Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, insert the Canadian style keycard into the Canadian style passageway's lock to unlock it. Having unlocked the Canadian style passageway, open the Canadian style passageway. And then, go south. After that, pick up the paper towel from the bench within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed Canadian style passageway leading south. There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to go to the west. Then, move north. And then, go to the east. And then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. You begin to take stock of what's here.
You make out a platter. But the thing is empty, unfortunately. Silly platter, silly, empty, good for nothing platter. Hey, want to see a plate? Look over there, a plate. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to go south. Then, head east. After that, make an effort to travel north. Okay, and then, open the passageway. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You can see an opened safe. The safe contains a coconut. Hey, want to see a workbench? Look over there, a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. Aw, here you were, all excited for there to be things on it! Look over there! a rack. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a licorice strip, a peanut and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to head west. And then, pick-up the spherical passkey from the floor of the salon. After that, try to move east. With that done, unlock the spherical locker in the playroom with the spherical passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one. You begin to take stock of what's here.
You make out a spherical locker.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip south. Then, make an effort to go west. Then, travel north. Then, close the freezer inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard kind of place.
You can make out a trunk. You check the price tag that hangs off the trunk. A hundred dollars?! That's ridiculous! I have a person who could get you one of those for 80 bucks!
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie, a legume, a tv and a plant.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel south. Then, attempt to head east. With that done, pick up the loaf of bread from the floor of the spare room. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You see an opened type O locker. The type O locker contains a type O key.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear and a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Following that, make an attempt to take a trip south. Then, take the fondue from the bureau in the study. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie, a Henderson's limited edition passkey and a cd.

your action:

Response: go west<|im_end|>go south<|im_end|>take fondue from bureau<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, look and see that the type T box inside the attic is unlocked. Then, ensure that the type T box within the attic is open. Then, recover the raspberry from the type T box within the attic. If you can get your hands on the raspberry, eat the raspberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You can make out a locked type T box nearby.
There is a closed gate leading south. There is a closed passageway leading west.
You are carrying: a fondue, a sandwich and a type T latchkey.

your action:

Response: unlock type T box with type T latchkey<|im_end|>open type T box<|im_end|>take raspberry from type T box<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go east. Once you manage that, attempt to head south. And then, pick up the chocolate bar from the case inside the cubicle. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's awesome that you're in a kitchen now. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a stick of butter, a fondue and a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take chocolate bar from case<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, venture south. Then, travel east. After that, pick up the blender from the table. And then, insert the blender inside the refrigerator inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a saucepan. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove and a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>take blender from table<|im_end|>insert blender into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, attempt to move south. Following that, pick up the chocolate bar from the desk in the bedroom. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a spork on the floor.
You are carrying: a burger, a pair of headphones and a disk.

your action:

Response: go east<|im_end|>go south<|im_end|>take chocolate bar from desk<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to travel east. With that accomplished, try to take a trip south. Once you accomplish that, venture west. And then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a keycard and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make it so that the door in the basement is open. After pulling open the door, take a trip west. Then, retrieve the sandwich from the floor of the workshop. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a rack. The rack is ordinary. The rack appears to be empty. You move on, clearly infuriated by TextWorld. You can see a counter. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a counter in a room.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a hat.

your action:

Response: open door<|im_end|>go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, venture west. Then, take the monitor from the dresser. If you can get your hands on the monitor, head east. With that accomplished, you can put the monitor inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You see an opened toolbox, which looks normal, right there by you. The toolbox is empty! What a waste of a day!
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>insert monitor into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, take a trip north. If you can manage that, pick up the stick of butter from the coffer. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a cookie and a tv.

your action:

Response: go north<|im_end|>take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. After that, try to venture west. And then, head south. Okay, and then, make sure that the gateway is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an open gateway leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a keyboard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. That done, pick up the staple from the floor of the study. Then, try to head east. And then, put the staple on the bed stand within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You see a gleam over in a corner, where you can see a bed stand. The bed stand is standard. The bed stand appears to be empty. Hopefully this doesn't make you too upset.
There is an open gate leading west. There is an unblocked exit to the east.
You are carrying: a stick of butter and a tv.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>put staple on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the hatch within the recreation zone is unlocked. After that, open the hatch. After that, go north. And then, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. The room is well lit.
You make out a spherical safe.
There is a closed gate leading east. There is a closed hatch leading north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a spherical passkey on the floor.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, make sure that the chest is unlocked with the key. After unlocking the chest, make it so that the chest inside the workshop is wide open. Then, recover the keycard from the chest in the workshop. If you can get your hands on the keycard, lock the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You make out a closed box close by. You make out a locked chest, which looks ordinary, close by.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a gummy bear, a legume and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel west. If you can succeed at that, venture north. That done, go east. After that, retrieve the bug from the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
You see a locked non-euclidean safe.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean key on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to go west. After that, attempt to take a trip north. That done, pick up the burger from the type 4 safe. And then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take burger from type 4 safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Microsoft passkey from the toolbox within the workshop. Then, venture west. And then, attempt to move north. Once you manage that, unlock the Microsoft gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You can barely contain your excitement.
You can make out a toolbox. The toolbox contains a Microsoft passkey.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: an iron, a bug and a mat.

your action:

Response: take Microsoft passkey from toolbox<|im_end|>go west<|im_end|>go north<|im_end|>unlock Microsoft gateway with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the Canadian limited edition gate is unlocked. After that, doublecheck that the Canadian limited edition gate is open. And then, make an attempt to go west. Following that, make it so that the Canadian limited edition gate is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
There is a closed passageway leading north. There is a closed Canadian limited edition gate leading west.
You are carrying: a Canadian limited edition latchkey and a coffee cup.

your action:

Response: unlock Canadian limited edition gate with Canadian limited edition latchkey<|im_end|>open Canadian limited edition gate<|im_end|>go west<|im_end|>close Canadian limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, retrieve the formless key from the floor of the scullery. Having picked up the formless key, unlock the formless locker in the scullery with the formless key. Then, make absolutely sure that the formless locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You make out a board. On the board you can see a shirt.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cane and a fly larva.

your action:

Response: go north<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head west. Once you get around to doing that, pick up the printer from the bookshelf. If you can get your hands on the printer, move east. And then, place the printer on the bar within the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You start to take note of what's in the room.
You make out a bar. The bar is ordinary. But the thing hasn't got anything on it.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a durian, a broccoli and a towel.

your action:

Response: go west<|im_end|>take printer from bookshelf<|im_end|>go east<|im_end|>put printer on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the gate. Having unlocked the gate, look and see that the gate in the shower is open. And then, head west. Then, sit the printer on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is a closed gate leading west. There is an open passageway leading north.
You are carrying: a licorice strip, a key and a printer.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture south. After that, take a trip east. Then, retrieve the Comic Strip Calendar from the locker. After that, you can put the Comic Strip Calendar inside the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. The room is well lit.
Were you looking for a box? Because look over there, it's a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gateway leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from locker<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the east. After that, make an attempt to take a trip south. That done, recover the keycard from the trunk in the salon. Then, doublecheck the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the scullery. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a kettle on the floor.
You are carrying: a fork.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from trunk<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, retrieve the type 0 passkey from the chest. Then, try to take a trip south. With that done, make absolutely sure that the type 0 safe inside the steam room is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a type 0 safe.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew and a candy bar.

your action:

Response: go north<|im_end|>take type 0 passkey from chest<|im_end|>go south<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel north. Once you get around to doing that, try to venture east. And then, venture south. Next, retrieve the textbook from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a display. The display is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. With that done, go to the south. Okay, and then, pick up the keyboard from the armchair within the cubicle. And then, place the keyboard on the stand. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey and a stapler.

your action:

Response: go west<|im_end|>go south<|im_end|>take keyboard from armchair<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. After that, go north. If you can do that, lift the mug from the floor of the cookery. And then, deposit the mug inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a salad, a fondue and a desktop computer.

your action:

Response: go east<|im_end|>go north<|im_end|>take mug<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, travel north. Then, travel east. Once you accomplish that, try to travel south. And then, recover the lightbulb from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a latchkey and a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lightbulb from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the formless safe within the studio. And then, retrieve the keycard from the formless safe. With the keycard, make it so that the locker within the studio is unlocked with the keycard. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locker. You make out a formless safe.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a salad, a formless keycard, a monitor, a sponge and a teacup.

your action:

Response: open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. Next, go south. Once you do that, take the non-euclidean passkey from the chair. If you can get your hands on the non-euclidean passkey, look and see that the non-euclidean door inside the kitchenette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Look around you. Take it all in. It's not every day someone gets to be in a steam room.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar, a strawberry, a spherical passkey, a keycard and a Cat Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>take non-euclidean passkey from chair<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the Canadian style chest is open. Then, take the passkey from the Canadian style chest. And then, unlock the hatch. After that, make it so that the hatch inside the shower is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a Canadian style chest.
There is a closed hatch leading north. There is a closed passageway leading south. There is a closed door leading west.
You are carrying: a licorice strip, a stick of butter, a burger and a Canadian style passkey.

your action:

Response: open Canadian style chest<|im_end|>take passkey from Canadian style chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move east. Then, pick up the key from the floor of the spare room. After picking up the key, make an attempt to head south. After that, check that the box inside the sauna is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty normal here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe in the corner.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the north. Then, travel east. After that, attempt to venture south. After that, recover the novel from the suitcase inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one. I guess you better just go and list everything you see here.
You see a trunk.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a top hat, a sock and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take novel from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the gateway within the closet. After that, move south. Then, attempt to move west. That done, make it so that the door within the bedroom is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You begin to take stock of what's in the room.
What's that over there? It looks like it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it.
There is a closed gateway leading south. There is a closed hatch leading west.
You are carrying: an onion and a type 3 latchkey.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. And then, move south. Next, make it so that the type 4 locker is shut. After that, make it so that the type 4 locker in the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study. The room is well lit.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 4 passkey and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go south. Then, make an attempt to move west. And then, make it so that the box is opened. After that, place the towel into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume, a burger, a towel, a fly larva, a plant and a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>open box<|im_end|>insert towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture south. Following that, attempt to venture west. If you can get around to doing that, recover the latchkey from the case in the cubicle. After that, Insert the latchkey into the chest inside the cubicle to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, a passkey, a fly larva and a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from case<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to go west. That done, travel south. With that over with, travel east. And then, open the hatch in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
What's that over there? It looks like it's a chair. But the thing hasn't got anything on it. What's the point of an empty chair?
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a cantaloupe on the floor.
You are carrying: a loaf of bread, a legume, a keycard, an Advent Calendar and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, take a trip east. After that, make an effort to go to the south. And then, take a trip west. With that accomplished, close the safe in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a durian, a potato and a banana.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an attempt to take a trip east. With that accomplished, go to the south. Then, try to travel west. After that, look and see that the passageway in the closet is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to go north. And then, venture east. Following that, try to go south. With that over with, recover the worm from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
As if things weren't amazing enough already, you can even see a counter! The counter is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread, a passkey and a vacuum.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the west. Then, pick up the manuscript from the bench. And then, go south. And then, sit the manuscript on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a banana and a peanut.

your action:

Response: go west<|im_end|>take manuscript from bench<|im_end|>go south<|im_end|>put manuscript on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, try to venture south. With that accomplished, attempt to go east. Then, attempt to travel south. After that, make sure that the American style locker is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a plate. But the thing is empty, unfortunately. Hm. Oh well
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to go south. Then, travel east. Following that, retrieve the bowl from the Microsoft safe within the cookhouse. After that, drop the bowl on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a tv and a bug.

your action:

Response: go south<|im_end|>go east<|im_end|>take bowl from Microsoft safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Then, retrieve the cabbage from the chair. If you can get your hands on the cabbage, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying: an elderberry, a shirt and a ladle.

your action:

Response: go south<|im_end|>take cabbage from chair<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could venture south. Once you get around to doing that, try to go east. Then, take the tablet from the bench within the bedroom. After that, place the tablet on the recliner in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You see a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go east<|im_end|>take tablet from bench<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First stop, ensure that the passageway is open. And then, make an attempt to take a trip south. And then, make an attempt to go to the east. And then, make sure that the trunk is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You can make out a locked toolbox.
There is a closed passageway leading south. There is an open portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cookie, a plant, a fly larva and a bowl.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could travel west. Then, try to move south. And then, go east. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a coconut on the floor.
You are carrying: an onion and a Canadian key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go east. Once you do that, travel south. With that accomplished, try to venture south. Next, lift the nest of bats from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
You need an unblocked exit? You should try going east.
There is a cookie on the floor.
You are carrying: a loaf of bread, a pair of headphones and a synthesizer.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. And then, go north. Okay, and then, venture east. After that, ensure that the chest in the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a closed freezer.
There is a closed passageway leading north. There is an open door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard and a cuboid keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to go west. Following that, make absolutely sure that the passageway is open. Then, venture north. Then, lift the dvd from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
You need an unblocked exit? You should try going west.
You are carrying: a legume, a loaf of bread, a paper towel and a butterfly.

your action:

Response: go west<|im_end|>open passageway<|im_end|>go north<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture east. And then, make an attempt to venture south. Once you accomplish that, attempt to take a trip south. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a broccoli and a legume.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the north. Then, go to the west. With that done, take the spherical latchkey from the box. And then, unlock the spherical locker inside the studio with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, make an effort to move west. Next, travel north. After that, take a trip east. Next, retrieve the tv from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You can make out a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a pan. You see a bug on the pan.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture west. After that, pick-up the rectangular keycard from the floor of the cubicle. After that, make an attempt to move south. And then, make it so that the rectangular locker within the canteen is unlocked with the rectangular keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You can see a safe. Now that's what I call TextWorld!
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a blanket, a cloak and an Advent Calendar.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go west. And then, lift the formless key from the floor of the study. After that, make an attempt to move east. Following that, assure that the formless locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a locked formless locker.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take formless key<|im_end|>go east<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the teaspoon from the floor of the scullery. After that, go to the east. Once you manage that, go north. If you can get around to doing that, you can place the teaspoon into the freezer in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You smell an intriguing smell, and follow it to a platter. Now why would someone leave that there? The platter is usual. However, the platter, like an empty platter, has nothing on it. You can see a table. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a loaf of bread and a textbook.

your action:

Response: take teaspoon<|im_end|>go east<|im_end|>go north<|im_end|>insert teaspoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, try to go to the east. Once you accomplish that, pick up the sponge from the table. And then, take a trip west. With that accomplished, place the sponge on the shelf within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. But there isn't a thing on it.
There is an open portal leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a poem, a stapler and a fly larva.

your action:

Response: go east<|im_end|>take sponge from table<|im_end|>go west<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to unlock the type P passageway. And then, make sure that the type P passageway is open. Then, attempt to take a trip west. With that done, make it so that the type P passageway inside the bedroom is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You start to take note of what's in the room.
There is a closed door leading north. There is a closed type P passageway leading west.
There is a cookie on the floor.
You are carrying: a grape, a loaf of bread, a gummy bear, an onion, a banana and a type P keycard.

your action:

Response: unlock type P passageway with type P keycard<|im_end|>open type P passageway<|im_end|>go west<|im_end|>close type P passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move east. Then, make an attempt to travel south. After that, ensure that the dresser is open. And then, insert the printer into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You make out a box. What a letdown! The box is empty!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a latchkey and a monitor on the floor.
You are carrying: a key, a printer and a Cat Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>open dresser<|im_end|>insert printer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could head west. If you can do that, recover the cookie from the floor of the study. If you have picked up the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You can see a closed TextWorld style safe.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a cashew, a peanut and a TextWorld style passkey.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the spherical safe inside the laundromat is wide open. Then, pick up the soap scented passkey from the spherical safe. And then, make absolutely sure that the soap scented door is unlocked. And then, open the soap scented door within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You scan the room for a spherical safe, and you find a spherical safe. Now that's what I call TextWorld!
There is a closed soap scented door leading east. There is a closed portal leading west.
You are carrying: an apple, a spherical keycard, a butterfly, a pen and a paper towel.

your action:

Response: open spherical safe<|im_end|>take soap scented passkey from spherical safe<|im_end|>unlock soap scented door with soap scented passkey<|im_end|>open soap scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to take a trip west. And then, move south. After that, try to travel east. Okay, and then, recover the Comic Strip Calendar from the locker inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a passkey and a teaspoon.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip west. With that done, attempt to go to the north. Next, make absolutely sure that the American limited edition locker within the closet is opened. Then, you can place the broom into the American limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in a place we're calling a launderette.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli, a peanut, a stick of butter, a pizza and a broom.

your action:

Response: go west<|im_end|>go north<|im_end|>open American limited edition locker<|im_end|>insert broom into American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the chest in the pantry is open. Then, pick up the frisbee from the chest. And then, move east. Once you accomplish that, rest the frisbee on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This is going to sound unbelievable, but you've just entered a pantry. You start to take note of what's in the room.
You can see a closed chest close by.
You need an unguarded exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a candy bar, a loaf of bread, a chocolate bar and a shadfly.

your action:

Response: open chest<|im_end|>take frisbee from chest<|im_end|>go east<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. With that done, travel south. After that, make an attempt to take a trip west. After that, take the fly larva from the counter. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. Let's see what's in here.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to head north. Following that, try to travel east. And then, make an attempt to take a trip south. After that, retrieve the shadfly from the drawer in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You can make out a display.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a latchkey and a lamp.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to move west. After that, retrieve the worm from the floor of the spare room. Then, try to travel east. With that accomplished, ditch the worm on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You make out a display. The display is empty, what a horrible day!
There is a closed gateway leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. And then, pick up the paper towel from the spherical locker. Then, venture north. After that, put the paper towel on the mantle inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
You can make out a cuboid locker.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical latchkey, a cuboid keycard and a pencil.

your action:

Response: go east<|im_end|>take paper towel from spherical locker<|im_end|>go north<|im_end|>put paper towel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go to the east. With that accomplished, retrieve the latchkey from the bench in the sauna. Then, assure that the locker in the sauna is unlocked. After that, open the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You see a freezer. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger and a textbook.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could move south. And then, make an effort to venture east. Following that, retrieve the lamp from the mantelpiece in the chamber. With the lamp, insert the lamp into the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower. You start to take note of what's in the room.
What's that over there? It looks like it's a bench. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lamp from mantelpiece<|im_end|>insert lamp into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to go to the south. And then, venture east. Next, pick-up the pear from the floor of the canteen. Once you have picked up the pear, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bed stand. The bed stand is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, retrieve the sandwich from the type K box. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You make out a type K box. The type K box contains a sandwich and a type K key. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard and a shoe.

your action:

Response: take sandwich from type K box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick-up the pillow from the floor of the bar. Then, venture south. After that, make an effort to head east. With that done, toss the pillow on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
There is a durian and a pillow on the floor.
You are carrying: a loaf of bread, a keycard and a bug.

your action:

Response: take pillow<|im_end|>go south<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could retrieve the latchkey from the floor of the parlor. With the latchkey, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. And then, recover the bug from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You have walked into a parlor. Not the parlor you'd expect. No, this is a parlor.
You see a locked usual looking locker here.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a peanut and a poem.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. That done, head east. And then, take a trip north. If you can accomplish that, recover the book from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a lingonberry, a burger, a lampshade, a printer and a keyboard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, unlock the door with the latchkey. And then, ensure that the door is open. Then, make an attempt to take a trip south. After that, doublecheck that the door within the canteen is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
As if things weren't amazing enough already, you can even see a board. The board is ordinary. But there isn't a thing on it. This always happens!
There is a closed portal leading north. There is a closed door leading south.
There is a shadfly on the floor.
You are carrying: a legume and a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. Then, go to the east. And then, retrieve the lightbulb from the floor of the attic. Then, sit the lightbulb on the rack inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. I guess you better just go and list everything you see here.
You can see a counter. The counter is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a poem.

your action:

Response: go south<|im_end|>go east<|im_end|>take lightbulb<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the TextWorld style latchkey from the saucepan. Then, unlock the TextWorld style safe with the TextWorld style latchkey. Having unlocked the TextWorld style safe, open the TextWorld style safe inside the canteen. And then, recover the mug from the TextWorld style safe inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld style safe. You see a chest. The chest is empty! What a waste of a day! You can make out a saucepan. You shudder, but continue examining the saucepan. On the saucepan you can see a TextWorld style latchkey. You scan the room, seeing a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading west. There is an open portal leading south.
You are carrying: a passkey and a keyboard.

your action:

Response: take TextWorld style latchkey from saucepan<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take mug from TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, go to the east. And then, make an effort to head north. After that, try to go west. Then, open the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
There is a closed passageway leading north. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a candy bar, a worm and a frisbee.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make sure that the cake scented locker inside the salon is unlocked with the cake scented keycard. Then, assure that the cake scented locker is wide open. Then, pick up the formless latchkey from the cake scented locker in the salon. And then, make absolutely sure that the formless chest is locked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. Let's see what's in here.
You can see a closed formless chest. You hear a noise behind you and spin around, but you can't see anything other than a cake scented locker. You can make out a locked soap scented locker. You can make out a couch. The couch is normal. But the thing is empty, unfortunately.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cake scented keycard and an insect.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take formless latchkey from cake scented locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. With that accomplished, make an attempt to head west. And then, venture north. After that, retrieve the coffee cup from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. Let's see what's in here.
You can see a non-euclidean locker.
There is an open gate leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a non-euclidean keycard on the floor.
You are carrying: a broccoli, a cauliflower, a loaf of bread, a bug and a tv.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. That done, try to move east. Okay, and then, retrieve the candy bar from the chest inside the sauna. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. Let's see what's in here.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. The shelf appears to be empty.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: an American passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to travel south. Next, venture east. And then, retrieve the Canadian key from the cabinet. And then, Insert the Canadian key into the Canadian locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a worm and a vacuum.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian key from cabinet<|im_end|>lock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the south. Then, travel south. If you can get through with that, move east. Next, lift the golf tee from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
You make out a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a stick of butter, a keycard and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. With that accomplished, retrieve the pair of headphones from the floor of the spare room. After picking up the pair of headphones, travel east. After that, sit the pair of headphones on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread and a laptop.

your action:

Response: go south<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>put pair of headphones on mantelpiece<|im_end|>