Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to venture north. Once you finish that, recover the potato from the box. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. Then, open the dresser inside the salon. After that, recover the Microsoft style passkey from the dresser inside the salon. After that, make it so that the Microsoft style locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft style passkey from dresser<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, ensure that the basket is open. And then, pick up the iron from the basket. And then, you can deposit the iron into the cabinet inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, go to the east. And then, open the chest in the cellar. After that, retrieve the sandwich from the chest. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a dresser. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, unlock the locker in the office. Then, open the locker within the office. And then, take the book from the locker. If you can get your hands on the book, toss the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the spherical chest inside the study. After opening the spherical chest, take the Quote of the Day Calendar from the spherical chest in the study. Then, venture east. After that, deposit the Quote of the Day Calendar on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You can make out a closed spherical chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take Quote of the Day Calendar from spherical chest<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the workbench in the spare room. And then, unlock the locker with the keycard. After that, make it so that the locker is wide open. And then, recover the lampshade from the locker inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You have entered the most normal of all possible spare rooms.
You see a locked locker. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. On the workbench you can make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. After that, retrieve the Cat Calendar from the bookshelf. Then, move east. Once you accomplish that, place the Cat Calendar on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take Cat Calendar from bookshelf<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Henderson's style key from the bench inside the chamber. After that, venture south. Then, doublecheck that the Henderson's style box inside the workshop is unlocked. Then, ensure that the Henderson's style box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
Look out! It's a- oh, never mind, it's just a bench. The bench is typical. On the bench you see a Henderson's style key. Wow! Just like in the movies!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from bench<|im_end|>go south<|im_end|>unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Okay, and then, recover the shirt from the floor of the garage. After getting the shirt, move east. Then, you can place the shirt into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, lift the stick of butter from the floor of the cookhouse. After you have picked up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mop.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the east. Then, insert the type 1 keycard into the type 1 safe in the playroom's lock to unlock it. Then, open the type 1 safe. After opening the type 1 safe, you can put the coffee cup inside the type 1 safe within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here.
There is an unguarded exit to the east.
You are carrying: a type 1 keycard and a coffee cup.

your action:

Response: go east<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert coffee cup into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, retrieve the passkey from the workbench within the vault. Then, move south. With that accomplished, make sure that the locker is shut. And then, lock the locker in the cellar with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin to take stock of what's in the room.
You see a workbench. The workbench is ordinary. On the workbench you can make out a passkey. Wow! Just like in the movies!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the workshop. Then, make sure that the box in the workshop is unlocked. After that, open the box within the workshop. After that, you can deposit the printer inside the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a printer.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the formless box. Then, ensure that the formless box is open. And then, recover the latchkey from the formless box within the washroom. And then, unlock the locker in the washroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Look at that notice! What does it say? It says Welcome to the washroom? Well that's cool.
You can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked formless box in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the refrigerator. And then, take the banana from the refrigerator. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
You can make out a refrigerator.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take banana from refrigerator<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go to the south. Next, ensure that the safe is open. After that, retrieve the novel from the safe inside the chamber. And then, sit the novel on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to saunter into a standard one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>put novel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make absolutely sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe. After that, take the type 9 passkey from the Microsoft style safe. And then, look and see that the type 9 chest inside the garage is locked with the type 9 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room is well lit.
Oh, great. Here's a type 9 chest. You can see a Microsoft style safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take type 9 passkey from Microsoft style safe<|im_end|>lock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to head west. After that, retrieve the cookie from the floor of the studio. After stealing the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the keycard. Then, ensure that the chest inside the lounge is open. After that, retrieve the key from the chest. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You can barely contain your excitement.
You make out a locked locker right there by you. Were you looking for a chest? Because look over there, it's a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the drawer within the launderette. After that, recover the carrot from the drawer. Then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a drawer. You check the price tag that hangs off the drawer. Forty dollars?! That's ridiculous! Did you ever meet my pal, they work for a company? I'm sure my friend could get you one of those for 45 bucks!
There is an unguarded exit to the east.
You are carrying: a loaf of bread.

your action:

Response: open drawer<|im_end|>take carrot from drawer<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the key from the freezer inside the cookery. Then, try to travel south. And then, close the chest in the pantry. And then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You smell a fine smell, and follow it to a freezer. The freezer contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. If you can succeed at that, take the Comic Strip Calendar from the chair inside the studio. After that, attempt to travel south. After that, ditch the Comic Strip Calendar on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from chair<|im_end|>go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box with the passkey. Then, look and see that the box is ajar. And then, retrieve the controller from the box inside the bar. And then, put the controller on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You make out a box. Look out! It's a- oh, never mind, it's just a recliner. The recliner is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take controller from box<|im_end|>put controller on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, open the Microsoft locker within the garage. Then, take the stick of butter from the Microsoft locker within the garage. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take stick of butter from Microsoft locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, attempt to move east. Then, assure that the coffer is open. After that, pick up the novel from the coffer. Having picked up the novel, put the novel on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it usual? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take novel from coffer<|im_end|>put novel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to move west. Then, retrieve the fly larva from the floor of the laundry place. After that, venture east. After that, sit the fly larva on the saucepan within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You see a saucepan. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Then, retrieve the knife from the case within the kitchen. After that, try to go south. Next, place the knife on the mantelpiece within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. But oh no! there's nothing on this piece of junk. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from case<|im_end|>go south<|im_end|>put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the west. And then, recover the plant from the floor of the parlor. If you can get your hands on the plant, make an attempt to venture east. With that accomplished, throw the plant on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. Then, take the shadfly from the desk within the studio. And then, make an attempt to move east. With that accomplished, sit the shadfly on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You can make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from desk<|im_end|>go east<|im_end|>put shadfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the grape from the Canadian style safe. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You make out a Canadian style safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take grape from Canadian style safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the type 2 chest inside the pantry with the type 2 key. If you have unlocked the type 2 chest, assure that the type 2 chest is ajar. And then, retrieve the licorice strip from the type 2 chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You make out a locked type 2 chest.
There is an unguarded exit to the west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take licorice strip from type 2 chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. And then, recover the knife from the board. With the knife, try to go to the south. And then, throw the knife on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from board<|im_end|>go south<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the non-euclidean keycard from the bowl. And then, go to the south. Next, close the non-euclidean safe. Then, make absolutely sure the non-euclidean safe in the bar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You make out a bowl. Wow, isn't TextWorld just the best? The bowl is ordinary. On the bowl you can see a non-euclidean keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from bowl<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. Next, retrieve the American limited edition key from the chair. And then, make absolutely sure that the American limited edition safe is unlocked. After that, doublecheck that the American limited edition safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from chair<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could recover the type T latchkey from the floor of the study. Then, move south. And then, look and see that the type T chest is closed. And then, make sure that the type T chest within the salon is locked with the type T latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
There is an unblocked exit to the south.
There is a salad and a type T latchkey on the floor.
You are carrying nothing.

your action:

Response: take type T latchkey<|im_end|>go south<|im_end|>close type T chest<|im_end|>lock type T chest with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the type X latchkey from the table. Then, make it so that the type X box in the launderette is unlocked with the type X latchkey. And then, ensure that the type X box is open. And then, take the sponge from the type X box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type X box. You see a table. The table is ordinary. On the table you see a type X latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type X latchkey from table<|im_end|>unlock type X box with type X latchkey<|im_end|>open type X box<|im_end|>take sponge from type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, lift the keycard from the floor of the playroom. And then, go south. And then, make it so that the box inside the parlor is unlocked with the keycard. After unlocking the box, assure that the box inside the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Microsoft style passkey from the floor of the laundromat. And then, assure that the Microsoft style locker inside the laundromat is unlocked. Then, open the Microsoft style locker. Then, recover the paper towel from the Microsoft style locker within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take paper towel from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, head east. With that accomplished, make absolutely sure that the cabinet is open. Then, recover the paper towel from the cabinet. If you can get your hands on the paper towel, deposit the paper towel inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. Okay, and then, pick-up the mug from the floor of the canteen. Then, go east. And then, throw the mug on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the American style passkey from the floor of the garage. And then, make an attempt to move south. Okay, and then, make absolutely sure that the American style safe inside the playroom is shut. And then, lock the American style safe inside the playroom with the American style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the Henderson's style keycard from the floor of the launderette. If you can get your hands on the Henderson's style keycard, check that the Henderson's style box is unlocked with the Henderson's style keycard. After unlocking the Henderson's style box, open the Henderson's style box within the launderette. And then, take the butterfly from the Henderson's style box within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
This might come as a shock to you, but you've just moved into a launderette.
You can see a Henderson's style box.
You need an unblocked exit? You should try going north.
There is a Henderson's style keycard on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take butterfly from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. And then, doublecheck that the box in the cellar is ajar. After that, retrieve the insect from the box. And then, drop the insect on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. I guess you better just go and list everything you see here.
You make out a locked box.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. Then, ensure that the dresser within the bar is open. After you have pulled open the dresser, recover the cuboid latchkey from the dresser inside the bar. After taking the cuboid latchkey, unlock the cuboid box within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type Q safe in the steam room is unlocked with the type Q keycard. Then, make it so that the type Q safe inside the steam room is wide open. And then, pick up the spherical latchkey from the type Q safe in the steam room. After that, look and see that the spherical safe is locked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You make out a closed spherical safe, which looks ordinary, nearby. A locked standard looking type Q safe is right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take spherical latchkey from type Q safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. Then, recover the latchkey from the floor of the kitchenette. After that, try to take a trip south. With that accomplished, lock the safe in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. Let's see what's in here.
You can make out a safe. You hear a noise behind you and spin around, but you can't see anything other than a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the chest with the keycard. And then, ensure that the chest inside the workshop is open. After you have opened the chest, recover the folder from the chest inside the workshop. And then, drop the folder on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room is well lit.
You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the portmanteau. And then, retrieve the latchkey from the portmanteau in the office. Then, go to the east. Then, unlock the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a portmanteau.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to move south. Following that, recover the keycard from the bed in the salon. After that, assure that the box is unlocked. And then, make it so that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bed<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the drawer. Then, pick up the keycard from the drawer. And then, attempt to go to the south. Next, make sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a drawer? Because look over there, it's a drawer. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Following that, retrieve the rectangular latchkey from the platter within the cookhouse. After picking up the rectangular latchkey, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from platter<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick up the teaspoon from the floor of the cookery. After that, make an attempt to venture south. And then, place the teaspoon on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You make out a shelf. The shelf is usual. But there isn't a thing on it. You see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. With that over with, retrieve the iron from the counter in the bathroom. After that, attempt to take a trip south. And then, throw the iron on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from counter<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip south. Then, pick up the rectangular latchkey from the safe in the garage. Then, unlock the rectangular box. And then, ensure that the rectangular box inside the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the safe with the passkey. And then, ensure that the safe is open. Once you have pulled open the safe, retrieve the fondue from the safe. With the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to move north. And then, recover the cuboid passkey from the fridge inside the scullery. Then, make an effort to travel south. And then, make it so that the cuboid chest in the kitchenette is locked with the cuboid passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
As if things weren't amazing enough already, you can even see a cuboid chest. Classic TextWorld.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from fridge<|im_end|>go south<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, check that the box in the pantry is unlocked with the key. Then, make absolutely sure that the box is ajar. And then, retrieve the cashew from the box. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
Look over there! a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. And then, pick up the formless latchkey from the rack inside the dish-pit. After that, insert the formless latchkey into the formless box within the dish-pit's lock to unlock it. And then, open the formless box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 4 chest in the recreation zone. And then, open the type 4 chest in the recreation zone. Then, pick up the legume from the type 4 chest within the recreation zone. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You can see a type 4 chest.
There is an unguarded exit to the west.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take legume from type 4 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to travel north. Then, pick-up the lampshade from the floor of the vault. After picking up the lampshade, go south. If you can finish that, you can place the lampshade inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>insert lampshade into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. And then, open the chest within the cellar. And then, retrieve the butterfly from the chest in the cellar. If you can get your hands on the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the chamber. Then, check that the safe within the chamber is unlocked with the passkey. And then, assure that the safe is opened. After that, retrieve the nest of earwigs from the safe in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You can make out a locked safe, which looks usual, close by.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. After that, take the latchkey from the counter in the scullery. Then, go to the south. And then, doublecheck that the box inside the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, ensure that the dresser inside the launderette is open. And then, take the broom from the dresser. Once you have taken the broom, rest the broom on the table within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take broom from dresser<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be great if you could make sure that the type 2 chest within the shower is unlocked. Then, doublecheck that the type 2 chest inside the shower is wide open. After pulling open the type 2 chest, retrieve the mop from the type 2 chest in the shower. And then, ditch the mop on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You make out a locked type 2 chest.
You need an unguarded exit? You should try going west.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Henderson's limited edition latchkey from the armchair. And then, look and see that the Henderson's limited edition locker is unlocked. After you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the study is open. And then, recover the mouse from the Henderson's limited edition locker inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked standard looking Henderson's limited edition locker close by. You smell an interesting smell, and follow it to an armchair. The armchair is usual. On the armchair you can see a Henderson's limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from armchair<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take mouse from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make it so that the Canadian chest is unlocked. If you have unlocked the Canadian chest, ensure that the Canadian chest is open. Then, pick up the type Z key from the Canadian chest in the basement. Once you have got the type Z key, make absolutely sure that the type Z box is locked with the type Z key. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
You can make out a type Z box. You see a locked Canadian chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type Z key from Canadian chest<|im_end|>lock type Z box with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. If you can manage that, ensure that the trunk is open. If you have pulled open the trunk, pick up the key from the trunk in the bedroom. Then, lock the locker within the bedroom with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. Then, retrieve the latchkey from the shelf inside the basement. And then, unlock the safe. After that, ensure that the safe inside the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head west. Then, pick up the Quote of the Day Calendar from the floor of the study. After taking the Quote of the Day Calendar, go east. With that done, toss the Quote of the Day Calendar on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture south. Next, make sure that the cabinet is opened. And then, retrieve the fly larva from the cabinet. After that, place the fly larva on the chair within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the locker is unlocked. And then, ensure that the locker is open. And then, pick up the butterfly from the locker. And then, rest the butterfly on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locked locker in the room. You make out a desk. But oh no! there's nothing on this piece of trash. You move on, clearly upset by your TextWorld experience.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the type 7 key from the platter inside the kitchenette. Having picked up the type 7 key, make an effort to go east. And then, close the type 7 safe in the cookery. Then, make it so the type 7 safe inside the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You see a platter. Now why would someone leave that there? You see a type 7 key on the platter. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 7 key from platter<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to move west. That done, retrieve the hat from the shelf. And then, attempt to go east. And then, throw the hat on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. Then, open the chest. Then, take the bug from the chest inside the parlor. After taking the bug, place the bug on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the counter. Then, doublecheck that the safe within the cellar is unlocked with the latchkey. And then, ensure that the safe is open. And then, retrieve the shoe from the safe within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe. Look out! It's a- oh, never mind, it's just a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel east. Next, pick-up the cuboid latchkey from the floor of the closet. Then, assure that the cuboid safe inside the closet is unlocked. After that, open the cuboid safe inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go west. Then, recover the cookie from the floor of the launderette. If you can get your hands on the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You smell an awful smell, and follow it to a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, assure that the American style box inside the kitchen is unlocked with the American style key. After that, ensure that the American style box is open. Then, you can put the fly larva into the American style box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: an American style key and a fly larva.

your action:

Response: go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>insert fly larva into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the mantle inside the study. And then, unlock the safe. After unlocking the safe, assure that the safe in the study is open. Then, retrieve the bug from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see a locked safe. You smell a sickening smell, and follow it to a mantle. The mantle is standard. On the mantle you see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, open the basket in the steam room. Once you have pulled open the basket, recover the keycard from the basket. And then, make sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. The room is well lit.
You see a safe. You can make out a closed basket.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, take a trip west. That done, take the legume from the workbench within the basement. With the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take legume from workbench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is unlocked with the key. After you have unlocked the box, ensure that the box inside the workshop is open. Then, take the pencil from the box within the workshop. Once you have taken the pencil, sit the pencil on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You make out a locked box in the corner. Oh, great. Here's a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the type S key from the floor of the pantry. And then, unlock the type S safe. And then, look and see that the type S safe is open. Then, take the pair of headphones from the type S safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. Let's see what's in here.
Were you looking for a type S safe? Because look over there, it's a type S safe.
There is an unblocked exit to the north.
There is a type S key on the floor.
You are carrying nothing.

your action:

Response: take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take pair of headphones from type S safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. And then, recover the paper towel from the floor of the steam room. And then, attempt to go to the east. If you can manage that, you can place the paper towel inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened freezer. The freezer is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. After that, pick up the Microsoft limited edition key from the mantle inside the lounge. And then, make it so that the Microsoft limited edition locker is unlocked. After that, ensure that the Microsoft limited edition locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition key from mantle<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the keycard. And then, ensure that the locker is open. And then, pick up the broom from the locker in the restroom. Then, deposit the broom inside the cabinet within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go south. Then, retrieve the American limited edition latchkey from the couch. Then, unlock the American limited edition box in the salon. After that, assure that the American limited edition box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey from couch<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, venture west. Once you do that, pick up the cookie from the Canadian box. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from Canadian box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid latchkey. And then, ensure that the cuboid locker within the kitchen is open. After that, retrieve the Henderson's key from the cuboid locker within the kitchen. After that, unlock the Henderson's chest within the kitchen with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a Henderson's chest? Look over there, a Henderson's chest. There's something strange about this being here, but you can't put your finger on it. You make out a cuboid locker.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Okay, and then, make sure that the fridge is opened. And then, recover the kettle from the fridge in the scullery. And then, put the kettle on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take kettle from fridge<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the crate is open. Then, take the Canadian limited edition keycard from the crate within the basement. And then, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. And then, open the Canadian limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You begin looking for stuff.
A locked Canadian limited edition chest is nearby. You see a crate. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Canadian limited edition keycard from crate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go to the west. Then, retrieve the latchkey from the bookshelf within the studio. And then, go east. With that done, make it so that the chest inside the workshop is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bookshelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type K latchkey from the refrigerator. And then, go to the east. Then, make absolutely sure that the type K chest within the laundry place is unlocked. After that, open the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out an opened refrigerator. The refrigerator contains a type K latchkey. Huh, weird.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from refrigerator<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the display inside the studio. Then, pick up the non-euclidean passkey from the display in the studio. And then, insert the non-euclidean passkey into the non-euclidean chest within the studio's lock to unlock it. And then, open the non-euclidean chest within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You can make out a locked non-euclidean chest close by. You can make out a display.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open display<|im_end|>take non-euclidean passkey from display<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>