Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, go to the east. And then, make an attempt to venture south. And then, make an attempt to take a trip west. Then, pick up the glass from the table in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a watermelon and a burger on the floor.
You are carrying: a potato, a sandwich and a cranberry.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, venture west. Next, take the Advent Calendar from the cabinet in the studio. And then, you can deposit the Advent Calendar inside the safe inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take Advent Calendar from cabinet<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could move south. And then, venture south. With that done, venture west. Then, ensure that the coffer within the bedchamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a knife.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, unlock the spherical box. And then, ensure that the spherical box in the sauna is open. Then, pick up the salad from the spherical box in the sauna. And then, eat the salad. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locked spherical box close by.
There is an unguarded exit to the west.
You are carrying: a legume, a cookie, a burger, a spherical key and a butterfly.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take salad from spherical box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to move west. After that, take the formless passkey from the shelf in the cubicle. Then, make an attempt to go east. Okay, and then, lock the formless safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a standard kind of place. That is to say, you're in a workshop.
You make out a formless safe. You bend down to tie your shoe. When you stand up, you notice an armchair. The armchair is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a potato, an onion and a formless key.

your action:

Response: go west<|im_end|>take formless passkey from shelf<|im_end|>go east<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Okay, and then, venture west. With that accomplished, recover the shirt from the table within the laundromat. After that, deposit the shirt on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You can make out a chest.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a peanut, a cookie, a fondue, a berry, a soap dispenser and a fly larva.

your action:

Response: go north<|im_end|>go west<|im_end|>take shirt from table<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to travel north. After that, try to take a trip east. Then, recover the type 2 latchkey from the cabinet within the vault. And then, unlock the type 2 passageway. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. Let's see what's in here.
You see a chair. The chair is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the chair.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 2 latchkey from cabinet<|im_end|>unlock type 2 passageway with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. After that, go west. After that, make an effort to travel north. With that over with, close the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
I am honoured to announce that you are now in the basement. You can barely contain your excitement.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a berry and a whisk.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the American style gate inside the scullery with the American style passkey. And then, ensure that the American style gate in the scullery is open. Then, try to take a trip east. Once you get around to doing that, look and see that the chest is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed American style gate leading east. There is an open gate leading south.
You are carrying: a cucumber, a potato and an American style passkey.

your action:

Response: unlock American style gate with American style passkey<|im_end|>open American style gate<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. With that done, recover the cd from the safe in the study. Then, attempt to move north. Okay, and then, you can place the cd inside the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a suitcase. The suitcase contains a laptop.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd from safe<|im_end|>go north<|im_end|>insert cd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the latchkey from the couch. If you have picked up the latchkey, head north. With that over with, unlock the chest with the latchkey. After that, ensure that the chest within the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
Look out! It's a- oh, never mind, it's just a couch. The couch is ordinary. On the couch you make out a banana, a latchkey and a tablet.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a paper towel.

your action:

Response: take latchkey from couch<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the type 1 portal within the launderette with the type 1 key. Then, ensure that the type 1 portal is open. After that, make an attempt to venture north. And then, recover the pair of headphones from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You can see a locked formless safe.
There is a closed gateway leading east. There is a closed type 1 portal leading north. There is a closed hatch leading south.
You are carrying: a gooseberry, a type 1 key, a formless keycard and a whisk.

your action:

Response: unlock type 1 portal with type 1 key<|im_end|>open type 1 portal<|im_end|>go north<|im_end|>take pair of headphones from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, take a trip south. With that over with, go to the west. Once you get through with that, retrieve the frisbee from the floor of the spare room. After that, deposit the frisbee inside the chest within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cashew, a cookie, a cauliflower, an apple and a cucumber.

your action:

Response: go south<|im_end|>go west<|im_end|>take frisbee<|im_end|>insert frisbee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to go to the east. Next, open the chest in the laundry place. And then, pick up the salad from the chest within the laundry place. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
There is a stick of butter and a sponge on the floor.
You are carrying: a garlic clove and a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, take a trip west. Following that, open the chest. Then, take the passkey from the chest. After that, lock the hatch in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one. Let's see what's in here.
Look over there! a dresser. What a letdown! The dresser is empty! You see a shelf. The shelf is typical. But the thing is empty.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear and a cashew.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, venture east. And then, try to take a trip south. And then, close the chest in the bathroom. Then, make absolutely sure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
What's that over there? It looks like it's a stand. The stand is usual. On the stand you can make out a folder.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter, a loaf of bread, a latchkey, a textbook and a spork.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could open the door inside the studio. And then, go to the south. That done, make an attempt to go to the east. With that over with, recover the pair of headphones from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a typical kind of place. That is to say, you're in a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is a closed door leading south.
You are carrying: a broccoli and a disk.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make an effort to travel west. With that accomplished, pick-up the scarf from the floor of the closet. After picking up the scarf, attempt to venture east. And then, place the scarf on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You see a chair. The chair is typical. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a nest of caterpillars and a manuscript.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, doublecheck that the chest is unlocked. Then, ensure that the chest in the shower is open. After that, recover the mop from the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. The room is well lit.
There is an open passageway leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a laptop on the floor.
You are carrying: a keycard, a latchkey and a pillow.

your action:

Response: go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go to the north. With that over with, attempt to go west. With that accomplished, venture south. Once you accomplish that, recover the teaspoon from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's in the room.
You can see a locker.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a cashew, a latchkey, an iron, a book and a lamp.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, try to take a trip north. And then, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition locker is open. And then, take the desktop computer from the TextWorld limited edition locker inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cucumber, a potato, a legume, a TextWorld limited edition keycard and a paper towel.

your action:

Response: go north<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take desktop computer from TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go east. Once you accomplish that, take the durian from the display within the spare room. After you have got the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
I am required to announce that you are now in the cookery.
You see a saucepan. The saucepan is usual. The saucepan appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading north. There is an open door leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take durian from display<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 3 chest with the type 3 key. After that, ensure that the type 3 chest inside the shower is open. After that, retrieve the sponge from the type 3 chest inside the shower. If you can get your hands on the sponge, place the sponge on the board within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 3 chest. Oh wow! Is that what I think it is? It is! It's a board. But the thing is empty.
There is an unblocked exit to the west.
There is a sock on the floor.
You are carrying: a carrot and a type 3 key.

your action:

Response: unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take sponge from type 3 chest<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to venture north. And then, ensure that the portal is open. Then, venture east. After that, retrieve the bug from the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north.
You are carrying: a licorice strip and a broccoli.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take bug from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to venture east. Following that, travel north. After that, make an attempt to move west. Once you get around to doing that, pick-up the insect from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You can make out a type 4 chest.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a garlic clove, a licorice strip, a type 4 key and a soap dispenser.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move east. After that, head south. And then, recover the vacuum from the dresser in the washroom. And then, place the vacuum on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. Let's see what's in here.
You make out a table. On the table you see a sponge. Oh wow! Is that what I think it is? It is! It's a rack. But the thing is empty, unfortunately. What's the point of an empty rack?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean keycard and an insect.

your action:

Response: go east<|im_end|>go south<|im_end|>take vacuum from dresser<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go south. After that, make an attempt to head east. Next, take the cashew from the type 2 locker. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a bed. The bed is normal. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a bed in a room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take cashew from type 2 locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, head west. Then, head south. With that accomplished, make an attempt to venture east. And then, deposit the pen into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
Hey, want to see a trunk? Look over there, a trunk. Now that's what I call TextWorld!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a peanut, a Canadian key, a pen and a lampshade.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert pen into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. After that, try to travel north. Okay, and then, attempt to move east. With that over with, lift the butterfly from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a cookie, an American style keycard, a shadfly, a pair of headphones and a laptop.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could check that the Microsoft style chest within the sauna is unlocked with the Microsoft style key. And then, open the Microsoft style chest. And then, take the bug from the Microsoft style chest. Then, you can deposit the bug inside the safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin to take stock of what's here.
You see a safe. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? You can see a locked Microsoft style chest. You can see a locked drawer in the corner.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take bug from Microsoft style chest<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to travel south. With that accomplished, recover the disk from the desk in the cubicle. After stealing the disk, make an attempt to move north. And then, ditch the disk on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
There is an open passageway leading east. There is an open door leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a pear on the floor.
You are carrying: a loaf of bread, a broccoli, a candy bar and a manuscript.

your action:

Response: go south<|im_end|>take disk from desk<|im_end|>go north<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head north. Next, attempt to take a trip east. After that, travel south. Then, lift the shadfly from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the gateway. After that, go south. Then, head west. Then, pick-up the laptop from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a locker, and you find a locker.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard and a pair of headphones on the floor.
You are carrying: a sandwich and a vacuum.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the binder from the floor of the studio. After that, move north. Once you succeed at that, venture west. Then, drop the binder on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You make out a closed Microsoft style chest. You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a binder on the floor.
You are carrying: a Microsoft style passkey, a broom and a cushion.

your action:

Response: take binder<|im_end|>go north<|im_end|>go west<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could make an effort to travel south. With that accomplished, lift the key from the floor of the vault. With the key, try to take a trip east. Then, check that the box inside the cellar is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a safe. Hmmm... what else, what else? You can make out an opened spherical locker here. The spherical locker is empty! This is the worst thing that could possibly happen, ever! You see a fresh laundry scented locker.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a passkey, a spherical passkey and a fresh laundry scented key.

your action:

Response: go south<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Once you do that, move south. With that accomplished, go west. Then, doublecheck that the safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You see a dresser. The light flickers for a second, but nothing else happens. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a peanut and a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, take a trip north. After that, attempt to take a trip east. With that accomplished, lift the poem from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut, a sandwich, a cabbage, a cuboid key, a shadfly, a tv and a sponge.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to go east. Following that, move south. Then, retrieve the spherical key from the floor of the workshop. After taking the spherical key, make it so that the spherical chest in the workshop is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a cookie.

your action:

Response: go east<|im_end|>go south<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture west. After that, attempt to go south. Then, pick up the Canadian limited edition keycard from the floor of the vault. And then, unlock the Canadian limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying: a peanut, a carrot and a loaf of bread.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head east. After that, lift the Canadian style latchkey from the floor of the vault. And then, unlock the Canadian style locker in the vault. After that, open the Canadian style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You see a Henderson's limited edition locker. Now that's what I call TextWorld! What a letdown! The Henderson's limited edition locker is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. However, the chair, like an empty chair, has nothing on it. You move on, clearly furious with your TextWorld experience. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is standard. On the saucepan you see a Henderson's limited edition keycard. Wow! Just like in the movies!
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying: a nest of caterpillars and a bug.

your action:

Response: go east<|im_end|>take Canadian style latchkey<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could insert the keycard into the safe within the spare room's lock to unlock it. And then, make sure that the safe is open. After that, take the sock from the safe within the spare room. If you can get your hands on the sock, drop the sock on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You can make out a locked safe. You make out a locker. Wow, isn't TextWorld just the best? What a letdown! The locker is empty!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cucumber on the floor.
You are carrying: a burger, a keycard and a broom.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go east. And then, venture south. Then, attempt to venture west. Then, recover the worm from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
This is going to sound unbelievable, but you've just entered a bedchamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, move north. And then, pick up the passkey from the floor of the dish-pit. With the passkey, move south. After that, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed ordinary looking locker in the room.
There is a closed portal leading west. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to go to the west. That done, move south. After that, pick up the lavender scented keycard from the box. And then, Place the lavender scented keycard into the lavender scented locker in the bar to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter, a keyboard and a nest of shrimp.

your action:

Response: go west<|im_end|>go south<|im_end|>take lavender scented keycard from box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to head west. And then, head south. If you can succeed at that, take a trip east. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a potato, a key and a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture north. After that, recover the lightbulb from the floor of the closet. Then, make an attempt to go south. Then, you can place the lightbulb inside the safe inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a safe. The safe is empty, what a horrible day! Hey, want to see a non-euclidean safe? Look over there, a non-euclidean safe.
There is a closed portal leading east. There is an open passageway leading south. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lightbulb<|im_end|>go south<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, move south. After that, retrieve the broom from the bench. After taking the broom, head north. After that, throw the broom on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. The room is well lit.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unguarded exit to the west.
There is an elderberry on the floor.
You are carrying: an onion, a broccoli and a fondue.

your action:

Response: go south<|im_end|>take broom from bench<|im_end|>go north<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the north. If you can manage that, make an attempt to take a trip east. After that, attempt to go south. And then, sit the towel on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a fondue and a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel south. After that, make an attempt to go to the east. And then, check that the locker inside the closet is unlocked with the latchkey. After that, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
You make out a closed case. You make out a board. But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a burger on the floor.
You are carrying: a latchkey, a shadfly and a teaspoon.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, ensure that the safe in the study is open. Then, recover the type 5 keycard from the safe in the study. After that, doublecheck that the type 5 safe inside the study is unlocked with the type 5 keycard. And then, open the type 5 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked type 5 safe. You see a safe. You wonder idly who left that here.
There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: open safe<|im_end|>take type 5 keycard from safe<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, attempt to travel south. And then, retrieve the worm from the floor of the garage. And then, travel east. With that over with, rest the worm on the bar. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion.

your action:

Response: go south<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. Then, pick up the passkey from the saucepan. If you can get your hands on the passkey, try to venture west. With that accomplished, lock the safe inside the spare room with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a closed safe in the room. You see an opened display in the room. The display is empty! This is the worst thing that could possibly happen, ever! You can see a table. On the table you can see a potato. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a sandwich, a burger and a fondue.

your action:

Response: go east<|im_end|>take passkey from saucepan<|im_end|>go west<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to move south. If you can finish that, ensure that the TextWorld limited edition box is open. Then, retrieve the cauliflower from the TextWorld limited edition box within the cookery. Then, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to saunter into an usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading west. There is an open gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a candy bar and a burger.

your action:

Response: go south<|im_end|>open TextWorld limited edition box<|im_end|>take cauliflower from TextWorld limited edition box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the safe. After you have picked up the passkey, venture west. After that, insert the passkey into the hatch's lock to unlock it. After that, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You smell a sickening smell, and follow it to a safe. The safe contains a passkey. You can see a bookshelf. But the thing is empty.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: a type 8 key and a towel.

your action:

Response: take passkey from safe<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. And then, retrieve the cuboid keycard from the desk within the workshop. After that, make an effort to move west. And then, unlock the cuboid gateway within the closet with the cuboid keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is normal. But oh no! there's nothing on this piece of junk. What's the point of an empty workbench?
There is a closed cuboid gateway leading west. There is an open door leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying: a cookie, a knife and a nest of spiders.

your action:

Response: go east<|im_end|>take cuboid keycard from desk<|im_end|>go west<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head east. And then, make an attempt to take a trip south. Next, recover the cuboid passkey from the locker. After stealing the cuboid passkey, lock the cuboid safe inside the workshop with the cuboid passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a basket!
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a blueberry, a licorice strip, a tv and a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid passkey from locker<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, attempt to move north. Once you finish that, recover the keycard from the floor of the lounge. After that, insert the keycard into the box within the lounge's lock to unlock it. Then, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place. The room is well lit.
You see a rectangular safe. Wow, isn't TextWorld just the best? You can see a cabinet!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular latchkey on the floor.
You are carrying: a spoon and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the type 1 chest in the washroom. And then, open the type 1 chest inside the washroom. And then, recover the keycard from the type 1 chest. Then, lock the safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You begin to take stock of what's here.
Were you looking for a safe? Because look over there, it's a safe. You make out a type 1 chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is ordinary. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry, a potato, a broccoli and a type 1 latchkey.

your action:

Response: unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take keycard from type 1 chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to venture north. With that accomplished, move west. With that accomplished, make an attempt to take a trip south. Then, retrieve the book from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a hat and a bug.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture west. That done, go north. Following that, ensure that the spherical locker is open. And then, take the book from the spherical locker in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying: a fondue, a formless key and a shoe.

your action:

Response: go west<|im_end|>go north<|im_end|>open spherical locker<|im_end|>take book from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, head west. With that done, pick up the shadfly from the safe. And then, try to travel south. Then, put the shadfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You rest your hand against a wall, but you miss the wall and fall onto a desk. You wonder idly who left that here. But the thing is empty, unfortunately. Look over there! a mantle. But the thing is empty.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a garlic clove and a fondue.

your action:

Response: go west<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. With that over with, go west. Following that, retrieve the pizza from the safe. Then, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. I guess you better just go and list everything you see here.
You see a chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey, a key and a pair of headphones.

your action:

Response: go south<|im_end|>go west<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. And then, retrieve the Henderson's style key from the floor of the spare room. And then, unlock the Henderson's style chest with the Henderson's style key. After that, make sure that the Henderson's style chest inside the spare room is opened. That's it!

Here is your interactions so far:
current state: You are now in the study.
I am required to announce that you are now in the study.
You see a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to move south. And then, make an attempt to travel east. After that, pick up the passkey from the floor of the vault. And then, unlock the chest in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere.
There is a closed passageway leading east. There is an open gate leading south.
You are carrying: a berry, a chocolate bar, a spherical key and a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could go south. And then, retrieve the keycard from the floor of the spare room. Then, make an effort to move north. With that accomplished, make it so that the gate is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
You see a gleam over in a corner, where you can see a trunk. The trunk is empty! What a waste of a day! You can make out a drawer.
There is a closed portal leading north. There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a shoe and a mop.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture west. And then, go south. And then, take the peanut from the rack. After getting the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. Then, pick up the key from the floor of the scullery. And then, take a trip east. With that over with, make it so that the chest inside the shower is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
You can see a locked chest right there by you.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
There is a cashew, a shirt and a broom on the floor.
You are carrying: a loaf of bread, a formless passkey, a Comic Strip Calendar and a teaspoon.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel south. Then, attempt to travel west. Following that, recover the Quote of the Day Calendar from the stand. After getting the Quote of the Day Calendar, put the Quote of the Day Calendar into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
There is an open gateway leading south. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a cashew, a sandwich, a loaf of bread and a non-euclidean passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from stand<|im_end|>insert Quote of the Day Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to head east. Then, unlock the Canadian limited edition safe in the garage with the Canadian limited edition latchkey. And then, open the Canadian limited edition safe inside the garage. Then, retrieve the broom from the Canadian limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a gojiberry, a Canadian limited edition latchkey and a glove.

your action:

Response: go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the locker within the cellar is unlocked. After that, ensure that the locker within the cellar is open. And then, pick up the spherical passkey from the locker inside the cellar. And then, make sure that the spherical door within the cellar is locked with the spherical passkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
What's that over there? It looks like it's a locker. You see a locked typical looking American safe right there by you.
There is a closed gateway leading east. There is a closed spherical door leading west.
You are carrying: an apple, a melon, a passkey and a teapot.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>lock spherical door with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. After that, make an attempt to head south. With that accomplished, recover the candy bar from the floor of the office. And then, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This is going to sound unbelievable, but you've just entered a closet.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the carrot from the floor of the parlor. With the carrot, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You see a bar. The bar is ordinary. On the bar you can make out a book.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
There is a carrot on the floor.
You are carrying: a stick of butter and a fondue.

your action:

Response: take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go south. After that, make an attempt to head south. And then, take a trip east. With that done, pick up the mop from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cane and a napkin.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take mop from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go east. After that, open the fresh laundry scented locker within the cellar. Then, take the key from the fresh laundry scented locker inside the cellar. Once you have taken the key, look and see that the safe is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
You can make out an opened fridge, which looks standard, close by. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a fresh laundry scented latchkey, a butterfly, a cushion and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the latchkey from the board in the washroom. And then, unlock the safe. After that, ensure that the safe inside the washroom is open. After pulling open the safe, pick up the shirt from the safe inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe. You can see a board. The board is usual. On the board you make out a latchkey and a nest of kittens.
There is a closed door leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip, a whisk and a paper towel.

your action:

Response: take latchkey from board<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could check that the American passageway is unlocked with the American passkey. And then, open the American passageway. And then, attempt to go to the west. Then, pick up the Advent Calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is. You begin looking for stuff.
There is a closed hatch leading north. There is a closed American passageway leading west.
There is a nest of ticks on the floor.
You are carrying: an American passkey and a worm.

your action:

Response: unlock American passageway with American passkey<|im_end|>open American passageway<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, look and see that the gateway is wide open. After pulling open the gateway, go to the south. Next, pick up the licorice strip from the floor of the attic. After that, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a spherical locker? Because look over there, it's a spherical locker.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a key and a spherical latchkey.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to venture west. After that, pick up the passkey from the floor of the bedchamber. And then, go east. With that accomplished, insert the passkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You make out a locked safe.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a Comic Strip Calendar on the floor.
You are carrying: a broccoli, a fondue and a bug.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to attempt to travel west. Then, pick-up the novel from the floor of the lounge. If you can get your hands on the novel, head east. If you can do that, you can place the novel inside the Microsoft limited edition chest within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the sauna. Okay, just remember what you're here to do, and everything will go great.
You can see an opened Microsoft limited edition chest nearby. What a letdown! The Microsoft limited edition chest is empty! You make out a closed safe in the corner.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to go north. And then, recover the controller from the floor of the bedroom. And then, try to go south. Then, drop the controller on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. The room is well lit.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take controller<|im_end|>go south<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go south. And then, make an effort to go west. After that, venture north. Then, pick up the textbook from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is a closed portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a gummy bear on the floor.
You are carrying: a cashew, an onion, an apple, a banana and a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be great if you could make an attempt to venture south. And then, make an effort to go to the west. After that, pick-up the key from the floor of the cubicle. Then, assure the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You see a type U safe. Wow, isn't TextWorld just the best?
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a type U key and a broom.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could try to head south. Then, go to the south. That done, attempt to head east. Then, recover the worm from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
You can make out an opened dresser. What a letdown! The dresser is empty!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a potato and a lightbulb.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel east. After that, ensure that the box in the laundry place is open. And then, recover the sponge from the box within the laundry place. After that, toss the sponge on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You have fallen into a closet. Not the closet you'd expect. No, this is a closet.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a licorice strip, a keycard and a sock.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to venture south. And then, make an attempt to move east. And then, recover the binder from the shelf. Then, drop the binder on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can make out a desk. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. There is an open gate leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a frisbee, a coffee cup and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>take binder from shelf<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, you could, like, make an attempt to head south. After that, make an effort to travel east. After that, travel north. With that done, pick-up the controller from the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a shelf. But the thing is empty, unfortunately.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a coconut on the floor.
You are carrying: a stick of butter, a pear and a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. With that accomplished, take a trip west. Then, take the fondue from the locker inside the pantry. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. I guess you better just go and list everything you see here.
Oh, great. Here's a shelf. The shelf is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a shadfly and a pen.

your action:

Response: go south<|im_end|>go west<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. After that, retrieve the scarf from the trunk. Once you have got the scarf, try to head south. That done, you can insert the scarf inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a worm.

your action:

Response: go west<|im_end|>take scarf from trunk<|im_end|>go south<|im_end|>insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, move north. With that accomplished, go to the east. With that over with, venture south. Following that, lift the mop from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a legume, a nest of insects and a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, move east. And then, move south. Following that, recover the keycard from the plate. Then, unlock the locker within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip, a fondue and a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from plate<|im_end|>unlock locker with keycard<|im_end|>