Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the west. After that, travel north. And then, go east. And then, pick up the plant from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bench. The bench is normal. But the thing is empty, unfortunately. What's that over there? It looks like it's a bed stand. The bed stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, try to venture east. Following that, head south. Then, pick up the cake scented passkey from the armchair. And then, unlock the cake scented portal in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You see a case. You can see a workbench! But the thing is empty. This always happens!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a broccoli and a manuscript.

your action:

Response: go east<|im_end|>go south<|im_end|>take cake scented passkey from armchair<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to venture east. With that done, travel south. Then, venture south. After that, take the cane from the suitcase in the closet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in the place we're calling the parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: an Advent Calendar and a golf tee.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take cane from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make sure that the non-euclidean hatch is unlocked. And then, open the non-euclidean hatch in the chamber. And then, go to the south. After that, recover the stapler from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed gate leading east. There is a closed non-euclidean hatch leading south.
You are carrying: a fondue, a berry, a non-euclidean key, a paper towel and a fork.

your action:

Response: unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the spherical box within the launderette is unlocked. After that, ensure that the spherical box within the launderette is open. Then, pick up the loaf of bread from the spherical box. Having picked up the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked spherical box, which looks standard, in the room.
There is an unguarded exit to the west.
You are carrying: a potato, a spherical passkey, a keyboard and a pen.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take loaf of bread from spherical box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to venture west. Then, make an attempt to head south. After that, go to the east. Then, rest the keyboard on the shelf inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just entered a cookhouse.
You can see a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put keyboard on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the south. Once you succeed at that, pick up the coconut from the freezer within the dish-pit. And then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge.
You can make out a basket.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato, a cashew, a nest of puppies and a laptop.

your action:

Response: go south<|im_end|>take coconut from freezer<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. Then, venture south. Then, venture east. Once you finish that, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. Let's see what's in here.
You see a bed. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading north. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a loaf of bread, a latchkey and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could go west. Then, take the cane from the stand inside the cellar. And then, venture east. After that, insert the cane into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You can make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You see a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take cane from stand<|im_end|>go east<|im_end|>insert cane into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, move east. Okay, and then, head south. After that, go west. Okay, and then, ensure that the type 5 box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger, a cashew, a type 5 latchkey and a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, assure that the gate is unlocked with the latchkey. And then, look and see that the gate is wide open. After that, go to the west. Then, place the worm on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You can see a closed refrigerator.
There is a closed passageway leading south. There is a closed gate leading west.
There is a loaf of bread on the floor.
You are carrying: a sandwich, a coconut, a latchkey, a worm and a binder.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>put worm on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, pick-up the passkey from the floor of the canteen. Having taken the passkey, travel south. And then, venture east. And then, look and see that the box inside the kitchenette is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the canteen. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
There is a passkey on the floor.
You are carrying: a licorice strip, an apple, a stick of butter, a fly larva and a cloak.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move south. Following that, open the door. After that, travel west. And then, retrieve the vacuum from the trunk within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
There is a bowl on the floor.
You are carrying: a passkey, a type R key, a napkin and a fly larva.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>take vacuum from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the passageway is open. After that, attempt to move east. And then, lift the iron from the floor of the steam room. And then, put the iron on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
There is a closed passageway leading east. There is a closed hatch leading north.
You are carrying: a fondue, a candy bar, a stick of butter, a broom, a nest of spiders and a tablet.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture south. And then, venture south. Then, take a trip east. And then, recover the shadfly from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at that placard! What does it say? It says Welcome to the study? Well that's cool.
You can make out a table. The table is ordinary. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying: a nest of grubs, a Cat Calendar and a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. If you can accomplish that, try to move north. After that, go to the west. Then, recover the book from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place.
You can make out a Henderson's limited edition locker. Hmmm... what else, what else?
There is a closed gate leading north. There is a closed passageway leading south. There is an unblocked exit to the east.
There is a Henderson's limited edition latchkey on the floor.
You are carrying: a gummy bear, an apple and a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to make an effort to move east. And then, ensure that the soap scented chest in the cookhouse is open. And then, recover the insect from the soap scented chest. And then, put the insect on the rack in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a plate. The plate is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a fondue, a loaf of bread, a banana, a salad and a shadfly.

your action:

Response: go east<|im_end|>open soap scented chest<|im_end|>take insect from soap scented chest<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, move west. Once you manage that, retrieve the stapler from the floor of the office. And then, venture east. If you can get through with that, place the stapler on the stand within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
Were you looking for a stand? Because look over there, it's a stand. The stand is normal. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter and a fondue.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the north. Then, venture east. After that, pick up the tv from the floor of the chamber. Then, place the tv on the stand in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a binder.

your action:

Response: go north<|im_end|>go east<|im_end|>take tv<|im_end|>put tv on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to move south. That done, head east. After that, recover the sandwich from the table. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. I guess you better just go and list everything you see here.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a pear, a cloak and a glove on the floor.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the Canadian limited edition box inside the cookery is open. After that, pick up the keycard from the Canadian limited edition box. And then, unlock the safe with the keycard. After that, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
You can see a locked safe, which looks typical, right there by you. You see a Canadian limited edition box. You shudder, but continue examining the room.
There is a closed hatch leading east. There is a closed portal leading west.
There is a Canadian limited edition keycard on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, make it so that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box in the bedchamber is open. And then, retrieve the pillow from the non-euclidean box within the bedchamber. After that, place the pillow on the couch. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You make out a non-euclidean box. You see a couch. However, the couch, like an empty couch, has nothing on it.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a cashew and a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take pillow from non-euclidean box<|im_end|>put pillow on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Next, head south. With that over with, try to go to the west. After that, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a TextWorld limited edition chest.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
There is a TextWorld limited edition latchkey on the floor.
You are carrying: a peanut and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, take a trip south. And then, travel east. After that, retrieve the teaspoon from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a peanut and a broccoli.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, make an attempt to move east. With that done, take the formless key from the TextWorld locker. After that, unlock the formless chest with the formless key. Then, ensure that the formless chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a TextWorld keycard.

your action:

Response: go east<|im_end|>take formless key from TextWorld locker<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. Then, go to the west. After that, go to the south. Once you manage that, pick up the teapot from the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading south. There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teapot from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to venture south. That done, move east. And then, recover the insect from the floor of the pantry. And then, place the insect inside the locker in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
You can see a TextWorld safe.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a TextWorld latchkey on the floor.
You are carrying: a licorice strip, a passkey and an American limited edition key.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go north. With that over with, ensure that the gateway within the laundromat is open. Then, take a trip west. Following that, close the gateway in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet.
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a cookie, a kiwi, a cauliflower and a butterfly.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture east. And then, go to the south. After that, go west. And then, pick up the cushion from the soap scented box in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take cushion from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Then, take the licorice strip from the locker inside the kitchenette. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a potato and a mouse.

your action:

Response: go south<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could make an attempt to head west. After that, head south. After that, make an effort to go to the east. Okay, and then, make sure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a cookie.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, unlock the type 4 chest. And then, assure that the type 4 chest within the office is opened. And then, retrieve the passkey from the type 4 chest. And then, unlock the portal with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a type 4 chest. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a fondue, a cookie, a type 4 keycard, a top hat and a worm.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take passkey from type 4 chest<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make it so that the American chest is unlocked with the American key. And then, make it so that the American chest inside the basement is open. After opening the American chest, recover the rectangular passkey from the American chest. After that, unlock the rectangular portal within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
As if things weren't amazing enough already, you can even see a American chest. You can see a toolbox. The toolbox is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a rack. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed rectangular portal leading east. There is a closed hatch leading west.
You are carrying: an American key, a fork and a paper towel.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take rectangular passkey from American chest<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make absolutely sure that the lavender scented safe inside the closet is unlocked. Then, ensure that the lavender scented safe in the closet is open. After that, pick up the lampshade from the lavender scented safe. If you can get your hands on the lampshade, rest the lampshade on the rack. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. The room is well lit.
You can see a lavender scented safe. As if things weren't amazing enough already, you can even see a rack. You shudder, but continue examining the rack. The rack is typical. Unfortunately, there isn't a thing on it. You see a table. But the thing hasn't got anything on it.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying: a loaf of bread, a potato and a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take lampshade from lavender scented safe<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture south. With that accomplished, try to travel south. And then, attempt to take a trip west. Okay, and then, recover the shadfly from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape, a legume, a sandwich, a glass and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to take a trip west. That done, go south. And then, make an effort to travel east. That done, pick up the insect from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a broccoli.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the south. After that, make an attempt to head east. And then, take the bug from the rack. If you can get your hands on the bug, you can deposit the bug inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a cabinet. What a letdown! The cabinet is empty!
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a licorice strip, a blanket and a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from rack<|im_end|>insert bug into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, try to move south. Following that, assure that the box inside the bedroom is opened. And then, recover the textbook from the box within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
There is a scarf and a golf club on the floor.
You are carrying: a key and a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>open box<|im_end|>take textbook from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the west. If you can get through with that, go to the north. And then, attempt to go to the east. Okay, and then, open the soap scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a sandwich, a butterfly and a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make sure that the soap scented portal within the office is unlocked. After that, open the soap scented portal. After that, make an attempt to head south. And then, lift the hat from the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed soap scented portal leading south. There is an unblocked exit to the east. There is an unguarded exit to the west.
You are carrying: a sandwich, a soap scented key and a formless latchkey.

your action:

Response: unlock soap scented portal with soap scented key<|im_end|>open soap scented portal<|im_end|>go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move east. Once you get through with that, go to the north. And then, make an attempt to move north. Following that, close the freezer inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You begin looking for stuff.
You can see a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sandwich and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, pick up the legume from the workbench in the pantry. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is normal. Unfortunately, there isn't a thing on it.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a textbook and a knife.

your action:

Response: go east<|im_end|>take legume from workbench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take a trip west. Once you get through with that, take a trip north. Then, make an attempt to travel east. Then, retrieve the cushion from the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have shown up in, you had to walk into an usual one.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
There is a whisk on the floor.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. That done, lift the licorice strip from the floor of the steam room. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one. You begin looking for stuff.
You can see a rack. What a coincidence, weren't you just thinking about a rack? The rack is typical. The rack appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cabbage, a cookie, a keycard and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. If you can manage that, venture east. Following that, recover the key from the platter. With the key, make it so that the box inside the dish-pit is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from platter<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to venture north. If you can do that, move east. After that, make it so that the safe is ajar. And then, recover the laptop from the safe inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual one.
You can see a chest. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut, a passkey and a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. Then, head west. After that, open the non-euclidean locker. After opening the non-euclidean locker, take the poem from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry, a latchkey and a monitor.

your action:

Response: go south<|im_end|>go west<|im_end|>open non-euclidean locker<|im_end|>take poem from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to travel south. And then, retrieve the latchkey from the chest. Then, unlock the locker inside the kitchen with the latchkey. Then, look and see that the locker within the kitchen is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You see a locked crate in the corner.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a cake scented key and a tv.

your action:

Response: go south<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. And then, take a trip south. That done, go to the east. If you can get around to doing that, take the butterfly from the mantle within the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a fondue, a chocolate bar, a melon and a bug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the east. Once you manage that, pick up the stapler from the shelf within the cubicle. And then, move west. That done, place the stapler on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
This is going to sound unbelievable, but you've just entered a salon.
A locked normal looking safe is nearby.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying: a loaf of bread, a banana, a key, a keycard and a vacuum.

your action:

Response: go east<|im_end|>take stapler from shelf<|im_end|>go west<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head east. Then, open the passageway within the parlor. Then, travel south. Then, close the passageway. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You see a gleam over in a corner, where you can see a type 8 locker.
There is an unguarded exit to the east.
You are carrying: a type 8 passkey, a keycard, a broom, a nest of bugs, a lampshade and a bug.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture west. And then, pick up the pillow from the dresser in the bar. And then, go to the east. Then, throw the pillow on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
There is a novel on the floor.
You are carrying: a cantaloupe, a strawberry, a napkin and a sock.

your action:

Response: go west<|im_end|>take pillow from dresser<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. Then, pick-up the Microsoft latchkey from the floor of the studio. And then, try to venture south. After that, unlock the Microsoft box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You can make out a locked Microsoft box, which looks standard, right there by you.
There is an open hatch leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cd and a worm on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take Microsoft latchkey<|im_end|>go south<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the pear from the floor of the closet. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a pear, a hat and a bug on the floor.
You are carrying: a bowl.

your action:

Response: take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the spork from the cabinet inside the kitchen. With the spork, make an attempt to head north. With that done, try to travel east. With that accomplished, you can put the spork into the toolbox in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You scan the room, seeing a cabinet. Make a note of this, you might have to put stuff on or in it later on. The cabinet contains a spork and a teaspoon. Now that's what I call TextWorld! You can see a freezer! The freezer is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a garlic clove, a key and a ladle.

your action:

Response: take spork from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>insert spork into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to travel south. Following that, venture south. And then, try to go to the west. After that, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty normal here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a fondue, a licorice strip, a formless keycard, a textbook and a dvd.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to attempt to travel south. And then, take the type O keycard from the mantle in the bedchamber. And then, go north. And then, unlock the type O passageway in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You can make out a board. The board is typical. But the thing hasn't got anything on it.
There is a closed gate leading east. There is a closed type O passageway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cabbage and a kettle.

your action:

Response: go south<|im_end|>take type O keycard from mantle<|im_end|>go north<|im_end|>unlock type O passageway with type O keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. That done, make an attempt to travel east. Okay, and then, pick up the peanut from the bookshelf. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can make out a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pizza, an Advent Calendar and a nest of kittens.

your action:

Response: go north<|im_end|>go east<|im_end|>take peanut from bookshelf<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move east. If you can get through with that, open the type W chest. After opening the type W chest, recover the shirt from the type W chest. Then, place the shirt on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a bowl. On the bowl you make out a potato. You see a shelf. The shelf appears to be empty. You move on, clearly furious with your TextWorld experience. You see a saucepan. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear and a type W keycard.

your action:

Response: go east<|im_end|>open type W chest<|im_end|>take shirt from type W chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move east. Then, open the cuboid chest. Having pulled open the cuboid chest, take the type Q latchkey from the cuboid chest. After that, lock the type Q chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have moved into the most usual of all possible kitchenettes. You begin to take stock of what's here.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a burger, a salad and a monitor.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take type Q latchkey from cuboid chest<|im_end|>lock type Q chest with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to look and see that the type 7 chest within the canteen is open. After pulling open the type 7 chest, recover the passkey from the type 7 chest. If you can get your hands on the passkey, assure that the chest is unlocked. And then, open the chest inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a chest. You make out a type 7 chest. A closed usual looking locker is nearby. A closed freezer is in the corner.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a type 7 key, a type N latchkey, a spork and a sock.

your action:

Response: open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to take a trip south. Once you get around to doing that, try to go south. After that, try to head west. Then, close the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a licorice strip, a Henderson's limited edition keycard and a lightbulb.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the lavender scented keycard from the floor of the scullery. After that, go east. And then, unlock the lavender scented portal in the sauna. After that, make it so that the lavender scented portal is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading north. There is an open hatch leading east.
There is a lavender scented keycard on the floor.
You are carrying: a mat, a ladle and a Cat Calendar.

your action:

Response: take lavender scented keycard<|im_end|>go east<|im_end|>unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to go south. And then, go to the east. And then, recover the cuboid latchkey from the coffer inside the bedroom. And then, lock the cuboid box with the cuboid latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a potato and a cuboid passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey from coffer<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to head south. Then, venture east. And then, recover the sponge from the cabinet in the shower. Then, place the sponge on the shelf within the shower. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it usual? You better believe it is.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fly larva and a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge from cabinet<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could attempt to take a trip north. That done, make an attempt to go to the east. Once you succeed at that, move south. And then, close the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You can see a locked Canadian box in the corner. You see an opened type 6 chest. The type 6 chest is empty, what a horrible day!
There is an unguarded exit to the east. There is an unguarded exit to the north.
There is a type 6 latchkey on the floor.
You are carrying: a Canadian latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip south. After that, try to take a trip east. Then, head north. If you can finish that, recover the shadfly from the chair inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette. The room is well lit.
You can see a pan. You wonder idly who left that here. The pan is normal. But the thing is empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a glass on the floor.
You are carrying: a sandwich, a mop and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shadfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could make an attempt to take a trip north. That done, lift the formless keycard from the floor of the playroom. After that, try to move south. If you can succeed at that, doublecheck that the formless door in the shower is locked with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed formless door leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard, a latchkey, a broom and a dvd.

your action:

Response: go north<|im_end|>take formless keycard<|im_end|>go south<|im_end|>lock formless door with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, take a trip south. That done, go to the east. Then, pick up the stick of butter from the counter inside the scullery. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the lounge.
You can see a locked trunk.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a spherical latchkey and a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, open the type 7 box. After that, retrieve the sock from the type 7 box. And then, venture north. And then, drop the sock on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a type 7 box.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a type 7 key and a telephone.

your action:

Response: open type 7 box<|im_end|>take sock from type 7 box<|im_end|>go north<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip north. Okay, and then, attempt to move north. With that accomplished, take the coconut from the basket inside the bedchamber. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take coconut from basket<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the chamber. After that, try to travel east. And then, make absolutely sure that the gate is shut. And then, lock the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a gummy bear, a lamp, a fly larva and a worm.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close gate<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to take a trip east. And then, attempt to go to the north. After that, make an attempt to travel west. With that over with, retrieve the Quote of the Day Calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a candy bar, a stick of butter, a fly larva, a tablet, a pen and a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, pick-up the banana from the floor of the cubicle. And then, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You make out a saucepan. What a coincidence, weren't you just thinking about a saucepan? Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading east. There is a closed hatch leading north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter, a loaf of bread and a gummy bear.

your action:

Response: go south<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, go west. Okay, and then, retrieve the Microsoft keycard from the floor of the cellar. And then, venture east. Then, assure that the Microsoft locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
This just in- You, in the scullery.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft locker.
There is a closed gateway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a synthesizer, a lamp and a pair of headphones.

your action:

Response: go west<|im_end|>take Microsoft keycard<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, travel south. That done, take the spherical keycard from the formless chest within the cubicle. And then, make sure that the spherical locker is unlocked with the spherical keycard. After that, open the spherical locker inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a napkin on the floor.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>take spherical keycard from formless chest<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. And then, head east. And then, pick up the broom from the bench. And then, drop the broom on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can make out a pan. The pan is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a pair of headphones and a ladle.

your action:

Response: go north<|im_end|>go east<|im_end|>take broom from bench<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go west. And then, take the iron from the counter. After that, take a trip north. Okay, and then, place the iron on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron from counter<|im_end|>go north<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the soap scented latchkey from the stand in the office. After that, unlock the soap scented box with the soap scented latchkey. After that, open the soap scented box in the office. Then, take the fly larva from the soap scented box inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. I guess you better just go and list everything you see here.
You can see a soap scented box. As if things weren't amazing enough already, you can even see a stand. The stand is usual. On the stand you make out a soap scented latchkey.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying: a candy bar, a garlic clove and a lamp.

your action:

Response: take soap scented latchkey from stand<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take fly larva from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be great if you could try to travel east. Following that, pick-up the novel from the floor of the bedroom. After that, make an effort to head north. Then, rest the novel on the board in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cd.

your action:

Response: go east<|im_end|>take novel<|im_end|>go north<|im_end|>put novel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the locker in the washroom is opened. And then, retrieve the rectangular keycard from the locker. Then, head west. With that done, doublecheck the rectangular safe within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take rectangular keycard from locker<|im_end|>go west<|im_end|>lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the hatch within the studio is open. After that, attempt to head south. After that, pick up the keycard from the coffer in the playroom. After that, doublecheck that the box inside the playroom is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a spork.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could try to head east. And then, lift the burger from the floor of the laundry place. After that, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the garage.
Oh wow! Is that what I think it is? It is! It's a workbench. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey, a type N latchkey, a teapot and a mop.

your action:

Response: go east<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to go north. With that accomplished, recover the key from the chair. If you have picked up the key, take a trip east. And then, assure the locker within the washroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the vault.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chair<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go south. Then, go to the east. And then, look and see that the formless safe is open. After that, retrieve the laptop from the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a huckleberry and a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take laptop from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip south. And then, travel west. With that over with, retrieve the type X key from the floor of the restroom. After that, look and see that the type X hatch in the restroom is locked with the type X key. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a sandwich, a loaf of bread, a non-euclidean key, a knife and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>take type X key<|im_end|>lock type X hatch with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. Then, go north. After that, recover the textbook from the floor of the lounge. And then, put the textbook into the TextWorld style locker. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey and a formless passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take textbook<|im_end|>insert textbook into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture south. And then, open the case within the basement. And then, take the nest of toads from the case. Having got the nest of toads, you can place the nest of toads inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a top hat on the floor.
You are carrying: a fondue and a gummy bear.

your action:

Response: go south<|im_end|>open case<|im_end|>take nest of toads from case<|im_end|>insert nest of toads into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the south. Next, make an effort to travel south. After that, take the type 8 keycard from the chest. Then, Place the type 8 keycard into the type 8 chest inside the workshop to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a board. The board is normal. On the board you can make out a glass.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a passkey, an insect and a lightbulb.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 8 keycard from chest<|im_end|>lock type 8 chest with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go east. Okay, and then, make it so that the hatch is ajar. Once you have opened the hatch, venture south. After that, doublecheck that the display is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pear, a sandwich, a folder and an insect.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, move west. Next, attempt to travel north. After that, go to the east. Then, pick-up the fly larva from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bed. But the thing hasn't got anything on it.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a cashew, a pizza and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, venture south. Once you do that, make it so that the freezer is ajar. Then, retrieve the teapot from the freezer within the canteen. If you can get your hands on the teapot, you can insert the teapot into the chest in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
There is an insect on the floor.
You are carrying: a grape and a mop.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take teapot from freezer<|im_end|>insert teapot into chest<|im_end|>