Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to head north. And then, venture east. After that, look and see that the non-euclidean locker inside the restroom is shut. After closing the non-euclidean locker, make sure that the non-euclidean locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey, a type M keycard, a key and a manuscript.

your action:

Response: go north<|im_end|>go east<|im_end|>close non-euclidean locker<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to check that the chest inside the spare room is unlocked with the keycard. Then, doublecheck that the chest is wide open. Then, recover the frisbee from the chest. Then, place the frisbee on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a chest. What's that over there? It looks like it's a case. You can see a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a licorice strip and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to head north. Okay, and then, try to travel east. Then, retrieve the passkey from the floor of the cookhouse. Then, make sure the box inside the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
There is an unguarded exit to the north.
There is a sponge and a shadfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the safe is open. And then, recover the keycard from the safe in the dish-pit. If you can get your hands on the keycard, make an attempt to go south. With that accomplished, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a chocolate bar, a key and a pen.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, make it so that the door inside the restroom is unlocked. After you have unlocked the door, make sure that the door is open. After that, make an attempt to travel south. Then, recover the manuscript from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place. You start to take note of what's in the room.
You can make out a dresser.
There is a closed portal leading east. There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying: a cucumber, a key, a mouse and a mop.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture west. Then, pick up the insect from the floor of the parlor. If you can get your hands on the insect, try to move east. Okay, and then, rest the insect on the board. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see a board. The board is standard. However, the board, like an empty board, has nothing on it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar and a whisk.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip west. That done, pick up the cuboid key from the floor of the workshop. And then, take a trip south. And then, make it so that the cuboid locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You can make out a bench. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a stick of butter, a salad and an apple on the floor.
You are carrying: a bowl.

your action:

Response: go west<|im_end|>take cuboid key<|im_end|>go south<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to head east. After that, attempt to go to the south. If you can finish that, pick up the shadfly from the safe within the sauna. And then, sit the shadfly on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You smell a pungent smell, and follow it to a counter. The counter is normal. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a peanut, an American limited edition key and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from safe<|im_end|>put shadfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, open the hatch in the cubicle. And then, make an effort to go to the east. And then, retrieve the passkey from the bench within the washroom. With the passkey, lock the door inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
An open display is in the corner. The display is empty! This is the worst thing that could possibly happen, ever! You can see a chair. But the thing is empty. Silly chair, silly, empty, good for nothing chair.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger and a telephone.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could look and see that the rectangular locker within the sauna is unlocked. And then, make absolutely sure that the rectangular locker is opened. After that, take the mop from the rectangular locker. And then, rest the mop on the counter within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can see a locked rectangular locker in the room. Look over there! a counter. The counter is standard. But the thing is empty, unfortunately.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go north. And then, make an effort to travel west. After that, recover the latchkey from the counter. And then, unlock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
I am pleased to announce that you are now in the cellar. You begin to take stock of what's here.
You make out a coffer. Now that's what I call TextWorld! The coffer contains an insect.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a broom and a printer.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to move east. Then, travel south. Next, take a trip west. If you can manage that, look and see that the lavender scented locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a drawer.
There is an open gate leading south. There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lavender scented passkey and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. After that, head south. Then, retrieve the Advent Calendar from the floor of the studio. With the Advent Calendar, rest the Advent Calendar on the table in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the armchair. You smell an intriguing smell, and follow it to a stand. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a mouse on the floor.
You are carrying: a loaf of bread and a TextWorld limited edition key.

your action:

Response: go south<|im_end|>go south<|im_end|>take Advent Calendar<|im_end|>put Advent Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move west. Once you accomplish that, make an effort to travel south. After that, recover the keycard from the safe inside the workshop. And then, lock the hatch inside the workshop with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
You smell a terrible smell, and follow it to a bed. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue, a cookie, a spoon and a nest of earwigs.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from safe<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to take a trip south. And then, attempt to take a trip east. And then, pick-up the sandwich from the floor of the cookery. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed locker close by.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a carrot, a passkey and a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the east. With that accomplished, make an attempt to go to the south. Then, take a trip west. With that done, recover the book from the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the kitchenette. You begin to take stock of what's in the room.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Following that, venture south. After that, go to the east. Then, take the fly larva from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
There is a closed portal leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread and a binder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the keycard from the table. After getting the keycard, unlock the box inside the studio. After unlocking the box, ensure that the box is open. And then, retrieve the insect from the box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box, so there's that. You can see a table. The table is normal. On the table you can make out a keycard and a keyboard. You make out a shelf. You wonder idly who left that here. The shelf is ordinary. But there isn't a thing on it.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a pear.

your action:

Response: take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Following that, retrieve the passkey from the floor of the closet. And then, make absolutely sure that the safe inside the closet is unlocked. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it normal? You better believe it is.
You make out a locked American style safe.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
There is a loaf of bread and an American style keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip south. After that, make an effort to go to the east. Once you do that, pick up the teapot from the saucepan. And then, sit the teapot on the bowl inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You see a rack. But oh no! there's nothing on this piece of trash. Silly rack, silly, empty, good for nothing rack.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key and a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>take teapot from saucepan<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, make an attempt to take a trip east. Then, travel south. That done, venture west. Once you finish that, recover the textbook from the bed stand inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have sauntered into, you had to saunter into an ordinary one. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is ordinary. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take textbook from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. With that accomplished, head west. Next, pick up the key from the chair in the studio. After that, Deposit the key into the locker inside the studio to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a stick of butter on the floor.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from chair<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. That done, recover the sandwich from the fridge. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
You make out an opened drawer nearby. The drawer is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a passkey, a ladle and a vacuum.

your action:

Response: go south<|im_end|>take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to take a trip south. And then, retrieve the American passkey from the mantle inside the cubicle. Having picked up the American passkey, move north. Then, make it so that the American gate is locked with the American passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette. You begin to take stock of what's in the room.
There is a closed American gate leading north. There is an open hatch leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a fork and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take American passkey from mantle<|im_end|>go north<|im_end|>lock American gate with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the key from the toolbox. If you can get your hands on the key, head south. And then, try to take a trip west. And then, unlock the locker in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry.
You can see an opened toolbox. The toolbox contains a key.
You need an unguarded exit? You should try going south.
You are carrying: a fondue, a peanut, a sponge and a vacuum.

your action:

Response: take key from toolbox<|im_end|>go south<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, make an attempt to go south. That done, try to head east. Then, lift the key from the floor of the parlor. And then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, make an effort to travel south. Then, attempt to venture west. After that, retrieve the passkey from the counter within the shower. And then, lock the safe inside the shower with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're not going to believe this, but you've just entered a playroom.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a gummy bear, a pizza and a TextWorld latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the butterfly from the cabinet within the vault. With the butterfly, make an effort to go to the south. Next, go east. After that, place the butterfly on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a cabinet. Now that's what I call TextWorld! The cabinet contains a durian and a butterfly. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a broccoli, a berry and a mouse.

your action:

Response: take butterfly from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to head west. Okay, and then, recover the teaspoon from the rack within the kitchenette. After that, make an attempt to head east. Then, ditch the teaspoon on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place.
There is an unblocked exit to the west.
You are carrying: a formless key and a shadfly.

your action:

Response: go west<|im_end|>take teaspoon from rack<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. Once you finish that, move south. Then, attempt to travel west. And then, retrieve the shadfly from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a stand. But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a printer and a pair of headphones.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the rectangular keycard from the floor of the restroom. And then, attempt to take a trip north. Following that, close the rectangular chest. Once you have closed the rectangular chest, make absolutely sure that the rectangular chest in the dish-pit is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one. The room is well lit.
You can see a cabinet.
There is an unblocked exit to the north.
There is a rectangular keycard on the floor.
You are carrying: a mop.

your action:

Response: take rectangular keycard<|im_end|>go north<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. After that, lift the rectangular keycard from the floor of the office. If you can get your hands on the rectangular keycard, check that the rectangular gateway inside the office is unlocked with the rectangular keycard. Then, open the rectangular gateway within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You make out a box.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a grape, a passkey and a top hat.

your action:

Response: go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. And then, attempt to take a trip east. After that, venture south. Then, open the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a salad on the floor.
You are carrying: a chocolate bar, a licorice strip and a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to head north. Following that, go west. If you can manage that, try to venture south. And then, retrieve the iron from the bench within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. You begin looking for stuff.
You need an unblocked exit? You should try going north.
There is a potato and a sponge on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, make an effort to move south. Then, attempt to go to the west. If you can do that, take the burger from the coffer. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You have fallen into a cookery. Not the cookery you'd expect. No, this is a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a type P keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>take burger from coffer<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Canadian style latchkey into the Canadian style locker's lock to unlock it. And then, open the Canadian style locker in the salon. And then, pick up the potato from the Canadian style locker in the salon. Then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're not going to believe this, but you've just entered a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a Canadian style locker.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a burger, a Canadian style latchkey and a glove.

your action:

Response: unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take potato from Canadian style locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to venture south. After that, assure that the gate is ajar. And then, move west. Then, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
Were you looking for a case? Because look over there, it's a case. The case is empty! This is the worst thing that could possibly happen, ever! You can see a trunk.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. With that over with, retrieve the mouse from the bookshelf within the cubicle. After you have picked up the mouse, go east. With that accomplished, place the mouse on the shelf in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a banana, a backup calendar and a lampshade.

your action:

Response: go west<|im_end|>take mouse from bookshelf<|im_end|>go east<|im_end|>put mouse on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to go north. And then, make an attempt to travel east. Following that, attempt to move south. With that over with, retrieve the shirt from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a cabbage on the floor.
You are carrying: a pear, a sandwich and a telephone.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip south. And then, go to the west. And then, pick-up the insect from the floor of the basement. And then, put the insect on the rack within the basement. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You can make out a formless locker. You can make out a case. Make a note of this, you might have to put stuff on or in it later on.
There is a closed door leading north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take insect<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture south. And then, move east. That done, head north. That done, retrieve the keyboard from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut and a banana.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. And then, take a trip east. Next, retrieve the cushion from the floor of the salon. After that, sit the cushion on the bar inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. The room is well lit.
You can see a box. What a letdown! The box is empty!
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a butterfly and a Cat Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>take cushion<|im_end|>put cushion on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go south. And then, make an effort to venture west. Then, go north. After that, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You see a box. You make out a bar. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst. You bend down to tie your shoe. When you stand up, you notice a bed stand. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying: a mop, a knife and a shadfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker in the washroom is unlocked. After that, make absolutely sure that the locker is open. Then, take the mop from the locker within the washroom. After that, deposit the mop inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
Look over there! a cabinet. The cabinet contains a soap dispenser. Oh, great. Here's a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading north. There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a keycard, a nest of bats and a broom.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, try to go to the south. With that accomplished, make an effort to head east. And then, pick-up the monitor from the floor of the bedroom. After that, place the monitor inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in a place we're calling a laundromat. You can barely contain your excitement.
You can make out an opened cabinet here. The cabinet is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger and a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>take monitor<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, attempt to head north. After that, take the latchkey from the shelf. And then, go to the south. And then, lock the chest within the launderette with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty normal. I guess you better just go and list everything you see here.
You see a chest. You can make out a rack. The rack is usual. But the thing is empty, unfortunately.
There is a closed gate leading east. There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a towel and a scarf.

your action:

Response: go north<|im_end|>take latchkey from shelf<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move east. Following that, take a trip south. With that over with, take a trip west. With that over with, retrieve the bug from the portmanteau inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is a closed portal leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
There is a strawberry on the floor.
You are carrying: a sandwich and a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be great if you could move north. After that, make an attempt to venture east. Then, make an attempt to take a trip south. Next, lift the towel from the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it standard? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip south. Then, head west. Then, pick up the shirt from the shelf inside the shower. And then, place the shirt on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
Hey, want to see a table? Look over there, a table. But the thing hasn't got anything on it. You make out a stand. The stand is normal. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see an armchair. The armchair is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a backup calendar on the floor.
You are carrying: a cookie and a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>take shirt from shelf<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, go to the east. With that over with, pick-up the nest of insects from the floor of the closet. And then, make an effort to go to the south. If you can finish that, throw the nest of insects on the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You have entered a basement. Not the basement you'd expect. No, this is a basement. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a broom.

your action:

Response: go east<|im_end|>take nest of insects<|im_end|>go south<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, make an effort to go north. Then, recover the cake scented keycard from the floor of the closet. Then, make an attempt to head east. Okay, and then, make absolutely sure that the cake scented chest inside the washroom is locked with the cake scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom, a spork and a mug.

your action:

Response: go north<|im_end|>take cake scented keycard<|im_end|>go east<|im_end|>lock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to unlock the American style locker inside the bathroom. And then, ensure that the American style locker in the bathroom is open. And then, recover the salad from the American style locker in the bathroom. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You can see a American style locker. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, an American style passkey, a Microsoft limited edition passkey and a teacup.

your action:

Response: unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take salad from American style locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the chest is opened. After you have opened the chest, pick up the keycard from the chest. After that, move east. If you can do that, lock the box in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer.
There is a closed gate leading south. There is an open door leading east.
You are carrying: a pear and a passkey.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, travel south. Okay, and then, lift the Quote of the Day Calendar from the floor of the study. And then, make an effort to head west. Following that, insert the Quote of the Day Calendar inside the TextWorld box within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fork on the floor.
You are carrying: a TextWorld passkey.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar<|im_end|>go west<|im_end|>insert Quote of the Day Calendar into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the cloak from the workbench. Once you have taken the cloak, make an effort to travel north. Then, venture east. Then, drop the cloak on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You make a grand eccentric entrance into an attic.
You can make out an opened crate in the corner. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a workbench. You see a cloak on the workbench.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a gummy bear on the floor.
You are carrying: a mop, a sponge and an insect.

your action:

Response: take cloak from workbench<|im_end|>go north<|im_end|>go east<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. If you can get through with that, pick up the sponge from the case. Once you have picked up the sponge, make an effort to go to the west. After that, throw the sponge on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a pear, a frisbee and a mouse.

your action:

Response: go east<|im_end|>take sponge from case<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to venture south. After that, try to move west. And then, take the Microsoft limited edition latchkey from the Microsoft style box inside the studio. Then, check that the Microsoft limited edition portal is unlocked with the Microsoft limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a berry, a Microsoft style passkey and a staple.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey from Microsoft style box<|im_end|>unlock Microsoft limited edition portal with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the north. And then, make it so that the type 2 box within the garage is wide open. And then, pick up the butterfly from the type 2 box. And then, rest the butterfly on the shelf inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a TextWorld locker.
There is an open gate leading south. There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a TextWorld passkey on the floor.
You are carrying: a licorice strip, a glass and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>open type 2 box<|im_end|>take butterfly from type 2 box<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel west. Following that, go south. With that over with, pick up the vanilla scented passkey from the locker within the cellar. With the vanilla scented passkey, assure that the vanilla scented safe within the cellar is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a legume, an insect, a worm and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. With that accomplished, retrieve the plant from the mantle in the parlor. And then, go to the south. After that, rest the plant on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see an opened suitcase in the room. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a locked chest close by.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take plant from mantle<|im_end|>go south<|im_end|>put plant on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. With that done, attempt to travel south. With that over with, attempt to go south. After that, open the chest in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
As if things weren't amazing enough already, you can even see a stand. The stand is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a loaf of bread, a gummy bear and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, check that the safe is unlocked with the latchkey. And then, ensure that the safe is open. And then, pick up the passkey from the safe in the pantry. After that, Place the passkey into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
A closed standard looking box is right there by you. You see a safe. Wow, isn't TextWorld just the best? You can make out a rack. The rack is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey and a keycard.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, make an effort to travel north. That done, travel east. Then, pick up the iron from the floor of the launderette. Then, deposit the iron inside the case within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. The room is well lit.
There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a coconut and a nest of beetles.

your action:

Response: go north<|im_end|>go east<|im_end|>take iron<|im_end|>insert iron into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, make an effort to move west. With that over with, pick up the lightbulb from the floor of the pantry. And then, make an attempt to go north. Then, ditch the lightbulb on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You make out a desk. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a candy bar, a shirt, a book and a sponge.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go north<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to move east. With that accomplished, take a trip south. With that over with, recover the legume from the floor of the salon. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a rectangular latchkey and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go west. And then, ensure that the locker inside the vault is open. If you have opened the locker, retrieve the shoe from the locker. And then, sit the shoe on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the office.
You make out a mantelpiece. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a candy bar, a burger, an insect and a cane.

your action:

Response: go west<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>put shoe on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, make an effort to head east. Then, make an effort to venture south. After that, take the American limited edition latchkey from the counter in the garage. And then, unlock the American limited edition chest in the garage with the American limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a fondue, a sandwich and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>take American limited edition latchkey from counter<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could move east. Then, retrieve the latchkey from the floor of the laundry place. If you can get your hands on the latchkey, unlock the door within the laundry place. Then, look and see that the door is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked cuboid box.
You need an unblocked exit? You should try going east.
You are carrying: a coconut, a pear and a cuboid keycard.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the key from the mantelpiece. And then, attempt to head east. Then, doublecheck that the box within the office is unlocked with the key. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You make out a mantelpiece. On the mantelpiece you can see a key. I mean, just wow! Isn't TextWorld just the best? Look over there! a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: an apple.

your action:

Response: take key from mantelpiece<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move west. That done, make absolutely sure that the gateway inside the bathroom is open. Then, attempt to move south. And then, pick up the teacup from the platter. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place. You begin to take stock of what's here.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go south<|im_end|>take teacup from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip north. Then, recover the fresh laundry scented key from the bookshelf. After that, unlock the fresh laundry scented locker in the playroom. After that, make sure that the fresh laundry scented locker inside the playroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin to take stock of what's in the room.
You see a rack. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a broccoli.

your action:

Response: go north<|im_end|>take fresh laundry scented key from bookshelf<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. Next, ensure that the chest within the pantry is open. And then, take the sock from the chest. Having got the sock, rest the sock on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. There is an unguarded exit to the east.
You are carrying: a grape, a chocolate bar, a manuscript and a sponge.

your action:

Response: go east<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>put sock on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could travel east. Okay, and then, recover the paper towel from the table within the laundry place. And then, make an attempt to move west. And then, ditch the paper towel on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You see a chair. But there isn't a thing on it.
There is an open door leading east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from table<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, move east. After that, ensure that the locker inside the cookhouse is open. After that, retrieve the passkey from the locker. Then, check that the chest is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
There is a closed gate leading north. There is an unblocked exit to the east.
There is a fondue on the floor.
You are carrying: a gummy bear, an apple, a keycard and a lightbulb.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take a trip north. Following that, head east. And then, go to the north. And then, ensure that the box within the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a workbench. The workbench is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying: a cabbage and a potato.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to travel north. That done, pick up the key from the case in the shower. Then, try to go south. After that, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's here.
Were you looking for a chest? Because look over there, it's a chest. Classic TextWorld. Oh, great. Here's a table. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter and a paper towel.

your action:

Response: go north<|im_end|>take key from case<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to travel south. With that over with, venture south. And then, pick up the shirt from the table inside the cellar. If you can get your hands on the shirt, deposit the shirt on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin looking for stuff.
You scan the room for a shelf, and you find a shelf. But there isn't a thing on it.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a durian, a legume, a book and a vacuum.

your action:

Response: go south<|im_end|>go south<|im_end|>take shirt from table<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the cake scented gateway. After that, open the cake scented gateway within the office. Then, attempt to take a trip east. That done, lift the nest of earwigs from the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You see an armchair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the armchair! oh well.
There is a closed cake scented gateway leading east. There is an unguarded exit to the south.
You are carrying: a cabbage, a cake scented passkey and a vacuum.

your action:

Response: unlock cake scented gateway with cake scented passkey<|im_end|>open cake scented gateway<|im_end|>go east<|im_end|>take nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be a great idea if you could try to go to the east. After that, lift the keycard from the floor of the closet. And then, go south. Next, lock the safe within the bedchamber with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a stick of butter and a Canadian limited edition latchkey.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, take the fly larva from the case. Once you have picked up the fly larva, attempt to go to the south. With that over with, drop the fly larva on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
There is a closed passageway leading west. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a peanut and a stick of butter.

your action:

Response: go north<|im_end|>take fly larva from case<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel west. And then, move south. With that over with, take a trip east. That done, retrieve the cloak from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a cookie and a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the gateway is open. Having pulled open the gateway, make an effort to take a trip south. Then, try to travel west. Then, open the portal in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
You see a box. The box contains a keyboard and a staple. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading south. You need an unguarded exit? You should try going west.
You are carrying: a salad, a laptop and a sponge.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, go east. After that, pick-up the pillow from the floor of the parlor. Then, make an attempt to travel west. After that, drop the pillow on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is a closed door leading north. There is an open gateway leading east. There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying: a strawberry, a loaf of bread, a Henderson's limited edition keycard and a shoe.

your action:

Response: go east<|im_end|>take pillow<|im_end|>go west<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to head south. And then, recover the passkey from the stand inside the cellar. If you have picked up the passkey, take a trip north. With that done, assure that the box is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a box.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, try to go to the west. With that done, pick up the loaf of bread from the locker in the washroom. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a desktop computer.

your action:

Response: go west<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, make an effort to go to the south. Once you manage that, try to go to the west. Okay, and then, try to move north. And then, make it so that the freezer is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one.
As if things weren't amazing enough already, you can even see a table. But the thing is empty. Oh! Why couldn't there just be stuff on it? You can see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a garlic clove, a Microsoft style keycard and a cd.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to recover the printer from the type 7 locker within the studio. And then, try to go east. Once you manage that, make an effort to go to the north. After that, place the printer on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened type 7 locker. The type 7 locker contains a grape and a printer.
There is an unguarded exit to the east. There is an unguarded exit to the north.
There is a type 7 latchkey on the floor.
You are carrying: a burger and a garlic clove.

your action:

Response: take printer from type 7 locker<|im_end|>go east<|im_end|>go north<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, head south. Then, make an attempt to go east. Then, retrieve the blender from the spherical box within the kitchen. Then, throw the blender on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is a closed hatch leading north. There is an open door leading south.
You are carrying: a cucumber, a type 8 latchkey, a backup calendar and a bug.

your action:

Response: go south<|im_end|>go east<|im_end|>take blender from spherical box<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to go west. If you can accomplish that, go to the south. And then, recover the burger from the shelf inside the closet. With the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and a printer.

your action:

Response: go west<|im_end|>go south<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>