Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, unlock the chest. And then, open the chest. And then, recover the paper towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the west. Okay, and then, pick up the dvd from the floor of the chamber. And then, go to the east. Once you finish that, put the dvd on the workbench within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You can barely contain your excitement.
You make out a workbench. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>put dvd on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head south. Then, ensure that the safe is open. Then, take the laptop from the safe. After getting the laptop, you can insert the laptop inside the box within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean key from the floor of the workshop. And then, make an attempt to take a trip south. And then, insert the non-euclidean key into the non-euclidean safe within the kitchenette's lock to unlock it. And then, open the non-euclidean safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a non-euclidean key on the floor.
You are carrying: a lampshade.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, move north. And then, pick-up the type 6 keycard from the floor of the sauna. Then, try to take a trip south. Following that, look and see that the type 6 locker inside the bar is unlocked with the type 6 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 6 locker. You can make out a bookshelf. The bookshelf appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 6 keycard<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could assure that the toolbox in the cubicle is ajar. After pulling open the toolbox, pick up the book from the toolbox. And then, make an effort to head east. With that done, rest the book on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take book from toolbox<|im_end|>go east<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to move north. Then, take the pizza from the safe within the recreation zone. Then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel east. Then, unlock the non-euclidean locker inside the workshop. And then, open the non-euclidean locker. Then, retrieve the Quote of the Day Calendar from the non-euclidean locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take Quote of the Day Calendar from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, assure that the American style box inside the kitchen is unlocked with the American style key. After that, ensure that the American style box is open. Then, you can put the fly larva into the American style box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: an American style key and a fly larva.

your action:

Response: go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>insert fly larva into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. And then, take the keycard from the board. Then, attempt to head east. Then, unlock the safe within the cubicle with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You make out a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the non-euclidean passkey from the floor of the chamber. And then, insert the non-euclidean passkey into the non-euclidean locker's lock to unlock it. Having unlocked the non-euclidean locker, doublecheck that the non-euclidean locker is opened. Then, recover the worm from the non-euclidean locker inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked non-euclidean locker, which looks typical, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take worm from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could venture east. After that, ensure that the type 9 locker within the canteen is open. After opening the type 9 locker, pick up the insect from the type 9 locker. After that, deposit the insect on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take insect from type 9 locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head south. If you can get around to doing that, look and see that the coffer is wide open. And then, pick up the American passkey from the coffer in the workshop. And then, lock the American locker with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take American passkey from coffer<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Next, recover the keycard from the drawer. After that, venture east. After that, insert the keycard into the chest in the washroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual one.
You make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from drawer<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. Then, open the box. And then, pick up the keycard from the box inside the cubicle. And then, lock the locker inside the cubicle with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip east. Then, retrieve the rectangular latchkey from the trunk in the basement. Then, look and see that the rectangular locker within the basement is unlocked with the rectangular latchkey. Then, make it so that the rectangular locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from trunk<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, make sure that the chest is opened. After that, retrieve the cane from the chest inside the cellar. Then, attempt to move south. If you can succeed at that, drop the cane on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a closed chest.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. With that done, recover the key from the bench in the sauna. With the key, head south. With that over with, make absolutely sure that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You make out a locker. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to make an attempt to travel south. That done, make absolutely sure that the box within the workshop is unlocked with the key. Then, ensure that the box inside the workshop is open. And then, recover the stapler from the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into the most standard of all possible studios.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head north. With that over with, recover the broom from the floor of the laundromat. After getting the broom, attempt to travel south. Then, put the broom into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
You can make out an opened display in the room. The display is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, ensure that the toolbox in the cubicle is open. And then, retrieve the folder from the toolbox within the cubicle. And then, try to travel south. And then, deposit the folder inside the dresser within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
Look out! It's a- oh, never mind, it's just a toolbox.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take folder from toolbox<|im_end|>go south<|im_end|>insert folder into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the floor of the kitchen. With the latchkey, try to travel east. And then, assure that the box in the bedroom is unlocked with the latchkey. And then, make sure that the box in the bedroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. And then, open the safe within the vault. And then, retrieve the broom from the safe in the vault. After that, throw the broom on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have entered a shower. Not the shower you'd expect. No, this is a shower.
You need an unguarded exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the box. After that, ensure that the box is open. And then, retrieve the key from the box inside the vault. Then, lock the chest in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a chest. You can make out a box.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. Okay, and then, pick-up the type O latchkey from the floor of the cellar. With the type O latchkey, unlock the type O box with the type O latchkey. Then, ensure that the type O box in the cellar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a locked suitcase.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type O latchkey<|im_end|>unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to head north. And then, retrieve the passkey from the floor of the laundry place. And then, attempt to venture south. Once you get around to doing that, doublecheck that the chest in the workshop is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
What's that over there? It looks like it's a chest. You can see a table. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to try to go to the north. Okay, and then, lift the loaf of bread from the floor of the dish-pit. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
There is an unblocked exit to the north.
You are carrying: a gummy bear and a laptop.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, venture west. Then, retrieve the American limited edition latchkey from the rack. After that, attempt to head east. Once you do that, make sure that the American limited edition safe inside the cookery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked American limited edition safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from rack<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, venture north. Then, recover the cd from the suitcase. Then, attempt to travel south. And then, deposit the cd on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in an usual kind of place. That is to say, you're in a chamber. You begin to take stock of what's in the room.
You can see a coffer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from suitcase<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box with the latchkey. After that, doublecheck that the box inside the garage is opened. And then, take the bug from the box inside the garage. And then, throw the bug on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You see a box, so there's that.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the mantle inside the study. And then, unlock the safe. After unlocking the safe, assure that the safe in the study is open. Then, retrieve the bug from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see a locked safe. You smell a sickening smell, and follow it to a mantle. The mantle is standard. On the mantle you see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head west. And then, pick up the nest of earwigs from the table. And then, go to the east. And then, you can insert the nest of earwigs inside the crate in the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here.
You can make out an opened crate right there by you. The crate is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>insert nest of earwigs into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. That done, pick up the passkey from the stand. Then, try to go to the south. With that done, insert the passkey into the locker within the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a locked standard looking locker here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, ensure that the TextWorld safe within the sauna is open. And then, retrieve the elderberry from the TextWorld safe inside the sauna. And then, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take elderberry from TextWorld safe<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an effort to travel west. Following that, recover the cushion from the couch within the salon. And then, make an attempt to move east. That done, rest the cushion on the counter inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You see a gleam over in a corner, where you can see a counter. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. Then, pick up the kettle from the case. After that, attempt to move east. Okay, and then, rest the kettle on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. I guess you better just go and list everything you see here.
You see a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from case<|im_end|>go east<|im_end|>put kettle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 7 locker is unlocked. And then, ensure that the type 7 locker is open. After that, take the chocolate bar from the type 7 locker. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a type 7 locker.
There is an unblocked exit to the north.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take chocolate bar from type 7 locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the case. Then, go to the east. After that, unlock the box inside the basement. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a case. The light flickers for a second, but nothing else happens. The case contains a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. If you can accomplish that, insert the type K keycard into the type K chest's lock to unlock it. After that, ensure that the type K chest inside the bedroom is open. Then, retrieve the controller from the type K chest in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
There is an unblocked exit to the east.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take controller from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to go west. With that accomplished, recover the latchkey from the shelf. After you have taken the latchkey, attempt to head east. Then, doublecheck that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Okay, and then, open the trunk within the bathroom. Once you have opened the trunk, recover the broom from the trunk. With the broom, put the broom on the rack. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take broom from trunk<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to go south. After that, unlock the type D box inside the cellar. Then, open the type D box in the cellar. And then, pick up the fly larva from the type D box within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type D key.

your action:

Response: go south<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take fly larva from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move east. Okay, and then, ensure that the non-euclidean box inside the closet is open. After that, retrieve the cloak from the non-euclidean box. Then, toss the cloak on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take cloak from non-euclidean box<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the binder from the suitcase. And then, attempt to head south. If you can manage that, ensure that the fridge in the cookery is open. Then, deposit the binder inside the fridge within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened suitcase. The suitcase contains a binder.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take binder from suitcase<|im_end|>go south<|im_end|>open fridge<|im_end|>insert binder into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip north. With that done, recover the keycard from the box in the bedchamber. And then, venture south. And then, make it so the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a closed locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from box<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to take a trip south. Once you succeed at that, pick up the key from the floor of the chamber. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After that, make it so that the chest in the chamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You make out a coffer. Is this what you came to TextWorld for? This... coffer? The coffer is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the locker in the kitchenette is unlocked with the keycard. Then, assure that the locker in the kitchenette is ajar. And then, retrieve the burger from the locker. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. With that accomplished, ensure that the toolbox inside the study is open. And then, take the latchkey from the toolbox. After that, make absolutely sure that the chest is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take latchkey from toolbox<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the south. With that done, make sure that the TextWorld locker in the kitchenette is unlocked. If you have unlocked the TextWorld locker, open the TextWorld locker. Then, retrieve the kettle from the TextWorld locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take kettle from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. With that accomplished, take the latchkey from the bench. With the latchkey, make an effort to take a trip east. And then, unlock the box inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it typical? You better believe it is.
You make out a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. Then, open the chest. Then, take the bug from the chest inside the parlor. After taking the bug, place the bug on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, recover the keycard from the safe. If you can get your hands on the keycard, venture east. Then, assure that the box inside the launderette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. You begin to take stock of what's in the room.
You can see a box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to travel north. Then, pick-up the lampshade from the floor of the vault. After picking up the lampshade, go south. If you can finish that, you can place the lampshade inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>insert lampshade into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, go to the east. And then, open the chest in the cellar. After that, retrieve the sandwich from the chest. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a dresser. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, travel south. Following that, lift the passkey from the floor of the kitchenette. If you can get your hands on the passkey, assure that the chest within the kitchenette is unlocked. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture south. If you can get around to doing that, pick up the non-euclidean keycard from the box. After that, unlock the non-euclidean chest within the bar. After that, ensure that the non-euclidean chest in the bar is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to move south. Following that, open the cabinet inside the cookery. After opening the cabinet, retrieve the legume from the cabinet. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture east. And then, ensure that the coffer is open. And then, pick up the legume from the coffer inside the attic. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
What's that over there? It looks like it's a case. Classic TextWorld.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take legume from coffer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. After that, pick up the butterfly from the refrigerator. And then, attempt to move south. After that, toss the butterfly on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a novel.

your action:

Response: go north<|im_end|>take butterfly from refrigerator<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip west. Then, recover the keycard from the stand inside the bedchamber. After stealing the keycard, attempt to take a trip east. Then, lock the chest in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
As if things weren't amazing enough already, you can even see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the east. After that, doublecheck that the safe inside the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After pulling open the safe, take the sponge from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the rectangular passkey from the pan. And then, make an effort to move south. After that, check that the rectangular locker within the laundry place is unlocked with the rectangular passkey. Then, open the rectangular locker. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a pan. The pan is standard. On the pan you can make out a rectangular passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from pan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the refrigerator. And then, take the banana from the refrigerator. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
You can make out a refrigerator.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take banana from refrigerator<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to try to take a trip west. And then, retrieve the candy bar from the shelf within the sauna. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar from shelf<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel south. Okay, and then, doublecheck that the safe is opened. Once you have opened the safe, take the Microsoft style key from the safe inside the laundromat. After that, unlock the Microsoft style box. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, recover the type 6 keycard from the floor of the canteen. And then, unlock the type 6 safe. And then, ensure that the type 6 safe within the canteen is open. Then, take the mug from the type 6 safe within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
What's that over there? It looks like it's a type 6 safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take mug from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. That done, pick up the book from the shelf. If you have got the book, take a trip south. After that, sit the book on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a bar. However, the bar, like an empty bar, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from shelf<|im_end|>go south<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest. Then, ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, rest the tv on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You see a bed. The bed is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. Then, recover the latchkey from the floor of the kitchenette. After that, try to take a trip south. With that accomplished, lock the safe in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. Let's see what's in here.
You can make out a safe. You hear a noise behind you and spin around, but you can't see anything other than a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to check that the type 2 chest is unlocked with the type 2 latchkey. After that, open the type 2 chest. After that, pick up the butterfly from the type 2 chest inside the vault. After you have got the butterfly, sit the butterfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. Okay, just remember what you're here to do, and everything will go great.
You can see a type 2 chest. You can make out a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take butterfly from type 2 chest<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel north. And then, pick up the legume from the floor of the office. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, lift the stick of butter from the floor of the cookhouse. After you have picked up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mop.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, head north. Then, recover the insect from the mantle. After that, make an attempt to take a trip south. If you can do that, drop the insect on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from mantle<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head south. Okay, and then, doublecheck that the box in the bedchamber is ajar. After that, take the fudge scented passkey from the box. If you can get your hands on the fudge scented passkey, unlock the fudge scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take fudge scented passkey from box<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make it so that the lavender scented safe inside the cubicle is unlocked. Then, ensure that the lavender scented safe within the cubicle is open. After that, take the staple from the lavender scented safe inside the cubicle. And then, rest the staple on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to show up in a standard one.
You can see a locked lavender scented safe. You can see a chair. The chair is usual. The chair appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take staple from lavender scented safe<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to recover the TextWorld passkey from the case. After that, insert the TextWorld passkey into the TextWorld box within the cookery's lock to unlock it. And then, make it so that the TextWorld box is opened. After that, retrieve the blender from the TextWorld box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
You see a TextWorld box. You see a gleam over in a corner, where you can see a case. The case contains a TextWorld passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld passkey from case<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take blender from TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the sandwich from the desk. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I am honoured to announce that you are now in the bathroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel west. After that, pick-up the coffee cup from the floor of the dish-pit. After that, venture east. Then, throw the coffee cup on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a locked portmanteau in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the type 6 safe with the type 6 key. Then, ensure that the type 6 safe in the garage is open. Then, take the insect from the type 6 safe. Then, drop the insect on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You make out a locked type 6 safe in the room.
There is an unguarded exit to the west.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take insect from type 6 safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head east. After that, look and see that the box is open. After that, retrieve the stick of butter from the box in the bathroom. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to go to the west. With that done, pick up the cashew from the pan within the canteen. After picking up the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take the printer from the mantelpiece in the studio. After stealing the printer, go to the east. And then, make absolutely sure that the portmanteau within the study is open. And then, you can put the printer into the portmanteau in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You smell a sickening smell, and follow it to a mantelpiece. You see a printer on the mantelpiece, so there's that.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take printer from mantelpiece<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert printer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. If you can do that, recover the cushion from the floor of the salon. After that, make an attempt to head east. After that, toss the cushion on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a portmanteau. The portmanteau is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an attempt to travel east. With that over with, look and see that the type 6 chest is unlocked. After unlocking the type 6 chest, assure that the type 6 chest is opened. After pulling open the type 6 chest, you can place the plant into the type 6 chest within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I just think it's awesome that you're in a kitchenette now.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 6 latchkey and a plant.

your action:

Response: go east<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>insert plant into type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the American chest is unlocked with the American key. Then, ensure that the American chest is open. After that, take the broccoli from the American chest in the shower. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take broccoli from American chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel south. And then, look and see that the cabinet in the study is opened. And then, recover the keycard from the cabinet. Then, doublecheck that the box inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just walked into a basement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, unlock the locker in the office. Then, open the locker within the office. And then, take the book from the locker. If you can get your hands on the book, toss the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, make an attempt to venture east. And then, ensure that the Canadian style locker inside the washroom is open. And then, recover the sponge from the Canadian style locker. If you can get your hands on the sponge, throw the sponge on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take sponge from Canadian style locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. Then, retrieve the latchkey from the shelf inside the basement. And then, unlock the safe. After that, ensure that the safe inside the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, unlock the non-euclidean box with the non-euclidean key. Once you have unlocked the non-euclidean box, ensure that the non-euclidean box is open. After pulling open the non-euclidean box, pick up the key from the non-euclidean box in the garage. After that, unlock the safe in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe. You can see a locked non-euclidean box close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. After that, recover the latchkey from the shelf in the workshop. And then, make it so that the box is unlocked. Having unlocked the box, open the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture south. Then, open the basket. After pulling open the basket, retrieve the keycard from the basket inside the salon. After stealing the keycard, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, make sure that the freezer is open. After opening the freezer, recover the rectangular key from the freezer. And then, insert the rectangular key into the rectangular box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head east. And then, make it so that the type W safe inside the bathroom is unlocked with the type W latchkey. After that, ensure that the type W safe is open. After that, take the insect from the type W safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east.
You are carrying: a type W latchkey.

your action:

Response: go east<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take insect from type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, recover the worm from the bed stand inside the playroom. And then, make an attempt to head east. If you can get through with that, put the worm on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a stand. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the formless box. Then, ensure that the formless box is open. And then, recover the latchkey from the formless box within the washroom. And then, unlock the locker in the washroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Look at that notice! What does it say? It says Welcome to the washroom? Well that's cool.
You can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked formless box in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Then, retrieve the gummy bear from the basket within the playroom. And then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
There is an unblocked exit to the west.
You are carrying: a fork.

your action:

Response: go west<|im_end|>take gummy bear from basket<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the American style passkey from the floor of the garage. And then, make an attempt to move south. Okay, and then, make absolutely sure that the American style safe inside the playroom is shut. And then, lock the American style safe inside the playroom with the American style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could move west. And then, recover the fondue from the mantelpiece. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You can see a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from mantelpiece<|im_end|>eat fondue<|im_end|>