Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to travel south. Then, retrieve the teapot from the rack in the cookery. If you have got the teapot, go south. And then, deposit the teapot on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in the place we're calling the cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from rack<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, unlock the box with the key. After that, ensure that the box in the bedchamber is open. And then, recover the passkey from the box. After that, check that the locker is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked locker. What's that over there? It looks like it's a box. You see a recliner. Now why would someone leave that there? The recliner is usual. But there isn't a thing on it.
There is a closed gateway leading east. There is a closed gate leading west.
You are carrying: a legume, a key and a nest of grubs.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the gate is open. Then, make an attempt to head west. With that over with, recover the TextWorld limited edition keycard from the rack in the washroom. And then, lock the TextWorld limited edition chest inside the washroom with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a durian, a licorice strip, an apple, a TextWorld passkey and a pillow.

your action:

Response: open gate<|im_end|>go west<|im_end|>take TextWorld limited edition keycard from rack<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to move east. After that, make an effort to go south. Then, head west. Then, take the spoon from the cabinet inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place.
There is a closed passageway leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
There is a shirt on the floor.
You are carrying: a legume, a fly larva, a pair of headphones and a glove.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. That done, go to the south. After that, ensure that the locker is open. After opening the locker, recover the disk from the locker in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pear on the floor.
You are carrying: a garlic clove, a banana, a keycard, a keyboard and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>open locker<|im_end|>take disk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, try to take a trip south. With that accomplished, make an effort to head west. With that accomplished, try to go south. Once you get through with that, pick up the lightbulb from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a shelf. The shelf is standard. But oh no! there's nothing on this piece of garbage. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a grape, a fondue and a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. Then, lift the passkey from the floor of the kitchenette. Then, make an attempt to head south. After that, make absolutely sure that the safe inside the attic is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You see a safe.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a plant.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, make sure that the gateway is opened. And then, go west. Next, pick up the broom from the rack. And then, drop the broom on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a bar. What a coincidence, weren't you just thinking about a bar? The bar is standard. However, the bar, like an empty bar, has nothing on it. You can see a bench. However, the bench, like an empty bench, has nothing on it.
There is a closed gate leading south. There is a closed gateway leading west.
You are carrying: a melon and an apple.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take broom from rack<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head south. Then, make an effort to head east. With that over with, lift the peanut from the floor of the chamber. After taking the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip, a gummy bear, a glass and a keyboard.

your action:

Response: go south<|im_end|>go east<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to insert the key into the safe inside the bedroom's lock to unlock it. After you have unlocked the safe, make absolutely sure that the safe is ajar. After that, retrieve the cake scented passkey from the safe inside the bedroom. If you can get your hands on the cake scented passkey, assure that the cake scented passageway is unlocked with the cake scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe. Hey, want to see a mantelpiece? Look over there, a mantelpiece. The mantelpiece is ordinary. But oh no! there's nothing on this piece of garbage. You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is standard. The bookshelf appears to be empty.
There is a closed cake scented passageway leading east. There is a closed gate leading west.
You are carrying: a cauliflower, a key and a scarf.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cake scented passkey from safe<|im_end|>unlock cake scented passageway with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to head east. Then, move south. Then, take a trip west. With that done, pick up the sponge from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. You begin to take stock of what's here.
You make out a closed cake scented chest close by.
There is an open door leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, a cake scented keycard, a Canadian limited edition keycard and a lightbulb.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the non-euclidean passkey from the chest. And then, make absolutely sure that the non-euclidean safe inside the attic is unlocked. After that, open the non-euclidean safe in the attic. Then, recover the top hat from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You scan the room, seeing a non-euclidean safe. An open chest, which looks standard, is right there by you. The chest contains a non-euclidean passkey. You see a display. You can't wait to tell the folks at home about this! You see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take top hat from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to venture south. Next, make an attempt to go to the east. With that done, pick up the teaspoon from the refrigerator in the cookhouse. After that, place the teaspoon on the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. There is an open gate leading south. You need an unguarded exit? You should try going north.
There is a cucumber on the floor.
You are carrying: a cashew and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take teaspoon from refrigerator<|im_end|>put teaspoon on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. With that accomplished, try to travel east. With that over with, venture north. If you can manage that, take the teapot from the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take teapot from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could go west. Okay, and then, try to take a trip south. And then, attempt to head east. Following that, recover the blender from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a burger and a Cat Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to move south. With that over with, go to the east. And then, take the controller from the recliner. And then, drop the controller on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a bed? Look over there, a bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key, a fly larva and a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from recliner<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go north. Then, attempt to travel east. Then, take the mat from the cabinet. And then, sit the mat on the board in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a backup calendar on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>take mat from cabinet<|im_end|>put mat on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move west. Then, recover the passkey from the rectangular safe. After you have got the passkey, go east. Following that, make absolutely sure that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best? You can see a locked box.
There is an open gateway leading east. There is an open door leading north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go west<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. After that, pick up the laptop from the floor of the salon. Then, head south. And then, deposit the laptop into the cabinet within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
You can see an opened basket. What a letdown! The basket is empty! You can see a table. What a coincidence, weren't you just thinking about a table? The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the gateway within the shower. After that, head north. Following that, take the keycard from the cabinet. After that, unlock the passageway within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Oh, great. Here's a type 1 safe. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume, a peanut, a Canadian latchkey and a type 1 key.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take keycard from cabinet<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. After that, retrieve the passkey from the board in the dish-pit. Then, unlock the hatch. Then, ensure that the hatch is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a mug on the floor.
You are carrying: a scarf.

your action:

Response: go south<|im_end|>take passkey from board<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture south. After that, attempt to head east. And then, pick up the passkey from the bench. If you can get your hands on the passkey, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a fondue, a stick of butter and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to move south. With that done, try to go to the east. Next, pick up the latchkey from the counter in the cookhouse. If you can get your hands on the latchkey, insert the latchkey into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard and a vacuum.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. That done, try to head south. With that done, travel east. After that, pick-up the whisk from the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed type 9 chest nearby.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a legume and a type 9 latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. With that accomplished, open the hatch. And then, move east. Then, recover the shadfly from the counter within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar, a fondue and a pencil.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to go west. Then, pick up the broom from the floor of the shower. And then, try to venture east. Once you manage that, rest the broom on the rack. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a counter! Unfortunately, there isn't a thing on it.
There is a closed portal leading north. There is an open gate leading west.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture west. And then, make an attempt to go to the south. With that accomplished, take a trip east. And then, insert the Henderson's limited edition latchkey into the Henderson's limited edition locker in the dish-pit's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
There is a mouse on the floor.
You are carrying: a grape, a Henderson's limited edition latchkey and a nest of bats.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Then, pick up the manuscript from the floor of the playroom. And then, make an effort to go west. Okay, and then, ditch the manuscript on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
You can see an opened trunk. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a bowl, a hat and a shadfly.

your action:

Response: go east<|im_end|>take manuscript<|im_end|>go west<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to take a trip north. Then, make an attempt to move north. With that accomplished, attempt to move east. After that, take the tv from the box in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. The room is well lit.
There is a closed gateway leading east. There is an open gate leading north.
There is a fly larva on the floor.
You are carrying: a passkey and a worm.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take tv from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. Once you get around to doing that, try to go to the east. And then, retrieve the passkey from the floor of the salon. Then, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You can see a closed American style chest in the corner.
There is an open passageway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut and an American style latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture north. And then, take a trip west. Then, travel south. Next, open the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a laptop on the floor.
You are carrying: a stick of butter and a burger.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the north. Then, go to the east. And then, retrieve the Henderson's limited edition keycard from the Henderson's style safe. After that, check that the Henderson's limited edition passageway in the cubicle is unlocked with the Henderson's limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that sign! What does it say? It says Welcome to the workshop? Well that's cool.
Oh wow! Is that what I think it is? It is! It's a bookshelf. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a broccoli and a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>take Henderson's limited edition keycard from Henderson's style safe<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, make absolutely sure that the cake scented safe inside the laundromat is unlocked. Then, look and see that the cake scented safe is wide open. After that, pick up the keycard from the cake scented safe within the laundromat. If you can get your hands on the keycard, unlock the locker with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker right there by you. You make out a locked cake scented safe. You make out a table. You see a burger on the table.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, an elderberry, a cake scented latchkey and a sponge.

your action:

Response: unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move south. Next, venture east. Okay, and then, attempt to take a trip north. And then, pick-up the napkin from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
Were you looking for a formless chest? Because look over there, it's a formless chest. You can't wait to tell the folks at home about this! You make out a couch. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
There is a formless keycard on the floor.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go west. And then, head south. Then, try to go to the east. That done, make sure that the locker is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
There is a closed gateway leading north. There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey, a keycard, a broom and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, pick-up the cuboid passkey from the floor of the canteen. Then, doublecheck that the cuboid locker is unlocked. After unlocking the cuboid locker, look and see that the cuboid locker within the canteen is ajar. Then, pick up the napkin from the cuboid locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. The room is well lit.
You see a locked cuboid locker in the corner. Hey, want to see a board? Look over there, a board. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cuboid passkey on the floor.
You are carrying: a potato and a scarf.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take napkin from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the chest in the study. And then, doublecheck that the chest is open. Then, pick up the cucumber from the chest inside the study. After getting the cucumber, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin to take stock of what's in the room.
You make out a chest. The light flickers for a second, but nothing else happens. You can make out a desk. The desk appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading north. There is a closed gate leading west.
You are carrying: a cabbage, a carrot, a passkey and a Microsoft passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cucumber from chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. And then, recover the keycard from the bookshelf. Then, make sure that the chest within the office is unlocked. After that, look and see that the chest is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pizza and a paper towel.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go south. Once you do that, attempt to move south. Then, venture west. After that, pick-up the insect from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have come into the most normal of all possible dish-pits.
You make out a platter. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the pantry. Then, make an effort to travel north. After that, attempt to head west. Then, lock the locker with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've seen better pantrys, but at least this one seems pretty usual.
You make out an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see an opened typical looking trunk close by. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a passkey and a bug on the floor.
You are carrying: a fondue.

your action:

Response: take passkey<|im_end|>go north<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. Okay, and then, go west. Following that, recover the broom from the shelf inside the sauna. And then, sit the broom on the table within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is a closed gate leading west. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a sponge on the floor.
You are carrying: a fondue, a tv and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from shelf<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel south. And then, try to venture east. Okay, and then, venture north. With that over with, recover the bowl from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can make out a closed Henderson's limited edition safe nearby.
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel west. With that accomplished, make an effort to move south. And then, make an attempt to move east. That done, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a watermelon and a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the box within the studio is open. Then, pick up the spherical latchkey from the box within the studio. And then, look and see that the spherical safe in the studio is unlocked with the spherical latchkey. And then, assure that the spherical safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a spherical safe. You see a closed box. You see a chest.
There is a closed passageway leading east. There is a closed gateway leading west.
There is a key on the floor.
You are carrying: a napkin and a Quote of the Day Calendar.

your action:

Response: open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the north. And then, make an attempt to go to the east. After that, go to the south. Then, pick up the desktop computer from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a mantle. But the thing hasn't got anything on it. You think about smashing the mantle to bits, throwing the bits into a pit, etc, until you get bored.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a passkey and a top hat.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the soap scented box with the soap scented latchkey. After that, ensure that the soap scented box is open. And then, recover the salad from the soap scented box within the cellar. With the salad, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I never took you for the sort of person who would show up in a cellar, but I guess I was wrong.
You make out a soap scented box.
You need an unblocked exit? You should try going west.
There is a carrot on the floor.
You are carrying: a sandwich and a soap scented latchkey.

your action:

Response: unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take salad from soap scented box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. With that done, ensure that the gate inside the bar is open. Then, head east. With that done, take the pen from the box in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar and a scarf.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take pen from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head east. With that accomplished, attempt to go north. If you can do that, take a trip west. After that, look and see that the portal is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a fondue, a Microsoft latchkey, a shoe and a lampshade.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, make an attempt to travel north. After that, take the manuscript from the shelf. And then, place the manuscript on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion, a cabbage and a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>take manuscript from shelf<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move south. Okay, and then, try to go to the west. That done, pick up the nest of bunnies from the desk. After taking the nest of bunnies, deposit the nest of bunnies into the cabinet inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a laptop and a pillow on the floor.
You are carrying: a gummy bear, a cashew, a napkin and an iron.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of bunnies from desk<|im_end|>insert nest of bunnies into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. With that accomplished, retrieve the keycard from the floor of the bedchamber. After getting the keycard, doublecheck that the door is unlocked. And then, ensure that the door in the bedchamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume, a sandwich and a paper towel.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture west. And then, attempt to head south. Then, travel east. And then, ensure that the American style locker in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. You can barely contain your excitement.
You see a non-euclidean box. You make out an armchair. You see a non-euclidean passkey on the armchair.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a chocolate bar, an American style passkey, a passkey and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to try to go to the south. Okay, and then, go to the west. After that, take the blanket from the mantelpiece within the chamber. After that, sit the blanket on the bookshelf in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a licorice strip, a cashew, a durian and a Microsoft limited edition latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take blanket from mantelpiece<|im_end|>put blanket on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the fondue from the floor of the laundromat. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a teapot.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the type 1 safe is open. And then, retrieve the vacuum from the type 1 safe. And then, move west. If you can get through with that, throw the vacuum on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You can see a type 1 safe. Oh wow! Is that what I think it is? It is! It's a board. Wow, isn't TextWorld just the best? The board is typical. But the thing is empty.
There is an unblocked exit to the west.
There is a cauliflower and a type 1 key on the floor.
You are carrying: a latchkey.

your action:

Response: open type 1 safe<|im_end|>take vacuum from type 1 safe<|im_end|>go west<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, travel east. And then, retrieve the fly larva from the floor of the vault. After that, move west. Okay, and then, you can insert the fly larva inside the safe in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You see a coffer. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Canadian style latchkey.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>go west<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, venture south. With that accomplished, make an attempt to go to the west. And then, ensure that the non-euclidean chest inside the chamber is open. After that, pick up the blanket from the non-euclidean chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You can make out a shelf. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar and a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>open non-euclidean chest<|im_end|>take blanket from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. And then, lift the passkey from the floor of the cellar. After that, make an attempt to take a trip north. With that done, unlock the chest in the closet with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You make out a chest. There's something strange about this being here, but you can't put your finger on it. Oh, great. Here's a table. But the thing hasn't got anything on it.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cauliflower and an American passkey.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to go to the north. With that accomplished, travel east. After that, pick-up the type Z latchkey from the floor of the steam room. Then, unlock the type Z locker in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's here.
You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a peanut and a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>take type Z latchkey<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the portal inside the recreation zone is open. Then, travel west. That done, retrieve the formless key from the freezer. Once you have picked up the formless key, assure that the formless box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
There is a closed portal leading west. There is an open door leading south.
You are carrying: a broccoli, a fondue, a fly larva and an insect.

your action:

Response: open portal<|im_end|>go west<|im_end|>take formless key from freezer<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, make an effort to take a trip west. Then, pick-up the mouse from the floor of the workshop. If you have taken the mouse, make an effort to travel east. Then, rest the mouse on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. The rack is ordinary. But the thing hasn't got anything on it. You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is typical. But the thing is empty.
There is a closed passageway leading south. There is an open gate leading west. You need an unguarded exit? You should try going east.
You are carrying: a legume and a stapler.

your action:

Response: go west<|im_end|>take mouse<|im_end|>go east<|im_end|>put mouse on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, head south. After that, go east. And then, recover the worm from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You see a display. Is this what you came to TextWorld for? This... display? The display is empty, what a horrible day!
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a backup calendar, a pair of pants and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. That done, venture south. And then, take a trip east. Then, close the Canadian limited edition locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have sauntered into, you had to saunter into a standard one.
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a candy bar, a non-euclidean key and a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go north. If you can get through with that, recover the lamp from the bed stand. Then, attempt to head east. And then, place the lamp on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
There is a cd on the floor.
You are carrying: a legume, a peanut and a teapot.

your action:

Response: go north<|im_end|>take lamp from bed stand<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, doublecheck that the coffer is open. Then, retrieve the licorice strip from the coffer inside the bedroom. After that, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can see a coffer. You check the price tag that's still affixed to the coffer. Eighty dollars?! That's ridiculous! I have a friend who could get you one of those for 25 bucks!
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a textbook and a keyboard.

your action:

Response: open coffer<|im_end|>take licorice strip from coffer<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, try to go to the west. After that, recover the cane from the floor of the pantry. And then, take a trip east. And then, ditch the cane on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room is well lit.
You can make out a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a mantle. The mantle is normal. But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset.
There is a closed door leading east. There is an open portal leading west.
You are carrying: a watermelon, a worm and a nest of puppies.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the gateway in the workshop is wide open. Once you have opened the gateway, try to take a trip south. If you can manage that, take a trip south. With that over with, retrieve the poem from the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
Look over there! an armchair. The armchair is usual. But the thing is empty, unfortunately.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a formless passkey, a mat, a sock, a plant and an insect.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go south<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to move south. If you can get around to doing that, lift the shoe from the floor of the pantry. After taking the shoe, head west. That done, place the shoe on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am honoured to announce that you are now in the basement. Let's see what's in here.
You smell an intriguing smell, and follow it to a counter. The counter is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cauliflower and a fly larva.

your action:

Response: go south<|im_end|>take shoe<|im_end|>go west<|im_end|>put shoe on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, travel south. And then, try to travel west. Then, move north. If you can succeed at that, pick up the worm from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. I guess you better just go and list everything you see here.
You can make out a rack. The rack is normal. On the rack you make out a bug. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip and a fork.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the box is open. After that, retrieve the keycard from the box in the workshop. Then, unlock the locker. And then, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker. You wonder idly who left that here. You see a closed box in the corner.
There is a closed gate leading south. There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a type R passkey and a frisbee.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the south. Once you get around to doing that, attempt to go to the east. If you can do that, take the cd from the chair inside the cubicle. After that, sit the cd on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can make out a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is standard. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd from chair<|im_end|>put cd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. And then, go to the west. And then, retrieve the nest of bats from the cake scented safe. Having taken the nest of bats, ditch the nest of bats on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can see a case.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a cookie, a pizza and a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of bats from cake scented safe<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the chest inside the parlor is unlocked. Then, ensure that the chest in the parlor is open. Then, recover the non-euclidean key from the chest. And then, make absolutely sure that the non-euclidean hatch is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You can barely contain your excitement.
You see a locked chest.
There is a closed gate leading east. There is a closed door leading north. There is a closed non-euclidean hatch leading west.
You are carrying: a pear, a stick of butter, a keycard and a cd.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the frisbee from the table inside the spare room. After that, try to go to the west. With that over with, head south. After that, throw the frisbee on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You make out a table. The table is normal. On the table you make out a frisbee. Wow! Just like in the movies!
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a cane.

your action:

Response: take frisbee from table<|im_end|>go west<|im_end|>go south<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the non-euclidean gateway in the kitchen. And then, make it so that the non-euclidean gateway in the kitchen is open. After that, head south. After that, lift the binder from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You start to take note of what's in the room.
You can see a locked refrigerator right there by you.
There is a closed non-euclidean gateway leading south. There is an unblocked exit to the east.
You are carrying: a candy bar, a cabbage, a non-euclidean passkey and a spherical passkey.

your action:

Response: unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture west. That done, make an effort to head north. And then, head east. And then, recover the teapot from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key and a spoon.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could move west. Once you accomplish that, recover the stick of butter from the floor of the restroom. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
You see a gleam over in a corner, where you can see a shelf. The shelf is typical. The shelf appears to be empty.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a fly larva and a keyboard.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the latchkey from the fridge in the cookery. After that, attempt to go to the south. Once you get around to doing that, try to go east. Then, doublecheck that the box is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. The room is well lit.
You see an opened fridge here. The fridge contains a latchkey.
There is a closed passageway leading east. There is an open gateway leading south.
You are carrying: a Canadian keycard, a shadfly and a whisk.

your action:

Response: take latchkey from fridge<|im_end|>go south<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to take a trip east. Next, take the bug from the vanilla scented chest inside the garage. And then, make an effort to venture west. With that over with, throw the bug on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a bar. The bar is usual. On the bar you see a legume.
There is a closed hatch leading west. There is an open door leading east. There is an open passageway leading south.
There is a laptop on the floor.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take bug from vanilla scented chest<|im_end|>go west<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the cabinet. After that, pick up the passkey from the cabinet. And then, unlock the gate. After that, make absolutely sure that the gate is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. You start to take note of what's in the room.
You can see a cabinet.
There is a closed gate leading north. There is an open door leading west. There is an unguarded exit to the east.
You are carrying: a paper towel and an insect.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip west. Okay, and then, make an attempt to head north. And then, go east. Then, recover the insect from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a type S safe. What's that over there? It looks like it's a platter. The platter is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading north. There is an open passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a type S key on the floor.
You are carrying: a durian and a type P latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel south. And then, try to head south. Then, pick-up the key from the floor of the shower. Then, make it so that the chest is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the cabinet. Then, take the formless key from the cabinet within the study. Then, travel north. After that, assure that the formless box in the kitchen is unlocked with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Okay, just remember what you're here to do, and everything will go great.
You make out a closed cabinet.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lamp and a glass.

your action:

Response: open cabinet<|im_end|>take formless key from cabinet<|im_end|>go north<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. If you can manage that, recover the passkey from the floor of the closet. And then, move west. Then, unlock the chest in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a case.
There is an open gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a key and a mop.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be great if you could open the type F locker. After that, retrieve the key from the type F locker within the spare room. And then, look and see that the safe is unlocked. After that, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the spare room. You start to take note of what's in the room.
A locked safe is right there by you. You make out a type F locker. You check the price tag on the type F locker. 65 bucks? What a deal! You'll have to ask where they got this!
There is a closed hatch leading east. There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a licorice strip.

your action:

Response: open type F locker<|im_end|>take key from type F locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to take a trip south. If you can get around to doing that, take a trip east. Once you manage that, retrieve the legume from the shelf. After you have picked up the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a lamp on the floor.
You are carrying: a loaf of bread and a gummy bear.

your action:

Response: go south<|im_end|>go east<|im_end|>take legume from shelf<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the spherical box in the scullery is open. After that, retrieve the spork from the spherical box within the scullery. And then, take a trip east. Then, deposit the spork inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the scullery. You begin to take stock of what's here.
You make out a closed spherical box right there by you.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a spherical latchkey on the floor.
You are carrying: a kiwi, a book, a nest of spiders and a printer.

your action:

Response: open spherical box<|im_end|>take spork from spherical box<|im_end|>go east<|im_end|>insert spork into chest<|im_end|>