Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. And then, doublecheck that the spherical box is unlocked. Then, assure that the spherical box is ajar. Then, pick up the spoon from the spherical box within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You begin to take stock of what's here.
You see a closed chest in the corner.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying: a gummy bear, a pizza and a spherical keycard.

your action:

Response: go west<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take spoon from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the TextWorld limited edition hatch in the spare room is unlocked. And then, assure that the TextWorld limited edition hatch is open. After opening the TextWorld limited edition hatch, take a trip west. And then, make absolutely sure that the gateway within the restroom is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
There is a closed TextWorld limited edition hatch leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a top hat on the floor.
You are carrying: a peanut, an apple and a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition hatch with TextWorld limited edition key<|im_end|>open TextWorld limited edition hatch<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip west. Then, recover the paper towel from the rack. Then, move south. And then, sit the paper towel on the bookshelf in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from rack<|im_end|>go south<|im_end|>put paper towel on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. That done, go east. Once you do that, make an attempt to travel north. If you can finish that, doublecheck that the locker is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a sandwich on the floor.
You are carrying: a loaf of bread, a garlic clove, a key, a dvd and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go north. With that over with, travel east. With that done, attempt to move south. And then, lift the keyboard from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened usual looking suitcase close by. The suitcase is empty, what a horrible day! You see a counter. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a blackberry, a peanut and a stapler.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to head west. Then, take a trip south. Then, pick up the keycard from the mantelpiece in the office. And then, look and see that the gateway is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room for a chest, and you find a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a bowl. However, the bowl, like an empty bowl, has nothing on it. You move on, clearly depressed by TextWorld.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a durian and a shoe.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from mantelpiece<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to head south. And then, attempt to travel south. And then, go to the west. Following that, doublecheck that the box in the restroom is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying: a latchkey, an American style passkey, a rectangular keycard and a fudge scented latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go north. With that over with, recover the pear from the dresser. Once you have picked up the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a lingonberry.

your action:

Response: go north<|im_end|>take pear from dresser<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to try to travel west. And then, head north. After that, take the hat from the stand inside the closet. And then, you can place the hat into the coffer in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a desk. But the thing hasn't got anything on it. What's the point of an empty desk?
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a type I keycard and an American keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>take hat from stand<|im_end|>insert hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the south. Then, go west. With that done, pick-up the latchkey from the floor of the laundry place. After that, unlock the safe inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. You begin to take stock of what's in the room.
You can see a locked Henderson's box close by.
There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a Henderson's key on the floor.
You are carrying: a bowl and a bug.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to venture south. After that, attempt to travel east. Then, pick up the key from the floor of the canteen. And then, lock the chest in the canteen with the key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely ordinary.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the gateway. And then, ensure that the gateway within the pantry is open. And then, try to venture south. Then, retrieve the keyboard from the bookshelf inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry. The room is well lit.
There is a closed gateway leading south. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the hatch is open. Then, make an effort to venture south. Once you do that, drop the tablet on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. The room is well lit.
You can make out a closed box.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying: a tablet, a blanket and a lightbulb.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Next, travel south. And then, attempt to travel east. With that over with, retrieve the teaspoon from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an apple, a licorice strip, a non-euclidean passkey, a mat and a pair of headphones.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, venture south. Following that, take the rectangular key from the couch within the lounge. Then, make an effort to go west. Then, doublecheck that the rectangular chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You make out a shelf. The shelf is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a latchkey and a shadfly.

your action:

Response: go south<|im_end|>take rectangular key from couch<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head north. And then, make an attempt to venture west. And then, head south. And then, put the folder on the rack inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
Oh wow! Is that what I think it is? It is! It's a mantelpiece. Now why would someone leave that there? The mantelpiece is normal. On the mantelpiece you see a laptop. Huh, weird. You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a tv on the floor.
You are carrying: a candy bar, a folder and a soap dispenser.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put folder on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Okay, and then, head east. Next, recover the shadfly from the counter within the shower. After getting the shadfly, toss the shadfly on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom.
You make out a rack. The rack is usual. The rack appears to be empty. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored. You make out a bench. But the thing is empty. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from counter<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to go east. Then, attempt to go south. And then, take the keycard from the board. Then, assure that the box is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
There is an unguarded exit to the east. There is an unguarded exit to the south.
There is a mop on the floor.
You are carrying: a cauliflower and a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from board<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, make an effort to go west. Then, make an attempt to travel south. With that accomplished, make an effort to take a trip south. And then, close the portal inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a dvd on the shelf.
There is an unguarded exit to the south. There is an unguarded exit to the west.
There is a broccoli on the floor.
You are carrying: a nest of insects.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the type X safe in the bedchamber is unlocked. After that, ensure that the type X safe inside the bedchamber is open. And then, pick up the cuboid latchkey from the type X safe inside the bedchamber. After that, doublecheck that the cuboid safe within the bedchamber is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked cuboid safe. You can make out a type X safe.
There is a closed passageway leading east. There is a closed gateway leading north. There is a closed door leading south. You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: an onion, a type X passkey and a butterfly.

your action:

Response: unlock type X safe with type X passkey<|im_end|>open type X safe<|im_end|>take cuboid latchkey from type X safe<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, open the hatch inside the office. And then, make an attempt to go to the east. Okay, and then, retrieve the mug from the platter inside the canteen. And then, you can put the mug inside the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You can see a locked safe.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a peanut, a key and a spork.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take mug from platter<|im_end|>insert mug into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to move west. After that, try to take a trip north. With that over with, retrieve the type C latchkey from the platter. Once you have picked up the type C latchkey, lock the type C locker inside the scullery with the type C latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at that sign! What does it say? It says Welcome to the parlor? Well that's cool. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of bunnies, a shadfly and a frisbee.

your action:

Response: go west<|im_end|>go north<|im_end|>take type C latchkey from platter<|im_end|>lock type C locker with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to venture east. After that, retrieve the latchkey from the saucepan inside the dish-pit. Once you have taken the latchkey, go west. And then, lock the box in the kitchenette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
Look over there! a box.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from saucepan<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, assure that the box inside the attic is unlocked with the latchkey. Then, doublecheck that the box inside the attic is wide open. After that, recover the fondue from the box. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to walk into an usual one.
You can see a box.
There is a closed gate leading east. There is a closed door leading west.
You are carrying: a durian and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the west. And then, head north. And then, travel east. That done, make it so that the Microsoft limited edition safe within the studio is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a printer and a sponge.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture west. And then, recover the mug from the floor of the study. With the mug, take a trip east. And then, rest the mug on the saucepan within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You can make out a locked fridge, which looks ordinary, nearby. You can see a saucepan. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an open hatch leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
There is a cabbage on the floor.
You are carrying: a burger, a non-euclidean passkey, a nest of kittens, a shadfly and a teapot.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>put mug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. If you can get around to doing that, travel east. If you can get through with that, close the locker. Then, make absolutely sure that the locker within the attic is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You can see a counter. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a keycard and a key.

your action:

Response: go north<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. And then, retrieve the fondue from the shelf. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: an American key and a scarf.

your action:

Response: go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to travel south. And then, go south. And then, move west. Then, pick up the mouse from the mantelpiece inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a potato, a non-euclidean key and a towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take mouse from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to travel north. Then, go to the west. If you can finish that, recover the top hat from the shelf. After that, place the top hat on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
There is a spoon on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>take top hat from shelf<|im_end|>put top hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, make an effort to travel west. Next, travel north. After that, take the pear from the board inside the bathroom. After taking the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a potato and a cloak.

your action:

Response: go west<|im_end|>go north<|im_end|>take pear from board<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Following that, make sure that the Henderson's limited edition chest in the steam room is open. And then, retrieve the formless passkey from the Henderson's limited edition chest inside the steam room. And then, unlock the formless chest in the steam room with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a legume, a pizza and a disk.

your action:

Response: go west<|im_end|>open Henderson's limited edition chest<|im_end|>take formless passkey from Henderson's limited edition chest<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. After that, recover the blender from the bowl within the dish-pit. After taking the blender, head west. With that done, place the blender into the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one. The room is well lit.
You can see a fridge. You can't wait to tell the folks at home about this! The fridge contains a butterfly. You see a table. Why don't you take a picture of it, it'll last longer! The table is standard. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a peanut, a cane and a paper towel.

your action:

Response: go east<|im_end|>take blender from bowl<|im_end|>go west<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head east. Okay, and then, make an attempt to venture north. That done, take a trip north. After that, make it so that the crate in the vault is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a grape, a broccoli and a latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. And then, try to venture north. Once you succeed at that, try to travel east. Then, take the iron from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going west.
There is a gooseberry on the floor.
You are carrying: a non-euclidean key, a bowl and a cane.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the gate. If you have unlocked the gate, assure that the gate is ajar. Then, make an effort to go to the east. And then, close the passageway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You make out a stand. The stand is standard. Unfortunately, there isn't a thing on it.
There is a closed gate leading east. There is a closed portal leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to go to the north. If you can succeed at that, take a trip west. Following that, try to go to the south. And then, close the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You see an opened bureau in the corner. The bureau is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head north. With that done, try to move west. After that, take a trip south. After that, retrieve the shadfly from the chest inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cookery. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a butterfly on the floor.
You are carrying: a fondue, a stick of butter, a cabbage, a latchkey, a worm and a lamp.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, assure that the passageway is open. And then, go north. And then, attempt to head east. With that accomplished, pick up the nest of bugs from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a rack. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. There is a closed passageway leading north.
There is a spoon and an insect on the floor.
You are carrying: a candy bar, a cucumber and a bowl.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. With that accomplished, retrieve the worm from the bookshelf inside the studio. After that, attempt to go to the south. With that accomplished, you can insert the worm into the safe within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear and a whisk.

your action:

Response: go west<|im_end|>take worm from bookshelf<|im_end|>go south<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move east. Next, retrieve the shadfly from the floor of the steam room. After that, move west. Then, throw the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You can barely contain your excitement.
Oh, great. Here's a drawer.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a vacuum.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>go west<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the gate is unlocked. And then, open the gate. And then, go to the east. With that done, close the gate inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
What's that over there? It looks like it's a box.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a chocolate bar, a loaf of bread and a keycard.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the laptop from the floor of the salon. After that, go west. Then, open the TextWorld limited edition box in the steam room. And then, you can place the laptop inside the TextWorld limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a TextWorld limited edition keycard, a cd and a broom.

your action:

Response: take laptop<|im_end|>go west<|im_end|>open TextWorld limited edition box<|im_end|>insert laptop into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. That done, attempt to venture west. And then, retrieve the insect from the trunk within the laundry place. Then, throw the insect on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
There is an open hatch leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a potato and a worm on the floor.
You are carrying: a staple and a printer.

your action:

Response: go south<|im_end|>go west<|im_end|>take insect from trunk<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel north. Then, pick up the key from the floor of the chamber. And then, move south. And then, insert the key into the locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You make out a locker. You see a case. The case is empty, what a horrible day!
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a type 3 key, a passkey and a butterfly.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to head east. Then, retrieve the salad from the counter in the attic. After getting the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a desk. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? You bend down to tie your shoe. When you stand up, you notice a table. The table is standard. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a carrot and a cauliflower.

your action:

Response: go east<|im_end|>take salad from counter<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel north. Once you get through with that, travel west. Then, take the latchkey from the chair within the cookery. After stealing the latchkey, make absolutely sure that the box in the cookery is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a cabbage and a vacuum.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from chair<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, attempt to go north. Okay, and then, recover the keycard from the mantelpiece within the salon. And then, venture south. With that over with, look and see that the hatch is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. You can make out a workbench. The workbench is normal. The workbench appears to be empty.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a legume and a non-euclidean passkey.

your action:

Response: go north<|im_end|>take keycard from mantelpiece<|im_end|>go south<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could insert the cuboid keycard into the cuboid hatch within the sauna's lock to unlock it. And then, make sure that the cuboid hatch is opened. After pulling open the cuboid hatch, go south. Okay, and then, doublecheck that the TextWorld limited edition locker within the washroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid hatch leading south. There is an open door leading north.
You are carrying: a legume, a cuboid keycard, a TextWorld limited edition keycard and a spork.

your action:

Response: unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could attempt to move south. Next, take a trip east. Once you get around to doing that, retrieve the fondue from the floor of the workshop. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich and a loaf of bread on the floor.
You are carrying: a chocolate bar, a watermelon, a gummy bear and a strawberry.

your action:

Response: go south<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip south. If you can finish that, travel east. After that, attempt to move north. And then, deposit the paper towel on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You can barely contain your excitement.
You make out a box. Huh, weird. You can make out an armchair. The armchair appears to be empty.
There is an open passageway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could take a trip north. That done, pick up the Canadian latchkey from the suitcase inside the attic. With the Canadian latchkey, make an effort to venture south. Then, make absolutely sure the Canadian chest inside the cellar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a Canadian chest.
There is a closed portal leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying: a pizza and a chocolate bar.

your action:

Response: go north<|im_end|>take Canadian latchkey from suitcase<|im_end|>go south<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, take the TextWorld keycard from the plate. With the TextWorld keycard, make an effort to travel south. After that, travel west. And then, insert the TextWorld keycard into the TextWorld box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a plate. You see a TextWorld keycard on the plate.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a berry and a mouse.

your action:

Response: take TextWorld keycard from plate<|im_end|>go south<|im_end|>go west<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the TextWorld keycard from the safe inside the dish-pit. And then, try to go south. Following that, make it so that the TextWorld door is unlocked with the TextWorld keycard. And then, ensure that the TextWorld door inside the lounge is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe. The safe contains a TextWorld keycard.
There is an exit to the south. Don't worry, it is unguarded.
There is a cabbage and a latchkey on the floor.
You are carrying: a peanut, a keycard and a teaspoon.

your action:

Response: take TextWorld keycard from safe<|im_end|>go south<|im_end|>unlock TextWorld door with TextWorld keycard<|im_end|>open TextWorld door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, go west. And then, take the passkey from the stand within the bedchamber. Then, attempt to head east. Once you do that, check that the locker within the study is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. Oh wow! Is that what I think it is? It is! It's a table. Unfortunately, there isn't a thing on it.
There is a closed door leading south. You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a licorice strip.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could venture west. And then, ensure that the safe within the study is open. After that, retrieve the non-euclidean latchkey from the safe within the study. And then, unlock the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a workbench. The workbench is ordinary. On the workbench you make out a lightbulb, so there's that.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a latchkey and a sponge.

your action:

Response: go west<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move west. Once you succeed at that, make an effort to go to the north. Then, move east. If you can do that, pick up the fly larva from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chair. The chair appears to be empty. You move on, clearly upset with your TextWorld experience.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume, a spherical latchkey and a non-euclidean passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel north. If you can succeed at that, make an effort to go to the west. Next, pick up the TextWorld latchkey from the armchair inside the cubicle. Then, make absolutely sure that the TextWorld chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. I guess you better just go and list everything you see here.
You can see a rack. The rack is standard. But the thing is empty, unfortunately. You think about smashing the rack to bits, throwing the bits in a fire, etc, until you get bored.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld latchkey from armchair<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the south. After that, make an effort to head west. And then, pick up the broccoli from the floor of the laundromat. After that, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an open gateway leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian, a book, a shadfly and a golf tee.

your action:

Response: go south<|im_end|>go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel west. And then, make an effort to go to the south. And then, try to take a trip east. Then, open the TextWorld limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip and a ladle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. And then, go east. Then, pick up the manuscript from the floor of the parlor. And then, put the manuscript into the box inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a peanut, a legume, a Quote of the Day Calendar and a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>take manuscript<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, make an effort to take a trip east. After that, take the controller from the couch. And then, go south. Next, place the controller on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying: a cashew, a burger and a passkey.

your action:

Response: go east<|im_end|>take controller from couch<|im_end|>go south<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture west. Once you succeed at that, pick up the vanilla scented latchkey from the case. After picking up the vanilla scented latchkey, unlock the vanilla scented passageway in the laundromat. Having unlocked the vanilla scented passageway, ensure that the vanilla scented passageway is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a garlic clove, a stick of butter, a loaf of bread and a salad.

your action:

Response: go west<|im_end|>take vanilla scented latchkey from case<|im_end|>unlock vanilla scented passageway with vanilla scented latchkey<|im_end|>open vanilla scented passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Then, retrieve the cookie from the shelf inside the lounge. If you can get your hands on the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the workshop. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a Comic Strip Calendar on the floor.
You are carrying: a fondue, a stick of butter and a coconut.

your action:

Response: go west<|im_end|>take cookie from shelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, move south. And then, pick up the legume from the board. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened freezer. The freezer is empty, what a horrible day!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, attempt to go to the east. Then, pick up the insect from the floor of the cubicle. After that, place the insect on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
You can make out a table. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a grape, a sandwich and a dvd.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to venture west. Then, recover the chocolate bar from the floor of the steam room. After you have picked up the chocolate bar, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You can see an opened portmanteau. The portmanteau is empty, what a horrible day! You make out a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though. You can see a desk. You shudder, but continue examining the desk. The desk is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a gummy bear and an American limited edition keycard.

your action:

Response: go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture north. Then, retrieve the loaf of bread from the trunk. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an unguarded exit to the west.
There is a mop on the floor.
You are carrying: a durian and a glass.

your action:

Response: go north<|im_end|>take loaf of bread from trunk<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, look and see that the Henderson's style passageway within the playroom is unlocked. After unlocking the Henderson's style passageway, ensure that the Henderson's style passageway within the playroom is open. And then, attempt to go south. That done, take the staple from the armchair in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. I guess you better just go and list everything you see here.
There is a closed Henderson's style passageway leading south. There is an open gateway leading east.
There is a loaf of bread on the floor.
You are carrying: a cashew, a Henderson's style passkey and a lamp.

your action:

Response: unlock Henderson's style passageway with Henderson's style passkey<|im_end|>open Henderson's style passageway<|im_end|>go south<|im_end|>take staple from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, go to the north. And then, pick up the butterfly from the coffer inside the office. Then, venture south. If you can get through with that, place the butterfly on the shelf in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to saunter into a standard one.
Hey, want to see a shelf? Look over there, a shelf. The shelf is typical. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take butterfly from coffer<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. After that, try to take a trip west. And then, make an effort to travel north. Okay, and then, take the pair of headphones from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a chocolate bar and a candy bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the portal. Once you have opened the portal, go south. With that accomplished, unlock the American portal. And then, make absolutely sure that the American portal is opened. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
There is a closed portal leading south. There is an open gateway leading west.
There is a grape on the floor.
You are carrying: a cabbage, an American latchkey and a fork.

your action:

Response: open portal<|im_end|>go south<|im_end|>unlock American portal with American latchkey<|im_end|>open American portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make an effort to go east. Then, pick up the latchkey from the table within the cookhouse. After that, make absolutely sure that the box is unlocked. And then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
Look over there! a cabinet.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take latchkey from table<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, travel east. And then, retrieve the vanilla scented key from the display. Once you have taken the vanilla scented key, unlock the vanilla scented box within the pantry. And then, ensure that the vanilla scented box in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a cashew, a peanut, a licorice strip, a cookie, a keycard and a broom.

your action:

Response: go east<|im_end|>take vanilla scented key from display<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the spherical safe. After pulling open the spherical safe, retrieve the blanket from the spherical safe. And then, try to travel west. Then, deposit the blanket on the floor of the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a spherical safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a spherical latchkey and a monitor.

your action:

Response: open spherical safe<|im_end|>take blanket from spherical safe<|im_end|>go west<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to pick up the candy bar from the floor of the study. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study.
Look out! It's a- oh, never mind, it's just a locker.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a candy bar on the floor.
You are carrying: a key, a Microsoft keycard and a frisbee.

your action:

Response: take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. Once you succeed at that, take a trip west. Then, venture south. After that, lift the nest of bunnies from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a gummy bear, a key, a laptop, a mug and a top hat.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture east. With that over with, go south. That done, make an effort to take a trip west. Then, take the broom from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am stoked to announce that you are now in the dish-pit. You start to take note of what's in the room.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter, a potato, an iron and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. Following that, pick up the passkey from the floor of the workshop. Then, make an attempt to venture south. And then, make absolutely sure that the safe inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You smell a fine smell, and follow it to a safe.
There is a closed gateway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a chocolate bar, a key, a mug and an insect.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. With that accomplished, make an attempt to take a trip east. And then, pick-up the keycard from the floor of the basement. And then, doublecheck that the safe is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You can barely contain your excitement.
You can make out a box. Hmmm... what else, what else? The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading east. There is a closed portal leading north. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a spherical key and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, pick-up the key from the floor of the bedchamber. After picking up the key, make sure that the chest is unlocked. And then, open the chest. Then, retrieve the tablet from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can make out a chest.
There is an unguarded exit to the west.
There is a salad and a key on the floor.
You are carrying: a butterfly and a bug.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture north. Then, venture west. Next, retrieve the candy bar from the shelf inside the shower. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a cashew and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>take candy bar from shelf<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip south. Then, look and see that the portal in the kitchenette is opened. And then, make an effort to venture east. After that, open the type L locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying: a loaf of bread and a synthesizer.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. Next, try to go west. If you can get around to doing that, take the Microsoft limited edition latchkey from the safe. If you can get your hands on the Microsoft limited edition latchkey, make it so that the Microsoft limited edition safe is unlocked with the Microsoft limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a ladle, a cane and a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip south. That done, take the type 5 keycard from the shelf within the steam room. Then, try to take a trip north. Then, make sure the type 5 safe within the recreation zone is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a type 5 safe! You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading east. There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 keycard from shelf<|im_end|>go north<|im_end|>lock type 5 safe with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture north. With that done, pick up the Henderson's key from the counter. After taking the Henderson's key, make an effort to travel south. And then, unlock the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a locked Henderson's chest.
There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a licorice strip, a pillow, a laptop and a soap dispenser.

your action:

Response: go north<|im_end|>take Henderson's key from counter<|im_end|>go south<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the hatch inside the cookhouse is open. And then, travel east. Next, pick up the keycard from the coffer inside the salon. Then, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one. You begin to take stock of what's in the room.
You make out a rack. You shudder, but continue examining the rack. But there isn't a thing on it.
There is a closed hatch leading east. There is an unblocked exit to the north.
You are carrying: a chocolate bar and a Comic Strip Calendar.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, go west. That done, make an effort to head south. With that accomplished, close the American style safe within the workshop. And then, doublecheck the American style safe in the workshop is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is normal. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
There is a closed portal leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: an American style key, a tv and a plant.

your action:

Response: go west<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, head north. And then, travel east. Then, retrieve the melon from the counter inside the spare room. If you can get your hands on the melon, eat the melon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
There is a keyboard on the floor.
You are carrying: a sandwich and a golf ball.

your action:

Response: go north<|im_end|>go east<|im_end|>take melon from counter<|im_end|>eat melon<|im_end|>