Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. Okay, and then, venture east. If you can get around to doing that, lift the stapler from the floor of the studio. Then, put the stapler on the stand in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a gleam over in a corner, where you can see a counter. The counter is normal. But the thing is empty.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie, a keycard and a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>take stapler<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. If you can do that, take a trip east. And then, attempt to move south. Then, take the bug from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, an onion, a keycard and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the north. And then, go to the west. And then, make an attempt to go to the south. Next, ensure that the cabinet within the launderette is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just come into a steam room.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft key and a type Y passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to attempt to venture north. Then, attempt to take a trip west. With that over with, make an attempt to venture south. With that over with, pick up the monitor from the cake scented safe in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a sandwich, a banana, a cake scented latchkey, a soap scented passkey and a ladle.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take monitor from cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move west. Then, recover the fudge scented latchkey from the stand inside the bedchamber. Then, make it so that the fudge scented locker inside the bedchamber is unlocked. Then, open the fudge scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You begin looking for stuff.
You can see a bed stand. You shudder, but continue examining the bed stand. The bed stand is usual. The bed stand appears to be empty. You bend down to tie your shoe. When you stand up, you notice a couch. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take fudge scented latchkey from stand<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the Henderson's gate. And then, ensure that the Henderson's gate is open. After that, venture north. With that done, pick up the blanket from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You smell a great smell, and follow it to a coffer. Classic TextWorld. You can make out a stand. The stand is usual. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed door leading east. There is a closed Henderson's gate leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar, a Henderson's keycard and a formless keycard.

your action:

Response: unlock Henderson's gate with Henderson's keycard<|im_end|>open Henderson's gate<|im_end|>go north<|im_end|>take blanket from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move north. And then, make an attempt to travel north. After that, go east. Then, lift the fork from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
You can see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a rack. But oh no! there's nothing on this piece of junk. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 1 latchkey and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to move north. Then, move west. With that over with, attempt to take a trip south. With that over with, close the gate in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. I guess you better just go and list everything you see here.
You make out a closed ordinary looking case in the room.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying: a durian, a cookie, an onion and a sock.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to take a trip south. With that done, open the gateway within the bedchamber. After that, make an attempt to travel west. And then, take the insect from the display within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glove.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, recover the latchkey from the display. If you can get your hands on the latchkey, make an attempt to travel east. And then, make absolutely sure that the safe is unlocked with the latchkey. Then, open the safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You make out a display. The display contains a latchkey and a cd.
You need an unguarded exit? You should try going east.
You are carrying: a Cat Calendar.

your action:

Response: take latchkey from display<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, attempt to head north. Then, retrieve the spoon from the bowl within the cookery. Then, try to go east. Then, drop the spoon on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
Oh wow! Is that what I think it is? It is! It's a chair. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take spoon from bowl<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, make an effort to travel south. After that, recover the TextWorld limited edition passkey from the coffer. Then, make an effort to go north. Then, make absolutely sure that the TextWorld limited edition box in the bathroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a TextWorld limited edition box.
There is a closed gate leading north. There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from coffer<|im_end|>go north<|im_end|>lock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, insert the non-euclidean key into the non-euclidean gate inside the steam room's lock to unlock it. And then, look and see that the non-euclidean gate in the steam room is opened. After that, venture east. And then, assure that the non-euclidean gate in the vault is closed. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened safe close by. The safe is empty! What a waste of a day!
There is a closed non-euclidean gate leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a sponge on the floor.
You are carrying: a fondue, a non-euclidean key, a passkey and an insect.

your action:

Response: unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go east<|im_end|>close non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the chest is unlocked. After that, ensure that the chest inside the pantry is open. Then, pick up the key from the chest within the pantry. And then, make sure that the locker inside the pantry is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed locker right there by you. You can make out a chest. You shudder, but continue examining the room. You can see a coffer. What a letdown! The coffer is empty! You see a workbench. The workbench is typical. But the thing is empty. It would have been so cool if there was stuff on the workbench.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
You are carrying: a carrot, a cashew, a keycard, a shoe, a spork and a folder.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian passkey from the table. Then, attempt to head south. And then, assure that the Canadian box in the laundry place is shut. After that, look and see that the Canadian box is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere.
You make out a closed case close by. You see a table. You wonder idly who left that here. The table is normal. On the table you can make out a Canadian passkey. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: take Canadian passkey from table<|im_end|>go south<|im_end|>close Canadian box<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the cuboid keycard from the box. If you can get your hands on the cuboid keycard, make an attempt to take a trip east. And then, close the cuboid chest. And then, make sure that the cuboid chest is locked with the cuboid keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You start to take note of what's in the room.
You see an opened box right there by you. The box contains a cuboid keycard. You see a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a banana, a butterfly and a pencil.

your action:

Response: take cuboid keycard from box<|im_end|>go east<|im_end|>close cuboid chest<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head west. With that over with, take the shoe from the counter in the basement. Once you have got the shoe, venture east. With that done, throw the shoe on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 4 key, a book and a shirt.

your action:

Response: go west<|im_end|>take shoe from counter<|im_end|>go east<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel east. With that done, try to venture north. Then, retrieve the keycard from the floor of the lounge. Then, look and see that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You begin to take stock of what's in the room.
You can see a suitcase.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, unlock the American gateway. After that, open the American gateway. After that, travel south. And then, make absolutely sure that the type 7 chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a drawer. Classic TextWorld.
There is a closed American gateway leading south. There is an unblocked exit to the east.
You are carrying: a type 7 key, an American keycard and a laptop.

your action:

Response: unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>unlock type 7 chest with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Next, venture west. And then, pick-up the keycard from the floor of the playroom. After that, assure that the gate inside the playroom is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower.
You smell an awful smell, and follow it to a locker. Huh, weird.
There is a closed portal leading north. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey and a key.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could venture north. With that accomplished, go east. After that, move north. After that, pick up the bug from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
I just think it's great that you've just entered a launderette. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying: a loaf of bread, a fondue and a cane.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, venture west. And then, head north. Then, try to take a trip east. Then, doublecheck that the cabinet is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin looking for stuff.
You can make out an opened chest. What a letdown! The chest is empty! Look out! It's a- oh, never mind, it's just a refrigerator. Now that's what I call TextWorld!
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying: a burger, a fondue, a key, a dvd, a laptop and a pair of pants.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Following that, make an effort to move south. If you can finish that, go west. Then, make sure that the box inside the basement is closed. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You can make out a trunk.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a key, a spoon, an iron and a frisbee.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move south. Then, go south. Then, travel west. With that done, close the portmanteau inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
A crooked signboard tells you that you are now in the bedchamber. The room is well lit.
You can see a locked type P locker close by.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type P passkey on the floor.
You are carrying: a salad, a potato and a type 9 key.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, move west. Then, try to go south. With that accomplished, look and see that the chest in the washroom is shut. And then, assure that the chest is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
A crooked signboard tells you that you are now in the laundry place.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad, a key and a kettle.

your action:

Response: go west<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel north. Once you accomplish that, go north. Then, make an effort to go west. With that accomplished, lift the butterfly from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a textbook on the floor.
You are carrying: a burger and a shadfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the portal in the bedchamber. Then, make an effort to head north. Then, go north. After that, take the teacup from the type 9 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one. You start to take note of what's in the room.
You see a coffer. The coffer is empty, what a horrible day! You make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a pear, a potato, a licorice strip, a type 9 keycard and a cd.

your action:

Response: open portal<|im_end|>go north<|im_end|>go north<|im_end|>take teacup from type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Then, pick-up the type 1 key from the floor of the kitchen. After that, go to the west. And then, insert the type 1 key into the type 1 box's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 1 box. Classic TextWorld.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a cloak on the floor.
You are carrying: a manuscript.

your action:

Response: go east<|im_end|>take type 1 key<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. Then, make an attempt to head north. Okay, and then, make an effort to go east. With that over with, recover the poem from the mantelpiece in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a normal kind of place. That is to say, you're in a bar.
You make out a bed stand. The bed stand is usual. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
There is a nest of earwigs on the floor.
You are carrying: a salad and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take poem from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the passageway inside the office is open. And then, head south. Following that, retrieve the spherical key from the desk in the chamber. And then, assure the spherical portal within the chamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked box in the room.
There is a closed gate leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take spherical key from desk<|im_end|>lock spherical portal with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, head west. Then, move north. And then, make an attempt to head east. And then, recover the shadfly from the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. You begin to take stock of what's here.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. If you can accomplish that, go to the east. And then, make an attempt to go south. Then, look and see that the Microsoft locker in the bedchamber is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have fallen into the most standard of all possible recreation zones. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a cashew, a stick of butter, a worm and a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to move east. After that, make an attempt to go to the north. With that over with, move west. Then, retrieve the nest of ticks from the table in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying: a durian, a sandwich and a whisk.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take nest of ticks from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to open the Canadian style locker in the bathroom. Once you have pulled open the Canadian style locker, take the spherical latchkey from the Canadian style locker inside the bathroom. And then, make it so that the spherical locker within the bathroom is unlocked with the spherical latchkey. Then, look and see that the spherical locker inside the bathroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a spherical locker. You can make out a closed Canadian style locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip and a laptop.

your action:

Response: open Canadian style locker<|im_end|>take spherical latchkey from Canadian style locker<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the chest is unlocked. After unlocking the chest, ensure that the chest within the office is open. Then, recover the mug from the chest in the office. Then, throw the mug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You see a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a banana, a key and a cuboid key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to venture west. After that, pick up the onion from the bench. Then, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You need an unblocked exit? You should try going west.
There is a banana on the floor.
You are carrying: a salad and a broom.

your action:

Response: go west<|im_end|>take onion from bench<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, try to move west. And then, retrieve the sponge from the floor of the shower. With the sponge, move east. After that, throw the sponge on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You begin to take stock of what's here.
You can see a bench. The bench is standard. Unfortunately, there isn't a thing on it.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a knife.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. Then, take a trip south. And then, take the monitor from the suitcase within the bedchamber. After that, you can place the monitor inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take monitor from suitcase<|im_end|>insert monitor into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could attempt to take a trip west. And then, go north. And then, go north. Next, ensure that the type D safe inside the attic is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a type D passkey and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go north<|im_end|>open type D safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move east. Then, doublecheck that the hatch is open. Then, take a trip south. Following that, retrieve the whisk from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a type 6 keycard, a non-euclidean key and a manuscript.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick-up the type 8 passkey from the floor of the spare room. And then, unlock the type 8 safe inside the spare room. And then, open the type 8 safe. If you have opened the type 8 safe, you can insert the insect inside the type 8 safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Hey, want to see a type 8 safe? Look over there, a type 8 safe. I mean, just wow! Isn't TextWorld just the best? You can see a Microsoft limited edition locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked American style chest.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a type 8 passkey on the floor.
You are carrying: a Microsoft limited edition latchkey, a latchkey and an insect.

your action:

Response: take type 8 passkey<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>insert insect into type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, check that the portal in the kitchen is unlocked with the passkey. Then, open the portal. Then, make an effort to venture east. And then, make absolutely sure that the TextWorld safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
There is a closed portal leading east. There is a closed hatch leading south.
You are carrying: a stick of butter, a fondue, a TextWorld passkey and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, unlock the chest inside the pantry. Then, make absolutely sure that the chest is opened. And then, retrieve the American style passkey from the chest in the pantry. With the American style passkey, unlock the American style safe within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a American style safe. You make out a locked chest, which looks usual, in the corner.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar, a keycard and a rectangular latchkey.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>unlock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, move south. That done, travel east. That done, recover the keycard from the shelf inside the office. And then, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just stumbled into a cellar. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. Wow, isn't TextWorld just the best? The workbench is usual. The workbench appears to be empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel south. Once you get through with that, make an attempt to venture east. Then, retrieve the knife from the platter. Then, toss the knife on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You can see a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a carrot, a potato, a legume and a nest of bugs.

your action:

Response: go south<|im_end|>go east<|im_end|>take knife from platter<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the locker inside the pantry. And then, ensure that the locker inside the pantry is open. After pulling open the locker, recover the worm from the locker. With the worm, drop the worm on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You make another one of your grand eccentric entrances into a pantry.
You make out a locker. Now that's what I call TextWorld!
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a key and a pair of pants.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to recover the type A passkey from the dresser. After that, move east. Okay, and then, make it so that the type A gate is unlocked. After that, ensure that the type A gate is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see an opened dresser in the corner. The dresser contains a licorice strip, a type A passkey and a paper towel. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying: a soap scented passkey, a spherical key and an iron.

your action:

Response: take type A passkey from dresser<|im_end|>go east<|im_end|>unlock type A gate with type A passkey<|im_end|>open type A gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel north. Then, recover the nest of bats from the armchair in the study. And then, go to the south. Then, you can insert the nest of bats inside the case in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cookery.
You can see an opened case. What a letdown! The case is empty! You can make out a chest.
There is an open hatch leading east. There is an open gateway leading south. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cabbage, a salad, a stick of butter and a type 5 latchkey.

your action:

Response: go north<|im_end|>take nest of bats from armchair<|im_end|>go south<|im_end|>insert nest of bats into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel south. Then, try to head east. Then, make an attempt to take a trip south. After that, take the frisbee from the crate. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a sandwich, a printer and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take frisbee from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go to the north. With that accomplished, attempt to head west. After that, attempt to take a trip south. Okay, and then, close the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a fresh laundry scented locker? Because look over there, it's a fresh laundry scented locker. Huh, weird. You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean box.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. After that, recover the worm from the counter inside the steam room. Then, attempt to go east. Following that, put the worm inside the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You start to take note of what's in the room.
You can see an opened cabinet. The cabinet is empty, what a horrible day!
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: an onion and a cabbage.

your action:

Response: go west<|im_end|>take worm from counter<|im_end|>go east<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the hatch in the studio is ajar. After that, travel west. With that done, go to the north. Then, recover the book from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place. You start to take note of what's in the room.
You scan the room for a table, and you find a table. The table is ordinary. But there isn't a thing on it.
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich and a folder.

your action:

Response: open hatch<|im_end|>go west<|im_end|>go north<|im_end|>take book from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, recover the disk from the floor of the studio. After that, attempt to travel east. After that, make an attempt to head south. After that, you can place the disk inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a desk. The desk is standard. On the desk you make out a Comic Strip Calendar. You can see a shelf. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a disk and an insect on the floor.
You are carrying: a loaf of bread, a legume and a sock.

your action:

Response: take disk<|im_end|>go east<|im_end|>go south<|im_end|>insert disk into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. And then, attempt to go east. With that over with, recover the butterfly from the chair. After that, ditch the butterfly on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
You make out a board. But the thing is empty. It would have been so cool if there was stuff on the board.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a carrot, a teacup and a laptop.

your action:

Response: go north<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, venture north. That done, venture east. If you can manage that, assure that the locker inside the cookery is shut. After closing the locker, Place the keycard into the locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a table. The table is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a burger, a keycard and an American limited edition latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to venture north. That done, take a trip east. With that accomplished, pick-up the nest of shrimp from the floor of the kitchen. Then, deposit the nest of shrimp into the freezer in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked case. Oh wow! Is that what I think it is? It is! It's a platter. The platter is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a passkey and a tv.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of shrimp<|im_end|>insert nest of shrimp into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go south. And then, make an attempt to travel east. After that, head north. And then, assure that the Microsoft limited edition chest within the laundromat is locked with the Microsoft limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a table. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an onion, a gummy bear, a Microsoft limited edition latchkey and a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, move south. Then, head south. Following that, venture east. Then, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
A well framed sign tells you that you are now in the office.
Hey, want to see a stand? Look over there, a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip, a keycard and a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to take a trip east. Then, ensure that the box is open. And then, retrieve the burger from the box. Then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can see a closed trunk nearby.
There is a closed door leading north. You need an unblocked exit? You should try going east.
There is a sponge on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, head south. After that, attempt to travel east. Then, pick up the licorice strip from the table inside the steam room. If you can get your hands on the licorice strip, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a Henderson's limited edition passkey and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, pick up the lamp from the floor of the bedroom. After that, head north. And then, ditch the lamp on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You make another one of your grand eccentric entrances into a laundry place.
There is an open portal leading west. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take lamp<|im_end|>go north<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the fresh laundry scented gate is unlocked. Then, open the fresh laundry scented gate. Then, take a trip south. And then, close the fresh laundry scented gate within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
There is a closed fresh laundry scented gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fresh laundry scented key and a knife.

your action:

Response: unlock fresh laundry scented gate with fresh laundry scented key<|im_end|>open fresh laundry scented gate<|im_end|>go south<|im_end|>close fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, venture south. Then, take the cabbage from the board. After that, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
There is a closed passageway leading west. There is an open hatch leading south.
You are carrying: a TextWorld passkey, a teacup and a textbook.

your action:

Response: go south<|im_end|>take cabbage from board<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to venture east. Then, take the latchkey from the shelf in the playroom. With the latchkey, doublecheck that the passageway inside the playroom is unlocked. Then, ensure that the passageway in the playroom is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a type A locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a type A key on the floor.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go north. And then, try to travel east. And then, try to take a trip south. After that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a board. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue and a pair of headphones.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go east. After that, venture north. With that accomplished, lift the insect from the floor of the scullery. If you can get your hands on the insect, you can insert the insect inside the Canadian locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go north<|im_end|>take insect<|im_end|>insert insect into Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, go south. Then, head east. And then, retrieve the passkey from the chair. After that, make it so that the box in the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have entered a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You see a shelf. You see a stick of butter on the shelf.
There is a closed door leading east. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a fondue and a manuscript.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from chair<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be great if you could make an attempt to take a trip west. Okay, and then, venture south. Following that, recover the sock from the safe. After that, place the sock on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger, a Microsoft style passkey, a sponge, a worm and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, make an effort to take a trip north. With that done, make an attempt to move east. Okay, and then, close the bureau in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a blanket and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to move east. Following that, take a trip south. And then, try to move west. And then, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. The room is well lit.
There is a closed portal leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a printer.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go to the east. And then, retrieve the rectangular passkey from the floor of the office. And then, check that the rectangular chest is unlocked with the rectangular passkey. After that, look and see that the rectangular chest in the office is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a stick of butter, a fondue and a fresh laundry scented passkey.

your action:

Response: go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the locker inside the kitchen is open. Then, take the teaspoon from the locker. And then, attempt to move east. After that, put the teaspoon into the display within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. I guess you better just go and list everything you see here.
You see a closed locker nearby. Look over there! a bowl. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
You are carrying: a key and a Henderson's limited edition keycard.

your action:

Response: open locker<|im_end|>take teaspoon from locker<|im_end|>go east<|im_end|>insert teaspoon into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move east. Once you get around to doing that, make an attempt to travel south. With that done, go west. With that done, pick up the nest of puppies from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading south. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a cauliflower, a banana and a printer.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of puppies from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the west. And then, travel south. Okay, and then, pick up the keycard from the freezer within the cookhouse. After that, unlock the passageway within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a broccoli, a peanut, a watermelon and a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from freezer<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, take a trip south. And then, make absolutely sure that the chest in the shower is unlocked. And then, open the chest inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna.
There is an open gateway leading east. There is an open passageway leading west.
You are carrying: a fondue, a loaf of bread, a key and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the box is unlocked with the keycard. And then, assure that the box is ajar. Then, retrieve the key from the box within the bedchamber. And then, unlock the door within the bedchamber with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a locked box. You see a dresser. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. On the desk you make out a candy bar.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard and a fly larva.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to venture west. Following that, attempt to move north. After that, retrieve the American style keycard from the floor of the restroom. Then, make absolutely sure that the American style passageway within the restroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a vanilla scented latchkey and a telephone.

your action:

Response: go west<|im_end|>go north<|im_end|>take American style keycard<|im_end|>unlock American style passageway with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. With that accomplished, take a trip west. After that, go to the south. And then, doublecheck that the safe inside the steam room is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You start to take note of what's in the room.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a garlic clove and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could assure that the fudge scented gate inside the closet is unlocked. After unlocking the fudge scented gate, ensure that the fudge scented gate within the closet is open. Then, make an attempt to travel west. Then, take the mug from the freezer inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place. Let's see what's in here.
There is a closed passageway leading north. There is a closed fudge scented gate leading west.
You are carrying: a cookie and a fudge scented passkey.

your action:

Response: unlock fudge scented gate with fudge scented passkey<|im_end|>open fudge scented gate<|im_end|>go west<|im_end|>take mug from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. After that, recover the key from the bed inside the salon. If you can get your hands on the key, travel south. That done, lock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading west. There is an open gate leading south. You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take key from bed<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, move west. Then, attempt to take a trip south. With that done, take the backup calendar from the stand within the cubicle. And then, throw the backup calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an onion on the floor.
You are carrying: a potato, an iron and a fork.

your action:

Response: go west<|im_end|>go south<|im_end|>take backup calendar from stand<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, unlock the type 1 box in the dish-pit. And then, make absolutely sure that the type 1 box is open. Then, pick up the latchkey from the type 1 box. If you have picked up the latchkey, make it so that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a locked box here. You rest your hand against a wall, but you miss the wall and fall onto a type 1 box.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a gummy bear, a type 1 keycard, a lightbulb and a worm.

your action:

Response: unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take latchkey from type 1 box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, look and see that the passageway is opened. After pulling open the passageway, take a trip north. And then, retrieve the cauliflower from the cabinet. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gojiberry, a glove and a spork.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take cauliflower from cabinet<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the passkey from the cabinet. Once you have picked up the passkey, try to go east. With that accomplished, insert the passkey into the passageway in the attic's lock to unlock it. After that, ensure that the passageway within the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
Look over there! a cabinet. The cabinet contains a passkey.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cauliflower, a mat, a ladle and a fork.

your action:

Response: take passkey from cabinet<|im_end|>go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, make absolutely sure that the fudge scented safe inside the attic is ajar. Then, recover the key from the fudge scented safe inside the attic. After that, unlock the gate within the attic. Then, assure that the gate is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You have come into an attic. Not the attic you'd expect. No, this is an attic.
You see a fudge scented safe.
There is a closed portal leading east. There is a closed gate leading west.
There is a fudge scented latchkey on the floor.
You are carrying: a peanut, a staple and a Quote of the Day Calendar.

your action:

Response: open fudge scented safe<|im_end|>take key from fudge scented safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go east. Then, make an effort to venture south. Following that, travel south. And then, open the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
There is a closed gateway leading south. There is an open passageway leading east.
You are carrying: a cucumber, a gummy bear, a nest of toads and a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take a trip north. And then, try to travel east. Then, pick up the loaf of bread from the chest. Having picked up the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to move west. Then, attempt to move south. And then, take a trip east. With that accomplished, ensure that the trunk is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a legume and a durian on the floor.
You are carrying: a licorice strip, a carrot, a sandwich, a coconut and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. Then, try to move south. After that, go east. Then, assure that the chest inside the bedroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a banana.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. With that done, move east. With that accomplished, pick up the American key from the floor of the bedroom. And then, make it so that the American locker within the bedroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
There is a closed hatch leading east. There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key, a spherical key and a towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take American key<|im_end|>unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to travel east. Okay, and then, retrieve the novel from the portmanteau. Then, try to go to the north. After that, toss the novel on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to saunter into a typical one.
You make out a locked soap scented locker.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a soap scented keycard on the floor.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go east<|im_end|>take novel from portmanteau<|im_end|>go north<|im_end|>drop novel<|im_end|>