Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could go south. After that, make absolutely sure that the suitcase inside the cellar is opened. Then, pick up the formless key from the suitcase inside the cellar. If you have got the formless key, assure the formless chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take formless key from suitcase<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. With that accomplished, pick up the dvd from the chest within the playroom. And then, make an effort to take a trip east. With that over with, you can put the dvd into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You can make out an opened refrigerator in the corner. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take dvd from chest<|im_end|>go east<|im_end|>insert dvd into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, move south. And then, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After that, take the broom from the Microsoft style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take broom from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel north. And then, take the plant from the box. After that, take a trip south. After that, deposit the plant on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from box<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to doublecheck that the display is wide open. After opening the display, recover the printer from the display in the office. Then, attempt to head south. After that, put the printer on the saucepan inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. I guess you better just go and list everything you see here.
You make out a display.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take printer from display<|im_end|>go south<|im_end|>put printer on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. Then, make sure that the TextWorld box is opened. And then, recover the frisbee from the TextWorld box. Then, throw the frisbee on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld box<|im_end|>take frisbee from TextWorld box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, make an attempt to head west. Then, pick up the mop from the shelf. After that, make an effort to take a trip east. And then, place the mop on the table in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from shelf<|im_end|>go east<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. With that accomplished, make sure that the safe inside the bar is unlocked. After that, open the safe within the bar. After that, deposit the bug inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a bug.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the Canadian style keycard into the Canadian style chest within the dish-pit's lock to unlock it. And then, make absolutely sure that the Canadian style chest within the dish-pit is ajar. And then, pick up the licorice strip from the Canadian style chest inside the dish-pit. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a Canadian style chest.
There is an unguarded exit to the west.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take licorice strip from Canadian style chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make absolutely sure that the refrigerator in the cookhouse is open. And then, pick up the Henderson's style latchkey from the refrigerator in the cookhouse. And then, make an attempt to venture south. Next, unlock the Henderson's style safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a closed refrigerator nearby.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take Henderson's style latchkey from refrigerator<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make sure that the chest within the office is unlocked. And then, ensure that the chest in the office is open. After that, retrieve the formless passkey from the chest. With the formless passkey, unlock the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You see a locked formless chest. You see a chest. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the bedchamber is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, retrieve the type T passkey from the safe. After that, look and see that the type T chest within the bedchamber is unlocked with the type T passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked type T chest, which looks standard, nearby. You make out a safe.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type T passkey from safe<|im_end|>unlock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go to the west. After that, retrieve the spherical latchkey from the platter. And then, venture east. After that, lock the spherical box in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey from platter<|im_end|>go east<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the Canadian locker with the Canadian latchkey. After that, open the Canadian locker. And then, pick up the lavender scented passkey from the Canadian locker in the garage. And then, look and see that the lavender scented chest within the garage is locked with the lavender scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place.
You can see a closed lavender scented chest. Hey, want to see a Canadian locker? Look over there, a Canadian locker.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take lavender scented passkey from Canadian locker<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the counter. Then, doublecheck that the safe within the cellar is unlocked with the latchkey. And then, ensure that the safe is open. And then, retrieve the shoe from the safe within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe. Look out! It's a- oh, never mind, it's just a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. And then, recover the formless keycard from the suitcase. With the formless keycard, check that the formless safe within the workshop is unlocked with the formless keycard. After that, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, unlock the Canadian locker. And then, open the Canadian locker. Then, pick up the cauliflower from the Canadian locker. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cauliflower from Canadian locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick up the nest of shrimp from the bowl. After that, head east. After that, doublecheck that the locker within the bar is opened. And then, insert the nest of shrimp into the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
What's that over there? It looks like it's a bowl. The bowl is usual. On the bowl you see a nest of shrimp.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take nest of shrimp from bowl<|im_end|>go east<|im_end|>open locker<|im_end|>insert nest of shrimp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to go to the east. And then, ensure that the cabinet inside the garage is open. After that, recover the nest of earwigs from the cabinet. And then, you can insert the nest of earwigs inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
This is going to sound unbelievable, but you've just entered a launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take nest of earwigs from cabinet<|im_end|>insert nest of earwigs into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to travel east. With that accomplished, open the suitcase inside the chamber. Then, take the formless latchkey from the suitcase within the chamber. With the formless latchkey, lock the formless chest within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You have entered the most usual of all possible bathrooms.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take formless latchkey from suitcase<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip south. Once you succeed at that, check that the locker is unlocked with the latchkey. Then, open the locker in the laundry place. And then, take the iron from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel east. Next, pick-up the cuboid latchkey from the floor of the closet. Then, assure that the cuboid safe inside the closet is unlocked. After that, open the cuboid safe inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture east. And then, open the case in the bathroom. And then, retrieve the broom from the case in the bathroom. And then, place the broom on the board within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take broom from case<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the latchkey from the refrigerator. If you can get your hands on the latchkey, unlock the chest inside the dish-pit with the latchkey. And then, open the chest. Then, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
This just in- You, in the dish-pit.
A locked chest is in the corner. You see an opened normal looking refrigerator right there by you. The refrigerator contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the cabinet in the steam room is opened. After that, pick up the key from the cabinet. After that, unlock the safe. Then, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe in the corner. You can make out a cabinet. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, retrieve the paper towel from the floor of the steam room. After that, venture south. And then, throw the paper towel on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's in the room.
You see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the safe within the office is unlocked with the passkey. And then, open the safe inside the office. Then, pick up the telephone from the safe within the office. After getting the telephone, ditch the telephone on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move east. Then, insert the keycard into the locker within the office's lock to unlock it. And then, make it so that the locker is open. And then, pick up the insect from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. Then, take the shadfly from the desk within the studio. And then, make an attempt to move east. With that accomplished, sit the shadfly on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You can make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from desk<|im_end|>go east<|im_end|>put shadfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the key from the desk within the chamber. After that, go east. And then, make sure that the locker in the bedchamber is closed. After that, make absolutely sure that the locker within the bedchamber is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
You can make out a desk. You see a key on the desk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go to the west. Following that, pick up the Canadian latchkey from the display within the vault. Then, make an effort to travel east. And then, make absolutely sure that the Canadian box within the salon is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon. You begin looking for stuff.
You see a Canadian box. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian latchkey from display<|im_end|>go east<|im_end|>lock Canadian box with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to travel west. And then, pick up the gummy bear from the chair in the office. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a board. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the kitchen is open. Then, retrieve the key from the chest in the kitchen. And then, assure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can see a closed safe. You see a chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, look and see that the toolbox is open. And then, take the top hat from the toolbox within the spare room. And then, throw the top hat on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take top hat from toolbox<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, recover the coffee cup from the saucepan in the scullery. With the coffee cup, move east. Then, deposit the coffee cup into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Hmmm... what else, what else? The trunk is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from saucepan<|im_end|>go east<|im_end|>insert coffee cup into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to venture north. Once you finish that, recover the potato from the box. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the Microsoft limited edition latchkey from the basket. And then, make absolutely sure that the Microsoft limited edition safe is unlocked. Then, make sure that the Microsoft limited edition safe is ajar. And then, deposit the keyboard inside the Microsoft limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can see a Microsoft limited edition safe. Hey, want to see a basket? Look over there, a basket. Wow, isn't TextWorld just the best? The basket contains a Microsoft limited edition latchkey.
There is an unguarded exit to the north.
You are carrying: a keyboard.

your action:

Response: take Microsoft limited edition latchkey from basket<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert keyboard into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. With that over with, take the broom from the cabinet. Then, move south. After that, deposit the broom on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the box inside the cookhouse with the passkey. After that, doublecheck that the box is ajar. And then, take the keycard from the box. Then, unlock the safe in the cookhouse with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
You can make out a locked safe nearby. You can make out a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, unlock the spherical chest in the washroom with the spherical latchkey. And then, ensure that the spherical chest is open. After that, pick up the worm from the spherical chest in the washroom. After that, you can place the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a normal kind of place. That is to say, you're in a washroom. You begin to take stock of what's in the room.
You make out a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a spherical chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unblocked exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take worm from spherical chest<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, check that the box in the pantry is unlocked with the key. Then, make absolutely sure that the box is ajar. And then, retrieve the cashew from the box. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
Look over there! a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go east. With that accomplished, unlock the box with the latchkey. Then, ensure that the box in the study is open. And then, retrieve the desktop computer from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is unlocked with the key. After you have unlocked the box, ensure that the box inside the workshop is open. Then, take the pencil from the box within the workshop. Once you have taken the pencil, sit the pencil on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You make out a locked box in the corner. Oh, great. Here's a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, recover the passkey from the fridge within the dish-pit. After that, unlock the safe. Then, open the safe. After that, retrieve the spork from the safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You make out a locked safe. You can make out a fridge. The fridge contains a passkey. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to go north. With that done, recover the Canadian limited edition keycard from the floor of the office. Then, go south. Next, check that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchenette.
You can see a Canadian limited edition locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could attempt to go to the east. After that, retrieve the American limited edition latchkey from the shelf inside the office. After that, check that the American limited edition locker within the office is unlocked with the American limited edition latchkey. After you have unlocked the American limited edition locker, look and see that the American limited edition locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to venture south. After that, retrieve the Microsoft style key from the bench within the shower. And then, unlock the Microsoft style safe in the shower. Then, open the Microsoft style safe in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bench<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move west. That done, retrieve the nest of grubs from the rack in the basement. Then, make an attempt to go to the east. If you can get around to doing that, place the nest of grubs on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You can make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of grubs from rack<|im_end|>go east<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type G latchkey from the floor of the closet. Then, check that the type G safe is unlocked with the type G latchkey. After that, open the type G safe inside the closet. After that, deposit the controller inside the type G safe within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You can make out a locked type G safe in the room.
There is an unblocked exit to the north.
There is a type G latchkey on the floor.
You are carrying: a controller.

your action:

Response: take type G latchkey<|im_end|>unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>insert controller into type G safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could unlock the TextWorld limited edition locker with the TextWorld limited edition passkey. After that, ensure that the TextWorld limited edition locker is open. After that, retrieve the shoe from the TextWorld limited edition locker. After getting the shoe, sit the shoe on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You can make out a locked TextWorld limited edition locker. You can make out a counter. The counter is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take shoe from TextWorld limited edition locker<|im_end|>put shoe on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, retrieve the cuboid latchkey from the recliner inside the lounge. And then, unlock the cuboid locker. And then, doublecheck that the cuboid locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from recliner<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move north. And then, pick-up the disk from the floor of the office. And then, travel south. With that done, you can deposit the disk inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
Look out! It's a- oh, never mind, it's just a cabinet. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take disk<|im_end|>go south<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take the passkey from the cabinet. Then, assure that the box in the steam room is unlocked with the passkey. After that, assure that the box is opened. And then, put the worm into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the steam room.
You can make out a box. As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a passkey. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could pick up the latchkey from the floor of the sauna. And then, unlock the locker. After that, open the locker in the sauna. And then, take the mat from the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a locked locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, insert the key into the box's lock to unlock it. Then, ensure that the box is open. After that, pick up the loaf of bread from the box. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
As if things weren't amazing enough already, you can even see a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type 8 safe with the type 8 keycard. Then, open the type 8 safe. Then, pick up the pen from the type 8 safe within the studio. After that, sit the pen on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type 8 safe. You can make out an armchair. The armchair is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take pen from type 8 safe<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. With that done, open the basket. Then, recover the mat from the basket in the restroom. And then, toss the mat on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>open basket<|im_end|>take mat from basket<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the chair. Then, venture east. Then, doublecheck that the box is closed. And then, make it so that the box is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
As if things weren't amazing enough already, you can even see a chair. The chair is standard. On the chair you can see a latchkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. Then, take the peanut from the freezer. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from freezer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the safe. And then, look and see that the chest is unlocked with the key. And then, open the chest in the workshop. And then, retrieve the disk from the chest in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You see a locked chest. You can see an opened safe. The safe contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take disk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to venture north. Okay, and then, retrieve the candy bar from the rack inside the kitchenette. After that, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take candy bar from rack<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. With that over with, retrieve the iron from the counter in the bathroom. After that, attempt to take a trip south. And then, throw the iron on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from counter<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to take a trip north. If you can do that, retrieve the insect from the floor of the shower. Then, make an attempt to head south. Next, place the insect on the stand inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a stand. The stand is normal. The stand appears to be empty. Hopefully this doesn't make you too upset. Hey, want to see a counter? Look over there, a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, venture west. With that accomplished, recover the TextWorld limited edition key from the coffer. After that, go to the east. With that over with, look and see that the TextWorld limited edition box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You can make out a TextWorld limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition key from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the west. After that, recover the chocolate bar from the cabinet. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from cabinet<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go south. Then, recover the TextWorld key from the coffer. Then, check that the TextWorld chest inside the closet is unlocked with the TextWorld key. And then, ensure that the TextWorld chest in the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld key from coffer<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, go to the south. Then, ensure that the locker is open. And then, take the lampshade from the locker. Then, you can insert the lampshade inside the suitcase within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>insert lampshade into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head north. After that, recover the bug from the trunk. After that, venture south. After that, place the bug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unguarded exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take bug from trunk<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. If you can get your hands on the passkey, unlock the box in the studio with the passkey. And then, ensure that the box is open. If you have opened the box, take the keyboard from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's here.
You can see a locked normal looking box here.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. And then, recover the knife from the board. With the knife, try to go to the south. And then, throw the knife on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from board<|im_end|>go south<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, check that the box in the washroom is unlocked with the key. After that, make absolutely sure that the box in the washroom is opened. After that, pick up the towel from the box. If you can get your hands on the towel, deposit the towel inside the cabinet in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a cabinet. What a letdown! The cabinet is empty! You make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take towel from box<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture south. With that accomplished, doublecheck that the coffer inside the pantry is wide open. Then, recover the frisbee from the coffer. And then, you can deposit the frisbee into the display in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into a study. Not the study you'd expect. No, this is a study. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take frisbee from coffer<|im_end|>insert frisbee into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture south. After that, open the case in the scullery. Then, pick up the passkey from the case in the scullery. Having picked up the passkey, look and see that the chest within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the cabinet inside the steam room. Having opened the cabinet, pick up the formless passkey from the cabinet inside the steam room. And then, unlock the formless safe inside the steam room with the formless passkey. And then, assure that the formless safe in the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
A locked formless safe is here. You can see a closed cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the drawer. Then, pick up the keycard from the drawer. And then, attempt to go to the south. Next, make sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a drawer? Because look over there, it's a drawer. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. That done, unlock the type 4 box. After unlocking the type 4 box, open the type 4 box inside the parlor. After pulling open the type 4 box, take the lamp from the type 4 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take lamp from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the American passkey from the floor of the kitchen. With the American passkey, insert the American passkey into the American locker within the kitchen's lock to unlock it. And then, open the American locker. And then, put the blender inside the American locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You can barely contain your excitement.
You see a American locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American passkey on the floor.
You are carrying: a blender.

your action:

Response: take American passkey<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>insert blender into American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could attempt to go west. And then, take the sponge from the board. Then, attempt to take a trip east. Then, rest the sponge on the rack inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that placard! What does it say? It says Welcome to the launderette? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a rack. The rack is normal. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from board<|im_end|>go east<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to take a trip west. With that done, pick up the broccoli from the toolbox. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could look and see that the type C chest inside the laundromat is unlocked with the type C keycard. After that, open the type C chest. Then, take the iron from the type C chest in the laundromat. And then, throw the iron on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You scan the room, seeing a type C chest.
There is an unguarded exit to the west.
You are carrying: a type C keycard.

your action:

Response: unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take iron from type C chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to take a trip south. Once you get around to doing that, doublecheck that the chest is unlocked. And then, doublecheck that the chest inside the scullery is opened. After that, recover the worm from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, look and see that the cabinet is opened. Once you have pulled open the cabinet, recover the sock from the cabinet within the cellar. And then, insert the sock inside the trunk inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Following that, doublecheck that the rectangular box within the studio is unlocked. And then, ensure that the rectangular box is open. Then, retrieve the keyboard from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
There is an unguarded exit to the east.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Once you succeed at that, pick up the shadfly from the trunk. After that, attempt to move south. Then, you can insert the shadfly into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened coffer close by. The coffer is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from trunk<|im_end|>go south<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the portmanteau in the workshop. After that, unlock the locker. And then, ensure that the locker is open. After that, recover the mouse from the locker in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a locked locker right there by you. You see a portmanteau. The portmanteau contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could recover the type T latchkey from the floor of the study. Then, move south. And then, look and see that the type T chest is closed. And then, make sure that the type T chest within the salon is locked with the type T latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
There is an unblocked exit to the south.
There is a salad and a type T latchkey on the floor.
You are carrying nothing.

your action:

Response: take type T latchkey<|im_end|>go south<|im_end|>close type T chest<|im_end|>lock type T chest with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. And then, retrieve the keycard from the floor of the restroom. After that, unlock the box. And then, look and see that the box inside the restroom is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip north. With that done, recover the textbook from the mantle. After that, go to the south. And then, rest the textbook on the chair. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. I guess you better just go and list everything you see here.
You make out a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from mantle<|im_end|>go south<|im_end|>put textbook on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, attempt to go east. Following that, make it so that the fudge scented locker inside the chamber is closed. Having closed the fudge scented locker, make it so that the fudge scented locker is locked with the fudge scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You make out a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to head west. After that, recover the cabbage from the stand within the workshop. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cabbage from stand<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to move west. Then, lift the broom from the floor of the vault. And then, try to go east. Following that, drop the broom on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go to the west. Then, retrieve the latchkey from the bookshelf within the studio. And then, go east. With that done, make it so that the chest inside the workshop is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bookshelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the locker in the sauna. After that, ensure that the locker is open. Then, retrieve the Henderson's passkey from the locker inside the sauna. Then, make absolutely sure that the Henderson's box inside the sauna is locked with the Henderson's passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin to take stock of what's in the room.
You can make out a closed Henderson's box nearby. You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's passkey from locker<|im_end|>lock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid latchkey. And then, ensure that the cuboid locker within the kitchen is open. After that, retrieve the Henderson's key from the cuboid locker within the kitchen. After that, unlock the Henderson's chest within the kitchen with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a Henderson's chest? Look over there, a Henderson's chest. There's something strange about this being here, but you can't put your finger on it. You make out a cuboid locker.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the south. Next, open the box. After that, pick up the spherical key from the box inside the studio. And then, doublecheck that the spherical locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>