Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. Next, go to the east. Then, travel north. Once you get around to doing that, retrieve the glove from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a book on the floor.
You are carrying: a loaf of bread, a chocolate bar and a formless keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to venture west. If you can finish that, recover the latchkey from the floor of the chamber. After that, try to venture east. Following that, unlock the portal inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading east. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a passkey, a butterfly and a tablet.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the key from the box inside the restroom. If you can get your hands on the key, try to take a trip south. And then, make an effort to venture east. Then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened box. The box contains a key.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a legume, a passkey and a book.

your action:

Response: take key from box<|im_end|>go south<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the type 4 chest inside the chamber is unlocked with the type 4 key. After unlocking the type 4 chest, look and see that the type 4 chest is opened. After you have pulled open the type 4 chest, take the type D keycard from the type 4 chest inside the chamber. Then, insert the type D keycard into the type D chest in the chamber's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You can make out a locked type D chest right there by you. You see a type 4 chest. Were you looking for a safe? Because look over there, it's a safe. What a letdown! The safe is empty!
There is a closed door leading east. There is a closed hatch leading west.
You are carrying: a banana, a legume and a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take type D keycard from type 4 chest<|im_end|>unlock type D chest with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the south. Okay, and then, take a trip east. With that over with, lift the key from the floor of the bedroom. And then, unlock the locker with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. The rack is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a banana, a kettle and a teapot.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the portal in the kitchen is open. Then, travel south. After that, pick up the keycard from the floor of the basement. After getting the keycard, unlock the gateway within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room is well lit.
There is a closed portal leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a teapot on the floor.
You are carrying: a legume, a gummy bear and a latchkey.

your action:

Response: open portal<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture north. With that done, make an attempt to move north. Then, try to move west. Following that, pick up the napkin from the saucepan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've seen better pantrys, but at least this one seems pretty usual.
You can see a box.
You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a durian.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take napkin from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the American safe is open. If you have pulled open the American safe, recover the Henderson's keycard from the American safe. Then, make an attempt to go to the west. And then, unlock the Henderson's safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're not going to believe this, but you've just entered a vault. You begin to take stock of what's here.
You can see a closed American safe nearby.
You need an unblocked exit? You should try going west.
There is an American passkey on the floor.
You are carrying: a sandwich, a garlic clove and a shadfly.

your action:

Response: open American safe<|im_end|>take Henderson's keycard from American safe<|im_end|>go west<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the box in the bedchamber. Then, recover the Henderson's style keycard from the box. After that, unlock the Henderson's style hatch with the Henderson's style keycard. And then, open the Henderson's style hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a box. Huh, weird.
There is a closed Henderson's style hatch leading south. There is a closed hatch leading west.
You are carrying: a cauliflower, an apple, a keycard, a type 3 keycard and a mug.

your action:

Response: open box<|im_end|>take Henderson's style keycard from box<|im_end|>unlock Henderson's style hatch with Henderson's style keycard<|im_end|>open Henderson's style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to travel west. With that over with, make an effort to travel north. Okay, and then, head east. If you can accomplish that, assure that the toolbox inside the cellar is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I just think it's awesome that you're in a cookhouse now.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a cashew on the floor.
You are carrying: a licorice strip, a stick of butter, a formless passkey and a soap dispenser.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture east. That done, go south. With that done, recover the whisk from the pan. After that, deposit the whisk on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a glass on the floor.
You are carrying: a gummy bear and a Henderson's keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>take whisk from pan<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go west. And then, head north. Once you succeed at that, take a trip east. Then, pick-up the shadfly from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great typical vibes in this place, a wonderful typical atmosphere.
You can see a shelf. The shelf is typical. On the shelf you can see a sandwich.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to go to the south. And then, make absolutely sure that the gate is ajar. After opening the gate, take a trip west. With that over with, make absolutely sure that the case inside the pantry is shut. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a sandwich and a teapot on the floor.
You are carrying: a chocolate bar, a cloak and a controller.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to move south. And then, take a trip west. With that accomplished, ensure that the display is open. Then, put the laptop inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a bench. The bench is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a key, a laptop and an Advent Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>open display<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the American limited edition box with the American limited edition latchkey. And then, make sure that the American limited edition box inside the sauna is opened. And then, retrieve the passkey from the American limited edition box within the sauna. And then, lock the chest within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna.
You can make out a closed chest in the corner. You see a American limited edition box. You make out a board. The board is usual. But the thing is empty.
There is a closed door leading east. There is a closed gate leading west.
There is an insect on the floor.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, head south. Next, make an attempt to travel west. After that, attempt to go north. Then, lift the kettle from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a rack. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the rack.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a stick of butter and a printer.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that accomplished, make an attempt to go to the south. With that done, recover the type 7 latchkey from the floor of the restroom. And then, make absolutely sure that the type 7 safe within the restroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a chest. Hey, want to see a mantle? Look over there, a mantle. The mantle appears to be empty. You make a mental note to not get your hopes up the next time you see a mantle in a room.
There is an open gate leading east. There is an open portal leading west.
You are carrying: a keycard, a whisk, a shoe and a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 latchkey<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, move south. Next, go to the south. And then, make an attempt to move east. And then, pick up the teacup from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a durian, a printer, a mop and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the west. Then, recover the tv from the mantelpiece. And then, go north. And then, toss the tv on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a key and a butterfly.

your action:

Response: go west<|im_end|>take tv from mantelpiece<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make an attempt to go to the east. Next, pick up the sponge from the floor of the laundry place. With the sponge, make an effort to venture north. With that done, you can place the sponge inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a licorice strip on the floor.
You are carrying: a peanut, a cuboid keycard and a backup calendar.

your action:

Response: go east<|im_end|>take sponge<|im_end|>go north<|im_end|>insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to venture south. And then, try to take a trip east. Then, pick up the laptop from the floor of the bedroom. If you can get your hands on the laptop, put the laptop into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
You can see a workbench. The workbench appears to be empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a boysenberry, a Microsoft limited edition passkey and a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>take laptop<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the gateway is open. Then, try to go to the south. After that, pick up the sock from the floor of the cellar. Then, put the sock inside the crate in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic.
There is a closed gate leading north. There is a closed gateway leading south.
You are carrying: a loaf of bread, a keyboard and a cloak.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take sock<|im_end|>insert sock into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, try to go to the west. And then, make an attempt to head south. Then, try to go east. And then, pick-up the paper towel from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have shown up in, you had to show up in a normal one. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. The board is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a legume, a cauliflower, a key and a type L keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could insert the type T key into the type T gate's lock to unlock it. After that, ensure that the type T gate in the restroom is open. After pulling open the type T gate, move west. After that, look and see that the chest inside the vault is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is a closed passageway leading north. There is a closed type T gate leading west.
There is a broom on the floor.
You are carrying: a type T key, a disk, a shadfly and a mat.

your action:

Response: unlock type T gate with type T key<|im_end|>open type T gate<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. And then, unlock the safe with the key. After you have unlocked the safe, open the safe in the laundry place. And then, retrieve the sponge from the safe inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a key, a tv and a laptop.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the trunk within the bar. After getting the latchkey, try to head south. Okay, and then, make sure that the safe inside the chamber is closed. Then, make sure that the safe is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened trunk in the room. The trunk contains a latchkey.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular latchkey and an Advent Calendar.

your action:

Response: take latchkey from trunk<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head south. Once you get around to doing that, attempt to move south. Okay, and then, attempt to venture west. And then, retrieve the shirt from the shelf in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it standard? You better believe it is.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich and a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shirt from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go to the west. And then, look and see that the chest inside the chamber is ajar. After that, recover the latchkey from the chest in the chamber. With the latchkey, Insert the latchkey into the box in the chamber to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one.
There is an unblocked exit to the west.
There is a laptop on the floor.
You are carrying: a key, a Microsoft limited edition key and a fly larva.

your action:

Response: go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel south. Then, attempt to move east. That done, try to go to the south. And then, recover the top hat from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a berry, a whisk, a ladle and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. And then, recover the TextWorld style keycard from the table. With the TextWorld style keycard, attempt to go north. Following that, lock the TextWorld style portal inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You see a gleam over in a corner, where you can see a locker.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from table<|im_end|>go north<|im_end|>lock TextWorld style portal with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the formless latchkey from the table. Then, make an attempt to go to the west. Then, look and see that the formless gate is unlocked. Then, look and see that the formless gate is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You smell an intriguing smell, and follow it to a table. What a coincidence, weren't you just thinking about a table? The table is usual. On the table you can make out a formless latchkey. You can make out a platter! But oh no! there's nothing on this piece of trash. You can see a chair. The chair appears to be empty.
There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying: a pear and a broccoli.

your action:

Response: take formless latchkey from table<|im_end|>go west<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to venture east. That done, travel south. Once you succeed at that, make an attempt to travel south. And then, pick up the worm from the armchair in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an unguarded exit to the east. There is an unblocked exit to the south.
There is a cucumber on the floor.
You are carrying: a salad, a passkey and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take worm from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, make an effort to head south. Once you succeed at that, attempt to travel east. Then, go to the north. Then, make it so that the locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You see a fridge.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a cauliflower, a latchkey and a mug.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the keycard from the floor of the bathroom. And then, take a trip east. Next, make it so that the box is unlocked. After unlocking the box, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You make out a counter. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed door leading south. There is an unguarded exit to the east.
There is a keycard and a paper towel on the floor.
You are carrying: a durian.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the portal within the lounge. Then, try to move south. Next, open the safe inside the study. And then, pick up the fly larva from the safe. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying: an insect and a nest of grubs.

your action:

Response: open portal<|im_end|>go south<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest. And then, recover the non-euclidean keycard from the chest within the cookhouse. After that, make sure that the non-euclidean passageway is unlocked. And then, look and see that the non-euclidean passageway inside the cookhouse is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You make out a closed chest.
There is a closed non-euclidean passageway leading east. There is a closed gate leading west.
You are carrying: a TextWorld limited edition keycard and a latchkey.

your action:

Response: open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, attempt to travel east. And then, take a trip south. Then, attempt to take a trip west. Then, make it so that the rectangular chest inside the launderette is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a locked chest, which looks typical, here.
There is an open door leading east. There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular keycard and a fudge scented keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. And then, venture south. And then, try to move west. And then, recover the soap dispenser from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to move north. After that, lift the latchkey from the floor of the studio. And then, go to the south. With that over with, assure that the safe is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place.
You make out a safe. Is this it? Is this what you came to TextWorld to see? a safe?
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a plant, a manuscript and a sponge.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. After that, go west. Then, venture north. After that, recover the Quote of the Day Calendar from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
A crooked sign tells you that you are now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a Cat Calendar and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, make an effort to go north. After that, make an attempt to travel west. Then, pick-up the broom from the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a legume, a butterfly, a fly larva, a sponge and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. And then, make an effort to move south. With that accomplished, travel east. That done, retrieve the stapler from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a pear, a loaf of bread, a banana, a Quote of the Day Calendar, a glove and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could try to take a trip west. If you can get through with that, make an effort to move south. Then, make an effort to move east. And then, make absolutely sure that the cabinet inside the kitchen is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You rest your hand against a wall, but you miss the wall and fall onto a coffer.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard, an insect and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go north. With that over with, make an attempt to venture east. Okay, and then, lift the keycard from the floor of the bar. And then, unlock the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
There is a lamp on the floor.
You are carrying: an onion, a sandwich, a key, a whisk and a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the latchkey from the cabinet inside the sauna. Then, go south. Next, try to travel west. After that, lock the box with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You make out an opened cabinet right there by you. The cabinet contains a latchkey. Now why would someone leave that there? You see a case. The case is empty, what a horrible day! You can make out a closed safe.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. After that, make an effort to go to the south. Following that, make an effort to travel east. And then, take the cd from the bed. That's it!

Here is your interactions so far:
current state: You are now in the basement.
I am so happy to announce that you are now in the basement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie, a berry, a fondue and a cake scented key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take cd from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to unlock the fudge scented locker with the fudge scented passkey. And then, open the fudge scented locker. Then, recover the latchkey from the fudge scented locker in the garage. Then, make absolutely sure that the gateway in the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You see a fudge scented locker.
There is a closed gateway leading east. There is a closed portal leading west.
You are carrying: a cabbage, a fondue, a fudge scented passkey and a TextWorld style key.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take latchkey from fudge scented locker<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel south. Next, make an effort to go to the east. After that, pick up the fly larva from the bed stand within the bedchamber. Then, drop the fly larva on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from bed stand<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could ensure that the vanilla scented safe inside the closet is open. After opening the vanilla scented safe, pick up the bug from the vanilla scented safe inside the closet. Having picked up the bug, go south. And then, put the bug inside the cabinet in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a closed vanilla scented safe, which looks usual, close by.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a vanilla scented key.

your action:

Response: open vanilla scented safe<|im_end|>take bug from vanilla scented safe<|im_end|>go south<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, make sure that the formless chest inside the workshop is unlocked. After that, ensure that the formless chest is open. And then, recover the Henderson's key from the formless chest in the workshop. If you can get your hands on the Henderson's key, doublecheck the Henderson's door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest.
There is a closed Henderson's door leading east. There is a closed door leading west.
You are carrying: a garlic clove, a formless passkey, a Microsoft limited edition passkey and a shadfly.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take Henderson's key from formless chest<|im_end|>lock Henderson's door with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, unlock the type 5 portal within the studio. And then, ensure that the type 5 portal inside the studio is open. Then, attempt to head south. That done, sit the mouse on the counter in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is a closed gate leading north. There is a closed type 5 portal leading south.
You are carrying: a coconut, a type 5 passkey, a mouse and a novel.

your action:

Response: unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>put mouse on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, unlock the gateway in the shower. And then, ensure that the gateway in the shower is open. And then, go to the west. Once you finish that, recover the pair of headphones from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a typical kind of place. That is to say, you're in a shower.
You scan the room, seeing a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a cucumber on the floor.
You are carrying: a huckleberry and a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the dresser. Then, make absolutely sure that the locker within the bathroom is unlocked. After that, ensure that the locker within the bathroom is open. After that, retrieve the paper towel from the locker in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker right there by you. You see a dresser. The dresser contains a passkey.
There is a closed passageway leading south. You need an unblocked exit? You should try going west.
There is a cashew on the floor.
You are carrying: a loaf of bread and a folder.

your action:

Response: take passkey from dresser<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, insert the type 6 latchkey into the type 6 locker in the vault's lock to unlock it. After that, ensure that the type 6 locker in the vault is open. After that, take the passkey from the type 6 locker inside the vault. And then, make it so the safe in the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You make out a safe. The light flickers for a second, but nothing else happens. You can make out a locked type 6 locker.
There is a closed portal leading east. There is a closed passageway leading west.
There is a peanut on the floor.
You are carrying: a licorice strip, a type 6 latchkey and a towel.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, travel west. Then, pick up the fly larva from the coffer in the bar. With the fly larva, go east. After that, throw the fly larva on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go west<|im_end|>take fly larva from coffer<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. Once you get through with that, make an effort to move north. And then, pick up the grape from the floor of the kitchen. Then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the portal in the chamber. Then, move west. After that, pick up the insect from the floor of the canteen. After that, place the insect into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
You can see a box.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a keycard and a shirt.

your action:

Response: open portal<|im_end|>go west<|im_end|>take insect<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. Next, venture east. With that accomplished, retrieve the golf tee from the floor of the attic. With the golf tee, sit the golf tee on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. You start to take note of what's in the room.
You can make out a case. The case is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf tee<|im_end|>put golf tee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. Next, go north. After that, take a trip east. Then, recover the insect from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have moved into the most ordinary of all possible kitchenettes. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a chocolate bar, a sandwich, a gummy bear, a mat and a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, go north. Following that, try to go east. Next, go south. Then, close the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You can make out a locked fridge.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a soap dispenser.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the American limited edition passkey from the bed inside the lounge. Then, unlock the American limited edition chest within the lounge. Then, open the American limited edition chest within the lounge. And then, place the worm inside the American limited edition chest within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in the place we're calling the lounge. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a American limited edition chest. You make out a bed. The bed is standard. On the bed you see an American limited edition passkey.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion, a worm, an iron, a mug and a golf tee.

your action:

Response: take American limited edition passkey from bed<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>insert worm into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Okay, and then, take the worm from the bench. After that, try to go to the south. Next, insert the worm into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one.
You see an opened coffer. The coffer is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a scarf on the floor.
You are carrying: a cashew, a salad and a sponge.

your action:

Response: go east<|im_end|>take worm from bench<|im_end|>go south<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, take a trip west. Next, lift the sandwich from the floor of the steam room. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You can make out an opened trunk in the room. The trunk is empty, what a horrible day! Were you looking for a case? Because look over there, it's a case. You shudder, but continue examining the room. The case is empty, what a horrible day!
There is an open gateway leading east. There is an open passageway leading north. There is an unblocked exit to the west.
You are carrying: a cookie, a candy bar and a broom.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture south. After that, head east. After that, travel north. After that, close the freezer in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a gummy bear, an onion, a licorice strip, a cd, a broom and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. After that, try to venture south. Okay, and then, recover the cake scented key from the counter inside the sauna. After you have picked up the cake scented key, check that the cake scented gateway inside the sauna is unlocked with the cake scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked locker.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a golf ball on the floor.
You are carrying: a cookie and a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>take cake scented key from counter<|im_end|>unlock cake scented gateway with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. With that over with, unlock the chest. And then, make it so that the chest is opened. After opening the chest, retrieve the insect from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're not going to believe this, but you've just entered a scullery.
You make out a platter. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an open passageway leading north. There is an open gate leading west.
You are carrying: a keycard, a staple and a tablet.

your action:

Response: go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head north. And then, move east. Then, retrieve the broom from the counter. After taking the broom, drop the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cellar. You begin looking for stuff.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take broom from counter<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Canadian limited edition key from the cabinet within the workshop. Then, attempt to head west. And then, unlock the Canadian limited edition door. Once you have unlocked the Canadian limited edition door, open the Canadian limited edition door in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
Look out! It's a- oh, never mind, it's just a cabinet. The cabinet contains a Canadian limited edition key.
There is an exit to the west. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying: a fondue and a golf ball.

your action:

Response: take Canadian limited edition key from cabinet<|im_end|>go west<|im_end|>unlock Canadian limited edition door with Canadian limited edition key<|im_end|>open Canadian limited edition door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, ensure that the safe inside the studio is open. And then, take the strawberry from the safe. Once you have got the strawberry, eat the strawberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I am so happy to announce that you are now in the studio. Okay, just remember what you're here to do, and everything will go great.
You smell an intriguing smell, and follow it to a safe!
There is an unguarded exit to the east.
There is a passkey on the floor.
You are carrying: a cd.

your action:

Response: open safe<|im_end|>take strawberry from safe<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, try to move north. Then, recover the cashew from the workbench within the garage. After that, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal kind of place.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go north<|im_end|>take cashew from workbench<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to venture south. After that, recover the chocolate bar from the case. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a nest of kittens and a teacup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take chocolate bar from case<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go to the west. That done, pick-up the shadfly from the floor of the spare room. After getting the shadfly, travel south. If you can get through with that, place the shadfly into the cabinet in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You can see an armchair. On the armchair you can see an Advent Calendar.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip and a cantaloupe.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be fantastic if you could venture north. And then, make an attempt to travel west. Then, pick up the shirt from the floor of the shower. And then, place the shirt on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Guess what, you are in the place we're calling the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a safe. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go north<|im_end|>go west<|im_end|>take shirt<|im_end|>put shirt on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the type 8 keycard from the stand. Once you have got the type 8 keycard, unlock the type 8 locker with the type 8 keycard. After that, assure that the type 8 locker is wide open. After that, retrieve the tablet from the type 8 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You begin looking for stuff.
You see a locked type 8 locker close by. You make out a stand. The stand is usual. On the stand you can make out a type 8 keycard. You can make out a desk. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is a closed gate leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cucumber, a coconut, a mop and a golf tee.

your action:

Response: take type 8 keycard from stand<|im_end|>unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take tablet from type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, head north. That done, go to the east. If you can get through with that, recover the textbook from the floor of the chamber. Then, place the textbook into the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a trunk, so there's that.
There is a closed hatch leading east. There is a closed gate leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go north<|im_end|>go east<|im_end|>take textbook<|im_end|>insert textbook into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture west. And then, travel south. Then, retrieve the butterfly from the chair within the kitchenette. Then, you can deposit the butterfly inside the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an open gate leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>take butterfly from chair<|im_end|>insert butterfly into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, assure that the gateway within the scullery is unlocked with the latchkey. And then, open the gateway. After that, head east. After that, recover the mop from the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed gateway leading east. There is a closed door leading south.
You are carrying: a gummy bear, a licorice strip, a latchkey and a pencil.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to head east. Okay, and then, take the latchkey from the shelf. After that, make an effort to go to the north. And then, lock the locker within the lounge with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You smell an awful smell, and follow it to a freezer. Make a note of this, you might have to put stuff on or in it later on. The freezer is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spork on the floor.
You are carrying: a licorice strip, a manuscript, a bowl and a fly larva.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. With that over with, ensure that the passageway is open. Then, move east. With that done, doublecheck that the gate within the bedroom is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a fondue, a butterfly and a worm.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to venture south. And then, make an attempt to take a trip east. After that, move north. That done, retrieve the butterfly from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First stop, go south. And then, head south. And then, travel west. That done, ensure that the door is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a pan. The pan is typical. But the thing is empty.
You need an unblocked exit? You should try going south.
You are carrying: a gummy bear, a mug and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the north. With that done, make an effort to move west. And then, pick up the fly larva from the table within the attic. After you have got the fly larva, insert the fly larva into the safe in the attic. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a fondue and a pencil on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take fly larva from table<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, venture west. After that, make an effort to venture south. And then, take the passkey from the plate inside the canteen. And then, look and see the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You see a dresser. The dresser is empty! What a waste of a day! You can see a table. The table is typical. But the thing is empty.
There is an open gate leading south. There is an open portal leading west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from plate<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. Then, recover the bug from the table in the studio. If you can get your hands on the bug, make an effort to travel east. After that, put the bug on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
You make out a trunk. You can make out a counter. But there isn't a thing on it. Hey, want to see a shelf? Look over there, a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading east. There is an open passageway leading west. There is an unguarded exit to the south.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take bug from table<|im_end|>go east<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to venture north. With that done, move east. With that done, attempt to take a trip south. And then, make sure that the coffer inside the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a sandwich, a knife, a frisbee and a bowl.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip north. And then, move north. If you can finish that, try to travel east. Then, make it so that the type H locker is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You see a case.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a shirt on the floor.
You are carrying: a fondue and a lightbulb.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, take a trip south. Okay, and then, go to the east. With that accomplished, lift the frisbee from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You see a box. You can see a mantelpiece. On the mantelpiece you see a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
There is a cucumber on the floor.
You are carrying: a Quote of the Day Calendar and a fork.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go to the west. Once you get around to doing that, open the suitcase. Then, pick up the bug from the suitcase. Then, put the bug on the bookshelf within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's in the room.
You make out a portmanteau, so there's that.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a licorice strip, a fondue and a type 9 key.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take bug from suitcase<|im_end|>put bug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. And then, take a trip south. After that, make an attempt to head east. With that done, you can insert the worm inside the crate inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an open gateway leading south. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a berry, a worm, a plant and a blender.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert worm into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the portal inside the garage is ajar. Then, make an effort to go to the east. And then, retrieve the formless key from the floor of the attic. After that, look and see the formless safe inside the attic is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You can barely contain your excitement.
You can make out an opened trunk in the room. What a letdown! The trunk is empty!
There is a closed portal leading east. There is an unblocked exit to the north.
There is a lightbulb on the floor.
You are carrying: a ladle and a fork.

your action:

Response: open portal<|im_end|>go east<|im_end|>take formless key<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the south. After that, go south. Next, make an attempt to take a trip west. With that accomplished, retrieve the laptop from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a safe. Now why would someone leave that there?
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a licorice strip, a passkey and a mug.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take laptop<|im_end|>