Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, head east. With that accomplished, make absolutely sure that the cabinet is open. Then, recover the paper towel from the cabinet. If you can get your hands on the paper towel, deposit the paper towel inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the type 4 locker within the canteen with the type 4 latchkey. Then, ensure that the type 4 locker in the canteen is open. After that, recover the mug from the type 4 locker inside the canteen. If you have taken the mug, drop the mug on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a locked type 4 locker.
There is an unguarded exit to the north.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take mug from type 4 locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the non-euclidean chest in the vault. Then, assure that the non-euclidean chest is wide open. Then, recover the hat from the non-euclidean chest within the vault. And then, ditch the hat on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can make out a locked non-euclidean chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take hat from non-euclidean chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, make it so that the trunk is wide open. After that, retrieve the keycard from the trunk. After that, insert the keycard into the chest within the cellar's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to head north. After that, pick-up the glass from the floor of the kitchen. After that, go south. Then, put the glass into the crate in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
Look over there! a crate. The crate is empty! What a waste of a day!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>insert glass into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to take a trip north. After that, retrieve the sponge from the floor of the shower. Then, go south. And then, throw the sponge on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a banana and a staple on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to make sure that the drawer inside the launderette is ajar. Then, take the key from the drawer within the launderette. After that, look and see that the locker is unlocked. Then, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker! You make out a drawer!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the trunk inside the office. If you can get your hands on the passkey, try to move south. Then, make sure that the chest within the pantry is shut. Then, make sure the chest in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You smell a hideous smell, and follow it to a trunk. The trunk contains a passkey. You check the price tag glued to the trunk. Eighty bucks?! That's ridiculous! Did you ever meet my friend, they work for the mayor? I'm sure my friend could get you one of those for 15 bucks!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the locker with the latchkey. After that, make absolutely sure that the locker is ajar. After that, take the teaspoon from the locker in the cookhouse. After that, you can put the teaspoon into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a fridge. The fridge is empty, what a horrible day! Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>insert teaspoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type Q safe in the steam room is unlocked with the type Q keycard. Then, make it so that the type Q safe inside the steam room is wide open. And then, pick up the spherical latchkey from the type Q safe in the steam room. After that, look and see that the spherical safe is locked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You make out a closed spherical safe, which looks ordinary, nearby. A locked standard looking type Q safe is right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take spherical latchkey from type Q safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head south. Following that, assure that the Canadian style chest inside the kitchen is unlocked with the Canadian style keycard. After that, make absolutely sure that the Canadian style chest is wide open. After that, retrieve the worm from the Canadian style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head east. With that over with, unlock the spherical chest with the spherical latchkey. After that, make sure that the spherical chest within the bathroom is wide open. Then, retrieve the mop from the spherical chest within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take mop from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the formless passkey from the safe. Then, make an effort to take a trip east. Then, make absolutely sure that the formless chest inside the playroom is shut. If you have shut the formless chest, lock the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the basement. Let's see what's in here.
You can make out a safe. The safe contains a formless passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to take a trip south. With that done, recover the key from the safe. And then, make sure that the box is unlocked. Then, make absolutely sure that the box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the non-euclidean box is unlocked. After that, open the non-euclidean box inside the lounge. After pulling open the non-euclidean box, pick up the plant from the non-euclidean box inside the lounge. Once you have got the plant, sit the plant on the bench in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean box. You see a bench. Make a note of this, you might have to put stuff on or in it later on. The bench appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take plant from non-euclidean box<|im_end|>put plant on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to move west. Once you finish that, recover the passkey from the workbench. Once you have taken the passkey, make an effort to go east. Okay, and then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip east. With that done, open the chest. After that, recover the loaf of bread from the chest inside the study. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the type B latchkey from the floor of the sauna. With the type B latchkey, check that the type B chest is unlocked with the type B latchkey. Then, make it so that the type B chest inside the sauna is opened. Then, put the paper towel into the type B chest inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a type B chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a type B latchkey on the floor.
You are carrying: a paper towel.

your action:

Response: take type B latchkey<|im_end|>unlock type B chest with type B latchkey<|im_end|>open type B chest<|im_end|>insert paper towel into type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move north. Then, recover the keycard from the trunk in the parlor. Then, make an effort to go to the south. After that, unlock the locker inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
You make out a locked locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from trunk<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take the mop from the bench inside the washroom. And then, make an effort to take a trip east. And then, ensure that the drawer is open. After that, you can put the mop inside the drawer within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a bench. The bench is usual. On the bench you make out a mop.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take mop from bench<|im_end|>go east<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. And then, retrieve the mug from the mantle inside the workshop. Then, make an attempt to venture south. And then, rest the mug on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You have fallen into a bar. Not the bar you'd expect. No, this is a bar.
Look over there! a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from mantle<|im_end|>go south<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the dish-pit. And then, make it so that the locker inside the dish-pit is ajar. Once you have opened the locker, take the spoon from the locker inside the dish-pit. After that, put the spoon on the rack in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker. Does this look like anything mentioned in the instructions? You make out a rack. The rack appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>put spoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to head west. After that, retrieve the cookie from the floor of the studio. After stealing the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could attempt to head south. Then, pick up the passkey from the cabinet. And then, make absolutely sure that the box in the kitchen is unlocked. After that, make sure that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, recover the chocolate bar from the shelf in the restroom. Then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin looking for stuff.
You can see a trunk. What a letdown! The trunk is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, pick up the Canadian limited edition keycard from the bed stand. With the Canadian limited edition keycard, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. Then, open the Canadian limited edition chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from bed stand<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, pick up the keycard from the display. And then, attempt to go south. And then, close the box. Then, Put the keycard into the box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened typical looking display in the corner. The display contains a keycard.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. If you can manage that, insert the formless passkey into the formless locker inside the chamber's lock to unlock it. After that, make absolutely sure that the formless locker inside the chamber is opened. Then, pick up the insect from the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take insect from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, lift the keycard from the floor of the playroom. And then, go south. And then, make it so that the box inside the parlor is unlocked with the keycard. After unlocking the box, assure that the box inside the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel south. If you can finish that, lift the keycard from the floor of the studio. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the west. That done, lift the poem from the floor of the chamber. Then, make an attempt to travel east. With that accomplished, ditch the poem on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the chair in the cubicle. And then, make sure that the safe is unlocked. Then, ensure that the safe in the cubicle is open. And then, place the insect into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a locked safe in the room. You can make out a chair. The chair is normal. On the chair you can make out a keycard, so there's that.
There is an unguarded exit to the north.
You are carrying: an insect.

your action:

Response: take keycard from chair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make it so that the American limited edition locker is unlocked. After unlocking the American limited edition locker, open the American limited edition locker. And then, pick up the passkey from the American limited edition locker in the vault. After that, look and see that the safe inside the vault is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You make out a safe. You see a locked American limited edition locker.
You need an unblocked exit? You should try going north.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to recover the keycard from the stand. And then, make absolutely sure that the chest is unlocked. Then, make absolutely sure that the chest inside the basement is ajar. After that, take the bug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You can make out a chest. Look over there! a stand. You see a keycard on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to try to take a trip west. And then, lift the type 1 passkey from the floor of the studio. After that, travel east. If you can do that, insert the type 1 passkey into the type 1 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
A locked type 1 locker is right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey<|im_end|>go east<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the drawer within the launderette. After that, recover the carrot from the drawer. Then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a drawer. You check the price tag that hangs off the drawer. Forty dollars?! That's ridiculous! Did you ever meet my pal, they work for a company? I'm sure my friend could get you one of those for 45 bucks!
There is an unguarded exit to the east.
You are carrying: a loaf of bread.

your action:

Response: open drawer<|im_end|>take carrot from drawer<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, doublecheck that the crate inside the closet is open. After opening the crate, recover the rectangular latchkey from the crate. After that, insert the rectangular latchkey into the rectangular chest inside the closet's lock to unlock it. After that, open the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
You can make out a locked rectangular chest. A closed crate, which looks standard, is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take rectangular latchkey from crate<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. Next, retrieve the type W keycard from the floor of the attic. After that, make sure that the type W safe is unlocked with the type W keycard. After unlocking the type W safe, ensure that the type W safe in the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take type W keycard<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. That done, recover the type 8 latchkey from the board. After that, unlock the type 8 locker within the laundromat. Once you have unlocked the type 8 locker, open the type 8 locker inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 8 latchkey from board<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, venture west. Once you do that, pick up the cookie from the Canadian box. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from Canadian box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to travel west. Then, lift the chocolate bar from the floor of the parlor. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just moved into a vault.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture south. Once you get around to doing that, open the display within the studio. Then, retrieve the folder from the display. After that, ditch the folder on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. The room is well lit.
You make out a locked coffer in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take folder from display<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. If you can do that, lift the poem from the floor of the bedroom. If you can get your hands on the poem, attempt to head east. And then, you can deposit the poem into the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin looking for stuff.
You can see an opened toolbox right there by you. The toolbox is empty! What a waste of a day! You make out a stand. The stand is usual. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>insert poem into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to head east. Then, take the passkey from the board in the sauna. Then, make absolutely sure that the locker within the sauna is unlocked. And then, open the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from board<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. With that accomplished, lift the kettle from the floor of the scullery. With the kettle, try to go to the south. With that over with, ditch the kettle on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
Look over there! a bookshelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the latchkey from the pan. After getting the latchkey, head south. Following that, make absolutely sure that the box within the workshop is closed. After you have shut the box, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You start to take note of what's in the room.
You make out a pan. The pan is standard. On the pan you make out a latchkey. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to take a trip north. That done, retrieve the teaspoon from the freezer inside the dish-pit. If you can get your hands on the teaspoon, go to the south. Once you manage that, put the teaspoon inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. I guess you better just go and list everything you see here.
You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon from freezer<|im_end|>go south<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the American limited edition locker. After that, open the American limited edition locker within the studio. And then, retrieve the printer from the American limited edition locker within the studio. If you can get your hands on the printer, place the printer on the stand inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You start to take note of what's in the room.
You make out a American limited edition locker. You can see a stand. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take printer from American limited edition locker<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, open the trunk within the closet. And then, pick up the latchkey from the trunk in the closet. If you have taken the latchkey, check that the chest is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk within the chamber. Then, look and see that the chest in the chamber is unlocked. Then, open the chest within the chamber. And then, retrieve the dvd from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. The room is well lit.
As if things weren't amazing enough already, you can even see a chest. The light flickers for a second, but nothing else happens. You scan the room for a trunk, and you find a trunk. You wonder idly who left that here. The trunk contains a latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. If you can manage that, ensure that the trunk is open. If you have pulled open the trunk, pick up the key from the trunk in the bedroom. Then, lock the locker within the bedroom with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip east. Then, assure that the box is open. And then, take the cane from the box. Then, place the cane on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have fallen into a pantry. Not the pantry you'd expect. No, this is a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the refrigerator inside the canteen is open. After that, take the keycard from the refrigerator within the canteen. After that, assure that the locker is unlocked. Then, open the locker within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a locked locker here. You scan the room for a refrigerator, and you find a refrigerator.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. And then, pick up the lampshade from the safe within the basement. If you can get your hands on the lampshade, make an effort to go south. After that, place the lampshade on the rack within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. Let's see what's in here.
You make out a rack. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lampshade from safe<|im_end|>go south<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick-up the latchkey from the floor of the shower. And then, assure that the chest inside the shower is unlocked with the latchkey. After that, assure that the chest is ajar. And then, recover the paper towel from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You smell an interesting smell, and follow it to a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Henderson's key from the workbench. After that, try to head east. After that, insert the Henderson's key into the Henderson's locker's lock to unlock it. Having unlocked the Henderson's locker, look and see that the Henderson's locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You see a workbench. You wonder idly who left that here. On the workbench you can see a Henderson's key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's key from workbench<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular passkey from the shelf inside the steam room. Once you have taken the rectangular passkey, go east. With that accomplished, unlock the rectangular locker inside the cubicle. And then, assure that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can see a shelf. You wonder idly who left that here. You see a rectangular passkey on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, head south. And then, open the cabinet. After you have pulled open the cabinet, recover the rectangular keycard from the cabinet inside the shower. Then, check that the rectangular safe is unlocked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to move south. With that over with, ensure that the freezer is open. And then, pick up the latchkey from the freezer inside the kitchen. Then, unlock the box inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, go north. That done, recover the key from the locker. After that, make an attempt to move south. Once you finish that, unlock the box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You see a locked box, which looks normal, nearby.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be good if you could make an effort to go to the east. And then, recover the key from the floor of the bedroom. If you can get your hands on the key, doublecheck that the chest is unlocked. After that, ensure that the chest within the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to look and see that the locker is unlocked with the passkey. After that, open the locker within the bedchamber. And then, retrieve the laptop from the locker within the bedchamber. After that, sit the laptop on the bookshelf inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You start to take note of what's in the room.
You can make out a locked locker close by. You can make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture north. Then, recover the mouse from the case within the studio. If you have taken the mouse, make an effort to go to the south. Then, throw the mouse on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty usual.
You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take mouse from case<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, recover the type J key from the workbench. And then, look and see that the type J chest within the attic is unlocked. And then, open the type J chest. And then, recover the shirt from the type J chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked type J chest. You can make out a workbench. The workbench is normal. On the workbench you can make out a type J key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type J key from workbench<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take shirt from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Okay, and then, make sure that the fridge is opened. And then, recover the kettle from the fridge in the scullery. And then, put the kettle on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take kettle from fridge<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go west. Then, recover the cookie from the floor of the launderette. If you can get your hands on the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You smell an awful smell, and follow it to a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. And then, open the chest within the cellar. And then, retrieve the butterfly from the chest in the cellar. If you can get your hands on the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the soap scented safe. And then, ensure that the soap scented safe inside the garage is open. After that, recover the nest of spiders from the soap scented safe. If you can get your hands on the nest of spiders, place the nest of spiders on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You start to take note of what's in the room.
You can make out a locked soap scented safe in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of spiders from soap scented safe<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 4 chest in the recreation zone. And then, open the type 4 chest in the recreation zone. Then, pick up the legume from the type 4 chest within the recreation zone. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You can see a type 4 chest.
There is an unguarded exit to the west.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take legume from type 4 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip north. If you can finish that, recover the shadfly from the bar. After that, take a trip south. And then, place the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from bar<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the worm from the rack inside the attic. After that, venture east. With that accomplished, deposit the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to venture east. And then, recover the latchkey from the bar within the chamber. And then, check that the box is unlocked with the latchkey. If you have unlocked the box, ensure that the box within the chamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bar<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could attempt to head south. Following that, doublecheck that the locker is open. And then, pick up the loaf of bread from the locker. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's an armchair. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could recover the latchkey from the floor of the bedroom. And then, make it so that the locker in the bedroom is unlocked. After that, open the locker inside the bedroom. After that, pick up the blanket from the locker within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a locked locker nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, open the trunk in the pantry. After pulling open the trunk, recover the golf tee from the trunk. Then, deposit the golf tee on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. After that, open the basket. If you have pulled open the basket, take the tv from the basket in the bedchamber. Once you have got the tv, you can put the tv into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take tv from basket<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the locker. And then, make it so that the locker inside the lounge is ajar. And then, pick up the TextWorld limited edition passkey from the locker. Then, check that the TextWorld limited edition locker in the lounge is unlocked with the TextWorld limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You can see a locked TextWorld limited edition locker here. You make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld limited edition passkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to travel north. With that done, recover the sandwich from the floor of the steam room. If you have taken the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. You can barely contain your excitement.
You see a couch. The couch is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a bar. The bar is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Then, pick up the vacuum from the counter in the shower. If you can get your hands on the vacuum, try to take a trip east. Next, rest the vacuum on the rack inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You begin to take stock of what's in the room.
You see a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. What's the point of an empty rack?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the cuboid passkey from the case. And then, try to travel south. And then, doublecheck that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see an opened case right there by you. The case contains a cuboid passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take cuboid passkey from case<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip north. And then, lift the rectangular keycard from the floor of the dish-pit. And then, take a trip south. And then, unlock the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
You can make out a rectangular safe.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. Okay, and then, pick-up the mug from the floor of the canteen. Then, go east. And then, throw the mug on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. And then, retrieve the iron from the floor of the shower. And then, try to venture east. And then, deposit the iron into the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out an opened chest nearby. The chest is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a shelf in a room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron<|im_end|>go east<|im_end|>insert iron into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, make an attempt to move west. Then, pick up the butterfly from the stand. After taking the butterfly, try to head east. After that, sit the butterfly on the couch inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a couch. The couch is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>put butterfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian latchkey from the bench. And then, attempt to go to the south. And then, look and see that the Canadian chest inside the office is unlocked with the Canadian latchkey. After that, assure that the Canadian chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You see a bench. On the bench you can make out a Canadian latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Canadian latchkey from bench<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the portmanteau. And then, retrieve the latchkey from the portmanteau in the office. Then, go to the east. Then, unlock the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a portmanteau.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to go north. Then, recover the American limited edition keycard from the bar. Then, attempt to head south. And then, look and see the American limited edition box in the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can make out a closed American limited edition box close by.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition keycard from bar<|im_end|>go south<|im_end|>lock American limited edition box with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Microsoft box. And then, look and see that the Microsoft box inside the dish-pit is open. After that, recover the glass from the Microsoft box inside the dish-pit. If you can get your hands on the glass, rest the glass on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a Microsoft box. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take glass from Microsoft box<|im_end|>put glass on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the spherical key into the spherical box's lock to unlock it. Having unlocked the spherical box, open the spherical box. After that, take the butterfly from the spherical box within the pantry. After that, sit the butterfly on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see a locked spherical box. Were you looking for a table? Because look over there, it's a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take butterfly from spherical box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the safe in the office is open. After pulling open the safe, recover the latchkey from the safe. If you can get your hands on the latchkey, go south. If you can do that, unlock the locker within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a closed safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, try to travel north. Then, retrieve the pencil from the chair inside the cubicle. If you can get your hands on the pencil, attempt to take a trip south. Once you succeed at that, rest the pencil on the rack in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You can see a rack. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pencil from chair<|im_end|>go south<|im_end|>put pencil on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the laundry place. After that, unlock the box within the laundry place with the latchkey. After that, assure that the box within the laundry place is ajar. Then, recover the mop from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a locked box.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head east. And then, unlock the type S locker with the type S keycard. Then, open the type S locker inside the salon. After that, take the textbook from the type S locker within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the east.
You are carrying: a type S keycard.

your action:

Response: go east<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take textbook from type S locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the passkey. After that, look and see that the box in the chamber is opened. After you have opened the box, retrieve the manuscript from the box within the chamber. And then, you can put the manuscript inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty, what a horrible day! You can see a locked box nearby.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to travel south. And then, make absolutely sure that the type B chest is opened. After that, pick up the peanut from the type B chest inside the kitchenette. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type B keycard.

your action:

Response: go south<|im_end|>open type B chest<|im_end|>take peanut from type B chest<|im_end|>eat peanut<|im_end|>