Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to head north. And then, travel east. And then, make an attempt to take a trip south. After that, lift the sponge from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. You start to take note of what's in the room.
You see a locked type K chest.
There is a closed gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
There is a type K passkey on the floor.
You are carrying: a Microsoft key, a fly larva and a scarf.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to look and see that the gateway is open. Having opened the gateway, venture west. If you can finish that, take the controller from the bed inside the chamber. After that, ditch the controller on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a workbench. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter and a peanut.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take controller from bed<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture east. Following that, attempt to go to the north. With that accomplished, lift the fudge scented latchkey from the floor of the scullery. After that, make absolutely sure that the fudge scented safe inside the scullery is locked with the fudge scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich and a textbook.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented latchkey<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel west. And then, take the cookie from the box in the bar. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have stumbled into the most typical of all possible studys. Okay, just remember what you're here to do, and everything will go great.
You make out a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it. What's the point of an empty mantelpiece?
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a carrot and a boysenberry.

your action:

Response: go west<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, make an effort to go west. After that, recover the TextWorld limited edition passkey from the bench. If you can get your hands on the TextWorld limited edition passkey, lock the TextWorld limited edition box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place. The room is well lit.
You can see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich and an elderberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld limited edition passkey from bench<|im_end|>lock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, make an effort to venture west. After that, make sure that the TextWorld limited edition chest is opened. And then, retrieve the vacuum from the TextWorld limited edition chest. After that, place the vacuum on the rack within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
You need an unblocked exit? You should try going west.
There is a bug on the floor.
You are carrying: a TextWorld limited edition latchkey and a printer.

your action:

Response: go west<|im_end|>open TextWorld limited edition chest<|im_end|>take vacuum from TextWorld limited edition chest<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the butterfly from the box. After that, try to take a trip west. After that, make an effort to venture north. And then, rest the butterfly on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
Oh wow! Is that what I think it is? It is! It's a box. The box contains a butterfly. You can see an opened cabinet. The cabinet is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from box<|im_end|>go west<|im_end|>go north<|im_end|>put butterfly on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to travel north. And then, attempt to take a trip east. After that, retrieve the glove from the shelf. After that, put the glove on the rack in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're not going to believe this, but you've just entered an attic.
You can make out a locked usual looking formless box close by.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a coconut, a formless latchkey, a shadfly and a teaspoon.

your action:

Response: go north<|im_end|>go east<|im_end|>take glove from shelf<|im_end|>put glove on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be fantastic if you could insert the key into the locker's lock to unlock it. After that, open the locker in the scullery. And then, pick up the American limited edition latchkey from the locker within the scullery. Once you have got the American limited edition latchkey, lock the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
Oh, great. Here's a American limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>lock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the plant from the floor of the salon. Then, move west. With that accomplished, attempt to move south. With that accomplished, you can deposit the plant into the Henderson's limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a plant on the floor.
You are carrying: a loaf of bread, a cookie, a Henderson's limited edition keycard, a key, a lightbulb and a lamp.

your action:

Response: take plant<|im_end|>go west<|im_end|>go south<|im_end|>insert plant into Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. Then, make an effort to take a trip south. After that, take the key from the suitcase in the basement. After stealing the key, assure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a spoon, a shadfly and a fork.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from suitcase<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head south. And then, pick up the keycard from the floor of the office. And then, make it so that the chest is unlocked. And then, ensure that the chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
This just in- You, in the scullery.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
There is a banana and a blender on the floor.
You are carrying: a candy bar and a peanut.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, assure that the gate is ajar. And then, venture south. And then, recover the key from the display within the basement. Then, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You see a closed case close by.
There is a closed gate leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a stapler and a cane.

your action:

Response: open gate<|im_end|>go south<|im_end|>take key from display<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the door is opened. And then, try to take a trip east. Following that, pick-up the latchkey from the floor of the kitchen. After stealing the latchkey, look and see that the portal within the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a stand, and you find a stand. The stand is typical. But the thing is empty.
There is a closed door leading east. There is a closed passageway leading south.
You are carrying: a candy bar, a stick of butter, a monitor and a pair of headphones.

your action:

Response: open door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. Then, open the safe within the workshop. And then, retrieve the mouse from the safe. After getting the mouse, place the mouse on the stand inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is. The room is well lit.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a folder, a pair of headphones and a laptop.

your action:

Response: go east<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, move south. Then, recover the frisbee from the table in the pantry. Then, go south. Once you get through with that, you can deposit the frisbee into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>take frisbee from table<|im_end|>go south<|im_end|>insert frisbee into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to take a trip north. Then, recover the loaf of bread from the rack. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
Oh, great. Here's a safe.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a burger, a potato, a coconut and a banana.

your action:

Response: go north<|im_end|>take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be a great idea if you could go to the west. And then, take the passkey from the table. And then, venture east. Once you get around to doing that, unlock the door in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot, a loaf of bread and a shadfly.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. Then, take the lamp from the safe inside the salon. Once you have taken the lamp, go to the north. Okay, and then, rest the lamp on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. Hm. Oh well You can make out a mantelpiece. The mantelpiece is typical. But there isn't a thing on it.
There is a closed gate leading north. There is an open passageway leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a keycard.

your action:

Response: go south<|im_end|>take lamp from safe<|im_end|>go north<|im_end|>put lamp on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to venture west. With that accomplished, go to the south. If you can accomplish that, go east. Then, take the pair of pants from the spherical box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a garlic clove and a sponge.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go to the west. And then, retrieve the mouse from the armchair. And then, attempt to venture east. With that over with, you can place the mouse inside the type 1 chest. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a type 1 chest. You can't wait to tell the folks at home about this! The type 1 chest contains a type 1 keycard. You can make out a mantle. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut and a key.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>insert mouse into type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, unlock the non-euclidean gateway with the non-euclidean keycard. And then, open the non-euclidean gateway. After that, travel west. With that over with, open the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Look over there! a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out a chest. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it.
There is a closed non-euclidean gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a non-euclidean keycard and a lavender scented key.

your action:

Response: unlock non-euclidean gateway with non-euclidean keycard<|im_end|>open non-euclidean gateway<|im_end|>go west<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go north. With that done, go to the east. With that accomplished, close the Henderson's limited edition safe. And then, make absolutely sure the Henderson's limited edition safe within the chamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a recliner. But the thing is empty, unfortunately.
There is an open gate leading north. There is an unguarded exit to the east.
You are carrying: a Henderson's limited edition key.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. With that done, attempt to go to the south. With that done, try to travel east. With that accomplished, you can insert the pen into the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower, a pen, a lampshade, a mop, a lightbulb and a teacup.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert pen into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go east. That done, open the American limited edition chest inside the sauna. After that, pick up the non-euclidean passkey from the American limited edition chest in the sauna. After that, doublecheck the non-euclidean gate is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot, an American limited edition keycard, a latchkey and a keyboard.

your action:

Response: go east<|im_end|>open American limited edition chest<|im_end|>take non-euclidean passkey from American limited edition chest<|im_end|>lock non-euclidean gate with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make it so that the Canadian locker is unlocked. Then, look and see that the Canadian locker is ajar. After that, retrieve the keycard from the Canadian locker inside the spare room. And then, unlock the passageway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
You can see a Canadian locker. Huh, weird.
There is a closed passageway leading south. There is a closed portal leading west.
There is a nest of grubs on the floor.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move west. After that, take a trip south. And then, try to move east. After that, recover the shadfly from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying: a durian and a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel south. If you can get around to doing that, move east. And then, head north. After that, take the cane from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You make out a stand. You shudder, but continue examining the stand. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a glove on the floor.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to look and see that the locker is unlocked. Then, ensure that the locker in the chamber is open. And then, pick up the monitor from the locker in the chamber. Then, place the monitor on the couch inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You make out a locker. You make out a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading east. There is a closed portal leading west.
You are carrying: a sandwich, a keycard and a fudge scented latchkey.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the rectangular chest. And then, take the novel from the rectangular chest. Once you have got the novel, try to venture east. That done, you can put the novel into the trunk inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom.
You see a closed rectangular chest in the corner.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a fondue and a rectangular keycard.

your action:

Response: open rectangular chest<|im_end|>take novel from rectangular chest<|im_end|>go east<|im_end|>insert novel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, go to the north. Then, try to go to the east. Next, pick up the loaf of bread from the counter. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a passkey, a nest of puppies and a napkin.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from counter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could attempt to head south. After that, travel east. Okay, and then, recover the book from the locker inside the recreation zone. And then, rest the book on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a stand? Because look over there, it's a stand. The stand is standard. On the stand you make out an Advent Calendar. You shudder, but continue examining the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a fondue and a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from locker<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip north. Next, make an effort to venture west. Then, pick up the novel from the bed. Then, sit the novel on the mantelpiece within the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You see a rack. Wow, isn't TextWorld just the best? The rack is typical. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an elderberry, a legume, a poem and a mouse.

your action:

Response: go north<|im_end|>go west<|im_end|>take novel from bed<|im_end|>put novel on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the east. And then, venture north. Following that, move west. Next, take the iron from the table in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have shown up in, you had to saunter into a typical one.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a gummy bear on the floor.
You are carrying: a cookie and a legume.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe. And then, open the safe inside the bar. After that, pick up the cd from the safe. After that, you can place the cd inside the locker inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a locker. The locker contains a laptop. You check the price tag that hangs off the locker. 70 bucks? What a deal! You'll have to ask where they got this! You make out a safe.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a keycard and a passkey.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be great if you could venture south. Then, go east. Next, retrieve the loaf of bread from the floor of the shower. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a sandwich, a tv and a teacup.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, go south. If you can manage that, recover the cushion from the Microsoft box within the recreation zone. After that, head north. That done, you can deposit the cushion into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You make out a cabinet. I mean, just wow! Isn't TextWorld just the best? What a letdown! The cabinet is empty! You see a rack. The rack is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? What's that over there? It looks like it's a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Silly shelf, silly, empty, good for nothing shelf.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: go south<|im_end|>take cushion from Microsoft box<|im_end|>go north<|im_end|>insert cushion into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, go east. Following that, recover the latchkey from the basket inside the bedchamber. After that, head west. After that, unlock the locker in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You start to take note of what's in the room.
You make out a locked locker.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey from basket<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. After that, take the keycard from the bench within the bedchamber. After you have picked up the keycard, look and see that the chest in the bedchamber is unlocked. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is a closed gate leading south. There is an unblocked exit to the east.
You are carrying: a carrot, a type 4 key and a non-euclidean keycard.

your action:

Response: go east<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. Then, venture north. With that accomplished, retrieve the napkin from the fridge in the kitchen. Then, drop the napkin on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a teapot on the floor.
You are carrying: a cashew and a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>take napkin from fridge<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to travel east. Then, venture south. And then, head west. Then, retrieve the teaspoon from the freezer in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You have come into a lounge. Not the lounge you'd expect. No, this is a lounge. Let's see what's in here.
You can make out a closed portmanteau right there by you.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a sandwich and a berry.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be great if you could make an effort to head north. And then, go to the east. And then, head south. That done, lift the keyboard from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a gummy bear, an onion, a rectangular passkey and a top hat.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the dvd from the mantelpiece. With the dvd, travel north. After that, attempt to move east. Then, place the dvd on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is normal. On the mantelpiece you make out a dvd. I mean, just wow! Isn't TextWorld just the best? You smell a pungent smell, and follow it to a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a cucumber, a cushion, a bug and a knife.

your action:

Response: take dvd from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an attempt to move east. Then, try to go to the south. And then, make an effort to travel west. With that over with, pick up the fork from the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a berry and a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to take a trip north. Okay, and then, make an attempt to travel west. After that, attempt to go to the south. Then, lift the shadfly from the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in a place we're calling a bar.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keyboard and a lightbulb.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head west. And then, attempt to go north. Then, venture east. Then, pick-up the bug from the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is a closed gateway leading north. There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a cabbage, a printer, an iron, a napkin, a blender and a Cat Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the lavender scented chest in the sauna. And then, open the lavender scented chest. Once you have pulled open the lavender scented chest, pick up the key from the lavender scented chest. After that, assure that the chest in the sauna is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
You can make out a chest, so there's that. A locked lavender scented chest is right there by you. You can see a cabinet. The cabinet is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a lavender scented passkey and a broom.

your action:

Response: unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go south. If you can accomplish that, head east. Once you get through with that, pick up the glove from the toolbox inside the cellar. After taking the glove, sit the glove on the stand within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
There is a glass on the floor.
You are carrying: an apple and a blender.

your action:

Response: go south<|im_end|>go east<|im_end|>take glove from toolbox<|im_end|>put glove on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. And then, pick up the keycard from the vanilla scented box within the study. And then, check that the safe inside the study is unlocked with the keycard. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue, a bug and a shadfly.

your action:

Response: go east<|im_end|>take keycard from vanilla scented box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, venture east. Then, take the shoe from the rack. Then, go to the west. Following that, drop the shoe on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You begin to take stock of what's here.
You make out an opened freezer. What a letdown! The freezer is empty!
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a fondue and a shadfly.

your action:

Response: go east<|im_end|>take shoe from rack<|im_end|>go west<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to travel south. That done, venture east. Then, venture north. With that over with, take the folder from the mantelpiece within the studio. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Look at you, bigshot, walking into a sauna like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. You think about smashing the rack to bits, throwing the bits into the garbage, etc, until you get bored. You make out a table. Now why would someone leave that there? The table is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a candy bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take folder from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to assure that the basket is opened. After that, take the TextWorld style keycard from the basket in the steam room. Then, unlock the TextWorld style locker in the steam room. After that, open the TextWorld style locker in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You bend down to tie your shoe. When you stand up, you notice a TextWorld style locker. You can make out a closed basket right there by you.
There is a closed passageway leading east. There is a closed portal leading west.
You are carrying: a candy bar, a sandwich and a butterfly.

your action:

Response: open basket<|im_end|>take TextWorld style keycard from basket<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go east. With that accomplished, make an effort to go to the north. Then, take a trip west. And then, retrieve the scarf from the rack within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a passkey and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take scarf from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to head south. Then, take a trip east. And then, take the scarf from the workbench. If you can get your hands on the scarf, deposit the scarf on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
Oh, great. Here's a platter. You shudder, but continue examining the platter. The platter is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from workbench<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. After that, venture east. And then, retrieve the glove from the stand. Then, rest the glove on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen. Okay, just remember what you're here to do, and everything will go great.
You make out a case. You shudder, but continue examining the room. You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing is empty.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take glove from stand<|im_end|>put glove on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could go to the west. That done, take the berry from the bookshelf within the workshop. And then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cabinet.
There is an open gateway leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
You are carrying: an American keycard.

your action:

Response: go west<|im_end|>take berry from bookshelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. And then, retrieve the passkey from the table in the cubicle. Then, make an effort to go to the south. Then, make absolutely sure that the chest inside the bedchamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a chest, so there's that. You see an opened suitcase. What a letdown! The suitcase is empty!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a stick of butter and a type Q key.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. After that, make an attempt to venture west. After that, make an attempt to head south. After that, look and see that the chest is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You see a rack. The rack is normal. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape, a loaf of bread, a keycard, a manuscript and a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 6 gate within the workshop. After you have unlocked the type 6 gate, doublecheck that the type 6 gate within the workshop is opened. And then, move east. That done, close the type 6 gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. Let's see what's in here.
There is a closed type 6 gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter, a type 6 passkey, a plant and a cushion.

your action:

Response: unlock type 6 gate with type 6 passkey<|im_end|>open type 6 gate<|im_end|>go east<|im_end|>close type 6 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Then, try to travel east. Following that, take a trip north. And then, close the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. The room is well lit.
You see a closed drawer.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make an attempt to go to the west. That done, make it so that the passageway is wide open. After pulling open the passageway, make an effort to take a trip north. After that, close the passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You scan the room for a bowl, and you find a bowl. The bowl is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open passageway<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, make it so that the box in the cookhouse is unlocked. And then, open the box inside the cookhouse. Then, recover the worm from the box. And then, drop the worm on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a box.
There is a closed passageway leading north. There is a closed door leading west.
There is a sandwich on the floor.
You are carrying: a chocolate bar, a passkey and a spork.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Eat the pear.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You start to take note of what's in the room.
You can see a bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a pear, a key, a rectangular latchkey and a shadfly.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture east. And then, retrieve the cloak from the floor of the pantry. And then, make an attempt to move west. And then, you can deposit the cloak into the bureau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened bureau. The bureau contains a salad.
There is a closed hatch leading west. There is an open gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take cloak<|im_end|>go west<|im_end|>insert cloak into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, make an attempt to go to the south. And then, go to the south. After that, make an attempt to travel east. Then, pick up the mouse from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
You see a safe.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take mouse from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could retrieve the type 7 key from the chest. Once you have taken the type 7 key, check that the type 7 chest is unlocked with the type 7 key. And then, make absolutely sure that the type 7 chest is opened. Having opened the type 7 chest, pick up the desktop computer from the type 7 chest inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
A locked type 7 chest is here. You can make out a chest. The chest contains a type 7 key.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying: a candy bar, a key, a coffee cup and a broom.

your action:

Response: take type 7 key from chest<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take desktop computer from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel east. And then, retrieve the latchkey from the floor of the workshop. After that, go to the west. Okay, and then, look and see that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a peanut, a vanilla scented key, a shadfly and a teapot.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition keycard. After you have unlocked the Microsoft limited edition locker, open the Microsoft limited edition locker in the parlor. After that, retrieve the tablet from the Microsoft limited edition locker in the parlor. And then, place the tablet on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong. You begin to take stock of what's in the room.
You make out a Microsoft limited edition locker. You make out a bookshelf. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading north. There is a closed hatch leading west. There is an open door leading east.
There is a fondue on the floor.
You are carrying: a loaf of bread, a Microsoft limited edition keycard and a pair of pants.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take tablet from Microsoft limited edition locker<|im_end|>put tablet on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. Next, retrieve the passkey from the display. Then, insert the passkey into the safe's lock to unlock it. And then, ensure that the safe in the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a salad, a lavender scented latchkey, a mop, a blender and a worm.

your action:

Response: go east<|im_end|>take passkey from display<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, retrieve the vanilla scented latchkey from the saucepan within the kitchen. And then, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. After that, make sure that the vanilla scented locker in the kitchen is opened. If you have opened the vanilla scented locker, recover the nest of grubs from the vanilla scented locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one. You begin looking for stuff.
You see a vanilla scented locker. You can see a saucepan. The saucepan is typical. On the saucepan you see a vanilla scented latchkey.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a berry and a pear.

your action:

Response: take vanilla scented latchkey from saucepan<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take nest of grubs from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go west. After that, travel north. If you can get through with that, take the mouse from the type X box within the studio. And then, deposit the mouse on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
There is a book on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>take mouse from type X box<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to venture west. With that done, open the type 3 box inside the chamber. After that, take the cookie from the type 3 box. After taking the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
I am excited to announce that you are now in the sauna. You begin to take stock of what's in the room.
You see a table. The table is usual. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a broom, a synthesizer, a Quote of the Day Calendar and a paper towel.

your action:

Response: go west<|im_end|>open type 3 box<|im_end|>take cookie from type 3 box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to move south. That done, attempt to go to the west. Next, attempt to travel north. And then, make absolutely sure that the basket is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You can see a cabinet.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip and a cushion.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to move east. And then, doublecheck that the Canadian style safe within the shower is wide open. And then, recover the Microsoft limited edition key from the Canadian style safe within the shower. Then, insert the Microsoft limited edition key into the Microsoft limited edition locker within the shower's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You can make out a rectangular box.
There is an unguarded exit to the east.
There is a rectangular key on the floor.
You are carrying: a stick of butter and a formless key.

your action:

Response: go east<|im_end|>open Canadian style safe<|im_end|>take Microsoft limited edition key from Canadian style safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to travel west. Then, head north. With that over with, attempt to travel east. And then, close the type Z locker in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's here.
Oh, great. Here's a chair. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it! You see a board. The board is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar, a legume and a book.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close type Z locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to check that the Microsoft gateway within the spare room is unlocked with the Microsoft keycard. And then, open the Microsoft gateway in the spare room. And then, make an effort to head south. And then, make sure that the portmanteau in the salon is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed Microsoft gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a Microsoft keycard and a keyboard.

your action:

Response: unlock Microsoft gateway with Microsoft keycard<|im_end|>open Microsoft gateway<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the door inside the lounge is unlocked with the key. After unlocking the door, ensure that the door is open. After opening the door, make an effort to head south. Next, pick up the shadfly from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
I never took you for the sort of person who would show up in a lounge, but I guess I was wrong.
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a pear, a stick of butter and a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. With that accomplished, pick-up the latchkey from the floor of the shower. And then, take a trip north. And then, lock the box inside the washroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin to take stock of what's in the room.
You can see a closed box. You see a bench. Unfortunately, there isn't a thing on it.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a mop and a broom.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the type 3 passkey from the suitcase. If you can get your hands on the type 3 passkey, make an attempt to move south. If you can do that, unlock the type 3 chest. Then, open the type 3 chest in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened typical looking suitcase in the corner. The suitcase contains a type 3 passkey. I mean, just wow! Isn't TextWorld just the best? You make out a box.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a cauliflower and a key on the floor.
You are carrying: a legume and a fondue.

your action:

Response: take type 3 passkey from suitcase<|im_end|>go south<|im_end|>unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the broom from the floor of the shower. If you can get your hands on the broom, move east. And then, look and see that the box in the canteen is wide open. After that, deposit the broom into the box within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a closed chest in the corner.
There is an unblocked exit to the east.
There is a broom on the floor.
You are carrying: a legume and a latchkey.

your action:

Response: take broom<|im_end|>go east<|im_end|>open box<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, go south. Then, move east. Once you finish that, retrieve the scarf from the case. And then, deposit the scarf on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
You can make out a bench. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a potato, a controller, a bowl and a cane.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from case<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the spherical key from the case. Then, doublecheck that the spherical box is unlocked. After that, ensure that the spherical box is open. Once you have pulled open the spherical box, you can put the staple inside the spherical box within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked spherical box. You rest your hand against a wall, but you miss the wall and fall onto a case. Now that's what I call TextWorld! The case contains a spherical key.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a staple and a sponge.

your action:

Response: take spherical key from case<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>insert staple into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to take a trip east. Following that, venture south. Then, attempt to go west. With that done, close the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This basement you have just entered is definitely typical. I guess you better just go and list everything you see here.
You see a locked Henderson's locker.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's passkey, a keycard, a laptop and a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip south. With that done, retrieve the peanut from the safe. Then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the iron from the floor of the launderette. Then, go south. Following that, make an attempt to move east. Next, place the iron on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place.
There is an unguarded exit to the east. There is an unblocked exit to the south.
There is an iron on the floor.
You are carrying: a cushion.

your action:

Response: take iron<|im_end|>go south<|im_end|>go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the keycard from the floor of the studio. With the keycard, try to travel west. Okay, and then, unlock the chest in the closet. After that, ensure that the chest in the closet is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying: a sandwich and a nest of grubs.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, make an effort to take a trip west. And then, make an effort to head north. Once you accomplish that, take the teacup from the counter inside the scullery. After that, rest the teacup on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an usual kind of place. That is to say, you're in a shower.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying: a loaf of bread, a type 5 keycard and a towel.

your action:

Response: go west<|im_end|>go north<|im_end|>take teacup from counter<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the locker within the pantry is unlocked. After that, open the locker. And then, retrieve the latchkey from the locker. After taking the latchkey, unlock the box within the pantry with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a closed toolbox.
There is a closed hatch leading north. There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying: a licorice strip and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>