Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Following that, attempt to go west. After that, lift the butterfly from the floor of the office. With the butterfly, you can put the butterfly inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
You can see an opened safe close by. The safe is empty! What a waste of a day! You see an opened display. The display is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vanilla scented latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the portal within the cookhouse. After that, attempt to venture east. Okay, and then, retrieve the key from the bench in the steam room. And then, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a case. You can see a bowl. The bowl is typical. But there isn't a thing on it. Hm. Oh well
There is a closed portal leading east. There is an open hatch leading south.
You are carrying: a stick of butter and a mat.

your action:

Response: open portal<|im_end|>go east<|im_end|>take key from bench<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to head west. After that, venture north. Then, lift the shadfly from the floor of the canteen. Then, you can place the shadfly into the cabinet inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. But the thing is empty.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a vacuum, a bowl and a synthesizer.

your action:

Response: go west<|im_end|>go north<|im_end|>take shadfly<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, pick up the passkey from the floor of the cellar. After that, look and see that the safe in the cellar is unlocked. And then, make sure that the safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. Okay, just remember what you're here to do, and everything will go great.
You can see a shelf. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed portal leading south. There is an open hatch leading north.
You are carrying: a stick of butter, a cookie, a top hat and a fly larva.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, recover the key from the counter. And then, doublecheck that the safe is unlocked. And then, open the safe within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to go east. Then, try to venture north. That done, go to the north. Then, doublecheck that the drawer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You make another one of your grand eccentric entrances into a cubicle. Let's see what's in here.
You need an unguarded exit? You should try going east.
There is a stapler on the floor.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could attempt to head west. After that, attempt to go south. With that done, head east. After that, retrieve the bug from the bed inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a fridge. The fridge is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, make an attempt to travel south. If you can get through with that, move south. And then, pick up the key from the floor of the studio. Then, make it so that the safe within the studio is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a teaspoon on the floor.
You are carrying: a stick of butter, a legume and a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the knife from the floor of the scullery. Then, go to the east. And then, make it so that the basket inside the washroom is open. And then, you can place the knife inside the basket in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. The room is well lit.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
There is a knife on the floor.
You are carrying: a honeydew and a garlic clove.

your action:

Response: take knife<|im_end|>go east<|im_end|>open basket<|im_end|>insert knife into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. Once you get around to doing that, make an attempt to go to the south. Then, make an attempt to take a trip west. That done, close the display in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip west. Once you get around to doing that, lift the chocolate bar from the floor of the sauna. After that, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's in the room.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a coconut and a Canadian limited edition passkey.

your action:

Response: go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move east. And then, attempt to go south. That done, travel south. Once you manage that, pick up the shirt from the board within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bench. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bench.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take shirt from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, move west. Okay, and then, attempt to head south. With that done, take a trip east. Next, retrieve the worm from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You can barely contain your excitement.
There is a closed gateway leading east. There is a closed gate leading south. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel west. After that, take the shirt from the workbench. Then, make an effort to travel east. And then, toss the shirt on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana, a key, a broom and a cloak.

your action:

Response: go west<|im_end|>take shirt from workbench<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the type 5 latchkey from the case in the cookhouse. After that, unlock the type 5 locker inside the cookhouse with the type 5 latchkey. Then, make it so that the type 5 locker within the cookhouse is opened. Then, recover the spoon from the type 5 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse.
You see a locked typical looking type 5 locker nearby. You see an opened case in the room. The case contains a type 5 latchkey. Make a note of this, you might have to put stuff on or in it later on.
There is a closed gateway leading west. There is an open gate leading east. You need an unblocked exit? You should try going south.
You are carrying: a cashew and a banana.

your action:

Response: take type 5 latchkey from case<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>open type 5 locker<|im_end|>take spoon from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip south. And then, venture west. After that, take the non-euclidean keycard from the crate in the attic. After that, unlock the non-euclidean chest within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter, an elderberry and a napkin.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean keycard from crate<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go south. And then, recover the Cat Calendar from the floor of the studio. Then, attempt to head west. After that, place the Cat Calendar inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take Cat Calendar<|im_end|>go west<|im_end|>insert Cat Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the passkey from the cabinet within the bathroom. Having picked up the passkey, check that the safe is unlocked with the passkey. After that, open the safe. And then, place the keyboard inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin to take stock of what's here.
You see a locked safe. You see an opened cabinet. The cabinet contains a passkey. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keyboard, a glass and an insect.

your action:

Response: take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go south. Then, head west. And then, go to the north. And then, make absolutely sure that the lavender scented safe is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a lavender scented latchkey, a latchkey and a type N latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take a trip south. Following that, open the Henderson's chest. Then, pick up the bug from the Henderson's chest. And then, throw the bug on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You see a rack. The rack is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: go south<|im_end|>open Henderson's chest<|im_end|>take bug from Henderson's chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to go to the east. Then, pick-up the latchkey from the floor of the washroom. After that, attempt to go to the west. Next, look and see that the chest in the bathroom is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bathroom.
You can make out a locked chest. You can make out a bench. Now why would someone leave that there? The bench is typical. The bench appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a counter. But oh no! there's nothing on this piece of junk. You can make out a table. On the table you can make out a peanut.
There is a closed gate leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a candy bar and a telephone.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move south. With that done, move east. After that, look and see that the spherical locker is closed. Then, lock the spherical locker within the washroom with the spherical key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You see a bookshelf. But there isn't a thing on it. You make out a desk. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed passageway leading east. There is an open gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a spherical key and a towel.

your action:

Response: go south<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the worm from the floor of the scullery. With the worm, head south. With that over with, attempt to travel east. With that accomplished, you can place the worm into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. You begin to take stock of what's here.
You can make out a rack. However, the rack, like an empty rack, has nothing on it.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a fondue and a key.

your action:

Response: take worm<|im_end|>go south<|im_end|>go east<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, head south. And then, retrieve the Quote of the Day Calendar from the armchair. With the Quote of the Day Calendar, venture west. And then, place the Quote of the Day Calendar on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
Hey, want to see a coffer? Look over there, a coffer.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a stick of butter and a shadfly.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture north. Once you finish that, take the insect from the table within the steam room. If you can get your hands on the insect, go south. Once you do that, rest the insect on the shelf inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can make out a shelf. You wonder idly who left that here. The shelf is normal. On the shelf you can make out a bug.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a burger and a book.

your action:

Response: go north<|im_end|>take insect from table<|im_end|>go south<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Following that, take a trip west. That done, make an effort to travel north. With that accomplished, ensure that the safe in the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a kiwi, a sandwich, a fondue, a broccoli and a cuboid passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, venture east. Then, make an attempt to go south. And then, go to the west. With that accomplished, place the napkin inside the case within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. Let's see what's in here.
You can make out a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a cauliflower, a napkin, an Advent Calendar and a nest of grubs.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert napkin into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move east. And then, recover the lamp from the coffer. And then, head west. If you can manage that, put the lamp on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one.
You see a bar. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew, a paper towel and a glass.

your action:

Response: go east<|im_end|>take lamp from coffer<|im_end|>go west<|im_end|>put lamp on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the type 7 chest is open. Having opened the type 7 chest, take the passkey from the type 7 chest within the office. Then, make an attempt to go to the east. With that done, make sure the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You begin to take stock of what's in the room.
Look over there! a type 7 chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a type 7 latchkey on the floor.
You are carrying: a chocolate bar.

your action:

Response: open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the bowl from the table within the cookhouse. If you can get your hands on the bowl, attempt to go north. After that, try to head east. With that done, you can deposit the bowl into the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You make out a table. The table is usual. On the table you can make out a bowl.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a mop.

your action:

Response: take bowl from table<|im_end|>go north<|im_end|>go east<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, travel south. Next, lift the butterfly from the floor of the steam room. After that, make an effort to head west. After that, you can put the butterfly inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip, a grape, a cauliflower, a sandwich and a sock.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>go west<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. After that, take a trip east. After that, attempt to go south. With that accomplished, retrieve the iron from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
There is a closed hatch leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie, a fondue, a cuboid keycard, a latchkey and a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the passageway is open. After that, attempt to venture east. Then, venture south. After that, close the gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty, unfortunately. You see a shelf. The shelf is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 3 key.

your action:

Response: open passageway<|im_end|>go east<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the spherical chest. After that, pick up the keycard from the spherical chest within the bedroom. After taking the keycard, make an attempt to move south. With that over with, insert the keycard into the box in the office's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a spherical chest. You can see a chest. You can make out a recliner. The recliner is usual. On the recliner you make out a passkey. I mean, just wow! Isn't TextWorld just the best? You can see a couch. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a spherical keycard.

your action:

Response: open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture north. After that, head east. Following that, pick-up the fondue from the floor of the kitchenette. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You make out a rack. The rack is ordinary. But there isn't a thing on it.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a cabbage, a candy bar, a telephone, a sponge and a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to venture east. After that, ensure that the coffer in the spare room is open. After that, recover the passkey from the coffer. After that, make sure the locker inside the spare room is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. You begin to take stock of what's here.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip, a knife, a bug and a worm.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. And then, open the safe within the playroom. And then, retrieve the cuboid key from the safe. With the cuboid key, make sure that the cuboid box in the playroom is locked with the cuboid key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. The room is well lit.
You can see a counter. What a coincidence, weren't you just thinking about a counter? Unfortunately, there isn't a thing on it. You move on, clearly done caring about TextWorld.
There is a closed hatch leading north. There is an open portal leading east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the Canadian limited edition locker is unlocked. After that, make sure that the Canadian limited edition locker in the office is wide open. And then, pick up the Canadian passkey from the Canadian limited edition locker in the office. And then, assure that the Canadian safe within the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a locked Canadian safe in the corner. You make out a locked Canadian limited edition locker right there by you.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition key, a pair of pants, a tv and a broom.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take Canadian passkey from Canadian limited edition locker<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to move north. After that, venture east. Then, move south. With that done, retrieve the nest of kittens from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a workbench? Because look over there, it's a workbench. The workbench is usual. But the thing is empty. You move on, clearly done caring about TextWorld.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a berry.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, doublecheck that the chest is unlocked with the keycard. And then, ensure that the chest is open. After that, retrieve the book from the chest. Then, rest the book on the table within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked chest. You see a gleam over in a corner, where you can see a table. The table is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, retrieve the non-euclidean passkey from the floor of the workshop. If you can get your hands on the non-euclidean passkey, go to the east. After that, lock the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
You make out a closed non-euclidean locker. You make out a pan. But there isn't a thing on it. You can see a saucepan. The saucepan is normal. But there isn't a thing on it.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make it so that the door within the laundry place is open. After that, make an effort to venture north. And then, make an attempt to venture east. Next, open the chest inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You make out an opened dresser right there by you. What a letdown! The dresser is empty!
There is a closed passageway leading east. There is a closed door leading north. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a keycard.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, go to the east. And then, ensure that the box in the office is open. Then, pick up the laptop from the box in the office. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a banana.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the passageway is unlocked. Then, make it so that the passageway within the dish-pit is wide open. And then, make an attempt to take a trip south. And then, close the passageway in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You can barely contain your excitement.
You can make out a counter. But there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed passageway leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a keycard and a folder.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Then, make an effort to travel south. Then, retrieve the sponge from the case. With the sponge, deposit the sponge on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. Let's see what's in here.
There is an open door leading west. You need an unblocked exit? You should try going north.
There is a butterfly on the floor.
You are carrying: a loaf of bread, a candy bar and a mop.

your action:

Response: go west<|im_end|>go south<|im_end|>take sponge from case<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to head west. And then, take a trip north. With that over with, make an attempt to take a trip east. With that accomplished, pick up the plant from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
You scan the room, seeing a board. The board is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying: a nest of bats, a controller, a blanket, a cushion and a cane.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, go south. And then, doublecheck that the portal within the garage is wide open. After that, take a trip west. After that, take the butterfly from the armchair in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a binder.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>take butterfly from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, try to move west. That done, take the legume from the box. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. Once you finish that, retrieve the blueberry from the spherical chest. Then, eat the blueberry. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a shelf. Now why would someone leave that there? The shelf is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying: a passkey, a mug and a pen.

your action:

Response: go south<|im_end|>take blueberry from spherical chest<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. And then, go west. Then, recover the paper towel from the counter inside the restroom. After you have got the paper towel, throw the paper towel on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a pear, a teaspoon, a bug and a fly larva.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. That done, take the pillow from the bed stand inside the playroom. With the pillow, go to the east. After that, insert the pillow inside the non-euclidean locker within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean locker. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a chocolate bar and a non-euclidean passkey.

your action:

Response: go west<|im_end|>take pillow from bed stand<|im_end|>go east<|im_end|>insert pillow into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. And then, head south. With that done, try to head west. After that, lift the poem from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a passkey, a worm, a mug and a tv.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to move west. After that, move north. And then, attempt to travel east. With that accomplished, open the locker within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying: a Microsoft key, a broom and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. After that, make an effort to head west. After that, make an attempt to head south. After that, lift the nest of bugs from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a peanut, a legume, a pair of headphones, a spork and a sponge.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the south. Okay, and then, recover the cloak from the workbench in the basement. And then, try to move east. If you can finish that, insert the cloak into the freezer inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin looking for stuff.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a soap dispenser and a poem.

your action:

Response: go south<|im_end|>take cloak from workbench<|im_end|>go east<|im_end|>insert cloak into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the door is wide open. And then, make an attempt to venture south. Next, make an effort to take a trip west. And then, pick-up the nest of kittens from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. Let's see what's in here.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue, a legume and a laptop.

your action:

Response: open door<|im_end|>go south<|im_end|>go west<|im_end|>take nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, go north. With that accomplished, venture west. Then, make an effort to venture south. After that, make it so that the toolbox inside the pantry is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a coconut and a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the portal in the canteen is open. After opening the portal, make an effort to go to the south. Then, lift the type Q keycard from the floor of the pantry. And then, look and see that the type Q box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
Were you looking for a type 7 box? Because look over there, it's a type 7 box. You can't wait to tell the folks at home about this!
There is a closed portal leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cashew, a cucumber and a type 7 passkey.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type Q keycard<|im_end|>lock type Q box with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. And then, venture north. With that done, move east. Then, take the butterfly from the shelf in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture west. Then, retrieve the lavender scented passkey from the table. After that, try to venture east. Then, make it so the lavender scented chest inside the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can see a lavender scented chest. You can see a locked chest.
There is a closed gateway leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a blender and a bug.

your action:

Response: go west<|im_end|>take lavender scented passkey from table<|im_end|>go east<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move east. Once you get through with that, recover the passkey from the platter. After that, check that the portal inside the kitchenette is unlocked with the passkey. Then, ensure that the portal within the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a pear and a shadfly.

your action:

Response: go east<|im_end|>take passkey from platter<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head west. Then, recover the latchkey from the table within the steam room. And then, attempt to take a trip east. Following that, unlock the hatch. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical one.
You see a desk. The desk is normal. But there isn't a thing on it.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
There is a tv on the floor.
You are carrying: a knife.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to move east. If you can succeed at that, open the gateway. Once you have opened the gateway, travel south. And then, retrieve the worm from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You see a platter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the platter. You see a board. The board appears to be empty. You can see a plate. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go south<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the type 9 key from the saucepan in the kitchenette. Then, insert the type 9 key into the type 9 chest in the kitchenette's lock to unlock it. After that, open the type 9 chest in the kitchenette. Then, pick up the whisk from the type 9 chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Oh, great. Here's a type 9 chest. You can see a chest. You hear a noise behind you and spin around, but you can't see anything other than a saucepan. On the saucepan you see a type 9 key.
There is a closed door leading south. There is a closed gateway leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a mug.

your action:

Response: take type 9 key from saucepan<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, recover the passkey from the floor of the laundry place. And then, take a trip south. After that, unlock the chest inside the dish-pit. Then, ensure that the chest inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is. You can barely contain your excitement.
You make out a cabinet! The cabinet is empty! What a waste of a day!
There is a closed gate leading west. There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a licorice strip, a cashew and a passkey on the floor.
You are carrying: a legume.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel east. And then, make it so that the door inside the canteen is open. Then, head south. That done, lift the sponge from the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
An open toolbox is in the corner. What a letdown! The toolbox is empty!
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a potato and a mug.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, move south. Then, travel east. Following that, go to the north. And then, close the portal within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty normal here.
You can see a closed locker. What's that over there? It looks like it's a table. The table appears to be empty.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pair of pants and a soap dispenser.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to lift the rectangular key from the floor of the cookhouse. After picking up the rectangular key, try to go west. After that, unlock the rectangular box. And then, open the rectangular box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
Were you looking for a fridge? Because look over there, it's a fridge. You can't wait to tell the folks at home about this! The fridge is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular key on the floor.
You are carrying: a key.

your action:

Response: take rectangular key<|im_end|>go west<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to head east. Then, make an effort to take a trip north. Then, go north. Then, pick-up the golf tee from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an unblocked exit to the east. There is an unblocked exit to the north.
There is a carrot and a laptop on the floor.
You are carrying: a stick of butter, a hat and a book.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Okay, and then, head south. With that over with, head east. Then, close the dresser within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying: a key and an American style key.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, go to the east. Then, open the safe. After that, retrieve the laptop from the safe. Then, you can insert the laptop inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a locked cabinet nearby. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key and a Microsoft limited edition key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go north. If you can finish that, attempt to travel north. And then, recover the paper towel from the rack. With the paper towel, you can put the paper towel inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You scan the room for a shelf, and you find a shelf. The shelf is usual. On the shelf you can see a shirt. Huh, weird.
There is a closed gateway leading east. There is an open portal leading north.
You are carrying: a sandwich and an apple.

your action:

Response: go north<|im_end|>go north<|im_end|>take paper towel from rack<|im_end|>insert paper towel into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, move south. After that, make an effort to move west. And then, attempt to head north. Once you accomplish that, lock the non-euclidean locker inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just entered a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a table. But the thing hasn't got anything on it.
There is an open gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie and a non-euclidean keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the keycard from the dresser. Then, insert the keycard into the locker's lock to unlock it. After that, doublecheck that the locker is ajar. After that, pick up the sponge from the locker inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You see a locked locker here. You can make out a dresser. You wonder idly who left that here. The dresser contains a keycard. You smell an awful smell, and follow it to a drawer.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a coffee cup and a telephone.

your action:

Response: take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the locker inside the parlor. After that, ensure that the locker in the parlor is open. Then, take the apple from the locker in the parlor. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a locked locker close by.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar, a stick of butter, a key, a plant and a tv.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, make an attempt to head south. If you can get through with that, pick up the Microsoft style passkey from the bench inside the restroom. And then, head north. After that, look and see the Microsoft style chest in the cookhouse is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed Microsoft style chest, which looks typical, nearby. You can make out a closed type U safe, which looks usual, close by.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take Microsoft style passkey from bench<|im_end|>go north<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the hatch is open. And then, make an effort to travel south. And then, go east. Next, take the paper towel from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You can see a type V locker.
There is a closed hatch leading south. There is a closed passageway leading west.
There is a type V passkey on the floor.
You are carrying: a broccoli, a candy bar and a desktop computer.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. After that, try to take a trip east. And then, recover the sponge from the Canadian style chest. Then, deposit the sponge on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
There is a closed gate leading east. There is an open portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge from Canadian style chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, move east. If you can succeed at that, move north. Once you finish that, go to the west. Okay, and then, close the box in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a Microsoft style chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger, a cauliflower, a Microsoft passkey and a Microsoft style passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. Following that, attempt to travel east. Then, go to the south. Then, open the non-euclidean locker in the shower. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You can barely contain your excitement.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is an Advent Calendar on the floor.
You are carrying: a sandwich, a stick of butter and a non-euclidean key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to take a trip east. With that accomplished, retrieve the coffee cup from the floor of the dish-pit. Then, attempt to go to the south. Then, put the coffee cup on the bed stand within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can make out a saucepan. What a coincidence, weren't you just thinking about a saucepan? The saucepan is usual. On the saucepan you make out a kiwi.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a sandwich and a worm.

your action:

Response: go east<|im_end|>take coffee cup<|im_end|>go south<|im_end|>put coffee cup on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to travel north. Once you get through with that, pick up the mug from the floor of the studio. Then, make an attempt to head south. And then, ditch the mug on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am required to announce that you are now in the basement.
You can make out a table. The table is usual. But oh no! there's nothing on this piece of junk.
There is a closed gate leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a salad, a type K key, a paper towel and a bug.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move west. Then, pick up the formless latchkey from the safe in the parlor. After that, head east. Next, assure that the formless box inside the scullery is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You see a closed formless box right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage, a stick of butter and a bug.

your action:

Response: go west<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, ensure that the gateway is open. If you have pulled open the gateway, venture west. Okay, and then, make absolutely sure that the chest inside the dish-pit is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You scan the room for a bookshelf, and you find a bookshelf. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid passkey, a shadfly and a cushion.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. And then, venture east. And then, pick up the glass from the fridge. Then, deposit the glass inside the cabinet in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a napkin and a pencil.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass from fridge<|im_end|>insert glass into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. With that done, attempt to go east. With that accomplished, pick up the printer from the floor of the workshop. If you can get your hands on the printer, put the printer into the box in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take printer<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move north. Then, go to the west. With that accomplished, travel south. That done, take the pillow from the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You make out a toolbox.
There is a closed portal leading south. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a potato, a type Z passkey and a monitor.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the American safe inside the canteen is unlocked with the American latchkey. And then, assure that the American safe inside the canteen is wide open. If you have pulled open the American safe, retrieve the latchkey from the American safe inside the canteen. And then, assure that the door is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. Let's see what's in here.
You can make out a American safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading east. There is a closed gateway leading west.
You are carrying: a fondue and an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take latchkey from American safe<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. With that over with, go to the north. Once you get through with that, take a trip east. After that, retrieve the cane from the safe within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You scan the room for a chair, and you find a chair. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a bowl on the floor.
You are carrying: a nest of kittens, a spoon and a sock.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take cane from safe<|im_end|>