Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to venture west. After that, make an effort to take a trip south. And then, make an effort to head east. After that, doublecheck that the passageway inside the spare room is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You make out a refrigerator. You make out a saucepan. The saucepan is normal. But the thing hasn't got anything on it.
There is a closed gate leading east. There is a closed hatch leading south. You need an unguarded exit? You should try going west.
There is a fork on the floor.
You are carrying: a banana and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Following that, try to travel west. With that over with, move south. And then, pick up the manuscript from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a stick of butter, a loaf of bread, a durian, a synthesizer and a spork.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could attempt to travel south. With that over with, make an attempt to go to the south. With that over with, attempt to go west. Following that, retrieve the cloak from the case inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You see a bench. The bench is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a controller and a pillow.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take cloak from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go south. And then, head south. With that over with, move east. And then, pick up the bug from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a passkey and a cushion.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, make an attempt to go to the west. That done, try to go south. And then, attempt to head east. Next, pick-up the broom from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a fondue, a stick of butter, a peanut, a loaf of bread, a chocolate bar, a salad and a fork.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to make an effort to venture west. And then, retrieve the whisk from the table. After you have picked up the whisk, go to the east. Following that, ditch the whisk on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: an onion, a keycard and a cuboid key.

your action:

Response: go west<|im_end|>take whisk from table<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the fresh laundry scented chest within the canteen. After unlocking the fresh laundry scented chest, make it so that the fresh laundry scented chest in the canteen is ajar. Then, retrieve the fork from the fresh laundry scented chest. After getting the fork, throw the fork on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Welcome to the canteen.
As if things weren't amazing enough already, you can even see a fresh laundry scented chest. You see a bowl. Wow, isn't TextWorld just the best? The bowl is normal. Unfortunately, there isn't a thing on it.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a fresh laundry scented latchkey and a non-euclidean passkey.

your action:

Response: unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>open fresh laundry scented chest<|im_end|>take fork from fresh laundry scented chest<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the east. And then, doublecheck that the fridge is open. Then, recover the cashew from the fridge inside the dish-pit. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You need an unguarded exit? You should try going east.
You are carrying: a lightbulb.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take cashew from fridge<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, check that the passageway within the dish-pit is unlocked with the latchkey. After that, open the passageway. Then, make an attempt to take a trip west. And then, make sure that the refrigerator is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a saucepan. The saucepan is typical. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a saucepan in a room.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying: a licorice strip, a cucumber and a latchkey.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head west. That done, travel north. And then, ensure that the non-euclidean chest inside the sauna is open. Then, take the broom from the non-euclidean chest inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You can see a toolbox. Empty! What kind of nightmare TextWorld is this? You make out a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>open non-euclidean chest<|im_end|>take broom from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, move south. After that, move east. And then, make an attempt to go to the north. Then, lift the shadfly from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot, a cabbage, a spork, a nest of beetles and a nest of insects.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. After that, take the bug from the mantelpiece within the study. And then, go south. And then, rest the bug on the shelf in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal kind of place.
What's that over there? It looks like it's a recliner. The recliner is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take bug from mantelpiece<|im_end|>go south<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the American keycard from the floor of the parlor. If you can get your hands on the American keycard, make an effort to move east. After that, close the American box within the shower. And then, Insert the American keycard into the American box within the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
There is an unblocked exit to the east.
There is an American keycard on the floor.
You are carrying: a fondue, a spherical keycard, a fly larva, a mug, a Cat Calendar and a teacup.

your action:

Response: take American keycard<|im_end|>go east<|im_end|>close American box<|im_end|>lock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take a trip west. And then, make an attempt to travel south. And then, pick up the key from the Microsoft limited edition chest. And then, lock the locker with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most standard of all possible bedrooms. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a recliner. Now why would someone leave that there? But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a poem on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from Microsoft limited edition chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. With that accomplished, pick up the laptop from the TextWorld style safe within the chamber. And then, make an attempt to venture east. After that, place the laptop on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have sauntered into, you had to come round a normal one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a stick of butter, a desktop computer and a knife.

your action:

Response: go south<|im_end|>take laptop from TextWorld style safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, travel north. With that done, attempt to take a trip east. And then, move south. Once you get through with that, ensure that the suitcase in the study is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a passkey, a type Y latchkey and a lightbulb.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. After that, go west. Then, go to the south. Next, look and see that the gateway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked box.
There is an open gate leading south. There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and an iron.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to take a trip west. And then, move south. That done, go east. With that accomplished, close the cabinet in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is a closed portal leading south. There is an open door leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a hat on the floor.
You are carrying: a loaf of bread and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could move north. With that accomplished, take the formless latchkey from the bench. After picking up the formless latchkey, make an attempt to take a trip west. After that, unlock the formless safe inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
There is an unguarded exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take formless latchkey from bench<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, unlock the type V safe within the kitchenette. If you have unlocked the type V safe, open the type V safe. Then, retrieve the latchkey from the type V safe inside the kitchenette. Having got the latchkey, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a box. You can't wait to tell the folks at home about this! You see a locked type V safe close by.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a type V latchkey and a sponge.

your action:

Response: unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take latchkey from type V safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. After that, make an effort to move west. Following that, head south. Once you get through with that, make it so that the box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
You can see a desk. But oh no! there's nothing on this piece of junk.
There is a closed gateway leading south. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a fondue and a paper towel.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip south. Next, go south. Next, make an attempt to move east. With that done, make it so that the American style locker is closed. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You see a portmanteau.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie, an American style latchkey and a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head east. After that, travel south. After that, take the cloak from the rack. Having picked up the cloak, rest the cloak on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go south<|im_end|>take cloak from rack<|im_end|>put cloak on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, make an effort to venture south. After that, go to the west. After that, recover the teapot from the formless box inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
You can make out a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a monitor and a kettle.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teapot from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to move east. With that accomplished, make an effort to take a trip south. Following that, head west. With that over with, pick-up the worm from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
There is an unguarded exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a durian, an American style passkey and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could head east. Next, doublecheck that the box within the kitchenette is unlocked. After that, doublecheck that the box in the kitchenette is ajar. Then, recover the blender from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a shelf. Now why would someone leave that there? The shelf is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter, a keycard and a sponge.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take blender from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. And then, go to the north. Once you finish that, head west. With that done, retrieve the mouse from the fresh laundry scented box in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a pear on the floor.
You are carrying: a fondue and a shadfly.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mouse from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, attempt to go west. And then, make an effort to go to the south. That done, make an effort to travel east. Okay, and then, take the bowl from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a candy bar, a peanut, a pizza and a mouse.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to venture west. And then, recover the type 0 latchkey from the floor of the bar. And then, make an attempt to go east. And then, insert the type 0 latchkey into the type 0 box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can make out a locked type 0 box. You bend down to tie your shoe. When you stand up, you notice a bed. But the thing hasn't got anything on it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take type 0 latchkey<|im_end|>go east<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip south. Okay, and then, make an effort to go west. If you can do that, pick up the fresh laundry scented key from the floor of the office. After that, Insert the fresh laundry scented key into the fresh laundry scented passageway in the office to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a kiwi and a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take fresh laundry scented key<|im_end|>lock fresh laundry scented passageway with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, go to the south. And then, try to go west. And then, travel south. Following that, open the lavender scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place. The room is well lit.
You can see a couch. The couch is typical. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spherical key and a soap dispenser.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. After that, recover the hat from the floor of the garage. And then, take a trip south. With that accomplished, toss the hat on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a gummy bear, a stick of butter and a shadfly.

your action:

Response: go west<|im_end|>take hat<|im_end|>go south<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, recover the kettle from the floor of the kitchenette. Then, try to go north. After that, attempt to move east. And then, insert the kettle inside the trunk inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a bowl. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a kettle and a blender on the floor.
You are carrying: a bug, a telephone and a printer.

your action:

Response: take kettle<|im_end|>go north<|im_end|>go east<|im_end|>insert kettle into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could ensure that the gateway within the cellar is open. After pulling open the gateway, make an attempt to venture north. After that, doublecheck that the type I chest inside the steam room is closed. Then, lock the type I chest within the steam room with the type I latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in an usual kind of place. That is to say, you're in a cellar. I guess you better just go and list everything you see here.
There is a closed passageway leading east. There is a closed gateway leading north.
You are carrying: a broccoli, a type I latchkey and a coffee cup.

your action:

Response: open gateway<|im_end|>go north<|im_end|>close type I chest<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. Following that, take a trip north. With that over with, take a trip east. After that, pick up the lightbulb from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You can barely contain your excitement.
You make out a mantelpiece. The mantelpiece is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying: a plant.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move west. If you can finish that, open the locker inside the workshop. And then, pick up the keyboard from the locker. And then, drop the keyboard on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a counter. The counter is standard. Unfortunately, there isn't a thing on it.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a burger, a key, a rectangular latchkey, a worm, a spork and an insect.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel east. And then, pick up the laptop from the toolbox. After picking up the laptop, take a trip west. With that done, you can deposit the laptop inside the dresser. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place. Let's see what's in here.
You can make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is an open portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying: a peanut and a type 5 latchkey.

your action:

Response: go east<|im_end|>take laptop from toolbox<|im_end|>go west<|im_end|>insert laptop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. With that accomplished, pick-up the keycard from the floor of the bedchamber. And then, attempt to travel east. Following that, make absolutely sure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is a closed door leading south. There is an open hatch leading west.
There is a cauliflower on the floor.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move north. Okay, and then, lift the monitor from the floor of the chamber. And then, take a trip south. Once you get around to doing that, put the monitor on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. You begin to take stock of what's in the room.
Were you looking for a display? Because look over there, it's a display. You smell a terrible smell, and follow it to a shelf. The shelf is standard. On the shelf you can see a glove. You can see a table. But oh no! there's nothing on this piece of junk. You think about smashing the table to bits, throwing the bits into a pit, etc, until you get bored.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
There is a pizza on the floor.
You are carrying: a potato.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, go east. After that, head south. Okay, and then, pick up the key from the table within the launderette. Then, make absolutely sure that the locker within the launderette is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
Oh, great. Here's a mantelpiece. Now why would someone leave that there? The mantelpiece is usual. Looks like someone's already been here and taken everything off it, though.
There is an open portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower, a pear, a cuboid latchkey and a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from table<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head north. If you can succeed at that, move east. And then, close the Microsoft style box within the kitchenette. Then, look and see that the Microsoft style box in the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a Microsoft style passkey, a plant and a vacuum.

your action:

Response: go north<|im_end|>go east<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be great if you could unlock the TextWorld chest with the TextWorld key. Once you have unlocked the TextWorld chest, look and see that the TextWorld chest in the recreation zone is ajar. After that, pick up the latchkey from the TextWorld chest. And then, make it so that the box inside the recreation zone is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You make out a locked TextWorld chest here. You scan the room for a chest, and you find a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel west. That done, retrieve the latchkey from the platter inside the scullery. And then, go east. If you can get through with that, doublecheck that the passageway is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You start to take note of what's in the room.
You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed gate leading east. There is a closed passageway leading north. There is an open portal leading west.
You are carrying: a sandwich and a backup calendar.

your action:

Response: go west<|im_end|>take latchkey from platter<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move east. Okay, and then, make an effort to go to the north. Okay, and then, try to head west. Then, close the gateway within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a loaf of bread, a cabbage, a salad, a carrot and a tablet.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the door. And then, go to the west. That done, take the passkey from the shelf inside the dish-pit. And then, doublecheck that the box within the dish-pit is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can make out a board. But the thing is empty.
There is a closed portal leading south. There is a closed door leading west.
You are carrying: a sandwich.

your action:

Response: open door<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to take a trip south. Following that, pick up the type M passkey from the table within the pantry. Then, move west. Then, make absolutely sure the type M gateway within the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
You make out a shelf. The shelf is ordinary. But the thing is empty.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a top hat, a keyboard and a mouse.

your action:

Response: go south<|im_end|>take type M passkey from table<|im_end|>go west<|im_end|>lock type M gateway with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. With that done, move south. And then, take a trip east. Then, pick up the book from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
There is an unguarded exit to the south.
There is a stick of butter and a printer on the floor.
You are carrying: a fondue, a pizza, a licorice strip, a mat, a spork, a golf club and a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the gateway in the dish-pit is open. And then, move north. Next, make an attempt to go north. With that accomplished, close the door in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread, a pizza, a key, a kettle, a pair of headphones and a tablet.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move south. Following that, go east. Then, take the carrot from the workbench. Then, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in the place we're calling the vault.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broccoli, a gummy bear, a golf tee, a controller and a coffee cup.

your action:

Response: go south<|im_end|>go east<|im_end|>take carrot from workbench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, try to take a trip east. Then, go south. Once you finish that, make an attempt to venture west. Then, pick up the paper towel from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a loaf of bread, a type Y key, a pen and a vacuum.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture west. With that over with, travel south. That done, take a trip east. Then, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse.
You see a gleam over in a corner, where you can see a table. The table is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
There is a teaspoon, a coffee cup and a bowl on the floor.
You are carrying: a licorice strip, a peanut, a sock and a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, head east. Then, make an effort to head south. Then, recover the worm from the cabinet. And then, put the worm into the safe in the spare room. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an usual kind of place. That is to say, you're in a dish-pit. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter, a dvd and a telephone.

your action:

Response: go east<|im_end|>go south<|im_end|>take worm from cabinet<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, try to venture south. Okay, and then, go south. With that accomplished, attempt to move east. Following that, retrieve the keyboard from the table within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You smell an awful smell, and follow it to a crate.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a TextWorld limited edition latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. With that accomplished, go north. After that, move east. Okay, and then, retrieve the towel from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a durian, a spork and a coffee cup.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an attempt to go east. Next, pick-up the keycard from the floor of the canteen. With the keycard, check that the safe inside the canteen is unlocked with the keycard. And then, make absolutely sure that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You can make out a table. But oh no! there's nothing on this piece of trash.
There is an open portal leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go south. And then, retrieve the controller from the locker. And then, attempt to head east. Following that, drop the controller on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower, a loaf of bread, a peanut, a key, a nest of bugs and a spork.

your action:

Response: go south<|im_end|>take controller from locker<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, ensure that the portal in the bathroom is open. And then, attempt to travel west. Okay, and then, close the box. And then, assure the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a chocolate bar, a sandwich, a passkey and a pen.

your action:

Response: open portal<|im_end|>go west<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. And then, make an effort to go north. Then, attempt to head north. And then, retrieve the mug from the rack within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a shelf. You shudder, but continue examining the shelf. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take mug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip west. And then, recover the passkey from the desk. After that, make an effort to move east. That done, lock the chest with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You can make out a closed chest in the room.
There is a closed gateway leading north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a disk.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. With that over with, take a trip east. With that accomplished, go to the north. Following that, take the worm from the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery. You can barely contain your excitement.
What's that over there? It looks like it's a plate. The plate is ordinary. But there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move south. And then, venture east. After that, lift the Cat Calendar from the floor of the cubicle. After that, place the Cat Calendar on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a cucumber, a cashew and a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>put Cat Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the cake scented safe within the laundromat is open. After opening the cake scented safe, retrieve the fondue from the cake scented safe within the laundromat. If you can get your hands on the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed cake scented safe. Oh, great. Here's a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
You need an unblocked exit? You should try going east.
You are carrying: a coconut, a cake scented passkey, a Canadian style latchkey and a golf ball.

your action:

Response: open cake scented safe<|im_end|>take fondue from cake scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could unlock the formless hatch. Having unlocked the formless hatch, open the formless hatch in the lounge. Once you have opened the formless hatch, go south. After that, close the formless hatch in the attic. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You make out a closed suitcase, which looks ordinary, in the room.
There is a closed hatch leading north. There is a closed formless hatch leading south.
There is a loaf of bread on the floor.
You are carrying: a pizza and a formless passkey.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>close formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. And then, make an attempt to take a trip east. Once you accomplish that, travel south. Following that, take the lampshade from the crate in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You begin looking for stuff.
You see a closed locker.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the hatch is unlocked. After unlocking the hatch, ensure that the hatch in the bathroom is open. After pulling open the hatch, move north. Then, close the display within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. Let's see what's in here.
There is a closed portal leading east. There is a closed hatch leading north.
You are carrying: a loaf of bread, a candy bar, a passkey, a keyboard and a controller.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, head east. Once you succeed at that, venture north. After that, ensure that the cabinet inside the shower is open. After you have opened the cabinet, pick up the broom from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a top hat on the floor.
You are carrying: a fondue, a stick of butter, a cushion and a fly larva.

your action:

Response: go east<|im_end|>go north<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, make an effort to venture east. And then, make an attempt to take a trip south. Following that, attempt to move east. And then, recover the Quote of the Day Calendar from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a stick of butter and a pen on the floor.
You are carrying: a broom.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move south. If you can accomplish that, recover the Comic Strip Calendar from the floor of the cubicle. After that, make an attempt to travel west. Okay, and then, you can insert the Comic Strip Calendar into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
You make out an opened portmanteau here. The portmanteau is empty, what a horrible day!
There is an open hatch leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato, a grape, a plant, a nest of grubs and an insect.

your action:

Response: go south<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>insert Comic Strip Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could insert the Microsoft limited edition key into the Microsoft limited edition safe's lock to unlock it. And then, look and see that the Microsoft limited edition safe is open. After that, pick up the TextWorld limited edition passkey from the Microsoft limited edition safe inside the bedchamber. And then, assure that the TextWorld limited edition chest inside the bedchamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a TextWorld limited edition chest. You can see a locked Microsoft limited edition safe. You see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. There is a closed door leading west.
You are carrying: a carrot and a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take TextWorld limited edition passkey from Microsoft limited edition safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make absolutely sure that the display is ajar. And then, retrieve the mouse from the display in the study. And then, try to travel east. With that accomplished, you can put the mouse into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You smell a sickening smell, and follow it to a display.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take mouse from display<|im_end|>go east<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Then, make an attempt to venture east. After that, go south. Following that, make it so that the door in the garage is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
You make out a bookshelf. Why don't you take a picture of it, it'll last longer! The bookshelf is normal. Looks like someone's already been here and taken everything off it, though. You scan the room, seeing a recliner. You wonder idly who left that here. But there isn't a thing on it.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a glass.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, head south. After that, try to go east. Next, recover the chocolate bar from the shelf. After that, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a pear, a loaf of bread, a gummy bear, a cashew and a kettle.

your action:

Response: go south<|im_end|>go east<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. Then, make absolutely sure that the American limited edition chest in the spare room is wide open. After that, recover the latchkey from the American limited edition chest in the spare room. Then, make it so that the safe in the spare room is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You bend down to tie your shoe. When you stand up, you notice a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. After that, go to the south. And then, try to take a trip east. After that, recover the glass from the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You start to take note of what's in the room.
You make out a safe.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a chocolate bar and a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to take a trip east. Then, travel south. With that accomplished, retrieve the pen from the stand. And then, deposit the pen inside the bureau within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
You can make out a locked case.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go south<|im_end|>take pen from stand<|im_end|>insert pen into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, venture east. Then, check that the locker is unlocked with the key. Then, ensure that the locker within the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just entered a bedchamber.
You can make out a bed. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed! oh well.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a key, a pair of pants, a glove and a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. If you can accomplish that, move east. Then, take a trip south. That done, pick up the whisk from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
Oh, great. Here's a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move east. If you can finish that, travel south. After that, attempt to venture west. And then, recover the pen from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a board? Look over there, a board. The board is normal. On the board you make out a cabbage.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana and a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. And then, go to the north. Once you succeed at that, make an attempt to move east. After that, close the suitcase in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You make out a closed case.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could unlock the type J safe inside the restroom. Then, assure that the type J safe is ajar. And then, retrieve the Henderson's key from the type J safe. And then, unlock the Henderson's locker inside the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom.
You can see a locked Henderson's locker. You bend down to tie your shoe. When you stand up, you notice a type J safe. Is this it? Is this what you came to TextWorld to see? a type J safe? You can see a closed safe.
There is a closed portal leading north. There is a closed gate leading west.
You are carrying: a garlic clove, a type J passkey and a butterfly.

your action:

Response: unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>take Henderson's key from type J safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the hatch within the bedroom is opened. Once you have pulled open the hatch, take a trip south. After that, retrieve the glove from the stand. Then, place the glove on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
An open suitcase is in the room. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a bed stand! But oh no! there's nothing on this piece of garbage.
There is a closed hatch leading south. There is an open portal leading east.
You are carrying: an American passkey and a teaspoon.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take glove from stand<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the door in the cookhouse. And then, try to travel south. And then, pick-up the spherical keycard from the floor of the bathroom. After that, insert the spherical keycard into the spherical locker in the bathroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can make out a cake scented safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading south. There is a closed passageway leading west.
You are carrying: a stick of butter and a cake scented latchkey.

your action:

Response: open door<|im_end|>go south<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, attempt to travel east. Then, go to the north. After that, make an attempt to travel west. Next, pick up the worm from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked TextWorld limited edition locker in the corner.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter and a TextWorld limited edition passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the passageway. And then, open the passageway. And then, take a trip south. And then, close the passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the sauna.
You see a shelf. The shelf is normal. The shelf appears to be empty. You smell an awful smell, and follow it to a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You smell an awful smell, and follow it to a board. The board appears to be empty.
There is a closed gateway leading north. There is a closed passageway leading south.
You are carrying: a key, a broom and a fly larva.

your action:

Response: unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture south. Okay, and then, lift the insect from the floor of the playroom. And then, try to take a trip west. And then, put the insect into the type G chest inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Look at you, bigshot, walking into a vault like it isn't some huge deal.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a sandwich, a melon, a passkey and a synthesizer.

your action:

Response: go south<|im_end|>take insect<|im_end|>go west<|im_end|>insert insect into type G chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to travel east. And then, pick-up the mouse from the floor of the study. Then, attempt to take a trip west. After that, place the mouse on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a disk on the floor.
You are carrying: a worm and a printer.

your action:

Response: go east<|im_end|>take mouse<|im_end|>go west<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to make an attempt to move west. Okay, and then, go south. Following that, head east. That done, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a keyboard on the floor.
You are carrying: a candy bar, a spherical keycard, a butterfly and a napkin.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the box. After that, make absolutely sure that the box in the spare room is opened. Then, recover the lampshade from the box within the spare room. And then, put the lampshade on the stand inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's great that you've just entered a spare room.
Look out! It's a- oh, never mind, it's just a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture north. After that, try to head east. With that over with, make an effort to go to the south. Okay, and then, pick up the shirt from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. Let's see what's in here.
You can see a table. But there isn't a thing on it. You can see a workbench. The workbench is ordinary. On the workbench you see a pair of headphones. You shudder, but continue examining the room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a cashew on the floor.
You are carrying: a bowl and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head south. With that accomplished, retrieve the passkey from the floor of the parlor. And then, attempt to take a trip west. With that accomplished, doublecheck that the chest within the study is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna.
You see a counter. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a shirt and a mop on the floor.
You are carrying: a shadfly and a fly larva.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go west<|im_end|>lock chest with passkey<|im_end|>