Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the non-euclidean keycard from the floor of the canteen. After stealing the non-euclidean keycard, attempt to head east. Following that, assure that the non-euclidean chest inside the launderette is closed. Then, assure the non-euclidean chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a non-euclidean keycard on the floor.
You are carrying: a pizza.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the spherical keycard into the spherical box within the recreation zone's lock to unlock it. And then, open the spherical box inside the recreation zone. Then, retrieve the poem from the spherical box. Then, rest the poem on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You make out a spherical box. Huh, weird. You see a mantelpiece. The mantelpiece appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take poem from spherical box<|im_end|>put poem on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the west. That done, lift the poem from the floor of the chamber. Then, make an attempt to travel east. With that accomplished, ditch the poem on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the passkey into the chest in the shower's lock to unlock it. Then, make it so that the chest inside the shower is open. And then, take the latchkey from the chest in the shower. After picking up the latchkey, unlock the locker in the shower with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a locker. You make out a chest. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head north. And then, recover the loaf of bread from the platter inside the dish-pit. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from platter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take the mop from the bench inside the washroom. And then, make an effort to take a trip east. And then, ensure that the drawer is open. After that, you can put the mop inside the drawer within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a bench. The bench is usual. On the bench you make out a mop.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take mop from bench<|im_end|>go east<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the keycard from the stand within the basement. Then, make it so that the box is unlocked. Then, open the box. After that, pick up the broom from the box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a box. You can't wait to tell the folks at home about this! You see a stand. On the stand you can see a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the east. After that, make it so that the locker within the laundromat is unlocked with the passkey. After that, look and see that the locker in the laundromat is ajar. After opening the locker, take the vacuum from the locker within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture north. Then, recover the mouse from the case within the studio. If you have taken the mouse, make an effort to go to the south. Then, throw the mouse on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty usual.
You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take mouse from case<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. After that, recover the stick of butter from the floor of the cubicle. With the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin to take stock of what's here.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: an apple.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, unlock the fudge scented box in the laundry place. After that, open the fudge scented box in the laundry place. After you have pulled open the fudge scented box, retrieve the sponge from the fudge scented box in the laundry place. After that, place the sponge on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am so happy to announce that you are now in the laundry place.
You can make out a fudge scented box. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take sponge from fudge scented box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. That done, retrieve the key from the cabinet. And then, try to venture south. If you can get through with that, make sure that the locker inside the bedroom is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed usual looking locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. With that accomplished, open the trunk. After that, recover the keycard from the trunk in the cellar. After you have got the keycard, make it so that the box in the cellar is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, head east. And then, pick-up the spherical key from the floor of the shower. After that, look and see that the spherical safe inside the shower is unlocked. After that, assure that the spherical safe within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
Hey, want to see a suitcase? Look over there, a suitcase.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture south. Then, open the basket. After pulling open the basket, retrieve the keycard from the basket inside the salon. After stealing the keycard, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the cabinet is opened. After that, pick up the American limited edition keycard from the cabinet within the kitchen. After that, make an attempt to head south. And then, insert the American limited edition keycard into the American limited edition chest in the study's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
Were you looking for a cabinet? Because look over there, it's a cabinet. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to go north. With that done, recover the Canadian limited edition keycard from the floor of the office. Then, go south. Next, check that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchenette.
You can see a Canadian limited edition locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip north. After that, recover the garlic clove from the refrigerator. After picking up the garlic clove, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take garlic clove from refrigerator<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the type A passkey from the armchair. And then, unlock the type A safe. After unlocking the type A safe, ensure that the type A safe is open. After that, pick up the Advent Calendar from the type A safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a locked type A safe right there by you. You see an armchair. The armchair is normal. On the armchair you can see a type A passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type A passkey from armchair<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Advent Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to doublecheck that the display is wide open. After opening the display, recover the printer from the display in the office. Then, attempt to head south. After that, put the printer on the saucepan inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. I guess you better just go and list everything you see here.
You make out a display.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take printer from display<|im_end|>go south<|im_end|>put printer on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the case. Then, go to the east. After that, unlock the box inside the basement. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a case. The light flickers for a second, but nothing else happens. The case contains a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the passkey from the trunk. And then, take a trip south. That done, close the box. After closing the box, make absolutely sure that the box is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is.
You can see an opened trunk. The trunk contains a passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. Following that, make sure that the locker inside the office is wide open. And then, take the telephone from the locker within the office. And then, place the telephone on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to head south. Next, recover the rectangular keycard from the couch within the bedroom. And then, unlock the rectangular box in the bedroom. After that, open the rectangular box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular keycard from couch<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. After that, take the dvd from the locker within the recreation zone. After that, make an attempt to venture south. And then, insert the dvd into the safe. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Fancy seeing you here. Here, by the way, being the washroom. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take dvd from locker<|im_end|>go south<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the chair in the cubicle. And then, make sure that the safe is unlocked. Then, ensure that the safe in the cubicle is open. And then, place the insect into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a locked safe in the room. You can make out a chair. The chair is normal. On the chair you can make out a keycard, so there's that.
There is an unguarded exit to the north.
You are carrying: an insect.

your action:

Response: take keycard from chair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, attempt to move north. If you can get through with that, recover the glass from the floor of the cookery. And then, try to go south. After that, drop the glass on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a workbench. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a table. The table is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the lavender scented safe. After that, doublecheck that the lavender scented safe is open. After that, take the cake scented latchkey from the lavender scented safe. And then, look and see that the cake scented box is unlocked with the cake scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cake scented box. You can make out a locked lavender scented safe, which looks ordinary, close by.
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take cake scented latchkey from lavender scented safe<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an effort to travel west. Following that, recover the cushion from the couch within the salon. And then, make an attempt to move east. That done, rest the cushion on the counter inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You see a gleam over in a corner, where you can see a counter. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that accomplished, pick-up the non-euclidean passkey from the floor of the launderette. If you can get your hands on the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean box within the launderette's lock to unlock it. Then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an intriguing smell, and follow it to a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, take the key from the portmanteau. Then, unlock the locker with the key. And then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from portmanteau<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the type B latchkey from the floor of the sauna. With the type B latchkey, check that the type B chest is unlocked with the type B latchkey. Then, make it so that the type B chest inside the sauna is opened. Then, put the paper towel into the type B chest inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a type B chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a type B latchkey on the floor.
You are carrying: a paper towel.

your action:

Response: take type B latchkey<|im_end|>unlock type B chest with type B latchkey<|im_end|>open type B chest<|im_end|>insert paper towel into type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to assure that the case inside the garage is open. After that, take the frisbee from the case in the garage. If you can get your hands on the frisbee, go to the east. And then, you can insert the frisbee inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take frisbee from case<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, unlock the non-euclidean box with the non-euclidean key. Once you have unlocked the non-euclidean box, ensure that the non-euclidean box is open. After pulling open the non-euclidean box, pick up the key from the non-euclidean box in the garage. After that, unlock the safe in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe. You can see a locked non-euclidean box close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could pick up the latchkey from the floor of the sauna. And then, unlock the locker. After that, open the locker in the sauna. And then, take the mat from the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a locked locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, venture west. And then, retrieve the latchkey from the couch. And then, move east. Once you accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the American style box inside the workshop is unlocked with the American style latchkey. After you have unlocked the American style box, open the American style box inside the workshop. Then, recover the rectangular keycard from the American style box within the workshop. After that, doublecheck that the rectangular safe in the workshop is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a locked rectangular safe right there by you. You smell an intriguing smell, and follow it to a American style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular keycard from American style box<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. And then, take the potato from the mantelpiece in the chamber. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You can make out a table. The table is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take potato from mantelpiece<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. Then, recover the keycard from the mantelpiece within the bedroom. If you can get your hands on the keycard, go to the east. And then, assure that the safe in the scullery is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed safe here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from mantelpiece<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the keycard into the safe's lock to unlock it. And then, open the safe. And then, pick up the Microsoft latchkey from the safe in the recreation zone. Then, insert the Microsoft latchkey into the Microsoft safe in the recreation zone's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a locked Microsoft safe, which looks usual, right there by you. You can make out a safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip east. Then, assure that the box is open. And then, take the cane from the box. Then, place the cane on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have fallen into a pantry. Not the pantry you'd expect. No, this is a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move north. And then, take the broom from the shelf in the washroom. And then, go south. Then, place the broom on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that notice! What does it say? It says Welcome to the workshop? Well that's cool. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft style box is unlocked with the Microsoft style key. After that, make it so that the Microsoft style box is open. And then, take the gummy bear from the Microsoft style box. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take gummy bear from Microsoft style box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick up the poem from the bookshelf in the lounge. And then, attempt to go south. With that over with, place the poem on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened usual looking portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from bookshelf<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the passkey from the table. Then, make absolutely sure that the locker is unlocked. And then, ensure that the locker within the washroom is open. Then, pick up the iron from the locker within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker. Hey, want to see a table? Look over there, a table. You see a passkey on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. That done, pick up the passkey from the stand. Then, try to go to the south. With that done, insert the passkey into the locker within the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a locked standard looking locker here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture south. After that, open the case in the scullery. Then, pick up the passkey from the case in the scullery. Having picked up the passkey, look and see that the chest within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to try to take a trip east. Okay, and then, open the chest inside the attic. After that, retrieve the broom from the chest in the attic. After that, rest the broom on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to travel south. With that done, take the key from the rack. After that, unlock the safe. After that, open the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty standard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. With that done, recover the key from the bench in the sauna. With the key, head south. With that over with, make absolutely sure that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You make out a locker. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head south. Following that, assure that the Canadian style chest inside the kitchen is unlocked with the Canadian style keycard. After that, make absolutely sure that the Canadian style chest is wide open. After that, retrieve the worm from the Canadian style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the non-euclidean passkey from the floor of the chamber. And then, insert the non-euclidean passkey into the non-euclidean locker's lock to unlock it. Having unlocked the non-euclidean locker, doublecheck that the non-euclidean locker is opened. Then, recover the worm from the non-euclidean locker inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked non-euclidean locker, which looks typical, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take worm from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the box is unlocked with the passkey. And then, open the box within the canteen. Then, take the fly larva from the box in the canteen. Then, put the fly larva on the pan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You can barely contain your excitement.
You can make out a box. Wow, isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is usual. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the keycard from the cabinet inside the washroom. After taking the keycard, try to move south. Then, check that the safe is unlocked with the keycard. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a cabinet. The cabinet contains a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel north. Then, recover the pillow from the safe. After that, attempt to take a trip south. Next, rest the pillow on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from safe<|im_end|>go south<|im_end|>put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, doublecheck that the box within the cubicle is unlocked. After that, open the box. And then, pick up the spherical keycard from the box within the cubicle. Then, unlock the spherical locker within the cubicle with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room is well lit.
You can see a locked spherical locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. And then, open the cabinet. Once you have opened the cabinet, retrieve the passkey from the cabinet inside the dish-pit. And then, assure that the safe within the dish-pit is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the plate. If you can get your hands on the latchkey, unlock the chest in the scullery with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the teaspoon from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
A crooked notice tells you that you are now in the scullery.
You make out a chest. You hear a noise behind you and spin around, but you can't see anything other than a plate. The plate is typical. On the plate you see a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from plate<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go north. Then, retrieve the fondue from the floor of the sauna. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You need an unblocked exit? You should try going north.
There is a pair of pants on the floor.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, go north. That done, recover the key from the locker. After that, make an attempt to move south. Once you finish that, unlock the box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You see a locked box, which looks normal, nearby.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick-up the printer from the floor of the cubicle. After that, try to take a trip south. With that done, open the cabinet inside the shower. And then, you can put the printer inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a printer and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go east. Next, ensure that the chest is open. And then, take the bowl from the chest. Then, place the bowl on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, look and see that the chest is unlocked. After you have unlocked the chest, make it so that the chest within the sauna is wide open. And then, pick up the fly larva from the chest inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could attempt to head south. Following that, doublecheck that the locker is open. And then, pick up the loaf of bread from the locker. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's an armchair. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, take a trip north. After that, recover the staple from the floor of the workshop. After that, make an effort to take a trip south. Okay, and then, sit the staple on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take staple<|im_end|>go south<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to head west. And then, recover the scarf from the floor of the closet. If you can get your hands on the scarf, make an effort to venture east. After that, put the scarf on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the safe inside the shower's lock to unlock it. And then, open the safe. After that, take the bug from the safe within the shower. After that, place the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a safe. You can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture east. And then, open the case in the bathroom. And then, retrieve the broom from the case in the bathroom. And then, place the broom on the board within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take broom from case<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, open the display. If you have opened the display, retrieve the pair of pants from the display. After taking the pair of pants, make an effort to venture south. Following that, place the pair of pants on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You make out a closed display.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take pair of pants from display<|im_end|>go south<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. And then, pick up the Microsoft passkey from the refrigerator in the kitchenette. Then, insert the Microsoft passkey into the Microsoft box's lock to unlock it. And then, ensure that the Microsoft box in the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft passkey from refrigerator<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make sure that the rectangular locker in the workshop is unlocked. After that, open the rectangular locker within the workshop. And then, recover the grape from the rectangular locker. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to walk into an usual one.
As if things weren't amazing enough already, you can even see a rectangular locker.
There is an unguarded exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take grape from rectangular locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the box. After you have pulled open the box, recover the fondue from the box in the cubicle. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, pick up the type C passkey from the stand inside the basement. After that, check that the type C box is unlocked with the type C passkey. After unlocking the type C box, doublecheck that the type C box is open. After that, recover the cane from the type C box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a type C box. You see a stand. The stand is standard. On the stand you see a type C passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C passkey from stand<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take cane from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to move west. Once you finish that, recover the passkey from the workbench. Once you have taken the passkey, make an effort to go east. Okay, and then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel south. Okay, and then, doublecheck that the safe is opened. Once you have opened the safe, take the Microsoft style key from the safe inside the laundromat. After that, unlock the Microsoft style box. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Following that, recover the stapler from the floor of the study. After getting the stapler, travel east. Once you manage that, drop the stapler on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. Then, doublecheck that the toolbox within the cubicle is ajar. After that, recover the stapler from the toolbox. And then, put the stapler into the coffer in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to move east. Then, retrieve the keycard from the dresser. Having picked up the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the worm from the rack inside the attic. After that, venture east. With that accomplished, deposit the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the coffer within the bedroom is opened. And then, pick up the passkey from the coffer in the bedroom. After that, check that the safe in the bedroom is unlocked with the passkey. After that, doublecheck that the safe within the bedroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You see a coffer, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could recover the TextWorld key from the bed stand inside the bedroom. If you can get your hands on the TextWorld key, go to the south. With that over with, close the TextWorld locker. And then, lock the TextWorld locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you can see a TextWorld key.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld key from bed stand<|im_end|>go south<|im_end|>close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to recover the type 9 key from the cabinet in the cookery. After that, unlock the type 9 chest. After that, ensure that the type 9 chest is open. Then, pick up the whisk from the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a gleam over in a corner, where you can see a type 9 chest. Now that's what I call TextWorld! You can see a cabinet. The cabinet contains a type 9 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from cabinet<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. Next, open the chest in the chamber. And then, take the latchkey from the chest. And then, Deposit the latchkey into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could look and see that the type C chest inside the laundromat is unlocked with the type C keycard. After that, open the type C chest. Then, take the iron from the type C chest in the laundromat. And then, throw the iron on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You scan the room, seeing a type C chest.
There is an unguarded exit to the west.
You are carrying: a type C keycard.

your action:

Response: unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take iron from type C chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. If you can do that, lift the poem from the floor of the bedroom. If you can get your hands on the poem, attempt to head east. And then, you can deposit the poem into the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin looking for stuff.
You can see an opened toolbox right there by you. The toolbox is empty! What a waste of a day! You make out a stand. The stand is usual. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>insert poem into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to travel west. And then, pick up the gummy bear from the chair in the office. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a board. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the safe is unlocked. Then, open the safe within the studio. Then, take the fly larva from the safe in the studio. And then, ditch the fly larva on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can make out a safe.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the cake scented locker is wide open. Then, recover the grape from the cake scented locker within the canteen. Then, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You make out a cake scented locker.
You need an unguarded exit? You should try going south.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take grape from cake scented locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to look and see that the trunk is wide open. Then, recover the key from the trunk. And then, make absolutely sure that the safe is unlocked with the key. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You can barely contain your excitement.
You can make out a safe. Hey, want to see a trunk? Look over there, a trunk. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. With that accomplished, take the plant from the desk within the recreation zone. After stealing the plant, attempt to take a trip south. Once you get through with that, toss the plant on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from desk<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, open the trunk within the closet. And then, pick up the latchkey from the trunk in the closet. If you have taken the latchkey, check that the chest is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, make an effort to venture south. After that, look and see that the toolbox in the closet is wide open. And then, take the passkey from the toolbox inside the closet. And then, unlock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the locker is unlocked with the key. After that, make absolutely sure that the locker is open. Then, retrieve the burger from the locker. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that sign! What does it say? It says Welcome to the kitchen? Well that's cool. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked locker right there by you.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>