical box within the scullery. Then, try to travel east. If you can manage that, unlock the Canadian gate within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You bend down to tie your shoe. When you stand up, you notice a safe! The safe is empty, what a horrible day!
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a plant on the floor.
You are carrying: an apple, a spherical key and a golf club.

your action:

Response: go south<|im_end|>take Canadian keycard from spherical box<|im_end|>go east<|im_end|>unlock Canadian gate with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. Okay, and then, try to go to the west. After that, attempt to head north. Then, close the Microsoft style locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a Microsoft style passkey and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip east. Then, lift the fly larva from the floor of the garage. After that, head north. With that done, place the fly larva on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a cuboid chest.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a cabbage, a cuboid passkey and a whisk.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the chest is unlocked. After that, look and see that the chest is ajar. After that, retrieve the Comic Strip Calendar from the chest. And then, rest the Comic Strip Calendar on the armchair inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You hear a noise behind you and spin around, but you can't see anything other than an armchair. The armchair is standard. However, the armchair, like an empty armchair, has nothing on it. You think about smashing the armchair to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed door leading north. You need an unguarded exit? You should try going west.
There is a printer on the floor.
You are carrying: a cashew, a keycard and a type 8 passkey.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the hatch in the scullery is ajar. And then, make an effort to take a trip west. With that accomplished, pick up the key from the stand within the cubicle. Then, make absolutely sure that the locker within the cubicle is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a garlic clove, a tablet and a worm.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. With that over with, go to the north. After that, take the nest of grubs from the counter inside the bathroom. If you can get your hands on the nest of grubs, deposit the nest of grubs on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am honoured to announce that you are now in the bedchamber.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fly larva, a manuscript and a printer.

your action:

Response: go north<|im_end|>go north<|im_end|>take nest of grubs from counter<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. And then, recover the latchkey from the board. If you can get your hands on the latchkey, go to the north. Next, look and see that the safe in the workshop is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
A closed standard looking safe is in the corner. You hear a noise behind you and spin around, but you can't see anything other than a vanilla scented locker. You scan the room, seeing a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. The desk is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. There is an open gateway leading east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vanilla scented key, a butterfly and a cane.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>go north<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture north. Then, make an attempt to move east. After that, take a trip south. If you can do that, retrieve the nest of earwigs from the rack inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I just think it's great that you've just entered a study.
A locked toolbox is right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of earwigs from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the TextWorld limited edition chest. After that, take the key from the TextWorld limited edition chest. If you can get your hands on the key, assure that the door within the playroom is unlocked with the key. After unlocking the door, ensure that the door is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. Let's see what's in here.
You can make out a TextWorld limited edition chest!
There is a closed gateway leading east. There is a closed door leading west.
You are carrying: a cabbage, a TextWorld limited edition key and a keycard.

your action:

Response: open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the box. Once you have pulled open the box, recover the non-euclidean key from the box inside the office. And then, take a trip east. Once you do that, look and see that the non-euclidean locker is unlocked with the non-euclidean key. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You begin to take stock of what's in the room.
You make out a closed box here.
You need an unblocked exit? You should try going east.
You are carrying: a garlic clove, a loaf of bread and a cuboid key.

your action:

Response: open box<|im_end|>take non-euclidean key from box<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, go to the south. And then, travel east. If you can get around to doing that, venture north. That done, recover the shadfly from the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
This cubicle you have just entered is definitely standard.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a candy bar, a rectangular keycard, a Comic Strip Calendar and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shadfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the south. Following that, take a trip east. And then, take the loaf of bread from the bench within the bathroom. Once you have picked up the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower, a chocolate bar and a Henderson's limited edition keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, insert the latchkey into the passageway's lock to unlock it. Then, look and see that the passageway is open. And then, travel south. That done, pick up the poem from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading north. There is a closed passageway leading south.
You are carrying: a banana and a latchkey.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take poem from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to head east. Then, make absolutely sure that the type T locker is opened. And then, take the latchkey from the type T locker in the dish-pit. After taking the latchkey, assure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a cashew on the floor.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open type T locker<|im_end|>take latchkey from type T locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, make an effort to go to the west. Next, take a trip north. Okay, and then, pick up the spork from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a cashew and a stick of butter on the floor.
You are carrying: a glass and a cloak.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go west. With that done, venture south. And then, go east. Once you get through with that, pick up the knife from the case in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You make out a toolbox.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a bug on the floor.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take knife from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the hatch within the parlor. And then, try to go to the south. Then, make it so that the chest is wide open. And then, pick up the blanket from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is a closed hatch leading south.
There is a fly larva on the floor.
You are carrying: a burger.

your action:

Response: open hatch<|im_end|>go south<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>