Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the chest. And then, recover the dvd from the chest inside the chamber. After that, move south. That done, insert the dvd inside the cabinet in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You make out a closed chest, which looks normal, in the corner. You see a locked TextWorld limited edition locker.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a TextWorld limited edition latchkey on the floor.
You are carrying: a licorice strip and a passkey.

your action:

Response: open chest<|im_end|>take dvd from chest<|im_end|>go south<|im_end|>insert dvd into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. And then, attempt to head south. After that, open the soap scented safe inside the playroom. After pulling open the soap scented safe, you can put the fly larva into the soap scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut, a fly larva, a worm and a top hat.

your action:

Response: go east<|im_end|>go south<|im_end|>open soap scented safe<|im_end|>insert fly larva into soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could go north. And then, take the non-euclidean latchkey from the bench within the steam room. After that, go south. Then, assure the non-euclidean locker within the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You smell an awful smell, and follow it to a non-euclidean locker. Hey, want to see a rack? Look over there, a rack. The rack is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue and an insect.

your action:

Response: go north<|im_end|>take non-euclidean latchkey from bench<|im_end|>go south<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. With that over with, go to the south. And then, go to the west. After that, recover the tv from the dresser inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a cucumber and a chocolate bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to try to move east. If you can get through with that, open the formless box within the bathroom. And then, pick up the mat from the formless box. After that, place the mat on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. Let's see what's in here.
You can make out a American limited edition locker. You can see a bench. Looks like someone's already been here and taken everything off it, though.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a burger and a cd.

your action:

Response: go east<|im_end|>open formless box<|im_end|>take mat from formless box<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, make an effort to head south. After that, try to venture south. That done, travel east. After that, take the top hat from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You can see an opened portmanteau. The portmanteau is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a mouse on the floor.
You are carrying: a carrot, a coconut and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take top hat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go east. And then, take a trip south. After that, take a trip west. Once you do that, ensure that the gate is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Welcome to the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a legume, a melon and a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel east. And then, open the Canadian limited edition locker. And then, retrieve the sponge from the Canadian limited edition locker. And then, place the sponge on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You scan the room, seeing a rack. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a stick of butter and a key.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take sponge from Canadian limited edition locker<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, open the portal. Then, go to the east. Okay, and then, pick up the non-euclidean latchkey from the mantle inside the workshop. Then, unlock the non-euclidean gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You start to take note of what's in the room.
You make out a refrigerator. The refrigerator is empty, what a horrible day! You make out a chest.
There is a closed portal leading east. There is an open gateway leading south.
There is a latchkey on the floor.
You are carrying: a peanut, a shirt and a paper towel.

your action:

Response: open portal<|im_end|>go east<|im_end|>take non-euclidean latchkey from mantle<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. After that, pick up the fly larva from the saucepan within the canteen. And then, make an attempt to go to the east. With that accomplished, toss the fly larva on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You make out a shelf. Looks like someone's already been here and taken everything off it, though. You can see a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take fly larva from saucepan<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, take a trip west. Once you do that, make an effort to go to the south. Once you get around to doing that, make an attempt to move east. And then, recover the paper towel from the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a locked basket.
There is a closed door leading north. There is an open gate leading west.
There is a fondue on the floor.
You are carrying: a peanut, a key and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, insert the Henderson's limited edition keycard into the Henderson's limited edition gateway in the bar's lock to unlock it. And then, look and see that the Henderson's limited edition gateway within the bar is ajar. And then, try to move west. After that, recover the insect from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. You start to take note of what's in the room.
You scan the room, seeing a mantle. The mantle is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. There is a closed Henderson's limited edition gateway leading west.
You are carrying: a coconut, a Henderson's limited edition keycard and a butterfly.

your action:

Response: unlock Henderson's limited edition gateway with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gateway<|im_end|>go west<|im_end|>take insect from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the gate is open. Then, make an attempt to travel east. If you can succeed at that, retrieve the Henderson's limited edition latchkey from the cabinet within the sauna. After that, lock the Henderson's limited edition gate inside the sauna with the Henderson's limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You scan the room, seeing a suitcase.
There is a closed gate leading east. There is a closed hatch leading north.
You are carrying: a mug and a pillow.

your action:

Response: open gate<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. With that over with, move south. Following that, take the Canadian limited edition passkey from the bed stand. After that, make absolutely sure that the Canadian limited edition passageway in the parlor is locked with the Canadian limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You see a safe. Now why would someone leave that there?
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: an apple.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition passkey from bed stand<|im_end|>lock Canadian limited edition passageway with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, go to the south. Once you succeed at that, doublecheck that the door is open. And then, go east. Then, retrieve the knife from the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean passkey and a mug.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>take knife from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could travel south. With that accomplished, assure that the chest within the attic is opened. After that, retrieve the pair of headphones from the chest. Then, you can deposit the pair of headphones inside the trunk within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can make out a closed cabinet.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>insert pair of headphones into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, move north. And then, venture east. And then, try to travel south. Next, pick up the coffee cup from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. Once you get through with that, pick up the pizza from the rack. Then, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Okay, so you're in a playroom, cool, but is it typical? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open portal leading west.
There is a fondue on the floor.
You are carrying: a spork and a knife.

your action:

Response: go west<|im_end|>take pizza from rack<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head east. With that over with, take the stick of butter from the chest. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a stand. The stand appears to be empty.
There is a closed gate leading west. There is an open passageway leading east.
There is a durian on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, attempt to take a trip south. After that, try to head east. Then, retrieve the butterfly from the board. And then, place the butterfly on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from board<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. Next, travel north. Then, make an attempt to venture east. After that, close the type 6 safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see an opened case in the room. The case contains a kettle.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a grape and a type 6 latchkey.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture north. And then, venture east. That done, go south. After that, ensure that the American limited edition box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the TextWorld latchkey from the plate. After that, assure that the TextWorld chest in the scullery is unlocked with the TextWorld latchkey. After unlocking the TextWorld chest, make sure that the TextWorld chest is open. And then, take the spoon from the TextWorld chest inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You can see a TextWorld chest. You smell a fine smell, and follow it to a plate. Now why would someone leave that there? The plate is typical. On the plate you can see a TextWorld latchkey.
There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: take TextWorld latchkey from plate<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take spoon from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go to the south. Then, attempt to go to the south. Once you finish that, move east. Then, ensure that the rectangular safe within the pantry is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a closed basket close by. You can make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a legume and a rectangular key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, you could, like, head east. After that, try to venture south. With that accomplished, make an effort to go west. After that, lift the keyboard from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed passageway leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a stick of butter, a cucumber, a cake scented passkey and a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip east. With that accomplished, pick up the key from the display inside the spare room. If you can get your hands on the key, make an attempt to take a trip west. After that, unlock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can make out a locked chest.
There is an open portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying: a burger and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take key from display<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip west. Following that, recover the mat from the rack. And then, try to travel east. And then, throw the mat on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a stand. The stand is typical. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying: a cabbage, a licorice strip, a bowl, a paper towel and a shadfly.

your action:

Response: go west<|im_end|>take mat from rack<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to take a trip west. That done, move north. With that accomplished, lift the soap scented keycard from the floor of the study. And then, make sure that the soap scented box within the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a case. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a pizza and a key.

your action:

Response: go west<|im_end|>go north<|im_end|>take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, head east. And then, travel north. Then, pick up the coffee cup from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
You can make out a case. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take coffee cup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. Following that, pick up the pillow from the bar. Then, attempt to move west. That done, sit the pillow on the counter. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed Henderson's limited edition locker right there by you. Were you looking for a counter? Because look over there, it's a counter. The counter appears to be empty.
There is a closed gate leading west. There is an unblocked exit to the east.
There is a Henderson's limited edition latchkey on the floor.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take pillow from bar<|im_end|>go west<|im_end|>put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the west. If you can succeed at that, go north. Okay, and then, recover the disk from the floor of the study. After that, place the disk on the mantle in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey, a telephone and a coffee cup.

your action:

Response: go west<|im_end|>go north<|im_end|>take disk<|im_end|>put disk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip west. Then, go to the north. If you can accomplish that, take the chocolate bar from the fridge within the cookery. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a cashew, a potato, a bug and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>take chocolate bar from fridge<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go south. And then, venture east. That done, try to move north. Once you accomplish that, make absolutely sure that the box is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the garage.
You can see a type 3 locker.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a type 3 latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe inside the basement. And then, open the safe. After that, recover the Henderson's style key from the safe within the basement. After that, insert the Henderson's style key into the Henderson's style gateway within the basement's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. Let's see what's in here.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed Henderson's style gateway leading north. You need an unguarded exit? You should try going west.
There is a berry and a fondue on the floor.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gateway with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to pick up the type K keycard from the floor of the dish-pit. Once you have picked up the type K keycard, head east. If you can finish that, look and see that the type K chest within the cellar is shut. Then, lock the type K chest with the type K keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to walk into an ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type K keycard on the floor.
You are carrying: a sandwich, a legume, an American latchkey and a bug.

your action:

Response: take type K keycard<|im_end|>go east<|im_end|>close type K chest<|im_end|>lock type K chest with type K keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. And then, open the gate. Having pulled open the gate, move east. After that, close the gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You have fallen into the most usual of all possible cookerys.
You need an unblocked exit? You should try going south.
You are carrying: a cauliflower, a broom and a mop.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be great if you could recover the key from the bowl within the cookhouse. And then, check that the chest is unlocked with the key. After that, ensure that the chest is open. And then, recover the whisk from the chest in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You see a chest. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is usual. On the bowl you can see a key.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the passkey from the display within the garage. And then, check that the chest within the garage is unlocked with the passkey. After that, ensure that the chest is open. After you have opened the chest, take the bug from the chest in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked usual looking chest in the corner. You can see an opened display. The display contains a passkey. You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar and a vanilla scented passkey.

your action:

Response: take passkey from display<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. Once you get around to doing that, pick up the glass from the floor of the scullery. After that, make an effort to move east. After that, deposit the glass on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
There is a pizza on the floor.
You are carrying: a licorice strip, a cauliflower, a plant and a sponge.

your action:

Response: go west<|im_end|>take glass<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to head west. If you can do that, retrieve the keycard from the bar. And then, go to the east. Then, make it so that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
Were you looking for a locker? Because look over there, it's a locker. You see a closed chest, which looks normal, in the corner.
There is a closed gate leading north. There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the type 6 box is ajar. Then, recover the shadfly from the type 6 box. And then, travel east. Then, throw the shadfly on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
You can see a closed type 6 box, which looks typical, close by. You can see a type H chest.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
There is a type 6 passkey and a type H keycard on the floor.
You are carrying: a watermelon.

your action:

Response: open type 6 box<|im_end|>take shadfly from type 6 box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Okay, and then, ensure that the portal is open. If you have opened the portal, venture west. Then, pick-up the butterfly from the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a mouse on the floor.
You are carrying: a fondue, a peanut, a loaf of bread and a glass.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip south. Following that, doublecheck that the locker is ajar. After that, take the latchkey from the locker. If you can get your hands on the latchkey, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're not going to believe this, but you've just entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a fridge.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
There is a cucumber on the floor.
You are carrying: a cauliflower and a sandwich.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, move south. If you can manage that, try to take a trip west. With that over with, retrieve the Canadian latchkey from the floor of the cookery. After that, unlock the Canadian chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You begin to take stock of what's in the room.
You make out an opened crate, which looks normal, in the corner. The crate is empty! What a waste of a day!
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a potato and a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, make an effort to head north. With that over with, recover the type I latchkey from the safe inside the playroom. Then, make an effort to travel south. And then, make absolutely sure that the type I safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You smell an awful smell, and follow it to a type I safe. You bend down to tie your shoe. When you stand up, you notice a couch. The couch appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take type I latchkey from safe<|im_end|>go south<|im_end|>lock type I safe with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could doublecheck that the formless locker in the closet is unlocked. And then, ensure that the formless locker is open. And then, take the key from the formless locker. And then, make it so the door inside the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty normal here.
You can see a formless locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless passkey and a mouse.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Okay, and then, try to go to the south. With that accomplished, recover the formless key from the platter. After that, assure that the formless box inside the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless key from platter<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, attempt to travel west. And then, take the spoon from the board in the dish-pit. Then, attempt to go east. With that over with, throw the spoon on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. Let's see what's in here.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, a grape, an American limited edition passkey, a glass, a sponge and a mug.

your action:

Response: go west<|im_end|>take spoon from board<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip west. And then, travel south. Then, move east. Then, open the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can make out a locked suitcase right there by you.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot, a banana and a non-euclidean latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the east. And then, take the candy bar from the counter. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a kettle and a glove.

your action:

Response: go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, make an attempt to go south. That done, travel south. And then, retrieve the shirt from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You start to take note of what's in the room.
You smell an interesting smell, and follow it to a mantle. The mantle is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, try to venture north. Next, pick up the cuboid key from the safe. And then, doublecheck that the cuboid safe is unlocked. Then, ensure that the cuboid safe within the washroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey, a paper towel and a butterfly.

your action:

Response: go north<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to move north. Then, pick up the fresh laundry scented passkey from the chest. And then, move east. With that over with, doublecheck that the fresh laundry scented box inside the cellar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take fresh laundry scented passkey from chest<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, assure that the gateway in the steam room is unlocked. Then, make sure that the gateway is opened. And then, make an attempt to move east. With that done, recover the insect from the stand in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am excited to announce that you are now in the steam room.
You can see a dresser. What a letdown! The dresser is empty!
There is a closed gateway leading east. There is a closed gate leading south.
You are carrying: a keycard and a Henderson's latchkey.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take insect from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, travel north. With that done, take a trip east. And then, recover the type 7 latchkey from the floor of the pantry. After stealing the type 7 latchkey, lock the type 7 gateway with the type 7 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You make out a table. What a coincidence, weren't you just thinking about a table? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a stick of butter and a licorice strip.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 7 latchkey<|im_end|>lock type 7 gateway with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move west. Okay, and then, attempt to head north. That done, pick up the passkey from the floor of the cellar. And then, make sure that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You need an unguarded exit? You should try going west.
You are carrying: a pear and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the passageway is wide open. Then, attempt to move west. And then, make sure that the safe in the studio is opened. Then, pick up the binder from the safe inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: open passageway<|im_end|>go west<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go north. With that over with, pick up the manuscript from the floor of the chamber. After picking up the manuscript, go to the south. Once you accomplish that, rest the manuscript on the mantelpiece in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
Look out! It's a- oh, never mind, it's just a mantelpiece. On the mantelpiece you can see a tv.
There is a closed door leading south. There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a melon and a burger.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>put manuscript on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be good if you could go to the west. Then, pick up the cookie from the rack. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. You begin to take stock of what's here.
You can make out a locker. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading north. There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a grape on the floor.
You are carrying: a stick of butter, a loaf of bread, a burger, a golf ball and a sponge.

your action:

Response: go west<|im_end|>take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture north. Then, try to take a trip west. Then, make an attempt to head south. Next, recover the spork from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a trunk. The trunk is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a licorice strip, a Henderson's style keycard, an insect and a vacuum.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move east. And then, open the box. Then, recover the bug from the box. After you have got the bug, toss the bug on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying: a type O latchkey, a textbook and a mop.

your action:

Response: go east<|im_end|>open box<|im_end|>take bug from box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, recover the cuboid key from the shelf. If you can get your hands on the cuboid key, doublecheck that the cuboid locker inside the bar is unlocked. And then, open the cuboid locker inside the bar. And then, pick up the butterfly from the cuboid locker inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked cuboid locker. You make out a shelf. You see a cuboid key on the shelf.
There is a closed gateway leading east. There is a closed passageway leading south. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich, a fondue and a candy bar.

your action:

Response: take cuboid key from shelf<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take butterfly from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. After that, take a trip north. After that, attempt to head west. With that over with, take the vacuum from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a stand. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cushion and a fork.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Microsoft keycard from the counter within the attic. And then, make sure that the Microsoft box is unlocked. After that, look and see that the Microsoft box within the attic is open. And then, retrieve the cane from the Microsoft box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a locked Microsoft box. You make out a counter. On the counter you make out a Microsoft keycard.
There is a closed gateway leading east. There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take Microsoft keycard from counter<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take cane from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. If you can do that, make an effort to head south. Then, pick up the cuboid passkey from the mantelpiece. And then, unlock the cuboid safe in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just stumbled into a basement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a banana.

your action:

Response: go south<|im_end|>go south<|im_end|>take cuboid passkey from mantelpiece<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to venture east. And then, retrieve the latchkey from the floor of the parlor. And then, unlock the safe within the parlor. Having unlocked the safe, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
There is a sponge on the floor.
You are carrying: a cuboid key and a tv.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, assure that the hatch is open. After that, attempt to move south. And then, take the monitor from the bench. Then, drop the monitor on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is a closed passageway leading north. There is a closed hatch leading south.
You are carrying: a berry, a cucumber, a loaf of bread, a controller, a sponge and a binder.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take monitor from bench<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First step, take a trip east. With that over with, attempt to venture south. With that done, try to go to the west. And then, recover the sock from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey, a keyboard and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the key from the chair. After that, head south. With that over with, venture west. And then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. You start to take note of what's in the room.
You can make out a chair. Now why would someone leave that there? The chair is ordinary. On the chair you see a key.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a candy bar and a worm.

your action:

Response: take key from chair<|im_end|>go south<|im_end|>go west<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to retrieve the bowl from the board in the scullery. Then, travel north. And then, make an attempt to head west. With that accomplished, insert the bowl inside the chest inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in the place we're calling the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a board. You see a bowl on the board. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pizza.

your action:

Response: take bowl from board<|im_end|>go north<|im_end|>go west<|im_end|>insert bowl into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, insert the latchkey into the box's lock to unlock it. And then, ensure that the box in the parlor is open. And then, take the type 5 key from the box inside the parlor. Once you have taken the type 5 key, assure that the type 5 door is unlocked with the type 5 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one.
Were you looking for a box? Because look over there, it's a box.
There is a closed door leading east. There is a closed portal leading north. There is a closed type 5 door leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type 5 key from box<|im_end|>unlock type 5 door with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip west. After that, move north. Next, try to go to the east. Once you accomplish that, look and see that the portal inside the washroom is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You begin to take stock of what's in the room.
You see a chest.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: an onion, a shirt, a butterfly and a teacup.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type X chest. Then, look and see that the type X chest is opened. After that, take the teapot from the type X chest in the kitchenette. And then, put the teapot on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You scan the room, seeing a type X chest. You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is usual. But oh no! there's nothing on this piece of trash. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is normal. However, the bowl, like an empty bowl, has nothing on it. Hm. Oh well
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cantaloupe on the floor.
You are carrying: a type X keycard and a teaspoon.

your action:

Response: unlock type X chest with type X keycard<|im_end|>open type X chest<|im_end|>take teapot from type X chest<|im_end|>put teapot on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture south. With that done, make an attempt to travel east. And then, go to the south. If you can do that, recover the iron from the dresser inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a candy bar and a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, make an attempt to move east. And then, pick-up the coffee cup from the floor of the kitchen. After that, take a trip north. After that, insert the coffee cup into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a cake scented chest? Because look over there, it's a cake scented chest.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a cake scented keycard on the floor.
You are carrying: a peanut and a mouse.

your action:

Response: go east<|im_end|>take coffee cup<|im_end|>go north<|im_end|>insert coffee cup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip west. After that, take a trip south. After that, attempt to take a trip east. Next, take the bug from the stand. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one. You begin to take stock of what's in the room.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a durian, a broccoli, a peanut, a sandwich and a disk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to open the portal. After that, venture west. And then, open the formless chest inside the studio. And then, you can insert the insect into the formless chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. There is a closed portal leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cookie, a key, a keycard and an insect.

your action:

Response: open portal<|im_end|>go west<|im_end|>open formless chest<|im_end|>insert insect into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be a great idea if you could go to the north. With that over with, recover the key from the floor of the shower. Then, travel south. Okay, and then, check that the safe in the spare room is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room. You begin to take stock of what's in the room.
You can make out a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed gateway leading east. There is a closed door leading south. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a salad and a paper towel.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. If you can accomplish that, recover the key from the cabinet. And then, travel east. Then, make it so that the box in the bathroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is an open gateway leading east. There is an open portal leading north. There is an open hatch leading south.
You are carrying: a paper towel, a butterfly and a mat.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. Then, make an effort to venture east. And then, retrieve the book from the recliner inside the bedroom. If you can get your hands on the book, deposit the book inside the coffer within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a cabinet.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>go east<|im_end|>take book from recliner<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the non-euclidean safe. After that, make sure that the non-euclidean safe is ajar. Then, retrieve the dvd from the non-euclidean safe. Then, place the dvd into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
I am honoured to announce that you are now in the playroom. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Classic TextWorld. What a letdown! The safe is empty! You can make out a locked non-euclidean safe in the corner.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie, a peanut, a non-euclidean keycard, a passkey and a sponge.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take dvd from non-euclidean safe<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the cabinet is open. And then, pick up the coffee cup from the cabinet in the kitchenette. And then, travel east. Then, deposit the coffee cup on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You make out a cabinet.
There is an unblocked exit to the east.
You are carrying: a butterfly.

your action:

Response: open cabinet<|im_end|>take coffee cup from cabinet<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the portmanteau is open. And then, take the loaf of bread from the portmanteau. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I never took you for the sort of person who would show up in a bedchamber, but I guess I was wrong.
You see a closed portmanteau in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip, a book and a controller.

your action:

Response: open portmanteau<|im_end|>take loaf of bread from portmanteau<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the keycard from the bureau. After that, make sure that the locker is unlocked with the keycard. And then, open the locker. After that, retrieve the printer from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a locked locker. You can see an opened bureau. The bureau contains a keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a keyboard and a cd.

your action:

Response: take keycard from bureau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, go to the west. Once you do that, attempt to go to the north. Next, pick up the paper towel from the safe within the washroom. After picking up the paper towel, sit the paper towel on the bench within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
Were you looking for a shelf? Because look over there, it's a shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You make out a bed. The bed is normal. On the bed you make out a licorice strip.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take paper towel from safe<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type 4 keycard from the shelf inside the bathroom. After that, insert the type 4 keycard into the type 4 chest in the bathroom's lock to unlock it. And then, ensure that the type 4 chest is open. After opening the type 4 chest, take the soap dispenser from the type 4 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You make out a type 4 chest. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is typical. On the shelf you can see a type 4 keycard.
There is a closed gateway leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a cookie and an insect.

your action:

Response: take type 4 keycard from shelf<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take soap dispenser from type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, unlock the Canadian limited edition passageway in the study. Then, assure that the Canadian limited edition passageway inside the study is open. After that, venture south. If you can accomplish that, assure that the Canadian limited edition passageway is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a bookshelf. But the thing is empty, unfortunately. You see a table. You see a stick of butter on the table. There's something strange about this being here, but you can't put your finger on it.
There is a closed Canadian limited edition passageway leading south. There is a closed portal leading west. You need an unguarded exit? You should try going north.
There is a candy bar and a printer on the floor.
You are carrying: a Canadian limited edition latchkey, a cake scented key and a broom.

your action:

Response: unlock Canadian limited edition passageway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition passageway<|im_end|>go south<|im_end|>close Canadian limited edition passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip north. Then, make absolutely sure that the portal within the parlor is opened. And then, go east. And then, recover the blanket from the bookshelf inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You need an unblocked exit? You should try going north.
You are carrying: a salad and a bowl.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take blanket from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the box within the bar is open. And then, recover the key from the box in the bar. And then, assure that the safe within the bar is unlocked. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked safe nearby. You can see a closed box, which looks usual, in the room.
You need an unguarded exit? You should try going west.
There is a keycard and a poem on the floor.
You are carrying: a keyboard.

your action:

Response: open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>