Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the pair of pants from the floor of the garage. Then, make an effort to take a trip east. And then, open the cuboid chest in the closet. Then, put the pair of pants into the cuboid chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
Were you looking for a safe? Because look over there, it's a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a pair of pants on the floor.
You are carrying: a cuboid keycard and a textbook.

your action:

Response: take pair of pants<|im_end|>go east<|im_end|>open cuboid chest<|im_end|>insert pair of pants into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head south. And then, go to the west. Following that, close the chest. Then, make sure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. With that done, recover the spherical keycard from the rack inside the attic. If you can get your hands on the spherical keycard, unlock the spherical gate with the spherical keycard. And then, open the spherical gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a display.
You need an unguarded exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: a bug, an Advent Calendar and a scarf.

your action:

Response: go east<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, assure that the door is ajar. After opening the door, go to the south. That done, pick up the sandwich from the mantelpiece within the bedroom. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You make out a type E chest.
There is a closed gate leading east. There is a closed door leading south. There is an unguarded exit to the west.
There is a type E passkey on the floor.
You are carrying: a broom.

your action:

Response: open door<|im_end|>go south<|im_end|>take sandwich from mantelpiece<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the golf tee from the shelf. After that, take a trip west. And then, go north. With that accomplished, place the golf tee on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. On the shelf you can see a golf tee. It doesn't get more TextWorld than this!
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread and a rectangular passkey.

your action:

Response: take golf tee from shelf<|im_end|>go west<|im_end|>go north<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to attempt to go to the east. And then, take a trip south. And then, retrieve the stapler from the desk. After that, put the stapler into the bureau. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see an opened cuboid box, which looks standard, close by. The cuboid box is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take stapler from desk<|im_end|>insert stapler into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could go to the south. Next, travel south. And then, make sure that the type Q safe in the kitchen is opened. After that, you can place the ladle into the type Q safe inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a peanut, a cashew, a ladle and a knife.

your action:

Response: go south<|im_end|>go south<|im_end|>open type Q safe<|im_end|>insert ladle into type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go south. Then, take a trip south. With that over with, venture east. After that, close the dresser within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You make out a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, take the Canadian keycard from the shelf inside the dish-pit. And then, check that the Canadian box in the dish-pit is unlocked with the Canadian keycard. And then, make absolutely sure that the Canadian box inside the dish-pit is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You have walked into a playroom. Not the playroom you'd expect. No, this is a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian keycard from shelf<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the locker is opened. After that, take the keycard from the locker. With the keycard, unlock the gateway. After unlocking the gateway, look and see that the gateway is ajar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You can make out a closed locker close by.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a garlic clove and a key.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, travel north. Okay, and then, try to travel east. After that, take the key from the board. After that, lock the chest within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a blanket and a glass.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from board<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to go to the south. Once you do that, take the rectangular latchkey from the workbench. After you have taken the rectangular latchkey, make an effort to travel north. Then, lock the rectangular locker in the bedchamber with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular locker.
There is an open portal leading south. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich and a garlic clove.

your action:

Response: go south<|im_end|>take rectangular latchkey from workbench<|im_end|>go north<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, make it so that the passageway is ajar. And then, attempt to take a trip south. And then, make it so that the chest inside the sauna is ajar. Then, you can place the spork into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You start to take note of what's in the room.
There is a closed hatch leading north. There is a closed passageway leading south. You need an unblocked exit? You should try going west.
There is a lamp on the floor.
You are carrying: a spork.

your action:

Response: open passageway<|im_end|>go south<|im_end|>open chest<|im_end|>insert spork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go north. Okay, and then, take the passkey from the mantle. After that, check that the safe is unlocked with the passkey. And then, open the safe within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a peanut and a strawberry.

your action:

Response: go north<|im_end|>take passkey from mantle<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to retrieve the TextWorld style keycard from the safe. If you have taken the TextWorld style keycard, attempt to travel west. With that over with, close the TextWorld style hatch. After that, lock the TextWorld style hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You smell an interesting smell, and follow it to a safe. Huh, weird. The safe contains a TextWorld style keycard. You see a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from safe<|im_end|>go west<|im_end|>close TextWorld style hatch<|im_end|>lock TextWorld style hatch with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the keyboard from the stand inside the office. With the keyboard, head south. If you can get through with that, make an effort to go east. That done, place the keyboard into the cuboid box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. Let's see what's in here.
You make out a bureau. The bureau is empty, what a horrible day! You see a gleam over in a corner, where you can see a stand. The stand is standard. On the stand you make out a keyboard, a stapler and a pencil.
There is a closed gateway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keyboard from stand<|im_end|>go south<|im_end|>go east<|im_end|>insert keyboard into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the vanilla scented box is unlocked with the vanilla scented key. After unlocking the vanilla scented box, ensure that the vanilla scented box is open. After that, retrieve the passkey from the vanilla scented box. And then, Put the passkey into the box within the garage to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in a place we're calling a garage.
You make out a closed box. You can see a locked vanilla scented box in the room. Look out! It's a- oh, never mind, it's just a safe, so there's that. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a cookie, a fondue, a burger, a vanilla scented key and a vacuum.

your action:

Response: unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take passkey from vanilla scented box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture east. With that done, recover the fork from the floor of the cookhouse. Then, go to the west. After that, toss the fork on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a shelf. The shelf is typical. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an open hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a candy bar, a stick of butter, a carrot and a shadfly.

your action:

Response: go east<|im_end|>take fork<|im_end|>go west<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, attempt to venture north. And then, try to go to the west. Once you succeed at that, make sure that the chest within the restroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take the key from the rack within the pantry. With the key, unlock the chest in the pantry with the key. If you have unlocked the chest, make sure that the chest inside the pantry is opened. After that, retrieve the fly larva from the chest in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked chest close by. You rest your hand against a wall, but you miss the wall and fall onto a rack. Make a note of this, you might have to put stuff on or in it later on. On the rack you see a key.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a fork.

your action:

Response: take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, attempt to move west. Following that, retrieve the keycard from the freezer inside the kitchenette. After that, venture east. Then, assure that the box in the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. Let's see what's in here.
You can make out a closed box.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a candy bar, a rectangular passkey and a mug.

your action:

Response: go west<|im_end|>take keycard from freezer<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, go to the north. After that, go to the east. After that, venture south. Following that, make it so that the type Z safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a sandwich, a type Z key and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to go south. After that, go east. Following that, recover the non-euclidean passkey from the chest inside the canteen. Having picked up the non-euclidean passkey, look and see that the non-euclidean safe inside the canteen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to walk into a typical one.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the south.
There is a printer on the floor.
You are carrying: a top hat.

your action:

Response: go south<|im_end|>go east<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. After that, travel east. Then, take the manuscript from the trunk. And then, place the manuscript on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar, a glass and a mug.

your action:

Response: go north<|im_end|>go east<|im_end|>take manuscript from trunk<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the passageway. Then, go to the north. And then, make an attempt to move east. And then, pick up the sock from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
There is a closed passageway leading north. You need an unblocked exit? You should try going south.
You are carrying: a type 2 latchkey and a shirt.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take sock from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. With that accomplished, unlock the type 9 chest within the cookhouse. Then, open the type 9 chest within the cookhouse. Then, put the mop inside the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a type 9 key, a mop and an insect.

your action:

Response: go west<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>insert mop into type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move west. After that, take a trip north. That done, recover the vacuum from the formless safe. After that, deposit the vacuum on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. I guess you better just go and list everything you see here.
There is a closed door leading north. There is an open passageway leading west.
You are carrying: a formless passkey, a pair of pants and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>take vacuum from formless safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the west. Then, make an attempt to travel north. Okay, and then, make an attempt to move east. With that over with, pick up the nest of caterpillars from the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a chocolate bar, a stick of butter, a fondue, a berry, a coconut and a pair of headphones.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, make sure that the passageway is ajar. And then, go to the east. After that, make sure that the safe is wide open. And then, recover the cushion from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You see a gleam over in a corner, where you can see a dresser. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar, a stick of butter, an onion and a passkey.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to travel north. Next, go to the east. And then, open the portmanteau. After that, insert the cloak into the portmanteau within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You need an unguarded exit? You should try going north.
You are carrying: a cabbage, a cloak, a Comic Strip Calendar and a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert cloak into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to take a trip north. With that done, attempt to head east. And then, go to the south. Then, pick up the shoe from the shelf inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a knife and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shoe from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to travel north. And then, attempt to take a trip east. Then, attempt to move south. And then, pick up the glove from the table inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have shown up in, you had to saunter into an usual one.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a gummy bear, a burger and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take glove from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to move east. And then, pick up the vanilla scented keycard from the floor of the office. After that, try to go to the west. Okay, and then, look and see the vanilla scented safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a vanilla scented safe. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread and a keycard.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip north. Then, attempt to travel west. And then, travel south. Following that, make it so that the gateway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just entered a workshop.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cauliflower on the floor.
You are carrying: a spherical passkey, a shadfly, a novel and a pencil.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Then, make an effort to venture south. After that, try to take a trip south. And then, ensure that the American limited edition locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cookie, a TextWorld limited edition key, a non-euclidean keycard and a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to venture south. And then, go east. With that done, recover the Comic Strip Calendar from the bookshelf. After that, sit the Comic Strip Calendar on the shelf inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in the place we're calling the kitchen.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion, a bug, a mouse and a sock.

your action:

Response: go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to attempt to head north. With that over with, pick up the scarf from the shelf. After that, attempt to take a trip south. Then, place the scarf on the chair within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
You see a chair. The chair is usual. On the chair you can make out a bug.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a cd.

your action:

Response: go north<|im_end|>take scarf from shelf<|im_end|>go south<|im_end|>put scarf on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the west. After that, recover the fork from the rack inside the cookery. Then, make an effort to take a trip north. And then, place the fork on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a chocolate bar, a fondue, a carrot and a cushion.

your action:

Response: go west<|im_end|>take fork from rack<|im_end|>go north<|im_end|>put fork on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could make an attempt to head east. With that accomplished, make an effort to take a trip south. Once you accomplish that, attempt to venture west. With that done, take the broom from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a folder on the floor.
You are carrying: a gummy bear, a bug and a fork.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to travel north. Next, travel east. Then, head south. And then, make it so that the trunk inside the cubicle is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You can see an opened normal looking fridge here. What a letdown! The fridge is empty!
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a bug, a cane and a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Once you do that, make an attempt to go to the south. That done, try to take a trip east. With that over with, lift the poem from the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio. I guess you better just go and list everything you see here.
You see a Canadian style box. You can see a bookshelf. You wonder idly who left that here. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto a mantle. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a Canadian style keycard on the floor.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, venture west. And then, attempt to go south. After that, recover the passkey from the display. And then, doublecheck that the box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You have walked into the most ordinary of all possible salons. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying: a banana and a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from display<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to travel south. And then, go to the west. Then, retrieve the keycard from the floor of the study. If you can get your hands on the keycard, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You can see a toolbox. What a letdown! The toolbox is empty!
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a fly larva, a sponge and a teapot.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the vanilla scented chest inside the studio. And then, take the burger from the vanilla scented chest within the studio. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You make out a closed vanilla scented chest in the corner.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying: a fondue, a vanilla scented latchkey, a printer and a cushion.

your action:

Response: open vanilla scented chest<|im_end|>take burger from vanilla scented chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to travel north. Then, try to venture east. After that, go to the south. Okay, and then, recover the backup calendar from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a key and a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, venture east. Then, pick up the key from the bed within the bar. After that, try to go to the west. Next, Deposit the key into the gate in the laundry place to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it ordinary? You better believe it is.
You can see a bench. The bench is standard. However, the bench, like an empty bench, has nothing on it.
There is a closed gate leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a candy bar, a spoon and a bug.

your action:

Response: go east<|im_end|>take key from bed<|im_end|>go west<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head east. And then, go to the north. And then, head west. After that, ensure that the non-euclidean safe within the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a suitcase. You shudder, but continue examining the room.
There is an unblocked exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean keycard and an American style key.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel east. And then, try to move south. Then, pick up the blanket from the box within the bedchamber. And then, you can place the blanket into the coffer inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
Were you looking for a desk? Because look over there, it's a desk. The desk is usual. But the thing is empty, unfortunately. Look over there! a stand. But the thing is empty.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a Comic Strip Calendar and a napkin.

your action:

Response: go east<|im_end|>go south<|im_end|>take blanket from box<|im_end|>insert blanket into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could try to go to the west. If you can do that, move south. And then, try to go to the south. Then, pick up the controller from the recliner inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You see a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take controller from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be good if you could venture south. Then, make it so that the gate within the sauna is wide open. And then, try to venture east. Following that, pick up the tv from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin looking for stuff.
You can see a locked box.
You need an unguarded exit? You should try going south.
You are carrying: a vacuum, a worm and a mop.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the burger from the trunk. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You make out an opened trunk in the room. The trunk contains a burger. Make a note of this, you might have to put stuff on or in it later on. You see a closed toolbox.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a butterfly, a ladle, a sponge and a teaspoon.

your action:

Response: take burger from trunk<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, take a trip south. If you can get around to doing that, try to head east. Following that, recover the key from the suitcase. And then, Insert the key into the hatch inside the studio to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You scan the room for a toolbox, and you find a toolbox.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fly larva and a mat.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from suitcase<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, travel north. That done, open the portal inside the shower. And then, travel west. After that, close the portal. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. I guess you better just go and list everything you see here.
You can see a mantle. The mantle is usual. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter, a gummy bear, a licorice strip, a passkey and a glass.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could make absolutely sure that the chest is unlocked. And then, open the chest. After pulling open the chest, retrieve the type Q key from the chest within the vault. After that, look and see that the type Q locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You can see a locked type Q locker. You make out a locked chest nearby.
There is a closed passageway leading south. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a berry, a passkey and a broom.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>unlock type Q locker with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture east. Following that, retrieve the passkey from the shelf inside the cellar. And then, attempt to head west. And then, make absolutely sure that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked box in the room. You make out a lavender scented box. Huh, weird. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. But oh no! there's nothing on this piece of junk. What's the point of an empty bookshelf?
There is an open gate leading north. There is an unblocked exit to the east. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel south. After that, make an effort to go east. Okay, and then, pick up the lavender scented latchkey from the locker within the cubicle. And then, unlock the lavender scented safe in the cubicle with the lavender scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
Look over there! a basket. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented latchkey from locker<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head west. With that accomplished, attempt to take a trip north. If you can accomplish that, travel east. Then, pick up the disk from the mantelpiece inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed passageway leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
There is an iron on the floor.
You are carrying: a pear, a loganberry, a keycard and a type 9 passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take disk from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to attempt to go east. With that over with, try to go south. With that done, attempt to take a trip west. Next, open the locker inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You can see a non-euclidean safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a non-euclidean passkey on the floor.
You are carrying: a sandwich and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to travel east. And then, go to the north. And then, make an effort to travel north. Then, take the blanket from the bar within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You can see a closed safe right there by you.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a rectangular keycard and a tablet.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take blanket from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to head north. Okay, and then, make an attempt to go to the east. With that over with, make an attempt to travel south. With that over with, retrieve the broom from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
Were you looking for a stand? Because look over there, it's a stand. The stand is standard. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a passkey and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the west. If you can accomplish that, make an effort to go north. Then, take the glove from the trunk. After that, place the glove on the counter inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the kitchenette. The room is well lit.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? Were you looking for a refrigerator? Because look over there, it's a refrigerator. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a broccoli, a peanut and an American style keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>take glove from trunk<|im_end|>put glove on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to head west. After that, venture south. If you can succeed at that, pick up the glass from the TextWorld limited edition chest. And then, you can deposit the glass inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition key, a fly larva, a pair of pants, a whisk and a folder.

your action:

Response: go west<|im_end|>go south<|im_end|>take glass from TextWorld limited edition chest<|im_end|>insert glass into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go south. Then, take a trip east. After that, retrieve the fondue from the floor of the washroom. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the studio.
A well framed signboard tells you that you are now in the studio.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the east. Next, head south. Then, pick up the butterfly from the mantelpiece in the chamber. After getting the butterfly, insert the butterfly inside the locker in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, a tv and a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>take butterfly from mantelpiece<|im_end|>insert butterfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could head west. And then, recover the passkey from the rack within the vault. Then, try to go south. Once you get through with that, unlock the chest with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Fancy seeing you here. Here, by the way, being the scullery.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a stick of butter, a key and a broom.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. And then, retrieve the Cat Calendar from the suitcase in the office. Then, go to the north. If you can get around to doing that, you can put the Cat Calendar into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look over there! a rectangular safe.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a rectangular keycard on the floor.
You are carrying: a licorice strip, a burger, an insect and a shadfly.

your action:

Response: go east<|im_end|>take Cat Calendar from suitcase<|im_end|>go north<|im_end|>insert Cat Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, go to the south. Then, take a trip south. Then, recover the broccoli from the bed stand inside the bar. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I never took you for the sort of person who would show up in a laundry place, but I guess I was wrong. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a bench. The bench is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go south<|im_end|>take broccoli from bed stand<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture east. With that done, take the passkey from the locker. Then, look and see that the chest within the launderette is unlocked. Then, open the chest in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. I guess you better just go and list everything you see here.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pizza, a loaf of bread, a worm and a cushion.

your action:

Response: go east<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, travel east. And then, take the non-euclidean latchkey from the stand. After that, insert the non-euclidean latchkey into the non-euclidean safe in the studio's lock to unlock it. Then, make absolutely sure that the non-euclidean safe is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a sock on the floor.
You are carrying: a cabbage, a formless keycard and a printer.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from stand<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, move west. Then, retrieve the Henderson's limited edition keycard from the floor of the lounge. And then, make absolutely sure that the Henderson's limited edition box within the lounge is unlocked. After that, open the Henderson's limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: a cookie and a broccoli.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could attempt to take a trip south. That done, try to go to the east. With that accomplished, venture north. And then, lock the locker inside the office with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a loaf of bread, a passkey, a TextWorld limited edition latchkey and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the west. And then, move north. With that over with, unlock the portal within the parlor with the key. And then, ensure that the portal is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You see a locker. You can make out a rack. The rack is ordinary. The rack appears to be empty.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a stick of butter, a chocolate bar, a key and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the non-euclidean passkey from the shelf in the canteen. Then, travel west. Then, move north. Okay, and then, unlock the non-euclidean box with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You can see a shelf. The shelf is ordinary. On the shelf you make out a non-euclidean passkey.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a candy bar and a knife on the floor.
You are carrying: a loaf of bread and a fly larva.

your action:

Response: take non-euclidean passkey from shelf<|im_end|>go west<|im_end|>go north<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the rectangular latchkey from the floor of the cookery. And then, make an effort to travel east. Then, unlock the rectangular locker inside the closet. After that, open the rectangular locker within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You begin looking for stuff.
You see a saucepan. The saucepan is normal. On the saucepan you can make out a coffee cup.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
There is a sandwich and a rectangular latchkey on the floor.
You are carrying: a berry, a pear and a burger.

your action:

Response: take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take a trip south. And then, retrieve the spork from the plate. Then, make an effort to head east. And then, place the spork on the shelf in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a bug, a butterfly and a paper towel.

your action:

Response: go south<|im_end|>take spork from plate<|im_end|>go east<|im_end|>put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the passageway in the attic is open. Then, take a trip north. With that done, retrieve the sponge from the table. And then, sit the sponge on the rack inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have shown up in, you had to come round a standard one.
You can see a shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is a closed gate leading south.
You are carrying: a desktop computer.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take sponge from table<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could go north. Okay, and then, go to the west. And then, go south. Following that, pick up the teacup from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
Hey, want to see a toolbox? Look over there, a toolbox.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a spherical keycard, a shirt and a frisbee.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teacup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be great if you could try to take a trip south. Then, retrieve the banana from the box inside the sauna. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a legume, a cabbage, a passkey and a novel.

your action:

Response: go south<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the floor of the basement. Then, unlock the safe with the latchkey. After that, ensure that the safe is open. Then, you can deposit the mug inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a locked safe close by.
There is a closed gateway leading east. There is an open hatch leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a mug, a bug, a knife, a towel and a fly larva.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert mug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, move south. After that, pick up the binder from the chair within the workshop. After that, make an effort to travel north. Then, ditch the binder on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a fondue, an insect, a tv, a butterfly, a frisbee and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>take binder from chair<|im_end|>go north<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, make an effort to move south. And then, make an effort to take a trip east. With that accomplished, travel north. Following that, close the suitcase in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could take the cushion from the chest. After that, try to go north. Then, make an attempt to go to the west. And then, put the cushion into the coffer within the garage. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a chest. Classic TextWorld. The chest contains a cushion.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cushion from chest<|im_end|>go north<|im_end|>go west<|im_end|>insert cushion into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go to the south. Then, make an effort to take a trip east. If you can get through with that, try to venture north. With that accomplished, pick up the spoon from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. After that, pick up the Henderson's limited edition key from the floor of the workshop. Then, attempt to move south. Then, make sure that the Henderson's limited edition box in the launderette is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You make out a board. The board is standard. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut, a keycard and a coffee cup.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>go south<|im_end|>lock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. Next, venture west. If you can get around to doing that, pick-up the keycard from the floor of the parlor. After that, look and see that the safe within the parlor is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look around you. Take it all in. It's not every day someone gets to be in a recreation zone.
You make out a bookshelf. The bookshelf is typical. The bookshelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a lavender scented keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to move east. After that, recover the paper towel from the floor of the shower. After that, venture west. After that, place the paper towel on the table. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty usual here. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a table. You wonder idly who left that here. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a tv.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>go west<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the latchkey from the armchair in the studio. And then, make an effort to take a trip west. And then, travel north. And then, unlock the box inside the closet with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You make out an armchair. You see a cashew and a latchkey on the armchair.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head north. Then, go east. Okay, and then, pick up the Advent Calendar from the toolbox inside the study. After that, you can deposit the Advent Calendar into the box in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You have fallen into a cookery. Not the cookery you'd expect. No, this is a cookery. You can barely contain your excitement.
You see a locked fridge.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Advent Calendar from toolbox<|im_end|>insert Advent Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, make it so that the Canadian chest in the recreation zone is unlocked. And then, open the Canadian chest. Then, pick up the pillow from the Canadian chest inside the recreation zone. And then, ditch the pillow on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian chest.
There is a closed passageway leading east. There is a closed gate leading west.
There is a lamp on the floor.
You are carrying: a chocolate bar and a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take pillow from Canadian chest<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. Following that, move north. Then, make an effort to venture east. Then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying: a loaf of bread and a teaspoon.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture east. And then, pick up the cd from the bookshelf inside the study. And then, go south. Then, put the cd on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a kiwi and a nest of toads.

your action:

Response: go east<|im_end|>take cd from bookshelf<|im_end|>go south<|im_end|>put cd on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, make an attempt to travel west. Okay, and then, make an attempt to take a trip north. Then, pick up the broom from the fudge scented safe in the laundromat. After that, place the broom on the shelf in the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You have walked into a cookery. Not the cookery you'd expect. No, this is a cookery. I guess you better just go and list everything you see here.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from fudge scented safe<|im_end|>put broom on shelf<|im_end|>