Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, head south. Then, head east. Then, ensure that the type 5 locker within the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
There is an unguarded exit to the north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a potato, a type 5 key and a keyboard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the coconut.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a stand. However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gojiberry, a coconut and a towel.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the bookshelf. If you can get your hands on the passkey, travel east. Once you succeed at that, unlock the locker with the passkey. Then, assure that the locker in the restroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty normal here.
You can make out a bookshelf. The bookshelf is standard. On the bookshelf you see a passkey. Now why would someone leave that there? You see a gleam over in a corner, where you can see a recliner. You shudder, but continue examining the recliner. The recliner is usual. However, the recliner, like an empty recliner, has nothing on it.
You need an unguarded exit? You should try going east.
You are carrying: a loaf of bread, an iron and a frisbee.

your action:

Response: take passkey from bookshelf<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip north. With that done, travel east. And then, pick up the type 0 key from the case in the basement. Then, look and see that the type 0 safe inside the basement is unlocked with the type 0 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You have entered a pantry. Not the pantry you'd expect. No, this is a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened suitcase in the room. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter, a loaf of bread and a shoe.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 0 key from case<|im_end|>unlock type 0 safe with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, pick up the mop from the locker within the steam room. With the mop, venture north. And then, make an effort to travel east. Then, place the mop on the pan within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Make a note of this, you might have to put stuff on or in it later on. The locker contains a keycard, a mop and a sponge. Make a note of this, you might have to put stuff on or in it later on. You see a locked cabinet nearby.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from locker<|im_end|>go north<|im_end|>go east<|im_end|>put mop on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make sure that the Henderson's limited edition safe is unlocked. After that, make it so that the Henderson's limited edition safe inside the office is ajar. After that, pick up the mouse from the Henderson's limited edition safe inside the office. Then, toss the mouse on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You can make out a locked Henderson's limited edition safe.
There is a closed gate leading east. There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a Henderson's limited edition passkey and a tablet.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take mouse from Henderson's limited edition safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head south. With that over with, travel south. After that, try to take a trip east. And then, pick up the cane from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one.
Look out! It's a- oh, never mind, it's just a counter. On the counter you can make out a shirt. It doesn't get more TextWorld than this!
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take cane from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the west. If you can do that, make an attempt to move north. After that, go to the east. And then, ensure that the refrigerator within the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
There is a closed gateway leading north. There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to head south. After that, pick up the latchkey from the recliner. And then, unlock the locker. And then, doublecheck that the locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin looking for stuff.
Hey, want to see a safe? Look over there, a safe. Now that's what I call TextWorld!
There is an unguarded exit to the south.
You are carrying: a passkey, a nest of grubs, a monitor and a plant.

your action:

Response: go south<|im_end|>take latchkey from recliner<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to venture south. If you can get around to doing that, try to move east. And then, recover the broccoli from the plate. After taking the broccoli, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a shelf. Unfortunately, there isn't a thing on it.
There is an open passageway leading north. There is an open hatch leading south.
There is a stick of butter on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take broccoli from plate<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the locker is open. Then, take the soap scented passkey from the locker. And then, attempt to venture west. And then, unlock the soap scented locker within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a closed locker nearby. You can see a safe.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying: a stick of butter and a knife.

your action:

Response: open locker<|im_end|>take soap scented passkey from locker<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to head south. And then, make an effort to venture east. After that, retrieve the key from the floor of the study. And then, look and see that the safe within the study is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, go north. And then, take a trip west. After that, move south. Following that, make absolutely sure that the portmanteau inside the playroom is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You hear a noise behind you and spin around, but you can't see anything other than a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board! oh well.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a broccoli and a passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the keycard into the passageway within the studio's lock to unlock it. After unlocking the passageway, make absolutely sure that the passageway within the studio is opened. Then, make an effort to take a trip east. And then, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You can make out an opened trunk close by. The trunk is empty, what a horrible day!
There is a closed passageway leading east. There is a closed door leading north.
You are carrying: a pizza and a keycard.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, make an attempt to travel north. With that accomplished, retrieve the mop from the floor of the launderette. And then, venture south. After that, put the mop on the shelf in the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You make out a shelf. But there isn't a thing on it. You see a bed stand. The bed stand is standard. But the thing is empty, unfortunately. What's the point of an empty bed stand? You hear a noise behind you and spin around, but you can't see anything other than a bed. The bed is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed.
There is a closed door leading south. There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a burger, a nest of insects and a mug.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. If you can accomplish that, move east. After that, recover the knife from the platter. And then, put the knife on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
There is an unblocked exit to the north.
You are carrying: a vanilla scented latchkey and a soap dispenser.

your action:

Response: go north<|im_end|>go east<|im_end|>take knife from platter<|im_end|>put knife on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to take a trip east. Okay, and then, travel south. Okay, and then, make an attempt to go to the west. And then, close the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. The couch is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a latchkey, a type W latchkey, a non-euclidean key, a pen and a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, head west. With that accomplished, try to head south. Then, retrieve the cake scented keycard from the board. And then, unlock the cake scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You make out a workbench. But there isn't a thing on it.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a legume, a blanket and a cd.

your action:

Response: go west<|im_end|>go south<|im_end|>take cake scented keycard from board<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, recover the passkey from the case. After that, try to travel north. Next, unlock the chest in the chamber. And then, ensure that the chest in the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a case. The case contains a passkey! You smell an intriguing smell, and follow it to a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out a platter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coconut, a pear, a type 4 passkey and a Quote of the Day Calendar.

your action:

Response: take passkey from case<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. Next, recover the carrot from the bowl within the kitchenette. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just moved into a vault.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey and a nest of kittens.

your action:

Response: go west<|im_end|>take carrot from bowl<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to venture west. Following that, make an attempt to take a trip north. And then, move east. With that done, ensure that the American box is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. Next, take the TextWorld limited edition key from the box in the lounge. Then, unlock the TextWorld limited edition chest. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest inside the lounge is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
There is an unguarded exit to the east.
You are carrying: a cookie and a pizza.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel north. Next, retrieve the passkey from the floor of the cookhouse. Then, move south. And then, doublecheck the locker inside the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a closed normal looking locker here. You see a mantle. But the thing hasn't got anything on it.
There is an open gateway leading east. There is an open gate leading north. There is an unblocked exit to the west.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to travel south. After that, go to the west. Then, open the type 7 box within the bedroom. After that, put the pillow into the type 7 box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in the place we're calling the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south.
You are carrying: a sandwich, a type 7 latchkey, a pillow, a fly larva and a spork.

your action:

Response: go south<|im_end|>go west<|im_end|>open type 7 box<|im_end|>insert pillow into type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First thing I need you to do is to go to the south. Then, attempt to move west. And then, close the Canadian box within the steam room. And then, make absolutely sure that the Canadian box is locked with the Canadian passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You see a recliner. Wow, isn't TextWorld just the best? However, the recliner, like an empty recliner, has nothing on it. You think about smashing the recliner to bits, throwing the bits into a pit, etc, until you get bored.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread, a Canadian passkey, a passkey, a keycard and a pillow.

your action:

Response: go south<|im_end|>go west<|im_end|>close Canadian box<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could go north. Once you do that, take a trip west. And then, make an effort to move south. And then, recover the laptop from the bookshelf inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a trunk. The trunk contains a type 2 latchkey! You make out a type 2 box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a latchkey and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take laptop from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the key. Then, assure that the chest in the attic is open. Then, pick up the rectangular passkey from the chest inside the attic. With the rectangular passkey, make it so that the rectangular passageway inside the attic is unlocked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You see a table. But oh no! there's nothing on this piece of junk.
There is a closed rectangular passageway leading north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a pear, a key and a keycard.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip north. Then, take the mouse from the coffer in the office. After that, try to travel south. With that accomplished, throw the mouse on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at you, bigshot, walking into a recreation zone like it isn't some huge deal. You begin to take stock of what's in the room.
There is a closed portal leading south. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a type Z key.

your action:

Response: go north<|im_end|>take mouse from coffer<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the insect from the floor of the cookhouse. Once you have taken the insect, try to go to the west. After that, make an effort to go to the north. Then, insert the insect inside the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at you, bigshot, walking into a cookhouse like it isn't some huge deal.
You can see a case. You can make out a rack. The rack is ordinary. But the thing is empty. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a butterfly.

your action:

Response: take insect<|im_end|>go west<|im_end|>go north<|im_end|>insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to travel west. If you can get through with that, make an attempt to move north. After that, attempt to move east. Then, look and see that the basket inside the laundry place is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip, a sandwich, a lightbulb and a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. With that done, go to the east. Then, pick up the shadfly from the floor of the laundromat. And then, you can place the shadfly into the drawer within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a lavender scented passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. After that, go to the east. And then, pick up the key from the counter inside the bathroom. Then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Silly bench, silly, empty, good for nothing bench. You rest your hand against a wall, but you miss the wall and fall onto a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cabbage, a poem and a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture south. Following that, attempt to move east. With that over with, try to move north. And then, assure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
A rusty placard tells you that you are now in the closet. You begin to take stock of what's here.
You see a shelf. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying: a gummy bear, a fly larva and a shirt.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to venture west. Then, attempt to head south. After that, take the iron from the bench within the washroom. And then, you can insert the iron inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty normal.
You can make out a locker. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key, a teacup and a sponge.

your action:

Response: go west<|im_end|>go south<|im_end|>take iron from bench<|im_end|>insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. Next, assure that the type 8 safe within the closet is unlocked. And then, ensure that the type 8 safe within the closet is open. Then, insert the worm inside the type 8 safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 8 passkey, a keycard, a key, a worm, a Comic Strip Calendar, a shirt and a telephone.

your action:

Response: go south<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>insert worm into type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, make an attempt to move east. That done, make an attempt to venture north. And then, take a trip west. And then, doublecheck that the trunk inside the shower is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a standard kind of place. That is to say, you're in a kitchenette.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a knife on the floor.
You are carrying: a sandwich, a TextWorld limited edition keycard, a lightbulb and a cane.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to go west. Once you get around to doing that, attempt to venture north. Next, close the door within the shower. And then, Put the passkey into the door in the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
This is going to sound unbelievable, but you've just entered a bathroom.
There is an unguarded exit to the west.
You are carrying: a passkey and a pair of pants.

your action:

Response: go west<|im_end|>go north<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, pick up the candy bar from the chest in the parlor. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You can see an opened chest, which looks normal, right there by you. The chest contains a candy bar.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
There is a tv on the floor.
You are carrying: a cd, a lightbulb and a blanket.

your action:

Response: take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. With that over with, pick up the teapot from the floor of the scullery. And then, attempt to take a trip west. Then, you can put the teapot into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You scan the room for a safe, and you find a safe. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading north. There is an unguarded exit to the east. There is an unguarded exit to the west.
There is a pillow on the floor.
You are carrying: a chocolate bar, a cashew and a keyboard.

your action:

Response: go east<|im_end|>take teapot<|im_end|>go west<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could ensure that the door in the kitchenette is open. Then, move west. And then, recover the latchkey from the floor of the dish-pit. With the latchkey, doublecheck that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out a case. Now why would someone leave that there?
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a spherical passkey and a mouse.

your action:

Response: open door<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. If you can accomplish that, move north. After that, recover the formless keycard from the suitcase in the lounge. And then, assure that the formless locker inside the lounge is unlocked with the formless keycard. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You have fallen into the most usual of all possible restrooms. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a durian, a cucumber, a blender and a kettle.

your action:

Response: go east<|im_end|>go north<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Then, try to head east. If you can do that, recover the lampshade from the trunk within the vault. And then, toss the lampshade on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a novel on the floor.
You are carrying: a top hat and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take lampshade from trunk<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. And then, try to take a trip west. Once you accomplish that, go to the north. Then, check that the box is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a fondue, a salad, a key and a type 9 keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go to the south. Once you do that, lift the latchkey from the floor of the kitchen. With the latchkey, attempt to go west. Then, make absolutely sure that the box inside the playroom is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. The room is well lit.
You make out a bed stand. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to go west. Then, retrieve the sandwich from the floor of the bedchamber. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You begin looking for stuff.
You see a gleam over in a corner, where you can see a box. You shudder, but continue examining the room.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a berry, an onion and a cushion.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel south. Then, recover the cookie from the fresh laundry scented locker in the attic. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a tablet on the floor.
You are carrying: a peanut, a candy bar and a printer.

your action:

Response: go south<|im_end|>take cookie from fresh laundry scented locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, assure that the drawer in the sauna is opened. After that, recover the key from the drawer inside the sauna. And then, unlock the safe inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. I guess you better just go and list everything you see here.
You see a locked Henderson's limited edition box.
There is an open portal leading south. There is an unguarded exit to the east.
There is a cauliflower on the floor.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the Canadian chest is unlocked with the Canadian key. And then, ensure that the Canadian chest within the launderette is open. After that, retrieve the broom from the Canadian chest. With the broom, place the broom on the board within the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
Look out! It's a- oh, never mind, it's just a Canadian chest. You check the price tag that hangs off the Canadian chest. Forty big ones?! That's ridiculous! Did you ever meet my pal, they work for the mayor? I'm sure my friend could get you one of those for 20 bucks! If you haven't noticed it already, there seems to be something there by the wall, it's a board. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a cookie, a fondue, a Canadian key, a napkin and a disk.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, take the grape from the platter. And then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out a locked usual looking display right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a mop and a bug.

your action:

Response: go south<|im_end|>take grape from platter<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go west. Then, venture south. And then, venture east. Then, retrieve the folder from the chair inside the office. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen. You begin to take stock of what's here.
You see a pan. What a coincidence, weren't you just thinking about a pan? The pan is usual. Unfortunately, there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a plate. The plate is ordinary. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the Microsoft style safe. After that, pick up the key from the Microsoft style safe. After getting the key, assure that the passageway in the recreation zone is unlocked. And then, open the passageway inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a Microsoft style safe.
There is a closed passageway leading east. There is a closed gateway leading west.
There is a Microsoft style key on the floor.
You are carrying: a fondue, an onion, a potato and a Henderson's limited edition latchkey.

your action:

Response: open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. And then, retrieve the spork from the fridge in the scullery. And then, go to the east. Then, place the spork on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now.
You can see a counter. You wonder idly who left that here. The counter is usual. But there isn't a thing on it.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying: a cauliflower, a peanut, a sandwich, a keycard and a sock.

your action:

Response: go west<|im_end|>take spork from fridge<|im_end|>go east<|im_end|>put spork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to go east. After that, make an attempt to venture south. If you can do that, go west. Then, doublecheck that the refrigerator is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a trunk. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be a great idea if you could insert the soap scented passkey into the soap scented portal's lock to unlock it. After unlocking the soap scented portal, make sure that the soap scented portal in the kitchen is ajar. Then, make an effort to head east. Once you accomplish that, recover the iron from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
Look out! It's a- oh, never mind, it's just a case. The case is empty! This is the worst thing that could possibly happen, ever! You see a table! The table is standard. On the table you can see a cookie. As if things weren't amazing enough already, you can even see a platter. You shudder, but continue examining the platter. The platter is ordinary. But the thing hasn't got anything on it.
There is a closed soap scented portal leading east. There is a closed door leading south.
You are carrying: a soap scented passkey and a spherical latchkey.

your action:

Response: unlock soap scented portal with soap scented passkey<|im_end|>open soap scented portal<|im_end|>go east<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, travel south. Then, retrieve the manuscript from the recliner. After that, move north. Okay, and then, throw the manuscript on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You begin to take stock of what's in the room.
You can see a suitcase.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a telephone, an insect, a teacup and a cushion.

your action:

Response: go south<|im_end|>take manuscript from recliner<|im_end|>go north<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go south. Following that, make an effort to travel east. With that accomplished, venture north. Then, open the type 2 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a salad and a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture south. And then, go to the east. And then, try to head north. After that, make absolutely sure that the chest is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You can see a bench. You shudder, but continue examining the bench. The bench is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel west. And then, go to the south. Following that, move south. And then, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel west. And then, try to take a trip south. Okay, and then, travel east. Following that, take the paper towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in an usual kind of place. That is to say, you're in a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
There is a pair of headphones on the floor.
You are carrying: a banana.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to try to take a trip north. And then, attempt to go north. Next, take a trip east. And then, look and see that the safe in the playroom is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
Oh, great. Here's a workbench. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread, a spherical latchkey and a mug.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make absolutely sure that the type L safe is unlocked. After that, look and see that the type L safe in the sauna is opened. And then, recover the keycard from the type L safe. And then, doublecheck that the chest inside the sauna is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty usual here.
You can see a locked ordinary looking chest in the room. You see a type L safe.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: an onion and a type L keycard.

your action:

Response: unlock type L safe with type L keycard<|im_end|>open type L safe<|im_end|>take keycard from type L safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, make an attempt to go to the east. With that over with, pick up the spherical key from the floor of the closet. And then, go to the north. Following that, lock the spherical safe in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a loaf of bread, a laptop and a telephone.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>go north<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go south. Following that, make an effort to go east. And then, recover the worm from the counter. And then, place the worm on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in a place we're calling a scullery.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a Microsoft limited edition key and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from counter<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the knife from the rack. Then, make an effort to venture south. And then, go west. If you can get through with that, throw the knife on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You begin to take stock of what's here.
You make out a rectangular box. You see a rack. The rack is normal. On the rack you can see a peanut and a knife. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar and a rectangular passkey on the floor.
You are carrying: a burger and a type 2 passkey.

your action:

Response: take knife from rack<|im_end|>go south<|im_end|>go west<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, check that the locker is unlocked with the latchkey. And then, ensure that the locker in the launderette is open. Having opened the locker, recover the sponge from the locker within the launderette. Then, ditch the sponge on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
You see a locked locker close by.
There is a closed hatch leading north. There is a closed passageway leading west.
You are carrying: a broccoli, a latchkey and a bug.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, ensure that the passageway is open. And then, move east. Then, pick-up the mop from the floor of the bathroom. If you can get your hands on the mop, place the mop on the counter within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. I guess you better just go and list everything you see here.
You can make out a stand. The stand is standard. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed passageway leading east. There is a closed gateway leading south.
There is a keyboard on the floor.
You are carrying: a cashew, a stick of butter, a candy bar and a teaspoon.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take mop<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head north. After that, try to go to the west. Next, head south. Next, close the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. The room is well lit.
You can see a rack. The rack is usual. Unfortunately, there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a TextWorld style passkey and a shirt.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, insert the type 2 keycard into the type 2 box in the basement's lock to unlock it. After unlocking the type 2 box, ensure that the type 2 box is open. And then, recover the spherical keycard from the type 2 box. Then, make sure that the spherical locker inside the basement is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
You see a locked spherical locker here. If you haven't noticed it already, there seems to be something there by the wall, it's a type 2 box. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 2 keycard and a laptop.

your action:

Response: unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take spherical keycard from type 2 box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go east. Then, pick-up the non-euclidean passkey from the floor of the recreation zone. And then, move west. Then, unlock the non-euclidean box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty standard here.
You make out a locked non-euclidean box in the corner.
There is a closed gate leading south. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a key, a formless key and a sponge.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip south. And then, venture west. After that, take the laptop from the couch inside the lounge. After that, sit the laptop on the bookshelf inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop from couch<|im_end|>put laptop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, make an attempt to go to the north. Once you get around to doing that, recover the book from the basket inside the parlor. After that, head south. After that, toss the book on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
You make out a type 6 locker. The type 6 locker is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading south. There is an open gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
There is a type 6 passkey on the floor.
You are carrying: a latchkey and a spherical latchkey.

your action:

Response: go north<|im_end|>take book from basket<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, attempt to move west. With that over with, recover the broom from the table inside the bathroom. Then, ditch the broom on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You make another one of your grand eccentric entrances into a dish-pit. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew, a keycard, a blanket, a worm and a synthesizer.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from table<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make an effort to go east. Following that, make an attempt to move south. That done, venture west. And then, close the type L box. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a lavender scented latchkey, a pencil and a napkin.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the south. With that over with, make an effort to go south. And then, make an attempt to take a trip west. Then, lift the lightbulb from the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a chocolate bar, a passkey, a cuboid latchkey and a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to open the box within the bedroom. Having opened the box, recover the cauliflower from the box within the bedroom. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a box. You can make out a bar. The bar is standard. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the west. That done, make an effort to go to the south. And then, attempt to go east. After that, pick up the bug from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
You see a board. But oh no! there's nothing on this piece of junk.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, make an attempt to head north. And then, make an effort to venture east. After that, travel south. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You see a gleam over in a corner, where you can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a keycard, a key and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to venture east. And then, attempt to take a trip north. Then, take a trip west. With that done, take the fly larva from the counter within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Fancy seeing you here. Here, by the way, being the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed coffer.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to move south. Then, make an effort to go west. After that, lift the paper towel from the floor of the sauna. After that, you can insert the paper towel into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open hatch leading west. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a binder on the floor.
You are carrying: a staple.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go to the south. Once you do that, move east. Following that, make an attempt to head north. Then, retrieve the nest of puppies from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
Look out! It's a- oh, never mind, it's just a locker. You check the price tag that the locker's owner still hasn't taken off. Eighty big ones?! That's ridiculous! Did you ever meet my good friend, they work for a company? I'm sure my friend could get you one of those for 15 bucks!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a golf ball on the floor.
You are carrying: a stick of butter, a cane and a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take nest of puppies from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, make an effort to venture west. And then, make an attempt to take a trip south. And then, take the dvd from the shelf. If you can get your hands on the dvd, deposit the dvd inside the type 7 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that notice! What does it say? It says Welcome to the steam room? Well that's cool. You start to take note of what's in the room.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a fork and a nest of grubs.

your action:

Response: go west<|im_end|>go south<|im_end|>take dvd from shelf<|im_end|>insert dvd into type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the book from the type 1 safe in the office. Then, make an attempt to head south. And then, make an attempt to go to the east. Okay, and then, place the book on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most ordinary of all possible offices. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a type 1 safe. The type 1 safe contains a book. If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld style locker.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a TextWorld style passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take book from type 1 safe<|im_end|>go south<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the knife from the cabinet. If you can get your hands on the knife, travel north. Once you accomplish that, go to the north. After that, ditch the knife on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse.
You can make out a cabinet. Classic TextWorld. The cabinet contains a garlic clove and a knife. Classic TextWorld.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take knife from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel west. And then, go north. And then, retrieve the passkey from the plate. After that, make absolutely sure the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a bug on the floor.
You are carrying: a candy bar, a fly larva and a spoon.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from plate<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. After that, recover the key from the case. And then, make an attempt to move north. After that, check that the locker is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a locked locker right there by you. You scan the room, seeing a dresser. What a letdown! The dresser is empty!
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a bug, a frisbee and a worm.

your action:

Response: go south<|im_end|>take key from case<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to travel north. After that, travel east. After that, travel south. After that, make sure that the fresh laundry scented locker inside the recreation zone is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You see an opened suitcase nearby. The suitcase is empty, what a horrible day!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
There is a glove on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go to the south. If you can finish that, attempt to venture west. Then, try to go north. Then, recover the insect from the counter within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a laptop and a nest of shrimp.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip east. With that accomplished, try to move south. And then, make an effort to travel west. With that over with, pick-up the shirt from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a legume, a broom and a teapot.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, take a trip south. If you can do that, take a trip east. Once you finish that, retrieve the Microsoft style keycard from the basket. After picking up the Microsoft style keycard, look and see that the Microsoft style safe in the sauna is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying: an onion, a mop and a shoe.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft style keycard from basket<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>