Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the south. If you can manage that, head south. And then, take a trip east. Following that, look and see that the basket is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can see a board. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
You are carrying: a cashew and a peanut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. With that over with, venture south. And then, take the spherical keycard from the dresser in the bathroom. After that, make sure that the spherical passageway inside the bathroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a durian and a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>take spherical keycard from dresser<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to move north. And then, attempt to travel east. Then, try to take a trip south. And then, lift the worm from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to saunter into an ordinary one.
There is a closed hatch leading east. There is an open gate leading south. There is an unguarded exit to the north.
There is a banana on the floor.
You are carrying: a fly larva and a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. If you can accomplish that, travel east. And then, take the controller from the dresser in the bedroom. After that, put the controller on the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar and a broom on the floor.
You are carrying: a sandwich and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from dresser<|im_end|>put controller on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture east. After that, unlock the Canadian style chest within the bedroom. After that, open the Canadian style chest. After that, pick up the dvd from the Canadian style chest within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's great that you've just entered a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a bar. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the bar! oh well.
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a stick of butter, a cashew, a Canadian style key, a pair of pants and a monitor.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take dvd from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, try to move north. And then, travel north. After that, take the type 5 keycard from the box. After that, doublecheck that the type 5 portal is locked with the type 5 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in a place we're calling a salon.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is standard. But the thing is empty.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>take type 5 keycard from box<|im_end|>lock type 5 portal with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move west. Then, retrieve the lightbulb from the stand in the cellar. And then, attempt to head east. Okay, and then, sit the lightbulb on the recliner inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an awful smell, and follow it to a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mug and a towel.

your action:

Response: go west<|im_end|>take lightbulb from stand<|im_end|>go east<|im_end|>put lightbulb on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. Once you succeed at that, take the TextWorld limited edition latchkey from the non-euclidean safe within the recreation zone. After that, unlock the TextWorld limited edition safe inside the recreation zone. And then, make it so that the TextWorld limited edition safe within the recreation zone is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
There is an open hatch leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a monitor on the floor.
You are carrying: a durian.

your action:

Response: go east<|im_end|>take TextWorld limited edition latchkey from non-euclidean safe<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to head south. If you can do that, try to travel south. Then, try to move east. If you can accomplish that, look and see that the locker in the cellar is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
There is a gummy bear and a paper towel on the floor.
You are carrying: a peanut and a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, recover the insect from the floor of the parlor. Once you have taken the insect, venture south. And then, sit the insect on the shelf in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened type 6 safe close by. The type 6 safe contains a type 6 latchkey. You make out a shelf. On the shelf you can make out an iron. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a top hat.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, try to go east. If you can accomplish that, try to travel south. Then, retrieve the keycard from the table. And then, make it so that the door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a salad, a gummy bear and a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from table<|im_end|>unlock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move west. Then, make an attempt to travel north. With that done, take a trip east. With that over with, pick up the scarf from the stand. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a gummy bear, a banana, a sandwich, an Advent Calendar and an iron.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take scarf from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip west. Next, travel south. Then, travel east. And then, recover the novel from the locker inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into a study. Not the study you'd expect. No, this is a study.
There is a closed passageway leading south. There is an open gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a legume, a sandwich and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take novel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. That done, attempt to take a trip east. With that accomplished, venture north. Once you accomplish that, retrieve the worm from the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked rectangular chest right there by you.
There is an open gateway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a rectangular key and a passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the chest is unlocked with the passkey. After that, ensure that the chest in the restroom is open. After pulling open the chest, take the peanut from the chest in the restroom. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into a restroom. Not the restroom you'd expect. No, this is a restroom.
You can make out a chest.
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying: an onion, a loaf of bread and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, move east. And then, make an effort to go to the south. With that accomplished, make an effort to venture west. Once you finish that, close the crate within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one.
You make out a counter. The counter is standard. On the counter you can see a fly larva.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a watermelon on the floor.
You are carrying: a Microsoft style key and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. And then, make an attempt to head south. Following that, retrieve the key from the box in the shower. If you can get your hands on the key, make sure that the gate is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it normal? You better believe it is.
Oh, great. Here's a formless locker. Huh, weird.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean keycard and a formless key.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from box<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, take a trip east. Then, head north. With that done, try to move west. And then, retrieve the napkin from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one.
As if things weren't amazing enough already, you can even see a board. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a cane and a soap dispenser.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take napkin from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to go south. Then, move west. After that, take the bug from the shelf inside the bathroom. Then, put the bug into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Make a note of this, you might have to put stuff on or in it later on. The locker is empty! What a waste of a day!
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a garlic clove, a stick of butter, a burger, a latchkey and a book.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from shelf<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe inside the bathroom with the passkey. After that, ensure that the safe in the bathroom is open. After that, pick up the sock from the safe inside the bathroom. And then, deposit the sock on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can see a safe.
There is a closed hatch leading south. There is a closed gateway leading west.
You are carrying: a passkey and a binder.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture north. If you can succeed at that, venture east. If you can manage that, lift the type N keycard from the floor of the bedchamber. Then, unlock the type N chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
You need an unguarded exit? You should try going north.
There is a nest of spiders on the floor.
You are carrying: a cashew, a boysenberry and a laptop.

your action:

Response: go north<|im_end|>go east<|im_end|>take type N keycard<|im_end|>unlock type N chest with type N keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be fantastic if you could attempt to venture east. That done, go south. With that done, retrieve the coffee cup from the floor of the cookery. If you can get your hands on the coffee cup, you can insert the coffee cup inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
You see a freezer. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>take coffee cup<|im_end|>insert coffee cup into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that done, head south. Okay, and then, make an attempt to go to the east. Once you get through with that, open the Microsoft chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich and a knife on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the keycard from the floor of the washroom. And then, move north. With that over with, doublecheck that the box is unlocked with the keycard. And then, look and see that the box inside the cubicle is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. You start to take note of what's in the room.
You make out a dresser. What a letdown! The dresser is empty!
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a formless latchkey, a paper towel and a broom.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go east. Next, move south. After that, move west. That done, retrieve the insect from the shelf within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue, a salad, a pear and a glove.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could pick-up the type N key from the floor of the shower. If you can get your hands on the type N key, venture east. That done, insert the type N key into the type N portal's lock to unlock it. Then, open the type N portal. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a board. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a type N key on the floor.
You are carrying: a peanut.

your action:

Response: take type N key<|im_end|>go east<|im_end|>unlock type N portal with type N key<|im_end|>open type N portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move west. Following that, make an attempt to venture north. Then, venture east. With that accomplished, doublecheck that the type 9 chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You see a refrigerator. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar, a berry, a chocolate bar, a licorice strip, a burger, a type 9 keycard, a broom and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. And then, take a trip west. That done, recover the latchkey from the bench. After that, unlock the hatch inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a safe. The safe is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli, a mop, a coffee cup, a cd and a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from bench<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go to the west. If you can get around to doing that, ensure that the locker in the pantry is open. And then, take the scarf from the locker. After that, sit the scarf on the counter in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. There is an open gateway leading west.
There is a broom on the floor.
You are carrying: a Comic Strip Calendar, a lamp and a nest of bats.

your action:

Response: go west<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Following that, take a trip south. After that, travel west. And then, take the pillow from the recliner. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a spherical passkey and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take pillow from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the door with the keycard. After that, ensure that the door in the washroom is open. After that, attempt to venture east. After that, close the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You can see a trunk. You shudder, but continue examining the room.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a candy bar, a grape, a cabbage, a chocolate bar and a keycard.

your action:

Response: unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Then, travel west. Then, pick up the passkey from the floor of the laundromat. After stealing the passkey, unlock the locker with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now. Let's see what's in here.
Oh, great. Here's a coffer. Hmmm... what else, what else? The coffer is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, move north. After that, try to venture east. After that, retrieve the Henderson's latchkey from the fridge. Then, unlock the Henderson's box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Aw, and here you were, all excited for there to be things on it! You see a table. You wonder idly who left that here. The table is ordinary. On the table you make out a sandwich.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Henderson's latchkey from fridge<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. With that over with, pick-up the fudge scented latchkey from the floor of the office. Then, doublecheck that the fudge scented locker is unlocked. And then, ensure that the fudge scented locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a workbench? Look over there, a workbench. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a workbench in a room.
You need an unguarded exit? You should try going west.
You are carrying: a peanut, a cookie, a burger, a sock and a mouse.

your action:

Response: go west<|im_end|>take fudge scented latchkey<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. Then, head north. And then, lift the ladle from the floor of the kitchenette. And then, place the ladle on the chair within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a stick of butter, a fondue and a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>take ladle<|im_end|>put ladle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head west. And then, recover the pair of headphones from the table. After getting the pair of headphones, go east. Then, you can insert the pair of headphones into the cuboid box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a cuboid box. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. But the thing hasn't got anything on it.
There is a closed door leading east. There is a closed passageway leading north. You need an unguarded exit? You should try going west.
There is a cuboid latchkey on the floor.
You are carrying: a licorice strip, a broom and a soap dispenser.

your action:

Response: go west<|im_end|>take pair of headphones from table<|im_end|>go east<|im_end|>insert pair of headphones into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's style keycard from the floor of the attic. Then, unlock the Henderson's style locker inside the attic. Then, open the Henderson's style locker. And then, take the sock from the Henderson's style locker in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You see a Henderson's style locker.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Henderson's style keycard and a lightbulb on the floor.
You are carrying: a potato and a gummy bear.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take sock from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to go east. And then, take a trip south. And then, make an attempt to go west. After that, close the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am honoured to announce that you are now in the closet.
Were you looking for a table? Because look over there, it's a table. But the thing is empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip, a coffee cup, a paper towel and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Then, take the onion from the stand. Then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
You need an unblocked exit? You should try going west.
There is a gummy bear and a monitor on the floor.
You are carrying: a sandwich, a teapot and a keyboard.

your action:

Response: go west<|im_end|>take onion from stand<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head east. Okay, and then, go south. Then, venture east. That done, close the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an open gateway leading east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a cashew on the floor.
You are carrying: a durian, a fondue, a chocolate bar, a soap dispenser and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the south. And then, travel east. And then, recover the cuboid key from the rack. After that, make absolutely sure that the cuboid box in the basement is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You make out a pan. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the pan! oh well.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a key and a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid key from rack<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go north. With that over with, go to the east. Following that, retrieve the frisbee from the floor of the garage. After that, place the frisbee on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a legume, a Henderson's style passkey and a kettle.

your action:

Response: go north<|im_end|>go east<|im_end|>take frisbee<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the basket. If you have picked up the passkey, make an attempt to head east. And then, insert the passkey into the locker's lock to unlock it. And then, ensure that the locker in the salon is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You see a basket. The basket contains a passkey.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cabbage, a cane and a staple.

your action:

Response: take passkey from basket<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, travel north. If you can succeed at that, go east. And then, attempt to take a trip north. Then, pick up the spoon from the chest inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unguarded exit to the north.
You are carrying: a cabbage, a stick of butter, a salad and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take spoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel east. And then, pick up the Henderson's limited edition passkey from the floor of the recreation zone. Then, try to go west. And then, lock the Henderson's limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition chest. Now why would someone leave that there? You scan the room, seeing a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a keycard.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. After that, venture east. Okay, and then, go to the south. That done, retrieve the keyboard from the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You have fallen into the most ordinary of all possible lounges.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a lamp on the floor.
You are carrying: a berry, a rectangular passkey and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Okay, and then, move east. And then, take the latchkey from the armchair. After that, unlock the locker inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a worm on the floor.
You are carrying: a type 4 passkey and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from armchair<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, check that the box is unlocked with the keycard. After that, open the box. Then, pick up the non-euclidean passkey from the box. And then, make sure that the non-euclidean chest within the laundry place is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
You smell a terrible smell, and follow it to a non-euclidean chest. You can see a box. Wow, isn't TextWorld just the best?
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and a shadfly.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, insert the latchkey into the chest in the office's lock to unlock it. After that, open the chest. After that, retrieve the cuboid keycard from the chest within the office. Then, unlock the cuboid locker within the office with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You make out a locked cuboid locker. You scan the room for a chest, and you find a chest.
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a chocolate bar, a fondue and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move east. Okay, and then, assure that the suitcase within the basement is wide open. And then, retrieve the scarf from the suitcase inside the basement. Then, put the scarf on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a licorice strip, a chocolate bar and a coconut.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take scarf from suitcase<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, doublecheck that the locker is wide open. After opening the locker, recover the passkey from the locker. Then, make absolutely sure that the locker within the cookhouse is closed. And then, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You can see a closed locker.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a peanut, a strawberry and a type 1 keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, attempt to go to the west. Then, lift the pizza from the floor of the garage. Then, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locked fresh laundry scented box here.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a fresh laundry scented latchkey on the floor.
You are carrying: a stick of butter and a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>take pizza<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the south. And then, go west. After that, take a trip north. Then, retrieve the worm from the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a mantle. The mantle appears to be empty.
There is a closed door leading west. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a cucumber and a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go south. And then, travel west. With that done, take the butterfly from the stand inside the office. If you can get your hands on the butterfly, you can place the butterfly inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an unblocked exit to the north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a cashew, a Henderson's latchkey and an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>insert butterfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Okay, and then, pick up the latchkey from the chair. With the latchkey, unlock the locker. Then, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pear, a sandwich, a cookie, a peanut and a lamp.

your action:

Response: go north<|im_end|>take latchkey from chair<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the safe inside the shower is unlocked. Then, open the safe inside the shower. And then, retrieve the sock from the safe. And then, place the sock into the cuboid locker within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a cuboid locker? Because look over there, it's a cuboid locker. What a letdown! The cuboid locker is empty! You see a locked safe in the corner. You smell an intriguing smell, and follow it to a counter. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a bench. The bench appears to be empty. Silly bench, silly, empty, good for nothing bench.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a lightbulb.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>insert sock into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to travel south. And then, venture west. After that, make an attempt to go north. And then, open the chest within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Wow! You're in a pantry. Let's see what's in here.
You make out a closed suitcase.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a soap scented keycard, a TextWorld limited edition keycard and a lightbulb.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, lift the fondue from the floor of the bedroom. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am pleased to announce that you are now in the bedroom.
You can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a loaf of bread, a cabbage, an iron, a fly larva and a paper towel.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the north. Then, make an attempt to travel west. With that done, retrieve the licorice strip from the stand. After stealing the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. Let's see what's in here.
A closed TextWorld style chest is right there by you.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld style keycard on the floor.
You are carrying: a cashew and a strawberry.

your action:

Response: go north<|im_end|>go west<|im_end|>take licorice strip from stand<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. And then, try to move south. With that done, recover the spherical passkey from the safe. With the spherical passkey, Place the spherical passkey into the spherical locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You can make out a bar. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a cabbage, a gummy bear and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take spherical passkey from safe<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, you could, like, try to go to the north. With that over with, make an attempt to take a trip north. Then, head east. And then, recover the butterfly from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
What's that over there? It looks like it's a Microsoft limited edition safe. You see a gleam over in a corner, where you can see a board. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a Microsoft limited edition latchkey on the floor.
You are carrying: a sandwich and a pizza.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. And then, pick up the fondue from the recliner. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic. The room is well lit.
You can see a table. The table is standard. Unfortunately, there isn't a thing on it. You see a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading north. There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying: a passkey, a broom, a shadfly and a textbook.

your action:

Response: go south<|im_end|>take fondue from recliner<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, make an attempt to head north. With that accomplished, make sure that the safe is shut. After closing the safe, lock the safe inside the office with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a passkey and a type 5 latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type S passkey from the rack. Having got the type S passkey, make sure that the type S locker inside the launderette is unlocked. And then, ensure that the type S locker is open. Then, recover the iron from the type S locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You see a locked type S locker. As if things weren't amazing enough already, you can even see a rack. The rack is typical. On the rack you make out a type S passkey. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a bench. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: take type S passkey from rack<|im_end|>unlock type S locker with type S passkey<|im_end|>open type S locker<|im_end|>take iron from type S locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. With that done, open the box within the bathroom. After that, recover the towel from the box. After that, place the towel inside the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place.
Look out! It's a- oh, never mind, it's just a chest. Wow, isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is normal. But the thing is empty, unfortunately.
There is a closed portal leading north. There is an open passageway leading south.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>open box<|im_end|>take towel from box<|im_end|>insert towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be good if you could take the Henderson's limited edition keycard from the box within the cubicle. After picking up the Henderson's limited edition keycard, head west. And then, make an effort to take a trip north. Then, insert the Henderson's limited edition keycard into the Henderson's limited edition safe inside the vault's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
An open box is here. The box contains a cabbage and a Henderson's limited edition keycard. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a pear and a passkey.

your action:

Response: take Henderson's limited edition keycard from box<|im_end|>go west<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go to the west. With that accomplished, take a trip south. After that, retrieve the fondue from the stand inside the vault. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into the most ordinary of all possible showers.
You can see a board. The board is standard. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying: a burger, a glass and a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip south. With that accomplished, make an effort to move west. And then, retrieve the latchkey from the workbench. After that, unlock the box with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a berry and a type 6 key.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. With that done, make an effort to head east. And then, go to the north. And then, take the telephone from the shelf inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. You start to take note of what's in the room.
You can make out an opened locker in the room. What a letdown! The locker is empty!
There is a closed portal leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a passkey and a tablet.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take telephone from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, attempt to take a trip south. With that over with, open the hatch. Once you have opened the hatch, try to go to the west. And then, rest the golf ball on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a chocolate bar, a rectangular keycard and a golf ball.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go west<|im_end|>put golf ball on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the formless safe within the bedchamber is opened. And then, pick up the key from the formless safe. Then, travel east. After that, assure that the chest in the playroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
A closed formless safe is in the room. Look over there! a suitcase.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying: a bug.

your action:

Response: open formless safe<|im_end|>take key from formless safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Comic Strip Calendar from the desk in the cubicle. If you can get your hands on the Comic Strip Calendar, attempt to head north. And then, attempt to take a trip east. After that, ditch the Comic Strip Calendar on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a desk. The desk is ordinary. On the desk you can see a Comic Strip Calendar. You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a licorice strip, a legume, a candy bar, a pair of pants and a pair of headphones.

your action:

Response: take Comic Strip Calendar from desk<|im_end|>go north<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, pick up the passkey from the stand within the cubicle. With the passkey, go to the east. Following that, close the hatch. After shutting the hatch, Put the passkey into the hatch to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a stand. The stand is normal. On the stand you see a passkey.
You need an unguarded exit? You should try going east.
You are carrying: a key, a type K passkey and a cane.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. With that accomplished, head north. And then, pick-up the Microsoft style latchkey from the floor of the canteen. After that, unlock the Microsoft style locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear and a cuboid latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to head east. Following that, make sure that the Henderson's safe inside the bar is unlocked. And then, look and see that the Henderson's safe in the bar is ajar. Once you have pulled open the Henderson's safe, take the laptop from the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a Henderson's passkey, a key and a whisk.

your action:

Response: go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take laptop from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to take a trip south. After that, go to the south. With that over with, travel west. And then, make absolutely sure that the formless box is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying: a licorice strip, a formless passkey and a blender.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to lift the American style key from the floor of the vault. And then, make absolutely sure that the American style chest is unlocked. And then, assure that the American style chest is wide open. And then, pick up the glove from the American style chest in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. You can barely contain your excitement.
You make out a locked American style chest here.
There is a closed door leading east. There is a closed passageway leading west.
There is an American style key and a pair of headphones on the floor.
You are carrying: a stick of butter and a gummy bear.

your action:

Response: take American style key<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take glove from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the Microsoft limited edition passkey from the floor of the cellar. With the Microsoft limited edition passkey, check that the Microsoft limited edition chest within the cellar is unlocked with the Microsoft limited edition passkey. Then, make it so that the Microsoft limited edition chest in the cellar is open. And then, you can put the bug inside the Microsoft limited edition chest inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You make out a Microsoft limited edition chest. You wonder idly who left that here.
There is a closed door leading east. There is a closed hatch leading south. There is a closed gateway leading west.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a pear, a sandwich, a banana, a bug and a blanket.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>insert bug into Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could unlock the locker within the studio with the passkey. And then, open the locker. After that, pick up the laptop from the locker within the studio. If you can get your hands on the laptop, rest the laptop on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Make a note of this, you might have to put stuff on or in it later on. You can make out a stand. Wow, isn't TextWorld just the best? You see a licorice strip on the stand.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, make an attempt to travel south. And then, attempt to head east. After that, pick up the Henderson's keycard from the stand. Then, lock the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Okay, just remember what you're here to do, and everything will go great.
You can see a board. You wonder idly who left that here. The board is standard. But there isn't a thing on it.
There is an open door leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's keycard from stand<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, take a trip east. Next, go to the north. And then, recover the dvd from the floor of the bedroom. If you can get your hands on the dvd, put the dvd on the couch. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great normal vibes in this place, a wonderful normal atmosphere. You start to take note of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north.
There is a broom on the floor.
You are carrying: a blackberry and a candy bar.

your action:

Response: go east<|im_end|>go north<|im_end|>take dvd<|im_end|>put dvd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move south. With that done, retrieve the Henderson's limited edition key from the bed. After that, make an attempt to go west. With that accomplished, assure the Henderson's limited edition chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. You begin to take stock of what's here.
You can see a table. The table is usual. But oh no! there's nothing on this piece of garbage. What's the point of an empty table?
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a printer and a sponge.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from bed<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go to the south. After that, attempt to venture east. Once you succeed at that, recover the stick of butter from the floor of the spare room. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have entered the most usual of all possible showers.
You hear a noise behind you and spin around, but you can't see anything other than a dresser.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger, a candy bar and a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, make an attempt to head east. Then, go to the east. With that over with, travel south. With that accomplished, take the napkin from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in the place we're calling the attic.
You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a durian, a candy bar, a sock and a cushion.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>take napkin from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go west. That done, pick-up the fresh laundry scented key from the floor of the bar. And then, make an effort to move north. Once you do that, lock the fresh laundry scented gate within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a broom and a fly larva on the floor.
You are carrying: a salad, a sandwich and a coffee cup.

your action:

Response: go west<|im_end|>take fresh laundry scented key<|im_end|>go north<|im_end|>lock fresh laundry scented gate with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to go to the west. And then, retrieve the key from the bench within the sauna. If you can get your hands on the key, unlock the box in the sauna. Once you have unlocked the box, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is an iron and a broom on the floor.
You are carrying: a pizza, a salad and a controller.

your action:

Response: go west<|im_end|>take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. And then, make an effort to take a trip east. Then, go to the north. Okay, and then, close the box within the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery.
You can see a fridge. You see a chair. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter, a key, a spork and a mug.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to head east. And then, recover the key from the trunk inside the basement. Having taken the key, unlock the chest. Then, ensure that the chest in the basement is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unguarded exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a legume, a sandwich, a cashew and a printer.

your action:

Response: go east<|im_end|>take key from trunk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the north. With that over with, travel west. That done, take a trip south. Then, open the cuboid safe in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty standard here. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying: a teacup, a printer, a paper towel and a worm.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cuboid safe<|im_end|>