Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make an effort to venture south. Then, recover the candy bar from the shelf. Then, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a keyboard, a broom and a shadfly.

your action:

Response: go south<|im_end|>take candy bar from shelf<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be a great idea if you could go east. Then, make an attempt to go to the south. Then, pick up the shadfly from the trunk. And then, place the shadfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. And then, go north. And then, venture east. With that accomplished, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. But the thing is empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a burger and a lightbulb.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the board. After that, go to the south. With that done, make absolutely sure that the safe within the cookhouse is unlocked. After you have unlocked the safe, make sure that the safe in the cookhouse is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is normal. On the board you make out a passkey.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey and a mat.

your action:

Response: take passkey from board<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel north. And then, venture east. That done, try to go south. After that, take the lampshade from the table within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest.
There is a closed portal leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar and a melon.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the chest in the study with the keycard. Then, ensure that the chest is open. Then, recover the candy bar from the chest. With the candy bar, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
Oh, great. Here's a chest. Classic TextWorld. You make out an opened trunk. The trunk is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a printer on the floor.
You are carrying: a cauliflower, a keycard and a type 6 keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel south. Following that, ensure that the safe in the spare room is open. Then, pick up the latchkey from the safe. Then, assure that the box within the spare room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is a closed gate leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying: a burger, a mug and an insect.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, venture west. After that, pick-up the keycard from the floor of the office. And then, make an attempt to move east. Then, make it so that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can see a closed chest.
There is a closed door leading north. There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a burger and a laptop.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to doublecheck that the gate inside the salon is opened. If you have opened the gate, attempt to go to the north. And then, move east. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a spherical keycard, a Comic Strip Calendar, a scarf, a shoe and a cd.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the gate in the scullery. After that, travel north. With that done, make an effort to take a trip east. And then, close the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
There is a closed gate leading north. You need an unblocked exit? You should try going south.
You are carrying: a Henderson's limited edition latchkey, a vacuum and a cane.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move west. Once you do that, head north. Following that, retrieve the sandwich from the floor of the study. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just entered a bathroom. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume, a passkey, a broom, a butterfly, a sponge and a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, travel west. After that, travel north. And then, move east. After that, retrieve the tv from the bookshelf in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're not going to believe this, but you've just entered a bar. You begin to take stock of what's here.
There is a closed hatch leading south. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a stick of butter and a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take tv from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture east. With that over with, pick up the sock from the drawer. After picking up the sock, make an effort to go to the west. And then, place the sock on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Fancy seeing you here. Here, by the way, being the parlor.
Oh wow! Is that what I think it is? It is! It's a locker. Look over there! a safe. You can see a recliner. The recliner is ordinary. On the recliner you see a passkey.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from drawer<|im_end|>go west<|im_end|>put sock on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the cookie from the counter. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You have come into the most standard of all possible closets. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a counter. The counter is normal. On the counter you can make out a cookie.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a sandwich, a cauliflower, a spherical latchkey and a Cat Calendar.

your action:

Response: take cookie from counter<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could try to travel north. If you can accomplish that, make an attempt to go to the east. Next, try to move south. If you can finish that, recover the nest of beetles from the table. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a berry, a latchkey, a golf club and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of beetles from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. After that, doublecheck that the gateway within the kitchen is wide open. After that, attempt to head east. Then, close the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
I just think it's great that you've just entered a garage. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a berry, a keycard and a top hat.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the door within the scullery. Then, ensure that the door is open. And then, go west. And then, close the door in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You can barely contain your excitement.
There is a closed hatch leading south. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, ensure that the gateway within the cubicle is open. Then, try to go north. With that done, pick up the key from the counter inside the washroom. And then, look and see that the safe inside the washroom is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying: a stick of butter and a Henderson's style passkey.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take key from counter<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip south. Once you finish that, take a trip east. After that, recover the key from the suitcase inside the cellar. Then, lock the chest within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. But there isn't a thing on it.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from suitcase<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, pick up the type 3 latchkey from the workbench inside the attic. And then, go east. And then, make it so that the type 3 locker in the laundromat is unlocked. After that, ensure that the type 3 locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's here.
You can see a workbench. Why don't you take a picture of it, it'll last longer! You see a type 3 latchkey on the workbench. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar and a monitor.

your action:

Response: take type 3 latchkey from workbench<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 latchkey<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to unlock the box. And then, open the box. Then, retrieve the fondue from the box. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You smell a sickening smell, and follow it to a box.
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a stick of butter, a sandwich, a keycard and a fly larva.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go south. And then, make an attempt to go south. With that accomplished, try to go west. With that over with, recover the knife from the rack within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
Oh wow! Is that what I think it is? It is! It's a trunk. You scan the room for a table, and you find a table. However, the table, like an empty table, has nothing on it.
You need an unblocked exit? You should try going south.
There is a potato on the floor.
You are carrying: a burger, a fly larva and a controller.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take knife from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, try to take a trip east. That done, pick up the desktop computer from the floor of the workshop. After that, make an attempt to go north. After that, sit the desktop computer on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a licorice strip, a plant and a glass.

your action:

Response: go east<|im_end|>take desktop computer<|im_end|>go north<|im_end|>put desktop computer on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, try to venture east. Following that, open the chest in the chamber. Then, retrieve the synthesizer from the chest in the chamber. After that, put the synthesizer on the bed inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture east. Next, try to go south. After that, move west. After that, recover the teaspoon from the plate within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar, a lamp, a laptop and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to travel east. Then, make an attempt to take a trip south. Okay, and then, take a trip west. Following that, recover the knife from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a lightbulb on the floor.
You are carrying: a candy bar and a soap dispenser.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take knife from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the Microsoft safe. After that, make absolutely sure that the Microsoft safe inside the restroom is wide open. And then, recover the vacuum from the Microsoft safe inside the restroom. Then, you can put the vacuum inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You see a Microsoft safe. A locked trunk, which looks ordinary, is nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft keycard, a folder and a binder.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take vacuum from Microsoft safe<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the door is unlocked. And then, assure that the door in the pantry is opened. After that, venture south. After that, ensure that the non-euclidean safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
There is a closed portal leading north. There is a closed door leading south.
You are carrying: a passkey, a mat and a fly larva.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, travel west. Then, pick up the printer from the toolbox. Then, make an effort to move east. Next, sit the printer on the rack. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have sauntered into, you had to walk into a standard one.
You smell an interesting smell, and follow it to a rack. However, the rack, like an empty rack, has nothing on it.
There is a closed door leading east. There is a closed gateway leading south. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a cookie, a licorice strip and a candy bar.

your action:

Response: go west<|im_end|>take printer from toolbox<|im_end|>go east<|im_end|>put printer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be great if you could make an attempt to go to the south. Following that, recover the worm from the armchair. And then, try to venture west. And then, you can place the worm inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is an open portal leading west. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take worm from armchair<|im_end|>go west<|im_end|>insert worm into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel west. That done, recover the latchkey from the rack inside the steam room. And then, try to go to the east. With that accomplished, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
Were you looking for a locker? Because look over there, it's a locker. Huh, weird. You can see a spherical locker. The spherical locker is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. On the mantelpiece you can make out a spherical passkey. You make out a stand. But there isn't a thing on it.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew and a coffee cup.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. With that accomplished, go south. And then, retrieve the cake scented latchkey from the floor of the scullery. Then, unlock the cake scented gate with the cake scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
Hey, want to see a pan? Look over there, a pan. The pan is ordinary. On the pan you see a butterfly. You see a saucepan. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the hatch. After that, make absolutely sure that the hatch within the bedroom is open. And then, move east. If you can manage that, retrieve the cushion from the mantelpiece inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin looking for stuff.
There is a closed hatch leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a manuscript, a blanket and a textbook on the floor.
You are carrying: a latchkey and a lampshade.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take cushion from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an attempt to go east. Once you do that, make an attempt to take a trip south. And then, take a trip west. And then, retrieve the keyboard from the stand in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. The room is well lit.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a sock and a tv.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the loaf of bread from the board. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen.
You can make out a board. On the board you see a loaf of bread.
You need an unguarded exit? You should try going north.
There is a teacup on the floor.
You are carrying: a fondue and a sandwich.

your action:

Response: take loaf of bread from board<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, attempt to go east. That done, make an attempt to go to the south. Following that, retrieve the cloak from the rack in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Oh, great. Here's a box.
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich, a candy bar and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cloak from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the legume from the drawer within the shower. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You can see an opened drawer here. The drawer contains a legume. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
There is a sock on the floor.
You are carrying: a spork.

your action:

Response: take legume from drawer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to move east. Once you finish that, pick-up the staple from the floor of the study. Then, make an attempt to move west. Once you get through with that, deposit the staple on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. There is an open gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar and a blender.

your action:

Response: go east<|im_end|>take staple<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move west. With that accomplished, recover the poem from the floor of the playroom. And then, move east. And then, drop the poem on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
There is a closed gateway leading east. There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a peanut, an apple, a gummy bear, a teacup, a teapot and a pillow.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, attempt to go north. After that, make an attempt to venture east. Okay, and then, make an attempt to take a trip south. That done, rest the stapler on the mantle inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. You start to take note of what's in the room.
You make out a rack. The rack is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a coconut, a stapler, a keyboard and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put stapler on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, recover the latchkey from the floor of the office. And then, try to take a trip east. That done, close the locker. And then, make sure the locker in the scullery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a sandwich, a coconut and a nest of bunnies.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the Canadian limited edition latchkey from the chest. Then, make an effort to travel east. Then, assure that the Canadian limited edition safe inside the scullery is unlocked. And then, open the Canadian limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a chest? Look over there, a chest. The chest contains a Canadian limited edition latchkey.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a cookie, a bug and a butterfly.

your action:

Response: take Canadian limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. Once you finish that, pick up the passkey from the trunk. And then, unlock the locker in the study. Having unlocked the locker, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. Let's see what's in here.
You make out a closed chest. You can see a locked type X chest.
There is an open portal leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip east. If you can succeed at that, recover the insect from the cabinet within the cookhouse. After that, make an attempt to go to the south. Once you manage that, insert the insect into the refrigerator within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
You see a table. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a chocolate bar, a potato, a sandwich and a sponge.

your action:

Response: go east<|im_end|>take insect from cabinet<|im_end|>go south<|im_end|>insert insect into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. After that, take a trip north. Then, make an effort to take a trip north. If you can do that, make absolutely sure that the refrigerator in the scullery is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a bench. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east. There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread, a stick of butter and a shoe.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go south. After that, make an effort to travel west. And then, go to the north. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one.
Hey, want to see a Canadian limited edition safe? Look over there, a Canadian limited edition safe. You rest your hand against a wall, but you miss the wall and fall onto a counter. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian limited edition keycard on the floor.
You are carrying: a latchkey and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, go to the north. After that, attempt to venture west. With that accomplished, retrieve the sandwich from the desk within the bedroom. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a burger and a licorice strip on the floor.
You are carrying: a latchkey and a tv.

your action:

Response: go north<|im_end|>go west<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the trunk. And then, look and see that the locker is unlocked with the passkey. Then, open the locker within the garage. After opening the locker, pick up the scarf from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's here.
You can make out a locker. Now why would someone leave that there? You can make out an opened trunk in the corner. The trunk contains a passkey. I mean, just wow! Isn't TextWorld just the best? You can make out a cabinet.
There is a closed door leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to go east. After that, make an attempt to head south. Following that, attempt to move east. With that accomplished, retrieve the sponge from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a shoe on the floor.
You are carrying: a sock and a poem.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to move east. And then, go to the south. After that, make an attempt to travel west. After that, pick up the tv from the Microsoft locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You start to take note of what's in the room.
You make out a locked type A chest right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a type A passkey on the floor.
You are carrying: a legume and a formless latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. Once you get through with that, retrieve the loaf of bread from the desk within the workshop. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. I guess you better just go and list everything you see here.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear, a pizza, a laptop, a glass and a lamp.

your action:

Response: go north<|im_end|>take loaf of bread from desk<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to travel south. If you can accomplish that, travel west. And then, unlock the chest. After that, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You make a mental note to not get your hopes up the next time you see a plate in a room.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli, a chocolate bar, a passkey and a nest of bugs.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, make an attempt to take a trip north. Following that, attempt to go to the east. Then, travel south. Following that, pick up the shadfly from the freezer inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You see an opened trunk here. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a rack. The rack is standard. But the thing is empty. It would have been so cool if there was stuff on the rack. You can make out a shelf. You shudder, but continue examining the shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume, a latchkey and a nest of ticks.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. Then, recover the dvd from the floor of the playroom. And then, make an attempt to go south. Then, throw the dvd on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened box right there by you. The box is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a Quote of the Day Calendar and a laptop.

your action:

Response: go north<|im_end|>take dvd<|im_end|>go south<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, go east. With that accomplished, make an effort to go south. And then, try to go to the west. If you can do that, close the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
There is a closed gate leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
There is a broccoli on the floor.
You are carrying: a gummy bear and a blanket.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to head north. Then, venture east. With that over with, take the sock from the bench. Then, deposit the sock inside the cabinet within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>take sock from bench<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip north. After that, make an effort to travel north. After that, make an attempt to move east. Then, retrieve the lamp from the desk in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You see an opened toolbox. What a letdown! The toolbox is empty! You make out a bookshelf. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf.
You need an unblocked exit? You should try going north.
You are carrying: a legume, a berry, a non-euclidean keycard and a vacuum.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take lamp from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the American limited edition locker inside the cookhouse is unlocked. Then, open the American limited edition locker. Then, take the garlic clove from the American limited edition locker within the cookhouse. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a American limited edition locker. Hmmm... what else, what else?
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a gummy bear, an American limited edition passkey and a folder.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take garlic clove from American limited edition locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could try to take a trip south. With that done, venture south. And then, pick up the backup calendar from the locker. And then, throw the backup calendar on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is standard. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cabbage, a salad, a bug and a tv.

your action:

Response: go south<|im_end|>go south<|im_end|>take backup calendar from locker<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could attempt to go east. Then, lift the keycard from the floor of the pantry. Then, make an effort to venture west. Following that, doublecheck that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
You see a closed box nearby.
There is a closed gate leading south. There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a fondue, a peanut, a cd, a broom and an insect.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture east. Next, venture north. And then, go to the west. Okay, and then, recover the soap dispenser from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
Hey, want to see a chest? Look over there, a chest. You see a gleam over in a corner, where you can see a bench. The bench is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a teapot.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go west. Okay, and then, retrieve the glove from the floor of the closet. And then, attempt to go east. Then, toss the glove on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You make out a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a nest of grubs, a teapot and a spoon.

your action:

Response: go west<|im_end|>take glove<|im_end|>go east<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel east. And then, try to take a trip north. With that accomplished, make an attempt to take a trip west. And then, pick up the hat from the display inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take hat from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to travel south. Then, retrieve the poem from the mantelpiece. And then, try to move west. If you can get around to doing that, place the poem on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Fancy seeing you here. Here, by the way, being the laundry place.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a nest of bugs and a desktop computer.

your action:

Response: go south<|im_end|>take poem from mantelpiece<|im_end|>go west<|im_end|>put poem on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the key from the coffer in the study. After stealing the key, unlock the chest. After that, doublecheck that the chest within the study is wide open. Then, retrieve the book from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Now why would someone leave that there? You smell a terrible smell, and follow it to a coffer. The coffer contains a key. Oh wow! Is that what I think it is? It is! It's a table. The table is standard. But the thing hasn't got anything on it.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar, a bug and a shadfly.

your action:

Response: take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take book from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, retrieve the Henderson's limited edition passkey from the chair. And then, assure that the Henderson's limited edition box is unlocked with the Henderson's limited edition passkey. Having unlocked the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. After opening the Henderson's limited edition box, retrieve the glass from the Henderson's limited edition box in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You make out a Henderson's limited edition box. You scan the room, seeing a chair. On the chair you make out a Henderson's limited edition passkey.
There is a closed gateway leading west. There is an open passageway leading north.
You are carrying: a legume and a spoon.

your action:

Response: take Henderson's limited edition passkey from chair<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take glass from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture south. Following that, pick up the key from the locker. Then, attempt to head west. Next, look and see that the portal within the bedroom is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can make out a safe. You can make out a chair. The chair is standard. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a gummy bear, a cucumber and a spoon.

your action:

Response: go south<|im_end|>take key from locker<|im_end|>go west<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head south. And then, move west. Okay, and then, go to the north. With that accomplished, pick up the keyboard from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle.
You smell a pungent smell, and follow it to a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed passageway leading north. There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue and a cloak.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the spherical box within the laundry place is unlocked with the spherical keycard. After you have unlocked the spherical box, make absolutely sure that the spherical box is wide open. Then, take the pizza from the spherical box inside the laundry place. After you have taken the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a locked spherical box here. You can make out an opened drawer here. The drawer is empty, what a horrible day!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take pizza from spherical box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, move north. After that, try to move west. Following that, attempt to travel south. With that accomplished, make absolutely sure that the bureau within the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, an American limited edition latchkey, a latchkey and a sponge.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. After that, go east. If you can finish that, pick up the spoon from the freezer in the kitchen. After that, ditch the spoon on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
There is a closed door leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take spoon from freezer<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. With that accomplished, pick up the worm from the display. Then, go east. With that over with, place the worm inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened locker. What a letdown! The locker is empty!
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a stick of butter, a fondue and a keycard.

your action:

Response: go west<|im_end|>take worm from display<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the hatch in the shower. And then, make sure that the hatch in the shower is ajar. And then, travel east. Okay, and then, pick up the worm from the couch in the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You scan the room for a shelf, and you find a shelf. Why don't you take a picture of it, it'll last longer! The shelf is standard. But the thing hasn't got anything on it. Hm. Oh well
There is a closed hatch leading east. There is an open passageway leading north.
There is a carrot on the floor.
You are carrying: a latchkey, a keycard and a printer.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take worm from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, venture east. If you can finish that, attempt to venture south. And then, go west. Then, pick-up the mop from the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You scan the room for a portmanteau, and you find a portmanteau.
There is a closed passageway leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a formless latchkey and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip south. And then, make an effort to go to the south. And then, recover the telephone from the safe inside the workshop. And then, place the telephone inside the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a top hat.

your action:

Response: go south<|im_end|>go south<|im_end|>take telephone from safe<|im_end|>insert telephone into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture south. Okay, and then, make an attempt to move east. With that over with, retrieve the durian from the floor of the canteen. Then, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a bowl. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cabbage, a nest of toads and a teacup.

your action:

Response: go south<|im_end|>go east<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel south. And then, make an effort to travel south. Following that, make an attempt to go to the east. Okay, and then, doublecheck that the portal is shut. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter and a controller.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the TextWorld limited edition box. And then, take the mug from the TextWorld limited edition box within the kitchenette. After you have picked up the mug, move east. Following that, deposit the mug on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have moved into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette.
You see a TextWorld limited edition box.
There is an unguarded exit to the east.
You are carrying: a salad, a pizza, a TextWorld limited edition keycard and a staple.

your action:

Response: open TextWorld limited edition box<|im_end|>take mug from TextWorld limited edition box<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, try to move west. With that accomplished, recover the latchkey from the board inside the cookery. Then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from board<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move west. With that over with, make an effort to venture south. With that over with, pick-up the formless latchkey from the floor of the dish-pit. If you can get your hands on the formless latchkey, unlock the formless chest in the dish-pit with the formless latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a stand. The stand is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>take formless latchkey<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the passageway. And then, open the passageway within the lounge. And then, try to go west. And then, ensure that the fresh laundry scented safe within the steam room is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
I am sorry to announce that you are now in the lounge. You can barely contain your excitement.
You make out a type 5 box. You shudder, but continue examining the room.
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a legume, a keycard, a type 5 keycard and a kettle.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to go south. And then, move east. With that accomplished, recover the stapler from the cabinet. If you have picked up the stapler, put the stapler inside the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a mouse and a nest of spiders.

your action:

Response: go south<|im_end|>go east<|im_end|>take stapler from cabinet<|im_end|>insert stapler into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the American style passkey from the floor of the bedchamber. Then, insert the American style passkey into the American style box inside the bedchamber's lock to unlock it. Once you have unlocked the American style box, make it so that the American style box is wide open. And then, recover the poem from the American style box in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Hey, want to see a American style box? Look over there, a American style box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading east. There is a closed door leading west.
There is an American style passkey on the floor.
You are carrying: a cucumber and a monitor.

your action:

Response: take American style passkey<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take poem from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take a trip south. After that, pick up the key from the box within the bedroom. After that, head north. That done, assure that the portal is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a table. But there isn't a thing on it.
There is a closed portal leading north. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a printer on the floor.
You are carrying: a latchkey, a spoon and a knife.

your action:

Response: go south<|im_end|>take key from box<|im_end|>go north<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an effort to venture south. If you can get through with that, travel east. Then, take the bug from the stand. And then, throw the bug on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a stick of butter and a type 4 latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from stand<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. And then, recover the spherical passkey from the locker within the bedroom. And then, make an attempt to travel west. With that done, doublecheck the spherical box inside the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a closed spherical box.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a shadfly.

your action:

Response: go east<|im_end|>take spherical passkey from locker<|im_end|>go west<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, go to the north. With that accomplished, head east. If you can manage that, attempt to head south. That done, lock the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You can make out a closed ordinary looking case right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower, a loganberry, a formless keycard, a Microsoft keycard and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the passkey into the door's lock to unlock it. After that, ensure that the door is open. And then, go to the south. If you can manage that, recover the teaspoon from the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
There is a closed passageway leading north. There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take teaspoon from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to go west. That done, take the passkey from the stand. And then, travel east. Then, make sure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a locker. You can make out a spherical locker. You can't wait to tell the folks at home about this!
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a burger and a gummy bear.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture north. After that, go to the east. Following that, retrieve the pencil from the floor of the study. And then, put the pencil on the table in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a burger and a cucumber.

your action:

Response: go north<|im_end|>go east<|im_end|>take pencil<|im_end|>put pencil on table<|im_end|>