Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could head west. Once you get around to doing that, move north. With that over with, go east. With that accomplished, take the fly larva from the basket. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. I guess you better just go and list everything you see here.
You can see an opened case close by. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a latchkey and a teaspoon.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to travel south. That done, head south. Then, recover the soap dispenser from the floor of the shower. Then, place the soap dispenser on the bench inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a rack. Why don't you take a picture of it, it'll last longer! The rack is ordinary. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich and a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>take soap dispenser<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, head west. Then, retrieve the fudge scented latchkey from the workbench. After that, go to the east. Then, make absolutely sure the fudge scented chest in the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a fudge scented chest. You see a spherical safe.
There is a closed portal leading east. There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey from workbench<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to venture south. Once you get through with that, move west. Then, travel north. After that, make absolutely sure that the fridge in the kitchenette is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see a safe. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could go west. After that, pick up the type J key from the suitcase inside the cubicle. Then, unlock the type J chest with the type J key. And then, open the type J chest within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an unblocked exit to the west.
You are carrying: a grape, a type H latchkey and a printer.

your action:

Response: go west<|im_end|>take type J key from suitcase<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. Then, venture north. Then, travel east. Once you get through with that, retrieve the desktop computer from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a durian, a berry and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the north. With that done, venture west. Next, make an effort to go south. After that, make sure that the door is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're not going to believe this, but you've just entered a steam room.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a TextWorld keycard and a laptop.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel south. Then, go south. Then, go west. Okay, and then, make absolutely sure that the box is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a sandwich, a passkey, a shirt, a Quote of the Day Calendar and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, pick-up the Henderson's limited edition key from the floor of the kitchenette. And then, doublecheck that the Henderson's limited edition chest is unlocked. And then, open the Henderson's limited edition chest inside the kitchenette. Then, recover the coffee cup from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You hear a noise behind you and spin around, but you can't see anything other than a Henderson's limited edition chest.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying: an apple, a pair of headphones and a sponge.

your action:

Response: take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take coffee cup from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, retrieve the paper towel from the safe. Then, take a trip south. Then, place the paper towel inside the spherical locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. The room is well lit.
You see an opened spherical locker. The spherical locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading south. There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a spherical key on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>insert paper towel into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move north. Then, try to go to the east. And then, make an attempt to go south. Once you accomplish that, retrieve the teacup from the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
There is a golf tee on the floor.
You are carrying: a dvd, a golf club and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to head south. If you can do that, make an effort to head east. And then, recover the bowl from the platter. Then, put the bowl on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
There is a grape on the floor.
You are carrying: a fondue and a teaspoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take bowl from platter<|im_end|>put bowl on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, venture west. After that, make an effort to head south. Next, make an attempt to go to the east. Then, rest the mop on the table inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You can see a locked suitcase.
There is an open gateway leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a fondue and a mop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move east. And then, recover the towel from the bench inside the washroom. After that, make an attempt to travel west. After that, sit the towel on the table in the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You start to take note of what's in the room.
You see a table. Wow, isn't TextWorld just the best? The table is normal. But oh no! there's nothing on this piece of trash.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a peanut and a top hat.

your action:

Response: go east<|im_end|>take towel from bench<|im_end|>go west<|im_end|>put towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. After that, take the latchkey from the fridge. After that, go north. Then, make it so that the locker inside the closet is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You make out a locker. You can see a safe. The safe is empty, what a horrible day! You see an opened case. What a letdown! The case is empty!
There is a closed portal leading east. There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying: a coffee cup and a mop.

your action:

Response: go south<|im_end|>take latchkey from fridge<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, travel north. With that over with, make an effort to go east. With that accomplished, move south. And then, recover the cushion from the suitcase in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place.
You make out a desk. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a fondue, a latchkey and a frisbee.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the door. Having pulled open the door, head south. If you can do that, make an effort to move east. After that, pick up the blanket from the type 4 safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
There is a closed door leading south. There is an open portal leading north.
You are carrying: a salad, an American latchkey and a sponge.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. That done, open the safe. After that, recover the cuboid latchkey from the safe. Then, lock the cuboid hatch with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one. You begin looking for stuff.
You can make out an opened cabinet. The cabinet is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying: a fondue, a type 9 key, a Microsoft keycard and a butterfly.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>lock cuboid hatch with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move west. With that done, try to take a trip north. And then, take the nest of earwigs from the counter. And then, place the nest of earwigs on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and an apple.

your action:

Response: go west<|im_end|>go north<|im_end|>take nest of earwigs from counter<|im_end|>put nest of earwigs on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head west. Then, doublecheck that the American limited edition box in the kitchenette is unlocked with the American limited edition latchkey. Then, ensure that the American limited edition box is open. Then, recover the shadfly from the American limited edition box in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a chocolate bar, an onion, a cashew and an American limited edition latchkey.

your action:

Response: go west<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take shadfly from American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to head south. After that, try to go east. After that, take the key from the bed stand in the salon. And then, doublecheck that the box in the salon is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is a closed portal leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a potato and a durian.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from bed stand<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could go west. After that, go to the south. Then, go to the south. After that, pick-up the textbook from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a berry, a sandwich, a loaf of bread, a latchkey, a keycard and a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go south. And then, venture south. That done, travel east. After that, take the glove from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the passkey from the floor of the cubicle. And then, move west. Then, unlock the box within the workshop. After that, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a passkey and a mouse on the floor.
You are carrying: a peanut, a cauliflower and a Canadian limited edition passkey.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to open the chest. After opening the chest, recover the key from the chest. After that, doublecheck that the chest within the cookery is closed. And then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can make out a closed chest here.
There is a closed gate leading east. There is a closed portal leading west.
You are carrying: a fondue, a butterfly, a broom, a pillow and a staple.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. If you can accomplish that, make an attempt to travel south. With that over with, go to the south. And then, make it so that the drawer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a fondue, a peanut and a Canadian style passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to take a trip east. If you can do that, go south. Then, travel west. After that, assure that the safe in the recreation zone is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a locked trunk.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a vanilla scented passkey and a textbook.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could venture south. Then, try to go to the east. With that over with, recover the sandwich from the floor of the washroom. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to move south. After that, make an attempt to go to the west. And then, attempt to head north. Then, pick up the whisk from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
As if things weren't amazing enough already, you can even see a stand. Unfortunately, there isn't a thing on it.
There is a closed hatch leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a backup calendar on the floor.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. Following that, make an effort to take a trip south. Then, attempt to take a trip east. Then, pick up the synthesizer from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a non-euclidean passkey and a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. With that done, try to venture north. Then, make an effort to head west. Then, look and see that the type P safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a typical kind of place. That is to say, you're in a closet.
You scan the room, seeing a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it.
There is an open passageway leading east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a stick of butter, a gooseberry and a mop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open type P safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to travel east. After that, make an attempt to venture south. If you can manage that, make an effort to travel west. And then, take the laptop from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can make out a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar, a fly larva, a binder, a spoon and a textbook.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head north. Once you manage that, recover the latchkey from the trunk. And then, head east. And then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition keycard and a tv.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, go to the north. Okay, and then, move east. After that, venture south. With that over with, pick-up the tablet from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're not going to believe this, but you've just entered a sauna.
You can see a locked dresser. Hey, want to see a rack? Look over there, a rack. Unfortunately, there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a gummy bear, a salad, a fondue and a teaspoon.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to head south. Then, head east. Following that, travel north. After that, take the shadfly from the suitcase within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a gleam over in a corner, where you can see a couch. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a recliner. Wow, isn't TextWorld just the best? The recliner is usual. However, the recliner, like an empty recliner, has nothing on it.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a burger, a lampshade and a vacuum.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shadfly from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the south. And then, venture east. Then, retrieve the insect from the table in the garage. And then, drop the insect on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter and a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect from table<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could open the gate within the cubicle. After that, take a trip west. Okay, and then, retrieve the latchkey from the chest in the kitchen. After taking the latchkey, doublecheck that the hatch in the kitchen is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You begin to take stock of what's here.
There is a closed door leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower and a laptop.

your action:

Response: open gate<|im_end|>go west<|im_end|>take latchkey from chest<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to move east. Then, pick-up the apple from the floor of the parlor. After that, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a cd on the floor.
You are carrying: a fondue and a cuboid keycard.

your action:

Response: go east<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. After that, move north. With that accomplished, take the key from the cabinet within the cubicle. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, move east. Then, retrieve the fondue from the bench in the shower. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a suitcase. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a rack. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar, a printer, a teapot, a Comic Strip Calendar and a towel.

your action:

Response: go east<|im_end|>take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go north. And then, make an attempt to go to the east. If you can succeed at that, recover the stick of butter from the floor of the cookery. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You have moved into the most usual of all possible studys.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard and a keyboard.

your action:

Response: go north<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the east. After that, attempt to move south. Then, pick up the shoe from the floor of the garage. Then, put the shoe into the type 1 chest in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 1 latchkey and a teaspoon.

your action:

Response: go east<|im_end|>go south<|im_end|>take shoe<|im_end|>insert shoe into type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go to the west. And then, head south. Okay, and then, venture east. Then, close the suitcase within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a bench. The bench is usual. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a non-euclidean passkey and a lampshade.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Next, make an attempt to move east. Then, lift the sponge from the floor of the sauna. With the sponge, put the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You begin looking for stuff.
You can see a trunk. The trunk is empty, what a horrible day! Oh, great. Here's a American safe.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: an American passkey and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, travel south. Then, venture west. And then, pick up the key from the board within the shower. After that, unlock the box inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a rack? Look over there, a rack. You wonder idly who left that here. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut and a type 6 latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from board<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip south. Then, recover the tv from the bookshelf inside the bar. Once you have picked up the tv, make an attempt to go west. Next, you can deposit the tv inside the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue, a stick of butter, a Comic Strip Calendar and a scarf.

your action:

Response: go south<|im_end|>take tv from bookshelf<|im_end|>go west<|im_end|>insert tv into type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the south. And then, go south. Following that, venture east. After that, pick up the bug from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a desk. The desk appears to be empty. As if things weren't amazing enough already, you can even see a mantelpiece. You wonder idly who left that here. The mantelpiece appears to be empty.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a cookie, a cashew, a stick of butter and a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an effort to go north. Then, try to head east. Then, head south. And then, take the book from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to go to the north. Then, attempt to take a trip west. Following that, take a trip south. After that, open the formless box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
You see an opened dresser right there by you. The dresser is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
There is a cookie on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Okay, and then, attempt to travel north. Then, retrieve the peanut from the workbench. After picking up the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
What's that over there? It looks like it's a rack. What a coincidence, weren't you just thinking about a rack? The rack is typical. But the thing hasn't got anything on it.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying: a latchkey, a shadfly and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>take peanut from workbench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the formless gate in the launderette. Then, look and see that the formless gate inside the launderette is opened. After that, make an attempt to go east. After that, ensure that the Microsoft style chest within the bedchamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. I guess you better just go and list everything you see here.
You can see a rack. The rack is typical. The rack appears to be empty. You make out a table. The table is typical. But there isn't a thing on it.
There is a closed formless gate leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a fondue, a stick of butter, a formless latchkey, a Quote of the Day Calendar and a whisk.

your action:

Response: unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, recover the American style keycard from the bed. After that, doublecheck that the American style locker in the lounge is unlocked with the American style keycard. After that, ensure that the American style locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You make out an opened TextWorld limited edition chest. The TextWorld limited edition chest is empty! What a waste of a day!
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a legume, a gummy bear, a TextWorld limited edition latchkey and a binder.

your action:

Response: go east<|im_end|>take American style keycard from bed<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe in the cubicle is open. Then, pick up the American limited edition latchkey from the safe in the cubicle. After that, insert the American limited edition latchkey into the American limited edition portal's lock to unlock it. And then, open the American limited edition portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can make out a closed safe.
There is a closed hatch leading east. There is a closed American limited edition portal leading west.
You are carrying: a sandwich, a keycard and a dvd.

your action:

Response: open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition portal with American limited edition latchkey<|im_end|>open American limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture south. Once you manage that, move east. And then, recover the carrot from the rack. And then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
There is a closed door leading north. There is an open portal leading south. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian limited edition key and a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>take carrot from rack<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. With that over with, take a trip east. After that, venture north. With that over with, recover the blanket from the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is a closed passageway leading north. There is an open door leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take blanket from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, take a trip east. After that, pick up the latchkey from the locker in the kitchen. After that, travel west. Following that, make it so the chest in the shower is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a fresh laundry scented keycard and a controller.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to take a trip north. Then, attempt to head east. And then, travel south. And then, pick up the cane from the counter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a coconut, a chocolate bar, a rectangular latchkey and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cane from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could travel north. Then, venture east. Then, recover the sponge from the safe in the shower. Then, sit the sponge on the bench inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a stick of butter and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>take sponge from safe<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be great if you could make an attempt to move east. After that, recover the cauliflower from the dresser in the bedchamber. If you can get your hands on the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
There is an open gateway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar, a cuboid key and a cd.

your action:

Response: go east<|im_end|>take cauliflower from dresser<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the Canadian box is unlocked with the Canadian key. After unlocking the Canadian box, open the Canadian box in the sauna. After that, pick up the key from the Canadian box inside the sauna. Then, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
You hear a noise behind you and spin around, but you can't see anything other than a box. You can make out a Canadian box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian key, a latchkey and a mug.

your action:

Response: unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take key from Canadian box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to travel west. And then, recover the pear from the floor of the sauna. Having got the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cashew, a sandwich, an American passkey, a teapot, a blender and a kettle.

your action:

Response: go west<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture west. And then, lift the latchkey from the floor of the cookhouse. And then, try to move east. Next, lock the gate inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed type S chest.
There is a closed gate leading south. There is an open portal leading north. You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a stick of butter, a type S keycard, a rectangular passkey and a non-euclidean passkey.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the south. And then, try to move south. With that over with, try to move east. And then, look and see that the freezer in the cookery is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter, a candy bar and a potato.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to travel north. Then, go west. With that accomplished, recover the broom from the shelf. After you have taken the broom, deposit the broom into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You can see a locked box here.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a broccoli and an American keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>take broom from shelf<|im_end|>insert broom into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could make an attempt to head south. And then, attempt to go east. And then, lift the keycard from the floor of the chamber. With the keycard, check that the box in the chamber is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cabbage, an apple, a sandwich and a lightbulb.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, make an attempt to move east. Then, make an attempt to head south. Following that, move west. After that, recover the glass from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: a loaf of bread, a type 3 key and a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to pick up the tv from the box in the bedroom. Then, attempt to take a trip north. Next, make an effort to go east. If you can do that, deposit the tv inside the type Y chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can see a box. A box... Is that really what you were looking for? The box contains a key and a tv. You see an opened locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: take tv from box<|im_end|>go north<|im_end|>go east<|im_end|>insert tv into type Y chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head south. And then, make an effort to head west. After that, ensure that the cake scented box is open. After that, recover the bug from the cake scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a cake scented key, a Henderson's latchkey and a knife.

your action:

Response: go south<|im_end|>go west<|im_end|>open cake scented box<|im_end|>take bug from cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip west. Then, make an attempt to head north. With that over with, pick up the type 5 keycard from the desk. Then, make absolutely sure that the type 5 locker inside the playroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 5 keycard from desk<|im_end|>unlock type 5 locker with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, make it so that the box inside the chamber is unlocked. And then, ensure that the box within the chamber is open. After opening the box, take the manuscript from the box. And then, throw the manuscript on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
Hey, want to see a box? Look over there, a box. You make out a couch. But oh no! there's nothing on this piece of junk.
There is a closed hatch leading south. There is a closed gate leading west.
You are carrying: a key and a non-euclidean passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, travel north. And then, pick-up the sock from the floor of the basement. And then, make an effort to travel north. After that, place the sock on the pan inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place. You begin to take stock of what's here.
You can see a closed portmanteau right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a boysenberry, a gummy bear, a legume and a frisbee.

your action:

Response: go north<|im_end|>take sock<|im_end|>go north<|im_end|>put sock on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Next, make an effort to head east. That done, venture south. After that, retrieve the paper towel from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to take a trip west. And then, try to venture south. Then, head east. And then, ensure that the safe inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
There is an open gateway leading south. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to venture south. Following that, travel west. And then, ensure that the formless box is open. After that, recover the napkin from the formless box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere. I guess you better just go and list everything you see here.
You can see a bowl. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a legume, an onion, a formless key, a desktop computer and a shoe.

your action:

Response: go south<|im_end|>go west<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Following that, head north. Then, travel east. After that, make sure that the fridge inside the cookery is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in a place we're calling a pantry. You begin to take stock of what's here.
You make out a locker.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a honeydew, a teapot and a laptop.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. With that done, pick up the Canadian latchkey from the bookshelf. And then, make an effort to head east. And then, assure that the Canadian locker is unlocked with the Canadian latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a worm on the floor.
You are carrying: a blueberry, a durian, a loaf of bread and a stapler.

your action:

Response: go south<|im_end|>take Canadian latchkey from bookshelf<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the door. After that, make an effort to travel east. Then, go north. Then, pick-up the bug from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. Let's see what's in here.
Were you looking for a shelf? Because look over there, it's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is normal. But there isn't a thing on it.
There is a closed door leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a butterfly, a Quote of the Day Calendar and a textbook.

your action:

Response: open door<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move west. And then, pick-up the Comic Strip Calendar from the floor of the studio. If you can get your hands on the Comic Strip Calendar, make an attempt to go east. If you can finish that, you can put the Comic Strip Calendar into the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a display. The display contains a desktop computer.
There is a closed portal leading east. There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying: an onion, an iron and a Cat Calendar.

your action:

Response: go west<|im_end|>take Comic Strip Calendar<|im_end|>go east<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture east. Okay, and then, recover the mug from the plate. If you have got the mug, make an effort to move west. Then, sit the mug on the board in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You make out a board. But the thing is empty.
There is an open door leading east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a latchkey, a pair of headphones, a lampshade and a tv.

your action:

Response: go east<|im_end|>take mug from plate<|im_end|>go west<|im_end|>put mug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. Then, make an effort to head west. And then, take the passkey from the portmanteau inside the chamber. And then, make absolutely sure that the safe inside the chamber is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a latchkey and a sponge.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from portmanteau<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the gate. And then, open the gate in the chamber. And then, try to go west. Okay, and then, recover the teaspoon from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
There is a closed door leading north. There is a closed gate leading west.
You are carrying: a legume, a passkey, a Canadian key and a vacuum.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take teaspoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the fudge scented key from the floor of the laundromat. After taking the fudge scented key, make an attempt to take a trip north. With that done, take a trip north. And then, make sure the fudge scented locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a rack, and you find a rack. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a fudge scented key on the floor.
You are carrying: a stick of butter, a loaf of bread and a burger.

your action:

Response: take fudge scented key<|im_end|>go north<|im_end|>go north<|im_end|>lock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to go east. Okay, and then, open the non-euclidean chest in the kitchenette. And then, retrieve the sandwich from the non-euclidean chest. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You can make out a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean key, a fly larva, a worm, a vacuum and a laptop.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take sandwich from non-euclidean chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move east. And then, try to move south. Then, venture west. Then, lock the cuboid locker with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a cuboid keycard, a teacup, a worm and a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, venture west. Following that, retrieve the insect from the bowl. Then, rest the insect on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You can make out a locked non-euclidean box.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey and a napkin.

your action:

Response: go north<|im_end|>go west<|im_end|>take insect from bowl<|im_end|>put insect on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the west. And then, retrieve the passkey from the floor of the lounge. After that, attempt to travel east. With that accomplished, make absolutely sure that the box within the shower is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box, which looks normal, here. You can see an opened drawer in the room. The drawer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a broom on the floor.
You are carrying: a candy bar, a pillow and a binder.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move west. Then, make sure that the Microsoft locker is open. After that, take the shadfly from the Microsoft locker. And then, deposit the shadfly on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
Were you looking for a cabinet? Because look over there, it's a cabinet. Wow, isn't TextWorld just the best?
There is an open gateway leading north. There is an open gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut and a butterfly.

your action:

Response: go west<|im_end|>open Microsoft locker<|im_end|>take shadfly from Microsoft locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to move south. With that done, head west. And then, pick-up the key from the floor of the study. After that, doublecheck the chest in the study is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into a standard one.
You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty.
There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar, a strawberry and a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. With that done, insert the type A key into the type A box within the workshop's lock to unlock it. And then, open the type A box. And then, you can insert the golf ball inside the type A box inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: an apple, a type A key, a keycard and a golf ball.

your action:

Response: go west<|im_end|>unlock type A box with type A key<|im_end|>open type A box<|im_end|>insert golf ball into type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, venture south. Then, head east. Next, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a standard kind of place. That is to say, you're in a studio.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keyboard and a folder on the floor.
You are carrying: a strawberry, a passkey, an iron and a nest of kittens.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, take a trip north. Then, venture east. Then, head south. And then, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless box.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless keycard on the floor.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the south. And then, open the hatch inside the playroom. After you have pulled open the hatch, make an attempt to move east. After that, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the closet.
A crooked placard tells you that you are now in the closet.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a licorice strip and a vacuum.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close portmanteau<|im_end|>