Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the type 4 gate. After unlocking the type 4 gate, make absolutely sure that the type 4 gate in the dish-pit is wide open. Then, attempt to go to the east. That done, close the type 4 gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is a closed type 4 gate leading east. There is a closed hatch leading north.
There is a stick of butter on the floor.
You are carrying: a pizza, a berry, a type 4 key and a paper towel.

your action:

Response: unlock type 4 gate with type 4 key<|im_end|>open type 4 gate<|im_end|>go east<|im_end|>close type 4 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip west. With that accomplished, pick-up the vacuum from the floor of the restroom. If you can get your hands on the vacuum, make an effort to go east. Then, you can put the vacuum inside the basket in the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You make another one of your grand eccentric entrances into a laundromat.
You can see an opened basket close by. The basket contains a chocolate bar.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a sandwich and a sock.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. And then, pick-up the key from the floor of the studio. After that, try to move east. Once you get around to doing that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. You begin to take stock of what's here.
A locked box is in the room. You can see a couch. I guess it's true what they say, if you're looking for a couch, go to TextWorld. The couch is ordinary. However, the couch, like an empty couch, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear, a nest of beetles and a pen.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the rectangular keycard from the floor of the closet. Then, try to travel east. With that done, assure that the rectangular locker within the cellar is shut. And then, Insert the rectangular keycard into the rectangular locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You need an unblocked exit? You should try going east.
There is a rectangular keycard on the floor.
You are carrying: a Henderson's style keycard and a controller.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, venture east. With that done, make an attempt to take a trip north. With that over with, make absolutely sure that the chest is unlocked. Then, assure that the chest is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich, a salad, a passkey, a type 4 keycard, a shadfly and a teapot.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel north. And then, take a trip east. Okay, and then, go south. If you can get around to doing that, open the hatch in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
There is a closed hatch leading east. There is a closed gate leading south. There is an exit to the north. Don't worry, it is unguarded.
There is a Cat Calendar on the floor.
You are carrying: a garlic clove, a non-euclidean key, a pencil and a cane.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First step, make an effort to go to the west. And then, try to go south. With that over with, move east. Next, close the display inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You can see a closed chest.
There is a closed door leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a burger and a kettle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to doublecheck that the locker is unlocked with the latchkey. After unlocking the locker, assure that the locker in the office is wide open. After that, pick up the printer from the locker. Then, sit the printer on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to saunter into a normal one.
You smell an intriguing smell, and follow it to a locker. You can see a cabinet. Oh wow! Is that what I think it is? It is! It's a bookshelf. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a cashew, a coconut and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the American keycard from the floor of the study. After that, go to the south. That done, move west. After that, insert the American keycard into the American safe in the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked locker nearby.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is an American keycard on the floor.
You are carrying: a latchkey and a fork.

your action:

Response: take American keycard<|im_end|>go south<|im_end|>go west<|im_end|>unlock American safe with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the spherical latchkey from the refrigerator in the kitchen. Once you have got the spherical latchkey, attempt to go east. Following that, unlock the spherical gateway within the dish-pit. After you have unlocked the spherical gateway, make absolutely sure that the spherical gateway inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened refrigerator in the corner. The refrigerator contains a spherical latchkey and a teacup.
There is an unblocked exit to the east.
You are carrying: a coconut, a licorice strip and a keycard.

your action:

Response: take spherical latchkey from refrigerator<|im_end|>go east<|im_end|>unlock spherical gateway with spherical latchkey<|im_end|>open spherical gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel south. After that, pick up the plant from the mantelpiece. Then, venture north. And then, toss the plant on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading east. There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take plant from mantelpiece<|im_end|>go north<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture east. After that, look and see that the case in the sauna is wide open. Then, pick up the paper towel from the case. And then, place the paper towel on the bench inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You see a toolbox.
You need an unblocked exit? You should try going east.
You are carrying: a towel.

your action:

Response: go east<|im_end|>open case<|im_end|>take paper towel from case<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. That done, go to the east. Then, pick-up the key from the floor of the laundry place. After that, unlock the door with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty typical here. You begin to take stock of what's here.
You see a shelf. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a sandwich and a stick of butter.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Then, make an effort to venture west. Okay, and then, make an attempt to travel south. Okay, and then, retrieve the laptop from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. The room is well lit.
You make out a locker. The locker is empty, what a horrible day!
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take laptop from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to go to the west. Then, travel south. Then, make an effort to go to the east. And then, look and see that the refrigerator is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal.
Were you looking for a counter? Because look over there, it's a counter. The counter is ordinary. But the thing hasn't got anything on it. You see a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cashew, a loaf of bread, a cuboid keycard and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the door inside the shower. After that, try to venture west. And then, doublecheck that the door in the washroom is closed. Having shut the door, assure that the door within the washroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. There is a closed door leading west.
You are carrying: a potato, a broccoli, a sandwich, a keycard, a passkey, a lamp, a bowl and a coffee cup.

your action:

Response: open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. And then, attempt to venture west. With that accomplished, make an attempt to travel south. That done, pick up the shadfly from the mantle in the study. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it typical? You better believe it is.
You see a type E box.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type E key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the hatch in the bedchamber is open. Then, make an attempt to travel east. Okay, and then, open the type D locker. And then, recover the keyboard from the type D locker inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a sandwich, a cauliflower, a type D latchkey, a latchkey, a bug and a pair of headphones.

your action:

Response: open hatch<|im_end|>go east<|im_end|>open type D locker<|im_end|>take keyboard from type D locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip north. With that over with, attempt to head east. Then, take the Comic Strip Calendar from the type T chest within the cubicle. With the Comic Strip Calendar, you can put the Comic Strip Calendar into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just moved into a cookery.
You see an opened freezer in the room. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a durian, a type T key, a broom, a plant and a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>take Comic Strip Calendar from type T chest<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, assure that the case within the kitchenette is open. After pulling open the case, recover the key from the case. After that, assure that the hatch inside the kitchenette is unlocked with the key. And then, make sure that the hatch is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You begin to take stock of what's here.
You see a case. Hmmm... what else, what else?
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a fondue, an insect and a paper towel.

your action:

Response: open case<|im_end|>take key from case<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. If you can accomplish that, attempt to go south. And then, make an effort to travel west. After that, lift the tablet from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one.
Oh, great. Here's a refrigerator. The refrigerator is empty, what a horrible day! You see a locked freezer here.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a chocolate bar, a vanilla scented passkey, a bowl, a worm and a disk.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to venture north. With that over with, take a trip east. And then, ensure that the drawer is open. Then, recover the towel from the drawer within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You see a locker. What's that over there? It looks like it's a rack. Why don't you take a picture of it, it'll last longer! The rack is normal. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broccoli and a novel.

your action:

Response: go north<|im_end|>go east<|im_end|>open drawer<|im_end|>take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to head north. Then, try to move west. Following that, pick up the tv from the dresser inside the playroom. Then, deposit the tv on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a teaspoon and a soap dispenser.

your action:

Response: go north<|im_end|>go west<|im_end|>take tv from dresser<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, travel east. And then, make an effort to travel south. After that, attempt to go west. And then, pick up the pillow from the dresser inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a berry, a pizza and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pillow from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. Then, pick-up the passkey from the floor of the cubicle. After you have got the passkey, make an effort to move west. Once you manage that, check that the safe within the study is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to retrieve the passkey from the shelf in the shower. If you have got the passkey, check that the box inside the shower is unlocked with the passkey. And then, doublecheck that the box is opened. After that, insert the pair of pants into the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a locked box. You see a gleam over in a corner, where you can see a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a passkey.
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a loaf of bread, a pair of pants, a lightbulb and a coffee cup.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert pair of pants into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to move north. Then, try to travel east. After that, attempt to go to the south. Then, pick up the cushion from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cucumber, a peanut and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the type 8 key from the bookshelf inside the study. Then, go to the east. With that over with, make an effort to move north. Okay, and then, check that the type 8 locker is unlocked with the type 8 key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a bookshelf. The bookshelf is ordinary. On the bookshelf you make out a type 8 key. You can make out a desk. The desk is ordinary. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a fondue.

your action:

Response: take type 8 key from bookshelf<|im_end|>go east<|im_end|>go north<|im_end|>unlock type 8 locker with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could attempt to go south. Then, travel south. If you can succeed at that, head east. Then, doublecheck that the safe inside the garage is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying: a garlic clove and a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could take a trip east. With that over with, attempt to move south. After that, pick up the soap dispenser from the trunk. And then, throw the soap dispenser on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a fondue, a napkin, a butterfly, a pair of headphones and a nest of grubs.

your action:

Response: go east<|im_end|>go south<|im_end|>take soap dispenser from trunk<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, try to travel south. Then, go west. With that over with, pick up the worm from the floor of the launderette. After that, rest the worm on the table inside the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You can see a vanilla scented locker.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a vanilla scented passkey on the floor.
You are carrying: a butterfly, a knife and a shoe.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the gate is open. And then, venture south. Once you get through with that, go south. And then, make absolutely sure that the cabinet within the basement is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying: a broccoli, a keycard, a fly larva, a coffee cup, a poem and a nest of grubs.

your action:

Response: open gate<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the formless key from the board. Once you have taken the formless key, attempt to move east. Next, attempt to head south. Following that, Place the formless key into the formless box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
You see a board. The board is normal. On the board you make out a formless key. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless key from board<|im_end|>go east<|im_end|>go south<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, check that the portal is unlocked with the passkey. After unlocking the portal, open the portal within the scullery. And then, take a trip west. With that done, pick up the lampshade from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. You begin looking for stuff.
You see a gleam over in a corner, where you can see a rack. The rack is normal. But the thing is empty, unfortunately.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a shirt.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>take lampshade from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to doublecheck that the portal within the laundry place is opened. After that, move west. With that done, retrieve the stapler from the safe within the cubicle. And then, deposit the stapler on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a bug.

your action:

Response: open portal<|im_end|>go west<|im_end|>take stapler from safe<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the vanilla scented passkey from the refrigerator. And then, assure that the vanilla scented box inside the kitchenette is unlocked with the vanilla scented passkey. After that, ensure that the vanilla scented box is open. And then, retrieve the teacup from the vanilla scented box within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You see a vanilla scented box. You can make out an opened refrigerator. The refrigerator contains a vanilla scented passkey. Hmmm... what else, what else? You can see a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a burger, a cashew, a peanut and a sponge.

your action:

Response: take vanilla scented passkey from refrigerator<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take teacup from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, head south. And then, make an attempt to take a trip west. That done, pick up the glove from the workbench inside the basement. After that, rest the glove on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cookie and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>take glove from workbench<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to head west. If you can get around to doing that, retrieve the pair of headphones from the floor of the pantry. And then, venture east. And then, you can insert the pair of headphones into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. The safe contains a desktop computer. You smell a sickening smell, and follow it to a coffer. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a blackberry, a key and a mouse.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the non-euclidean latchkey from the floor of the bedchamber. If you can get your hands on the non-euclidean latchkey, move east. Then, close the non-euclidean safe. And then, lock the non-euclidean safe in the attic with the non-euclidean latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in an ordinary kind of place. That is to say, you're in a bedchamber.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
There is a non-euclidean latchkey on the floor.
You are carrying: a licorice strip, a huckleberry and a whisk.

your action:

Response: take non-euclidean latchkey<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, go to the east. After that, venture north. If you can do that, pick up the paper towel from the bench. After that, deposit the paper towel into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Oh, great. Here's an armchair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pizza, a broom and a poem.

your action:

Response: go east<|im_end|>go north<|im_end|>take paper towel from bench<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Next, head east. With that over with, make an attempt to go north. Next, close the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a pear on the floor.
You are carrying: a fondue, a legume, a lampshade and an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to head east. After that, go to the south. After that, make an effort to take a trip west. After that, pick up the mop from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a loaf of bread, a legume, a cucumber, a passkey and a whisk.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to move west. With that over with, recover the vanilla scented keycard from the pan in the cookery. After that, make sure that the vanilla scented safe is unlocked. And then, open the vanilla scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a normal kind of place. That is to say, you're in a canteen. Let's see what's in here.
You make out an opened cabinet, which looks normal, in the corner. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a broccoli on the floor.
You are carrying: an onion and a burger.

your action:

Response: go west<|im_end|>take vanilla scented keycard from pan<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Then, ensure that the door is open. And then, try to venture east. After that, make it so that the locker is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a broom and a shadfly.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. Then, attempt to venture north. Following that, take a trip west. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a normal kind of place. That is to say, you're in a restroom.
You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a pear, a key, a keycard, a hat and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. Then, make an attempt to travel south. With that done, attempt to move west. After that, close the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter, a fondue, a loaf of bread and a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Then, try to move south. With that accomplished, attempt to travel east. With that accomplished, retrieve the blender from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one. You start to take note of what's in the room.
There is a closed gateway leading south. There is an open gate leading north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a cookie, a mouse, a teaspoon, a manuscript and a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the basket in the chamber. And then, try to move south. And then, go to the east. And then, make it so that the safe in the parlor is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber. You begin looking for stuff.
You make out an opened basket in the room. The basket contains a latchkey.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a raspberry, a cuboid keycard, an insect and a bowl.

your action:

Response: take latchkey from basket<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. With that done, make an effort to move west. After that, take a trip north. With that done, close the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
A locked locker, which looks usual, is right there by you.
There is an unguarded exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew and a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Then, lift the insect from the floor of the chamber. And then, attempt to take a trip south. Okay, and then, you can place the insect into the cabinet in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cabbage, a sock and a lamp.

your action:

Response: go east<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the sock from the drawer. And then, travel north. With that over with, take a trip east. Following that, deposit the sock on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can see an opened drawer. The drawer contains a sock.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger, a grape and a shirt.

your action:

Response: take sock from drawer<|im_end|>go north<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the door. After unlocking the door, ensure that the door is open. Then, try to go south. Then, take the plant from the bed stand inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into the most typical of all possible kitchenettes.
You see a closed formless box.
There is a closed door leading south. There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a formless keycard on the floor.
You are carrying: a latchkey and a nest of bunnies.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take plant from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the portal is open. Then, travel east. That done, attempt to go south. And then, close the door inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is a closed portal leading east. There is a closed passageway leading west.
You are carrying: a potato, an apple and a key.

your action:

Response: open portal<|im_end|>go east<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. That done, take a trip north. And then, open the safe in the dish-pit. And then, retrieve the butterfly from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. You begin looking for stuff.
You see a gleam over in a corner, where you can see a bed. Now why would someone leave that there? You see a cookie on the bed. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the broom from the floor of the vault. And then, head east. Following that, open the rectangular locker. After that, you can place the broom inside the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a licorice strip, a cashew, a berry, a loaf of bread and a rectangular latchkey.

your action:

Response: take broom<|im_end|>go east<|im_end|>open rectangular locker<|im_end|>insert broom into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel west. After that, venture south. If you can do that, make an attempt to go east. Then, pick up the backup calendar from the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a TextWorld chest.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take backup calendar from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the east. Following that, retrieve the top hat from the coffer. And then, travel west. That done, you can insert the top hat into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an open gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a candy bar, a pear and a mug.

your action:

Response: go east<|im_end|>take top hat from coffer<|im_end|>go west<|im_end|>insert top hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture east. Following that, travel south. And then, move west. With that over with, recover the Cat Calendar from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Cat Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to venture south. With that over with, head east. Okay, and then, lift the butterfly from the floor of the cubicle. And then, you can place the butterfly into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty usual here.
You make out a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a pencil on the floor.
You are carrying: a candy bar and a type B latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to go to the east. Once you do that, look and see that the safe inside the workshop is opened. Then, retrieve the shadfly from the safe. Then, place the shadfly into the suitcase in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread, a passkey, a keycard, a plant, a laptop and a worm.

your action:

Response: go east<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head south. With that done, try to venture south. With that accomplished, move west. Then, recover the shadfly from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin looking for stuff.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture east. After that, assure that the chest in the spare room is open. After pulling open the chest, retrieve the passkey from the chest in the spare room. After that, check that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
This might come as a shock to you, but you've just entered a laundromat.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying: a fondue, a sandwich and an insect.

your action:

Response: go east<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the sandwich from the desk inside the study. After stealing the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one. You begin to take stock of what's here.
You see a desk. The desk is normal. On the desk you can see a sandwich and a Cat Calendar.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a potato and a lampshade.

your action:

Response: take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to go to the east. And then, retrieve the latchkey from the platter within the kitchenette. If you can get your hands on the latchkey, unlock the safe. And then, open the safe within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an unguarded exit to the east.
You are carrying: a Henderson's limited edition latchkey and a nest of caterpillars.

your action:

Response: go east<|im_end|>take latchkey from platter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go east. And then, make an effort to go to the south. With that done, attempt to take a trip west. Once you finish that, recover the shadfly from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. Let's see what's in here.
You can make out a platter. You shudder, but continue examining the platter. But the thing hasn't got anything on it.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the portal within the study is open. After that, venture south. And then, try to venture east. And then, recover the printer from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You begin looking for stuff.
You see a locked rectangular chest, which looks normal, close by.
There is a closed door leading east. There is a closed portal leading south.
You are carrying: a rectangular passkey, a novel and a binder.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, recover the Henderson's limited edition latchkey from the workbench inside the closet. And then, make an attempt to venture west. That done, go south. Following that, make absolutely sure that the Henderson's limited edition box inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a workbench. The workbench is typical. On the workbench you can see a Henderson's limited edition latchkey and a fly larva.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: an apple, a sandwich and a mouse.

your action:

Response: take Henderson's limited edition latchkey from workbench<|im_end|>go west<|im_end|>go south<|im_end|>lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to head east. After that, doublecheck that the fresh laundry scented safe inside the launderette is opened. Then, recover the iron from the fresh laundry scented safe in the launderette. After that, deposit the iron on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Look over there! a table. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a shirt and a ladle.

your action:

Response: go east<|im_end|>open fresh laundry scented safe<|im_end|>take iron from fresh laundry scented safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, venture south. After that, take a trip east. After that, try to venture north. Okay, and then, open the fudge scented chest within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
There is an open hatch leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a fondue, a sandwich and a fudge scented key.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, look and see that the cabinet is ajar. Then, recover the fudge scented keycard from the cabinet. Once you have picked up the fudge scented keycard, insert the fudge scented keycard into the fudge scented box's lock to unlock it. Then, doublecheck that the fudge scented box is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. Let's see what's in here.
You see a locked fudge scented box. You can make out a closed cabinet in the room.
There is a closed gate leading west. There is an open portal leading east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented keycard from cabinet<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to head west. After that, attempt to go to the south. That done, try to venture east. And then, close the dresser within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a locked locker.
There is an open gate leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a stick of butter, a durian, a passkey and a lightbulb.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip west. Then, recover the cane from the floor of the basement. After that, make an effort to travel east. And then, put the cane inside the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a stand. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to try to go to the north. If you can manage that, retrieve the Cat Calendar from the stand. If you can get your hands on the Cat Calendar, go south. If you can accomplish that, you can insert the Cat Calendar inside the Microsoft style box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You can make out an opened Microsoft style box, which looks typical, here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft style latchkey on the floor.
You are carrying: a pear and a chocolate bar.

your action:

Response: go north<|im_end|>take Cat Calendar from stand<|im_end|>go south<|im_end|>insert Cat Calendar into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. That done, retrieve the Henderson's limited edition key from the box. After taking the Henderson's limited edition key, go west. With that over with, insert the Henderson's limited edition key into the Henderson's limited edition passageway inside the bedroom's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
There is a closed Henderson's limited edition passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a banana.

your action:

Response: go east<|im_end|>take Henderson's limited edition key from box<|im_end|>go west<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move north. And then, recover the bowl from the chest. If you can get your hands on the bowl, attempt to take a trip south. Then, place the bowl on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a synthesizer.

your action:

Response: go north<|im_end|>take bowl from chest<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture south. That done, recover the cane from the floor of the attic. After getting the cane, attempt to venture east. With that done, you can put the cane into the type R locker within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one.
You scan the room, seeing a bench. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber and a type R passkey.

your action:

Response: go south<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the east. And then, retrieve the Quote of the Day Calendar from the chair inside the office. Then, make an attempt to venture west. Following that, rest the Quote of the Day Calendar on the counter inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You see a counter. However, the counter, like an empty counter, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a grape, a cucumber and a fly larva.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar from chair<|im_end|>go west<|im_end|>put Quote of the Day Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the cuboid gateway with the cuboid keycard. After unlocking the cuboid gateway, make sure that the cuboid gateway is ajar. After that, move east. After that, ensure that the locker in the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in a place we're calling a washroom. Okay, just remember what you're here to do, and everything will go great.
There is a closed cuboid gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid keycard, a keycard and a cane.

your action:

Response: unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel west. Following that, head north. And then, retrieve the mug from the chest. After that, you can place the mug into the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cane and a teapot.

your action:

Response: go west<|im_end|>go north<|im_end|>take mug from chest<|im_end|>insert mug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move north. Then, make an attempt to venture east. Next, lift the passkey from the floor of the vault. After that, make it so that the safe within the vault is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a chocolate bar, a cauliflower and a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. Then, venture north. With that over with, retrieve the worm from the cabinet. And then, sit the worm on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. I guess you better just go and list everything you see here.
You make out a locker.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go north<|im_end|>take worm from cabinet<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to travel east. And then, unlock the safe. Then, ensure that the safe is open. And then, you can deposit the teapot into the safe within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a passkey, a Canadian limited edition latchkey and a teapot.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip west. If you can finish that, make an effort to take a trip south. After that, travel east. Okay, and then, ensure that the portal is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You can make out a dresser. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a potato, a nest of bugs, a staple, a pen and a coffee cup.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go to the west. Then, go to the south. Then, make an attempt to venture east. And then, lift the synthesizer from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a gummy bear, a keycard and a ladle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. And then, ensure that the TextWorld style safe is open. After that, take the shadfly from the TextWorld style safe. Then, you can deposit the shadfly inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one. I guess you better just go and list everything you see here.
You see an opened box in the room. The box is empty! This is the worst thing that could possibly happen, ever! You make out a TextWorld style safe.
There is a closed door leading north. There is a closed portal leading west.
You are carrying: a cauliflower and a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take shadfly from TextWorld style safe<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the shadfly from the stand. After picking up the shadfly, travel south. Then, make absolutely sure that the soap scented box inside the attic is opened. After that, deposit the shadfly into the soap scented box inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You can see a trunk. You wonder idly who left that here. What a letdown! The trunk is empty! Hey, want to see a coffer? Look over there, a coffer. A coffer... Is that really what you were looking for? Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is typical. On the stand you make out a shadfly. Oh, great. Here's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
There is an unguarded exit to the south.
You are carrying: a garlic clove and a soap scented key.

your action:

Response: take shadfly from stand<|im_end|>go south<|im_end|>open soap scented box<|im_end|>insert shadfly into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. With that over with, recover the printer from the desk inside the study. Then, go west. Then, you can deposit the printer inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! What a waste of a day! You can make out a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cucumber and a chocolate bar.

your action:

Response: go east<|im_end|>take printer from desk<|im_end|>go west<|im_end|>insert printer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture north. Then, travel east. If you can get through with that, make an effort to head south. Then, retrieve the knife from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a durian, a stick of butter, a sponge and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to recover the butterfly from the cabinet. After that, try to travel south. And then, venture east. With that over with, place the butterfly on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place. You can barely contain your excitement.
You can make out a cabinet. The cabinet contains a butterfly. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a cabbage, a pear, a type 7 keycard and a fly larva.

your action:

Response: take butterfly from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go west. Then, go north. Okay, and then, head east. After that, retrieve the backup calendar from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a potato, a banana, a Comic Strip Calendar and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take backup calendar from suitcase<|im_end|>