Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, take a trip north. Next, venture east. And then, make an attempt to go south. And then, take the controller from the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed box.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cauliflower, a stick of butter, a latchkey and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take controller from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the portal is open. And then, try to go east. Then, pick up the key from the shelf in the kitchen. And then, unlock the box inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked cuboid box, which looks usual, in the corner.
There is a closed portal leading east. There is an open hatch leading north.
There is a pair of pants on the floor.
You are carrying: a fondue, a cuboid keycard and a shoe.

your action:

Response: open portal<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to make an effort to go north. Once you finish that, venture east. And then, retrieve the napkin from the platter. And then, ditch the napkin on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>take napkin from platter<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to travel south. And then, lift the key from the floor of the basement. And then, go to the north. Okay, and then, assure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can see a locked chest.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a sandwich, a loaf of bread, a banana, an American limited edition latchkey and a teapot.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the cuboid safe inside the cellar. Then, recover the key from the cuboid safe inside the cellar. And then, unlock the hatch in the cellar. After unlocking the hatch, assure that the hatch in the cellar is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place.
You make out a cuboid safe. You see a box. Classic TextWorld.
There is a closed hatch leading east. There is a closed portal leading north. There is a closed gateway leading west.
There is a cuboid passkey on the floor.
You are carrying: a sponge and a butterfly.

your action:

Response: open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the fudge scented safe is unlocked with the fudge scented latchkey. After that, make it so that the fudge scented safe is opened. Then, retrieve the coffee cup from the fudge scented safe. Then, put the coffee cup into the chest inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
An open chest, which looks standard, is here. Empty! What kind of nightmare TextWorld is this? You can make out a fudge scented safe.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a fudge scented latchkey, a tv and a worm.

your action:

Response: unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take coffee cup from fudge scented safe<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, venture west. Then, go south. With that accomplished, go to the south. After that, recover the frisbee from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a berry, a chocolate bar, a keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, make absolutely sure that the case is ajar. After that, retrieve the keycard from the case in the cookhouse. After that, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a peanut, a cane and a lampshade.

your action:

Response: go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move east. And then, venture south. That done, venture south. Following that, close the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a peanut, a broccoli, a pear and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the portal in the workshop's lock to unlock it. And then, open the portal within the workshop. Once you have pulled open the portal, take a trip west. With that accomplished, recover the mouse from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a garlic clove, a keycard and a latchkey.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, retrieve the teaspoon from the chair. And then, attempt to take a trip south. With that done, try to take a trip east. With that accomplished, ditch the teaspoon on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You start to take note of what's in the room.
You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. On the chair you see a teaspoon. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue, a fly larva and a scarf.

your action:

Response: take teaspoon from chair<|im_end|>go south<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, doublecheck that the cake scented chest is unlocked. Then, assure that the cake scented chest within the office is ajar. Having opened the cake scented chest, retrieve the passkey from the cake scented chest inside the office. After that, lock the safe inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You make out a safe. You can see a locked cake scented chest.
There is a closed hatch leading east. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter, a cake scented latchkey and a cloak.

your action:

Response: unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to try to go to the south. Then, venture east. And then, retrieve the worm from the case. And then, place the worm on the shelf within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an open passageway leading north. There is an open gateway leading south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from case<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, recover the American style key from the dresser. And then, try to head south. And then, unlock the American style locker. After that, ensure that the American style locker within the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You see a dresser. Classic TextWorld. The dresser contains an American style key.
You need an unguarded exit? You should try going south.
You are carrying: a cabbage, a loaf of bread and a cookie.

your action:

Response: take American style key from dresser<|im_end|>go south<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could doublecheck that the non-euclidean safe within the shower is unlocked. Then, ensure that the non-euclidean safe inside the shower is open. Then, retrieve the gummy bear from the non-euclidean safe. With the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You make out a locked non-euclidean safe right there by you. Oh, great. Here's a board. The board is usual. But oh no! there's nothing on this piece of trash. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. But the thing hasn't got anything on it.
There is an open gate leading east. There is an open portal leading west.
You are carrying: a non-euclidean keycard, a key and a fly larva.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take gummy bear from non-euclidean safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to go to the south. And then, take the cushion from the bookshelf. After that, make an attempt to head east. Next, rest the cushion on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
There is a stick of butter and a passkey on the floor.
You are carrying: a type G latchkey.

your action:

Response: go south<|im_end|>take cushion from bookshelf<|im_end|>go east<|im_end|>put cushion on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to move north. And then, take a trip east. After that, retrieve the carrot from the shelf in the steam room. And then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard, a cloak and a manuscript.

your action:

Response: go north<|im_end|>go east<|im_end|>take carrot from shelf<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, venture north. And then, take a trip east. Then, close the gateway. And then, lock the gateway within the pantry with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>go east<|im_end|>close gateway<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, look and see that the type 0 door is unlocked. And then, make absolutely sure that the type 0 door within the salon is wide open. Then, take a trip north. With that accomplished, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You see a bed stand. The bed stand appears to be empty. What's the point of an empty bed stand?
There is a closed type 0 door leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a kiwi, a type 0 passkey, a key, a keycard and a telephone.

your action:

Response: unlock type 0 door with type 0 passkey<|im_end|>open type 0 door<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go south. With that done, take the sponge from the table. With the sponge, head west. If you can succeed at that, deposit the sponge inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a pan. The pan is standard. But oh no! there's nothing on this piece of junk. Silly pan, silly, empty, good for nothing pan.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from table<|im_end|>go west<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to venture east. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition keycard. After that, ensure that the Microsoft limited edition locker is open. After that, you can place the insect inside the Microsoft limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
Hey, want to see a counter? Look over there, a counter. The counter is usual. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a Microsoft limited edition keycard, an insect and a teaspoon.

your action:

Response: go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>insert insect into Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go west. After that, travel south. And then, take a trip east. Following that, ensure that the non-euclidean chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a cashew, a peanut and a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. And then, go to the east. With that accomplished, retrieve the latchkey from the floor of the bedchamber. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying: a durian, a key and a type 9 key.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the south. If you can accomplish that, attempt to take a trip east. After that, make an effort to take a trip north. After that, close the box in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is a closed portal leading east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
There is a plant on the floor.
You are carrying: a top hat and a bowl.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the south. After that, open the gateway. If you have pulled open the gateway, attempt to head east. After that, ensure that the portal is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor.
You see a stand. But there isn't a thing on it. You can make out a bed stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying: a cucumber, a cane and a textbook.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go south. Following that, travel south. And then, make an effort to go east. After that, toss the soap dispenser on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a safe. You can see a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, an onion, a soap dispenser and a golf club.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move south. With that accomplished, make an effort to head south. Following that, take the fondue from the coffer. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a locked typical looking type C safe right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato, a cashew, a passkey and a type C key.

your action:

Response: go south<|im_end|>go south<|im_end|>take fondue from coffer<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could insert the latchkey into the chest in the salon's lock to unlock it. And then, open the chest. And then, pick up the Microsoft passkey from the chest. And then, Place the Microsoft passkey into the Microsoft chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a normal kind of place. That is to say, you're in a salon. You can barely contain your excitement.
You can see a closed Microsoft chest. You can see a chest.
There is a closed gate leading east. There is a closed passageway leading west.
You are carrying: a latchkey and a shoe.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft passkey from chest<|im_end|>lock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to head west. After that, make an effort to move south. Then, move east. And then, look and see that the rectangular chest is opened. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a rectangular keycard, an insect and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip east. Then, make an attempt to travel south. Then, go to the west. Following that, retrieve the book from the bureau. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a loaf of bread, a fondue and a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, attempt to head west. And then, travel south. Following that, recover the sponge from the shelf within the laundry place. And then, throw the sponge on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a pair of headphones on the floor.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go south<|im_end|>take sponge from shelf<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. And then, go south. Then, retrieve the rectangular key from the bookshelf in the workshop. After that, doublecheck that the rectangular portal is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a cucumber, a pear, a loaf of bread, a type 0 keycard, a broom and a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>take rectangular key from bookshelf<|im_end|>lock rectangular portal with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to head west. With that over with, open the trunk. After pulling open the trunk, take the lampshade from the trunk. After taking the lampshade, deposit the lampshade on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in the place we're calling the restroom. You begin looking for stuff.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take lampshade from trunk<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go to the east. Following that, go south. And then, head west. Then, assure that the suitcase is shut. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
There is an unblocked exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli, a potato and a TextWorld passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to assure that the door is wide open. After that, attempt to head south. And then, pick up the stick of butter from the floor of the shower. If you can get your hands on the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. You begin to take stock of what's in the room.
You can make out a counter. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading east. There is a closed door leading south. There is an unblocked exit to the west.
You are carrying: a berry, a peanut, a Canadian style key and a broom.

your action:

Response: open door<|im_end|>go south<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to take a trip east. After that, try to take a trip north. Then, venture west. That done, recover the laptop from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a box.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head west. And then, ensure that the non-euclidean box in the sauna is open. After that, recover the formless key from the non-euclidean box within the sauna. Then, insert the formless key into the formless safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a workbench. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying: a golf club.

your action:

Response: go west<|im_end|>open non-euclidean box<|im_end|>take formless key from non-euclidean box<|im_end|>unlock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture south. And then, take the monitor from the American style box. After that, move east. After that, drop the monitor on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a gummy bear, a type O key and a keycard.

your action:

Response: go south<|im_end|>take monitor from American style box<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, make an attempt to take a trip east. That done, travel south. If you can succeed at that, go west. After that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a fly larva.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. With that accomplished, pick up the latchkey from the box. And then, doublecheck that the chest inside the laundromat is unlocked with the latchkey. After that, make sure that the chest within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a broom.

your action:

Response: go south<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the latchkey from the floor of the bedroom. And then, try to head south. Okay, and then, look and see that the box inside the study is unlocked. Then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying: a garlic clove and a durian.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Microsoft key from the suitcase. Then, attempt to go to the east. Once you get around to doing that, unlock the Microsoft box in the bedchamber. And then, ensure that the Microsoft box in the bedchamber is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have moved into the most ordinary of all possible garages.
You rest your hand against a wall, but you miss the wall and fall onto a suitcase. You can't wait to tell the folks at home about this! The suitcase contains a Microsoft key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an apple, a loaf of bread and a sponge.

your action:

Response: take Microsoft key from suitcase<|im_end|>go east<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the safe with the key. Then, ensure that the safe is open. And then, take the Quote of the Day Calendar from the safe within the office. And then, rest the Quote of the Day Calendar on the stand inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a stand. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of garbage.
There is a closed door leading east. There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a key, a top hat, a lampshade and a teaspoon.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the Henderson's style safe in the workshop. And then, take the cuboid passkey from the Henderson's style safe. After that, insert the cuboid passkey into the cuboid locker inside the workshop's lock to unlock it. After unlocking the cuboid locker, assure that the cuboid locker inside the workshop is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. I guess you better just go and list everything you see here.
You make out a locked cuboid locker close by. You can make out a closed Henderson's style safe, which looks typical, close by.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style keycard.

your action:

Response: open Henderson's style safe<|im_end|>take cuboid passkey from Henderson's style safe<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, make an effort to take a trip west. Next, venture north. Next, go east. After that, recover the fly larva from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty usual here. You begin to take stock of what's here.
You can make out a dresser. Now why would someone leave that there?
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pair of headphones and a cushion.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the licorice strip from the chest within the bedchamber. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
You can see a chest. The chest contains a licorice strip. You can make out a box.
There is an unguarded exit to the south. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying: a lavender scented key, a synthesizer, a bowl and a butterfly.

your action:

Response: take licorice strip from chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Next, try to travel west. That done, pick up the stick of butter from the counter in the canteen. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
Oh wow! Is that what I think it is? It is! It's a case.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a berry and a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Then, venture east. After that, ensure that the box within the kitchenette is open. After that, recover the insect from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio. You start to take note of what's in the room.
You can see a mantle. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a broccoli, a cookie and a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Once you accomplish that, take a trip south. And then, lift the Canadian limited edition keycard from the floor of the pantry. And then, unlock the Canadian limited edition box inside the pantry with the Canadian limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a chair. You see a fly larva on the chair. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cucumber, a stick of butter and a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move east. Then, ensure that the locker in the steam room is open. Once you have pulled open the locker, take the passkey from the locker in the steam room. If you can get your hands on the passkey, assure that the hatch within the steam room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a controller and a sock.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to go south. Then, try to move west. Then, retrieve the keycard from the stand. And then, make it so that the door in the studio is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You can see a fridge. As if things weren't amazing enough already, you can even see a platter. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from stand<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the east. If you can finish that, make an effort to go south. Then, attempt to move west. Then, pick up the fly larva from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You begin looking for stuff.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a honeydew.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. Okay, and then, take a trip north. And then, make an effort to go to the east. Following that, open the safe in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You can barely contain your excitement.
There is a closed door leading east. There is an open hatch leading south. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a fondue, a keycard, a mug, a pair of headphones, a controller and a manuscript.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, move east. And then, make an effort to head south. After that, try to travel west. After that, recover the fly larva from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey and a vacuum.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to move east. With that over with, make an attempt to take a trip south. And then, venture west. And then, close the door. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar, a plant and a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to head east. Next, make an effort to move south. If you can get around to doing that, retrieve the keycard from the floor of the chamber. And then, lock the locker in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You make out a safe. Oh, great. Here's a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel east. With that done, go to the north. Then, make an effort to venture east. If you can get around to doing that, recover the soap dispenser from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a coconut, a formless passkey, a key, a sock, a fly larva, a shadfly and a shirt.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>take soap dispenser from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture north. And then, make an attempt to venture north. And then, make an attempt to go to the west. Then, make it so that the locker is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into an office. Not the office you'd expect. No, this is an office.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a fondue and a mop.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to take a trip south. And then, attempt to move west. Then, make an effort to travel north. And then, retrieve the monitor from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: an onion, a candy bar, a loaf of bread and a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, venture south. With that over with, retrieve the fondue from the floor of the bedroom. After picking up the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You begin looking for stuff.
What's that over there? It looks like it's a box. You can make out a locker. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a pizza, a keycard, a bug and an insect.

your action:

Response: go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to move east. And then, open the hatch inside the cookhouse. And then, head north. That done, Place the latchkey into the safe in the kitchenette to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, attempt to travel south. After that, travel east. And then, retrieve the fly larva from the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. Let's see what's in here.
There is a closed hatch leading north. There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless keycard and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, lift the key from the floor of the laundromat. Having got the key, unlock the safe. And then, make it so that the safe is opened. And then, recover the paper towel from the safe within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You can make out a safe. Hmmm... what else, what else? You can see a type 0 locker.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a stick of butter and a type 0 passkey.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to take a trip east. Okay, and then, move south. After that, pick-up the soap scented keycard from the floor of the cellar. After that, look and see that the soap scented box within the cellar is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a fly larva and a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to venture east. And then, venture south. Then, recover the type 7 key from the floor of the scullery. And then, assure the type 7 chest in the scullery is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
There is a shadfly on the floor.
You are carrying: a worm and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 key<|im_end|>lock type 7 chest with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. Then, open the portal within the restroom. Then, go to the east. With that done, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
There is an open door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a frisbee and a shadfly.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. Then, recover the burger from the floor of the bedchamber. With the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You make out a workbench. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a latchkey, a rectangular latchkey and a mat.

your action:

Response: go east<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, venture east. After that, move south. And then, take the bug from the trunk in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a chest.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take bug from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the door. Then, make sure that the door is ajar. And then, make an effort to take a trip west. That done, lock the TextWorld style safe within the steam room with the TextWorld style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a pear, a TextWorld style latchkey, a key and a shadfly.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Then, retrieve the Advent Calendar from the desk within the studio. With the Advent Calendar, take a trip south. And then, drop the Advent Calendar on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
There is an open passageway leading north. You need an unblocked exit? You should try going west.
You are carrying: a cashew, a folder and a mop.

your action:

Response: go north<|im_end|>take Advent Calendar from desk<|im_end|>go south<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move west. And then, try to go north. And then, pick up the bug from the floor of the cellar. After getting the bug, rest the bug on the stand within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a licorice strip, a cashew and a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>take bug<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to venture east. Then, make an attempt to go to the south. If you can finish that, move west. After that, make it so that the portal within the spare room is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
There is a closed door leading north. There is an open portal leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a legume and a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the cuboid passkey into the cuboid passageway's lock to unlock it. After unlocking the cuboid passageway, ensure that the cuboid passageway is open. And then, make an attempt to head east. Once you accomplish that, make sure that the portmanteau in the workshop is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You make out a locked safe close by.
There is a closed cuboid passageway leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a latchkey on the floor.
You are carrying: a peanut, a cuboid passkey and a shirt.

your action:

Response: unlock cuboid passageway with cuboid passkey<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the fudge scented safe. And then, pick up the keycard from the fudge scented safe within the studio. Then, go to the south. After that, assure that the safe within the cookery is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.
You make out a fudge scented safe. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fudge scented key and a laptop.

your action:

Response: open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. And then, venture north. After that, go west. And then, pick up the whisk from the board within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a loaf of bread, a burger and an apple.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take whisk from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the south. With that accomplished, attempt to head east. Okay, and then, head south. Then, recover the laptop from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You see a desk. The desk is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless keycard, a shadfly and a mat.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. After that, make an attempt to take a trip west. With that done, travel north. With that done, recover the nest of kittens from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You can make out a counter. The counter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm, a napkin and a fork.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take nest of kittens from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, ensure that the spherical safe inside the washroom is open. And then, pick up the fly larva from the spherical safe. And then, make an effort to take a trip east. After that, place the fly larva into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
You can make out a spherical safe.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the south.
There is a spherical keycard on the floor.
You are carrying: a cookie and a grape.

your action:

Response: open spherical safe<|im_end|>take fly larva from spherical safe<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to travel east. Once you succeed at that, venture north. And then, take a trip west. Then, recover the monitor from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a paper towel, a nest of shrimp, a vacuum and a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take monitor from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the keycard into the box's lock to unlock it. Then, open the box in the bedchamber. After that, take the cd from the box. If you can get your hands on the cd, sit the cd on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
You can make out a box. You smell an awful smell, and follow it to a basket. Classic TextWorld. You scan the room for a bench, and you find a bench. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a burger, a keycard and a TextWorld limited edition latchkey.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>put cd on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the shadfly from the freezer. After that, attempt to move east. After that, assure that the Henderson's locker is wide open. After that, insert the shadfly inside the Henderson's locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You start to take note of what's in the room.
You can make out a freezer. The freezer contains a shadfly. Wow, check out the price tag on the freezer! Three hundred bucks!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a berry, a butterfly, a teaspoon and a broom.

your action:

Response: take shadfly from freezer<|im_end|>go east<|im_end|>open Henderson's locker<|im_end|>insert shadfly into Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, venture north. With that accomplished, travel east. After that, ensure that the toolbox is open. After that, insert the printer into the toolbox in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You can barely contain your excitement.
There is a closed passageway leading east. There is an open portal leading north.
You are carrying: a gummy bear, a printer and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert printer into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an attempt to head south. Then, go to the west. And then, make an effort to go to the north. After that, lift the cushion from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a platter. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a cookie.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could venture north. With that over with, make an attempt to travel east. With that over with, ensure that the type T locker is open. And then, recover the bug from the type T locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter, a type T passkey and a spork.

your action:

Response: go north<|im_end|>go east<|im_end|>open type T locker<|im_end|>take bug from type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, doublecheck that the passageway within the scullery is opened. After opening the passageway, travel south. Okay, and then, try to move south. That done, ensure that the locker inside the pantry is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a kettle.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the board. Then, unlock the box inside the kitchenette. Then, doublecheck that the box is wide open. After that, you can insert the knife inside the box in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place. Let's see what's in here.
You see a locked box in the corner. You see a board. The board is typical. On the board you see a potato and a passkey.
There is a closed passageway leading north. There is a closed gate leading west.
You are carrying: a knife, a Comic Strip Calendar and a teaspoon.

your action:

Response: take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert knife into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to venture west. Next, take a trip south. And then, attempt to venture east. That done, close the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. The room is well lit.
You make out a refrigerator. You can't wait to tell the folks at home about this! The refrigerator contains a coffee cup.
There is a closed passageway leading south. There is an open hatch leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going west.
There is a spork on the floor.
You are carrying: a peanut, a non-euclidean keycard and a glove.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go east. And then, pick up the type 1 keycard from the table. And then, take a trip west. And then, make sure that the type 1 safe in the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. You begin to take stock of what's in the room.
You make out a locked type 1 safe right there by you. You can see a cabinet.
There is a closed gateway leading north. There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying: a durian and a pencil.

your action:

Response: go east<|im_end|>take type 1 keycard from table<|im_end|>go west<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the east. Next, go north. Okay, and then, make an effort to move north. Then, take the sponge from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a crate. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue, a kiwi, a textbook and a lightbulb.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go north. After that, go west. That done, try to venture south. If you can get around to doing that, open the cuboid box within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, a latchkey and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Then, head north. Okay, and then, travel east. Next, pick up the sponge from the spherical box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American passkey, a spherical passkey and a type M key.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take sponge from spherical box<|im_end|>