Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the display inside the studio. Then, pick up the non-euclidean passkey from the display in the studio. And then, insert the non-euclidean passkey into the non-euclidean chest within the studio's lock to unlock it. And then, open the non-euclidean chest within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You can make out a locked non-euclidean chest close by. You can make out a display.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open display<|im_end|>take non-euclidean passkey from display<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go south. And then, open the trunk inside the bedroom. And then, recover the latchkey from the trunk. With the latchkey, assure that the box in the bedroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the box is open. And then, take the plant from the box. With the plant, attempt to venture south. And then, place the plant on the mantelpiece inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You can make out a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take plant from box<|im_end|>go south<|im_end|>put plant on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to move west. Then, retrieve the fly larva from the floor of the laundry place. After that, venture east. After that, sit the fly larva on the saucepan within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You see a saucepan. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move west. And then, retrieve the shadfly from the counter inside the steam room. And then, make an attempt to travel east. Next, deposit the shadfly into the locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened locker. What a letdown! The locker is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make it so that the dresser is wide open. Once you have opened the dresser, pick up the sponge from the dresser in the sauna. And then, rest the sponge on the board within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. And then, ensure that the basket is open. Then, recover the tablet from the basket. And then, insert the tablet inside the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
This steam room you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take tablet from basket<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Microsoft style passkey from the floor of the laundromat. And then, assure that the Microsoft style locker inside the laundromat is unlocked. Then, open the Microsoft style locker. Then, recover the paper towel from the Microsoft style locker within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take paper towel from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to unlock the cuboid locker within the basement. After that, make absolutely sure that the cuboid locker inside the basement is open. Having opened the cuboid locker, recover the keycard from the cuboid locker. Once you have picked up the keycard, insert the keycard into the chest within the basement's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a chest. You can make out a locked cuboid locker in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you get around to doing that, pick-up the latchkey from the floor of the scullery. Having taken the latchkey, unlock the safe inside the scullery. And then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a suitcase.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the plate. If you can get your hands on the latchkey, unlock the chest in the scullery with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the teaspoon from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
A crooked notice tells you that you are now in the scullery.
You make out a chest. You hear a noise behind you and spin around, but you can't see anything other than a plate. The plate is typical. On the plate you see a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from plate<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. And then, pick up the type 3 keycard from the board inside the dish-pit. Then, unlock the type 3 safe in the dish-pit. After that, doublecheck that the type 3 safe inside the dish-pit is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most typical of all possible studios. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 keycard from board<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the type 0 latchkey from the floor of the bedroom. And then, go south. Then, unlock the type 0 chest within the lounge with the type 0 latchkey. Then, make it so that the type 0 chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 0 latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey<|im_end|>go south<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, pick up the spherical latchkey from the floor of the shower. With the spherical latchkey, take a trip south. Next, make it so that the spherical safe is shut. After that, doublecheck that the spherical safe is locked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south.
There is a spherical latchkey and a broom on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the Canadian latchkey from the floor of the laundry place. If you can get your hands on the Canadian latchkey, insert the Canadian latchkey into the Canadian safe inside the laundry place's lock to unlock it. After unlocking the Canadian safe, make sure that the Canadian safe within the laundry place is wide open. Then, retrieve the bug from the Canadian safe inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You see a locked Canadian safe.
You need an unblocked exit? You should try going west.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take bug from Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. With that over with, make sure that the trunk in the attic is opened. After that, recover the cane from the trunk. If you have got the cane, put the cane on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cane from trunk<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, retrieve the keycard from the rack inside the closet. After that, make an effort to go south. With that done, unlock the box. After you have unlocked the box, open the box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Let's see what's in here.
You can make out a rack. You see a keycard on the rack.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to travel east. Next, unlock the cuboid safe with the cuboid latchkey. And then, ensure that the cuboid safe inside the cookery is open. And then, recover the glass from the cuboid safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am stoked to announce that you are now in the bedchamber. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, look and see that the dresser in the bedroom is open. After that, take the tablet from the dresser. After getting the tablet, travel east. And then, place the tablet on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You scan the room, seeing a dresser. You check the price tag glued to the dresser. 50 bucks? What a deal! You'll have to ask where they got this!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the cabinet in the bathroom. After that, retrieve the rectangular keycard from the cabinet. Then, move south. Then, make absolutely sure that the rectangular locker in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a closed cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the safe is unlocked. And then, ensure that the safe inside the shower is open. Then, recover the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You make out a safe.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, go to the south. Then, retrieve the key from the table. Then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an effort to move south. With that accomplished, doublecheck that the coffer in the salon is wide open. And then, take the rectangular key from the coffer. Having taken the rectangular key, lock the rectangular chest within the salon with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take rectangular key from coffer<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, lift the fresh laundry scented passkey from the floor of the dish-pit. After picking up the fresh laundry scented passkey, unlock the fresh laundry scented chest in the dish-pit with the fresh laundry scented passkey. And then, open the fresh laundry scented chest within the dish-pit. After opening the fresh laundry scented chest, take the knife from the fresh laundry scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can make out a fresh laundry scented chest.
There is an unguarded exit to the west.
There is a fresh laundry scented passkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>take knife from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip east. Next, open the fridge. After that, pick up the broccoli from the fridge in the scullery. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
There is an unguarded exit to the east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take broccoli from fridge<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that over with, pick-up the key from the floor of the lounge. After that, go south. After that, look and see that the box is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. The room is well lit.
You can make out a closed normal looking box here. You see a bar. The bar is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. And then, pick up the type 9 passkey from the TextWorld style chest within the workshop. After that, unlock the type 9 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out a locked type 9 chest. You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. Hmm. You always thought you'd be more excited to see a TextWorld style chest in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 9 passkey from TextWorld style chest<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the passkey from the coffer within the spare room. And then, head east. And then, close the locker in the recreation zone. And then, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You see a coffer. Now why would someone leave that there? The coffer contains a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. Then, retrieve the type 2 latchkey from the floor of the laundromat. Then, unlock the type 2 locker with the type 2 latchkey. And then, open the type 2 locker in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can make out a cabinet. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head north. And then, recover the loaf of bread from the platter inside the dish-pit. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from platter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the type X latchkey from the table. Then, make it so that the type X box in the launderette is unlocked with the type X latchkey. And then, ensure that the type X box is open. And then, take the sponge from the type X box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type X box. You see a table. The table is ordinary. On the table you see a type X latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type X latchkey from table<|im_end|>unlock type X box with type X latchkey<|im_end|>open type X box<|im_end|>take sponge from type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, venture east. And then, open the trunk. And then, retrieve the vanilla scented key from the trunk within the attic. Then, lock the vanilla scented chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take vanilla scented key from trunk<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the safe within the bedchamber is open. And then, retrieve the controller from the safe. After that, make an effort to head east. That done, sit the controller on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You see a closed safe.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take controller from safe<|im_end|>go east<|im_end|>put controller on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Then, pick up the keycard from the couch. After that, unlock the box. After that, make sure that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. After opening the safe, pick up the lightbulb from the safe in the spare room. And then, ditch the lightbulb on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You see a locked safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, recover the TextWorld style key from the platter in the cookhouse. After that, make absolutely sure that the TextWorld style locker within the cookhouse is unlocked with the TextWorld style key. And then, open the TextWorld style locker inside the cookhouse. And then, pick up the blender from the TextWorld style locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You smell an awful smell, and follow it to a TextWorld style locker. You smell a great smell, and follow it to a platter. The platter is usual. On the platter you see a TextWorld style key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld style key from platter<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take blender from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. Following that, make sure that the locker inside the office is wide open. And then, take the telephone from the locker within the office. And then, place the telephone on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Once you get around to doing that, take the cuboid latchkey from the shelf. After picking up the cuboid latchkey, unlock the cuboid chest with the cuboid latchkey. If you have unlocked the cuboid chest, ensure that the cuboid chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from shelf<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to try to take a trip east. Okay, and then, open the chest inside the attic. After that, retrieve the broom from the chest in the attic. After that, rest the broom on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture west. And then, retrieve the type 5 latchkey from the floor of the attic. After getting the type 5 latchkey, go east. Once you accomplish that, insert the type 5 latchkey into the type 5 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type 5 locker. Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is usual. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft style box is unlocked with the Microsoft style key. After that, make it so that the Microsoft style box is open. And then, take the gummy bear from the Microsoft style box. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take gummy bear from Microsoft style box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make absolutely sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe. After that, take the type 9 passkey from the Microsoft style safe. And then, look and see that the type 9 chest inside the garage is locked with the type 9 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room is well lit.
Oh, great. Here's a type 9 chest. You can see a Microsoft style safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take type 9 passkey from Microsoft style safe<|im_end|>lock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the passkey into the chest in the shower's lock to unlock it. Then, make it so that the chest inside the shower is open. And then, take the latchkey from the chest in the shower. After picking up the latchkey, unlock the locker in the shower with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a locker. You make out a chest. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the type 3 latchkey from the portmanteau within the study. With the type 3 latchkey, unlock the type 3 box with the type 3 latchkey. Then, ensure that the type 3 box is open. And then, you can deposit the nest of kittens into the type 3 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a locked type 3 box nearby. You can make out a portmanteau. The light flickers for a second, but nothing else happens. The portmanteau contains a type 3 latchkey.
You need an unguarded exit? You should try going north.
You are carrying: a nest of kittens.

your action:

Response: take type 3 latchkey from portmanteau<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>insert nest of kittens into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, pick up the insect from the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a cuboid chest. You make out a desk. You see a cuboid keycard on the desk. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, take the formless passkey from the suitcase within the bedroom. And then, make an effort to head south. Then, insert the formless passkey into the formless box in the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You can make out a locked formless box, which looks normal, in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless passkey from suitcase<|im_end|>go south<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian safe. After that, make sure that the Canadian safe is ajar. And then, take the book from the Canadian safe. Then, drop the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a locked Canadian safe right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take book from Canadian safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to move east. Once you finish that, make it so that the basket is ajar. After that, pick up the Henderson's style passkey from the basket. And then, doublecheck that the Henderson's style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take Henderson's style passkey from basket<|im_end|>lock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go west. And then, pick up the shoe from the floor of the attic. Then, make an attempt to move east. Then, throw the shoe on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the west. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take shoe<|im_end|>go east<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, look and see that the chest is unlocked. After you have unlocked the chest, make it so that the chest within the sauna is wide open. And then, pick up the fly larva from the chest inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, take a trip north. And then, pick up the loaf of bread from the floor of the cubicle. If you can get your hands on the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
There is an unblocked exit to the north.
You are carrying: a lampshade.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could unlock the safe. After that, open the safe. And then, take the latchkey from the safe inside the cookery. And then, doublecheck the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery.
You can make out a closed box right there by you. You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, retrieve the key from the counter in the closet. After that, attempt to go east. Then, unlock the chest in the laundry place with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just walked into a laundry place. You begin to take stock of what's here.
A locked normal looking chest is in the corner.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, move east. After that, ensure that the toolbox in the study is open. Then, take the Comic Strip Calendar from the toolbox inside the study. Then, sit the Comic Strip Calendar on the stand within the study. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Then, retrieve the knife from the case within the kitchen. After that, try to go south. Next, place the knife on the mantelpiece within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. But oh no! there's nothing on this piece of junk. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from case<|im_end|>go south<|im_end|>put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the spherical chest. And then, look and see that the spherical chest inside the bar is open. Once you have opened the spherical chest, recover the plant from the spherical chest inside the bar. After that, place the plant on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You scan the room, seeing a spherical chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take plant from spherical chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could travel west. Okay, and then, pick up the key from the pan. After that, head east. And then, Put the key into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from pan<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, take the latchkey from the desk. And then, unlock the safe in the bedroom. Having unlocked the safe, make it so that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, make an effort to go to the south. Then, ensure that the suitcase is open. Then, recover the passkey from the suitcase inside the cubicle. After taking the passkey, look and see that the locker in the cubicle is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. And then, pick up the formless latchkey from the rack inside the dish-pit. After that, insert the formless latchkey into the formless box within the dish-pit's lock to unlock it. And then, open the formless box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make sure that the cake scented box within the cellar is unlocked with the cake scented keycard. And then, look and see that the cake scented box in the cellar is ajar. And then, recover the bug from the cake scented box inside the cellar. Then, you can insert the bug inside the chest inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in a place we're calling a cellar. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You see a gleam over in a corner, where you can see a cake scented box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take bug from cake scented box<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, make an effort to go to the west. After that, recover the Quote of the Day Calendar from the armchair inside the workshop. With the Quote of the Day Calendar, go to the east. And then, deposit the Quote of the Day Calendar into the bureau within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You can see an opened bureau. What a letdown! The bureau is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the latchkey into the box's lock to unlock it. Then, open the box within the bedchamber. Once you have pulled open the box, recover the nest of grubs from the box. And then, insert the nest of grubs inside the trunk within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a trunk. What a letdown! The trunk is empty! You make out a locked box close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>insert nest of grubs into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the locker is unlocked with the key. After that, make absolutely sure that the locker is open. Then, retrieve the burger from the locker. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that sign! What does it say? It says Welcome to the kitchen? Well that's cool. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked locker right there by you.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the canteen. Then, doublecheck that the locker within the canteen is unlocked. Then, make sure that the locker within the canteen is open. Then, place the cane inside the locker in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a cane.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. Then, pick up the onion from the floor of the basement. After that, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture south. With that over with, unlock the Canadian locker. Then, open the Canadian locker. Once you have pulled open the Canadian locker, retrieve the mug from the Canadian locker inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying: a Canadian latchkey.

your action:

Response: go south<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take mug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. And then, recover the paper towel from the floor of the steam room. And then, attempt to go to the east. If you can manage that, you can place the paper towel inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened freezer. The freezer is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the workshop. Then, make sure that the box in the workshop is unlocked. After that, open the box within the workshop. After that, you can deposit the printer inside the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a printer.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe with the passkey. After that, open the safe. And then, take the key from the safe. After that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's here.
You make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the board. If you can get your hands on the passkey, check that the box in the washroom is unlocked with the passkey. After that, ensure that the box in the washroom is open. And then, you can put the staple into the box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can see a locked box. You can see a board. The board is normal. On the board you see a passkey.
There is an unguarded exit to the north.
You are carrying: a staple.

your action:

Response: take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, travel west. With that over with, recover the type F keycard from the shelf. After that, go to the east. Okay, and then, unlock the type F safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You can make out a locked type F safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F keycard from shelf<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. Okay, and then, recover the cashew from the floor of the steam room. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the chamber. Then, check that the safe within the chamber is unlocked with the passkey. And then, assure that the safe is opened. After that, retrieve the nest of earwigs from the safe in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You can make out a locked safe, which looks usual, close by.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. After that, pick up the cookie from the counter within the vault. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take cookie from counter<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, move east. That done, open the toolbox within the spare room. After that, recover the pair of headphones from the toolbox. After getting the pair of headphones, place the pair of headphones on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take pair of headphones from toolbox<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to go to the east. Following that, ensure that the suitcase inside the bedchamber is open. And then, pick up the monitor from the suitcase inside the bedchamber. After that, rest the monitor on the couch in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take monitor from suitcase<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to take a trip west. Then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
There is an unguarded exit to the west.
You are carrying: a salad and an insect.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to go west. And then, pick up the poem from the bed inside the parlor. And then, travel east. Then, throw the poem on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem from bed<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Henderson's limited edition latchkey from the armchair. And then, look and see that the Henderson's limited edition locker is unlocked. After you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the study is open. And then, recover the mouse from the Henderson's limited edition locker inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked standard looking Henderson's limited edition locker close by. You smell an interesting smell, and follow it to an armchair. The armchair is usual. On the armchair you can see a Henderson's limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from armchair<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take mouse from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. With that accomplished, take the plant from the desk within the recreation zone. After stealing the plant, attempt to take a trip south. Once you get through with that, toss the plant on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from desk<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the box with the passkey. Then, ensure that the box in the playroom is open. Then, pick up the formless latchkey from the box inside the playroom. And then, make it so that the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You can see a formless box. You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go to the east. Then, unlock the box within the kitchenette with the key. And then, ensure that the box within the kitchenette is open. Then, retrieve the glass from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the keycard into the safe's lock to unlock it. And then, open the safe. And then, pick up the Microsoft latchkey from the safe in the recreation zone. Then, insert the Microsoft latchkey into the Microsoft safe in the recreation zone's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a locked Microsoft safe, which looks usual, right there by you. You can make out a safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the trunk is open. And then, retrieve the spherical keycard from the trunk. After taking the spherical keycard, make an effort to head east. And then, make it so the spherical chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a trunk. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take spherical keycard from trunk<|im_end|>go east<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to move east. Then, retrieve the keycard from the dresser. Having picked up the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head east. Okay, and then, ensure that the toolbox is open. And then, retrieve the stapler from the toolbox. After getting the stapler, toss the stapler on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You need an unblocked exit? You should try going east.
You are carrying: a shoe.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an attempt to take a trip east. And then, make sure that the safe is opened. And then, recover the key from the safe inside the cubicle. Then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the crate is open. Then, take the Canadian limited edition keycard from the crate within the basement. And then, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. And then, open the Canadian limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You begin looking for stuff.
A locked Canadian limited edition chest is nearby. You see a crate. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Canadian limited edition keycard from crate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, take the key from the portmanteau. Then, unlock the locker with the key. And then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from portmanteau<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the spherical chest inside the study. After opening the spherical chest, take the Quote of the Day Calendar from the spherical chest in the study. Then, venture east. After that, deposit the Quote of the Day Calendar on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You can make out a closed spherical chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take Quote of the Day Calendar from spherical chest<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, make an attempt to venture west. Then, recover the peanut from the rack. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the plant from the bookshelf within the playroom. After picking up the plant, take a trip south. After that, open the chest within the bedroom. And then, you can deposit the plant into the chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
You see a gleam over in a corner, where you can see a bookshelf! The bookshelf is standard. On the bookshelf you see a plant.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take plant from bookshelf<|im_end|>go south<|im_end|>open chest<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go south. Then, make absolutely sure that the locker in the workshop is unlocked. And then, ensure that the locker in the workshop is open. After that, recover the mouse from the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>