Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. And then, recover the American keycard from the floor of the chamber. If you can get your hands on the American keycard, unlock the American box. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. You can barely contain your excitement.
You scan the room, seeing a safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head north. Then, pick up the sponge from the floor of the shower. After picking up the sponge, venture south. Then, ditch the sponge on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
There is an unblocked exit to the north.
You are carrying: a fondue and a mat.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the non-euclidean keycard from the floor of the canteen. After stealing the non-euclidean keycard, attempt to head east. Following that, assure that the non-euclidean chest inside the launderette is closed. Then, assure the non-euclidean chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a non-euclidean keycard on the floor.
You are carrying: a pizza.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip south. Then, pick up the rectangular latchkey from the safe in the garage. Then, unlock the rectangular box. And then, ensure that the rectangular box inside the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the type 7 key from the platter inside the kitchenette. Having picked up the type 7 key, make an effort to go east. And then, close the type 7 safe in the cookery. Then, make it so the type 7 safe inside the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You see a platter. Now why would someone leave that there? You see a type 7 key on the platter. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 7 key from platter<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the sauna. Then, make an effort to take a trip east. After that, insert the key into the safe in the bedroom's lock to unlock it. Then, ensure that the safe inside the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to take a trip east. That done, make sure that the type A chest is ajar. Then, recover the elderberry from the type A chest inside the kitchen. Then, eat the elderberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am honoured to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take elderberry from type A chest<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. And then, recover the coconut from the chest. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be good if you could retrieve the keycard from the pan. With the keycard, try to move east. Then, look and see that the chest within the attic is closed. And then, Put the keycard into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You make out a pan. The pan is normal. On the pan you can make out a keycard.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. After that, recover the fly larva from the floor of the scullery. After taking the fly larva, head east. Okay, and then, you can place the fly larva into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You see a trunk. What a letdown! The trunk is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the fudge scented latchkey from the floor of the office. After picking up the fudge scented latchkey, insert the fudge scented latchkey into the fudge scented locker inside the office's lock to unlock it. Then, ensure that the fudge scented locker is open. After that, retrieve the nest of caterpillars from the fudge scented locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You can make out a fudge scented locker. Huh, weird.
There is an unblocked exit to the north.
There is a fudge scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented latchkey<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take nest of caterpillars from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go north. That done, recover the fondue from the table in the study. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. Then, ensure that the dresser within the bar is open. After you have pulled open the dresser, recover the cuboid latchkey from the dresser inside the bar. After taking the cuboid latchkey, unlock the cuboid box within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, ensure that the dresser inside the launderette is open. And then, take the broom from the dresser. Once you have taken the broom, rest the broom on the table within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take broom from dresser<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. And then, open the fridge. After that, take the Canadian limited edition passkey from the fridge inside the kitchenette. After that, insert the Canadian limited edition passkey into the Canadian limited edition safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take Canadian limited edition passkey from fridge<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, recover the key from the shelf inside the spare room. After that, go to the east. Okay, and then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the box. After you have pulled open the box, recover the fondue from the box in the cubicle. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the rectangular keycard from the floor of the workshop. After picking up the rectangular keycard, try to venture east. And then, close the rectangular locker in the salon. Then, make absolutely sure that the rectangular locker inside the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You need an unblocked exit? You should try going east.
There is a rectangular keycard on the floor.
You are carrying: a chocolate bar.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to lift the type R passkey from the floor of the recreation zone. If you can get your hands on the type R passkey, insert the type R passkey into the type R safe's lock to unlock it. And then, ensure that the type R safe is open. And then, recover the cushion from the type R safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
As if things weren't amazing enough already, you can even see a type R safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type R passkey on the floor.
You are carrying nothing.

your action:

Response: take type R passkey<|im_end|>unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take cushion from type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the Canadian latchkey from the floor of the cookhouse. After that, look and see that the Canadian box is unlocked. Then, ensure that the Canadian box inside the cookhouse is open. Then, recover the fork from the Canadian box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can make out a locked Canadian box in the corner.
There is an unblocked exit to the north.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take fork from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the coffer within the bedroom is open. Then, recover the cabbage from the coffer. And then, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a coffer.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cabbage from coffer<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take a trip south. Next, assure that the toolbox within the study is wide open. Then, recover the mouse from the toolbox. After that, sit the mouse on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take mouse from toolbox<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go west. Then, take the teacup from the shelf. With the teacup, travel east. With that accomplished, place the teacup into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place. You start to take note of what's in the room.
You make out an opened portmanteau. The portmanteau is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from shelf<|im_end|>go east<|im_end|>insert teacup into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the west. And then, recover the plant from the floor of the parlor. If you can get your hands on the plant, make an attempt to venture east. With that accomplished, throw the plant on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, take a trip north. After that, recover the staple from the floor of the workshop. After that, make an effort to take a trip south. Okay, and then, sit the staple on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take staple<|im_end|>go south<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could head east. Next, make it so that the coffer in the playroom is open. After that, take the cd from the coffer. If you have taken the cd, deposit the cd on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You need an unguarded exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cd from coffer<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, retrieve the cuboid latchkey from the portmanteau. After getting the cuboid latchkey, make an attempt to head east. And then, close the cuboid box within the cookery. And then, make it so that the cuboid box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You make out a portmanteau! The portmanteau contains a cuboid latchkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture north. With that accomplished, pick up the keycard from the floor of the garage. Then, make an attempt to go south. Following that, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the keycard. Then, ensure that the chest inside the lounge is open. After that, retrieve the key from the chest. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You can barely contain your excitement.
You make out a locked locker right there by you. Were you looking for a chest? Because look over there, it's a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. And then, recover the fly larva from the safe inside the office. After that, make an effort to go south. With that done, put the fly larva on the board within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, try to take a trip south. Then, doublecheck that the chest inside the studio is wide open. Then, take the pencil from the chest. Then, drop the pencil on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. With that accomplished, open the trunk. After that, take the key from the trunk. After that, assure the box inside the spare room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the south. And then, recover the keycard from the counter within the attic. After that, insert the keycard into the locker's lock to unlock it. After that, look and see that the locker within the attic is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the sponge from the bench. After that, make an attempt to move south. And then, ensure that the portmanteau inside the studio is open. And then, place the sponge inside the portmanteau inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You make out a bench. The bench is normal. On the bench you make out a sponge.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert sponge into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be great if you could make sure that the type 2 chest within the shower is unlocked. Then, doublecheck that the type 2 chest inside the shower is wide open. After pulling open the type 2 chest, retrieve the mop from the type 2 chest in the shower. And then, ditch the mop on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You make out a locked type 2 chest.
You need an unguarded exit? You should try going west.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, lift the passkey from the floor of the bedroom. After that, attempt to go south. And then, close the locker in the washroom. And then, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked coffer right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the grape from the Canadian style safe. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You make out a Canadian style safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take grape from Canadian style safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head north. And then, recover the latchkey from the floor of the bedroom. And then, travel south. And then, look and see that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the bedchamber. And then, make an attempt to head south. And then, unlock the locker within the office with the passkey. And then, open the locker in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can see a desk. The desk is normal. The desk appears to be empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the coffer within the bedroom is opened. And then, pick up the passkey from the coffer in the bedroom. After that, check that the safe in the bedroom is unlocked with the passkey. After that, doublecheck that the safe within the bedroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You see a coffer, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to head north. And then, pick up the kettle from the rack. With the kettle, travel south. With that over with, toss the kettle on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle from rack<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the trunk is open. And then, retrieve the key from the trunk. After picking up the key, make an attempt to travel east. With that over with, make absolutely sure the chest inside the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty normal here.
Look out! It's a- oh, never mind, it's just a trunk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel east. That done, ensure that the box inside the washroom is open. After that, pick up the paper towel from the box. After that, rest the paper towel on the counter within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick-up the printer from the floor of the cubicle. After that, try to take a trip south. With that done, open the cabinet inside the shower. And then, you can put the printer inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a printer and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the fridge. And then, pick up the rectangular keycard from the fridge in the kitchen. And then, unlock the rectangular safe with the rectangular keycard. Then, ensure that the rectangular safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a locked typical looking rectangular safe in the corner. You can see a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Following that, retrieve the rectangular latchkey from the platter within the cookhouse. After picking up the rectangular latchkey, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from platter<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft style chest inside the lounge. After that, open the Microsoft style chest inside the lounge. After that, pick up the cd from the Microsoft style chest in the lounge. With the cd, deposit the cd on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge.
You can see a Microsoft style chest. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take cd from Microsoft style chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the north. And then, retrieve the insect from the counter. After you have taken the insect, make an attempt to move south. After that, throw the insect on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from counter<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, lift the passkey from the floor of the studio. After picking up the passkey, go to the south. And then, make it so that the box is closed. Then, lock the box in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an onion.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. And then, unlock the type 0 safe. And then, doublecheck that the type 0 safe is ajar. Then, take the mat from the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unguarded exit? You should try going east.
You are carrying: a type 0 key.

your action:

Response: go east<|im_end|>unlock type 0 safe with type 0 key<|im_end|>open type 0 safe<|im_end|>take mat from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move east. After that, open the crate. Then, take the gummy bear from the crate inside the closet. And then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is an unblocked exit to the east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>open crate<|im_end|>take gummy bear from crate<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the type A passkey from the armchair. And then, unlock the type A safe. After unlocking the type A safe, ensure that the type A safe is open. After that, pick up the Advent Calendar from the type A safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a locked type A safe right there by you. You see an armchair. The armchair is normal. On the armchair you can see a type A passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type A passkey from armchair<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Advent Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. After that, recover the stick of butter from the floor of the cubicle. With the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin to take stock of what's here.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: an apple.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. And then, retrieve the sandwich from the workbench. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from workbench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the box is unlocked. Then, open the box in the closet. And then, retrieve the carrot from the box. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a box.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture east. After that, pick up the Henderson's limited edition latchkey from the floor of the launderette. And then, unlock the Henderson's limited edition chest within the launderette. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You need an unguarded exit? You should try going east.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the fridge. After that, retrieve the latchkey from the fridge. If you can get your hands on the latchkey, attempt to go to the east. With that done, unlock the box within the garage with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You see a fridge.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take latchkey from fridge<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. With that over with, doublecheck that the type N locker is ajar. After that, retrieve the strawberry from the type N locker. Having picked up the strawberry, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type N locker<|im_end|>take strawberry from type N locker<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the passkey from the shelf. Then, doublecheck that the safe is unlocked. After that, ensure that the safe within the kitchenette is open. After that, pick up the whisk from the safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out a safe. Look over there! a shelf. You see a passkey on the shelf.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could recover the type Q latchkey from the armchair within the studio. And then, make absolutely sure that the type Q safe inside the studio is unlocked. And then, open the type Q safe within the studio. Then, recover the Advent Calendar from the type Q safe in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
You bend down to tie your shoe. When you stand up, you notice a type Q safe. You make out an armchair. On the armchair you make out a type Q latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Q latchkey from armchair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take Advent Calendar from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the rectangular safe. After unlocking the rectangular safe, ensure that the rectangular safe within the workshop is open. And then, take the type O keycard from the rectangular safe. And then, Insert the type O keycard into the type O safe in the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
You scan the room, seeing a type O safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked rectangular safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type O keycard from rectangular safe<|im_end|>lock type O safe with type O keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer within the pantry is open. After that, retrieve the fresh laundry scented latchkey from the coffer. With the fresh laundry scented latchkey, try to venture east. After that, unlock the fresh laundry scented box with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take fresh laundry scented latchkey from coffer<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the keycard. And then, ensure that the locker is open. And then, pick up the broom from the locker in the restroom. Then, deposit the broom inside the cabinet within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could head west. And then, pick up the kettle from the chest in the scullery. Then, make an effort to go to the east. Then, you can put the kettle into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You can see a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>insert kettle into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, ensure that the basket is open. And then, pick up the iron from the basket. And then, you can deposit the iron into the cabinet inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, pick up the type C passkey from the stand inside the basement. After that, check that the type C box is unlocked with the type C passkey. After unlocking the type C box, doublecheck that the type C box is open. After that, recover the cane from the type C box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a type C box. You see a stand. The stand is standard. On the stand you see a type C passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C passkey from stand<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take cane from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, pick up the key from the floor of the bar. Then, take a trip south. If you can do that, check that the locker is unlocked with the key. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a normal kind of place. That is to say, you're in a bar.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, attempt to move east. Then, assure that the coffer is open. After that, pick up the novel from the coffer. Having picked up the novel, put the novel on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it usual? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take novel from coffer<|im_end|>put novel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. After that, retrieve the latchkey from the coffer inside the closet. After that, go to the east. That done, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. You begin looking for stuff.
You can make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be a great idea if you could make an effort to head north. With that done, take the broom from the drawer within the launderette. After stealing the broom, try to go to the south. Once you finish that, drop the broom on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from drawer<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture east. Then, ensure that the dresser in the launderette is open. And then, pick up the rectangular key from the dresser. After that, unlock the rectangular chest in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take rectangular key from dresser<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the cabinet is opened. After that, pick up the American limited edition keycard from the cabinet within the kitchen. After that, make an attempt to head south. And then, insert the American limited edition keycard into the American limited edition chest in the study's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
Were you looking for a cabinet? Because look over there, it's a cabinet. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, doublecheck that the case in the workshop is opened. After that, recover the cd from the case in the workshop. Then, try to head east. Okay, and then, ditch the cd on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You begin to take stock of what's here.
You make out a closed case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cd from case<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the fudge scented safe. After opening the fudge scented safe, recover the paper towel from the fudge scented safe. With the paper towel, attempt to take a trip south. After that, place the paper towel on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
I am obligated to announce that you are now in the laundromat.
You can make out a fudge scented safe, so there's that.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented safe<|im_end|>take paper towel from fudge scented safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the crate inside the spare room. And then, pick up the passkey from the crate within the spare room. And then, go to the south. After that, unlock the chest within the shower with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a crate.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, look and see that the locker within the study is unlocked with the passkey. After that, ensure that the locker inside the study is open. And then, retrieve the American style latchkey from the locker. After that, assure that the American style locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You see a American style locker. I mean, just wow! Isn't TextWorld just the best? You can make out a locked locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, venture north. After that, pick-up the latchkey from the floor of the bedchamber. After that, try to move south. With that over with, Put the latchkey into the box in the kitchenette to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You make out a box. You can make out a refrigerator.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to insert the passkey into the box in the sauna's lock to unlock it. And then, open the box inside the sauna. And then, take the type 4 latchkey from the box. After getting the type 4 latchkey, look and see that the type 4 safe within the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can see a type 4 safe. You make out a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, pick up the textbook from the floor of the salon. Once you have taken the textbook, venture south. Then, ensure that the cabinet is open. And then, place the textbook inside the cabinet inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You can barely contain your excitement.
You see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert textbook into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. After that, pick up the pillow from the dresser in the chamber. After that, attempt to travel east. Next, insert the pillow inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a fridge. The fridge is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from dresser<|im_end|>go east<|im_end|>insert pillow into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel west. That done, pick up the keycard from the counter. Then, attempt to move east. And then, Insert the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could move north. After that, recover the bug from the rack within the basement. If you can get your hands on the bug, travel south. If you can manage that, rest the bug on the plate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You can see a plate. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from rack<|im_end|>go south<|im_end|>put bug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. After that, look and see that the cabinet inside the laundry place is opened. After that, take the keycard from the cabinet within the laundry place. After that, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the study. After that, make an effort to move south. And then, close the box inside the kitchen. Then, Deposit the key into the box inside the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a synthesizer.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. Okay, and then, open the locker in the cubicle. Then, take the mouse from the locker. Having got the mouse, place the mouse on the mantle in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. If you can succeed at that, take the Comic Strip Calendar from the chair inside the studio. After that, attempt to travel south. After that, ditch the Comic Strip Calendar on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from chair<|im_end|>go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the type 1 keycard from the armchair. After that, unlock the type 1 safe within the office. After that, ensure that the type 1 safe within the office is open. After that, put the disk into the type 1 safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 safe. You scan the room, seeing an armchair. On the armchair you can see a type 1 keycard. Wow! Just like in the movies!
There is an unblocked exit to the north.
You are carrying: a disk.

your action:

Response: take type 1 keycard from armchair<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert disk into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, take a trip west. That done, take the legume from the workbench within the basement. With the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take legume from workbench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the formless locker with the formless key. And then, look and see that the formless locker in the kitchen is open. Having pulled open the formless locker, recover the fork from the formless locker. After that, insert the fork inside the chest in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You see a formless locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take fork from formless locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture north. And then, retrieve the passkey from the chair in the study. After that, take a trip south. And then, Place the passkey into the box within the kitchenette to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed box is in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from chair<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go east. Next, ensure that the chest is open. And then, take the bowl from the chest. Then, place the bowl on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical box. After you have unlocked the spherical box, open the spherical box. After opening the spherical box, pick up the chocolate bar from the spherical box inside the playroom. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's here.
You see a spherical box.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could move east. Next, ensure that the spherical locker is open. After that, pick up the butterfly from the spherical locker. Then, throw the butterfly on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the tv from the floor of the chamber. With the tv, make an attempt to travel south. That done, ensure that the coffer is open. Then, you can insert the tv inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You make out a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>go south<|im_end|>open coffer<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to move south. After that, open the locker. And then, recover the paper towel from the locker inside the shower. After that, drop the paper towel on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the west. With that done, pick up the monitor from the bookshelf. Having taken the monitor, try to head east. After that, rest the monitor on the rack. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You make out a rack. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from bookshelf<|im_end|>go east<|im_end|>put monitor on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture south. After that, open the refrigerator within the canteen. After that, take the key from the refrigerator in the canteen. And then, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take key from refrigerator<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the key from the freezer inside the cookery. Then, try to travel south. And then, close the chest in the pantry. And then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You smell a fine smell, and follow it to a freezer. The freezer contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. After that, retrieve the keycard from the shelf. After that, try to travel east. Once you get around to doing that, unlock the locker within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can make out a locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>