Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, assure that the type 2 gate inside the cubicle is unlocked with the type 2 key. After that, ensure that the type 2 gate in the cubicle is open. After you have pulled open the type 2 gate, take a trip north. And then, close the type 2 gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room is well lit.
There is a closed type 2 gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar and a type 2 key.

your action:

Response: unlock type 2 gate with type 2 key<|im_end|>open type 2 gate<|im_end|>go north<|im_end|>close type 2 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Once you manage that, go north. And then, make an effort to go east. Then, recover the butterfly from the type 2 box within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's here.
You see a closed case close by.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cd.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. With that accomplished, head east. And then, recover the coconut from the floor of the bathroom. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Look over there! a non-euclidean locker. You scan the room for a basket, and you find a basket! The basket is empty, what a horrible day! You can see a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. This always happens!
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a durian and a non-euclidean passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, pick up the latchkey from the floor of the kitchenette. After that, attempt to travel east. Next, make it so that the safe inside the cookery is closed. After shutting the safe, lock the safe in the cookery with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
What's that over there? It looks like it's a freezer! The freezer is empty, what a horrible day! You see a board. The board is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is an apple and a latchkey on the floor.
You are carrying: a tv.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. And then, make an attempt to take a trip south. Then, head west. With that over with, pick-up the mop from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna. I guess you better just go and list everything you see here.
You scan the room for a counter, and you find a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a chocolate bar and a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move north. Then, move west. Once you get through with that, take a trip south. After that, pick up the binder from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. But there isn't a thing on it.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a broccoli, a formless latchkey, a shadfly and a mop.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to take a trip east. Then, make an effort to travel south. That done, lift the fondue from the floor of the chamber. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just walked into a cubicle.
You can see a desk. The desk is typical. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a desk in a room.
There is an open portal leading west. There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a berry, a burger and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the north. Next, assure that the hatch is wide open. Then, take a trip east. After that, retrieve the printer from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
You can make out a couch. But there isn't a thing on it. It would have been so cool if there was stuff on the couch! oh well.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a durian on the floor.
You are carrying: a frisbee.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take a trip west. After that, go to the south. Okay, and then, venture east. Following that, open the type 1 locker in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to move east. After that, make an effort to travel south. With that over with, try to take a trip south. And then, assure that the cabinet within the laundromat is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You see a stand. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a stick of butter and a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, ensure that the suitcase in the recreation zone is open. And then, recover the insect from the suitcase in the recreation zone. With the insect, head south. Then, sit the insect on the counter in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a suitcase.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: open suitcase<|im_end|>take insect from suitcase<|im_end|>go south<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to head south. And then, make an effort to venture west. Once you finish that, move north. Then, make absolutely sure that the portal inside the attic is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in the place we're calling the bathroom.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a peanut, a dvd and a Cat Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the south. After that, venture west. Then, pick-up the shadfly from the floor of the vault. With the shadfly, put the shadfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed door leading west. There is an open hatch leading south.
There is a nest of bugs on the floor.
You are carrying: a garlic clove and a tablet.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, move east. And then, try to move south. With that over with, move west. With that over with, ensure that the hatch is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. What a great pairing of adjectives and nouns!
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a legume on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture south. After that, venture west. Then, retrieve the worm from the floor of the pantry. After that, place the worm on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room is well lit.
There is an open hatch leading south. There is an open gateway leading west. There is an unblocked exit to the north.
There is a bug on the floor.
You are carrying: a cauliflower, a cd, a fly larva and a teaspoon.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. With that accomplished, move west. With that accomplished, attempt to go north. Okay, and then, pick up the teacup from the table within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You make out a chest. Wow, isn't TextWorld just the best? What a letdown! The chest is empty!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cabbage, a legume and a pillow.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take teacup from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick-up the key from the floor of the canteen. And then, try to travel west. With that accomplished, unlock the passageway inside the laundry place. Then, make absolutely sure that the passageway is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is in the corner.
There is a closed door leading north. There is an open portal leading west.
There is a key and a keycard on the floor.
You are carrying: a legume and a coconut.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, look and see that the locker inside the workshop is unlocked. After that, ensure that the locker is open. Then, take the latchkey from the locker. And then, lock the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You see a closed safe. You can make out a locker. Now that's what I call TextWorld!
There is a closed door leading east. There is an open gateway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber, a passkey, a laptop, a mat and a glove.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, make sure that the type M passageway inside the pantry is unlocked with the type M keycard. After that, open the type M passageway. And then, make an attempt to go to the east. After that, deposit the worm on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in an usual kind of place. That is to say, you're in a pantry. Let's see what's in here.
As if things weren't amazing enough already, you can even see a counter. But the thing is empty, unfortunately.
There is a closed type M passageway leading east. There is a closed gateway leading north.
You are carrying: a gummy bear, a peanut, a type M keycard, a worm and a keyboard.

your action:

Response: unlock type M passageway with type M keycard<|im_end|>open type M passageway<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture north. Then, ensure that the passageway inside the bedchamber is open. After that, venture east. Then, retrieve the kettle from the board in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You see a display. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The display is empty! You make out a rack. The rack appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a gummy bear and a passkey.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take kettle from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, venture east. Once you get through with that, ensure that the fudge scented box inside the salon is open. And then, take the Canadian latchkey from the fudge scented box inside the salon. After that, unlock the Canadian chest with the Canadian latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it normal? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a grape, a chocolate bar, a fudge scented latchkey and a keycard.

your action:

Response: go east<|im_end|>open fudge scented box<|im_end|>take Canadian latchkey from fudge scented box<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to head north. That done, go east. After that, travel south. Next, look and see that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a couch. The couch is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a sandwich and a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to make an effort to venture east. And then, open the refrigerator. After that, pick up the keycard from the refrigerator. Then, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're not going to believe this, but you've just entered a bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter, a laptop, a butterfly and a worm.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. And then, lift the key from the floor of the attic. After that, insert the key into the safe inside the attic's lock to unlock it. After that, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is an unguarded exit to the west.
You are carrying: a loaf of bread, a peanut, a printer, a manuscript and a lightbulb.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move south. And then, move east. Next, go north. After that, close the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one. You can barely contain your excitement.
You see a table! The table is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar, a Canadian limited edition passkey and a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, insert the passkey into the portal's lock to unlock it. After that, open the portal. And then, make an attempt to travel north. And then, take the laptop from the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You can see a box.
There is a closed door leading east. There is a closed portal leading north.
There is a keycard and a ladle on the floor.
You are carrying: a cucumber and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take laptop from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go south. After that, pick up the shoe from the floor of the basement. Then, venture east. After that, sit the shoe on the chair inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bar.
There is a closed portal leading east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a gummy bear and a fly larva.

your action:

Response: go south<|im_end|>take shoe<|im_end|>go east<|im_end|>put shoe on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, unlock the fudge scented gate. After that, doublecheck that the fudge scented gate is opened. After that, take a trip south. And then, close the fudge scented gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is a closed fudge scented gate leading south.
You are carrying: a cookie, a fudge scented key, an American style keycard and a broom.

your action:

Response: unlock fudge scented gate with fudge scented key<|im_end|>open fudge scented gate<|im_end|>go south<|im_end|>close fudge scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. After that, recover the soap scented key from the dresser inside the parlor. Once you have taken the soap scented key, travel east. And then, make it so that the soap scented safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented key from dresser<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to lift the type K key from the floor of the cubicle. If you have got the type K key, unlock the type K safe with the type K key. And then, doublecheck that the type K safe inside the cubicle is opened. And then, recover the Quote of the Day Calendar from the type K safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You can see a locked type K safe. You can see a table. But the thing is empty, unfortunately. You can make out a desk. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the desk! oh well.
There is a closed gateway leading north. There is a closed hatch leading west.
There is a cabbage and a type K key on the floor.
You are carrying nothing.

your action:

Response: take type K key<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>take Quote of the Day Calendar from type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the east. With that done, try to go south. And then, attempt to take a trip west. And then, close the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You can make out an armchair. The armchair is usual. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. Then, go east. With that accomplished, pick up the Cat Calendar from the desk. And then, drop the Cat Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from desk<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to venture east. With that accomplished, move north. Okay, and then, venture west. Following that, open the type A box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
There is a closed gate leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger, a loaf of bread, a cookie and a blender.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. If you can succeed at that, attempt to venture east. Then, recover the loaf of bread from the floor of the kitchen. With the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a knife and an Advent Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move east. Next, go to the south. After that, retrieve the keyboard from the stand within the studio. And then, put the keyboard inside the toolbox in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a plant and a binder.

your action:

Response: go east<|im_end|>go south<|im_end|>take keyboard from stand<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, make an attempt to go to the east. With that accomplished, ensure that the TextWorld style safe is open. Then, you can deposit the printer into the TextWorld style safe inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
You make out a bench. The bench is typical. But the thing is empty.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a printer and a plant.

your action:

Response: go south<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert printer into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. With that accomplished, recover the grape from the floor of the cellar. With the grape, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
There is an open gate leading north. There is an open hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to move west. That done, pick-up the passkey from the floor of the cellar. Then, go east. Following that, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
A rusty notice tells you that you are now in the salon.
A closed box, which looks standard, is in the corner.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the hatch is unlocked. And then, open the hatch within the canteen. Then, make an attempt to move west. With that over with, pick up the shadfly from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a fondue, a sandwich, a keycard and a mat.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, open the portal. Then, make an attempt to venture west. Once you get around to doing that, lift the potato from the floor of the steam room. After taking the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a burger, a cabbage, a pizza and a pair of pants.

your action:

Response: open portal<|im_end|>go west<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to move east. Once you get around to doing that, retrieve the Canadian style latchkey from the American limited edition box within the office. And then, make absolutely sure that the Canadian style locker is unlocked. Then, open the Canadian style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber, a passkey and a broom.

your action:

Response: go east<|im_end|>take Canadian style latchkey from American limited edition box<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move south. With that over with, travel west. With that done, recover the keycard from the floor of the kitchenette. After you have picked up the keycard, lock the safe in the kitchenette with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
You scan the room for a shelf, and you find a shelf. The shelf is usual. The shelf appears to be empty.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a fly larva and a napkin.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. With that over with, lift the stick of butter from the floor of the spare room. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You see a case. Make a note of this, you might have to put stuff on or in it later on.
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a berry, an Advent Calendar and a mouse on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel east. After that, pick up the butterfly from the Henderson's style locker. Then, go to the west. That done, ditch the butterfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading west. You need an unguarded exit? You should try going east.
There is a mat on the floor.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>take butterfly from Henderson's style locker<|im_end|>go west<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, take a trip east. And then, head south. With that over with, make an effort to travel west. And then, retrieve the sock from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
Oh wow! Is that what I think it is? It is! It's a trunk. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make sure that the portal is unlocked with the latchkey. And then, make absolutely sure that the portal in the launderette is wide open. Then, attempt to take a trip west. And then, retrieve the insect from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You start to take note of what's in the room.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying: a sandwich and a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the cabinet. And then, look and see that the box is unlocked. Then, ensure that the box inside the sauna is open. And then, recover the shadfly from the box within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
You can see a box. You make out an opened normal looking cabinet right there by you. The cabinet contains a passkey. You see a gleam over in a corner, where you can see a case. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a cookie and a keycard.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, insert the formless latchkey into the formless hatch in the laundry place's lock to unlock it. And then, ensure that the formless hatch in the laundry place is open. And then, make an attempt to venture east. Following that, close the cabinet in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one.
There is a closed formless hatch leading east. There is an unblocked exit to the north.
There is a broom on the floor.
You are carrying: a formless latchkey.

your action:

Response: unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the latchkey from the floor of the kitchen. And then, take a trip south. With that accomplished, travel east. That done, unlock the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a grape, a cookie, a licorice strip and a shadfly.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to move south. Then, ensure that the case is open. Having opened the case, retrieve the mouse from the case. And then, you can insert the mouse inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a coconut and a broccoli.

your action:

Response: go south<|im_end|>open case<|im_end|>take mouse from case<|im_end|>insert mouse into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to lift the spherical latchkey from the floor of the office. Then, unlock the spherical safe. Then, ensure that the spherical safe inside the office is open. And then, retrieve the staple from the spherical safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a locked spherical safe in the room. As if things weren't amazing enough already, you can even see a locker. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading east. There is a closed passageway leading west.
There is a spherical latchkey and a folder on the floor.
You are carrying: a candy bar and a carrot.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel west. Then, try to go to the south. Next, go south. Next, lift the plant from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You can barely contain your excitement.
There is an unguarded exit to the west.
You are carrying: a stick of butter, a passkey, a pillow and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the passageway. After that, go to the east. With that over with, retrieve the type M latchkey from the floor of the playroom. After getting the type M latchkey, unlock the type M chest within the playroom with the type M latchkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
A well framed notice tells you that you are now in the shower.
You make out a locked box here. An open standard looking basket is nearby. What a letdown! The basket is empty!
There is a closed passageway leading east. You need an unblocked exit? You should try going north.
You are carrying: a coconut, a key, a towel, a nest of bunnies and a bug.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take type M latchkey<|im_end|>unlock type M chest with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Next, head south. Then, pick-up the type G passkey from the floor of the playroom. After that, look and see that the type G gate inside the playroom is locked with the type G passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a chocolate bar and a Canadian key.

your action:

Response: go south<|im_end|>go south<|im_end|>take type G passkey<|im_end|>lock type G gate with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the cuboid box within the attic is ajar. And then, pick up the shadfly from the cuboid box in the attic. If you can get your hands on the shadfly, go to the east. Following that, throw the shadfly on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one. The room is well lit.
You can see a closed cuboid box.
There is an exit to the east. Don't worry, it is unguarded.
There is a cuboid keycard on the floor.
You are carrying: a stick of butter, a butterfly, a keyboard and a folder.

your action:

Response: open cuboid box<|im_end|>take shadfly from cuboid box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the west. After that, go south. And then, make an effort to venture east. And then, close the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is a closed gateway leading east. There is an open portal leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, open the spherical chest. And then, pick up the lampshade from the spherical chest. After stealing the lampshade, make an effort to venture east. Next, toss the lampshade on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place. You begin looking for stuff.
You can make out a closed spherical chest.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying: a pear, a burger and a lavender scented keycard.

your action:

Response: open spherical chest<|im_end|>take lampshade from spherical chest<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the huckleberry.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying: a sandwich, a huckleberry, a keycard and a Microsoft style key.

your action:

Response: eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an effort to move north. After that, venture west. And then, pick-up the TextWorld passkey from the floor of the chamber. And then, lock the TextWorld box with the TextWorld passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty usual here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, open the gateway within the dish-pit. Then, go east. Okay, and then, take the insect from the toolbox. With the insect, deposit the insect on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
There is a closed gateway leading east. There is a closed portal leading north.
You are carrying: a salad, a legume, a sandwich and a fork.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take insect from toolbox<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to head south. With that accomplished, make an attempt to head west. And then, ensure that the safe is open. After pulling open the safe, take the mug from the safe within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
Look out! It's a- oh, never mind, it's just a fridge. The fridge contains a garlic clove. You wonder idly who left that here.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter, a keycard, a shadfly, a fly larva and a shoe.

your action:

Response: go south<|im_end|>go west<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, try to go south. With that accomplished, attempt to venture east. And then, make an effort to go north. With that done, open the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
There is a teaspoon on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the nest of beetles from the floor of the chamber. If you can get your hands on the nest of beetles, move north. And then, make an attempt to venture west. Okay, and then, place the nest of beetles on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a bookshelf. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a nest of beetles on the floor.
You are carrying: a fondue, a key, a broom and a towel.

your action:

Response: take nest of beetles<|im_end|>go north<|im_end|>go west<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be good if you could retrieve the fresh laundry scented passkey from the display in the cubicle. Then, make an effort to go south. After that, make an attempt to move south. That done, look and see that the fresh laundry scented box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a display. The display contains a fresh laundry scented passkey.
There is an open passageway leading east. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a type 9 key, a controller and a printer.

your action:

Response: take fresh laundry scented passkey from display<|im_end|>go south<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, check that the type 8 gate is unlocked with the type 8 latchkey. Then, open the type 8 gate in the study. And then, make an effort to travel east. Then, lift the printer from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a lovely smell, and follow it to a display. The light flickers for a second, but nothing else happens.
There is a closed type 8 gate leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a type 8 latchkey.

your action:

Response: unlock type 8 gate with type 8 latchkey<|im_end|>open type 8 gate<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to venture west. Then, make an attempt to move south. With that done, take a trip east. And then, pick up the pillow from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. Let's see what's in here.
There is a closed door leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread and a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be good if you could venture west. Once you finish that, make an attempt to head south. Then, travel east. Then, make sure that the box in the workshop is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a pear, a peanut, an apple and a desktop computer.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to ensure that the coffer is open. If you have opened the coffer, pick up the broom from the coffer inside the basement. If you can get your hands on the broom, try to move west. After that, you can insert the broom inside the cabinet in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
You make out a closed coffer close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 0 passkey and a monitor.

your action:

Response: open coffer<|im_end|>take broom from coffer<|im_end|>go west<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the locker inside the kitchenette. And then, take the latchkey from the locker. And then, insert the latchkey into the box inside the kitchenette's lock to unlock it. Then, ensure that the box inside the kitchenette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You can see a box. You smell a hideous smell, and follow it to a locker.
There is a closed door leading north. There is a closed portal leading west.
There is a keycard on the floor.
You are carrying: a potato, a sandwich and a cuboid passkey.

your action:

Response: open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, head east. Okay, and then, unlock the safe. After that, open the safe. After that, recover the paper towel from the safe in the shower. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cranberry, a grape, a latchkey, a worm and a golf ball.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. After that, head east. Following that, try to go to the north. Okay, and then, recover the insect from the bowl within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You can see a platter. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
There is an onion on the floor.
You are carrying: a cauliflower and a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take insect from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go east. If you can manage that, travel south. Next, make an effort to take a trip west. With that over with, retrieve the mop from the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
What's that over there? It looks like it's a bowl. However, the bowl, like an empty bowl, has nothing on it.
There is a closed hatch leading west. There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear, a pizza and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture west. After that, take the cashew from the shelf inside the bedchamber. With the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
Look over there! a freezer.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to travel south. Then, go to the west. And then, close the hatch. And then, lock the hatch in the studio with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard, a pair of headphones, a tv and a glass.

your action:

Response: go south<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel west. With that done, make an effort to take a trip south. Following that, try to take a trip east. And then, close the case within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
There is a closed hatch leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a potato, a peanut, a stick of butter, a soap scented key, a folder and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, insert the latchkey into the portal in the sauna's lock to unlock it. After that, open the portal in the sauna. After that, go to the south. Once you get around to doing that, retrieve the cane from the counter inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You make out a basket. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading north. There is a closed portal leading south.
You are carrying: a latchkey, a soap dispenser and a bug.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take cane from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to go to the west. With that over with, pick up the formless keycard from the stand within the garage. And then, take a trip south. And then, Deposit the formless keycard into the formless safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You begin looking for stuff.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a ladle on the floor.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take formless keycard from stand<|im_end|>go south<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take a trip east. Once you succeed at that, recover the broom from the floor of the laundry place. Then, try to move west. Okay, and then, place the broom on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin looking for stuff.
You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture west. Then, lift the knife from the floor of the scullery. After that, travel east. Once you accomplish that, put the knife on the recliner in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. The room is well lit.
You make out an opened dresser. The dresser contains a textbook. You can make out a recliner. The recliner is normal. Unfortunately, there isn't a thing on it.
There is an open gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a shoe and a glove.

your action:

Response: go west<|im_end|>take knife<|im_end|>go east<|im_end|>put knife on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take a trip north. Then, head east. And then, take the latchkey from the locker in the garage. And then, unlock the chest within the garage with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a stick of butter, a Comic Strip Calendar and a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to travel east. And then, attempt to head north. Following that, make an effort to head west. That done, look and see that the bureau in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You begin looking for stuff.
You can see an opened safe in the room. The safe is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, take a trip north. Then, pick up the passkey from the floor of the steam room. After that, try to move south. That done, make it so that the chest is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong. You begin looking for stuff.
You scan the room for a chest, and you find a chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a TextWorld latchkey and a plant.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, take a trip west. And then, ensure that the hatch is open. Then, make an effort to go to the south. Following that, close the chest in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a lavender scented safe. Something scurries by right in the corner of your eye. Probably nothing. What's that over there? It looks like it's a bench. The bench is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. Once you get around to doing that, open the portal inside the shower. After that, go to the east. After that, pick up the textbook from the bar in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in a place we're calling a parlor. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a mantle. The mantle is typical. The mantle appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a durian, a tablet, a sponge and a keyboard.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take textbook from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. With that done, go to the east. That done, go to the south. And then, take the Quote of the Day Calendar from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a bookshelf. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a durian, a fondue, a cuboid latchkey, a shadfly and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. That done, attempt to venture west. And then, go to the south. And then, recover the cd from the desk within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You make another one of your grand eccentric entrances into a laundry place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a sponge and a dvd.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cd from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go north. Then, go west. With that accomplished, make an effort to travel south. Following that, pick up the insect from the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual one. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a stick of butter and a cookie on the floor.
You are carrying: an American passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take insect from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to travel south. After that, make an attempt to go west. With that done, pick-up the latchkey from the floor of the bedchamber. And then, make sure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, open the hatch inside the workshop. And then, make an effort to go to the south. And then, recover the Canadian style key from the bed. After that, insert the Canadian style key into the Canadian style locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a cabinet. You rest your hand against a wall, but you miss the wall and fall onto a chair. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take Canadian style key from bed<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, attempt to go west. With that done, try to take a trip north. Then, close the chest in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You start to take note of what's in the room.
Look over there! a dresser.
There is a closed door leading north. There is an open portal leading west. There is an unguarded exit to the south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to move north. Then, attempt to go to the east. Next, recover the Canadian key from the floor of the scullery. Then, unlock the Canadian passageway in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a bug, a broom and a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>take Canadian key<|im_end|>unlock Canadian passageway with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip south. That done, make an attempt to go to the west. Then, retrieve the backup calendar from the shelf. After that, put the backup calendar on the bookshelf in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed type 9 safe in the corner. You can make out a couch. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a type 9 latchkey and a book.

your action:

Response: go south<|im_end|>go west<|im_end|>take backup calendar from shelf<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make it so that the box is opened. After pulling open the box, pick up the spherical latchkey from the box. With the spherical latchkey, unlock the spherical chest within the cookhouse with the spherical latchkey. And then, open the spherical chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
You can see a spherical chest. You can see a box.
There is a closed gateway leading east. There is a closed passageway leading west.
There is a latchkey on the floor.
You are carrying: a gooseberry, a sandwich and a worm.

your action:

Response: open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>