Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, doublecheck that the portal is opened. Then, make an effort to travel west. If you can get through with that, make sure that the coffer inside the bedroom is ajar. And then, retrieve the pillow from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am so happy to announce that you are now in the study.
There is a closed hatch leading north. There is a closed portal leading west.
You are carrying: a legume, a fly larva and a soap dispenser.

your action:

Response: open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take pillow from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the gateway is open. And then, head east. With that done, take a trip south. Then, close the gate inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
There is a closed gateway leading east. There is a closed portal leading west.
There is a Comic Strip Calendar on the floor.
You are carrying: a potato, a mat, a Cat Calendar, a stapler and a sock.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go west. If you can get around to doing that, lift the non-euclidean key from the floor of the cookhouse. And then, venture north. And then, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is standard. But the thing is empty. You swear loudly. You can see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter, a key and a vanilla scented key.

your action:

Response: go west<|im_end|>take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the formless box is wide open. And then, take the desktop computer from the formless box in the workshop. Then, attempt to go to the east. After that, place the desktop computer on the table. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can see a formless box.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a formless latchkey on the floor.
You are carrying: a banana, a worm and a novel.

your action:

Response: open formless box<|im_end|>take desktop computer from formless box<|im_end|>go east<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, assure that the passageway inside the attic is open. And then, move north. Next, recover the latchkey from the floor of the washroom. And then, make it so that the hatch in the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're not going to believe this, but you've just entered an attic. You begin looking for stuff.
You can see an opened standard looking case nearby. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a rack? Because look over there, it's a rack. You shudder, but continue examining the rack. But oh no! there's nothing on this piece of garbage.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a stick of butter and a Microsoft keycard.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to venture north. Next, make absolutely sure that the cuboid chest is ajar. Then, retrieve the Canadian style passkey from the cuboid chest. After that, doublecheck the Canadian style box within the canteen is locked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's in the room.
You can make out a locker. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open cuboid chest<|im_end|>take Canadian style passkey from cuboid chest<|im_end|>lock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, try to venture west. If you can succeed at that, retrieve the passkey from the rack. And then, move east. After that, assure the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest close by.
There is an open passageway leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. After that, head east. Okay, and then, ensure that the type 8 chest is open. After that, pick up the soap dispenser from the type 8 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a fondue, a type 8 keycard, a type M keycard, an iron and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open type 8 chest<|im_end|>take soap dispenser from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the rectangular key from the floor of the basement. After that, try to travel east. With that accomplished, close the rectangular box within the lounge. Then, make absolutely sure the rectangular box within the lounge is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You smell an awful smell, and follow it to a workbench. The workbench is standard. But there isn't a thing on it.
There is an unguarded exit to the east.
There is a rectangular key on the floor.
You are carrying: a stick of butter and a loaf of bread.

your action:

Response: take rectangular key<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, go east. With that accomplished, try to venture south. With that over with, try to go south. Once you succeed at that, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a cookie and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head south. After that, travel west. And then, make an effort to take a trip north. With that accomplished, retrieve the knife from the platter in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a type O key.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take knife from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, venture east. And then, retrieve the shadfly from the dresser. After that, deposit the shadfly on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
There is a worm on the floor.
You are carrying: a bug and a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly from dresser<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the box inside the studio. After that, attempt to head east. And then, make it so that the hatch is unlocked. And then, ensure that the hatch is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You make out an opened box. The box contains a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a nest of toads.

your action:

Response: take keycard from box<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go south. Then, make an effort to venture south. After that, make an attempt to go east. Following that, look and see that the basket is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You can see an opened toolbox in the room. The toolbox is empty, what a horrible day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a grape and a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to travel west. Then, recover the fondue from the floor of the launderette. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a grape, a sandwich, a coconut and a keycard.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to take a trip south. Then, take the apple from the chair. With the apple, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a chest. The chest contains a sandwich.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 1 keycard, a golf tee and a fly larva.

your action:

Response: go south<|im_end|>take apple from chair<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, head east. Then, make absolutely sure that the rectangular safe is wide open. Then, recover the vanilla scented key from the rectangular safe. With the vanilla scented key, make sure that the vanilla scented box is locked with the vanilla scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one. You begin to take stock of what's here.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a sandwich, a stick of butter, a fondue, a banana, a bug and a top hat.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take vanilla scented key from rectangular safe<|im_end|>lock vanilla scented box with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Next, retrieve the whisk from the saucepan. And then, try to take a trip north. And then, put the whisk into the chest within the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a grape, a salad, a pear and a lamp.

your action:

Response: go east<|im_end|>take whisk from saucepan<|im_end|>go north<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. If you can manage that, make an effort to go west. And then, close the Microsoft limited edition door inside the shower. Then, assure that the Microsoft limited edition door in the shower is locked with the Microsoft limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just come into a lounge.
There is an unguarded exit to the south.
You are carrying: a garlic clove, a chocolate bar, a Microsoft limited edition keycard and a lampshade.

your action:

Response: go south<|im_end|>go west<|im_end|>close Microsoft limited edition door<|im_end|>lock Microsoft limited edition door with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to go south. After that, travel south. With that over with, retrieve the type 3 passkey from the bench within the laundromat. Once you have picked up the type 3 passkey, check that the type 3 locker is unlocked with the type 3 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You make another one of your grand eccentric entrances into a bar. You begin looking for stuff.
There is a closed hatch leading east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 3 passkey from bench<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, take a trip south. Then, make an effort to head west. And then, take the latchkey from the bureau. And then, unlock the locker with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 0 key, a TextWorld keycard and a book.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from bureau<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move north. After that, try to go to the east. With that over with, lift the keycard from the floor of the study. Then, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a formless key, a Cat Calendar, a knife, a blanket and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. With that accomplished, take the melon from the table in the basement. And then, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into a pantry. Not the pantry you'd expect. No, this is a pantry.
Oh, great. Here's a coffer. You can't wait to tell the folks at home about this! The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take melon from table<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian safe within the kitchen is unlocked with the Canadian passkey. After that, open the Canadian safe. And then, retrieve the napkin from the Canadian safe. After that, sit the napkin on the table inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
You can make out a locked Canadian safe. You can make out a table. The table is normal. But there isn't a thing on it.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a sandwich, a pear, a Canadian passkey and a nest of kittens.

your action:

Response: unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take napkin from Canadian safe<|im_end|>put napkin on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, make an attempt to venture south. And then, take the rectangular passkey from the locker. And then, make an attempt to go to the east. After that, check that the rectangular passageway is unlocked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You begin to take stock of what's here.
You see a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a banana and a pencil.

your action:

Response: go south<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. And then, take a trip east. Next, retrieve the blanket from the floor of the chamber. After that, sit the blanket on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a gummy bear on the floor.
You are carrying: a broccoli and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the type 7 keycard from the cabinet. Then, move east. Then, go south. And then, make sure that the type 7 locker is unlocked with the type 7 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You begin to take stock of what's here.
You make out an opened cabinet nearby. The cabinet contains a type 7 keycard. You can see a closed case.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a burger, a kettle, a vacuum and a controller.

your action:

Response: take type 7 keycard from cabinet<|im_end|>go east<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. If you can get through with that, go to the south. If you can succeed at that, attempt to go west. That done, retrieve the plant from the bookshelf in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take plant from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the passageway is open. Then, try to travel east. Next, recover the Canadian key from the floor of the canteen. After that, unlock the Canadian locker within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. The room is well lit.
Hey, want to see a counter? Look over there, a counter. The counter is usual. On the counter you can make out a gummy bear.
There is a closed passageway leading east. There is a closed gateway leading north.
You are carrying: a peanut and a fly larva.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the passageway inside the dish-pit. Then, move south. Next, pick up the licorice strip from the bed in the playroom. Having taken the licorice strip, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
You make out an opened refrigerator. The refrigerator is empty, what a horrible day!
There is a closed hatch leading east. There is a closed passageway leading south.
You are carrying: a broccoli and a worm.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take licorice strip from bed<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the lavender scented key from the floor of the workshop. After that, make absolutely sure that the lavender scented chest within the workshop is unlocked. Then, open the lavender scented chest inside the workshop. And then, take the keyboard from the lavender scented chest inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room is well lit.
You make out a lavender scented chest. You can make out a Henderson's style chest.
There is a closed door leading south. There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a lavender scented key on the floor.
You are carrying: a chocolate bar, a lingonberry, a stick of butter, a Henderson's style passkey and an iron.

your action:

Response: take lavender scented key<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take keyboard from lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Then, ensure that the American chest in the cellar is open. Then, recover the type 1 key from the American chest in the cellar. If you can get your hands on the type 1 key, check that the type 1 hatch is unlocked with the type 1 key. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's great that you've just entered a sauna.
You can see a table. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American passkey.

your action:

Response: go east<|im_end|>open American chest<|im_end|>take type 1 key from American chest<|im_end|>unlock type 1 hatch with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move west. That done, recover the spoon from the plate inside the scullery. Then, venture east. If you can get through with that, ditch the spoon on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
There is an unguarded exit to the west.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: go west<|im_end|>take spoon from plate<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to go to the east. Then, recover the shadfly from the trunk. And then, make an attempt to go to the south. After that, place the shadfly on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a burger, a pizza, a latchkey, a cushion and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>take shadfly from trunk<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. After that, take the cuboid key from the cabinet. And then, make an attempt to go to the west. Then, unlock the cuboid gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a plate. You shudder, but continue examining the plate. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed cuboid gate leading north. There is an open gate leading west. There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying: a sandwich and a bug.

your action:

Response: go east<|im_end|>take cuboid key from cabinet<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, recover the nest of earwigs from the workbench within the garage. After taking the nest of earwigs, try to go west. After that, doublecheck that the Canadian style locker in the pantry is ajar. Then, you can insert the nest of earwigs inside the Canadian style locker in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You make out a workbench. On the workbench you make out a nest of earwigs. You can see a stand. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take nest of earwigs from workbench<|im_end|>go west<|im_end|>open Canadian style locker<|im_end|>insert nest of earwigs into Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, go south. And then, move east. With that accomplished, make an effort to head north. That done, recover the butterfly from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just come into a bedroom. You begin to take stock of what's here.
You can see a bookshelf. But there isn't a thing on it. Silly bookshelf, silly, empty, good for nothing bookshelf.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a blanket on the floor.
You are carrying: a shadfly, a fork and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move east. With that done, venture south. Once you get around to doing that, pick up the latchkey from the rack within the vault. And then, check that the locker within the vault is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You make out a stand. The stand is typical. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could pick up the Canadian limited edition key from the shelf. After taking the Canadian limited edition key, doublecheck that the Canadian limited edition safe within the chamber is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition safe within the chamber is open. And then, pick up the blanket from the Canadian limited edition safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You begin looking for stuff.
You can make out a Canadian limited edition safe. Huh, weird. You make out a shelf. On the shelf you can make out a Canadian limited edition key. Wow! Just like in the movies! You make out a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is ordinary. But there isn't a thing on it.
There is a closed gate leading east. There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a shadfly, a shirt and a folder.

your action:

Response: take Canadian limited edition key from shelf<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take blanket from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. And then, make an effort to venture east. And then, pick up the tv from the stand inside the bedroom. Having got the tv, throw the tv on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying: a sandwich, a gummy bear, a pillow and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take tv from stand<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, recover the nest of insects from the floor of the closet. And then, venture east. Then, you can put the nest of insects into the safe. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened drawer. The drawer is empty! What a waste of a day!
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a type N keycard and a cuboid passkey.

your action:

Response: go south<|im_end|>take nest of insects<|im_end|>go east<|im_end|>insert nest of insects into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the shadfly from the floor of the cookery. After that, venture east. And then, try to venture south. Following that, drop the shadfly on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a pan. The pan is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a licorice strip and a vacuum.

your action:

Response: take shadfly<|im_end|>go east<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to take a trip north. If you can do that, try to go to the east. After that, take the shadfly from the pan inside the dish-pit. And then, place the shadfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see a table. The table is typical. But the thing is empty, unfortunately.
There is an open gate leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly from pan<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, make an effort to go east. And then, take the key from the counter in the dish-pit. After that, lock the box with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
You smell an awful smell, and follow it to a desk. The desk is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the desk. You make out a bed stand. The bed stand is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from counter<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. If you can do that, assure that the box within the study is open. After that, pick up the binder from the box. If you can get your hands on the binder, put the binder on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one. Let's see what's in here.
You see a bar. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a broccoli.

your action:

Response: go west<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. With that accomplished, make an effort to go to the south. After that, pick up the vanilla scented latchkey from the floor of the recreation zone. After that, doublecheck that the vanilla scented safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
An open usual looking refrigerator is in the corner. What a letdown! The refrigerator is empty! Oh, great. Here's a plate. You shudder, but continue examining the plate. The plate is normal. However, the plate, like an empty plate, has nothing on it. You move on, clearly furious with TextWorld.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a nest of bats on the floor.
You are carrying: a carrot and a nest of ticks.

your action:

Response: go south<|im_end|>go south<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go south. Following that, take a trip east. Then, travel north. After that, recover the shirt from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
There is a sandwich on the floor.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip east. Okay, and then, make an attempt to travel north. Next, attempt to travel west. With that over with, recover the mug from the chair in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
A rusty signboard tells you that you are now in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a couch. The couch appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could look and see that the chest in the salon is opened. After that, take the fresh laundry scented passkey from the chest inside the salon. And then, assure that the fresh laundry scented hatch is unlocked with the fresh laundry scented passkey. Then, make absolutely sure that the fresh laundry scented hatch within the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just come into a salon. You begin to take stock of what's here.
You make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading north. There is a closed fresh laundry scented hatch leading west.
You are carrying: an American keycard and a coffee cup.

your action:

Response: open chest<|im_end|>take fresh laundry scented passkey from chest<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented passkey<|im_end|>open fresh laundry scented hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, unlock the type U safe with the type U passkey. And then, doublecheck that the type U safe is opened. After that, pick up the telephone from the type U safe. After that, place the telephone on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a type U safe. Now that's what I call TextWorld! You make out a chair. The chair is standard. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread and a type U passkey.

your action:

Response: unlock type U safe with type U passkey<|im_end|>open type U safe<|im_end|>take telephone from type U safe<|im_end|>put telephone on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to take the plant from the locker. And then, go south. And then, take a trip west. And then, put the plant on the desk in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker contains a plant.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: take plant from locker<|im_end|>go south<|im_end|>go west<|im_end|>put plant on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move east. And then, recover the shadfly from the floor of the study. And then, head west. Okay, and then, you can insert the shadfly into the cabinet within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a cabinet. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You see a counter. But the thing hasn't got anything on it. What's the point of an empty counter?
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie and a butterfly.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>go west<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. And then, retrieve the type 8 keycard from the counter in the cookhouse. Then, insert the type 8 keycard into the type 8 chest's lock to unlock it. And then, assure that the type 8 chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You can see a table. The table is normal. On the table you see a shoe. Huh, weird.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a hat on the floor.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>take type 8 keycard from counter<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, go to the east. Following that, pick up the rectangular latchkey from the desk inside the office. After that, go west. With that done, unlock the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. Okay, just remember what you're here to do, and everything will go great.
You can see a locked rectangular chest in the room.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a teaspoon.

your action:

Response: go east<|im_end|>take rectangular latchkey from desk<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go west. After that, retrieve the top hat from the stand. After that, make an effort to head east. And then, put the top hat on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a recliner. The recliner is normal. But there isn't a thing on it. You make out a desk. The desk is usual. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the desk.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a burger, a tv and a soap dispenser.

your action:

Response: go west<|im_end|>take top hat from stand<|im_end|>go east<|im_end|>put top hat on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. And then, attempt to head west. With that done, look and see that the door inside the kitchenette is closed. Once you have closed the door, lock the door within the kitchenette with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. The room is well lit.
You make out a locked coffer nearby.
There is an open gateway leading south. There is an open gate leading west.
You are carrying: a legume, a latchkey, a bowl, a cushion and a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>close door<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to move west. With that done, make an effort to head south. And then, pick-up the Comic Strip Calendar from the floor of the study. And then, you can deposit the Comic Strip Calendar inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is a closed portal leading north. There is an open passageway leading west.
You are carrying: a peanut and a bug.

your action:

Response: go west<|im_end|>go south<|im_end|>take Comic Strip Calendar<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make an attempt to go west. With that done, recover the key from the floor of the study. Then, attempt to head east. And then, unlock the gate with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter, a cashew, a plant, a Cat Calendar and an insect.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture west. Then, make an effort to move south. After that, try to go east. With that done, doublecheck that the passageway within the launderette is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a sandwich and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could pick up the cuboid keycard from the floor of the canteen. With the cuboid keycard, try to go east. Next, unlock the cuboid chest within the bathroom. After unlocking the cuboid chest, open the cuboid chest within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a cuboid keycard on the floor.
You are carrying: an iron.

your action:

Response: take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, insert the passkey into the door's lock to unlock it. Then, ensure that the door within the steam room is open. And then, move north. Next, look and see that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You have fallen into the most typical of all possible steam rooms. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a formless box. Wow, isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a board. Now why would someone leave that there? But the thing is empty, unfortunately.
There is a closed hatch leading east. There is a closed door leading north.
There is a formless passkey on the floor.
You are carrying: a sandwich and a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. If you can succeed at that, recover the key from the saucepan. And then, make an attempt to travel west. And then, lock the locker with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an apple, a licorice strip, a bug, a manuscript, a mouse and a glass.

your action:

Response: go south<|im_end|>take key from saucepan<|im_end|>go west<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to make an attempt to take a trip west. After that, go to the north. And then, retrieve the fresh laundry scented key from the board within the washroom. After that, assure that the fresh laundry scented chest in the washroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. The freezer contains a carrot.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a knife, a broom and a hat.

your action:

Response: go west<|im_end|>go north<|im_end|>take fresh laundry scented key from board<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take a trip west. After that, retrieve the Microsoft style keycard from the bookshelf. If you can get your hands on the Microsoft style keycard, make an effort to move east. With that done, unlock the Microsoft style locker inside the study with the Microsoft style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. I guess you better just go and list everything you see here.
Hey, want to see a Microsoft style locker? Look over there, a Microsoft style locker. You make out a stand. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. This always happens!
There is a closed hatch leading north. There is an open passageway leading east. You need an unguarded exit? You should try going west.
You are carrying: a peanut and a frisbee.

your action:

Response: go west<|im_end|>take Microsoft style keycard from bookshelf<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to travel north. And then, move north. After that, attempt to go to the east. With that over with, unlock the type 8 safe inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You can make out a desk. Now why would someone leave that there? The desk is normal. The desk appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a type 8 passkey and a worm.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be great if you could go to the west. That done, retrieve the Canadian limited edition keycard from the shelf. Then, make an attempt to venture east. And then, make it so that the Canadian limited edition portal within the playroom is unlocked with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You can make out a basket. The basket is empty! What a waste of a day!
There is a closed Canadian limited edition portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a scarf.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition portal with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to head south. And then, venture west. That done, pick up the knife from the board inside the kitchenette. After that, put the knife on the platter within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it usual? You better believe it is.
You see a closed basket. You can see a mantelpiece. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take knife from board<|im_end|>put knife on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head east. Then, unlock the cuboid box inside the garage with the cuboid latchkey. Then, look and see that the cuboid box is wide open. And then, retrieve the lightbulb from the cuboid box within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in a place we're calling a canteen. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a table! The table is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter, a cuboid latchkey and a passkey.

your action:

Response: go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take lightbulb from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to head north. With that over with, ensure that the gateway inside the study is open. After that, go to the east. And then, make sure that the gateway within the sauna is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at you, bigshot, walking into a dish-pit like it isn't some huge deal.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. You see a loaf of bread on the counter.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the door is open. After you have pulled open the door, make an effort to go to the west. Then, open the Canadian limited edition box in the cookery. Then, you can place the butterfly into the Canadian limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
There is a closed portal leading south. There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread, a stick of butter, a Canadian limited edition keycard, a formless passkey, a butterfly, a sponge and an insect.

your action:

Response: open door<|im_end|>go west<|im_end|>open Canadian limited edition box<|im_end|>insert butterfly into Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head east. With that over with, retrieve the type 6 latchkey from the floor of the playroom. Then, make an attempt to go to the south. And then, make sure that the type 6 locker is unlocked with the type 6 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a top hat on the floor.
You are carrying: a gummy bear and a chocolate bar.

your action:

Response: go east<|im_end|>take type 6 latchkey<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the south. That done, take a trip east. And then, retrieve the telephone from the locker within the studio. And then, sit the telephone on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a Cat Calendar and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take telephone from locker<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the passageway within the kitchenette. Then, make an attempt to move west. Once you get through with that, pick up the sponge from the table in the laundromat. And then, insert the sponge inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You begin to take stock of what's here.
There is a closed gate leading north. There is a closed passageway leading west.
There is a cashew on the floor.
You are carrying: a paper towel.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take sponge from table<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel north. Okay, and then, pick up the key from the rack in the sauna. Then, attempt to move south. Then, make it so that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault. You start to take note of what's in the room.
You can make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an open portal leading east. There is an open hatch leading west. You need an unguarded exit? You should try going north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, try to travel west. Next, try to move north. Next, take the loaf of bread from the mantle. Once you have picked up the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this? You scan the room for a bench, and you find a bench. The bench is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a broccoli on the floor.
You are carrying: a fondue and a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>take loaf of bread from mantle<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the east. And then, take the monitor from the safe. And then, attempt to head north. Then, throw the monitor on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You scan the room for a table, and you find a table. The table appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a blueberry, a fondue, a grape, a gummy bear and a telephone.

your action:

Response: go east<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to venture east. That done, head north. And then, lift the keycard from the floor of the workshop. Then, Put the keycard into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an open hatch leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear, a grape, a spherical key, a cuboid passkey and a broom.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to move west. Then, recover the key from the floor of the bedroom. And then, unlock the locker inside the bedroom. After that, assure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This is going to sound unbelievable, but you've just entered a kitchen.
Oh wow! Is that what I think it is? It is! It's a pan. The pan is usual. On the pan you make out a carrot.
You need an unguarded exit? You should try going west.
You are carrying: a legume and a sock.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. After that, travel east. Following that, venture south. Once you finish that, recover the coffee cup from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
As if things weren't amazing enough already, you can even see a counter. However, the counter, like an empty counter, has nothing on it. It would have been so cool if there was stuff on the counter.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a banana, a non-euclidean keycard, an insect and a plant.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move north. With that done, pick-up the soap dispenser from the floor of the shower. With the soap dispenser, attempt to travel south. Then, rest the soap dispenser on the saucepan in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a locker. The locker contains a passkey. You see a saucepan. The saucepan is standard. The saucepan appears to be empty. You scan the room for a platter, and you find a platter. What a coincidence, weren't you just thinking about a platter? However, the platter, like an empty platter, has nothing on it. You see a pan. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take soap dispenser<|im_end|>go south<|im_end|>put soap dispenser on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the keycard from the shelf. Then, make sure that the locker is unlocked. After that, ensure that the locker inside the attic is open. And then, recover the frisbee from the locker within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place. You begin to take stock of what's here.
You see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. You see a keycard on the shelf. As if things weren't amazing enough already, you can even see a stand. But the thing hasn't got anything on it. You make out a rack. You wonder idly who left that here. But the thing is empty, unfortunately.
There is a closed gate leading south. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. And then, go to the north. And then, pick-up the type B keycard from the floor of the shower. Then, look and see that the type B chest inside the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a stick of butter and a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>take type B keycard<|im_end|>unlock type B chest with type B keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. Next, make an attempt to head south. After that, venture west. Okay, and then, open the TextWorld style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, venture east. Then, go to the north. Okay, and then, recover the American limited edition key from the floor of the salon. If you can get your hands on the American limited edition key, doublecheck the American limited edition box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a manuscript and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>take American limited edition key<|im_end|>lock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the cuboid latchkey from the chest. After that, venture east. And then, try to venture north. With that accomplished, unlock the cuboid box. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You see a chest. The chest contains a cuboid latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a book.

your action:

Response: take cuboid latchkey from chest<|im_end|>go east<|im_end|>go north<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the gateway is unlocked. And then, ensure that the gateway is open. After opening the gateway, make an effort to take a trip east. And then, recover the tv from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed gateway leading east. There is a closed hatch leading north.
There is a burger on the floor.
You are carrying: a passkey, a type R keycard and a broom.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could take the blanket from the formless box. Then, attempt to travel north. After that, head west. After that, you can put the blanket inside the chest inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You make another one of your grand eccentric entrances into a bar.
You hear a noise behind you and spin around, but you can't see anything other than a formless box. Huh, weird. The formless box contains a blanket. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a candy bar, a sandwich and a formless passkey.

your action:

Response: take blanket from formless box<|im_end|>go north<|im_end|>go west<|im_end|>insert blanket into chest<|im_end|>