Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, attempt to travel east. And then, recover the type K passkey from the floor of the closet. And then, make sure the type K door within the closet is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked trunk, which looks usual, nearby.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a sponge on the floor.
You are carrying: a grape and a ladle.

your action:

Response: go north<|im_end|>go east<|im_end|>take type K passkey<|im_end|>lock type K door with type K passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove, a cashew and a sock.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. Okay, and then, attempt to take a trip east. And then, retrieve the vanilla scented latchkey from the portmanteau. And then, check that the vanilla scented locker inside the bedchamber is unlocked with the vanilla scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie and a pear.

your action:

Response: go south<|im_end|>go east<|im_end|>take vanilla scented latchkey from portmanteau<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. Once you get through with that, try to head east. With that accomplished, make it so that the box is open. Then, take the bug from the box. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
There is a laptop on the floor.
You are carrying: a peanut, a broccoli, a fondue, a sponge and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. Following that, pick up the American style latchkey from the counter. And then, make an attempt to go west. That done, make absolutely sure that the American style box is locked with the American style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty typical here.
There is an open passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a mouse on the floor.
You are carrying: a peanut, a butterfly and an Advent Calendar.

your action:

Response: go south<|im_end|>take American style latchkey from counter<|im_end|>go west<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could retrieve the type 9 latchkey from the box. And then, unlock the type 9 safe with the type 9 latchkey. Then, assure that the type 9 safe within the study is open. After opening the type 9 safe, recover the mug from the type 9 safe in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. The room is well lit.
You make out a locked type 9 safe close by. You can make out an opened box, which looks usual, close by. The box contains a type 9 latchkey. You can see an opened toolbox, which looks normal, right there by you. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: a keycard and a keyboard.

your action:

Response: take type 9 latchkey from box<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take mug from type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the hatch in the spare room is unlocked with the passkey. After that, ensure that the hatch in the spare room is open. And then, make an attempt to move west. Then, lift the laptop from the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
I am excited to announce that you are now in the spare room. The room is well lit.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. Next, try to head west. If you can finish that, make an attempt to go north. Then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a shirt on the floor.
You are carrying: a loaf of bread and a coconut.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could go south. Then, make an attempt to go to the south. And then, make an attempt to venture east. And then, make absolutely sure that the case in the shower is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a safe, and you find a safe. You can't wait to tell the folks at home about this! You can make out a desk. Now why would someone leave that there? The desk is typical. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, travel west. After that, doublecheck that the gateway within the dish-pit is opened. After that, take a trip north. And then, pick-up the fork from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key and a TextWorld style keycard.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, take a trip west. Then, retrieve the spherical key from the coffer. With the spherical key, make an effort to travel east. With that done, unlock the spherical box inside the bar with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place.
You see a spherical box. Oh wow! Is that what I think it is? It is! It's a bed. But the thing is empty. You make out a shelf. The shelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue and a chocolate bar.

your action:

Response: go west<|im_end|>take spherical key from coffer<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, ensure that the chest inside the restroom is open. Then, take the nest of bats from the chest within the restroom. If you can get your hands on the nest of bats, you can put the nest of bats inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You make another one of your grand eccentric entrances into a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened box. Empty! What kind of nightmare TextWorld is this? You can see a locked chest close by.
There is a closed door leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying: a keycard, an American key and a golf tee.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>insert nest of bats into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Next, move west. Then, try to travel south. That done, retrieve the fork from the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a table. The table is standard. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a watermelon and a salad.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take fork from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. After that, ensure that the chest inside the bar is open. And then, recover the cuboid key from the chest inside the bar. And then, make sure that the cuboid hatch within the bar is locked. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. You begin to take stock of what's here.
You scan the room, seeing a dresser. What a letdown! The dresser is empty! You can make out a basket. Something scurries by right in the corner of your eye. Probably nothing. You can make out a bed. The bed is ordinary. However, the bed, like an empty bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
You are carrying: a legume, a type 3 key, a tv and an iron.

your action:

Response: go east<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>lock cuboid hatch with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. Once you get through with that, attempt to head east. After that, venture south. And then, recover the cushion from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a banana on the floor.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the key into the hatch's lock to unlock it. After unlocking the hatch, ensure that the hatch within the workshop is open. And then, attempt to take a trip east. And then, take the iron from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open door leading south.
You are carrying: a stick of butter, a key, a formless latchkey, a pair of pants, a printer and a folder.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take iron from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to head south. Once you manage that, venture south. With that done, recover the pair of pants from the counter in the pantry. Then, place the pair of pants on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>take pair of pants from counter<|im_end|>put pair of pants on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move south. Then, retrieve the rectangular keycard from the mantle. After that, make an effort to take a trip east. Then, look and see the rectangular chest within the bedroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take rectangular keycard from mantle<|im_end|>go east<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the cuboid hatch inside the cubicle. Then, make sure that the cuboid hatch within the cubicle is ajar. Then, go to the south. Then, lift the mouse from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You bend down to tie your shoe. When you stand up, you notice a chair. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
There is a closed hatch leading north. There is a closed cuboid hatch leading south.
You are carrying: a cuboid passkey, a type 8 key and a worm.

your action:

Response: unlock cuboid hatch with cuboid passkey<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to head south. That done, travel east. After that, retrieve the salad from the armchair. After stealing the salad, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual kind of place.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a cucumber, a peanut, a chocolate bar and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take salad from armchair<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the keycard from the safe inside the sauna. Then, make an effort to travel east. Once you accomplish that, assure that the box within the office is closed. And then, make sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open safe is close by. The safe contains a keycard.
There is an unguarded exit to the east.
There is a chocolate bar on the floor.
You are carrying: a key.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. And then, go north. Next, travel west. With that accomplished, ensure that the suitcase is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
I never took you for the sort of person who would show up in a bar, but I guess I was wrong. You begin to take stock of what's here.
You smell a pungent smell, and follow it to a stand. You wonder idly who left that here. The stand is ordinary. But the thing is empty. You scan the room for a mantle, and you find a mantle. But the thing hasn't got anything on it. You make out a mantelpiece. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a golf ball, a worm and a lampshade.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to head east. With that over with, open the formless locker. Then, retrieve the fly larva from the formless locker. And then, drop the fly larva on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You see a cabinet. You see a gleam over in a corner, where you can see a saucepan. The saucepan is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a paper towel and a lamp.

your action:

Response: go east<|im_end|>open formless locker<|im_end|>take fly larva from formless locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. With that accomplished, try to move south. And then, recover the gummy bear from the bench. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You make out a board. Wow, isn't TextWorld just the best? The board is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel west. With that accomplished, go south. And then, make absolutely sure that the TextWorld chest is wide open. After that, put the cd inside the TextWorld chest within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the parlor.
You see a coffer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a TextWorld key, a cd, a mouse and a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>open TextWorld chest<|im_end|>insert cd into TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. After that, head south. And then, make absolutely sure that the formless box is open. And then, recover the nest of ticks from the formless box inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
As if things weren't amazing enough already, you can even see a saucepan. The saucepan is normal. The saucepan appears to be empty.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion and a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>open formless box<|im_end|>take nest of ticks from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go to the west. Then, attempt to travel north. With that done, pick up the cuboid latchkey from the floor of the vault. After that, lock the cuboid safe in the vault with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
I am sorry to announce that you are now in the pantry. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot, a broccoli, a worm and a laptop.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid latchkey<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, attempt to travel east. With that done, go to the south. With that accomplished, try to venture west. Then, make sure that the cabinet within the launderette is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a locker. You can make out a counter. On the counter you make out a passkey.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a candy bar and a loaf of bread.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, move south. That done, attempt to travel west. And then, attempt to take a trip north. Following that, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an open passageway leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: an apple, a loaf of bread, a sandwich, a cookie, a stick of butter, a keycard and a disk.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, take a trip west. Then, take the tv from the basket. And then, make an attempt to venture east. And then, put the tv inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You make out a cabinet. What a letdown! The cabinet is empty!
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take tv from basket<|im_end|>go east<|im_end|>insert tv into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to venture east. If you can accomplish that, pick-up the mug from the floor of the workshop. After that, venture west. And then, sit the mug on the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a gleam over in a corner, where you can see a safe. You see a bed stand. I guess it's true what they say, if you're looking for a bed stand, go to TextWorld. But there isn't a thing on it.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a sandwich and a sock.

your action:

Response: go east<|im_end|>take mug<|im_end|>go west<|im_end|>put mug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You bend down to tie your shoe. When you stand up, you notice a safe. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar and a key.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. Okay, and then, attempt to move north. After that, make an attempt to go west. After that, pick-up the cane from the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin looking for stuff.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a fondue, a frisbee and a glove.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could try to head north. If you can get through with that, ensure that the TextWorld box in the chamber is open. And then, recover the pillow from the TextWorld box in the chamber. Then, place the pillow on the stand within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom. The room is well lit.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a folder and an insect.

your action:

Response: go north<|im_end|>open TextWorld box<|im_end|>take pillow from TextWorld box<|im_end|>put pillow on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to make an effort to go west. And then, assure that the Henderson's safe within the salon is opened. Then, recover the tv from the Henderson's safe inside the salon. After picking up the tv, place the tv on the couch within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin looking for stuff.
You can see a locked trunk right there by you. Oh, great. Here's a mantelpiece! But the thing hasn't got anything on it.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a shirt, a ladle and a lampshade.

your action:

Response: go west<|im_end|>open Henderson's safe<|im_end|>take tv from Henderson's safe<|im_end|>put tv on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, make an effort to move west. Then, recover the Comic Strip Calendar from the box within the study. And then, attempt to venture east. With that over with, drop the Comic Strip Calendar on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a key, a mug and a laptop.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from box<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could venture west. And then, venture north. And then, travel east. Following that, retrieve the mouse from the toolbox within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You see a chest.
There is an open hatch leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a spork and a plant.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mouse from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip north. Then, retrieve the type Y key from the chest. Then, assure that the type Y locker is unlocked. And then, ensure that the type Y locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You need an unblocked exit? You should try going north.
You are carrying: a candy bar, a legume and a bowl.

your action:

Response: go north<|im_end|>take type Y key from chest<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go west. With that over with, move north. Next, take the top hat from the stand. Then, place the top hat on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition keycard, a keycard and a kettle.

your action:

Response: go west<|im_end|>go north<|im_end|>take top hat from stand<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, travel east. Then, pick-up the passkey from the floor of the shower. After you have got the passkey, unlock the locker. And then, ensure that the locker inside the shower is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a locked basket in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, retrieve the latchkey from the chest inside the shower. After that, unlock the safe. After you have unlocked the safe, ensure that the safe within the shower is open. And then, retrieve the vacuum from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower.
You can make out a safe. Now that's what I call TextWorld! You can make out an opened chest, which looks typical, right there by you. The chest contains a latchkey. Now that's what I call TextWorld! You can make out a counter. What a coincidence, weren't you just thinking about a counter? But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed passageway leading east. There is a closed gateway leading west.
There is a keycard on the floor.
You are carrying: a fly larva.

your action:

Response: take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could pick-up the passkey from the floor of the recreation zone. And then, check that the chest inside the recreation zone is unlocked with the passkey. And then, ensure that the chest inside the recreation zone is open. After that, pick up the monitor from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You scan the room, seeing a chest.
There is a closed door leading west. You need an unguarded exit? You should try going east.
There is a passkey on the floor.
You are carrying: a kettle and a pair of pants.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the passageway is open. After that, go to the south. And then, pick-up the formless latchkey from the floor of the spare room. After that, make sure that the formless chest within the spare room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed passageway leading south. There is an open door leading west. There is an unblocked exit to the north.
You are carrying: a stick of butter, a cashew, a key and a poem.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take formless latchkey<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, assure that the portal is open. After pulling open the portal, venture west. With that done, attempt to move south. And then, retrieve the lamp from the desk. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You begin to take stock of what's here.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
There is a licorice strip and a mug on the floor.
You are carrying: a stick of butter, a loaf of bread, a bug, an insect and a dvd.

your action:

Response: open portal<|im_end|>go west<|im_end|>go south<|im_end|>take lamp from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go south. Then, attempt to venture east. Once you accomplish that, take the spork from the bowl. And then, rest the spork on the pan within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a cd and a hat.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork from bowl<|im_end|>put spork on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to head south. After that, try to move south. Once you finish that, try to go west. Okay, and then, open the formless box within the vault. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a dresser.
There is an unguarded exit to the south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move west. Okay, and then, head north. With that done, try to take a trip east. Then, recover the cushion from the trunk within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked lavender scented locker.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a lavender scented keycard and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take cushion from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. Then, travel south. And then, go west. Okay, and then, make it so that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. The room is well lit.
You can make out a stand. The stand is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear, a key and a Henderson's style latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Okay, and then, retrieve the key from the floor of the study. If you have taken the key, attempt to take a trip east. After that, unlock the safe with the key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty standard here.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a cantaloupe, a vacuum, a pen and a fly larva.

your action:

Response: go north<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to go to the east. After that, take a trip south. Then, pick up the paper towel from the safe in the washroom. And then, put the paper towel on the table inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
Oh, great. Here's a shelf. The shelf appears to be empty. You make out a bowl. The bowl is ordinary. The bowl appears to be empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a TextWorld passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>take paper towel from safe<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. That done, try to move south. After that, attempt to go to the west. And then, pick-up the vacuum from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unguarded exit? You should try going south.
You are carrying: a pizza, a broccoli, a garlic clove, a sandwich and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to move north. Then, take a trip east. That done, recover the lavender scented key from the floor of the steam room. After you have picked up the lavender scented key, make absolutely sure that the lavender scented box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: go north<|im_end|>go east<|im_end|>take lavender scented key<|im_end|>lock lavender scented box with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, make an attempt to venture west. And then, recover the mug from the desk within the workshop. Then, travel east. Then, put the mug on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a counter. But the thing hasn't got anything on it.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a coconut and a spork.

your action:

Response: go west<|im_end|>take mug from desk<|im_end|>go east<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the non-euclidean portal is unlocked. Then, open the non-euclidean portal in the cubicle. If you have pulled open the non-euclidean portal, head west. And then, ensure that the box within the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. Let's see what's in here.
There is a closed non-euclidean portal leading west. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: an onion and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the non-euclidean safe is unlocked with the non-euclidean keycard. Then, open the non-euclidean safe. And then, take the scarf from the non-euclidean safe. After you have got the scarf, place the scarf on the workbench in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You see a locked normal looking non-euclidean safe close by. You make out a workbench. On the workbench you make out a shirt.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a kiwi, a non-euclidean keycard and a key.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take scarf from non-euclidean safe<|im_end|>put scarf on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head west. That done, move south. Next, make an effort to move east. Next, pick up the whisk from the saucepan in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a TextWorld limited edition latchkey and a teacup.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take whisk from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to take a trip west. Okay, and then, make an effort to take a trip south. And then, try to move east. Following that, close the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
There is an open passageway leading north. There is an open gateway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel east. Then, retrieve the pair of headphones from the rack inside the garage. And then, move west. With that accomplished, insert the pair of headphones inside the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You see a gleam over in a corner, where you can see a coffer. The coffer contains a laptop. Classic TextWorld.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>take pair of headphones from rack<|im_end|>go west<|im_end|>insert pair of headphones into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to recover the binder from the desk. Then, try to venture east. After that, make an effort to take a trip north. And then, drop the binder on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
You can see a desk. The desk is ordinary. On the desk you see a binder.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a candy bar, an apple and a coconut.

your action:

Response: take binder from desk<|im_end|>go east<|im_end|>go north<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the door inside the bedroom is open. After that, travel north. Then, venture east. And then, pick-up the broom from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a desk. The desk is ordinary. However, the desk, like an empty desk, has nothing on it.
There is a closed door leading north. There is an unblocked exit to the south.
There is a candy bar on the floor.
You are carrying: a cashew and a butterfly.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the south. With that done, make absolutely sure that the type F safe is open. And then, pick up the key from the type F safe inside the cookery. And then, assure that the locker inside the cookery is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an unblocked exit to the south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, travel west. And then, attempt to go to the south. Then, go east. And then, pick-up the nest of insects from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
A closed chest is here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew, a key, a knife and a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel south. And then, make an attempt to head west. With that done, pick up the mop from the floor of the steam room. After that, you can put the mop inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. With that done, make sure that the gateway within the workshop is wide open. After that, try to head east. Following that, doublecheck that the door in the dish-pit is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
There is a nest of ticks on the floor.
You are carrying: a poem.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to go to the north. Once you accomplish that, recover the passkey from the floor of the workshop. Then, try to take a trip west. If you can finish that, Put the passkey into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a worm and a lampshade.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go west<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, venture north. With that accomplished, venture north. After that, make an effort to move east. After that, recover the disk from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take disk from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. With that done, go south. Next, move east. Then, pick up the bug from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. I guess you better just go and list everything you see here.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to doublecheck that the Henderson's style safe within the studio is unlocked. Then, make absolutely sure that the Henderson's style safe within the studio is open. After that, recover the type 5 key from the Henderson's style safe within the studio. If you can get your hands on the type 5 key, Insert the type 5 key into the type 5 passageway inside the studio to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You start to take note of what's in the room.
You can see a Henderson's style safe, so there's that.
There is a closed type 5 passageway leading east. There is a closed gate leading west.
You are carrying: a licorice strip, a Henderson's style passkey, a key and a frisbee.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take type 5 key from Henderson's style safe<|im_end|>lock type 5 passageway with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to take a trip west. And then, make an effort to travel south. Then, try to venture east. If you can accomplish that, doublecheck that the case is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You can make out a bench. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a passkey, a pillow and a binder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the butterfly from the dresser in the lounge. And then, try to go east. After that, make an effort to venture south. Okay, and then, insert the butterfly inside the safe in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one.
You see a dresser. The dresser contains a butterfly.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower and a worm.

your action:

Response: take butterfly from dresser<|im_end|>go east<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Then, take the bowl from the shelf. If you can get your hands on the bowl, go to the south. And then, you can put the bowl inside the suitcase in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've seen better studys, but at least this one seems pretty ordinary.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from shelf<|im_end|>go south<|im_end|>insert bowl into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take a trip south. And then, pick up the American limited edition key from the floor of the kitchenette. Having got the American limited edition key, attempt to move north. And then, make it so the American limited edition safe in the basement is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
As if things weren't amazing enough already, you can even see a American limited edition safe.
There is an open door leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a teaspoon.

your action:

Response: go south<|im_end|>take American limited edition key<|im_end|>go north<|im_end|>lock American limited edition safe with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, go south. And then, venture east. Then, take the latchkey from the shelf. Then, assure that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just entered a cookhouse.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, try to head south. And then, attempt to head west. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? But oh no! there's nothing on this piece of trash. Were you looking for an armchair? Because look over there, it's an armchair. But the thing is empty. You scan the room for a table, and you find a table! The table is ordinary. But there isn't a thing on it.
There is an open gateway leading west. There is an unguarded exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a keycard and a blender.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, make an attempt to travel south. Next, make an attempt to take a trip south. Following that, attempt to take a trip west. After that, make absolutely sure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
Look over there! a shelf. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head west. Okay, and then, attempt to venture south. And then, close the chest within the cookhouse. After that, look and see that the chest inside the cookhouse is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a burger, a passkey and a mat.

your action:

Response: go west<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture west. And then, try to travel south. With that accomplished, attempt to take a trip east. After that, take the knife from the bowl in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You make out an opened trunk. The trunk is empty! What a waste of a day!
There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a pear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take knife from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the gate in the attic with the keycard. And then, assure that the gate is ajar. Then, head west. And then, look and see that the chest is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
A rusty notice tells you that you are now in the attic.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a durian, a keycard and a type 3 latchkey.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, retrieve the licorice strip from the stand within the recreation zone. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a typical kind of place. That is to say, you're in a studio. You can barely contain your excitement.
There is a closed gateway leading south. There is an open door leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a cashew, a berry, a loaf of bread and a rectangular latchkey.

your action:

Response: go west<|im_end|>take licorice strip from stand<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. And then, venture east. After that, recover the keycard from the shelf. Then, lock the gate with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
Look over there! a box, so there's that. You can see a closed fridge nearby.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be great if you could go west. And then, attempt to venture south. And then, ensure that the spherical box is open. After pulling open the spherical box, recover the lampshade from the spherical box in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical key and a knife.

your action:

Response: go west<|im_end|>go south<|im_end|>open spherical box<|im_end|>take lampshade from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, check that the formless hatch within the washroom is unlocked with the formless latchkey. After that, open the formless hatch. And then, travel east. With that done, recover the glove from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom.
You can make out a closed locker.
There is a closed formless hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey, a key and a fresh laundry scented latchkey.

your action:

Response: unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. Then, head south. With that done, retrieve the coffee cup from the floor of the dish-pit. And then, rest the coffee cup on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
As if things weren't amazing enough already, you can even see a Microsoft limited edition chest. You shudder, but continue examining the room.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a stick of butter, a type W passkey and a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>take coffee cup<|im_end|>put coffee cup on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. And then, retrieve the salad from the counter. After that, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You scan the room, seeing a table. The table is usual. On the table you make out a chocolate bar and a coconut.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a latchkey.

your action:

Response: go west<|im_end|>take salad from counter<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move west. After that, ensure that the safe within the bedchamber is open. And then, pick up the latchkey from the safe in the bedchamber. After that, check that the door is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying: a book.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could go to the south. Following that, open the Henderson's limited edition safe. After that, recover the candy bar from the Henderson's limited edition safe. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cane, a worm and a golf tee.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take candy bar from Henderson's limited edition safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move north. With that done, attempt to move east. With that accomplished, move south. And then, retrieve the mouse from the shelf in the studio. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
What's that over there? It looks like it's a table. What a coincidence, weren't you just thinking about a table? The table is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a shirt on the floor.
You are carrying: a fondue and a keyboard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mouse from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the tv from the recliner inside the bedroom. After that, try to venture east. With that accomplished, try to go south. With that done, put the tv on the counter in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a recliner. You wonder idly who left that here. The recliner is normal. On the recliner you make out a tv.
You need an unblocked exit? You should try going east.
You are carrying: a whisk.

your action:

Response: take tv from recliner<|im_end|>go east<|im_end|>go south<|im_end|>put tv on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip east. Next, pick-up the shadfly from the floor of the office. Then, attempt to take a trip south. With that over with, put the shadfly on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
You can see a chest.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is a poem on the floor.
You are carrying: a peanut and a lampshade.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel south. Next, go to the south. Then, try to head east. Okay, and then, pick up the butterfly from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is.
There is a closed gateway leading east. There is an open portal leading south.
You are carrying: a fondue, a stick of butter and a pencil.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go north. That done, open the passageway. And then, attempt to take a trip east. That done, retrieve the textbook from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You start to take note of what's in the room.
You can see a closed Canadian style locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a Canadian style key on the floor.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. With that over with, take the keycard from the armchair inside the study. Then, make sure that the chest is unlocked. After that, make absolutely sure that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You need an unblocked exit? You should try going east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from armchair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>