Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the non-euclidean latchkey from the floor of the playroom. After stealing the non-euclidean latchkey, attempt to take a trip south. Then, venture west. Next, make it so that the non-euclidean safe in the kitchenette is unlocked with the non-euclidean latchkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom. You begin to take stock of what's here.
You can see an opened basket in the corner. The basket is empty! What a waste of a day!
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich and a non-euclidean latchkey on the floor.
You are carrying: a Canadian limited edition keycard, a towel, a shadfly, a worm and an insect.

your action:

Response: take non-euclidean latchkey<|im_end|>go south<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could attempt to take a trip south. After that, try to venture west. Following that, recover the key from the floor of the studio. Then, assure that the portal within the studio is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed fresh laundry scented box. You can make out a coffer.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented passkey on the floor.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel south. Okay, and then, make sure that the hatch inside the canteen is wide open. And then, move west. Next, close the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying: a cashew, a gummy bear, a banana, a cookie and a latchkey.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to move east. Then, travel north. After that, travel west. After that, pick up the pen from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a folder.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pen from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to head east. And then, head north. With that done, pick up the licorice strip from the bookshelf. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a gleam over in a corner, where you can see a refrigerator.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a fondue, a sandwich and a napkin.

your action:

Response: go east<|im_end|>go north<|im_end|>take licorice strip from bookshelf<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip south. And then, travel west. Following that, pick up the rectangular keycard from the floor of the shower. And then, make sure that the rectangular locker inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You begin looking for stuff.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a laptop on the floor.
You are carrying: a blackberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take rectangular keycard<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the salad from the plate within the dish-pit. And then, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
You can see a plate. The plate is ordinary. On the plate you can see a salad and a teacup. Something scurries by right in the corner of your eye. Probably nothing. You scan the room for a saucepan, and you find a saucepan. The saucepan is typical. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter and a chocolate bar.

your action:

Response: take salad from plate<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to travel north. Next, try to take a trip west. After that, go to the south. After that, open the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry. You begin looking for stuff.
There is a closed gate leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread and a broom.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel north. Then, go north. Then, head east. Then, lift the printer from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You start to take note of what's in the room.
You can see a desk. The desk is standard. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
There is a burger on the floor.
You are carrying: a cashew, a cane and a stapler.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, move west. And then, go to the north. And then, take the fresh laundry scented keycard from the saucepan within the cookery. After that, look and see that the fresh laundry scented box is locked with the fresh laundry scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
There is an onion on the floor.
You are carrying: a cauliflower, a sponge and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>take fresh laundry scented keycard from saucepan<|im_end|>lock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the non-euclidean box within the steam room with the non-euclidean passkey. Having unlocked the non-euclidean box, open the non-euclidean box within the steam room. Then, retrieve the latchkey from the non-euclidean box. After taking the latchkey, look and see that the locker inside the steam room is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. I mean, just wow! Isn't TextWorld just the best? Look over there! a non-euclidean box.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey and a type 5 passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, attempt to travel west. After that, pick-up the peanut from the floor of the study. After that, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. I guess you better just go and list everything you see here.
Oh, great. Here's a rack. Unfortunately, there isn't a thing on it. Hey, want to see a counter? Look over there, a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a licorice strip, a sandwich and a folder.

your action:

Response: go north<|im_end|>go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the west. With that over with, go south. With that over with, make an effort to travel east. Then, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a lingonberry, a latchkey, a top hat and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to head west. And then, go to the north. And then, recover the burger from the platter inside the scullery. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a table. The table appears to be empty. It would have been so cool if there was stuff on the table.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cauliflower and a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>take burger from platter<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the drawer within the laundromat. After that, pick up the type 9 key from the drawer within the laundromat. And then, make an attempt to go to the south. Okay, and then, lock the type 9 safe inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You make out a drawer.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an Advent Calendar and a spoon.

your action:

Response: open drawer<|im_end|>take type 9 key from drawer<|im_end|>go south<|im_end|>lock type 9 safe with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Then, go to the south. And then, doublecheck that the TextWorld limited edition box is ajar. After that, deposit the fly larva into the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a coffer.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: an onion, a fly larva and a mop.

your action:

Response: go south<|im_end|>go south<|im_end|>open TextWorld limited edition box<|im_end|>insert fly larva into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head south. And then, attempt to venture east. After that, attempt to go south. After that, retrieve the poem from the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can make out an opened portmanteau in the room. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
There is a book on the floor.
You are carrying: a licorice strip, a desktop computer and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the gate is unlocked with the latchkey. Then, ensure that the gate is open. And then, make an attempt to travel east. After that, close the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it normal? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed trunk.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a gummy bear, a latchkey, a shirt and a Quote of the Day Calendar.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the type 5 chest. Then, make absolutely sure that the type 5 chest in the cubicle is open. Having pulled open the type 5 chest, recover the Advent Calendar from the type 5 chest inside the cubicle. And then, place the Advent Calendar on the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You see a locked usual looking type 5 chest close by. You can make out an armchair. The armchair is usual. But there isn't a thing on it. Hm. Oh well
There is a closed portal leading east. There is a closed passageway leading west.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take Advent Calendar from type 5 chest<|im_end|>put Advent Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move east. Then, make an effort to go to the south. Okay, and then, go south. Once you do that, retrieve the vacuum from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
As if things weren't amazing enough already, you can even see a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a licorice strip, a cashew and a grape.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take vacuum from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip east. After that, try to venture south. Next, attempt to head west. Okay, and then, pick up the pair of headphones from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a stick of butter, a coconut, a pillow and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. With that over with, take a trip east. That done, try to go south. Once you succeed at that, pick up the iron from the shelf within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see an opened cabinet right there by you. The cabinet is empty! What a waste of a day!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. With that accomplished, head east. That done, pick up the keycard from the workbench in the closet. Then, assure the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into the most standard of all possible bedchambers.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a berry, a latchkey, a nest of bats and a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from workbench<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First step, try to move south. Then, make it so that the hatch in the parlor is ajar. After pulling open the hatch, venture east. After that, ditch the broom on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a broom, a fork and a fly larva.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to move north. With that over with, try to go east. After that, make an effort to head south. Next, retrieve the broom from the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a disk and a folder.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture west. With that accomplished, recover the shadfly from the counter within the kitchenette. After getting the shadfly, make an attempt to go to the east. And then, sit the shadfly on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You see a gleam over in a corner, where you can see a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a peanut and a mouse.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. And then, travel west. And then, pick-up the whisk from the floor of the cookery. And then, place the whisk on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty ordinary here.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid box. What's that over there? It looks like it's a locker. The locker is empty! What a waste of a day! You make out an opened case. The case is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cuboid passkey and a key.

your action:

Response: go north<|im_end|>go west<|im_end|>take whisk<|im_end|>put whisk on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, retrieve the key from the table. And then, make sure that the box is unlocked. And then, look and see that the box is wide open. And then, recover the sock from the box inside the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
I just think it's great that you've just entered a restroom.
You see a box. You can make out a table. The table is standard. On the table you see a key.
There is a closed hatch leading east. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a berry.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move north. And then, make an attempt to go to the west. Then, make an attempt to venture south. That done, take the keyboard from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin to take stock of what's here.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
There is a candy bar on the floor.
You are carrying: a broccoli, a nest of bunnies and a laptop.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take keyboard from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, open the portal. Then, go west. And then, try to go to the south. And then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a candy bar, a sandwich, a passkey, a non-euclidean key and a butterfly.

your action:

Response: open portal<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to move south. After that, make an attempt to move east. Then, take the type P passkey from the bar. And then, assure the type P safe within the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take type P passkey from bar<|im_end|>lock type P safe with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take the key from the coffer. And then, make an attempt to head east. If you can get around to doing that, check that the safe within the attic is unlocked with the key. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You can make out a coffer. The coffer contains a key. You can see a closed cuboid locker close by.
There is a closed hatch leading south. There is an open door leading east.
There is a cuboid latchkey on the floor.
You are carrying: a potato, a garlic clove and a Canadian limited edition key.

your action:

Response: take key from coffer<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go east. After that, recover the non-euclidean keycard from the bench. Then, head west. With that accomplished, make it so that the non-euclidean locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can make out a non-euclidean locker.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a burger, a durian, a salad and a mouse.

your action:

Response: go east<|im_end|>take non-euclidean keycard from bench<|im_end|>go west<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture south. Okay, and then, retrieve the fly larva from the armchair. And then, try to move east. Then, throw the fly larva on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You make out a dresser. What a letdown! The dresser is empty! You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a non-euclidean passkey and a worm.

your action:

Response: go south<|im_end|>take fly larva from armchair<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, take a trip east. With that over with, take the key from the table inside the basement. After that, assure that the locker within the basement is unlocked. Then, open the locker within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
A well framed notice tells you that you are now in the cookery.
You can see a closed refrigerator.
You need an unguarded exit? You should try going east.
There is a spork and an insect on the floor.
You are carrying: a legume, a fondue and a blanket.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip south. Once you finish that, take the knife from the rack in the scullery. After that, venture west. Next, throw the knife on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a type 1 key and a novel.

your action:

Response: go south<|im_end|>take knife from rack<|im_end|>go west<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. And then, go south. After that, pick up the licorice strip from the floor of the office. After stealing the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a case? Look over there, a case.
There is an unguarded exit to the north. There is an unblocked exit to the west.
There is a stapler on the floor.
You are carrying: a berry and a bug.

your action:

Response: go west<|im_end|>go south<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the west. After that, make an effort to travel south. Then, make an effort to travel east. With that accomplished, make absolutely sure that the rectangular box within the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the iron from the safe. And then, make an attempt to go to the south. And then, make an attempt to take a trip east. With that over with, put the iron on the chair inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Something scurries by right in the corner of your eye. Probably nothing. The safe contains a fondue and an iron. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a bug.

your action:

Response: take iron from safe<|im_end|>go south<|im_end|>go east<|im_end|>put iron on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. With that done, head west. With that done, move south. Then, ditch the bug on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place. You begin looking for stuff.
There is an open gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a bug, a fly larva and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel east. With that done, attempt to go to the south. With that over with, head west. And then, pick up the tv from the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, move west. After that, venture north. Following that, recover the durian from the mantelpiece inside the playroom. And then, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge, a desktop computer and a whisk.

your action:

Response: go west<|im_end|>go north<|im_end|>take durian from mantelpiece<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Once you succeed at that, open the Canadian style safe in the bedchamber. And then, take the passkey from the Canadian style safe within the bedchamber. And then, make it so that the gateway inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a textbook on the floor.
You are carrying: a formless key and a vacuum.

your action:

Response: go east<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to take a trip west. That done, open the gateway in the kitchen. And then, go to the north. Then, open the fresh laundry scented locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
What's that over there? It looks like it's a chair. The chair is usual. But oh no! there's nothing on this piece of garbage. You make out a counter. But the thing is empty.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: an onion, a fresh laundry scented keycard and a lampshade.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the stick of butter from the floor of the lounge. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter, a chocolate bar, a cashew and a raspberry on the floor.
You are carrying: a fondue, a peanut and a latchkey.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. Then, travel south. With that done, make an attempt to move east. With that over with, pick-up the fly larva from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a salad on the floor.
You are carrying: a chocolate bar and a cookie.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move west. With that over with, pick-up the stapler from the floor of the workshop. Once you have picked up the stapler, make an attempt to travel east. With that over with, deposit the stapler inside the locker within the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom.
You can see a locker. The locker is empty! What a waste of a day! You can see a TextWorld limited edition chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is typical. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a TextWorld limited edition latchkey and a bug on the floor.
You are carrying: a key and a keycard.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>insert stapler into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. And then, head west. Following that, make an attempt to move south. Then, retrieve the nest of shrimp from the locker in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger, an Advent Calendar, a cd, a shirt and a fly larva.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take nest of shrimp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the keycard from the box. And then, check that the chest within the office is unlocked with the keycard. After unlocking the chest, ensure that the chest in the office is open. After that, you can insert the glass into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Let's see what's in here.
You smell a great smell, and follow it to a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box contains a keycard and a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a peanut and a glass.

your action:

Response: take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be great if you could unlock the portal inside the study. And then, open the portal. After you have pulled open the portal, venture east. Then, recover the book from the bench in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You start to take note of what's in the room.
There is a closed portal leading east. There is a closed gate leading north. There is a closed gateway leading south.
You are carrying: a pear, a keycard, a stapler and an insect.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel east. Following that, take a trip north. With that over with, lift the Advent Calendar from the floor of the study. And then, you can put the Advent Calendar inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a monitor on the floor.
You are carrying: a cabbage, a worm and a poem.

your action:

Response: go east<|im_end|>go north<|im_end|>take Advent Calendar<|im_end|>insert Advent Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to go north. And then, travel east. Then, take the mat from the table within the laundromat. After that, throw the mat on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: an apple and a teacup.

your action:

Response: go north<|im_end|>go east<|im_end|>take mat from table<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, travel north. Then, take a trip west. And then, recover the latchkey from the plate. And then, make it so that the box is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can make out a type 4 locker. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a fondue, a type 4 key and a pair of headphones.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from plate<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the sponge from the bench inside the laundromat. After that, make an attempt to take a trip south. With that accomplished, take a trip east. Okay, and then, drop the sponge on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin looking for stuff.
You can see a bench. You shudder, but continue examining the bench. The bench is usual. On the bench you can see a sponge.
You need an unguarded exit? You should try going south.
There is a bug on the floor.
You are carrying: a loaf of bread, a type 2 key, a glass and a mat.

your action:

Response: take sponge from bench<|im_end|>go south<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the type Y chest inside the pantry is wide open. After that, recover the broccoli from the type Y chest in the pantry. If you can get your hands on the broccoli, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a closed standard looking type Y chest here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a burger, a cashew, a type Y key and a manuscript.

your action:

Response: open type Y chest<|im_end|>take broccoli from type Y chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go west. If you can manage that, go to the north. Following that, retrieve the insect from the table. Then, you can place the insect into the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You make out a bookshelf. The bookshelf is usual. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a nest of kittens.

your action:

Response: go west<|im_end|>go north<|im_end|>take insect from table<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. Then, head south. And then, lift the key from the floor of the washroom. And then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
As if things weren't amazing enough already, you can even see a recliner. The recliner is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a salad, a pizza, a stick of butter, a fudge scented key and a sponge.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, head south. And then, make an effort to go to the east. Then, recover the rectangular key from the floor of the playroom. After that, unlock the rectangular box inside the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a saucepan. The saucepan appears to be empty.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cucumber, a type R latchkey and a knife.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move north. Okay, and then, attempt to take a trip west. Okay, and then, pick up the cd from the bed stand. And then, place the cd on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin looking for stuff.
Look over there! a bench. The bench is ordinary. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a keycard, a pair of headphones, a frisbee and a sock.

your action:

Response: go north<|im_end|>go west<|im_end|>take cd from bed stand<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture east. That done, take the laptop from the bed stand within the lounge. And then, make an effort to head north. And then, insert the laptop into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You can barely contain your excitement.
You can make out a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a banana, a burger and a legume.

your action:

Response: go east<|im_end|>take laptop from bed stand<|im_end|>go north<|im_end|>insert laptop into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the type G chest inside the scullery is open. After that, recover the keycard from the type G chest. And then, make sure that the chest within the scullery is unlocked. After unlocking the chest, doublecheck that the chest in the scullery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Wow! You're in a scullery.
Hey, want to see a chest? Look over there, a chest, so there's that. You see a closed type G chest.
There is a closed portal leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a fondue, a cranberry, a grape and a type G key.

your action:

Response: open type G chest<|im_end|>take keycard from type G chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, head south. Next, look and see that the safe is open. After pulling open the safe, take the knife from the safe. After that, sit the knife on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You scan the room for a desk, and you find a desk. The desk is typical. However, the desk, like an empty desk, has nothing on it. It would have been so cool if there was stuff on the desk.
There is an open portal leading south. There is an unguarded exit to the east. There is an unguarded exit to the west.
You are carrying: a sandwich, a key and a sponge.

your action:

Response: go south<|im_end|>open safe<|im_end|>take knife from safe<|im_end|>put knife on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the blanket from the safe. Then, go to the east. Then, travel north. After that, put the blanket into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a blanket. The light flickers for a second, but nothing else happens. You can see a locked normal looking portmanteau here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of puppies and a pair of headphones.

your action:

Response: take blanket from safe<|im_end|>go east<|im_end|>go north<|im_end|>insert blanket into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the safe within the studio is open. After pulling open the safe, retrieve the Advent Calendar from the safe within the studio. And then, make an effort to venture west. And then, deposit the Advent Calendar on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This studio you have just entered is definitely typical. The room is well lit.
You can make out a closed safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew and a broom.

your action:

Response: open safe<|im_end|>take Advent Calendar from safe<|im_end|>go west<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, take a trip west. Okay, and then, pick up the passkey from the chair. Then, make an effort to head east. With that done, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You start to take note of what's in the room.
You can make out a locked safe.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, attempt to go to the east. With that accomplished, take a trip north. Then, take the TextWorld limited edition latchkey from the trunk in the cellar. Then, make it so that the TextWorld limited edition chest inside the cellar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut, a cabbage, a loaf of bread, a key and a mop.

your action:

Response: go east<|im_end|>go north<|im_end|>take TextWorld limited edition latchkey from trunk<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, make an attempt to move south. With that over with, retrieve the banana from the chair inside the study. After getting the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You start to take note of what's in the room.
You smell an intriguing smell, and follow it to a fresh laundry scented locker. The fresh laundry scented locker contains a non-euclidean passkey. Oh, great. Here's a non-euclidean box. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a bed stand. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading east. There is an unguarded exit to the north. There is an unblocked exit to the south.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take banana from chair<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, go to the south. After that, make an attempt to go west. Okay, and then, make it so that the hatch inside the closet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a chocolate bar, a cuboid passkey and a pair of headphones.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the cookie from the floor of the parlor. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty standard here. You begin to take stock of what's in the room.
You see a recliner. But the thing is empty.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is a cookie on the floor.
You are carrying: a stick of butter.

your action:

Response: take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, go north. And then, attempt to take a trip west. After that, take the sponge from the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a dresser. You hear a noise behind you and spin around, but you can't see anything other than a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board? You make out a rack. The rack appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a cauliflower, a salad and a broom.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Next, venture east. And then, ensure that the chest inside the shower is open. Then, you can insert the shadfly into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one.
There is an unguarded exit to the north.
You are carrying: a burger, a rectangular key, a shadfly and a scarf.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the west. Next, make an effort to head south. And then, retrieve the whisk from the cabinet in the cookery. After that, ditch the whisk on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a sandwich and a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>take whisk from cabinet<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel west. Following that, make an effort to venture south. Then, retrieve the spherical keycard from the trunk. Then, insert the spherical keycard into the spherical gateway in the spare room's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>take spherical keycard from trunk<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to unlock the type R chest with the type R latchkey. Then, make sure that the type R chest inside the kitchen is ajar. After that, recover the Canadian keycard from the type R chest inside the kitchen. Then, unlock the Canadian door within the kitchen with the Canadian keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen.
Hey, want to see a type R chest? Look over there, a type R chest.
There is a closed Canadian door leading east. There is a closed gateway leading west.
There is a gooseberry on the floor.
You are carrying: a blackberry and a type R latchkey.

your action:

Response: unlock type R chest with type R latchkey<|im_end|>open type R chest<|im_end|>take Canadian keycard from type R chest<|im_end|>unlock Canadian door with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, make an attempt to go to the west. Next, recover the worm from the floor of the bedchamber. And then, try to head east. And then, put the worm on the table inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a table. On the table you see a pizza. You bend down to tie your shoe. When you stand up, you notice a rack. But the thing hasn't got anything on it. You move on, clearly upset by your TextWorld experience. You see a board. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a mop.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, move west. Then, look and see that the safe is unlocked. And then, open the safe. And then, pick up the spoon from the safe inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger and a nest of bunnies on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the teaspoon from the floor of the scullery. Then, make an effort to travel west. With that done, make an effort to head south. Once you accomplish that, put the teaspoon on the table in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an unblocked exit to the west.
There is a teaspoon and a knife on the floor.
You are carrying: a sandwich and a mop.

your action:

Response: take teaspoon<|im_end|>go west<|im_end|>go south<|im_end|>put teaspoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, recover the insect from the couch. Then, make an effort to head east. Then, assure that the safe inside the garage is wide open. Once you have pulled open the safe, you can insert the insect inside the safe within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the chamber. You start to take note of what's in the room.
You can see a couch. What a coincidence, weren't you just thinking about a couch? The couch is ordinary. On the couch you see an insect. Wow! Just like in the movies!
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a peanut, a passkey and a spork.

your action:

Response: take insect from couch<|im_end|>go east<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to move west. After that, move south. Then, move east. And then, pick up the coffee cup from the shelf inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
You can make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying: a type 8 passkey and a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. After that, make an attempt to go to the east. Then, recover the blanket from the shelf inside the bedroom. And then, you can place the blanket into the trunk in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a rack. The rack is ordinary. But the thing is empty.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: an apple and a mouse.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket from shelf<|im_end|>insert blanket into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go north. Then, try to go to the west. And then, pick up the coconut from the coffer. And then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can make out a couch. The couch is standard. On the couch you can see a tv.
There is a closed passageway leading south. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a cabbage, a non-euclidean key and a scarf.

your action:

Response: go north<|im_end|>go west<|im_end|>take coconut from coffer<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, recover the cake scented latchkey from the chair within the scullery. And then, try to head east. With that over with, unlock the cake scented box within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You make out a locked cake scented box. You see a box, so there's that.
There is an unguarded exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>take cake scented latchkey from chair<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to unlock the portal in the studio. Then, ensure that the portal in the studio is open. And then, travel north. And then, take the textbook from the desk in the bar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a latchkey, a Microsoft limited edition key and a manuscript.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>take textbook from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to assure that the fresh laundry scented passageway inside the playroom is unlocked with the fresh laundry scented key. After that, ensure that the fresh laundry scented passageway within the playroom is open. And then, travel east. Following that, pick up the cd from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
A laminated placard tells you that you are now in the playroom. You can barely contain your excitement.
There is a closed fresh laundry scented passageway leading east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a sandwich on the floor.
You are carrying: a fondue, a fresh laundry scented key and a keycard.

your action:

Response: unlock fresh laundry scented passageway with fresh laundry scented key<|im_end|>open fresh laundry scented passageway<|im_end|>go east<|im_end|>take cd from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, venture south. Then, go east. Okay, and then, go to the north. Then, take the lampshade from the crate inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a pear and a mouse.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take lampshade from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture west. With that done, venture south. With that done, move east. And then, retrieve the binder from the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
There is a closed gateway leading south. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a cabbage and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take binder from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to make sure that the hatch is unlocked with the passkey. And then, open the hatch. After opening the hatch, make an effort to go south. Next, retrieve the cane from the crate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is a closed door leading east. There is a closed hatch leading south. There is a closed gate leading west.
You are carrying: a passkey, a top hat, a paper towel, a golf ball and a backup calendar.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take cane from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the east. With that done, pick-up the type V passkey from the floor of the shower. With the type V passkey, attempt to venture west. And then, assure that the type V hatch is unlocked with the type V passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place. You begin to take stock of what's in the room.
There is a closed type V hatch leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a latchkey and a kettle.

your action:

Response: go east<|im_end|>take type V passkey<|im_end|>go west<|im_end|>unlock type V hatch with type V passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head west. Okay, and then, go to the north. Then, pick up the gummy bear from the cabinet within the kitchen. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a lamp on the floor.
You are carrying: a peanut and a backup calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>take gummy bear from cabinet<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to travel north. Once you get around to doing that, make an attempt to go west. And then, attempt to travel north. And then, make absolutely sure that the gate inside the kitchen is opened. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying: a cucumber and a laptop.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. With that done, recover the poem from the floor of the recreation zone. If you can get your hands on the poem, make an effort to head south. Then, you can place the poem into the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. The room is well lit.
You see a gleam over in a corner, where you can see a safe. The safe is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broccoli, a monitor and a fly larva.

your action:

Response: go north<|im_end|>take poem<|im_end|>go south<|im_end|>insert poem into safe<|im_end|>